Humanoid Melee Attack:+3 Strength, +1 level+4Could also use dagger for 1d4 damage insteadStaff vs AC (1d6/level+3 Strength+3 damage) Beast Form Attack:+3 Strength, +1 level+4 Natural vs AC (1d10/level+3 Strength+3 on even hit, 1d6/level+3 Strength+3 on odd hit. On miss, repeat attack against same or different target, but only once) Flame Spear (1st Level): Targets nearby enemy, +3 Wisdom, +1 level+4 vs PD (1d12+3 Wisdom+3 fire damage - if hit on an odd roll, deal 1d6 fire damage to an ally engaged with the target, if any) (At-Will) Breath Weapon:Once per battle, make a close-quarters breath weapon attack as a quick action using your highest ability score against one nearby enemy’s Physical Defense. On a hit, the attack deals 1d6/level fire damage.Breath +4 vs PD (1d6/level fire) [quick] (1/battle)
Nature Talking: Can talk with animals and plants 2/day. Gain +2 bonus to skill checks to gain information out of an animal (hard DC).
Elemental Caster Initiate: Can prepare 1 first level daily Elemental Caster spell every full heal-up.
Shifter Adept: Can shift into scout form 1/day with an action, and can shift into beast form at-will as a quick action. Can also use 1 beast form aspect (selected at full heal-up), which has recharge 16+ after battle.
Feats:
Fire Mastery (Adventurer) - Gain Flame Spear as an at-will spell
Equipment:
Dagger (utility mostly)
Furry robes (light armor)
Wooden stave
Symbol of the High Druid, worn around neck
Herbalist/tea making kit
Metal tea set
Waterskin
Various gems, beads, and coins worth 24 gp in total
When escalated to the point of combat, Donaar will handle it in different ways. If he starts off in his humanoid form, he will normally be inclined to use Flame Spear as much as possible on different targets, prioritizing ones that are not engaged by allies to prevent spillover damage. In addition, he will avoid targeting creatures Syanna is engaged with. When engaged in melee, he will try and disengage as soon as possible, possibly combined with a usage of Dragon Breath on the target or a quick jab of the staff.
Normally, he will avoid killing as much as possible with humanoid or sentient foes. However, as the combat escalates, he may shift into his Beast Form. He will also shift into it if facing constructs or non-sentient creatures, or if panicked to the point of having it trigger. He usually defaults to a bear or a dragon-like creature, but regardless, he's much more aggressive than normal. He will pursue targets and constantly used Beast Form attacks, mixed with Dragon Breath (if not already expended) or even his powerful Elemental Caster spells.
Appearance: If you took even a cursory look at Donaar, you can tell that, well, he looks very much like a dragon forced into a humanoid shape, minus wings and tail. His head is very reminiscent of a dragon's, with small spikes on the bottom of his chin, fairly straight horns protruding on both side, and piercing amber eyes. His scales are multicolored, mostly appearing crimson with flecks of brown and gold. He wears a mix of furs and hides over hooded robes, though he nearly always keeps his hood down. Even then, the tips of his horns show through the hood. Over those robes, he wears a symbol of the High Druid. He is barefooted most of the time, and he is almost never seen without his herbalist pouch and his metal tea set.
One Unique Thing: Donaar is a true dragon, but was forced into a weakened humanoid form when very young. From what he can ascertain, since the memories regarding this are rather scattered. He seeks to undo what transformed him, and regain whatever his true form was.
Background: Donaar's early life isn't clear to him. He has memories of a wizard of some sort raising him, presumably for his or her own goals, but that changed. For whatever reason, that wizard was... gone. Didn't come back. It was at that point that Donaar left of his own volition, trying to find a source of true shelter and companionship. Which he did.
