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  #181  
Old 06-12-2010, 01:14 PM
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I am a bit busy as we already talked about.
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  #182  
Old 06-12-2010, 02:46 PM
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I have been, and still am, sick since tuesday.

While it doesn't prevent me from posting, I'm just weary to the bone most of the day, so that probably have meant a slight decrease in zest for my part.

That said, I think there's a lot of confusion in combat situations. I think we should work out how to do it better for the next encounter. Perhaps glance at a few other games, and see how they do, and if they have some smart methods we could use too?
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  #183  
Old 06-12-2010, 03:53 PM
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I am working on ways to improve combat.
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  #184  
Old 06-12-2010, 11:23 PM
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Well, we found out one tactic...send my character in...have readied actions afterward ..just kidding
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  #185  
Old 06-13-2010, 02:51 AM
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If I understood it right, I think how combat is going now is we aren't particularly worried about rounds of combat.

Enemies go.

Players go.

Enemies go.

etc.

In the first round of combat I figure it would get a little confusing, but after that, we're just alternating with the enemy.
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  #186  
Old 06-13-2010, 02:20 PM
ChakatBlackstripe ChakatBlackstripe is offline
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For my part, I haven't had too much time here recently. But I should be able to post more reliably now.
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I play for the challenge, I play for the adventure. I play for the cookies.
The harder the character to play, the more I'll love it, which is why I play weretigers.
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  #187  
Old 06-14-2010, 01:34 AM
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I am also willing to take suggestions on specific games you think have done it well. So far haven't found anything amazingly better.
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  #188  
Old 06-14-2010, 01:47 PM
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The dark sun game Luc and I are in handles it pretty well so far. Players auto win initiative unless it is inconvenient for the story line (or makes no sense) and from there as Psyrill said, its just they go, we go, they go, we go.
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  #189  
Old 06-14-2010, 08:00 PM
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Kaste, I am pretty much unavailable all week, please don't hold up the game on my account, feel free to act for me.
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  #190  
Old 06-15-2010, 11:48 PM
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Kaste, If you want, and he doesn't mind, you can let Shadowcat RP for me this week.
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  #191  
Old 06-16-2010, 01:47 PM
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That will be fine. I am about to start the next story thread, which will start when you all reach the village. So anything before that should go in the current thread.
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  #192  
Old 06-16-2010, 04:04 PM
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When you reach the village training time for levels are:
2 days per level without a trainer. And half that with a trainer. At the village the trainers are free, if you attempt to train outside the village you will have to pay the trainer.

Entering a prestige class will cost double the amount of time the first level.

Cross classing will depend on how similar the second class is. For example if you go from sorcerer to fighter that will be a significant amount time compared to fighter to rouge.
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  #193  
Old 06-16-2010, 05:02 PM
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I guess Grimtooth has to go the trainer-less route...he just becomes a stronger monster...He could use a trainer anyway, but it wouldn't improve him much and he'd just use it as a cover
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  #194  
Old 06-16-2010, 07:59 PM
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I'm honored.
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  #195  
Old 06-19-2010, 05:33 AM
ChakatBlackstripe ChakatBlackstripe is offline
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Regrettably, come July 13th I'll be going to Basic Training for the Army. I'll keep up with the game as far as I can, and closer to that date I'll exit myself from the game.

But until then, to advance my tiger levels, I thought I could spend the two days it takes to level in the surrounding wood improving my mastery of the form.
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I play for the challenge, I play for the adventure. I play for the cookies.
The harder the character to play, the more I'll love it, which is why I play weretigers.
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