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Old 02-24-2012, 02:47 AM
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Eternity's End Player's Manual

Eternity's End Player's Manual




Thematic Music

“I existed from all eternity and, behold, I am here; and I shall exist till the end of time, for my being has no end.”

List of Articles:
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Pathfinder Player/GM? Join the team at Eternity's End

Last edited by Quori; 02-08-2013 at 02:28 AM. Reason: Updated EE Links
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Old 02-24-2012, 04:12 AM
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Introduction

Eternity's End is powered by the Pathfinder Roleplaying Game, and includes all content freely and legally available on the web, to include select use of Third Party Products (3pp) in the interest of having a game with lots of character and customization options, though some use is restricted as defined later.

What is important to know is that if you don't have the books you can still play! All rules sources for this game are freely and legally available to view here. Players that have experienced Pathfinder Society play will find many facets of Eternity's End to be built on similar principles, though there are many notable differences to help Eternity's End function better in its designed environment, Play by Post gaming.

Applying to Eternity's End assumes you at least have basic knowledge of how Pathfinder works, how RPGs work and how to play in a PBP game. If you don't, we have several guides also freely available to you in the welcome area. The previous link will provide you with access to all the rules necessary to play this game that are not outlined here or in the Eternity's End Faction Manual, Eternity's End GM Manual, or in specialty areas such as Morkwort's Emporium.

Setting
If you haven't taken the tour yet, do so now. You may also want to roughly familiarize yourself with the various factions within the faction manual as they may help shape your character concept to some degree, though keep in mind, choosing a faction is the last step of character creation.

 
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Last edited by Quori; 02-08-2013 at 02:29 AM. Reason: Updated EE Links
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Old 02-24-2012, 04:18 AM
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Eternity's End Commandments:

How to steer clear of getting banned from Eternity's End.

Thou Shalt Not Engage in Player Versus Player Conflict:

The goal of Eternity's End is to provide an enjoyable experience for as many players as possible. Player vs. player conflict only sours things. While killing another character might seem like fun to you, it certainly won’t be for them. While you may feel killing another character is “in character” for your PC at this particular moment, just figure out some other way for your character to express themselves.

In short, you can’t kill another PC—If you try, the Void Wraiths of Eternity's End will send you to room 13 faster than you can blink.

The only notable exceptions to this is the use of the Arena, at which point PVP combat is the entire intention and possible AoE effects as outlined here:

PVP vs. AoEs
AoE spell effects, bombs and other items may inadvertently hit players. This is not considered PvP combat unless it is done in a harassing manner to be determined by the presiding GM. Clear harassing use of AoE is reported to the head GM for review and possible removal of the character from the game at large.

As an option at adventure application a character may "Opt out" of being hit by AoE attacks in the adventure advertisement in an OOC fashion and all players will know this information. The opting player must put the information in bold and large font so it is not missed. Once this decision is made it cannot be changed for the duration of the adventure.

This does not prevent the player from being damaged, but instead, prevents the spell or bomb from working effectively (at all). Either the spell fails or the bomb or other AoE device is a dud through meta-plot devices. This choice will have significant tactical advantages and disadvantages to the party as a whole and the option must be weighed carefully.

While the players will have the information that a bomb or spell or other AoE effect will not work, the characters will not, however, it is perfectly acceptable to voice in character "Please be careful not to include me in your magic blasts" or similar, though the characters will still not know preemptively that a spell or bomb will fail, nor will there be any external method to determine that there is meta-plot devices at work unless the GM determines the tone of the game world and adventure should include such an event and highlights said event as a special mechanic for comedic value or other purpose.


Thou Shalt Not Engage in Treachery:

Some of you may be thinking: “I don’t have to kill another player’s character to ruin their good time!”

We’re all friends here and we’re all playing a game together with the singular purpose of (hopefully) having a wonderful time.

