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  #46  
Old Jul 16th, 2013, 02:00 PM
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Trap Breaker seems a lot better. I could be ok going fighter/alchemist trap breaker. It could actually be really interesting if I started taking things like weapon specialization: bomb.
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Last edited by baahk36; Jul 16th, 2013 at 02:04 PM.
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  #47  
Old Jul 16th, 2013, 02:52 PM
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I could see going Seeker Oracle, myself. It's always good having multiple trapfinders.
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  #48  
Old Jul 16th, 2013, 02:57 PM
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Quote:
Originally Posted by Quarterpound View Post
Multi-classing is fine and works as outlined.

If your characters die, you will be re-rolling from scratch.
Scratch? As in level 1? party average? or party average-1?
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  #49  
Old Jul 16th, 2013, 02:58 PM
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I don't mind re-making my character if we need something specific. I was also looking at something like a fighter/rogue combo (heavy armor, massive damage, and skill monkey...).

But a control wizard in a permanent dungeon will be invaluable (if we were all control wizard / clerics there would be nothing QP could do against us...).
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  #50  
Old Jul 16th, 2013, 03:01 PM
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Quote:
Originally Posted by Ulfskar View Post
But a control wizard in a permanent dungeon will be invaluable (if we were all control wizard / clerics there would be nothing QP could do against us...).
Except put us in an Anti-Magic Zone...
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  #51  
Old Jul 16th, 2013, 03:03 PM
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I updated the front page table.
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  #52  
Old Jul 16th, 2013, 03:54 PM
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Quote:
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Except put us in an Anti-Magic Zone...
A cleric in an anti-magic zone is still a formidable opponent

Plus with a few feats I'll be a heavy armor wearing wizard with no spell penalties (haven't actually checked if this is possible in PF).
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  #53  
Old Jul 16th, 2013, 04:12 PM
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Still Spell, cancels out spell penalties... for +1 spell slot... I already have myself getting it at 3rd level (if I live that long).
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  #54  
Old Jul 16th, 2013, 04:59 PM
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OK, so I feel like I have my character pretty fleshed out. Would anyone else be interested in RPing sitting around a bar table, talking, waiting for the others to "get here"?
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  #55  
Old Jul 16th, 2013, 05:08 PM
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Yeah Still Spell is really the only way. Magus can with magus spells. Don't think there's anything else.
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  #56  
Old Jul 16th, 2013, 06:14 PM
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Quote:
Originally Posted by Quarterpound View Post
Yeah Still Spell is really the only way. Magus can with magus spells. Don't think there's anything else.
feats at 3rd and 7th level removes 10% and 20% spell failure respectfully.
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  #57  
Old Jul 16th, 2013, 06:39 PM
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Are we going to be using group initiative (party average)? or individual (each PC rolls their own)?
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  #58  
Old Jul 16th, 2013, 08:10 PM
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each PC rolls their own.

Ah yes, but limited to using a swift action to activate.
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  #59  
Old Jul 16th, 2013, 08:39 PM
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Dorian Greyeagle
Race: Human - Shoanti
Class: Aegis (Trailblazer)- Psion (Dual Disciple -Transmogrifist/Telepath)
Alignment: Chaotic Good
Age: 21

Description: Dorian is tall muscular man with a long jet black hair, ashen skin, and harrowed eyes, where glimpses of madness can still be seen. Though Dorian covers with his clothes and Shoanti face paint, his body and face show the scars and ravages of the unspeakable things that he has endured and the residual effects of his quest for knowledge. Some semblance of his former comeliness are still visible underneath the grayed ravaged skin and scars, before whatever fell powers he encountered had broken his body and recast in its current image. Under his ashen skin, his rippling muscle sometimes snake, twist, and move of their own accord which are accentuated when he manifests.

Last edited by Xian; Jul 21st, 2013 at 05:38 PM.
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  #60  
Old Jul 16th, 2013, 11:18 PM
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So for anyone who doesn't speak Elven (seriously, who doesn't speak elven?). I've gone with an extremely creative and well thought our name for my Wizard Cleric... His name translates to: Wizard Cleric...
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