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  #91  
Old 05-20-2010, 09:16 PM
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DefensesClaws: AC 19; Fortitude 17, Reflex 16, Will 14
Shades: AC 16; Fortitude 14, Reflex 15, Will 14


Summary:Lion does 24 damage to Claw 3 and destroys it.
Lint misses his attack against Claw 4.
Shomr fails her first death save
Marcbyrne takes 10 ongoing damage, is now bloodied, and fails to escape from the construct.
Brisingry does 29 damage to Claw 5, bloodying it.


FoxUses Gloom Thief on Claw 2 after placing another shroud on the construct. Misses, and 2 shrouds activate doing 5 damage. Action points to use Marked for Death, doing 23 damage.


ShadesPlace 2 charges on Claw 6, activating it! They are moving toward Claw 8!


Claws:Claw 1 and Claw 6 wander aimlessly!
Claw 2 attacks Brisingry and misses
Claw 4 attacks Lint for 9 damage and is grabbed (-2 to escape) and is taking 10 ongoing damage!
Claw 7 wanders into Marcbyrne's effect and takes 4 lightning damage and is bloodied; it attacks Fox for 14 damage. Fox is grabbed (-2 to escape) and is taking 10 ongoing damage!


 
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Last edited by RaineAndrews; 05-22-2010 at 03:16 PM.
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  #92  
Old 05-21-2010, 05:14 PM
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In the midst of battle, Lion sees the glint of polished glass in the mechanism of the destroyed claw. If he uses a free action, he can pick it up before he shifted. A quick examination will find that it is a vial of a blue watery substance with the two bold words DRINK ME

From the seemingly solid ceiling comes a giant crystal. It lands with a loud thud as small crystals go flying into the arena. Closer inspection shows it to be a humanoid construct in the fetal position. It does not appear to be active. (Red outlined Brown Token, uncharged)
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Last edited by RaineAndrews; 05-21-2010 at 05:18 PM.
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  #93  
Old 05-21-2010, 05:19 PM
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  #94  
Old 05-21-2010, 07:15 PM
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OOCJak will pick up the vial as a free action last turn before shifting to D18. What action is it to drink the potion? Move or Minor?

Also, I think the map is not the latest one? C3 is still there and Jak should be in D18 and the crystalline humanoid in the centre is missing
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  #95  
Old 05-21-2010, 07:32 PM
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Fading ever-so-slowly into the Abyss, Asilya attempts to get back up from uncounciousness.

 

Last edited by Shomr; 05-21-2010 at 07:34 PM. Reason: Oops, forgot to put the dice rolling in the right thread.
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  #96  
Old 05-22-2010, 03:14 PM
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Updating map now, sorry.

Shomr is potentially one turn to death after this

Finally, its a minor action to drink a potion. If you use it for yourself, it may be used as your minor action from the turn you found it. To give it to an unconscious person however, it is a move action, to allow for the fact they cannot chug
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  #97  
Old 05-23-2010, 11:04 PM
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A cornered halfling is still a lucky halfling. Djor attempts to glean a second chance from fate before acting.

MechanicsImmediate Interrupt on C4's turn: Second Chance bolstered by the Nimble Dodge feat: C4 is forced to reroll its attack on Djor (not the damage), taking an untyped -5 penalty to the roll. This second roll must be used, and it cannot score a critical hit.

Last edited by Lint of Death; 05-23-2010 at 11:06 PM.
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  #98  
Old 05-24-2010, 01:56 AM
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Jak moves to the opposite side of the Claw as Djor and charges in but finds his blade bouncing harmlessly off its armour.

ActionsMinor: Store the Potion
Move: Walk to B16
Std: Charge @ C4: 17 vs AC, 15 damage (miss)
C4 is now marked by Jak until start of his next turn.
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  #99  
Old 05-25-2010, 12:53 AM
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Dice Roll vs Djor's AC:
1d20+3 (2)+3 Total = 5


Frickin halflings and their luck >
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Last edited by RaineAndrews; 05-25-2010 at 12:54 AM.
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  #100  
Old 05-25-2010, 11:59 AM
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With one last stab, Ax dehinges the claw. He twirls his dagger on his finger, trying to give the audience a show worth watching. He then quickly draws the rapier from his side, and moves into a position and he strikes another construct, avoiding the slow-moving claw again, then ducks and weaves to a place not directly next to a construct
 
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  #101  
Old 05-25-2010, 07:26 PM
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Construct Destruction
Dice Roll:
1d100 84


Inside the claw is a smooth black stone of little regard. It is a free action to pick up, although there is little to remark about it.
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Last edited by RaineAndrews; 05-25-2010 at 07:29 PM.
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  #102  
Old 05-26-2010, 02:14 PM
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Having dodged a terrible blow, Djor backs into the room's true corner and attempts to derive whatever joy he can from smashing the contraption to pieces.

 
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  #103  
Old 05-26-2010, 08:52 PM
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In a blink Trilla disappears, reappearing several feet away, now free of the claws grasp. Her storm moves south and she releases a lightning bolt at some shades, killing two of them while the rest succumb to her storm.

 
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  #104  
Old 05-27-2010, 11:16 AM
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Summary:Shomr fails here second death saving throw
Lint of Death activated second chance and C4 instead misses. He misses with his attack.
Lion charges claw four and misses it with a glancing blow for 15 damage, bloodying it. Claw four is marked by Lion until the beginning of his turn.
Brisingry kills Claw 5, leaving behind a smooth dark stone and attacks Claw 2 for 12 damage.
Marcbyrne takes 10 ongoing damage before she teleports away, breaking free of the physical immobilization. She then shifts her tempest and blasts two shades into oblivion.


FoxTakes 10 ongoing damage. Attempts to escape. Fails. Second Winds and heals 10.
 


Shades:Died


Golems:A golem lands in F-6, inactive


Claws:Claw 1 attacks Brisingry!
Claw 2 continues its hold on Fox!
Claw 4 attacks Lion! Miss
Claw 6 attacks Brisingy! Hits for 14 damage
Claw 7 attacks Marcbyrne! Hits for 6 damage, knocking her out. Her effect will last until she is dead, but cannot move until she is revived in some way. DC 15 heal allows her to use her second wind.

 


 
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Last edited by RaineAndrews; 05-27-2010 at 05:40 PM.
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  #105  
Old 05-27-2010, 05:18 PM
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