#1
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Character Sheets
Here is the link back to the recruiting thread: http://www.rpgcrossing.com/showthread.php?t=131777 Last edited by -Wyvern-; Aug 13th, 2013 at 07:05 PM. |
#2
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Name: John Roger
Description: John is in his late twenties, clean-cut, and slightly on the tall side. By all accounts he is considered handsome, something that he is aware of and has used to his advantage to get what he wants. Background: John enlisted in the United Republic Navy during a random frontier enlistment outreach by the URN on the planet Lossend. Since then, he has kept his nose clean and been an average soldier in every way, never standing out positively or negatively. Now, having just completed basic training, he has been stationed on Star Station Aster, awaiting assignment. Last edited by Silent Rain; Feb 11th, 2013 at 11:07 PM. |
#3
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Name:
Jason Stark Personality: Background: Sheet: |
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Name: Hannah Moritz
Background: Hannah was born on what has often been called the most boring planet of the whole United Republic. She signed up with the navy to get a chance to leave it all behind and to finally see something of the universe. She is ambitious and her greatest wish is to one day command her own ship, but for now she is just another ensign at Star Aster Station Appearance: Hannah is a short young woman with a heavily freckled skin. She wears her red hair short and keeps her uniform in perfect order.
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My homebrew |
#5
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Lieutenant Gary (Paranoid) MacNamarah
Lieutenant Gary (Paranoid) MacNamarah
Starting Quote :: "Get off my case kid. I get it, you're ambitious." "I tell you what, you go iron your uniform and study the latest doctrine. I'll drink a beer and, if you're lucky, forget you ever crossed my path." New Quote :: "Smeg, There's a pip on my uniform. Get it off, GET IT OFF!" New Quote :: "I'm so tired." New Quote :: "For Smeg's Sake!" Backstory A bright kid with dreams of becoming a Ranger he failed the entrance tests and of course no explanantion was given. Gutted he drifted into RPGs and friends who shared his enthusiasms for conspiracy theories and all things Sathar. Years passed. The RPG hobby eventually made room for a wife and kids. Years passed, so did a series of dead end jobs and the day of the enevitable divorce came and went. Joined up because maintenance payments and a desire to make a clean break... The Team Code "Today's letters are I and D" If a character starts a sentence with the letter 'I' the sentence means the 'i'nverse of what is actually said. If it start a sentence with 'D' the entire sentence can be 'd'isregarded. Clearly there is a context to this - but open comms in a tense situation... Experience Points: 5/76 (10 spent on story mods) - 4Xp unaccounted for, used learning Computers 1 early in the game. :: 4 - Awarded 3 : Chapter 1 :: 3/7 - Spent 2 : Burned during Chapter 1 :: 1/7 - Awarded 10 on completion of Chapter 1 :: 11/17 - Spent 10 learning Medical :: 1/17 - Spent 1 : +1 Ldr (40->41) :: 0/17 - Awarded 4 : in ooc thread of Chapter 2 :: 4/21 - Awarded 2 : Chapter 2: Post 713 :: 6/23 - Awarded 4 : Chapter 2: Post 815 :: 10/27 - Spent 6 learning Demolitions :: 4/27 - Spent 4 learning Robotics :: 0/27 - Awarded 1 : OOC Post: 777 :: 1/28 - Awarded 1 : Chapter 3: post 135 :: 2/29 - Awarded 1 : OOC post 906 :: 3/30 - Awarded 1 : OOC post 973 :: 4/31 - Awarded 1 : OOC post 1039 :: 5/32 - Awarded 3 : OOC post 1180 :: 8/35 - Awarded 2 : OOC post 1231 :: 10/37 - Awarded 6 : OOC post 1413 :: 16/43 - Awarded 1 : Chapter 3: post 1224 :: 17/44 - Awarded 4 : Chapter 3: post 1271 :: 21/48 - Spent 10 learning Environmental :: 11/48 - Spent 2 on in story mods : OOC2 post 34 :: 9/48 - Awarded 1 : OOC2 post 294 :: 10/49 - Awarded 4 : OOC2 post 366 :: 14/53 ? unconfirmed pending GM decision re alternate suggestion - Awarded 3 : OOC2 post 298 :: 17/56 - Awarded 1 : Chapter 3 post 653 :: 18/57 - Spent 10 Learning Psychosocial I :: 8/57 - Awarded 1 : OOC II post 438 :: 1/58 - Spent 1 on in story mod : Chapter3 post 797 :: 8/58 - Awarded 1 : Chapter 3 post 926 :: 11/59 - Awarded 2 : OOC2 post 567 :: 13/61 - Awarded 1 : OOC2 post 670 :: 14/62 - Spent 2 on in story mod : Chapter3 post 1188 :: 12/62 - Awarded 1 : OOC2 post 752 :: 13/63 - Spent 1 : +1 Str (44->45) :: 12/63 - Awarded 6 : End of Chapter 4 post 1258 :: 18/69 - Spent 3 : +1 Str (45->46), +1 Ldr (41->42), +1 Sta (37->38) :: 16/69 - Spent 16: +1 Str (46->47), +6 Ldr (42->48), +1 Sta (38->39), Tech Tree to Level 2 :: 0/69 - Awarded 2 : OOC2 post 585 :: 2/71 - Awarded 4 : OOC2 post 860 :: 6/75 - Awarded 1 : OOC2 post 1063 :: 7/76 - Spent 1 on in story mod : Chapter 5 post 281 :: 6/76 - Spent 1 on story mod :Chapter 5 post 980 :: 5/76 Physical Data
