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  #1  
Old Feb 11th, 2013, 10:14 PM
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Character Sheets

Please post your character sheets here.

Here is the link back to the recruiting thread: http://www.rpgcrossing.com/showthread.php?t=131777

Last edited by -Wyvern-; Aug 13th, 2013 at 07:05 PM.
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Old Feb 11th, 2013, 11:07 PM
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Name: John Roger

Description: John is in his late twenties, clean-cut, and slightly on the tall side. By all accounts he is considered handsome, something that he is aware of and has used to his advantage to get what he wants.

Background: John enlisted in the United Republic Navy during a random frontier enlistment outreach by the URN on the planet Lossend. Since then, he has kept his nose clean and been an average soldier in every way, never standing out positively or negatively. Now, having just completed basic training, he has been stationed on Star Station Aster, awaiting assignment.



 

Last edited by Silent Rain; Feb 11th, 2013 at 11:07 PM.
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Old Feb 12th, 2013, 03:06 AM
Robvdhjr Robvdhjr is offline
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Jason Stark

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Old Feb 12th, 2013, 04:15 AM
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Name: Hannah Moritz

Background: Hannah was born on what has often been called the most boring planet of the whole United Republic. She signed up with the navy to get a chance to leave it all behind and to finally see something of the universe. She is ambitious and her greatest wish is to one day command her own ship, but for now she is just another ensign at Star Aster Station

Appearance: Hannah is a short young woman with a heavily freckled skin. She wears her red hair short and keeps her uniform in perfect order.

 
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Old Feb 12th, 2013, 06:02 PM
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Lieutenant Gary (Paranoid) MacNamarah

Lieutenant Gary (Paranoid) MacNamarah

Starting Quote :: "Get off my case kid. I get it, you're ambitious." "I tell you what, you go iron your uniform and study the latest doctrine. I'll drink a beer and, if you're lucky, forget you ever crossed my path."

New Quote :: "Smeg, There's a pip on my uniform. Get it off, GET IT OFF!"

New Quote :: "I'm so tired."

New Quote :: "For Smeg's Sake!"


Backstory

A bright kid with dreams of becoming a Ranger he failed the entrance tests and of course no explanantion was given. Gutted he drifted into RPGs and friends who shared his enthusiasms for conspiracy theories and all things Sathar.

Years passed. The RPG hobby eventually made room for a wife and kids.

Years passed, so did a series of dead end jobs and the day of the enevitable divorce came and went.

Joined up because maintenance payments and a desire to make a clean break...


The Team Code

"Today's letters are I and D" If a character starts a sentence with the letter 'I' the sentence means the 'i'nverse of what is actually said. If it start a sentence with 'D' the entire sentence can be 'd'isregarded. Clearly there is a context to this - but open comms in a tense situation...


Experience Points: 5/76 (10 spent on story mods)
- 4Xp unaccounted for, used learning Computers 1 early in the game. :: 4
- Awarded 3 : Chapter 1 :: 3/7
- Spent 2 : Burned during Chapter 1 :: 1/7
- Awarded 10 on completion of Chapter 1 :: 11/17
- Spent 10 learning Medical :: 1/17
- Spent 1 : +1 Ldr (40->41) :: 0/17
- Awarded 4 : in ooc thread of Chapter 2 :: 4/21
- Awarded 2 : Chapter 2: Post 713 :: 6/23
- Awarded 4 : Chapter 2: Post 815 :: 10/27
- Spent 6 learning Demolitions :: 4/27
- Spent 4 learning Robotics :: 0/27
- Awarded 1 : OOC Post: 777 :: 1/28
- Awarded 1 : Chapter 3: post 135 :: 2/29
- Awarded 1 : OOC post 906 :: 3/30
- Awarded 1 : OOC post 973 :: 4/31
- Awarded 1 : OOC post 1039 :: 5/32
- Awarded 3 : OOC post 1180 :: 8/35
- Awarded 2 : OOC post 1231 :: 10/37
- Awarded 6 : OOC post 1413 :: 16/43
- Awarded 1 : Chapter 3: post 1224 :: 17/44
- Awarded 4 : Chapter 3: post 1271 :: 21/48
- Spent 10 learning Environmental :: 11/48
- Spent 2 on in story mods : OOC2 post 34 :: 9/48
- Awarded 1 : OOC2 post 294 :: 10/49
- Awarded 4 : OOC2 post 366 :: 14/53 ? unconfirmed pending GM decision re alternate suggestion
- Awarded 3 : OOC2 post 298 :: 17/56
- Awarded 1 : Chapter 3 post 653 :: 18/57
- Spent 10 Learning Psychosocial I :: 8/57
- Awarded 1 : OOC II post 438 :: 1/58
- Spent 1 on in story mod : Chapter3 post 797 :: 8/58
- Awarded 1 : Chapter 3 post 926 :: 11/59
- Awarded 2 : OOC2 post 567 :: 13/61
- Awarded 1 : OOC2 post 670 :: 14/62
- Spent 2 on in story mod : Chapter3 post 1188 :: 12/62
- Awarded 1 : OOC2 post 752 :: 13/63
- Spent 1 : +1 Str (44->45) :: 12/63
- Awarded 6 : End of Chapter 4 post 1258 :: 18/69
- Spent 3 : +1 Str (45->46), +1 Ldr (41->42), +1 Sta (37->38) :: 16/69
- Spent 16: +1 Str (46->47), +6 Ldr (42->48), +1 Sta (38->39), Tech Tree to Level 2 :: 0/69
- Awarded 2 : OOC2 post 585 :: 2/71
- Awarded 4 : OOC2 post 860 :: 6/75
- Awarded 1 : OOC2 post 1063 :: 7/76
- Spent 1 on in story mod : Chapter 5 post 281 :: 6/76
- Spent 1 on story mod :Chapter 5 post 980 :: 5/76

