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Old Oct 5th, 2012, 03:21 AM
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Need an adventure for Saturday night, help me generate one

So, I've got nothing that makes for a clean and brilliant oneshot. My current plan is to mesh together two different DMing competition adventures to make something crazy and fun.

On the other hand, I'd sort of like to write something, but my time is pretty limited --- I don't have much clear headspace for the creativity side. So I'm looking for some creativity pumps --- like what I did with the Demon Adventure in my signature.

So...anyone got any creativity pumps?

Alright, I've got the start of something (great song, incidentally)

Characters are all desperate for money for some reason. [generate reason]
Characters are pressured by their debtor to plan brilliant heist of [blank] [why this and not just go slaughter a dragon? ---- highly urban environment, players have no adventuring experience, have never left their city, all have reasons to stay in the city. Debtor leans on them because thinks mission will be unsuccessful, and get them killed]
Characters spend some time learning about defenses, trying to work their way into [blank]. It seems to be going well.
Characters are offered early chance to betray debtor. This is fake, and a servant of the debtor.
Characters are offered later chance to betray debtor. This is real, and leads to playing of a double game. (Players can initiate triple game if they want).

...is this going anywhere? Only time can tell!

Last edited by CE2JRH; Oct 5th, 2012 at 03:26 AM.
  #2  
Old Oct 5th, 2012, 04:05 AM
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What if instead of a debtor, it's the 3rd in command of one of 2 rival thieves guilds, and he's found out that the characters all just happen to have an axe to grind with someone in the other guild?

So it's not just Players A-E all owe the guy money, but Player A owes money to a bookie in the other guild for gambling on dog races, Players B and C work for folks who got robbed by guys that are friends with the bookie. Player D is the slot for a Chaotic Neutral or Evil guy who can be convinced that stealing and smashing stuff is just a good thing to do today, and so on.

See the 3rd in command wants to be in command of 1 united guild, so he's orchestrating a guild war secretly, thinking the other main guys will kill each other and he'll position himself on top when the dust settles...but to spark the war, he hires young folks to do the job, fully expecting them to get caught. If they make it out, great. If they die, it's cool because none of the usual suspects were involved in the heist, but somehow the war will get started.

Yes, that's a ramble off the top of my head. Apologies if it looks a mess.
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Old Oct 5th, 2012, 05:26 PM
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I've done something similar to zevonian with great success.

I personally think zev's idea is great, the only thing I'd suggest changing is the word guild. Guild just doesn't come off menacing and in reality we are talking about Gangs here, Mobs, Thugs etc, if you look at medieval dark age history the biggest gangsters were knights, dukes, kings, they were roll'n. Make sure you make these guys slick and well thought out. Keep the Don or Mob boss in the shadows in other words you can never get to the top, hell Asmodeus might be the very top, never let the PCs know, especially in a one shot.

Make sure you show a few examples of the mobs cruelty, like have a guy at the races with no hands and hint that maybe the bookie cut them off or something, that''ll build tension when they owe the money.

This is mainly a flavor suggestion really.
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Old Oct 5th, 2012, 09:17 PM
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I've got something going, it'll go up and get fleshed out after I make dinner.
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Old Oct 5th, 2012, 09:40 PM
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Thieves' guild is a traditional term that's been used in just about every edition of DnD. As the term DM was used, not GM or Storyteller, guild is appropriate when refering to groups of thieves, for a one shot game of D&D is implied.

Depending on the folks at the table, if you use terms like Don or Mob too loosely or often, you risk the game sidetracking into Godfather quotes and "was it better than Scarface" discussions. And we're already flirting with film crime drama territory as it is, as opposed to classic DnD, for I did mention The Usual Suspects in previous post, I just didn't go out and out and say the 3rd in Command looks a lot like Kobayashi.
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Old Oct 5th, 2012, 10:35 PM
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LoL I meant figuratively not literally. Thieves guild is a generalization, Its a term for behind the DM screen.

I mean think of it this way. The DM tells you the thieves guilds after you. Not very scary if you ask me. Using a gang name Like 4 fang Cobras or the Crimson Shadows or whatever you come up makes it seem more vibrant, gives it some flavor. Obviously you don't use terms like Shot Caller in a medieval fantasy, I thought that would go without saying.
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Old Oct 6th, 2012, 12:38 AM
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Crimson Shadows is a little on the cliched side for my taste, but I like what you're getting at Blade Runner. A Thieves Guild might not necessarily call themselves "The Thieves Guild"

Crimson Shadows is a little on the cliched side for my taste, but I like what you're getting at Blade Runner. A Thieves Guild might not necessarily call themselves "The Thieves Guild"

The Baron's Love; an adventure written for 2-6 players of 5th-7th level.

Minor setting notes: Jesilian is a large city. The entire world is pretty calm and civilized, except for the occasional slave race rebellion. Monstrous humanoids are 80-90% slaves depending on race.

The players are figures of minor to moderate power in the city with political standing, careers, allies, or places in guilds to protect. Casters expect to be part of an appropriate guild. Thieves can expect to be at work for a specific powerful house, or for one of two thieves guilds. All characters possibly participated in slave rebellions (your choice) (on either side; there are some slave sypathizers). Melee characters are probably body guards or men at arms.

NPC's will sometimes be sloppily generated, from memory. Apologies of things are numerically incorrect.

Players should probably be instructed to bring second characters.

Overall style and feel should be grim and dark hostile city of betrayal and people slightly to moderately more powerful than you wanting you dead.

 


 


 


 


 


 


I'm out of time. I really don't like either of the possible endings, especially given how fast it is to do 3a. Maybe they need to break into the Baron's house and recover the real swords?

Last edited by CE2JRH; Oct 6th, 2012 at 08:49 PM.
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Old Oct 6th, 2012, 01:15 AM
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Lol no joke its cheesy but It gets the point across, glad I could be of some help.
  #9  
Old Oct 6th, 2012, 03:15 AM
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Alright, close to done. Would love feedback.
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