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  #16  
Old 05-22-2015, 01:05 PM
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Last edited by Aethera; 05-24-2015 at 02:21 PM.
  #17  
Old 05-22-2015, 03:33 PM
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I've corrected the attribute scores and starting gear. That's what you get when someone who doesn't know the system writes the rules.
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  #18  
Old 05-22-2015, 11:33 PM
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Application
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Ivan Krakonosh
Name: Ivan Krakonosh
Class: Druid (11) - Circle of the Moon
Race: Human (Variant)
Alignment: Chaotic Good
Age: 45

Appearance: Ivan Krakonosh is a tall medium built man with brown-reddish hair which is beginning to turn grey, along with a long flowing beard. His dress is that of a woodsman; simple cloths and a good fur cloak. He always carry’s his staff and pipe with him. He often wears a large brimmed hat, and is frequently accompanied by small animals. Few have seen him in human form however; he usually roams about in the wild shape of a fox or bird, skulking about as he keeps an eye on the forest and it's roads.

Personality: Ivan is loyal to his family and the forest. He generally comes to the aid of those whom he deems have good intentions, but can be wrathful towards those of evil intent regardless of their age or circumstances. He is a quick judge of character. Many seek him out in the woods to ask for favors or advice, as some rumors claim him to be wise and kind. He has little tolerance or compassion for those who do not respect nature, or for those who get themselves into trouble through their own naivety. While not roaming the woods, he is often found relaxing at his cabin in the woods, watching over his family and smoking his pipe for recreation.

Background: Most stories about Ivan Krakonosh begin with the words, ‘Once Upon a Time’. Among the locals he has become a legend of folk lore, one to be admired and feared as a mysterious man in the woods. Some stories speak of him summoning wild bears and other woodland beings to chase small children away, or to capture them and cook them for his supper. Others tell of him beguiling travelers into giving away their riches, or coming to the rescue and driving off thieving bandits. Almost every story about the man has two version; one pitting him as a hero and the other as a villain.

The truth is almost as clouded as the stories. As a young man Ivan entered the woods in attempt to hunt down a hag who had tormented his parents. The witch had stolen and ransomed his younger sister, only for the family to learn years later that the girl herself was cursed. On her 13th birthday the young lass was transformed into an identical looking hag to the one who had kidnapped her as a child. She immediately drew the ire of the townsfolk as was burned at the stake. Ivan’s mother died shortly after of heartbreak and his father fell into drunkenness, eventually dying from a lack of sleep. On a quest for vengeance, he hunted down the old hag in the woods. It took time, but he was eventually victorious and put an end to the corruption spread by the hag's demonic ways.

During his quest Ivan learned that the woods hosted many dangers beyond that of the deceased hag. He could not return home for the townsfolk now despised his family’s name. Instead he took it upon himself to live in the woods, to watch over them, to keep them clean and to protect those who would travel its dangerous winding paths. Over the years the various encounters people had with the man, and their subsequent telling of the events, lead to the legends and stories that tell of his past and present.

Bauerburg: Ivan had overheard travelers speak of the Circus coming to Bauerburg, but thought little of it. An excuse to show off animals that had been trained through cruel and unnatural means was not something he enjoyed. Although the thought of entering the circus himself, disguised as a Lion and turning on a trainer, was one that gave him time to pause and grin. He also heard the rumors of missing children. Given what happened to his sister, perhaps it was better that they stay lost. He intended to stay out of it, until that is that he made the mistake of discussing the issue with his wife Gertrude. His remark over dinner of, ‘Better left lost’ caused the woman to Wife Agrochase Ivan out of the house, broom in hand swinging with the wrath of a scorned woman. He knew he could not return home, and remain their happily at least, until he had done something about these missing children and returned with proof of it. So, off to Bauerburg he travels, to find if there is truth in these rumors, and perhaps play a trick on a circus performer or two.