Physical Data
Strength47Stamina39
Dexterity48Reaction Speed42
Intuition45Logic60
Personality50Leadership48

Combat Data
Initiative Modifier 5 (Rea/10 RU)
Punching Score 3 (Str/20 RU)
Ranged Weapons %
Melee Weapons %

Experience -/-
Amount Reason
- -
- -

Experience Spending
Amount For
- -
- -


Skills

Military (6, 12, 18, 24, 30, 36)

Skill Info Level
Beam Weapons ½ DEX + level 1
Gyrojet Weapons ½ DEX + level
Melee Weapons ½ DEX or STR + level
Projectile Weapons ½ DEX + level  
Thrown Weapons ½ DEX + level  
Demolition 1
- Demo Set Charge 30% + level
- Demo Defuse Charge 50% + level - level
Martial Arts ½ DEX or STR + level  


Biosocial (10, 20, 30, 40, 50, 60)

Environmental Level 1
Skill Info
Analyze Ecosystems 30% + level
Analyze Samples 50% + level
Concealment 10% + level
Find Directions 50% + level
Make Tools/Weapons 100% if material available
Naming 100%
Stealth 20% + level
Survival 40% + level
Tracking 30% + level

Medic Level 1
Skill Info
Activate Freeze Field 30% + level
Administer Drugs 100%
Control Infection 50% + level
Cure Disease 40% + level
Diagnosis 60% + level
First Aid 100%
Major Surgery 20% + level
Minor Surgery 40% + level
Neutralize Toxin 30% + level

Psychosocial Level 1
Skill Info
Communication 40% + level
Empathy 10% + level
Hypnosis 15% + level
Persuasion 10% + level
Psycho-Pathology 30% + level


Technological (PSA) (4, 8, 12, 16, 20, 24)

Computers Level 1
Skill Info
Bypass Security 30% + level – prog. level
Defeat Security 60% + level – prog. Level
Display Information 80% + level – comp. level
Interface Computers 30% + level – comp. level
Manipulate Program 50% + level – prog. Level
Operate Program 100% + level – comp. level
Repair Computer 40% + level
Write Programs Special

Robotics Level 1
Skill Info
Activate/Deactivate 100%
Add Equipment 100%
Alter Functions 60% + level – robot level
Alter Mission 50% + level – robot level
Identify 100% + level – robot level
List Functions 90% + level – robot level
Remove Security Lock 70% + level – robot level
Repair Robot 40% + level – robot level

Technician Level 2
Skill Info
Deactivate Alarms/Def. 40% + level – alarm level
Detect Alarms/Def. 60% + level – alarm level
Open Locks 50% + level – alarm level
Operate Machinery 50% + level
Repair Machinery 40% + level


Starship Skills

Prerequisite Skill Table
Spaceship Skill Basic Skill Prerequisites Has
Piloting Technician 6, Computer 2 No
Astrogation Computer 6 No
Engineering Technician 4, Robotics 2 No
Rocket Weapons Projectile Weapons 4, Gyrojet Weapons 2 No
Energy Weapons Beam Weapons 6 No
(House rule halves the presented values)

Piloting Skills (10,20,40,70,100,150)
Skill Info
Evasion (+3/level)
Increase Accuracy (+5%/level to FF weapons only)
Increase Manoeuvrability Rating (70% + level)

Astrogation Skills (8,16,36,60,80,120)
Skill Info
Plot Interstellar Jumps 100%
Risk Jumping ((10% x level) + 10% per hour)
Find Location 30% + level
Chart New Routes (50% + level -5%xLYs)

