#1
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Character sheets
: http://www.myth-weavers.com/sheets/? |
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#4
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Davin Farrunner
Noble 7 56 HP +10 Initiative Fortitude 19 Reflex 20 Will 19 Heavy Blaster Pistol +8 (3d8+3); +9/3d8+4 with Point Blank Shot Grenade Launcher +7 (4d6+3); +8/4d6+4 with Point Blank Shot Born Leader/Distant Command Last edited by GrandCommander13; Jul 18th, 2010 at 05:20 PM. |
#5
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Presenting Alysia Carbaral ... Scoundrel. Spacer. Opinionated pain in the neck.
EDIT: Still need to update her background to bring her forward in time to the Rebellion. Will attempt to get that done later today. Last edited by Nimlos; May 5th, 2008 at 06:31 PM. |
#6
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Name: Braxis Kelen Species:Human Class:Soldier 4/scoundrel 3 Level:7 Personality:Braxis treats life as a joke, one where only he knows the punchline. He has a perpetual smile on his lips, and tends to look upbeat and positive. This is offset by a calm demeanour when in peril, and a certain dark humour. Sometimes, when he thinks nobody is looking, he takes on a dark look, usually when thinking about his past. Appearance:Braxis Background:Braxis was born on Naboo, several years before the end of the clone wars. Despite the conflicts that took place on his planet, he maintained a relatively sheltered life. The occasional imperial patrol and the menacing presence of the garrison in Theed were his only real contact with conflict until his late teens. As many of those reaching the age of majority did across the galaxy, Braxis was ensnared by imperial propaganda, truly believing that he could get out and see the galaxy by joining the imperial army. He signed up for service a week after he turned eighteen. Turned out, seeing the galaxy consisted of training on Cardia, and garrison duty on a backwater imperial world, complete with violent natives. In his first week on Felucia, the natives attacked twice. His first real taste of death and the fires of war was at the hands of Felucian natives. Ambushed and cut off, the transport that he and the squad he was in defended against attacks for seven hours, until reinforcments could be brought in. The reprisals were swift and brutal. Braxis took part in the pacification of a felucian village, and regretted it immediatley. Before his eyes, he saw fellow troopers setting fire to homes, killing indiscriminatley, even women and children, murdered. He only fired his weapon, killing a child, when an officer threatened to shoot him for desertion. Shaken by the cruelty he had seen, Braxis felt his loyalty wavering. He hadn't signed up for death worlds, overbearing officers, and murder. He was further shaken by his own actions. On his next offworld leave, he began trawling cantinas, searching for information on the rebellion that had cropped up. What he found was a spacer, recruiting for the Rebellion. Feeling that returning to Imperial service would only harm him further, Braxis agreed to join almost instantly, hoping that perhaps eventually he could find his way to the Rebellion, and perhaps find a measure of peace, penance for what he has done. He looks forward to his posting aboard the Station Bastion. Motivations:Braxis truly wants to help overthrow the Empire, after what he was forced to do for them. He is willing to help wherever he can to accomplish this goal. |
#7
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Name: Zol [(Pronounced: 'SOUL'] Species: Clawdite Age: 24 | Height: 5'10" (1.8 m) | Weight: 160 lbs. (72.7 kg) Class: Non-Heroic (7) Personality: Zol enjoys the company of almost any being, willingly accepting bland conversation and unique attitudes in order to better facilitate how every being acts and reacts in almost any situation. He is cunning and crafty, but isn't without some sense of honor. Don't allow his minor sense of civility allow you to drop your guard around him though, he is above all a realist. Background: He was born to a nondescript set of parents on Zolan, though they were good and honest folk. His mother was an accountant for the Zolander Home Guard Council, and received vastly lowered wages compared to usual Zolander citizen. His father was a tradesman who lived at home, and often allowed his young son to engage in his mechanical tinkering. Zol had originally come aboard the Bastion in order to glean any information that might be vital enough to warrant some Creds from those less reputable than himself. Time with the cunning people and the honorable and interesting crew have allowed him to shed his dishonest form, and allow himself to be just that... himself alongside the crew. They found his mechanical efficiency to be a boon, and his innate talents with the shadows and the forms he could adopt allowed him a freedom outside the ship, when they by chance found themselves at a port, that others could only imagine. His personal loyalty was tied to the ship and it's crew, with the same magnitude that he preserved his own sense of self. Motto: "Never allow the past to determine the future." Last edited by Zombie Hunter; Oct 23rd, 2011 at 02:05 PM. |
#8
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#9
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Sorry to put this here a second time, but i can't see my own secret text in your quoted one.
Name: Grace "Hard Fate" Madison Species: Human Class: Noble/Scout Level: 7 Notes:
__________________
Open for new intrepid adventurers to explore a dark an strange universe from the seat of a starfighter or with blaster in hand. Mercenary? Republic? Alien? Jedi? PM for detail.