He managed to find a small town/village located within the Wild Wood, within traveling distance of New Port. From there, he was adopted and raised as a part of the community, though being something of an oddity there (no doubt caused by his unusual, draconic appearance). It was in this community that he got interested in tea making thanks to his adoptive father, Gilfron Steeper. It was a meditative, yet practical exercise for him, and it gave him serious thoughts about immersing himself in this profession more. Even thoughts about settling down and running a tea shop.
That is, until something else clicked within him. Because of the town's location in the Wild Wood, encounters with druids happened nearby from time to time. Donaar witnessed a few of those encounters over the years and life in the town, he felt drawn to them. Felt like they could answer important questions of his life... even questions he may not have thought about yet. It got to the point that Donaar, after seeing a druid just return to his normal form, decided to track down and ask him about joining. And from then on, Donaar trained as a druid. Much as Gilfron wanted another Steeper, if being a druid was what Donaar truly wanted, it was fine to see him go. And besides, Donaar took the tea-making passion of the Steepers with him for the rest of his life.
It wasn't too long before everything changed again. It started with him following a contact in New Port.
Failed Plan/Writing Sample:
Donaar's Prologue: New Port Chamomile
Donaar was walking though New Port, a slip of paper in his hand. He saw the sight of towers, shops, and travelers and residents running around the city for one reason or another, he smelled the smells of fires and fish though the air, and heard the sounds of merchants, bells, and footsteps. But all that ambiance faded into the background. He had an underlying goal, and he wrote it on that slip of paper.
The piece of paper read: Meet 'Chamomile' in alley near Brangh's General Store. Tall black-haired man, has tattoo of dragon on neck. Some traveler to the hometown told him about 'Chamomile', saying that he knew about a mad wizard in the Wild Wood who experimented with transforming creatures, and ultimately making them do his or her bidding. A story that sounded strangely familiar, even if he couldn't quite place it.
That line of thought got interrupted as he heard someone shout nearby. "Aye! Dragon-man!" Donaar turned to look, and he was in the right alley, and he saw a tall man in short black hair and commoner clothes running towards him. The man had an prominent tattoo of a dragon breathing fire on his neck, making it very clear who he actually was. "Chamomile?"
"Yes, that's me," the man said. "Or what the traveler told you to call me. He heard about 'the dragon-man in the Wild Wood', and... well, you live up to that promise. All you'd need are wings and a tail, and you'll complete the look. Now, what was your name?" "Donaar. Donaar Steeper, I guess, if only because I was raised by that family." "Hmm. Well, I'm glad that you are part of the Steeper family. They make damn good tea, and I'd love to have some of it again. I don't call myself 'Chamomile' for nothing." "Actually..." Donaar puts his right hand at his chin, claws touching the little spikes underneath. "I can prepare some Steeper tea for you right now. Chamomile for you?" "Oh?" Chamomile put on a look of surprise and interest. "How would you go about doing that?"
An affectionate smile crept across Donaar's face. "I'm a druid," he said. "I can steep tea with my own source of fire." "I'd have to see that. Let's just move right here," pointing to a darker and out-of sight spot in the alley, "so we don't get spotted. Emperor knows that you attract too much attention with that draconic face, and if you do magic things in plain sight, it's just going to backfire. Put the hood up on your robes before we go." "Oh... I will." Donaar puts his hood up, and walks with Chamomile to the darker spot. "I just want to seem more friendly."
Donaar and Chamomile sit down on a barrel each, facing each other. The area stank of fish, some of it rotten. Donnar pulled out two metal teacups from the pockets in his robes, handing one to Chamomile, and setting the other one down besides him. He then pulled out a metal kettle, decorated with designs of embossed swirly lines. As Donaar poured water from his waterskin into the kettle, Chamomile resumed speaking. "I have one important thing I want to tell you. But I'd like to taste your chamomile tea first. Maybe if I ask you about tea making first?"