Combat Data
Experience -/-
Experience Spending
Skills Military (6, 12, 18, 24, 30, 36)
Biosocial (10, 20, 30, 40, 50, 60) Environmental Level 1
Medic Level 1
Psychosocial Level 1
Technological (PSA) (4, 8, 12, 16, 20, 24) Computers Level 1
Robotics Level 1
Technician Level 2
Starship Skills Prerequisite Skill Table
Piloting Skills (10,20,40,70,100,150)
Astrogation Skills (8,16,36,60,80,120)
Engineering Skills (8,16,36,60,80,120)
Gunnery (6,12,20,30,50,75)
*Engineer
Inventory: Electrodriver spare electrodriver Small tool kit for basic mech/computer/robo stuff Datapad Radio Hand Blaster (4 clips) First Aid/Med Kit Basic Demolition Kit Specialist Head Scanner Stun Baton. Diary Snooper - bugs/tracking devices and such Civilian clothes. 1000 Credits Notes: Game started at Star Aster Station. Chapter one on Sonara 2 3. Chapter two in Dowl System. Chapter three - Croodle within a jump of Sonara nPCs : Amaymon - Drow (The traveller?) Dax - crazy leader type on Sonara 2 3, now building pirate empire. Abel - Uber efficient Col Sgt on Dowl Cowan - hippie/commie leader on Croodle - has an important past she has walked away from. Gormish - Goblin leader type on Croodle Discovery of the flower: Carlyle nods to Gary and they sit down together. Carlyle starts to read, it bores Gary. The writer picks out asinine details within his personal journal. For instance, he lists the window coverings from the different decades in his home and how the patters have changed over the years. There is a small commentary on his past wife's beliefs on the coverings. There is long renditions of his bad poetry. A listing of different ports visited and dinners had at each place. Reading the journal makes Carlyle's eyes roll every time he looks up at Gary. He has to start using silly voices to keep him awake; however, this quickly turns to irritation. There are small references to getting reports about "little one" but it makes no mention of a name. It seems that "little one" is sick causing the journal-er to be concerned. There comes a point when the journal starts to become darker; the man seems to be growing more paranoid in the later chapters. However, it is more of a feeling that overcomes Gary rather than facts. The writer becomes concerned with others opinions and that others are second guessing his decisions. The journal ends on a brighter note, it seems the writer is excited about a stop over, the destination was not named. However, the entry was not finished; something stopped the writer from writing leaving a large black smear across the page. Carlyle looks up in utter boredom. "You owe me several hours of good R&R when we get out of this smog-hole of a planet." Carlyle tosses the book back to Gary. Gary catches it and something catches his eye at the bottom of the page. A small design is left in the corner. He flips to the next page and something similar is there too. He flips to other pages and see something there too. The design is intricate, unlike the handwriting in the journal. A fleeting memory of a childhood mathematics book where a prior student had drawn a small flip cartoon returns to Gary. He starts to flip the pages rapidly. He watches a flower grow from a seed, blossom, and then die. The petals falling to form an eye staring at him. He inspects the latter images and realizes that they are drawn in such a way to only give the illusion of the eye when they are in motion but the single images give away nothing but intricately drawn lines. Naming of the flower: The look on Cowan's face drops as Gary brings up the Dark Elves. "You should not speak of such things here. For those of stories meant to keep children in their beds at night.." Her voice becomes hushed and she speaks slowly as they cut across an alleyway, "The flower is a hassassin flower, it has been spotted on many planets but is not native to any. Myth suggests it is tied to the Darker Elves, for they often leave it as a calling card when a figure, often political, is killed or captured to further their agenda. I once