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  #61  
Old 08-10-2010, 11:42 AM
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"No Mouse, they do not," The necromancer murmured while the three of them faced the ice. Magus did not seem particularly worried about his safety, with Fyurm, Drang, Necrotheosis and Kast above, The Sins surrounding him and an utter plethora of his creations in the woods surrounding. But he had not sent anything into the ice. He decided to wait until Mouse's spy had returned with news. But if the earth elemental did not return soon, or returned with little to no information... Magus was already forming the strike team in his mind that would break that layer of ice and throw down the front door, rather than spying from the back.
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  #62  
Old 08-11-2010, 10:37 AM
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Mudd nods, and vanishes beneath the ground, intent on getting a better look under the water.

The group waits nervously for his return as a minute passes, then two, then five. Surely, he would be back by now if everything was going well, right?

The tension is broken like the surface of the snow, as Mudd errupts from beneath.

"Well, that wasn't pleasant, I'll tell you. And I'd have thought the water would have been my least favorite part." Mudd shudders, and mouse notices he's looking a little more grey around the frills than he had when he went off. "There's an army down there alright, though it's odd - there's a strange worm eating statues in the midst of it all. Worse, it saw me through the ground, and started chasing. I'm feeling stiff, like it was trying to turn me to stone, and that's disconcerting cause I'm already mostly stone. I don't like it one bit. Was hard to outrun, too. Frankly, I think it just got bored of chasing me."

Dice DC 22:
1d20+8 (9)+8 Total = 17
1d2 2
Dice DC 22:
1d20+8 (19)+8 Total = 27
1d2 1
failure means Mudd takes con damage of those 1d2 listed beside the saves.
mudd fort saves
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  #63  
Old 08-11-2010, 08:09 PM
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Hildr and Vanagand had been hovering just above the party, and the paladin growls a bit as she watches Magus randomly re-animate one of those snakes. She could have simply sent it back to the land of the dead with a touch of her own, but decided there will be time for things like that after the Othel has been dealt with. The two watch patiently as Dusan, then Mudd scout around the lake, her look of disgust turning to a deeper frown as Mudd gives his report on the army below the lake. She ushers Vanagand closer to the ground, and speaks up, "I had not expected to have to fight underwater - if we are to do so, I will need some time to prepare, and even then, it would be preferable simply to avoid these worms if possible. As I assume Othel was not there lying in wait with those worms, were you able to find an entrance of some sort leading to a lair - his lair, perhaps?"
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  #64  
Old 08-11-2010, 09:35 PM
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What about removing the water? Can any of us do that? Mouse stands on the shoreline, hand on Mudd's head. The water drips down him forming puddles that run to the lake again, slowing as they get near the frigid water. In her current form, she barely notices the coldness of the water on her hands.

not sure what the DC for Mudd's saves were
but his fort save is +16, not +8 (+12 from my base, +4 from his base)
For DM
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  #65  
Old 08-12-2010, 10:02 AM
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mechanicsI couldn't find Mudd's stats, so I used generic elemental saves. With the real bonuses in place, he made both saves, so no damage.


Mudd shakes his head to Hildr's question, "While I can't say if the worm was one of Othel's minions, if this is his army like it seems to be; and what we know about his power is true, then he would have at least known about it. There were like two dozen statues there, and the other zombies and whatnot were just milling about like it were normal."

"Also, no, I didn't see Othel. After being chased through the underground by something that was uncomfortable to simply see, I stopped looking, and came back."
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  #66  
Old 08-12-2010, 03:38 PM
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"No moving the water would be impractical at best. While I've no doubt magic could achieve such as task the sheer volume of water would be staggering. Besides we'd have to devise a way of stopping the area from simply filling back in." Dusan muses as Mouse speaks up with her question, "No I think the best tactic would be to make them bring the fight to us. We could fight them underwater, but why not play to our strengths?" Watching the water pool along Mudd before running off back into the lake Dusan glances Magus before looking again at the shoreline, And if Magus is any indication of Othel's power and inclination who's to say the worm's arn't under his control?

"So we know there's some kind of giant statue eating worm down there and a bunch of undead, but no sign of Othel. Mudd could you make out what the statues were of? You said you felt stiff like if you were of flesh and blood you would of turned to stone? Perhaps the worm turns beings to stone and then eats them?"

OOCIs it a lake, I could of sworn it was the coastline?
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  #67  
Old 08-12-2010, 08:38 PM
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Now that is an interesting idea, Mouse says. Flesh to stone, and then eat the stone? She thinks on it for a while, before changing ideas.