"Sure. For me, it's a way to relax and reflect." Donaar reached for his herbalist pouch and grabbed an assortment of tea leaves and herbs from it. "It provides a needed balance for me, and gave me a purpose for a while, before I trained as a druid. Even there, they quickly heard about how it helped, and let me continue it within the grove. As a matter of fact, one of the first things they taught me was to produce a handheld flame.". Donaar closed the lid of the kettle and held it above his left hand, which was closed into a fist. He briefly closed his eyes, looking like he was deep in thought, then opened them again along with his fist, now appearing to hold a dancing flame. Chamomile watched with amazement, especially at how serene Donaar seemed to look throughout this. He couldn't really find the moment to speak, instead choosing to listen to the sounds of water boiling.
Finally, Donaar dissipated the handheld flame and poured cups of tea for both him and Chamomile. "It's ready, Chamomile," he said. "Good. You sure weren't bluffing." "Now, before I forget, I was here to ask you about the wizard in the Wild Wood." "Ooooh, right. Well, I myself don't know that much about the wizard, other than he or she was known to transform creatures into subservient humanoid forms. I, however, know a woman who says she met the wizard. Knows all about that person. I can lead you there. After we finish the tea, of course. Thanks." "You're welcome. Please return your tea cup to me when you are done. I'd like to have no less than six cups on hand." "I will." Chamomile and Donaar start drinking the tea, both relaxing as they drink. Chamomile put his tea cup down to speak. "I will say one thing. You really are a Steeper, that's for sure."
After they both finished the tea, Donaar followed Chamomile to see the woman in question. They did end up finding her, though not in the way they expected to. She lied against the wall of the alley, her long brown hair still streaming down from her head. A dagger was embedded in her chest, blood spilling out and staining her robes from underneath. Donaar knelt down, felt for any signs of life. Chamomile went forward and keeled down, tears streaming on his face. "Is... is she dead?" "Yes," Donaar said. He sat down next to the body, head down and eyes closed in grief. "The body is still very warm." "I could have sworn she was alive not too long ago. We need to tell the town guards about this. But I need a moment of silence."
Donaar let out a deep sigh. "Let's do so."
Not too long afterwards, the moment of silence was broken by a nearby gravelly voice. "HALT! Stay right where you are, or you will be sorry!" Donaar and Chamomile jumped at that voice, revealed to be the leader of a bunch of thugs. They were approaching Chamomile, who was trying to keep himself from freaking out, and Donaar, who had fire flickering in his hands, practically ready to use. It was clear what the thugs wanted, and Donaar wanted none of that.
Donnar was focused, teeth clenched in anger. "Back off!" He threw a blast of fire at the main thug, knocking him backwards. The others drew daggers and gave chase to Donaar and Chamomile. A fairly long chase, enough for Donaar and Chamomile to loose sight of each other. Of course, they worried about the other getting killed, but at the moment, self-preservation was key. Loosing the thugs was a way to do so, and Donaar, after many turns and running around in the city, managed to find a nesting of crows. He knew that if he'd shift into one of those, and fly away when everyone else does, he'd fly away being the needle in a stack of needles. Assuming that the thugs are too distracted to get a good look at the crows.
So he closed his eyes. Focused his and the world's energy into this task. Become a crow. He felt his current form dissipate, felt like everything was changing. When he opened his eyes, he saw as a crow. The thugs rounded the corner, and when the noise startled the crows into flying, he flew as well. Couldn't think much, just fly with the crows and blend in. But it was inherently satisfying to be flying. Something that felt missing to him normally...
Donaar landed and shifted back into his normal form after a prolonged flight. He didn't really know where in the city he was going, but after looking around, he was relived to see that no one was tailing him. But he'd rather hide in a nearby place in order to make sure. So Donaar went into the nearest open building.
That building was the Cracked Keel. Best laid plans...
Thematic Elements:
Can you truly find and determine your identity?
The true balancing nature of tea and tea-making.
Backgrounds/Skills:
Wild Wood Forager +4 - Throughout his life, Donaar became quite familiar with his location, the Wild Wood, and living in the woods as a result. Knowledge of plants, animals, and survival there, as well as cooking comes as a part of that (among others).