was somebody but I am no longer that person, I have given up who I was to try to live peacefully for the remainder of my days. Unfortunately, war seems to follow me like a shadow." Cowan seems to be trying to follow Gary as he wanders around, "I would suggest that you leave our city if you seek answers connected to the flower. Only stay if you wish to escape from the flower. I hope that you will not bring those darkened soulless elves to this place..." Reaction to a name: Cowan looks more and more fearful of the conversation, Gary gets the sense that this woman is not used to being placed in uncomfortable situations, she has an aura of confidence that only comes through years of training and specialty work, "Mortiz could be a miss translation of the latin Mortis. I would need more context for that name, there was an old trader by the name Mortiz who used to stop by here occasionally with supplies to trade. I haven't seen him in months, nice fellow but most trades don't stay long...especially here, too politically incorrect i guess." Her voice becomes nothing more than a whisper, "Do not speak of that name. I have heard rumors that he was taken prisoner but I dare say that I find it hard to believe that the hammerhead could have ever contained him...unless...he wanted to be caught. You see the play games with us humans as we might with a hill of ants, changing the course of the daily activities not realizing that there is a trap lying in wait." She sighs, "I know little about you Gary but I fear for your life. The Dark Elves are not to be trifled with, I would stay off of his course but I cannot tell you what to do, you are free to find your own way."
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Thanks for everything Gary. Last edited by Neil; Jan 16th, 2019 at 06:37 PM. |
#6
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Name: Ensign William Dagnals
Age: 22 Physical Description: Tall and hearty; an athletic but uncoordinated specimen of humanity. Light brown hair, blazing green eyes, the slightest hint of a tan, and one of the most charming smiles to be seen in the U.R. Personality: Dagnals is a natural-born leader. His encouraging and confident demeanor makes him likely upon first meeting. His natural charisma permits him to improve the mood of almost any situation, or at least alter it to what it should be. Fear is a poison, but sometimes bravery must be equally quelled. History: Dagnals was born and raised on Lenterun II; and agriculture moon with much more land than people. Even from an early age, he began exhibiting signs of leadership among his peers. While he was never necessarily the brightest or most coordinated, he was always tough as nails and seemed to have a preternatural understanding and sense of things that couldn't quite be captured in his grades. When the U.R. came to Lenterun II on a recruitment run, he was ready and eager to serve. Due to his fortitude and leadership skills, the recruiters originally wanted him to serve in the infantry; figuring he would make a fine sergeant one day. During basic exercises, his poor aim and coordination dictated a different kind of assignment: he would be trained as an officer. This way, his leadership skills could be utilized, he would be less inclined to stumbling on a battlefield, and his instincts could serve a superior officer best. Str/Sta 45/45 Dex/RS 35/35 Int/Log 50/40 Per/Ldr 60/55 Initiative Modifier: 4 Punching Score: +3 Ranged Weapons: 18 Melee Weapons: 23 PSA:Biosocial Skills: Psychosocial (1) & Martial Arts (1) Equipment: Crewman’s Uniform (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics) Flashlight 5 CR (credits) Semi-automatic Pistol (17/20 clip, +2x 20/20 clips)
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2XXX: Promised Land, my first (self-)published RPG is now live! (and FREE!) Check out my podcast: Loathsome Things: A Horror Movie Podcast Community Supporter exclusive: PbP-specific RPG system (Version 0.4 currently in development) Last edited by orcbane; Apr 27th, 2013 at 09:34 PM. |
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Name: Carlyle Na'Hanani