Engineering Skills (8,16,36,60,80,120)
Skill Info
Ship Design 100% (Note: Size class restrictions *)
Damage Control (+10% / level)
Stress Analysis (-5% / level)

Gunnery (6,12,20,30,50,75)
Skill Info Level
Energy Weapons 0
- Improve Accuracy +5% / level 
- Selective Targeting -30% 
Rocket Weapons 0
- Improve Accuracy +5% / level 
- Selective Targeting -30% 

*Engineer
Level Size class (frigate = 5)
1 Shuttles of all types
2 System ships of all types
3 Starships of hull size 3 or smaller
4 Starships of hull size 6 or smaller
5 Starships of hull size 15 or smaller
6 Starships of all sizes


Inventory:
Electrodriver
spare electrodriver
Small tool kit for basic mech/computer/robo stuff
Datapad
Radio
Hand Blaster (4 clips)
First Aid/Med Kit
Basic Demolition Kit
Specialist Head Scanner
Stun Baton.
Diary
Snooper - bugs/tracking devices and such
Civilian clothes.
1000 Credits


Notes:
Game started at Star Aster Station.
Chapter one on Sonara 2 3.
Chapter two in Dowl System.
Chapter three - Croodle within a jump of Sonara

nPCs :
Amaymon - Drow (The traveller?)
Dax - crazy leader type on Sonara 2 3, now building pirate empire.
Abel - Uber efficient Col Sgt on Dowl
Cowan - hippie/commie leader on Croodle - has an important past she has walked away from.
Gormish - Goblin leader type on Croodle

Discovery of the flower:

Carlyle nods to Gary and they sit down together. Carlyle starts to read, it bores Gary. The writer picks out asinine details within his personal journal. For instance, he lists the window coverings from the different decades in his home and how the patters have changed over the years. There is a small commentary on his past wife's beliefs on the coverings. There is long renditions of his bad poetry. A listing of different ports visited and dinners had at each place. Reading the journal makes Carlyle's eyes roll every time he looks up at Gary. He has to start using silly voices to keep him awake; however, this quickly turns to irritation. There are small references to getting reports about "little one" but it makes no mention of a name. It seems that "little one" is sick causing the journal-er to be concerned. There comes a point when the journal starts to become darker; the man seems to be growing more paranoid in the later chapters. However, it is more of a feeling that overcomes Gary rather than facts. The writer becomes concerned with others opinions and that others are second guessing his decisions. The journal ends on a brighter note, it seems the writer is excited about a stop over, the destination was not named. However, the entry was not finished; something stopped the writer from writing leaving a large black smear across the page.

Carlyle looks up in utter boredom. "You owe me several hours of good R&R when we get out of this smog-hole of a planet." Carlyle tosses the book back to Gary. Gary catches it and something catches his eye at the bottom of the page. A small design is left in the corner. He flips to the next page and something similar is there too. He flips to other pages and see something there too. The design is intricate, unlike the handwriting in the journal. A fleeting memory of a childhood mathematics book where a prior student had drawn a small flip cartoon returns to Gary. He starts to flip the pages rapidly. He watches a flower grow from a seed, blossom, and then die. The petals falling to form an eye staring at him. He inspects the latter images and realizes that they are drawn in such a way to only give the illusion of the eye when they are in motion but the single images give away nothing but intricately drawn lines.

Naming of the flower:

The look on Cowan's face drops as Gary brings up the Dark Elves. "You should not speak of such things here. For those of stories meant to keep children in their beds at night.." Her voice becomes hushed and she speaks slowly as they cut across an alleyway, "The flower is a hassassin flower, it has been spotted on many planets but is not native to any. Myth suggests it is tied to the Darker Elves, for they often leave it as a calling card when a figure, often political, is killed or captured to further their agenda. I once was somebody but I am no longer that person, I have given up who I was to try to live peacefully for the remainder of my days. Unfortunately, war seems to follow me like a shadow."

Cowan seems to be trying to follow Gary as he wanders around, "I would suggest that you leave our city if you seek answers connected to the flower. Only stay if you wish to escape from the flower. I hope that you will not bring those darkened soulless elves to this place..."