 

 

 
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Last edited by Bhelogan; 05-31-2015 at 05:51 PM.
  #19  
Old 05-23-2015, 01:33 PM
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Embers
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Name: Spackle Wicker “Embers”
Race: Gnomish Fire Genasi (Forest Gnome birth mother and Fire genie father)
Class: Fighter - Eldritch Knight
Age: 92
Alignment: Neutral Good

Description: Embers stands a little taller than the average gnome reaching nearly four foot; his skin is dark grey with his palms and soles tinged with red, most specifically in the creases of his skin. His hair is a red unruly mess, his pointy ears sticking slightly out of it add to the ‘head on fire look’. When out on a task he is found in his Adamant plate, which any normal gnome wouldn’t be able to walk in, but with his elemental heritage his body is heightened beyond normal standards. His armour is adorned with two bright red pauldrons which his cloak attaches to. These help with dissipating the heat that he produces when handling his bodily flames. He enjoys telling stories, tending to wear masks during them as he does not have the natural acting skills or training of bards. He carries at least one brightly painted mask visibly on his person at all times, just in case he has a chance to perform, along with his lucky flute.

Embers's Introduction
 

Mechanics
 

 

 


Last edited by Vallesh; 05-31-2015 at 08:26 PM.
  #20  
Old 05-23-2015, 04:00 PM
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After hours of deliberation, I think I shall throw my pen in the ring. New here, but hey whats the worst that could happen right?

Suldor My'van
General DetailsAge: 200
Race: Wood Elf
Class: 8th Monk (Way of the Open Hand)/3rd Cleric (Tempest Domain)
Alignment: Chaotic Good


Description
 
Coming in at a whooping five feet and two inches and barely weighing over one hundred pounds, Suldor appeared to be a runt next to his own kin. One hardly ever imagined elves to be short, however it wasn’t the only oddity he had to deal with. Where shimmering emerald eyes would normally gaze out into the world, Suldor does this with murky cerulean irises. His hair silky like the rest, however it matches the glistening snow during the cold bitter months of winter. Pitch black clouds spiraled down Suldor’s arms, depicting the bottled up anger. Instead of robes like most of the clergy of Aerdrie, Suldor donned sky-blue trousers with a simple white tunic. It allowed for fluidity in his movements and during fights.

There still seemed to be fluidity and grace in his movements however. Suldor took great pride in his heritage, and in most social settings he tried to mimic their eloquence. Most never saw this side of him though, as he generally worked himself to the bone. He was a savage beast ready to rip out the windpipe of his competitors. Barring this however, Suldor was a calm and collective person, advocating against raging bulls before they were needed.


HistoryIn the way of childhood memories, Suldor could barely recount his own. Though most times he often played it down due to his tendency to place values on every aspect of his life. About the only thing he could remember was being alone, though it is an aspect of life that rears its ugly head many a time. However, as a child he was fond of the time away from others, finding a peace and tranquility within the blowing winds of the forest. Even now the great winds of old bring a calmness to the elf, keeping him on his chosen path.

During his younger years, an inexperienced and still innocent boy saw a tragic calamity that ruined his homeland. Earthquakes ravaged the terrain, leaving the trees and their majestic buildings to a pitiful rubble. Suldor’s kin were destroyed by the wicked, skimming beasts and demons that spawned from the abyss left by the tremors. Like most mornings Suldor traveled to the edge of the forest, farthest from his kin and surrounded by nature herself. He had rushed back at the changing of the winds, even at a young age Suldor had been able to spot when Aerdrie was speaking to him. A once youthful lad, stood and watched his only home be ripped away. Tears trickled down Suldor’s cheeks, outlining their defining bone structure. In a flash, all Suldor could remember was running; in his later years Suldor would describe this as Aerdrie forcefully pushing him towards safety. The lad’s bones aching tired, though he was too frightened to paid them much attention. About the time he came springing out of the forest, a small caravan had stopped for a short rest. Before Suldor could stop his own momentum, he came crashing against a stout dwarven lass by the name Vandrea Ironfist. Safety, the winds had brought him to safety. Vandrea offered young Suldor education within the martial arts in exchange for his companionship.

Like a priest could recount sacred text, Suldor could remember the last moments he spent alongside Vandrea. They had been hired to join a small gang to retrieve a ancient tome from the depths of a long forgotten catacombs. No one knew of the horrors they would have to face, all they had was speculation. If the two of them had been wise, they would have respectively declined, but it wasn’t often they turned down work of any sort. With the odds against them, Vandrea urged Suldor to escape and to take those that did not wish to fight with him. A decision that he regretted all too soon after carrying out. She didn’t want them all to perish down in the foul crypts, for some still had long lives ahead of them. In the span of a week, a lifetime was ripped from Suldor’s beings. All the years he spent traveling with Vandrea were now distant memories. With a heavy heart, Suldor pressed on, taking up the calling of Aerdrie. Letting the winds guide him, doing away with the wicked beasts that only cared to wreck havoc and cause innocent folk to suffer. In Vandrea’s last moments Suldor had learned that to become a great person, one must sacrifice themselves for the greater good.

