Prestige Class: The Metallist - RPG Crossing
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  #1  
Old Oct 29th, 2005, 09:26 AM
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Prestige Class: The Metallist

I would like some feedback on a prestige class which randomly entered my mind...

The Metallist

The Metallist always makes an entrance. Her long hair is flung all over to the rhythm spewed forth by her guitar, and her complexion lit up by the pyrotechnics she invokes. She is mostly disliked due to her odd dedication to noise in all its varieties- if she is not hated, however, she is most certainly revered.

Hit Die: d8

Prerequisites:

Alignment: Any chaotic
Feats: Destructive Rage
Skills: Perform(sing) 8 ranks, Perform(music) 8 ranks, Intimidate 7 ranks
Special: Rage ability, Inspire Competence, must enjoy actively being noisy, must spend a significant amount of gold on general decadence.
The Metallist's class skills (and the key ability for each skill) are Bluff(Cha), Climb(Str), Concentration(Con), Escape Artist(Dex), Intimidate(Cha), Listen(Wis), Perform(Cha), Profession(Wis), Spot(Wis), Survival(Wis), Swim(Str), Tumble(Dex)

Skill points per level: 4+Int
Code:
    BAB  Fort  Ref    Will  Special
1.  +0    +2    +2     +0   Air Guitar
2.  +1    +3    +3     +0   Song substitution (Metal)
3.  +2    +3    +3     +1   Mosh 1/day
4.  +3    +4    +4     +1   Magic Guitar, Solo
5.  +3    +4    +4     +1   Death Metal, Reputation
6.  +4    +5    +5     +2   Mosh 2/day
7.  +5    +5    +5     +2   Greater Magic Guitar, Improved Solo
8.  +6    +6    +6     +2   Gig 1/week/town
9.  +6    +6    +6     +3   Mosh Pit 1/day
10. +7    +7    +7     +3   ROCK ON!!
Spells: A Metallist continues to accumulate new spells and spells per day as a bard.

Air Guitar(Sp): A metallist has mastered the chords of nearly all songs, and thus can reproduce the associated motions perfectly. This is very impressive to behold- from now on she does not need an instrument to Perform(music).

Song Substitution(Metal): The metallist has found the joys of an entirely different type of music altogether- from now on, she may use Perform(music) instead of an intimidate check, but only when using an instrument.

Mosh(Ex): The metallist lets it all go, and gains all the advantages and disadvantages associated with a Frenzy. She may forfeit the effect and instead gain the benefits of the Improved Bull Rush and Improved Trip feats for 3+Con mod rounds, but becomes fatigued afterwards.

Magic Guitar(Sp): The metallist can summon a spectral guitar at will. This counts as a masterwork musical instrument, which disappears if it leaves the metallist's hands.

Death Metal(Ex): The metallist can wield any guitar as a waraxe with enhancement bonus of +1 per two metallist levels.

Solo(Ex): The metallist may perform a solo on a summoned magic guitar 3+Con mod times per day, which lasts 1d4 rounds and grants her a +4 morale bonus to Perform(music).The metallist may not take any actions apart from perform(music) and single move actions while the solo lasts. She counts as fatigued when the solo ends- if she is already fatigued she counts as exhausted. A metallist may not preform solos when exhausted.

Reputation(Ex): The metallist's ability has become common knowledge, and mistakes are regarded as originality. Provided she has not made any public blunders for the past two weeks she may now take 10 under all circumstances on Perform(music), but not when performing for a price.

Greater Magic Guitar(Sp): The summoned guitar now also includes a bass, and either may be played. The weapon is now regarded as a waraxe one size category larger than the metallist, and does not incur penalties for oversized weapon fighting. It also gives the wielder a +4 circumstance bonus to Perform(music) checks.

Improved Solo(Ex): The metallist may now choose to let her solo last 2d4 rounds which grants her a +6 morale bonus to Perform(music).

Gig(Sp): This ability allows the metallist to stage a concert in a town, and all inhabitants are drawn to it as if by a Suggestion spell, with a will save of DC 10+ metallist level + Cha modifier. Tickets to see the performance may be free or at a price she sets, with each sp exceeding her class level adding a +1 Insight bonus to a person's save against the suggestion.

Mosh Pit(Sp): This ability allows all friendly creatures within 50ft of the metallist (including the metallist herself) to be affected by the Mosh ability. They may take a will save to resist (DC=10+ metallist level + Cha modifier). This is a mind-affecting compulsion effect.

ROCK ON!!(Ex): The metallist suffers no ill effects when between -9 and 0 hp inclusively, and is not subject to death by massive damage.

Last edited by Spiryt; Jan 8th, 2006 at 10:27 AM.
  #2  
Old Oct 29th, 2005, 12:20 PM
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Hilarious. Just plain hilarious.
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  #3  
Old Oct 30th, 2005, 08:52 AM
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Quote:
Double Magic Guitar(Sp): The guitar now also includes a bass, and either may be played.

Surely this should be a twin necked acoustic 12 string/electric 6 string, ala Jimmy Page
  #4  
Old Oct 30th, 2005, 02:32 PM
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Sounds good for a bard/barbarian lol.
  #5  
Old Oct 30th, 2005, 02:35 PM
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wow this is pure gold XD
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  #6  
Old Oct 30th, 2005, 05:45 PM
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You are amazing. I have a great desire to make a Metallist now. Genius.
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  #7  
Old Oct 31st, 2005, 09:12 AM
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[RPXP]...Pure awesome.[/RPXP]
  #8  
Old Oct 31st, 2005, 10:15 AM
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That's just awesome.
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  #9  
Old Nov 1st, 2005, 04:34 PM
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I like it, but I would make the Intelligence range on the Gig ability 3+, with a bunus to their Will save equal to Int modifier...

-me
  #10  
Old Nov 1st, 2005, 05:46 PM
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Quote:
Originally Posted by Banadetto
[RPXP]...Pure awesome.[/RPXP]
Try funny... Hillarious works along with the chaos of the noise created.
  #11  
Old Nov 3rd, 2005, 11:55 PM
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Quote:
Originally Posted by jj_wolven
I like it, but I would make the Intelligence range on the Gig ability 3+, with a bunus to their Will save equal to Int modifier...

-me
you do mean penalty right?

btw, that class is hella awesome

Last edited by Lanthar Mandragoran; Nov 3rd, 2005 at 11:55 PM.
  #12  
Old Nov 4th, 2005, 02:18 PM
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Quote:
Originally Posted by Lanthar Mandragoran
you do mean penalty right?

btw, that class is hella awesome
Label it generically, 'modifier'. I have seen intelligent people at those *shift uncomfortably and looks innocent*

-me
  #13  
Old Nov 4th, 2005, 08:56 PM
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Just one change: I would have their saves be Fort: Good, Ref: Poor, and Will: Poor. Ref could be Good as well. After all, it does take a fair amount of fortitude to stay in a mosh pit for a while; you can get pretty beat up, and you kinda need decent reflexes to not fall on your ass, although nothing spectacular, really. It just seems to fit the flavor better that way.
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Old Nov 5th, 2005, 12:32 PM
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Awesomes!
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  #15  
Old Nov 5th, 2005, 01:04 PM
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Quote:
Originally Posted by MonkWren
After all, it does take a fair amount of fortitude to stay in a mosh pit for a while; you can get pretty beat up, and you kinda need decent reflexes to not fall on your ass.
A very good point- modified
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