Dedicated Steeper +4 - From the Steepers, Donaar carried along knowledge of tea steeping, what specific herbs to use for best taste/effect in tea, and ability to market himself a little.
Icon Relationships:
The High Druid (+) - Well, druids do follow in the footsteps of the High Druid as a general rule, and Donaar is no exception. He's quite happy about doing so. That interest is mutual, as The High Druid is interested in Donaar's uniqueness and origins.
Archmage (~) - Donaar has a lingering suspicion that this icon and the agents thereof were involved in his transformation. Truth be told, the icon does seem to be interested in Donaar. He's not sure what the icon's motives are regarding him, but he feels unease about it all the same.
The Three (+, mainly with The Blue) - These dragons are particularly interested in Donaar, beliving that he was originally a chromatic dragon. They, especially the Blue, want Donaar to return to his true form and his heritage as a chromatic dragon.
Tom Tildrum Race: Human Class: Rogue One Unique Thing: Tom is the rightful King of the Cats. This means that he can speak and understand their language, as well as command the obedience of all normal felines. Cats, however, remain cats. This means that they rarely have anything to say that isn't about food, sleep, or sex, and that they will generally only obey Tom's commands if he happens to demand something they were already going to do.
Background: They came to him in his cradle, bearing gifts. The back half of a mouse, a cruelly murdered baby bird, and something that might have been part of a lizard? Maybe? There wasn't much left, and it was difficult to tell. His mother screamed at the sight, and hurled the carrion out the window in disgust. But the cats were content: they had honored their newborn sovereign, in the way of their people.
Tom was eight years old before he realized that most people couldn't speak to cats; he just assumed that everyone else knew better than to bother. He was twelve when he learned of his title, and the meaning of the birthmark on his chest. He was thirteen when he ran away from home, fourteen when he committed his first burglary, sixteen when took his first life, eighteen when they caught him, and nineteen when he escaped.
Some of those few who know of the King of the Cats say that he learned his craft from his subjects, that the cats taught him how to move in silence, and how to climb, and how to kill with ruthless efficiency. They taught him to lie, and to cozen, and to take whatever he wanted.
Others, the smart ones, know this to be be nonsense. Cats have nothing to teach but indolence, gluttony, and petty cruelties...as well as, admittedly, how to do these things while looking very, very good.
Iconic Relationships:
The Prince of Shadows: ++(The Prince represents everything that Tom wishes to be, and fears he might never become.)
The Emperor: -("The Tyrant", Tom calls him. Just...not out loud, where anyone can hear. In truth, he holds the Emperor no ill-will, but he symbolizes the Law against which every good thief must contend.)
A Failed Plan, and a Writing Sample:
"It was a good plan," Tom mumbled. His beer made no reply.
"It was a damned good plan," he insisted, "Brilliant, even!" But the beer remained silent, and Tom, somewhat vindictively, drained it. Staring into the depths of the now empty mug he sighed, the sound settling upon the patrons of the Cracked Keel like a damp and clammy blanket.
The House of Blue Stone was supposed to be impregnable, but no one ever thinks of the chimney, do they? But Tom Tildrum did, and Tom Tildrum was both nimble enough to scale the roof and small enough to crawl into the chimney. It was so easy, so perfect! In retrospect, he supposed, it was quite remarkable how quickly things had gone wrong.
Who would expect anyone to light a fire on such a hot summer night? And who expects said fire to be lit with magic, particularly of such an explosive sort? What followed was blur of knifework, savage watch-beasts, a terribly cranky old wizard, and a desperate dive, while afire, through a window.
The remainder of the night had been even worse, and there was a very good chance that Tom would never get the stench out of his boots.
It wasn't meant to be like this. Tom was supposed to be in the Golden Gryphon, buying drinks for his compeers and toasting his success. But here he was, in the damned Keel, spending his last coppers. Mourning.
