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  #76  
Old 03-17-2010, 08:36 PM
CE2JRH CE2JRH is offline
Walkin' on Watermellons


 
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Hycinth mutters to his companions, "I am pretty sure they are just waiting to attack us. We should kill them before they have that chance," trying to keep his voice quiet and low enough so that the orcs don't hear.
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  #77  
Old 03-17-2010, 08:38 PM
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Famke takes the offered reigns from her master, glad to be able to keep her distance while he moves forward to address the orcs.
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  #78  
Old 03-17-2010, 10:05 PM
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Faerra shrugs. Stupid noble... Though this... his name was Hycinth? He has the right idea... as do most of these allies I seem to have acquired.

"Well, shall we?"

She walks towards the orcs, then throws the flask of acid, aiming at the one in the center.

Last edited by Rentok; 03-17-2010 at 10:07 PM.
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  #79  
Old 03-17-2010, 11:52 PM
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OOCI'm also not exactly sure what the result of that was. Here is my reflex save, in case I was splashed or something.
Phillippe sees the bottle flying.
Well, there go our chances for a pacific solution. Somebody should really put this group in order.
He quickly draws a pair of rapiers, entering a battle stance.
Well, well, it seems my companions are growing... restless...
Oh, damn, that someone is me, is it not?
May I suggest you surrender to us?
Reading an action in case one of them charges towards me.
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  #80  
Old 03-17-2010, 11:58 PM
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Jafaransed, seeing the bottle flying, pulls out his sling and a slingstone. And let's loose, follwing the bottle into the central orc.
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  #81  
Old 03-18-2010, 12:36 AM
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"Hmm. . . five orcs that can barely even grunt from starvation. I don't know, do you see any barrels full of fish? It might prove to be an greater threat to deal with". Malik moves foward as he draws his sword. He doesn't make any moves in for the slaughter though. He holds his ground at about twenty feet from the closest orc.
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  #82  
Old 03-18-2010, 01:33 PM
CE2JRH CE2JRH is offline
Walkin' on Watermellons


 
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Hycinth, seeing that the fight has begun, and doubting there is any way to stop it, especially because these orcs were definitely planning an ambush, charges at one of the front orcs.



OOC
Surprise Round, Charge
Round 1: Attack.
Edit: Did not realize that the orcs were 85 feet away. That'll make suprise round a move action forward, and then round 1 a charge attack.
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Last edited by CE2JRH; 03-19-2010 at 04:28 PM.
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  #83  
Old 03-18-2010, 01:34 PM
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Eager to eliminate any threat as efficiently as possible, but in no rush to place his delicate frame in harm's way, Greyscale advances cautiously, creeping along the southern wall of the chamber. The little kobold keeps his crossbow at the ready, but will hold his fire until he can more accurately judge the threat.

OOC=ActionsMove 30' along southern wall of chamber; ready ranged attack w/crossbow.
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  #84  
Old 03-18-2010, 02:38 PM
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OOCRoll initiative if you haven't done so already. The number to beat is... 0 That's right...

Everyone but Phillipe gets a surprise round. And everyone who beats the orc's initiative gets their first round action. I'll compile what happens a bit later when I have time.
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  #85  
Old 03-18-2010, 10:31 PM
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Though Famke's gait is slowed by her lame foot, her instincts remain razor sharp, her hands swift and steady. In an instant, she levels her crossbow, already loaded, at the first of the orcs. Before she even notes the results of the first shot, Famke reloads and fires again, this time at yet another of the orcs.

Surprise and First Round of Combat!

Last edited by copatt; 03-18-2010 at 10:32 PM.
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  #86  
Old 03-18-2010, 11:55 PM
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As several of his new "allies" rush towards the demoralized orcs, Greyscale continues his cautious advance. Inching ever closer along the southern wall, the little dragonkin sights in his crossbow, and triggers the device, launching the small missile at his target.

OOC=Actions
Initiative

Surprise round = move 30' more along southern wall (Pretty sure that places me 3 squares down and 3 squares left of the A in A2)
1st round = Attack bottom left orc
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  #87  
Old 03-19-2010, 12:33 AM
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Malik continues to wait. He assumes a better defensive posture just in case the orcs get a sudden burst of strength.

OOC:
Initiative: 7
Position: 1 square up and to the right of the "A2"
Total Defense for an AC of 21
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Last edited by Mason; 03-19-2010 at 12:33 AM.
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  #88  
Old 03-19-2010, 01:30 PM
Rentok Rentok is offline
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OOCThe grid is confusing me, to be honest. I have no idea how far anything is. Just move me 30ft towards the orcs and then toss the flask at the centre one, in that movement.


First Turn: Move next to the closest ally to the orcs, and focus to dodge the closest living orc's attacks, if any.

OOCSo whichever that is, I set him as the target for my Dodge feat, I guess. Not sure how to word it.
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  #89  
Old 03-19-2010, 02:04 PM
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OOCEach square is five feet, so you can move 6 squares.
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Last edited by trentofdeath; 03-19-2010 at 03:39 PM. Reason: fieldset
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  #90  
Old 03-19-2010, 02:55 PM
Rentok Rentok is offline
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OOCSo... I'm on the 2 in A2. Which is as close to my post as I can come.

Last edited by trentofdeath; 03-19-2010 at 03:39 PM. Reason: fieldset
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