Reaction to a name:

Cowan looks more and more fearful of the conversation, Gary gets the sense that this woman is not used to being placed in uncomfortable situations, she has an aura of confidence that only comes through years of training and specialty work, "Mortiz could be a miss translation of the latin Mortis. I would need more context for that name, there was an old trader by the name Mortiz who used to stop by here occasionally with supplies to trade. I haven't seen him in months, nice fellow but most trades don't stay long...especially here, too politically incorrect i guess." Her voice becomes nothing more than a whisper, "Do not speak of that name. I have heard rumors that he was taken prisoner but I dare say that I find it hard to believe that the hammerhead could have ever contained him...unless...he wanted to be caught. You see the play games with us humans as we might with a hill of ants, changing the course of the daily activities not realizing that there is a trap lying in wait." She sighs, "I know little about you Gary but I fear for your life. The Dark Elves are not to be trifled with, I would stay off of his course but I cannot tell you what to do, you are free to find your own way."
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Last edited by Neil; Jan 16th, 2019 at 06:37 PM.
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Old Apr 18th, 2013, 06:26 PM
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Name: Ensign William Dagnals

Age: 22

Physical Description: Tall and hearty; an athletic but uncoordinated specimen of humanity. Light brown hair, blazing green eyes, the slightest hint of a tan, and one of the most charming smiles to be seen in the U.R.

Personality: Dagnals is a natural-born leader. His encouraging and confident demeanor makes him likely upon first meeting. His natural charisma permits him to improve the mood of almost any situation, or at least alter it to what it should be. Fear is a poison, but sometimes bravery must be equally quelled.

History: Dagnals was born and raised on Lenterun II; and agriculture moon with much more land than people. Even from an early age, he began exhibiting signs of leadership among his peers. While he was never necessarily the brightest or most coordinated, he was always tough as nails and seemed to have a preternatural understanding and sense of things that couldn't quite be captured in his grades.

When the U.R. came to Lenterun II on a recruitment run, he was ready and eager to serve. Due to his fortitude and leadership skills, the recruiters originally wanted him to serve in the infantry; figuring he would make a fine sergeant one day. During basic exercises, his poor aim and coordination dictated a different kind of assignment: he would be trained as an officer. This way, his leadership skills could be utilized, he would be less inclined to stumbling on a battlefield, and his instincts could serve a superior officer best.

Str/Sta 45/45
Dex/RS 35/35
Int/Log 50/40
Per/Ldr 60/55

Initiative Modifier: 4
Punching Score: +3
Ranged Weapons: 18
Melee Weapons: 23

PSA:Biosocial

Skills: Psychosocial (1) & Martial Arts (1)

Equipment:
Crewman’s Uniform (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics)
Flashlight
5 CR (credits)
Semi-automatic Pistol (17/20 clip, +2x 20/20 clips)
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Last edited by orcbane; Apr 27th, 2013 at 09:34 PM.
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Old Apr 30th, 2013, 06:38 PM
Hellequin Jack Hellequin Jack is offline
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Name: Carlyle Na'Hanani
XP Earned: 13 XP Left: 3

Personality: Carlyle comes across as a friendly and well mannered man. He retains the slight burr of his border colony accent, and isn't above letting people take him for a bumpkin. For all his pleasant, outward going demeanor, it doesn't take long for people to learn his is Republican to the bone.



Background: The Na'Hanani clan has lived on the border for over five generations. For the last three, relatives operate as small traders, colonial bankers, and skilled tradesmen of all kinds. As the conflicts escalated the family's tradition of Republican sympathies brought them trouble with both the Orcan & Rebel forces. While there have been losses of businesses, infrastructure, and the occasional loss of life to the network of families, only lately have the more extreme Rebel factions targeted the clan as collaborators.

Carlyle is amongst the oldest of his generation, and the first of the clan to break the tradition of business, commerce, and artisan pursuits and join the UR Military. Time will tell if his more active Republican stance will lead more of the youth of Clan Na'Hanani into service or merely be a motivator for more targeting as 'Publican Collaborators.

Str/Sta 40/40
Dex/RS 40/50
Int/Log 45/45
Per/Ldr 55/50

Initiative Modifier: 5
Punching Score: +2
Ranged Weapons: 20
Melee Weapons: 20

PSA:Biosocial

Skills:
Psychosocial (2)
Communication 40% + level
Empathy 10% + level
Hypnosis 15% + level
Persuasion 10% + level
Psycho-Pathology 30% + level

Computers (1)
Computers
Bypass Security 30% + level – prog. level
Defeat Security 60% + level – prog. Level
Display Information 80% + level – comp. level
Interface Computers 30% + level – comp. level
Manipulate Program 50% + level – prog. Level
Operate Program 100% + level – comp. level
Repair Computer 40% + level
Write Programs special


Equipment:
Crewman’s Uniform (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics)
Civilian Skeinsuit (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics)
flashlight
Robcom Kit
Datapad with Virtual System Overlay: Currently set to appear to be a standard Utilities Work Crew Supervisor datapad

SMG
Knife

5 CR (credits)

Last edited by Hellequin Jack; Nov 25th, 2013 at 06:15 PM. Reason: modification to civilian status
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Old May 20th, 2013, 11:23 AM
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Name: Thom Gwenders

Personality:
Thom is an open book. He speaks his feelings, and respects those of others. He is fast to tell a joke, and fast to laugh at others'. He is intelligent, but not witty; he has common sense, but knows no deeper truths; he makes friends easily and cherishes them, but never wants to be the center of attention. He is a born soldier - not a leader, but a competent, respectful, and willing follower. He enjoys his role as the father figure to the corpsmen; he has never sought advancement, as he enjoys the camaraderie and craves no more responsibility. He enjoys the status quo, enjoying life's simple pleasures and feeling no burning need for change or for travel.