"The guild," Tom muttered, "Is going to have my ears for this. As a start."
Something furry nudged Tom's arm. He looked up, and a brindle cat looked back, a mouse dangling by its tail from the beast's mouth. "Thanks," Tom muttered as the cat dropped its burden. "Thanks ever so much." The cat meowed, bowed its head, and viciously bit Tom's hand before scampering off.
"Typical. Bloody typical." He stared at his bleeding hand for a moment before pushing the mouse aside, and letting his head *thud* gently upon the table. Why couldn't I be king of something other than cats? Anything other than cats? Tom asked himself that question with increasing frequency, and had yet to receive anything resembling a satisfactory answer.
"It's time for a change," he said aloud, head still on the table. "It's time to do something that matters, by damn!"
It's time to steal something big.
Thematic Elements:
What it means to be a king, what it means to be a thief.
How Cats are different than Men, and how terribly similar they are.
Does money, in fact, buy happiness? Does power? Can poverty and powerlessness buy anything at all?
Melee Attack:+0 Strength, +1 level+1 vs AC (1d6 damage)
[i]Spells: Breath of the White, Burning Hands, Lightning Fork, Acid Arrow (Wizard Spell from Arcane Heritage)
Talents:
Sorcerer's Familiar - Talking Owl + 2 random attributes.
Fey Heritage
Arcane Heritage
Feats:
Ritual Casting
Equipment:
Staff
Traveler's robes (no armor)
Waterskin
Bedroll & Hammock
Backpack
50ft Hemp Rope
2 days hard rations
25 gp
And of course, Karon the owl
One Unique Thing: Eladrinel's horned owl familiar doesn't respect him, and never misses a chance to criticize or demean what the owl sees as behavior unbecoming or underwhelming performance.
Background: the second son of the noble high elf house of Trefyntal, Eladrinel was supposed to take his place as the next great high elf wizard in the service of the elf-queen. For generations, the first son had served as a blade master and the second as a high Mage. Best laid plans...
Eladrinel is one of the rare half elves born to elves without human contact, a remnant of the great alliance between the elf queen and the dragon emperor in a past age. By the elf queen's decree, half elves were to be prized as a symbol of the friendship between the two races, but to the house of Trefyntal, he was a symbol of failure, of broken lineage.
Failed Plan:
Eladrinel always felt like he was destined for greatness, but it took him a long time to realize that it wouldn't be achieved following in the path of wizardry. From birth, he was groomed for the Abalera-Magalet school of magic, but try as he might, words in dusty tomes would not sit still on the page before Eladrine's eyes. Hours of attempted study devolved into daydreams, thoughts of quests, renown, and greatness.
Time and again, Eladrinel managed to bluff his way past exams and tutors thanks to a quick mind, an agile tongue, and magical powers that somehow responded to his frantic calls despite his lack of study and preparation. Entrance to the academy proved to be his undoing however, as the entrance requirement of summoning and bonding a familiar exposed his carefully crafted web of lies. Up until this point, magic masters had shrugged away abnormalities in favor of the deceit - he was the second son of house Trefyntal...of course he would be a wizard! Although Eladrinel did successfully summon a bonded horned owl, the owl's first reaction was to expose him for the sorcerer that he was, his beaked voice dripping with scorn and disdain.
Writing Sample:
The rain fell in thick sheets, obscuring Eladrinel's vision of Faunelwyd, the Elven city of his birth. Having already fled the cold stares of a disappointed family, it was no surprise that the disapproving glare of the owl perched on his shoulder jabbed at the ragged edges of his frayed sense of self-worth. The owl had only been with Eladrinel for a day, but in that time he'd deftly collapsed every false face that the sorcerer had created in his life. No longer viewed as a wizard. No longer viewed as a member of House Trefyntal. Self-despair rose up again in a wave that threatened to drown the half-elf more completely than the torrential downpour soaking him.