XP Earned: 13 XP Left: 3 Personality: Carlyle comes across as a friendly and well mannered man. He retains the slight burr of his border colony accent, and isn't above letting people take him for a bumpkin. For all his pleasant, outward going demeanor, it doesn't take long for people to learn his is Republican to the bone. Background: The Na'Hanani clan has lived on the border for over five generations. For the last three, relatives operate as small traders, colonial bankers, and skilled tradesmen of all kinds. As the conflicts escalated the family's tradition of Republican sympathies brought them trouble with both the Orcan & Rebel forces. While there have been losses of businesses, infrastructure, and the occasional loss of life to the network of families, only lately have the more extreme Rebel factions targeted the clan as collaborators. Carlyle is amongst the oldest of his generation, and the first of the clan to break the tradition of business, commerce, and artisan pursuits and join the UR Military. Time will tell if his more active Republican stance will lead more of the youth of Clan Na'Hanani into service or merely be a motivator for more targeting as 'Publican Collaborators. Str/Sta 40/40 Dex/RS 40/50 Int/Log 45/45 Per/Ldr 55/50 Initiative Modifier: 5 Punching Score: +2 Ranged Weapons: 20 Melee Weapons: 20 PSA:Biosocial Skills: Psychosocial (2) Communication 40% + level Empathy 10% + level Hypnosis 15% + level Persuasion 10% + level Psycho-Pathology 30% + level Computers (1) Computers Bypass Security 30% + level – prog. level Defeat Security 60% + level – prog. Level Display Information 80% + level – comp. level Interface Computers 30% + level – comp. level Manipulate Program 50% + level – prog. Level Operate Program 100% + level – comp. level Repair Computer 40% + level Write Programs special Equipment: Crewman’s Uniform (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics) Civilian Skeinsuit (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics) flashlight Robcom Kit Datapad with Virtual System Overlay: Currently set to appear to be a standard Utilities Work Crew Supervisor datapad SMG Knife 5 CR (credits) Last edited by Hellequin Jack; Nov 25th, 2013 at 06:15 PM. Reason: modification to civilian status |
#8
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Name: Thom Gwenders
Personality: Thom is an open book. He speaks his feelings, and respects those of others. He is fast to tell a joke, and fast to laugh at others'. He is intelligent, but not witty; he has common sense, but knows no deeper truths; he makes friends easily and cherishes them, but never wants to be the center of attention. He is a born soldier - not a leader, but a competent, respectful, and willing follower. He enjoys his role as the father figure to the corpsmen; he has never sought advancement, as he enjoys the camaraderie and craves no more responsibility. He enjoys the status quo, enjoying life's simple pleasures and feeling no burning need for change or for travel. Background: Thom Gwenders grew up in a small village called Croodle, on the border world of Sulis... a location that means that Croodle has long known better than most that war was brewing. For several generations, his family has served in the home guard, and Thom was no exception. He trained in weapons and combat from a young age, quickly learning that he had a natural talent for the arts of war. His younger brother, Beek, left Croodle as a young man to make a name for himself as fighter pilot, but Thom never wanted fame. He simply wanted security, and the peace of village life. No longer young, he has spent all of his adult life in the home guard, but his assignments have not been too dangerous. Tensions have simmered for years with the Orcans, but Sulis was never the site of open conflict. Most of the time was spent tracking down simple criminals, smugglers and spies. He has made friends in the corps due to his easy going nature. He was never called to leave the vicinity of Croodle, and this was fine by him. Until now, that is. [I'm not actually sure how he got to where we are just yet... will add that tidbit when me and Wyvern sort it out] Appearance: Thom stands 5'9" and 180 pounds, stocky and square of shoulder and of jaw. His brown hair is tinged with gray and cropped short, revealing an old scar behind his right ear. He has a short beard on his chin, but his upper lip is clean - again revealing an old scar. He is solidly built, but not enormously strong. He is 48 years old now, no longer young, but still fit. He has an easy smile, and friendly brown eyes, and his face is lined with years and with smiles and laughter. He always appears relaxed, and his clothes are always untidy. Str/Sta 50/55 Dex/RS 80/50 Int/Log 35/35 Per/Ldr 45/35 Initiative Modifier: 5 Punching Score: +3 Ranged Weapons: 40 Melee Weapons: 40 PSA:Military Skills: Beam weapons (3) Projectile weapons (2) Melee (1) Computers (1) Spaceship skills: Energy Weapons (1) Exp: 11 As of 2/10/17 Current STA: 55/55 Equipment: Laser pistol with dagger attachment (Roxy), 4/20 SEU clip Needler pistol (Lucy), 10/10 sleep darts Laser sniper rifle with shoulder strap (Betsy), 9/20 SEU clip Laser rifle w shoulder strap (Bertha), 20/20 SEU clip Semiautomatic pistol, 17/20 rounds. Stunstick, 20/20 SEU clip. Skeinsuit 50/50 gas mask knife 2 extra "submachine guns" Combat belt: Pistol/submachine/SEU clip spots: 1 30 bullet clip 2 30 bullet clip 3 10 sleep dart clip 4 20 seu pack Rifle clips: 1 maybe another 20 seu pack depending on Will 2 Last edited by zebedee; Feb 10th, 2017 at 09:51 AM. |
#9
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Albert Roberts (Big Al).
Albert is a big man, in all the extension of the word, 5,5", 300punds. he graduated with a Phd in Chemestry but decided to quit his job and become a chef. He became the Head Chef of a big restaurant back in his hometown, awarded with several important prices for his top knotch cousine involving innovations. but times started to go rough and after some time his restaurant broke. Filled with debts he lost everything. With his 40 years he was still in good health, and decided to join the UR and to start over. UR training was hard but he learned his knowledge in chemestry he was good handling exlosives and demolition equipment. Given his love for cousine he became the chef of the base he was asigned and the moved to a science vessel. He's been there since. Last edited by nandohostench; Nov 22nd, 2013 at 12:56 PM. |
#10
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Name: Carl Harbaugh
Description: He is extremely soft-spoken, but his inner monologue is incredibly sarcastic. He knows that he has to be especially careful that his inner monologue STAYS inner. He is a very caring person, however, and bonds deeply with his compatriots in most situations. He is somewhat tall and thin, and has let his hair grow out that little bit too much, just enough that it sometimes gets in the way of him looking down his scope. Background: Carl grew up a sheltered child, but as an adolescent, he discovered music, large guns, and women. He has never looked back, signing up for Special Forces duty as soon as he was eligible. He spent twelve years serving as a sniper on several worlds, and relishes the opportunity to show how superior he is. Lately, he has been down on his luck, and has taken the only job he could find, that of a security guard at a local hospital.
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GOBLINS ARE PEOPLE, TOO! Last edited by Ziether; May 6th, 2014 at 10:14 PM. |
#11
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Last edited by Fon; Oct 8th, 2017 at 03:53 PM. Reason: Added XP |
#12
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Character sheet
Name: Alexis Kazlou Age: 22 Description: Alexis (or Alex) could easily have been a model if she wanted to conform to somebody else's idea of beauty. But conformity and following the rules has never appealed to her and still doesn't despite being in the military now. Her psychological profile was a 'barely pass' when it came to respect for authority and emotional stability. Still, a lean, fit figure and a pretty face framed by long, straight black hair make her hard to miss... and hard to resist. Pal- skinned and dark-eyed, she knows that she's attractive and has used that to gain an edge on more than one person. Background: Growing up in the 'bad part of town' on an industrial world made Alex crafty and tough-minded. She's been stealing and generally getting into (and out of) all kinds of trouble her entire life. However, as trouble usually does, it caught up with her eventually. When her younger sister, Anna, was found badly beaten and raped... and Anna's ex-boyfriend found dead the next day, everyone immediately expected that Alexis was the murderer. However, the prosecution failed to convict her and she was set free. On top of her already sketchy reputation and with most of the people still believing that she was guilty of the murder, she was black-listed all over town. Her only option was to leave down, and for a poor girl with little formal education her best option (regrettably) was to join up with the military, who had relaxed admission standards due to the sudden need for recruits. There, she could start a new life and learn some marketable skills. These are aspects of military life that she tries to keep in mind when people of superior rank start bossing her around. CHARACTER SHEET Strength: 30 Stamina: 35 Dexterity: 50 Reaction: 50 Intuition: 50 Logic: 50 Personality: 50 Leadership: 50 Race: Human Gender: female Initiative modifier: +5 Punching score: +2 Ranged weapons: 25 (35) Melee weapons: 25 XP: 46 total (5 unused) PSA: Technical Skills: Technician 3, Computer 1, Environmental 1, Beam weapons 1, Piloting 1. Equipment: Electrodriver, skein suit, laser pistol w/ 3 SEU clips, tech-kit, datapad, chronocom, vibroknife w/ 3 SEU clips. Last edited by girlplay; Mar 28th, 2017 at 08:52 PM. |
