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  #31  
Old Apr 4th, 2011, 07:05 PM
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Initiative Order
Caityl: 19
Luke: 19
Orcs: 15
Tocar: 13
Guards: 10
Ryn: 6
Mayarc: 6
Murton: 5

Results From Previous Round:

Orc attacks Tocar, swings, misses.

Orc attacks Luke, swings, connects. Luke takes 8 damage.

Orc attacks Guard 1, swings, connects. Guard 1 takes 7 damage. Guard 1 is dying.

Orc grapples Driver, succeeds. Orc & Driver are now grappling. Orc receives +5 bonus on next grapple check.

Murton takes 5 Nonlethal Damage

Caityl takes 1 lethal damage, and 3 nonlethal damage

Tocar enters rage, swings, connects. Orc takes 17 damage. Orc is staggered, Orc is dying (-1 hp/round)

Luke swings, misses.

Driver, Guard 1&2
AC 16 (Leather Armor +3, Shield +2, Dexterity +1)
HP 6, Speed 30, Init +1
BAB +1, CMB +3, CMD 14
Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 10
Weapon Focus (Longsword)
Melee Longsword +4 (1d8+2/19–20)

Murton
AC 15 (Chain Shirt +4, Dexterity +1)
HP 5, Speed 30, Init +1
BAB +0, CMB +1, CMD 12
Str 12, Dex 12, Con 12, Int 14, Wis 10, Cha 14
Melee Shortsword +2 (1d6+1/19-20)
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  #32  
Old Apr 4th, 2011, 08:29 PM
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I am going to be a little loose with Initiative. I am going to post the actions of all the orcs, guards, and Murton, save for the orc that Luke is currently fighting.

After that, everyone else may post their actions.

I don't want people to not post because, 'it's out of initiative order', I mean so long as your posting your actions for the right round of combat, then you're fine.

Orc (Staggered), attacks Tocar AC 17, HP 15 with Great Club
Dice Roll:
1d20+2 (18)+2 Total = 20

Dice Roll:
1d10+2 (10)+2 Total = 12


Orc with Greatclub, performs 'Coup De Grace' on Guard 1
Dice Roll:
2d10+8 (3, 5)+8 Total = 16


Guard Fortitude Save vs Death DC 10+Damage
Dice Roll:
1d20+4 (9)+4 Total = 13


Orc, unarmed, grappling with Driver, CMD 14
Dice Roll:
1d20+9 (8)+9 Total = 17


Orc, unarmed, attempts to move Driver, CMD 14, into fire
Dice Roll:
1d20+9 (19)+9 Total = 28


Driver attempts Reflex save to avoid catching fire, DC 15
Dice Roll:
1d20-1 (1)-1 Total = 0


Orc with Longbow attacks Murton
Dice Roll:
1d20+1 (7)+1 Total = 8

Dice Roll:
1d8 2


Orc with Javelin attacks Guard 2
Dice Roll:
1d20+1 (1)+1 Total = 2

Dice Roll:
1d6+3 (6)+3 Total = 9


Orc climbs down cliff, DC 10
Dice Roll:
1d20+3 (13)+3 Total = 16


Caityl looses Debris
Dice Roll:
1d4 1
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  #33  
Old Apr 4th, 2011, 08:51 PM
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Orc1 swings, connects. Tocar takes 12 damage.

Orc1, dying, takes 1 point of damage. Dies. Orc is dead.

Orc performs coup de grace on Guard 1. Guard 1 takes 16 damage. Guard 1 dies.

Orc moves Driver into fire. Driver catches fire.

Fire Damage
Dice Roll:
1d6 1


Orc attacks Murton with longbow, misses.

Orc attacks Guard 2 with javelin, misses.

Orc succeeds Climb check, rushes towards Ryn. Ryn, does not have an melee weapon equipped, no attack of opportunity triggered.