Last edited by Jocularity; Mar 3rd, 2012 at 03:07 AM. |
#10
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Name: Dale
Species: Droid Class: Noble 6/Independent Droid 1 Dale (actually DALE, the Data Analyzer and Logical Extrapolater) is a custom utility droid that was built by Czerka Corporation on commission from Mulgan Zendak, a wealthy socialite and businessman from Coruscant. Zendak was involved in a myriad of activities, many of them illegal. Dale's earliest assignment was to further expand that network by scanning various accounting records and transaction logs to find opportunities and scanning economic laws looking for loopholes, anything with the end result of making more money for Mulgan Zendak. At first, Dale was little more than a glorified calculator, albeit a very powerful and advanced one. That changed after the droid was discovered by Mulgan Zendak's then two year old daughter, Salia. She liked its flashing lights and erratic beeps, and began spending more time with it. That early attraction prompted the first of Dale's major overhauls. It received numerous personality upgrades and was equipped with a vocabulator so that Salia could talk to it, and it was equipped with games for her to play. Mulgan's great success brought him many enemies. One such decided to take drastic action, and sabotaged Zendak's shuttle in an assassination attempt, although it was officially ruled an accident. Mulgan's wife Crailinn died in the resulting crash. He survived, but was never the same again. His injuries crippled him, and depression and increasing paranoia crippled him more. After the death of her mother, Salia became even more attached to Dale. The droid was given a memory upgrade and had vast databanks of knowledge downloaded into it, and it began serving as the girl's primary tutor. At this time, the political scene on Coruscant was changing quickly and dramatically. The new administration was much more efficient than that of the Old Republic, and they soon caught on to the fact that Mulgan Zendak had been swindling and embezzling from them for years. The law finally got him. Before it did though, he saw that Dale was given one more major overhaul. The droid was radically reprogrammed and its behavioral inhibitors were removed. It was given access information to all of Zendak's hidden accounts. Then Mulgan issued his final command to Dale: to protect his daughter. Although she was still very young, Salia had already begun taking a hand in her father's business, and he didn't want her to face incarceration, or worse. Mulgan did not try to escape. Given his condition, he was worried that he would only slow them down. So the two left together, a droid and a young woman evading the law of a newborn empire, seeking their fortune among the stars... |
#11
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Name: Kevolin Narro Species: Human Class: Soldier 3 / Scoundrel 1 / Scout 3 Age: 25 Height: 6 m Weight: 80 kg Personality: Kevolin gets the reputation for being a villain, a horrid human being without a soul and those rumors have the tendency to perpetuate when people first meet Kevolin. Beware the jovial person who thinks it’s okay to call him some pet name like ‘bub’ or ‘Sport’ upon first meeting him, or worse call him ‘Kev’ without being prompted. People who get too familiar too fast find themselves rebuffed against a brick wall of stoicism. Those who don’t attempt to thrust familiarity at him, those who don’t decide that by virtue of knowing each other they are best friends, and allow him to warm up to them find a man who would lay down his life for the man standing next to him. Once allowed to warm up Kevolin is a supportive guy that’s great to be around. There are some who delight in violence, destruction and killing. People like that are terrifying because their thinking is alien to the average good person’s conscience. Even still, in deep in the dark depths of peoples brain there’s a glimmer of recognition at the idea of being able to give in to the allure of evil. Then there are those who can met out just as much cruelty without a glimmer of emotion, the type of professional combatant that truly detaches themselves mind and soul from the deeds they inflict on others. That kind of machine, a sentient tool of war shares no common bond with rational people and that is the kind of person Kevolin was trained to be and that’s the man he can switch on if necessary and that’s why there are many in the galaxy that fear him. Appearance: Tall and athletic Kev is much more concerned about his image than he’ll ever let on. He keeps his body fit not only because it’s keeping one of his many tools in top operation, but because he likes the way he looks when he’s not fat. When not in armor he dresses sensibly in the best utilitarian fashion he can afford, but cuts the most daring figure when suited up for his primary profession: combat. His hair is black and kept short enough to not only fit under a helmet, but to not have to have any work styling. Usually he keeps his beard at the ‘devilish and rugged’ level of stubble, though has no compunction against shaving when the situation warrants. His eyes are brown, though it’s the rare occasion that they are not covered by a helmet’s visor or reflective sunglasses. Background: Kevolin was born and raised on Sulon in the Outer Rim. His father worked as a droid inspector for the operated farms on the surface, which forced him to circumnavigate the planet on long trips from operations depot to operations depot. It wasn’t until he left the world that he met a species besides Sullustans and Humans. As a boy he was eager to join the planet’s militia and did so as soon as he was able to heft a blaster rifle. By that time they needed every hand they could get, as the Alliance was starting to form a base of operations on the planet. It was there that he learned that there was a switch in his brain, and that the person he could be come was far deadlier and more efficient than the person he was at the dinner table. As he grew older he felt stifled by being part of a defensive force and sought to join the Rebellion proper and participate in assaults and proactive duties. [If this is set after the battle of Endor he fought a bitter fight to defend his homeland until the Alliance ordered the retreat.] Motivations: After leaving home he found that being an active member of the Rebellion was expensive, and so he began to work side jobs. He’s spent most his time tracking down Imperial spies and Alliance traitors with a partner, Grace “Hard Fate” Madison. |
#12
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Carbine Pistol Name: Zanth Ool Species: Zabrak Class: Scout/Scoundrel Level: 3/4 Appearance: Zanth is short for a Zabrak at only 1.5m. He wears bright colored, leather pants, padded vest, black calf length boots and a black vest. He can normally be seen with a pair of welding goggles hanging loosely around his neck. He also has a pair of gloves with the finger tips cut out to protect his hands while also being able to do the delicate work. Personality/Motivation: Zanth is a fast talking, gambler that ran into a bit of trouble on Nal Hutta. He has found himself on the run. Although he has a strong sense of self preservation, when pushed, he will do the right thing verses just saving his own skin. Background: Zanth spent his early years on his home planet, but left at the age of 13 when he was orphaned due to a freak lightning storm. He traveled the Outer Rim of the galaxy going from planet to planet picking up various skills in mechanics. Spending much of this time in the spaceports, he acquired a knack for gambling. This penchant for gambling is what got him into trouble on Nal Hutta and is why he is in his present location. Last edited by alane27; Oct 31st, 2011 at 08:46 PM. |
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