#13
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Last edited by Schwarz; Nov 6th, 2014 at 08:19 PM. |
#14
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![]() Appearance: Darman Amon (Dar) is tall and lean. Upon first glance he looks like the millions of other humans. His features are plain and unassuming. His dark brown hair is close cropped and kept in a flattop, very much like all the other military cadets. On a closer look, you notice a tattoo of a star with a symbol in its center, on his right bicep. Personality:Dar is basically a good guy. He joined the Navy to piss off his father. He comes from a very rich family. His great great grandfather started AMEX shipping. His father felt that he should work in the family business but Dar didn't want to go in that direction. He also has a chivalric code — he can't stand seeing a woman or child in distress, and may make questionable judgment calls involving women. Dar is also stubborn as hell. He's got a sharp wit, and is known for making witty comebacks, often to people he probably shouldn't. Last edited by McQuiggin; Feb 9th, 2016 at 09:45 PM. Reason: added 4 XP |
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Adrynn Flaye
Description: She is a slight young woman, standing at only 5’2” and weighing in just shy of 115 pounds. Dark brown eyes and sandy brown hair leaves her rather nondescript, the sort of person one can easily pass over, all the more so when she is buried beneath various equipments. Due to her slight size, she finds it even easier to get into places that need to be worked on, which in her opinion means she is perfect for her dream job. Personality: Bright-eyed, curious, gregarious and eternally optimistic, she sees the world as a playground of items just waiting for her to discover and fix. Her social skills have suffered due to her fascination with machines, which tends to show in her utterly missing sarcasm and being a little slow to pick up on body language. History: Raised on an industrial planet, both her parents worked as mechanical engineers, which birthed a strong fascination in just how things work. From the time she was old enough to hold her father's electrodriver, she was taking apart, putting back together and sometimes improving various items around their small home. She longed for more than just continuing in her parent's footsteps on their home planet and viewed the military as a way to escape and see bigger and better things. Worst case, it would introduce her to a whole new world of various technologies just begging to be worked on. Physical Data
Combat Data
Experience 8/20
Experience Spending
Equipment Crewman’s Uniform (weak Skeinsuit: absorbs ¼ damage to a max of 10 damage from ballistics) Electrodriver Notes -Assigned to FB to rewire the primary and secondary environmental controls from engineering to the bridge during retrofit -Picked up by DS in escape pod due to having Alexis' data pad, found while carrying out repairs (Chapter 5, page 10) -On the DS she found a separate terminal in a small compartment hidden next to a storage bin. It can control the entire ship from the single terminal, it appears to be the primary system and it has certain jumpers which would allow for a undocking that would provide an overload to most docking connections. (Chapter 5, page 14) Crew
Skills Military (6, 12, 18, 24, 30, 36)
Biosocial(10, 20, 30, 40, 50, 60) Environmental
Medic
Psychosocial
Technological (PSA) (4, 8, 12, 16, 20, 24) Computers Level 1
Robotics
Technician Level 2
Starship Skills *** Piloting Skills (10,20,40,70,100,150)
Astrogation Skills (8,16,36,60,80,120)
Engineering Skills (8,16,36,60,80,120)
Gunnery Skills (6,12,20,30,50,75) Energy Weapons (0)
Rocket Weapons (0)
**Engineer
***Spaceship
Last edited by Kapera; Feb 18th, 2019 at 11:33 AM. Reason: Experience pts |
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