Background:
Thom Gwenders grew up in a small village called Croodle, on the border world of Sulis... a location that means that Croodle has long known better than most that war was brewing. For several generations, his family has served in the home guard, and Thom was no exception. He trained in weapons and combat from a young age, quickly learning that he had a natural talent for the arts of war. His younger brother, Beek, left Croodle as a young man to make a name for himself as fighter pilot, but Thom never wanted fame. He simply wanted security, and the peace of village life. No longer young, he has spent all of his adult life in the home guard, but his assignments have not been too dangerous. Tensions have simmered for years with the Orcans, but Sulis was never the site of open conflict. Most of the time was spent tracking down simple criminals, smugglers and spies. He has made friends in the corps due to his easy going nature. He was never called to leave the vicinity of Croodle, and this was fine by him. Until now, that is. [I'm not actually sure how he got to where we are just yet... will add that tidbit when me and Wyvern sort it out]



Appearance:
Thom stands 5'9" and 180 pounds, stocky and square of shoulder and of jaw. His brown hair is tinged with gray and cropped short, revealing an old scar behind his right ear. He has a short beard on his chin, but his upper lip is clean - again revealing an old scar. He is solidly built, but not enormously strong. He is 48 years old now, no longer young, but still fit. He has an easy smile, and friendly brown eyes, and his face is lined with years and with smiles and laughter. He always appears relaxed, and his clothes are always untidy.

Str/Sta 50/55
Dex/RS 80/50
Int/Log 35/35
Per/Ldr 45/35

Initiative Modifier: 5
Punching Score: +3
Ranged Weapons: 40
Melee Weapons: 40

PSA:Military

Skills:
Beam weapons (3)
Projectile weapons (2)
Melee (1)
Computers (1)

Spaceship skills:
Energy Weapons (1)

Exp: 11
As of 2/10/17
Current STA: 55/55

Equipment:
Laser pistol with dagger attachment (Roxy), 4/20 SEU clip
Needler pistol (Lucy), 10/10 sleep darts
Laser sniper rifle with shoulder strap (Betsy), 9/20 SEU clip
Laser rifle w shoulder strap (Bertha), 20/20 SEU clip
Semiautomatic pistol, 17/20 rounds.
Stunstick, 20/20 SEU clip.
Skeinsuit 50/50
gas mask
knife
2 extra "submachine guns"




Combat belt:
Pistol/submachine/SEU clip spots:
1 30 bullet clip
2 30 bullet clip
3 10 sleep dart clip
4 20 seu pack
Rifle clips:
1 maybe another 20 seu pack depending on Will
2


Last edited by zebedee; Feb 10th, 2017 at 09:51 AM.
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  #9  
Old Nov 12th, 2013, 07:21 AM
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Albert Roberts (Big Al).

Albert is a big man, in all the extension of the word, 5,5", 300punds. he graduated with a Phd in Chemestry but decided to quit his job and become a chef. He became the Head Chef of a big restaurant back in his hometown, awarded with several important prices for his top knotch cousine involving innovations. but times started to go rough and after some time his restaurant broke. Filled with debts he lost everything.

With his 40 years he was still in good health, and decided to join the UR and to start over. UR training was hard but he learned his knowledge in chemestry he was good handling exlosives and demolition equipment.

Given his love for cousine he became the chef of the base he was asigned and the moved to a science vessel. He's been there since.

 



 



 
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Last edited by nandohostench; Nov 22nd, 2013 at 12:56 PM.
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Old May 6th, 2014, 10:14 PM
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Ziether Ziether is offline
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Name: Carl Harbaugh
Description: He is extremely soft-spoken, but his inner monologue is incredibly sarcastic. He knows that he has to be especially careful that his inner monologue STAYS inner. He is a very caring person, however, and bonds deeply with his compatriots in most situations. He is somewhat tall and thin, and has let his hair grow out that little bit too much, just enough that it sometimes gets in the way of him looking down his scope.
Background: Carl grew up a sheltered child, but as an adolescent, he discovered music, large guns, and women. He has never looked back, signing up for Special Forces duty as soon as he was eligible. He spent twelve years serving as a sniper on several worlds, and relishes the opportunity to show how superior he is. Lately, he has been down on his luck, and has taken the only job he could find, that of a security guard at a local hospital.

