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  #1  
Old 03-30-2015, 10:27 AM
Bhelogan's Avatar
Bhelogan Bhelogan is online now
Druid of the Coast
 
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Soldiers of Rythey

Please paste your application below along with a link to your character sheet.

If you wanted to link the character to the campaign, the campaign ID is 392. This is not a requirement, but it will show in your character profile then that he belongs to Mysoth.
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Last edited by Bhelogan; 08-21-2018 at 11:34 AM.
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  #2  
Old 05-05-2015, 04:47 PM
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Craigthulu Craigthulu is offline
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Character Name: Pavel "Silver" Sil

Class: Rogue

Race: Human (variant)

Age: 17

Alignment: CG

Physical Description: Going through the throes of puberty did little to make Pavel seem endearing, gallant or graceful. His lank black hair stuck out at all angles which made a poor frame for his pale freckled face. All knees and elbows the young lad was hardly what awe inspiring although he did stand out because of his natural awkwardness. Not having access to the latest fashions meant that Pavel had access to some faded grey pants and a matching shirt. He wasn't sure what colour they had originally been but they were grey now. A little thread bare but they matched. Usually he wore a loose ragged cloak, some lite boots and thin gloves to help stave of the cool night air. Keeping the clothes on his back was easy since he did have access to a suitable rapier and short sword. After the war weapons were common, sometimes just found lying in a field. All it took was a whetstone to get the rust off and some twine for a grip and two old war relics became Pavels most reliable friends.

 


Background: Criminal / Burglar
Personality Trait: Always calm no matter the situation.

Ideal: I don't steal or betray others in the thieves guild.

Bond: Trying to pay off an old dept owed to Augustus, years of tutelage and training.

Flaw: An innocent person suffered for a crime because of him.

Realistic Posting Rate: 3.5 post per day average.

 
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Last edited by Craigthulu; 05-05-2015 at 05:34 PM.
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  #3  
Old 05-05-2015, 09:39 PM
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Skep Skep is offline
Ruins the Magic
 
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DescriptionCharacter Name: Maxine Orianne Beauvilliers (AKA Max)
Class: Wizard
Race: Human
Age: 29
Alignment: Neutral Good
Background: Noble

Physical Description: Tall and gangly; brown eyes, brown hair in an intricate bun, strands hanging down by her ears. Plain looks, crooked mouth, soft eyes, mild makeup, pristine spectacles down low on her nose. Prefers fancy riding attire.

Personality: Quiet, withdrawn, and lacks self-confidence. Does as she's told. Considers herself lonely. Tends to bury herself in books and other studies, avoiding the outside world. Soft spot for romance novels. Surprisingly good card player. Often frustrated at the affectations and extravagances that befit the noble lifestyle, especially in regards to her own family, who she despises for their detachment from reality. Prefers "Max" for this reason. Spitefully manipulative of her parents; regularly requests money for high-end "desires", which she rarely feels she actually needs, but makes use of simply because the gold would just go to waste on her parents and older siblings.

Background Narrative: Left an orphan by the Orc Migration Wars, Maxine was adopted at a very young age by the noble Beauvillers family of El Stow, who had hoped to use the adoption to increase public perception in a bid for a seat on the Council. The moment the papers were signed, however, the family dumped Max in the care of their servants, wanting little to do with the child, who they never saw as a "true" Beauvilliers.

The one resource they could provide was money, and so Max received the best tutors and schooling available. Knowing her parents and older brother and sister had no regard for their wealth, Max took every opportunity to use it to better herself, especially on fencing lessons and horseback riding. She had no love for the social life relished by the nobility, and tended to stay in, or hide herself when she had to go out. Any semblance of friendship had been found among the servants, who invited her to play cards late at night - she became a good player, but tended to lose anyway, because why shouldn't the servants take home some extra gold?

Despite her accomplishments, however, a lack of concern or respect from her family and those in her family's social circles led to feelings of inadequacy; she found herself lacking in self-confidence, and easily became anxious and doubtful in even her most practiced abilities - all but the cards. She needed assurance, and the solution came easily enough to her young, impressional, sheltered mind: Divination. Why would she need to question herself if she could divine the answers she sought? Her parents were all too eager to send her away to the Wizard Academy. Magic was not intuitive to her, but she studied feverishly - and in a matter of years, she found new uses for her favorite deck of cards.

This year marks Max's last Militia service period. The first few years were laughably comfortable (even the military was easier when your family had power), though she had never actively sought special treatment, preferring to hide her roots. The provided considerations stopped over time. This final year, though, is the one that worries her the most. Her family has stated that, once her time is served, they will be effectively disowning her - sending her out into the world with no guidance and, more importantly, no money.


Other InfoMaxine's Character Sheet

Character notes: Human variant, Weapon Master feat. Will roll for hit points. The arcane focus provided to her as a Wizard is, preferably, a functional set of playing cards; if this is unacceptable, I can alter the deck to be missing a few cards, rendering it unusable for gaming purposes.

Realistic Posting Rate: Once, maybe twice a day as needed.

Token:

Last edited by Skep; 05-05-2015 at 10:54 PM.
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  #4  
Old 01-23-2018, 02:18 PM
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Nasrith Nasrith is online now
Creature of the Deep
 
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Character Name: Alahk
Class: Monk (Kensei)
Race: Aarakocra
Age: 5
Alignment: Chaotic Good

Physical Description: Lithe; Alahk is covered by healthy plumage of black, white, and yellow. It does not stretch the imagination to think that every sinew and fiber beneath is finely toned. He moves with an uncharacteristic deftness on the ground, but his grace and poise once he has taken to wing is a sight to behold. The sky is where he truly stands out from others of his species.

