#181
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Last edited by TheMystic; Dec 18th, 2012 at 02:51 AM. |
#182
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While the Magical Power is Entrancing And Amusing to Perin, It's actually unfamiliar AND familiar to her, As if it had never existed, Yet she had visited it before, Soon, the power of the Altar begins to Repel Perin from it, as if she was an unwanted visitor.
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~ Three's Company, an Entire Homebrew Pathfinder Game With Open-world Elements. ~ ~My own take on the Cthulhu mythos... Cult of Cthulhu. ~
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#183
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Perin feels an unfamiliar pressure on her mind, she wants to leave. But Perin knows something of enchantment and recognises a foreign intrusion. She fights it instinctively.
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#184
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Kural's compulsion gets the better of him, as he calls out for the rest of the party to join him in gazing upon the beautiful magic stone, entranced as he is by it's sheer quantity of magic. "Dren, Matthius, Impure, you absolutely must look at this." If possible he tries to identify the stone
Knowledge (Arcana): Dice Roll:
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“And, after all, what is a lie? 'Tis but the truth in a masquerade” - Lord Byron |
#185
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"Kural, that stone doesn't want me here... That is extremely powerful magic"
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#186
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Kural begins to Question the Existence of a powerful Magic-filled stone in the middle of a swamp, as he begins to look through his mind for answers, The Stone Begins to Glow, as if Opening a gateway For kural to enter through it's cracks, Yet requiring a key, Kural begins to become entranced by the Stone, Badly Affecting His mentality.
__________________
~ Three's Company, an Entire Homebrew Pathfinder Game With Open-world Elements. ~ ~My own take on the Cthulhu mythos... Cult of Cthulhu. ~
Last edited by Revenant; Dec 18th, 2012 at 03:37 AM. |
#187
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#188
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Perin cannot remain, she cannot bring herself to remain, foreign intrusion or not. Perin begins to walk away from the stone.
Last edited by TheMystic; Dec 18th, 2012 at 03:52 AM. |
#189
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You begin to walk away, to Kural's Confusion, Back to the Caravan, As your Interest for the Stone begins to Automatically Disappear.
__________________
~ Three's Company, an Entire Homebrew Pathfinder Game With Open-world Elements. ~ ~My own take on the Cthulhu mythos... Cult of Cthulhu. ~
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#190
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Matthias listens attentively to the otherworldly pair's chatting of their dreams. Curious, he wracks his brain for aught on Remidian
Dice Knowledge: Religion:
Dice Knowledge: Arcana, Dungeoneering, Nature, Planes, Religion:
Later on, when Kural calls them to this strange stone, he pulls out his bow (ever the cautious one) & hurries after him. Matthias is both intrigued & ... well ... something just feels off. When Perin mentions that the stone doesn't like her, then he unfurls his magical Detect Magic; take 10 on Spellcraft: 15.senses & Take 10 on Perception: 18.looks the rock over. He tries to Dice Knowledge: Arcana, Dungeoneering, Nature, Planes, Religion:
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#191
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__________________
~ Three's Company, an Entire Homebrew Pathfinder Game With Open-world Elements. ~ ~My own take on the Cthulhu mythos... Cult of Cthulhu. ~
Last edited by Revenant; Dec 18th, 2012 at 09:14 AM. |
#192
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Stepping back from his examination, "I can't make heads or tails of this, other than it is obviously replete with powerful magic. Perhaps, consulting a more erudite arcanist would shed some light on this." Walking back from the stone, he signals: "Unless someone has any more efficacious talents, there is nothing more to see here."
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#193
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"But it's….it's.." Kural tries to communicate with his companions but the entrancing stone continues to pull at his conscious mind, and the Priest tries to resist the very pretty baby blue glowing stone.
Will Save: Dice Roll:
__________________
“And, after all, what is a lie? 'Tis but the truth in a masquerade” - Lord Byron |
#194
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Kural's Attention Continues to Concentrate on the Stone, Unable to turn his gaze from it.
Kural's Hand Moves to the Stone, Touching it, As A Bright Baby blue Aura Moves through his Hand, He feels Immense Pain. However, the Lizard Man Shouts from afar "HEY!, Come back!, We've gotten our Caravan fixed!". The Words snap him awake, As the stone's Energy retreats, leaving a Blue 'Y' Shaped Scar along Kural's Palm. His Hands begin to Shiver and Shake, as the Scar Glows Light Blue, and then The Light Vanishes, Leaving A Regular Color of Dry Blood.
__________________
~ Three's Company, an Entire Homebrew Pathfinder Game With Open-world Elements. ~ ~My own take on the Cthulhu mythos... Cult of Cthulhu. ~
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#195
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"Hey, Kural, are you coming? ... Kural? Kural!" turning back to see the cleric touch the stone. Looking the scarred hand over with magical Detect Magic; take 10 on Spellcraft: 15.senses, Matthias asks: "What were you think..." glancing back at the stone with narrowed eyes, "Nevermind. We'll definitely be getting an expert's opinion. Hopefully, it's nothing your arts won't mend."
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