Taloned claws sunk through the thick oil-cloth of Eladrinel's hooded rain jacket piercing barely healed scabs and snapping him back to the present with a sharp reminder of Karon's dissatisfaction. "Curse you for a fool three times over, cross breed!" The clipped syllables of Karon's beaked speech sliced through the pouring rain. "A fool for thinking you have any talent worth exploring. A fool for running off in the middle of a torrential rain storm. And an even bigger fool for standing in the rain feeling sorry for yourself!" The owls's feathers puffed up in outrage as the water continued to fall, his piercing yellow eyes boring holes in the side of Eladrinel's head.
With a sigh, the half-elf turned away from Faunelwyd and headed through the wood. "You'll see, Karon. They say New Port is the City of Hope. That's what we need. Hope. You'll see. We just need a fresh start."
Karon clacked his beak in owl laughter. "Hope! Grow a pair, Ela-DRIP-el. Enough at least to realize that the only adventure you're cut out for is the one that ends with a hole in your empty head. You're no wizard, Drip. You're just a poser and a con-man. You know what I hope? That you release this cursed bond before you blunder your way into something that gets us both killed."
Eladrinel tuned out the owl's continuing insults. 24 hours earlier, he had been about to enter Abalera-Magalet. 24 hours earlier he summoned a familiar to be a friend and companion for his wizardly development. 23 hours and 59 minutes earlier, Karon arrived. A perfect horned owl specimen, he looked every inch the symbol of House Trefyntal. Piercing eyes keenly observed the assembly around Eladrinel, who had swelled in pride at his success and impending entrance to the school. 23 hours and 58 minutes earlier, Karon voided his bowels on Eladrinel's shoulder, and announced that sorcerers have no place in elven wizardry.
And so the elaborately constructed house of cards tumbled. Certainly, there would have been a place for him at the elven court - half elves were still respected and prized. Particularly those who shared sorcerous gifts with the Elf Queen. But within the walls of House Trefyntal, there was only scorn. Scorn for failed responsibility. Scorn for failed lineage. Scorn for unfulfilled promise. For 45 years, Eladrinel had pretended to be the budding wizard of the noble house, and in mere seconds the facade had collapsed.
For Eladrinel, the scorn of his family was too much to overcome, even for a place of privilege at the court. And although hours of reading accounts of wizard adventurers had not resulted in any wizardly ability, it had given him an appreciation for adventurers - the lowest of the low made mighty through blood and fire. And so he set out, through pouring rain, with the clothes on his back and a handful of coins in his pocket, to start a new life in the City of Hope.
Perhaps the Cracked Keel wasn't the best choice for a place to start looking, but, then again, best laid plans...
Thematic Elements:
Eladrinel desperately wants to earn the approval of his familiar, although he has no idea how to do it
After so many years pretending to be someone else, Eladrinel struggles to find a definitive sense of himself. he hopes that seeking his fortunes away from his ancestral home will bring him clarity of self
Elf Queen - Conflicted Relationship - 1 [Despite having the potential to serve the elven court as a half-elf sorcerer, Eladrinel abandoned the queen and the elven court rather than live with the scorn and rejection of his family]
Prince of Shadows - Positive Relationship - 2 [Word of the fantastic deceit by a half-elven sorcerer that almost entered the Elven school of wizards has piqued the interest of the Prince of Shadows. It isn't often one sees such bluff potential in one so inexperienced]
Scion of the Elven Noble House Trefyntal - 3
Silver Tongued False-Face: Crafter of Lies and Bluffs - 2
Studious Student of Magic and Wizardry! - 3(5 Arcane Heritage)
__________________
Come! And together let's follow the heartwarming tale of a young elven hero defending a land of magical unicorns beset on all sides by hungry munchingobbers! Or read about how that same hero got crushed under the bootheel of destiny in the Way of the Wicked!...Easy choice.