He wears the bare minimum of clothing: modesty garb and a specially designed double holster on his back to secure a battle axe and modified longbow for when he takes to the air. With a bulky, downward curving beak and eyes soft for those of his race, the Aarakocra’s features betray a boyishness apparent even to the uninitiated.

Personality: The short lifespan and extreme seclusion of his tribe has fostered a naivety that leaves Alahk woefully unprepared for the larger world in which he now finds himself. Exceptionally talented and lonely among his people, the birdman has a desperate need to fit in. This makes him dangerously susceptible to mob mentality. Fiercely loyal towards Plzen, lukewarm towards the rest of the tribe.

He views his combat ability as his only valuable trait. Possessed with a burning desire to leverage this, Alahk wishes to one day open up a school of training to pass along his knowledge and skill in support of Plzen and the tribe.

Background: The sole surviving hatchling of warrior parents, Alahk was burdened with high expectation, both internal and external, from an early age. Time and time again, he rose to the occasion by besting his peers in feats of arial aptitude and skill in combat. The bow, the spear, even hand to hand combat came easily to the young Aarakocra. Friendship, less so.

His parents were passive in his life, except in training. There an active, even encouraging role was taken. Between mountain patrols and skirmishes with kobolds, they would spar with him personally and encourage the tribe’s tutors to throw increasing challenges at him. The tutors obliged and Alahk’s continued victories in the face of great odds bred an intense dependence on his abilities and a uniform resentment in his peers.

Shunned by hatchlings his own age, the time he spent training grew. And so he was shunned more in return. When the mask was taken and the tribe raided Rythey, he was among the attackers. He was also one of the offenders who tore Plzen’s wings from his back. The shame he feels for the act will follow him to his grave, but it was also the single most significant act of his life.

Plzen’s return with the mask in claw proved Rythey’s innocence as well as Plzen's own. Soon after he was elevated to Tribe Elder, Alahk appeared before him wrought with grief and remorse. In that moment, the new elder’s forgiveness earned him an unfaltering ally and gave young Alahk a purpose.

 
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  #5  
Old 01-23-2018, 04:01 PM
Trmmilwwi Trmmilwwi is offline
Great Wyrm
 
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BromkuhnCharacter Name: Bromkuhm Dunfal Character Sheet)
Class: Life Domain Cleric
Background: Sage
Race: Mountain Dwarf
Age: 55
Alignment: LG


Character NarrativePhysical Description: Brom is without a doubt a member of the mountain dwarf race. he has the more typical slender build for the mountain dwarf subrace as well as the lighter skin color. He has long brown hair with a well manicured beard that matches his brown hair color. He has carefully placed ornamental rings that separate his beard into 4 strands. In the field he wears chain mail with a cloak adorned with a symbol of a high boot overlaid by a mace. He carries a light crossbow over his back and holds a shield in one hand and a warhammer in the other. Around his neck is a chain with an amulet that matches the symbol on his cloak. He takes great care with his appearance and takes time during his meditation each morning to carefully place all items.
Personality: Brom is very polite and warm hearted to all creatures. He sees the good in all and tries to wash away any evil that would be present. He is not aggressive and does not anger easily. He politely gathers information and then will attempt to provide feedback to advance in whichever way would please his god the most.
Background Narrative: The Dunfal Family is originally from the Dwarven Mine Front and was part of a cursed clan, the Black Gold Clan. As the curse tore through their ranks the elders decided that they would disband their clan and seek shelter anywhere they could for fear they would not survive as a group. The numerous families split that day and have never met up again to the best of anyone's knowledge. The narrative is told that all perished due to the curse but it is unknown if there are any with exact knowledge of what happened. Other than the Black Gold Clan dwarves themselves that is.

Bromkuhn's family relocated to Hay Field as it provided for a large city where they could blend into the populace without drawing to much attention. They have made a new life for themselves as local traders trying to sell dwarven goods. Their suppliers are from the other mines on the Dwarven Mine Front. When asked as to what clan they are from Brom's father will respond with a few different answers, Mostly the Silver Vein Clan or the White Gold Clan. If pushed on the change in clans he will state "Aye, that be me wives clan... mine is.. " and then state the other. No one really pushed them on the exact details. Brom continues to hide his heritage as he fears what would happen if it was made public.

Brom worked in the shop growing up but was enthralled by his father's stories of conquest in the mountains. While Brom originally thought the stories were too far fetched to be true he started to notice that there were some consistent items that his father seemed to know and remember all too well. As he grew older he knew that there were untold tales from his family's descendants that when pushed for information his father would shrug off. Only that they were connected to the Black Gold Clan and that they were to tell no one or else be cursed like their ancestors did his father discuss. Brom turned to the dwarven diety of expatriates, Muamman Duathal, for any answers he could track down. He sensed warmth in the god's light and spent more and more time at the local temple. After numerous years of almost steady visitation at the church Brom decided to become a man of the clothe. Overall it was because of the attachment he had obtained but selfishly it was to discover the hidden secrets of his past, that of the Black Gold Clan.

Just recently he has started to venture out to different parts of the region when hearing about any leads to the Black Gold Clan. The most recent was a discovery by Rythey soldiers of a suit of Black Gold Clan armor that Brom overheard some wizards discussing in Hay Field. He dropped evrything he was doing immediately and started out on his own to track down information.


Realistic Posting Rate: Multiple daily

Last edited by Trmmilwwi; 01-29-2018 at 05:09 PM.
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