 
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Last edited by Ziether; May 6th, 2014 at 10:14 PM.
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Old May 24th, 2014, 06:36 AM
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CharacterName: Will Brahams
Gender: Male
Age: 20

Appearance:
Will is a young shaggy-looking man in his early 20s. Standing at 5'8", he usually wears a dirty grey hoodie with the hoods down, and a blue knit hat covering his head.

Personality:
Will is relaxed and tackles the world with a laid-back attitude, an attitude born from being wanderer for most of his life, as he literally has nothing to lose aside from his life. Will can empathize well with people who needs help, since he himself experienced that hardship often, and still do.

Background:
Will was an orphan, but the orphanage he was in couldn't keep operating for long, so he had to wander the streets along with the others when he was still a child.

Growing up homeless, he learned ways to defend himself with improvised weapons as well as some basic survival skill. Now that he's capable taking care of himself, he generally hangs around and tries to provide help to others in need.

Will came from a moon colony called Petrus II in the Dowl system, and that's when he joined the group.

StatsCurrent XP: 3
XP Spent: 59

STR/STA: 50/50
DEX/RS: 50/50
INT/LOG: 55/35
PER/LDR: 45/30

PSA: Biosocial

Skills:
Melee Weapons (1)
Projectile Weapons (2)
Martial Arts (1)
Environmental (1)
Medical (3)
Psycho-Social (1)

InventoryStunstick (20/20) + 1 Powerclip
Automatic Pistol (20/20) + 3 Bulletclips
Needler Pistol (10/10) + 1 Anesthetic Needleclip
Revolver (5/6) + 6 more bullets
Flare Gun (1/1)
Civilian Skein Suit (50/50)
Hoodie
Knit Hat

Medkit
Messenger Bag
Spare Clothing (short-sleeved dress shirt and a pair of pants.)
Knife
Flashlight
Lighter

Last edited by Fon; Oct 8th, 2017 at 03:53 PM. Reason: Added XP
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  #12  
Old Aug 23rd, 2014, 03:53 AM
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girlplay girlplay is offline
The Queen of Ice
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Character sheet




Name: Alexis Kazlou
Age: 22

Description: Alexis (or Alex) could easily have been a model if she wanted to conform to somebody else's idea of beauty. But conformity and following the rules has never appealed to her and still doesn't despite being in the military now. Her psychological profile was a 'barely pass' when it came to respect for authority and emotional stability. Still, a lean, fit figure and a pretty face framed by long, straight black hair make her hard to miss... and hard to resist. Pal- skinned and dark-eyed, she knows that she's attractive and has used that to gain an edge on more than one person.

Background: Growing up in the 'bad part of town' on an industrial world made Alex crafty and tough-minded. She's been stealing and generally getting into (and out of) all kinds of trouble her entire life. However, as trouble usually does, it caught up with her eventually. When her younger sister, Anna, was found badly beaten and raped... and Anna's ex-boyfriend found dead the next day, everyone immediately expected that Alexis was the murderer. However, the prosecution failed to convict her and she was set free. On top of her already sketchy reputation and with most of the people still believing that she was guilty of the murder, she was black-listed all over town.

Her only option was to leave down, and for a poor girl with little formal education her best option (regrettably) was to join up with the military, who had relaxed admission standards due to the sudden need for recruits. There, she could start a new life and learn some marketable skills. These are aspects of military life that she tries to keep in mind when people of superior rank start bossing her around.




CHARACTER SHEET

Strength: 30
Stamina: 35
Dexterity: 50
Reaction: 50
Intuition: 50
Logic: 50
Personality: 50
Leadership: 50

Race: Human
Gender: female

Initiative modifier: +5
Punching score: +2
Ranged weapons: 25 (35)
Melee weapons: 25

XP: 46 total (5 unused)

PSA: Technical

Skills: Technician 3, Computer 1, Environmental 1, Beam weapons 1, Piloting 1.

Equipment: Electrodriver, skein suit, laser pistol w/ 3 SEU clips, tech-kit, datapad, chronocom, vibroknife w/ 3 SEU clips.

Last edited by girlplay; Mar 28th, 2017 at 08:52 PM.
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  #13  
Old Sep 2nd, 2014, 05:22 PM
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Schwarz Schwarz is offline
Great Wyrm
 
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ROSS FERNAGHSubject: A human named Ross Fernagh he is a man with 24 years, he has 1.70 meters of height and 73 Kg of weight.

