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  #16  
Old 04-15-2010, 05:00 PM
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Quote:
Originally Posted by Phil View Post
Three. The Monk is a Kalashtar.
Oh, right! Excellent. Hee hee hee...
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  #17  
Old 04-15-2010, 05:21 PM
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We could mess with NPCs and all talk in unison like the hive mind. ^^

Phil if it ever comes to a point where you have no other option but to give Rajh an extra basic attack, I'm fine with you rolling. His basic attack is horrible but out of the numerous feat taxes I was forced with choosing from, the AC boost trumped melee training. All of his powers use Dex and target NADs so basic attacks had to suffer.
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  #18  
Old 04-15-2010, 08:52 PM
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This is gonna be interesting indeed.

I am waiting on one more possible player. Whether we get one or not, the story will continue tomorrow evening. I am looking forward to seeing what each of you can do.

...and what I can do to all of you...
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  #19  
Old 04-17-2010, 10:36 AM
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We have our full party of seven. The story thread will now be updated with a dm post for the results of all of your choices.
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Last edited by Chrono; 04-17-2010 at 11:16 AM.
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  #20  
Old 04-17-2010, 11:03 AM
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Hey everyone! Glad to be part of the team! I look forward to interacting with all of you

This is my first PbP session but I've got someone guiding me through the ropes and tricks so I hope to do you all justice! Unfortunately, I have to get going to work. I'll be posting a character sheet first chance I get this evening though!

Adios!
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  #21  
Old 04-17-2010, 11:18 AM
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How about that. Everyone picked a different choice. One for each of the five, one to pick everyone, and one to pick no one. What an amazing coincidence.

I must say I am curious to see how much you can figure out about the significance of the five representations. It plays a key role in the game later, as do the flashes of items that appeared in your hands. But for now, we are in flash-back mode for battle, which starts us off at the 4e intro adventure that this campaign is named for. How fun.
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  #22  
Old 04-18-2010, 12:06 PM
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There's a fun thing about shardminds (Quartcyre and technically Shard) that might go overlooked and is worth mentioning: they glow. From the PHB3:
"This inner light sheds dim light in a shardmind's space, but a shardmind individual can squelch the light with an instant's concentration - in order to hide in the dark. for example."

I don't know about Shard, but Quartcyre's glow is definitely active.

Last edited by Lint of Death; 04-18-2010 at 12:06 PM.
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  #23  
Old 04-18-2010, 01:28 PM
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I will assume you both are glowing, unless you say otherwise or it works to my advantage to not have you glowing.
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  #24  
Old 04-20-2010, 10:22 AM
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Since the monsters are not on the map, I'm guessing we do not see them, either?
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  #25  
Old 04-20-2010, 03:58 PM
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Quote:
Originally Posted by Chrono View Post
I will assume you both are glowing, unless you say otherwise or it works to my advantage to not have you glowing.
I'll note that I quenched my glow as a free action in my last post.
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  #26  
Old 04-20-2010, 06:27 PM
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Noted.
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  #27  
Old 04-20-2010, 08:35 PM
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I will have to post my action in the morning. Have been running around trying to close on a new place today. I know what I want to do but I can't pull iplay4e.com up on my phone to check my sheet.
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  #28  
Old 04-20-2010, 11:28 PM
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I am unsure of the rules on posting out of initiative order, care to clarify?
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  #29  
Old 04-21-2010, 12:11 PM
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Skry, in your post you took an extra move as your standard. Therefore you would not be able to ready an action (requires a standard).
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  #30  
Old 04-21-2010, 12:25 PM
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Poor wording.

The "readied action" is a triggered action immediate interrupt. I put it there for the DM to know that if the trigger hits, that action should follow.

In effect, I'm not readying an action as per readied action rules. I'm just noting it as an action that should be taken if the trigger happens.
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