#1
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10 minute background.
Here it is accessible on-site. http://community.wizards.com/go/thre...our_characters! Thanks to 'The Stray' from the WoTC board and thanks to Ad Astra games, they would like a donation. http://www.adastragames.com/ Last edited by Captain K; Jun 28th, 2013 at 09:51 AM. |
#2
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Quarterpound used this in his Curse of the Crimson Throne game recently, to great effect I thought. Good resource.
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#3
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I have mixed opinions about the 10 minute background. For one thing, unless you're just expecting one-liners out of its questions, I don't see any way that it's going to be written in 10 minutes. But, really, none of my character backgrounds are written in 10 minutes, so that's more quibbling over semantics than the meat of the template.
No, my mixed opinions come from the sort of questions being asked. I don't always background in two allies and an enemy/rival, especially in D&D. I don't always create characters while keeping in mind some secret I, the player, know about the character that the character is not actually aware of themselves. That's not to say that it's a bad template. Indeed, if you want your players to create characters with backgrounds that lend themselves to plot inspiration and recurrent stories, it's a great prompt. And please don't take this to imply that D&D cannot be a game of immersive roleplay; it can. But a lot of D&D characters start as something akin to the characters in a bildungsroman: the character leaves behind his youthful origins, setting out on a dangerous adventure to prove his place in the world. And the 10 minute background is not a perfect fit for stories of that mold. But it's a fun writing prompt on its merits, and it's likely a great tool for the sorts of games for which it was envisioned. |
#4
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I think the name is a misnomer, more than anything: I know when I used it, it took a few hours to get it out.
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#5
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I think the real purpose is to give the players a list of things to think about they may not have considered.
Also it is very useful for DM's so that they don't have to re-read a Background for small bits of information. This makes certain background aspects for more easy to integrate into a game (or to plan for) then a standard background. I am fine with players using the system as a basis and building outward from it. Organization counts for a lot, especially on a PbP site.
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#6
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@Nefarious Plot:
I disagree that the 10 minute background cannot fit that mold. Even young adventurers going out into the world for the first time have 15 or 16 years of history to them. Elves will have upwards of a hundred. Surely at some point in time they met at least 2 people who didn't hate them and at least one who did. And if not, why not? If your character doesn't have 2 people in this world who give a crap about him (or her) spin a yarn about that in its place. But in a way, I think you're right in the implication that it isn't normal for those type of games. Allies, enemies and secrets aren't something players always think of when they draw up a dnd / pathfinder / type character. It is much more reminisce of a shadowrun type character. But I don't think forcing players to think about it like that is a bad thing. On the contrary it helps create additional depth and better tie the players into the campaign world. |
#7
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For a game that can use this sort of background material, it's great, because it does force your character to be woven into the world. But it does take longer to write, in my experience, than a standard-format background pitch, so it's probably not a good idea to have players walk through the template if you don't expect to get much use out of the answers you get. |
#8
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I had similar misgivings about it when I saw it as a requirement in a game I reciently applied to.
After going through it though, I began to like it. For players, most of it may be irrevelant ingame, but it helps them make more than just your standard 2d character ala Fighter from early 8-bit Theater. For the DM's, if they use it right, gives them quite a few plot hooks to get the characters more deeply involved. I haven't used it myself as a GM, but I probably will if I start up a new game this fall. |
#9
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This is The Stray speaking. I've been looking over this thread because I saw this come up in relation to the TMB, and I'd like to discuss a few of the points raised.
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The Secrets are plot hooks handed to me by the PCs. They are fun, fun, fun! That said, I recognize that this format isn't going to work for every game. It's not supposed to...this is a template I built out of my own preferences for the sorts of games I and my group of friends like to get involved in. |
#10
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I have to say, I used the 10 minute background recently and actually really liked it. I thought I wouldn't at first, but it really helped me piece things together.
I used Captain K's post to help me out, it came in handy for sure.
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