Seasons had came and went, ever changing and moving forward along the beating hands of time. Much was a mystery to Suldor, and he wasn’t one to try to explain much of anything. He only placed his trust within the winds, as they had never lead him astray. Dropping the flower, Suldor felt a wave of relief overwhelm his being. Years he had spent traveling trying to make sure Vandrea had not died for nothing. Now it was if she was telling him how stupid he was, that she never expected anything from him. Leaving in peace, it was time to get back to the job at hand. In the past few days he had sense a great change upon the winds, guiding Suldor once more. The closer he got, rumors about some circus and disappearances in Bauerburg became common place. Something strange was going on, and it most likely meant great trouble for a circus to be operating as such in a well known town. Suldor knew residents in the town ran away to be with some of the traveling shows all the time, but the circus had been there for weeks now.


Why Bauerburg?"In the past few days he had sense a great change upon the winds, guiding Suldor once more. The closer he got, rumors about some circus and disappearances in Bauerburg became common place. Something strange was going on, and it most likely meant great trouble for a circus to be operating as such in a well known town. Suldor knew residents in the town ran away to be with some of the traveling shows all the time, but the circus had been there for weeks now."


Mechanics
 


Character Sheet
 

Last edited by DreadfullyGrim; 05-31-2015 at 06:19 PM. Reason: Complete app
  #21  
Old 05-24-2015, 02:08 PM
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Harrad's jar of Keoghtom's Ointment has...
Dice Roll:
1d4+1 (4)+1 Total = 5
doses remaining in it
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  #22  
Old 05-24-2015, 04:16 PM
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I am interested in applying. I am currenty in Winds of Change campaign but am intrigued with the story. Are you in need of a Dragonborn Barbarian? If so I am cunfused with what you want on the Application. I have Aspberger's Syndrome.
  #23  
Old 05-24-2015, 08:15 PM
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Other Duke: OOC talk should go in the OOC thread of the Outplay 2015 forum, this thread should be limited to character applications. I've posted plenty of OOC nonsense in here myself, of course, but let me go ahead and repent of my past sins while keeping you from falling down that same path yourself.
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  #24  
Old 05-24-2015, 09:56 PM
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Name: Bezzo Wrathforge
Race: Svirfneblin
Class: Fighter, Eldritch Knight
Level: 11
Background: Soldier, Officer
Alignment: CG

 

 

 

Last edited by Grayn; 05-31-2015 at 12:03 PM.
  #25  
Old 05-25-2015, 05:19 AM
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Name: Miss Mary-Ann Riverdale
Race: High-Elf
Class: Wizard, School of Illusion
Level: 11
Alignment: CN
Occupation: Teacher Bauerburg Daycare

Background: Sage/Professor
Ideal: Children are our future, and need to be guided with compassion, rules and structure
Personality Traits: - stress will induce a hyperventilation attack
- I need to be in charge, I prepare everything ahead
Bond: It is my duty to protect my children students
Flaw: Chaos and/or the 'unexpected' make me hyperventilate, I need order, predictability and personal space

Preparing ClassMary-Ann always started the day before the sun was up, she loved to be prepared and didn't need much sleep.
She enjoyed the short walk to her school, and let her Servant open and hold the door for her.
“Thank you Sir” she replied and she cast some light by snapping her fingers.

Her classroom was neat and tidy, and she had a fun day planned, the little ones could play with stuffed familiars and the older ones were going on a Extraplanar little trip.
She opened her suitcase and grabbed her notes, and marked the first sentence.
'No talk about the circus'
Mary-Ann sighed. Ignoring the chaos was always the best approach, and she would be relieved if the circus would leave Bauerburg.

Yesterday the guards were even IN her class, asking about a student who hadn't shown up.
32 minutes.
It was a 32 minutes unaccounted distraction, and it made her upset.
After 7 minutes her breathing quickened, and after exactly 13 minutes she had to grab her paper bag.
It was awful…
But this day would be different, she still had a couple of hours before the first children would arrive so she started preparing the lessons.