Personality: Ross is the typical benefactor, always willing to help the weakest and feed the needs of those around him. His hand is always extended and ready to defend the weak. He is also plagued by a deep desire to overcome his limits - if he is not busy with some good or in a mission - then he will surely be training and going beyond his own limits. In their reactions he is calm and will always treat problems with the same tone of voice, respecting his listeners, and always will seek the best alternative in order to erase his anger against someone

Background: Born in an insignificant town, which few will know if he mentions it. He has only one younger brother who still lives with his parents in that town. His father is a very poor man who works in the field, raising animals for the butcher. Ross never had many opportunities, and grew up in that small village taking care of animals, and helping his parents. But something was burning him, he needed to do something for his family, and moreover, do something to impact their entire nation. His first lessons with a gun was when he used it to hunt animals for their meals, thus became an expert marksman and his thirst for perfection made him go further. Then guided by his father, and seeing the thirst for justice in his son, had led him to the United Republic's Naval Forces, where Ross grew until the day of his formation.
CHARACTER SHEET
left-aligned image


STR STA DEX RS INT LOG PER LDR
40 40 60 50 30 40 40 60
Initiative Modifier +5
Punching Score +2
Ranged Weapons 30
Melee Weapons 30

PSA Military
SKILLS Beam Weapons 1
SKILLS Melee Weapons 1
SKILLS Projectile Weapons 1

EQUIP DETAILS ADDITIONAL INFO
Crewman’s Uniform Weak Skeinsuit absorbs ¼ damage to a max of 10 damage from ballistics
Rifle ??? 2d10 dmg 10 bullets, 1 RoF, weight = 5
Knife 1d10 dmg  
Credits 0 CR

 

Last edited by Schwarz; Nov 6th, 2014 at 08:19 PM.
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  #14  
Old Dec 4th, 2014, 04:13 PM
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McQuiggin McQuiggin is offline
Adult Dragon
 
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Appearance: Darman Amon (Dar) is tall and lean. Upon first glance he looks like the millions of other humans. His features are plain and unassuming. His dark brown hair is close cropped and kept in a flattop, very much like all the other military cadets. On a closer look, you notice a tattoo of a star with a symbol in its center, on his right bicep.

Personality:Dar is basically a good guy. He joined the Navy to piss off his father. He comes from a very rich family. His great great grandfather started AMEX shipping. His father felt that he should work in the family business but Dar didn't want to go in that direction. He also has a chivalric code — he can't stand seeing a woman or child in distress, and may make questionable judgment calls involving women. Dar is also stubborn as hell. He's got a sharp wit, and is known for making witty comebacks, often to people he probably shouldn't.



 

Last edited by McQuiggin; Feb 9th, 2016 at 09:45 PM. Reason: added 4 XP
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  #15  
Old Apr 29th, 2017, 06:45 PM
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Kapera Kapera is offline
The penguins are coming!
 
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Adrynn Flaye

Description:
She is a slight young woman, standing at only 5’2” and weighing in just shy of 115 pounds. Dark brown eyes and sandy brown hair leaves her rather nondescript, the sort of person one can easily pass over, all the more so when she is buried beneath various equipments. Due to her slight size, she finds it even easier to get into places that need to be worked on, which in her opinion means she is perfect for her dream job.

Personality:
Bright-eyed, curious, gregarious and eternally optimistic, she sees the world as a playground of items just waiting for her to discover and fix. Her social skills have suffered due to her fascination with machines, which tends to show in her utterly missing sarcasm and being a little slow to pick up on body language.

History:
Raised on an industrial planet, both her parents worked as mechanical engineers, which birthed a strong fascination in just how things work. From the time she was old enough to hold her father's electrodriver, she was taking apart, putting back together and sometimes improving various items around their small home. She longed for more than just continuing in her parent's footsteps on their home planet and viewed the military as a way to escape and see bigger and better things. Worst case, it would introduce her to a whole new world of various technologies just begging to be worked on.


Physical Data
Strength40Stamina50
Dexterity50Reaction Speed40
Intuition65Logic40
Personality45Leadership35

Combat Data
Initiative Modifier 4
Punching Score +2
Ranged Weapons 25%
Melee Weapons 25%

Experience 8/20
Amount Reason Date
15 Starting 05/11/17
1 Amusing W in OOC 06/01/17
1 Fixing Door Ch 5 pg 19 07/03/17
1 The Clamp Ch 5 pg 27 09/30/17
1 Supporting Will Ch 5 pg 29 10/08/17
1 Suit repair Ch 5 pg 31 10/30/17

Experience Spending
Amount For Date
8 lvl 2 technician 05/11/17
4 lvl 1 computers 06/02/17

Equipment
Crewman’s Uniform (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics)
Electrodriver

