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A Basic Guide to Rolling Dice at RPG Crossing | ||||||||||||||||||||||||||||||||||||||||||
A Basic Guide to Rolling Dice at RPG Crossing As the mechanics of many role-playing games are based on dice rolls, we have a dice rolling system for you to use on the site. Dice rolls work in both posts and private messages. When you first start out, using bbcode dice tags can seem daunting. However, the system has a core set of simple rules outline below that you can use to get going right away, without worrying about any of the more complicated functionality. Note: These instructions apply to posts made on or after 29 April 2010. Before that, an older version of our dice roller was used, which is still used for those posts in order to ensure that all results remained as they were. The syntax (structure) of a basic dice roll is: The parentheses are added for clarity, but should not be added in a real entry. If you make an error (for example, inserting spaces between the numbers and the 'd'), the dice roll will not be processed. We recommend that you also add a title, like so: There are limitations on what you can put into these tags:
Some Basic Examples To roll a twenty-sided die, type in: [DICE]d20[/DICE] to get: Dice Roll:
To roll four twenty-sided dice, type in: [DICE]4d20[/DICE] to get: Dice Roll:
To roll four twenty-sided dice, add them all together, and then add 16 to the roll (i.e. 1d20+4 four times), type in: [DICE]4d20+16[/DICE] to get: Dice Roll:
To construct a roll with a modifier and a title, type in: [DICE=Fortitude Save]d20+3[/DICE] to get: Dice Fortitude Save:
To roll make more than one roll per tag, separate them with spaces, for example: [DICE]1d20+5 3d6+3 [/DICE] to get: Dice Roll:
To roll fudge dice, use a letter 'F' in place of the die type (case insensitive), for example: [DICE=fudge]4df [/DICE] to get: Dice fudge:
After making a post that utilizes the dice roller, the results are stored in the database. This means that posts with dice rolls in them may be edited without causing 'Fixed' tags to appear (these tags were shown by the dice roller used prior to August 2009). However, the text surrounding the rolls will not be saved in the database along with the dice rolls. Therefore, to be extra careful as a game master, it is strongly recommended that you request that all dice rolls be titled clearly with the purpose of the roll, as in the fortitude save example above. Rolls that appear with an asterisk (*) and a red border do not exist in the database, and may have been altered. The primary means to produce such marked rolls is to either enter a roll with the seed already in place (i.e. set the roll's result ahead of time), or to edit any part of a roll in a saved post. Both of these are generally frowned upon (or worse!) An example of such a roll is this one: Dice *
example of a modified/cheat roll:
We at RPG Crossing hope this has explained the basics of our dice rolling system. There's a thread for you to practice in here. If you're ready for more, please visit the Advanced Guide to Rolling Dice at RPG Crossing. |
An Advanced Guide to Rolling Dice at RPG Crossing | |||||||||||||||||||||||
An Advanced Guide to Rolling Dice at RPG Crossing Here, we will attempt to describe all the options available with our site's dice roller. A complete roll tag has a number of parts not shown in the basic guide. There are two types of information that can be entered between the tags. (The parentheses here are for clarity, and would not be entered for a real roll.) Type I: [DICE(optional = "title"](optional tag operator) (at least one space-separated dice roll)[/DICE] OR Type II: [DICE(optional ="title")](method name)[/DICE]
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Example Rolls | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Some Example Rolls Saving Throw: auto-success on a 20, auto-fail on a 1; DC 15; saving throw bonus +5 [dice=Saving Throw]d20+5sch15[/dice] Dice Saving Throw:
To Hit Roll: auto-success on a 20, auto-fail on a 1; vs. AC 18; to hit bonus +3; damage d6+2; crit range 19-20; crit multiplier x2 (roll 1 extra time) [dice=To Hit Roll]d20+3sch18cx,19 d6+2ci1[/dice] Dice To Hit Roll:
Skill check, ability check: no auto success; +4 bonus; DC 15 [dice=Skill Check]d20+4sh15[/dice] Dice Skill Check:
Get ability scores for a strong NPC in D&D 3.5 [dice]3Estat3[/dice] Dice Roll: [using: 3Estat3]
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Using the old (pre 29 April 2010) Dice Roller (DEPRECATED) |
A Guide to Rolling Dice at RPG Crossing (DEPRECATED)
Note: These instructions apply to posts before 29 April 2010. Before that date, an older version of our dice roller was used, which is still used for those posts in order to ensure that all results remained as they were. As the mechanics of D&D are based on Dice Rolls, we have a dice rolling system for you to use on the site. Rolling dice, when you first start out, can seem confusing. However, it is really a rather simple system if learned properly from the get-go. The syntax (structure) of a dice roll is shown below. In order to demonstrate this to others, it is common to use a '{' instead of a '['. [DICE](Number of dice to roll, if greater than one)d(Number of sides on the dice)+(Modifier)[/DICE] Recommended: Dice rolls may be titled. This is done by using the following code - [DICE=Your Title](Number of dice to roll, if greater than one)d(Number of sides on the dice)+(Modifier)[/DICE] The following are valid characters for the title: any letter, any number, spaces, and any combination of the following special characters: -'#:+/*_ Using other characters will lead to your rolls being interpreted incorrectly. You may have up to 200 Dice, and a maximum of a d100 for sides of dice. Take notice that the "d" between the Number of Dice and the Number of Sides is lower case. Entering an upper case "d" will result in an output of 1. Inserting any spaces around the + signs will also result in a 1. The Modifier is any integer that you wish to add to the roll. If you want to roll four twenty-sided dice, with a modifier of four each--i.e., four 1d20+4--all at once, you will have to write 4d20+16. The order of operations is that the modifier is added to the final dice result, not each individual one. The above elements should be replaced as follows, without parenthesis, of course: (Beginning Tag) = [DICE] (Your Title) = The title you select for the dice roll. It will appear above the roll. (Number of Dice) = An Integer (Number of Sides) = The Number of Sides (Modifier, if present) = An Integer (so, a positive or negative whole number) (Ending Tag) = [/DICE] A simple coherent dice roll tag should look as follows: [DICE]1d4[/DICE] One with a modifier should look as follows: [DICE]2d6+4[/DICE] A dice roll with a modifier and a title should look like this: [DICE=Fortitude Save]d20+3[/DICE] Remember that you can roll dice with as many sides (up to 100) as you like. Roll a d3, a d25, a d71 if you need to--it'll all work if you follow these instructions. Also, if you're rolling a single die, you need not stick a "1" in front of the "d". And you may have noticed you can roll several dice in one tag to yield separate results. Example: rolling stats can be done [DICE]4d6 4d6 4d6 4d6 4d6 4d6[/DICE]. Or, rolling an attack and damage in the same DICE tag might look like [DICE=Attack/Damage]d20+3 d8+2[/DICE]. This method saves a lot of space in the threads. After making a post that utilizes the dice roller, the results are stored in the database. This means that posts with dice rolls in them may be edited without causing 'Fixed' tags to appear (these tags were shown by the dice roller used prior to August 2009). However, the text surrounding the rolls will not be saved in the database along with the dice rolls. Therefore, to be extra careful as a game master, it is strongly recommended that you request that all dice rolls be titled clearly with the purpose of the roll. Rolls that appear with an asterisk (*) do not exist in the database, and may have been altered. The primary means to produce such marked rolls is to either enter a roll with the seed already in place (i.e. set the roll's result ahead of time), or to edit any part of a roll in a saved post. Both of these are generally frowned upon. As an aside: although their use is expected to be minimal, the dice roller will accept -, *, or / operators in place of the + in the above examples. We at RPG Crossing hope this has explained the workings of our dice rolling system. There's a thread for you to practice in here. |