Magus, Dusan, Hildr... what would happen to the undead if you were to bless the water? How much could be blessed, and would it harm them, or perhaps make it uncomfortable for them, and drive them out?
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  #68  
Old 08-13-2010, 10:29 AM
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"I doubt Othel has under gone the 'transformation' and am hesitant to start a war with his army for no purpose other than letting him know we are here. If we haven't already," The necromancer pursed his lips and narrowed his jet-black eyes staring at the coastline and what he now knew lay just underneath that placid ice. Absent-mindedly a finger tickled the chin of the undead rime-viper on his shoulder, who responded by flicking a tongue in and out of its mouth in pleasure. "I would not put it past my master to have some nefarious plot up his sleeve, however I cannot see the benefit in eating statues..." The finger abruptly turned into a crook and then a fist that tightened around the snake. "He will not escape me again," Magus sent a message to Life, his true familiar through their link. A need was all could be sent, but it was enough. The small quasit would come at all haste. "I give you time until Life has gathered enough of my army and then I move on Othel's battalion. He will come when he sees it is I. He must."
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  #69  
Old 08-18-2010, 01:50 PM
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Not waiting for the group to prepare, the thin layer of ice over the begins to crack, movement clearly visible around it. Not just a small amount, either - black, red and white glimpses of movement are visible for a hundred feet in either direction along the coast...

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  #70  
Old 08-18-2010, 07:49 PM
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To me, Mouse speaks to her familiar, as she prepares to dismiss her elemental spell. Fight in the form you know, you will need every advantage.

She immediately begins to look around for the best defensible spot, sending the thought to Mudd as well. Something with a nice back, stone or ledge, perhaps.

Mudd grumbles something intelligible, and Mouse smiles at his joke. The weapon in her hand morphs between forms, never fully becoming one thing before it changes again into something else.
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  #71  
Old 08-18-2010, 09:56 PM
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Muttering some unknown curse in the squawking language of his people, Dusan draws his daggers in one smooth practiced action. Blades glinting in the wintry landscape the shadowkin moved his way towards one of the spellcasters, the routine established where one of them would provide the spellthief with some of the magical power coursing through the land. While Dusan was able to touch the god's gift to some degree for some of the more powerful or specialized magics he was forced to rely on others.
OOCDO we still have Cael and Uriel for this fight and their just going to be NPC's or is it just Dusan, Mouse, Hildr, Magus, and his undead army?
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  #72  
Old 08-18-2010, 10:37 PM
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Mouse begins to speak the languages of magic, and her weapon whirls in her hands, describing short, static motions to make the arcane symbols needed.
depending on how much time she has, she will cast the following spells
Round 1 Magic Circle vs Evil
Rnd 2: Aid
Rnd 3 Invisibility sphere

OOC
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Last edited by dirkoth; 08-18-2010 at 10:37 PM.
  #73  
Old 08-19-2010, 01:22 PM
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OODMCael should be returning, for now I will NPC as required. Uriel is going to be an NPC, then dissapear after the battle. Alder will be joining you.

Dusan, Mouse, Hildr, and Magus are all around as normal. But you probably knew that.


Mouse began to cast spells, preparing herself for the fight. The party was a hundred feet from the shore, and from watching Magus she knew it would take time for the undead to move that distance. First, she casts Magic Circle against Evil on herself.

The ice cracks more, and figures began to stagger forth. Dozens of corpses, waterlogged and blue-skinned are shambling out of the icewater, totally disregarding the cold, the snow, and the water pouring from their mouths and eyes. There is no sign yet of Othel among them, but there is little doubt this is the army they came here to find. Othel's army.

mechanicsThe zombies are 60 feet away from the group, running at about 40 ft per round, which is how far they are from the shore. You can count at least fifty figures, and more are still emerging from the water.
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  #74  
Old 08-19-2010, 11:36 PM
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Mouse smiles. Good, she says quietly between spells. I hope you leave some of them through for me.
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  #75  
Old 08-20-2010, 04:02 PM
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Slipping next to Cael, Dusan touches the mage's elbow with the thin bony knuckles of his hand, letting a small amount of magic flood into Dusan's body; an insignificant portion of Cael's immense powers. Feeling the magic begin to fill his awareness as he prepared for battle, Dusan slipped off to the side of the group; separating himself as he prepared for the fight that would come.

OOCStandard action to steal a 4th level spell from Cael. And move off thirty feet or so from the others.
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