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  #196  
Old Oct 4th, 2014, 04:25 PM
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I had an issue with the please wait for 3 seconds so I will re-roll as thread policy. To bad, those results are pretty good.
Dice Roll:
1d8+10 (6)+10 Total = 16
1d8+10 (5)+10 Total = 15
1d8+10 (6)+10 Total = 16
1d8+10 (3)+10 Total = 13
1d8+10 (2)+10 Total = 12
1d8+10 (5)+10 Total = 15
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  #197  
Old Oct 11th, 2014, 04:42 PM
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Dice Tobias Perception:
1d20+12 (2)+12 Total = 14
Dice Jesk Perception:
1d20+5 (12)+5 Total = 17
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  #198  
Old Oct 18th, 2014, 12:00 AM
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Dice knowledge nature:
1d20+7 (7)+7 Total = 14

Dice Tobias perception:
1d20+12 (11)+12 Total = 23
1d20+12 (14)+12 Total = 26
1d20+12 (12)+12 Total = 24

Dice Jesk Perception:
1d20+5 (18)+5 Total = 23
1d20+5 (4)+5 Total = 9
1d20+5 (11)+5 Total = 16
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  #199  
Old Oct 23rd, 2014, 11:00 PM
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Dice perception judging distance:
1d20+12 (17)+12 Total = 29
Dice perception terrain:
1d20+12 (15)+12 Total = 27
Dice knowledge nature:
1d20+7 (1)+7 Total = 8
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  #200  
Old Oct 29th, 2014, 02:22 PM
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Dice initiative Tobias Jesk:
1d20+6 (7)+6 Total = 13
1d20+3 (19)+3 Total = 22


I'm trying some new dice syntax so apologies if it doesn't work. I set the target AC to 1 to ensure it rolls confirmations, my testing shows the system does not confirm critical hits if the roll does not meet the target AC specified in the code.

Longbow, 2nd range increment (-2), rapid shot (-2), deadly aim (-2)
Dice rapid shot one:
1d20+4sch1cx,19 (19)+4 Total = 23
→ 1d20+4sch1cx,19 (10)+4 Total = 14
1d8+6ci2 (7)+6 Total = 13
→ 1d8+6ci2 (1)+6 Running Total = 20 Total = 7
→ 1d8+6ci2 (8)+6 Running Total = 34 Total = 14
Dice rapid shot two:
1d20+4sch1cx,19 (4)+4 Total = 8
1d8+6ci2 (8)+6 Total = 14
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  #201  
Old Nov 2nd, 2014, 11:03 PM
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charges: yes (even) or no (odds)
Dice Roll:
1d10 3


charge towards (even) or away (odds)
Dice Roll:
1d10 5
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  #202  
Old Nov 3rd, 2014, 01:03 AM
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longbow attack vs next closest boar.
Attack modifiers from standard: 2nd range increment (-2), rapid shot (-2), deadly aim (-2)
Dice rapid shot one:
1d20+4sch1cx,19 (8)+4 Total = 12
1d8+6 (2)+6 Total = 8

Dice rapid shot two:
1d20+4sch1cx,19 (17)+4 Total = 21
1d8+6 (7)+6 Total = 13


Here's hoping for another good attack.

Edit: I suddenly realize we didn't discuss how animal companions will be handled in combat. Based on the boar being 200ft away this is likely pointless but just in case
Dice readied action charge:
1d20+4sch1cx,20 (14)+4 Total = 18
1d6ci1 5

Last edited by 3BoxesofOrden; Nov 3rd, 2014 at 01:17 AM.
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  #203  
Old Nov 7th, 2014, 12:06 AM
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charges: yes (even) or no (odds)
Dice * Roll:
1d10 3


charge towards (even) or away (odds)
Dice * Roll:
1d10 5
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  #204  
Old Nov 7th, 2014, 12:08 AM
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ok, mental note, copy paste doesn't work. just rewrite

charges: yes (even) or no (odds)
Dice Roll:
1d10 9


charge towards (even) or away (odds)
Dice Roll:
1d10 10
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  #205  
Old Nov 7th, 2014, 12:55 AM
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Attack modifiers from standard: 2nd range increment (-2), rapid shot (-2), deadly aim (-2)
Dice rapid shot one:
1d20+4sch1cx,19 (1 (natural 1))+4   Total = 5
1d8+6ci2 (3)+6 Total = 9

on same target if not defeated, otherwise target next closest boar
Dice rapid shot one:
1d20+4sch1cx,19 (1 (natural 1))+4   Total = 5
1d8+6ci2 (4)+6 Total = 10


