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  #16  
Old 04-01-2010, 11:34 PM
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Dice Diplomacy:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (12) + 8 Total = 20
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  #17  
Old 04-01-2010, 11:40 PM
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Dice wild surge roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 80+6(86)


01-15 -> psychic enervation
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  #18  
Old 04-02-2010, 07:38 AM
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Will save for Basha
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (20) + 4 Total = 24
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  #19  
Old 04-03-2010, 07:00 PM
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Bluff (Perform(Act)) vs Templar Mandax
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (2) + 9 Total = 11
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  #20  
Old 04-05-2010, 01:39 PM
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Dice Diplomacy:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (17) + 8 Total = 25

Dice Sense Motive:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (14) + 10 Total = 24

Dice Bluff:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (13) + 2 Total = 15
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  #21  
Old 04-05-2010, 03:08 PM
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Sleight of Hand
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (14) + 6 Total = 20
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  #22  
Old 04-07-2010, 12:19 PM
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Dice con check for dehydration:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (11) + 1 Total = 12
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  #23  
Old 04-07-2010, 12:47 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (7) + 3 Total = 10
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  #24  
Old 04-07-2010, 12:49 PM
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dehydration / con loss roll:

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 2


P.S. Just noticed it is a con check rather than a fortitude save, failed either way.
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  #25  
Old 04-07-2010, 01:57 PM
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Dice Dehydration check:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 11
d4: 1
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  #26  
Old 04-07-2010, 02:29 PM
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Dice for dehydration
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (4) + 2 Total = 6

And possible CON damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4: 1
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  #27  
Old 04-07-2010, 05:43 PM
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knows too much
 
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Anti-dehydration roll and possible con loss if that should fail
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (18) + 2 Total = 20
d4: 4
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  #28  
Old 04-07-2010, 07:27 PM
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I think i need to make a spell preparation roll. 30% or Less is good.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 50+3(53)
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  #29  
Old 04-07-2010, 07:45 PM
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Dice Heal:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (19) + 4 Total = 23
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  #30  
Old 04-08-2010, 09:25 AM
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con check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (9) + 4 Total = 13
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I'm off work all next week (June 24-28.) Don't expect much from me during that time.
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