Notes
-Assigned to FB to rewire the primary and secondary environmental controls from engineering to the bridge during retrofit
-Picked up by DS in escape pod due to having Alexis' data pad, found while carrying out repairs (Chapter 5, page 10)
-On the DS she found a separate terminal in a small compartment hidden next to a storage bin. It can control the entire ship from the single terminal, it appears to be the primary system and it has certain jumpers which would allow for a undocking that would provide an overload to most docking connections. (Chapter 5, page 14)

Crew
Name Position Player
Gary MacNamarah Captain Neil
Jason Stark Navigation/sub pilot Radio
Darman Amon Rifleman NPC
Carlyle Na'Hanani Computer Tech NPC
Magog Orc Priest NPC
Brothers Space Marine NPC
Lt William Dagnal Pilot NPC
Will Brahams Medic Fon
Thom Gwender Gunner zebedee

Skills
Military (6, 12, 18, 24, 30, 36)
Skill Info Level
Beam Weapons ½ DEX + level 1
Gyrojet Weapons ½ DEX + level
Melee Weapons ½ DEX or STR + level
Projectile Weapons ½ DEX + level  
Thrown Weapons ½ DEX + level  
Demolition
Set Charge 30% + level  
Defuse Charge 50% + level - level
Martial Arts ½ DEX or STR + level  

Biosocial(10, 20, 30, 40, 50, 60)
Environmental
Skill Info
Analyze Ecosystems 30% + level
Analyze Samples 50% + level
Concealment 10% + level
Find Directions 50% + level
Make Tools/Weapons 100% if material available
Naming 100%
Stealth 20% + level
Survival 40% + level
Tracking 30% + level

Medic
Skill Info
Activate Freeze Field 30% + level
Administer Drugs 100%
Control Infection 50% + level
Cure Disease 40% + level
Diagnosis 60% + level
First Aid 100%
Major Surgery 20% + level
Minor Surgery 40% + level
Neutralize Toxin 30% + level

Psychosocial
Skill Info
Communication 40% + level
Empathy 10% + level
Hypnosis 15% + level
Persuasion 10% + level
Psycho-Pathology 30% + level

Technological (PSA) (4, 8, 12, 16, 20, 24)
Computers Level 1
Skill Info
Bypass Security 30% + level – prog. level
Defeat Security 60% + level – prog. Level
Display Information 80% + level – comp. level
Interface Computers 30% + level – comp. level
Manipulate Program 50% + level – prog. Level
Operate Program 100% + level – comp. level
Repair Computer 40% + level
Write Programs Special

Robotics
Skill Info
Activate/Deactivate 100%
Add Equipment 100%
Alter Functions 60% + level – robot level
Alter Mission 50% + level – robot level
Identify 100% + level – robot level
List Functions 90% + level – robot level
Remove Security Lock 70% + level – robot level
Repair Robot 40% + level – robot level

Technician Level 2
Skill Info
Deactivate Alarms/Def. 40% + level – alarm level
Detect Alarms/Def. 60% + level – alarm level
Open Locks 50% + level – alarm level
Operate Machinery 50% + level
Repair Machinery 40% + level

Starship Skills ***
Piloting Skills (10,20,40,70,100,150)
Skill Info
Evasion (+3/level)
Increase Accuracy (+5%/level to FF weapons only)
Increase Manoeuvrability Rating (70% + level)

Astrogation Skills (8,16,36,60,80,120)
Skill Info
Plot Interstellar Jumps 100%
Risk Jumping ((10% x level) + 10% per hour)
Find Location 30% + level
Chart New Routes (50% + level -5%xLYs)

Engineering Skills (8,16,36,60,80,120)
Skill Info
Ship Design (100% Note: Size class restrictions **)
Damage Control (+10% / level)
Stress Analysis (-5% / level)

Gunnery Skills (6,12,20,30,50,75)
Energy Weapons (0)
Skill Info
Improve Accuracy +5% / level
Selective Targeting -30%

Rocket Weapons (0)
Skill Info
Improve Accuracy +5% / level
Selective Targeting -30%

**Engineer
Level Size class (frigate = 5)
1 Shuttles of all types
2 System ships of all types
3 Starships of hull size 3 or smaller
4 Starships of hull size 6 or smaller
5 Starships of hull size 15 or smaller
6 Starships of all sizes

***Spaceship
Spaceship Skill Basic Skill Prerequisites Has
Piloting Technician 6, Computer 2 No
Astrogation Computer 6 No
Engineering Technician 4, Robotics 2 No
Rocket Weapons Projectile Weapons 4, Gyrojet Weapons 2 No
Energy Weapons Beam Weapons 6 No
** House rule halves the presented values

Last edited by Kapera; Feb 18th, 2019 at 11:33 AM. Reason: Experience pts
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