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#1
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Character Creation Rules and Rolls
Creating your characters. Races and classes: If is in the PHB (I or II), DMG (I or II) or MM (I, II or II), I'll most likely say yes. Stats: Everyone will roll 2d6+6 six times. Assign as desired. Racial stat modifiers will be as follows. Dwarves: +2 Con +2 Wis -2 Cha, Elves: +2 Dex +2 Int -2 Con, Halflings: +2 Dex +2 Cha -2 Str, Gnomes: +2 Int +2 Con -2 Str, Humans +2 to any one stat. There are no half-elves or half-orcs. Starting Gold: 5,500 gp (No item worth more than 2,500 gp) A single item (family heirloom, stolen treasure, found item) worth no more than 2,000 gp. This item does not count against your starting gold and any unspent value is lost. HP: Max HP for first level, roll following. Reroll 1s on d4 and d6, 1s and 2s on d8 and d10, 1s, 2s, and 3s on d12. Also, all characters gain a number of bonus HP based on race: Dwarves +8, Humans +6 and Gnomes, Elves and Halflings +4. |
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#2
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Dice Roll:
Dice Roll:
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Dice Roll:
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#3
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Reroll ones in stats.
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#4
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Rerolling as instructed:
Dice Roll:
Dice Roll:
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#5
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So, final stats: 18, 15, 14, 14, 14, 13
...now what do I make? |
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#6
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A character.
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#7
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Hit Points:
Dice Roll:
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#8
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Rerolling the 1. Damn bad luck tonight.
Dice Roll:
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#9
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Dice Roll:
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#10
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Dice Roll:
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#11
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Summary:
__________________14, 15, 15, 13, 16, 15 |
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#12
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Here you go, Kevin. Garsun Norgyth.
__________________Last edited by ThorLeifson; 06-30-2010 at 04:09 PM. Reason: Still a dumbass, Fighters get 10 hp at level 1, not 6 |
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#13
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1.)
__________________Dice Roll:
2.) Dice Roll:
3.) Dice Roll:
4.) Dice Roll:
5.) Dice Roll:
6.) Dice Roll:
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#14
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Rerolling ones.
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#15
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Okay, that makes roll #2 a fifteen.
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