Do not “push” other players around just because your character can. Extreme forms of dysfunctional play will not be tolerated. A little fun banter between PCs can be great roleplaying, but when you find yourself doing everything in your power to make another character look like an idiot, or undo everything they are trying to accomplish in-game, you’ve probably lost sight of the purpose of Eternity's End and may be made to leave.

Playing your character is not an excuse for childish behavior. GMs and Players must work with the Head GM through room 0 to resolve any out-of-game conflicts. Extreme or repetitive cases should be resolved by asking the offender to leave the adventure, and if this results in a pattern of dysfunctional behavior the player will be banned from playing at Eternity's End.

Similarly, just in case you needed to be told, do not attempt to bully or harass GMs. This is a fast track to obtain a ticket for the bullet train to bantown.

Thou Shalt Not Cheat:

If you as a player, are caught intentionally cheating, you will be booted from Eternity's End forever. This includes grossly [sic] lying to a GM under any circumstances. Even if your motive can't be proven as "intentional cheating" any pattern of questionable behavior will be tracked and eventually result in a three month ban at the discretion of the Head GM. A second such ban will be permanent.

Thou Shalt Follow the Laws of Thy Lords:

All DNDOG site rules apply at Eternity's End. Do not break them here. All violations will be reported to site staff as they are identified.
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Last edited by Quori; 02-08-2013 at 02:30 AM.
  #4  
Old 02-24-2012, 04:24 AM
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House Rules

Great care has been taken to ensure that minimal house rules exist, and that the house rules that do exist are very simple solutions to the complex problems of running an MMO-PBP-RPG.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
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Last edited by WoLT; 04-20-2013 at 01:17 PM. Reason: Updated EE Links
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Old 02-25-2012, 02:22 AM
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Player Tiers

The Player Tier which you belong to will have a significant impact on how you may play this game as the higher your player tier, the more options you have as a player and character as all higher tiers encompass all of the options of any lower tiers.

Special: If your optional character Archetype is inaccessible due to requirement or granting of feats not normally allowed to be accessed by your player tier you will be given additional access to those feats only. Similarly, faction feats granted are accessible to all that qualify for the faction.

Tier 1
Anyone applying to Eternity's End that has not been banned from the game qualifies for Tier 1 and can play core classes and races immediately upon an open slot becoming available and their character is audited and approved.

 


Tier 2
DnDOG Community Supporters/DnDOG staff and Eternity's End GMs that run one scenario successfully qualify for Tier 2. Tier 1 members that reach level 12 with a character can also achieve this status upon reaching level 12. Players that achieve Tier 2 status automatically receive a bonus character slot in addition to any others they may possess from leveling.

This Tier allows for many expanded options, including:

 


Tier 3
Tier 3 qualifiers consist of CS and Site Staff that reach level 12, Tier 1 members that reach level 20 and GMs that run 3 scenarios successfully. Players that achieve Tier 3 status automatically receive a bonus character slot in addition to any others they may possess from leveling. This is in addition to the Tier 2 bonus slot they received upon reaching Tier 2.

This Tier allows for many expanded options, including:

 
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Last edited by Quori; 02-08-2013 at 02:35 AM. Reason: Updated EE Links
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Old 03-07-2012, 05:05 PM
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Character Creation

Exploit vs. Respec Disclaimer
 

Overspecializing Breeds Weakness Disclaimer
 


Character Sheet: All PCs at Eternity's End are required to fill out a DnDOG Pathfinder Character sheet and must include it as part of their application. This sheet will later be transferred to the game.

Level: 1st (all characters start with 1 Hero Point and 99xp).

Alignment: No evil alignments are allowed. This means certain restrictions are made as to what character build options are available. Characters may shift their alignment if needed at the Obelisk of Power. Characters are expected to be able to explain IC actions to their GM if they seem to contradict alignment. Severe alignment violations will be documented and subject to staff review if a pattern emerges.

Race: Races available depends upon your Player Tier.

The following races have been banned from Eternity’s End:
  • Drow Noble

Additional Sub Type:
 


Class: Classes available depends upon your Player Tier.

