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  #1  
Old 06-26-2010, 10:37 PM
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Character Creation Rules and Rolls

We shall begin at level 3 gentlemen. For no other purpose than I want to throw more than goblins and kobolds at you to start.

Creating your characters.

Races and classes: If is in the PHB (I or II), DMG (I or II) or MM (I, II or II), I'll most likely say yes.

Stats: Everyone will roll 2d6+6 six times. Assign as desired. Racial stat modifiers will be as follows. Dwarves: +2 Con +2 Wis -2 Cha, Elves: +2 Dex +2 Int -2 Con, Halflings: +2 Dex +2 Cha -2 Str, Gnomes: +2 Int +2 Con -2 Str, Humans +2 to any one stat. There are no half-elves or half-orcs.

Starting Gold: 5,500 gp (No item worth more than 2,500 gp) A single item (family heirloom, stolen treasure, found item) worth no more than 2,000 gp. This item does not count against your starting gold and any unspent value is lost.

HP: Max HP for first level, roll following. Reroll 1s on d4 and d6, 1s and 2s on d8 and d10, 1s, 2s, and 3s on d12. Also, all characters gain a number of bonus HP based on race: Dwarves +8, Humans +6 and Gnomes, Elves and Halflings +4.
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  #2  
Old 06-26-2010, 11:54 PM
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Dice Roll:
2d6+6 (6, 6)+6 Total = 18

Dice Roll:
2d6+6 (1, 1)+6 Total = 8

Dice Roll:
2d6+6 (5, 2)+6 Total = 13

Dice Roll:
2d6+6 (3, 1)+6 Total = 10

Dice Roll:
2d6+6 (5, 4)+6 Total = 15

Dice Roll:
2d6+6 (1, 6)+6 Total = 13
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  #3  
Old 06-26-2010, 11:56 PM
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Reroll ones in stats.
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Old 06-26-2010, 11:59 PM
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Rerolling as instructed:

Dice Roll:
2d6+6 (4, 4)+6 Total = 14

Dice Roll:
1d6+9 (5)+9 Total = 14

Dice Roll:
1d6+12 (2)+12 Total = 14
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  #5  
Old 06-27-2010, 12:00 AM
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So, final stats: 18, 15, 14, 14, 14, 13

...now what do I make?
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  #6  
Old 06-27-2010, 12:15 AM
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A character.
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  #7  
Old 06-27-2010, 03:16 AM
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Hit Points:
Dice Roll:
2d4+4 (3, 1)+4 Total = 8
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  #8  
Old 06-27-2010, 03:17 AM
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Rerolling the 1. Damn bad luck tonight.

Dice Roll:
1d4+7 (3)+7 Total = 10
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  #9  
Old 06-27-2010, 06:16 PM
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Dice Roll:
2d6+6 (1, 3)+6 Total = 10
2d6+6 (4, 5)+6 Total = 15
2d6+6 (6, 3)+6 Total = 15
2d6+6 (2, 5)+6 Total = 13
2d6+6 (1, 1)+6 Total = 8
2d6+6 (4, 5)+6 Total = 15
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Old 06-27-2010, 06:18 PM
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Dice Roll:
1d6 5
2d6+6 (4, 6)+6 Total = 16
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A gang of pirates landed and nobody seemed to care.
They stomped into the nearest bar to announce that they were there.
Half our crew was busy therein and invited them to play,
But the pirates only looked at us and turned and ran away!
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  #11  
Old 06-27-2010, 06:19 PM
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Summary:
14, 15, 15, 13, 16, 15
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A gang of pirates landed and nobody seemed to care.
They stomped into the nearest bar to announce that they were there.
Half our crew was busy therein and invited them to play,
But the pirates only looked at us and turned and ran away!
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  #12  
Old 06-30-2010, 04:02 PM
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Here you go, Kevin. Garsun Norgyth.

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A gang of pirates landed and nobody seemed to care.
They stomped into the nearest bar to announce that they were there.
Half our crew was busy therein and invited them to play,
But the pirates only looked at us and turned and ran away!

Last edited by ThorLeifson; 06-30-2010 at 04:09 PM. Reason: Still a dumbass, Fighters get 10 hp at level 1, not 6
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  #13  
Old 07-01-2010, 09:11 PM
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SyberJedi SyberJedi is offline
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1.)
Dice Roll:
2d6+6 (4, 5)+6 Total = 15

2.)
Dice Roll:
2d6+6 (1, 5)+6 Total = 12

3.)
Dice Roll:
2d6+6 (2, 2)+6 Total = 10

4.)
Dice Roll:
2d6+6 (4, 6)+6 Total = 16

5.)
Dice Roll:
2d6+6 (2, 4)+6 Total = 12

6.)
Dice Roll:
2d6+6 (2, 5)+6 Total = 13
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  #14  
Old 07-06-2010, 11:05 PM
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Rerolling ones.
Dice Roll:
1d6 4
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Old 07-06-2010, 11:06 PM
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Okay, that makes roll #2 a fifteen.
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