Jesk: readied charge
Dice readied charge:
1d20+4sch1cx,20 (16)+4 Total = 20
1d6ci1 3

Here's hoping for some more luck.
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  #206  
Old Nov 12th, 2014, 11:06 AM
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charges: yes (even) or no (odds)
Dice Roll:
1d10 2


charge towards (even) or away (odds)
Dice Roll:
1d10 10
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  #207  
Old Nov 12th, 2014, 03:08 PM
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Rapid shot, change target for second shot if first shot drops target. +2 to hit if boars get within 110ft.
Dice rapid shot:
1d20+4sch1cx,19 (16)+4 Total = 20
1d8+6ci2 (7)+6 Total = 13
1d20+4sch1cx,19 (4)+4 Total = 8
1d8+6ci2 (1)+6 Total = 7


Jesk readied charge against anything coming into range (~70-75ft from Tobias)
Dice Roll:
1d20+4sch1cx,20 (2)+4 Total = 6
1d6ci1 3


Please, please be better than last round.
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  #208  
Old Nov 21st, 2014, 11:43 PM
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Rapid shot, change target for second shot if first shot drops target. +2 to hit if boars get within 110ft. Change targets between shots if first shot downs an enemy
Dice rapid shot:
1d20+4sch1cx,19 (8)+4 Total = 12
1d8+6ci2 (8)+6 Total = 14
1d20+4sch1cx,19 (20 (natural 20))+4   Total = 24
→ 1d20+4sch1cx,19 (18)+4 Total = 22
1d8+6ci2 (1)+6 Total = 7
→ 1d8+6ci2 (2)+6 Running Total = 15 Total = 8
→ 1d8+6ci2 (5)+6 Running Total = 26 Total = 11


Jesk readied charge against anything coming into range (~70-75ft from Tobias)
Dice Roll:
1d20+4sch1cx,20 (16)+4 Total = 20
1d6ci1 6
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  #209  
Old Nov 24th, 2014, 11:15 PM
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Dice rapid shot:
1d20+6sch1cx,19 (17)+6 Total = 23
1d8+6ci2 (3)+6 Total = 9
1d20+6sch1cx,19 (5)+6 Total = 11
1d8+6ci2 (2)+6 Total = 8


Dice readied action charge:
1d20+4sch1cx,20 (15)+4 Total = 19
1d6ci1 4


Edit: If distances are such that Jesk would have charged by the movement of a boar just prior to this turn. He would then be adjacent to a boar and get his full attack action. If the prior charge would have resulted in the target boar being taken down and the second was not attackable via a 5ft step then simply use the charge roll above for Jesk to attack the new target.
Dice two talons:
1d20+2sch1cx,20 (10)+2 Total = 12
1d6ci1 5
1d20+2sch1cx,20 (10)+2 Total = 12
1d6ci1 2

Dice bite:
1d20+2sch1cx,20 (12)+2 Total = 14
1d4ci1 1

Last edited by 3BoxesofOrden; Nov 24th, 2014 at 11:24 PM.
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  #210  
Old Dec 3rd, 2014, 02:46 PM
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rapid shot within 110ft with deadly aim feat
Dice rapid shot:
1d20+8sch1cx,19 (6)+8 Total = 14
1d8+6ci2 (7)+6 Total = 13
1d20+8sch1cx,19 (1 (natural 1))+8   Total = 9
1d8+6ci2 (2)+6 Total = 8


Dice talons:
1d20+2sch1cx,20 (19)+2 Total = 21
1d6ci1 2
1d20+2sch1cx,20 (18)+2 Total = 20
1d6ci1 6

Dice bite:
1d20+2sch1cx,20 (1 (natural 1))+2   Total = 3
1d4ci1 1
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