|
#91
|
||||||
|
||||||
|
|
|
#92
|
||||||
|
||||||
|
Well then, we can either go and find the guide, or we can try and find the lair of...whatever has the crystal ourselves. I think we should go and get the guide first. He is familiar with the land already. It will save us time. Kroth says as he finishes some of the generous spread.
|
|
#93
|
||||||
|
||||||
|
" I vote we hunt them to their lairs, and caves, and other subterranean dwellings, Slit their throats in their sleep, and take what is ours." The tiefling looked around expecting horrified looks at his statement. "It is the only way we will get it back, and the only way to make sure we wont be followed."
__________________ |
|
#94
|
||||||
|
||||||
|
I like the way you think Parley. Why give them the chance to harm us, or anyone else. The world will be a better and safer place with a few less gnoll's in it...There is a small problem however. We do not know if it is the gnoll's who have the crystal. Perhaps there is someone else in possession of it and they took it for reasons we don't know of yet.
|
|
#95
|
||||||
|
||||||
|
"Regardless of whether they have the crystal or not, they are a serious danger to any good, honest folk they come across. I would be willing to battle them on that basis alone," Syra says, looking around and hoping for some support. "That they have possibly tampered with such powerful, important magic as the Gate only proves the point."
She squeezes her prayer beads, hoping for some sense of inspiration. None comes, but she continues according to reason. "And what's more, if the gnolls are being directed somehow to interfere with the Gate, it's all the more necessary to put a stop to them. I vote we track down and destroy them in their subterranean lair as soon as possible." |
|
#96
|
||||||
|
||||||
|
Ire pours himself a mug of water from a nearby pitcher, downs it, then rises from his seat in a swift and graceful motion, though his composure suggests subtle annoyance. "Of what use is that sneaky guide!" He exclaims, his contempt for those who abandon clearly audible in the tones of his voice. He calms down instantaneously however, and his features once again radiate peace as only an elf can. He speaks again, his voice far softer, as if that strange event had never occurred."I believe it is time to hunt down those gnolls, my skills will be of use. So we leave post haste. Are we not agreed?"
__________________ |
|
#97
|
||||||
|
||||||
|
Kroth listens to Syra's words with interest, she had a good point. You are correct Syra, we should hunt down those gnoll's that escaped and eradicate there foul presence.
Ire had a good point too, he had hoped the ranger would offer to follow the trail so that they wouldn't need to use the guide again. There was something about the guide that Kroth didn't like, he wasn't sure what it was, but there was definitely something... Yes Ire, a fine idea, let us begin the journey...Um, Syra...did you receive the blessings of your deity today? If so may I ask you to use one of the spells granted to heal my leg fully. I may need to be at my best today, we never know what we are going to run into. |
|
#98
|
||||||
|
||||||
|
"Indeed, the gods have blessed my devotion this morning." Syra stands and approaches Kroth, taking out her prayer beads and kneeling by his leg. Muttering some strange words, she puts her hands together and slowly they begin to radiate a pure white light. Touching Kroth's wound, it quickly heals over (painfully however) and soon he's able to move it naturally once more, the leg able to sustain his full weight.
|
|
#99
|
||||||
|
||||||
|
The party Head out of the inn and down to a now trodden path to the Gate, the weather remains sunny and warm, with the sounds of life in the tall grass on the way to the gate keeping to their uplifting song. As you near the gate, much activity as people run around preparing the Area for the arrival of Visitors from Lanra, all evidence of the fight with the gnolls here has been obliterated. The corpses removed and the Area cleared to flat easily walkable area. The Guide leads a ground of men setting up a tent just south of the gate.
__________________ |
|
#100
|
||||||
|
||||||
|
Ire leaves the group, and says to them over his shoulder "I will look for tracks. If I can not find any however, then consult the weasel." He walks at a rapid pace the the north east of the gate, ignoring all of the commotion happening around him, and once he departs from the beaten track, drops and crouches slightly. His eyes are scanning the ground rigorously and search for any disturbances in the grass that could have been made by a Gnoll, or, perhaps something more sinister...
__________________ |
|
#101
|
||||||
|
||||||
|
|
|
#102
|
|||||
|
|||||
|
Cerris jumps down and paws at a shiny rock inquisitively, while Rin scratches his head.
I'd help look for tracks and such, but I honestly don't know how much help I'd be. He digs a toe into the dirt, moodily. Rin hasn't quite gotten over his uselessness at the fight yesterday, and seems dejected. |
|
#103
|
||||||
|
||||||
|
Ire manages to pick up the tracks of the gnoll, a singular set of prints heads northeast at a high rate of speed, you would guess the gnoll was fleeing, you follow it for about a mile heading mostly north and some east. the terrain changes from tall grass to rocky barren land, you come to a small stream where the gnoll likely stopped, there is evidence of only one person here. and the track discontinue at this camp.
__________________ |
|
#104
|
||||||
|
||||||
|
Ire grimaces, then says to the others "Stay back, please. I need a little time to find the tracks again, and the more people that walk around here the harder it is." He begins to sniff the air around the small camp, and slowly walks around it, moving lightly and without sound, hoping not to disturb any tracks. Dice Track:
|
|
#105
|
||||||
|
||||||
|
After several minutes of Searching, while you determined that the gnoll had rested here, you cannot make out any tracks leading away from the camp.
__________________ |
![]() |
| Thread Tools | |
|
|