The following classes/prestige classes have been banned from Eternity’s End:
  • Antipaladin
  • Artificer
  • Machinesmith
  • Malefactor
  • Thrullherd
  • Necro-Lord of Urgathoa

Unless stated otherwise as part of application your first class is your favored class.

Please note the following changes to some specific classes:

Class Changes
Alchemist Alchemists have many special rules that are listed on THIS separate page.
Cavalier Instead of the Expert Trainer class feature, Eternity's End cavaliers receive Skill Focus (Handle Animal) as a bonus feat.
Cleric Clerics with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat.Nobility Domain Clerics with the Rune domain receive Spell Focus at 1st level instead of Scribe Scroll.Rune Domain Clerics of Irori receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking an attack of opportunity.Irori The first level time domain ability is replaced with Erase from Time (Su) as the oracle time mystery ability: As a melee touch attack, you can temporarily remove a creature from time altogether. The target creature must make a Fortitude save or vanish completely for a number of rounds equal to 1/2 your oracle level (minimum 1 round). No magic or divinations can detect the creature during this time, as it exists outside of time and space—in effect, the creature ceases to exist for the duration of this ability. At the end of the duration, the creature reappears unharmed in the space it last occupied (or the nearest possible space, if the original space is now occupied). You can use this ability once per day, plus one additional time per day at 11th level.Time Domain
Druid Druids with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat.
Godling At 20th level godlings receive Demigod status and may receive the RP benefit of having cults of worshipers in some worlds but any use is at the discretion of the GM as to whether or not it applies to their world and how it applies. Instead of calling upon followers, the Godling instead receives a bonus thematic feat that applies to the theme of their character and build.
Monk Flurry of Blows: These attacks may all come from one weapon. Brass Knuckles: When wielding brass knuckles specifically, a monk may use their unarmed damage in place of the normal weapon damage, and the attacks are considered unarmed attacks but will not be affected by amulet of mighty fists. Even though brass knuckles might only be held in one hand, they affect any and all unarmed attacks by a monk (hand, elbow, foot, knee, etc.).
Oracle Oracles with the Nature mystery receive animal growth as a bonus spell at 11th level instead of awaken.
Witch Witches may not select the cauldron hex.
Wizard Wizards receive Spell Focus at 1st level instead of Scribe Scroll.

Notice: If a class, particularly one of 3pp content, is expected to receive a bonus feat from a list that they do not otherwise meet the class prerequisites for (such as requiring fighter levels for the Swashbuckler and Knight to receive a particular feat), treat the class as having levels in the prerequisite class equal to his class level -2 (minimum 1) for the purposes of qualifying for bonus feats. The character must meet all other qualifications in order to take any of the bonus feats. Exception: If the class already explicitly states how it interacts as another class for the basis of feat selection, then this new rule is ignored.

Abilities: 25 point buy (add racial mods afterwards). Please use the Pathfinder Point Buy Calculator.

Archetype: If you wish to apply a legal archetype to your character, you may do so at 1st level as normal. Additionally, you may apply an archetype to an existing class any time you level up as long as the first alternate ability does not replace an ability granted at a previous level.

Prestige Class Spells: Any Prestige class that uses a spell book will be granted 1 free spell per level instead of no free spells per level, in contrast to non-PrC's with spellbooks that receive 2 free spells per level.

Hit Points: Your Hit Points (HP) granted depends upon your character Class Hit Dice (HD). Use the following chart to determine. If using an unlisted class, match your class to the correct HD and use those results. This does not factor in bonus HP from other areas (such as a potential constitution bonus) and those should be added to the totals from this chart.

Example Classes Hit Dice Hit Points at 1st Level Hit Points Gained per Additional Level
Sorcerer, witch, wizard d6 6 4
Alchemist, bard, cleric, druid, inquisitor, magus, monk, ninja, oracle, rogue, summoner d8 8 5
Cavalier, fighter, gunslinger, paladin, ranger, samurai d10 10 6
Barbarian d12 12 7

Skills: Calculated with standard rules, available skills can be found here. Professions that might lead to creation of goods or services will never yield EM.