Caityl succeeds loosing debris, Strength Check and Escape Artist DC lowered by 4, in continuing to dig for freedom.
Caityl must roll Fortitude Check DC 15 or spend the round coughing on smoke. Caityl may cry for help.
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  #34  
Old Apr 5th, 2011, 07:42 AM
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Dice Fortitude:
d20+0 (17)+0 Total = 17


Dice Escape Artist:
d20+3 (2)+3 Total = 5

Last edited by Gargleblaster; Apr 5th, 2011 at 07:42 AM.
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  #35  
Old Apr 5th, 2011, 07:46 AM
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Dice Perception:
d20+5 (9)+5 Total = 14
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  #36  
Old Apr 5th, 2011, 01:17 PM
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Longbow attack at nearest orc (after 5 foot step)
Attack (including point blank shot +1):
Dice Roll:
1d20+5 (5)+5 Total = 10

Damage (including point blank shot +1):
Dice Roll:
1d8+1 (5)+1 Total = 6
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  #37  
Old Apr 5th, 2011, 01:59 PM
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Dice Concentration:
1d20+6 (5)+6 Total = 11
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  #38  
Old Apr 5th, 2011, 05:36 PM
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Aitrus, in the future, if you need to describe your actions explicitly and their contingencies do so out of character.

Good roleplay doesn't read like (Glug Glug the level 1 orc barbarian enters a rage gaining a +4 bonus to strength and constitution and swings her mighty axe with an attack roll of 16 and does 13 damage to the level 1 human commoner)

Feel free to extrapolate on the results of your rolls, for example, if you roll a critical hit and deal some 20 damage, you can describe your character hitting the enemy multiple times in that round, even though 'technically' you only hit him once.
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  #39  
Old Apr 5th, 2011, 06:12 PM
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Rolling for Tocar's charge

Dice Roll:
1d20+7 (2)+7 Total = 9


Crit Threat JIC
Dice Roll:
1d20+7 (1)+7 Total = 8


Normal Damage
Dice Roll:
1d12+5 (7)+5 Total = 12


+ Crit
Dice Roll:
2d12+10 (1, 2)+10 Total = 13
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  #40  
Old Apr 5th, 2011, 07:59 PM
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Quote:
Originally Posted by VPA_Shadow00 View Post
Aitrus, in the future, if you need to describe your actions explicitly and their contingencies do so out of character.

Good roleplay doesn't read like (Glug Glug the level 1 orc barbarian enters a rage gaining a +4 bonus to strength and constitution and swings her mighty axe with an attack roll of 16 and does 13 damage to the level 1 human commoner)

Feel free to extrapolate on the results of your rolls, for example, if you roll a critical hit and deal some 20 damage, you can describe your character hitting the enemy multiple times in that round, even though 'technically' you only hit him once.

Gotcha. Will do.
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  #41  
Old Apr 5th, 2011, 08:02 PM
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Attack
Dice Roll:
1d20+3 (4)+3 Total = 7


Dice Roll:
2d6+4 (1, 6)+4 Total = 11
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  #42  
Old Apr 5th, 2011, 08:40 PM
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This... is a terrible round of rolls for the good guys...
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  #43  
Old Apr 5th, 2011, 10:08 PM
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WildKnight, I have no idea which orc you are charging.

Yet, I have gone and removed the ambiguity.

So, please tell me, what is your character doing.

Behold, a Monospaced font, note how each character is of equal width and how an equal distance separates each. Be proud of your DM.

The vertical grid is a little off because I rounded the 2.5pt seperation between characters to a 2.0, but, it's okay.

Also, note I made a distinction between uppercase and lowercase positions, so C11 is not the same square as c11

NOTE FOR ALL: If any of you have moved this round, please tell me your new position.

Mayarc is a little hard to see but he's beneath the tree in square W13.
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Last edited by VPA_Shadow00; Aug 2nd, 2011 at 12:48 AM.
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  #44  
Old Apr 5th, 2011, 10:43 PM
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I am charging the orc at 5Y. Sorry 'bout that (he's really the only one I could charge, though)
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  #45  
Old Apr 5th, 2011, 11:16 PM
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I have moved this round from wherever it was I as at before to the tree, and am casting Summon Creature, manifesting under the tree at b8. Dog will charge the orc at Y5 in an attempt to push off the cliff at X4 or X5, whichever is more appropriate.
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