Languages:Any character that does not have Common as a starting language will receive it as a bonus language.

Feats: Some feats are banned or altered and you must meet all standard qualifications to take a particular feat.
 


Faction: Making a faction choice is mandatory. Please see the Eternity's End Faction Manual for details. Please note factions are limited by Player Tier as noted in the section on Player Tiers, above, and that faction choice is the absolute last choice in character creation by order of operation.

Your character is not allowed to be part of a PFS Faction as that content is not freely available, as such all Faction Feats, Gear and Fame Mechanics and other things tied directly to PFS factions are similarly banned. Your character will not be allowed to progress with any PFS faction benefits while in this game.


Traits: Players are allowed to choose 0-3 traits upon their whim. It is suggested they choose 3 that will help to increase the uniqueness of their character. Traits may be selected from the Traits Database.

The trait Duskwalker Agent is banned.

Traits named " 'X' of the society" unlike other PFS source are allowed but have been renamed " 'X' of Eternity". For Example: Blade of the society becomes "Blade of Eternity" and functions mechanically identically with the same class restriction but substitutes being a member of PFS for being a member of EE. If you are not selecting any traits, please say so in your character sheet.

Equipment: Every character at Eternity's End begins with 150 gold pieces for starting wealth, however...
 


Background: Keep backgrounds at 100-500 words that briefly sum up your character.
 


Religion: The player may pick any deity they want from any source. There is a cosmic switchboard that no one will ever mention IC which transfers prayers from the current world to the proper one where the deity in question holds power (if needed or desired by the player and or GM in question). If you wish to use a custom deity, that is allowed - include a short write-up with your character application that describes their domains and any source you might want to include.

Finishing Touches: Character portraits are not optional at Eternity's End. You must select a character portrait and it is recommended you make good use of keywords in an online image search and choose a high quality illustration that you find suits your character. This portrait will also need to be cropped to meet your posting format requirements as outlined in the front lobby during your application process.

Introductory Description/Sensory Description: Being that your character will frequently be introducing themselves to new players and GMs by joining adventures and entering the pub, you will need to draft a generic sensory description to post whenever you enter a new scenario with your character so others can easily get a great feel for your character.
 
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Last edited by WoLT; 03-07-2013 at 12:42 AM. Reason: Updated EE Links
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Old 11-07-2012, 02:22 AM
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Application Process:

When you have finished this manual feel free to begin the application process as outlined in the Front Lobby.

Closing Advice:
  1. Review the FAQ and Lexicons as needed.
  2. Be sure to bookmark Asking for Directions as you will need access to a map starting out at Eternity's End. It is a very big game and it can be frustrating if you don't know where to look. Use this thread until you feel you know where everything is and are comfortable navigating manually.
  3. It is strongly advised you subscribe to the Head GM Announcements to understand rules changes and updates as well as other news with the game as it occurs. You can see the current list of staff here.
  4. As a general rule, always read the rules of an area before attempting to use it. This applies to threads and boards. For example, do not attempt to use the Story Teller without first reading the rules of the story teller. Each area has rules posted that are marked as "Information" threads. Not reading the rules in advance will lead to either questions that are easily answered by reviewing the rules, or unnecessary mistakes being made.
  5. It is also suggested you review the Eternity's End GM Manual even if you don't intend to be a GM, though it is worth mentioning that GMs do gain special in game perks. To learn how to apprentice as a GM, simply read the EE GM Manual for instructions on how to get started, or apply to be an apprentice at the PBP GM Academy.
  6. Please Consider Encouraging EE to grow by adding the following to your signature:

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[COLOR="Navy"]Are you a Pathfinder GM? Join the team at [URL="http://rpgcrossing.com/showthread.php?t=119654"]Eternity's End[/URL][/COLOR]



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Are you a Pathfinder GM? Join the team at Eternity's End
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Last edited by Quori; 02-08-2013 at 02:39 AM. Reason: Updated EE Links
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