Trying to Teach“Sit down children, hush hush hush, presentation check coming up”
Mary-Ann grabbed her list of names and started reading, but this class was like a Morderkainen's hound in a room full of cats, like a flock of birds before the arrival of a storm….
“Sylvia Mist.”
Instead of a “Goodmorning Miss” there was a silence.
“Sylvia Mist?”
Mary-Ann looked up and stared at her students.
“Does anyone know why Sylvia is not present?”
Two kids started crying and the silence was almost hurting, this vaccuum of tension needed words, and Mary-Ann felt her lungs shrink every second there was no one answering her question.
Siddha, one of the older kids, stood up and walked to her desk, opened a drawer and offered her a paper bag.

“I don't need this Siddha” she snapped without reason.
“What I need is my students present in class WITHOUT DISAPPEARING ON ME!”
“I will be back in six and a half minutes kids” she mumbled
and she walked straight to the principal's office.
Opening the door she started yelling at the little Gnome.
“I CAN NOT WORK LIKE THIS!” she shouted at him
“You promised me a calm and predictable work environment,
I am ignoring the chaos, and the circus, the flyers everywhere,
BUT NO ONE TAKES MY CHILDREN!”


“The guards are trying to find them Miss Riverdale,
please breath Miss, keep breathing..”


“I waited one day, but I have had enough,
I can't teach if someone is testing my authority.
These kids are put into my care, people trust me…
And if the circus is taking my kids I WILL GET THEM MYSELF!”

She left the office, slamming the door behind her.

She sat down on the ground, and finally used the bag.
'breath innnn, breath outtttt'
After a while she got up and returned to her class.

“Miss Riverdale? Are you okay?” This time it was one of the little ones,
still sniffing a bit “Is Sylvia dead?”

And then… Mary-Ann knew what to do.
It would be chaos, but she needed to get back in control again.
She needed order, kids present in her classroom, all in time and healthy,
this circus was messing it up, it did not only distract her kids,
but it also made her life impossible.

“No.
Kids, I am getting my students back,
Miss Honeydaisy will take over my classes.”

She put her books in her suitcase, grabbed her coat and left…

Making plans“Let's start with Mayor Sherwood,
than pay a visit to Mr. and Mrs. Nila Mist”

Mary-Ann mumbled, cracking her fingers..

“Enough is enough.”



 

 


Inspiration for Creating Miss Mary-Ann Riverdale

Last edited by chocoladevla; 05-31-2015 at 03:40 AM.
  #26  
Old 05-25-2015, 08:28 AM
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I think I'm going to apply. Application coming soon.
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  #27  
Old 05-26-2015, 04:19 PM
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Secondary Application - Sir James Grimth, Eldritch Knight
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Primary Application = Shadowrun

*Note* - I messed up my HP rolls (I added a lot of empty dice rolls by accident then deleted them) - this is why there is the 'dice tamper' message.

Name: Sir James Grimth
Class: Fighter (Eldritch Knight) 11
Race: Variant Human
Background: Sage
Appearance: Tall and strapping, with hard features and piercing violet eyes. His hair is an unnatural white.

 


 

Warning: rolls have been deleted from this post.

Last edited by zarzak; 05-28-2015 at 02:38 PM.
  #28  
Old 05-27-2015, 02:56 PM
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I'll throw an application in as well. So many fighters, will think of something different....
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  #29  
Old 05-27-2015, 09:19 PM
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Etain, the She-Wolf
Ranger (Hunter) 7/Rogue (Assassin) 4
Human (Feat Variant)
Outlander Background

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Etain was a former slave who spent most of her free life wandering the wilderness. An eerie “closeness” with nature would be the only thing keeping her alive as she waged guerrilla-style warfare with the barbarians that had enslaved her, taking them down one-by-one. Her proficiency at killing them would make her known and she would earn the moniker She-Wolf among those in the civilized world.

This is her story:
 


It would be on one of her rare trips to civilization that she would come across these “MISSING” posters and her sense of duty would swell, fearing the worse. She would not allow a story like hers to happen again if she had anything to do with it.

Description: Etain can be described as dignified at best and outright feral at worst. Her nickname was not earned for nothing. Once she has a goal on mind her determination to see it through borders on obsession, known to track a single quarry for months. Lacking the greater part of her tongue, Etain finds communicating with others to be a challenge and usually avoids. Being quite the loner helps, but when forced to cooperate she usually does so with body language (usually snarling and smoldering stares). Those who manage the extremely difficult task of gaining her trust will find an ally willing to go to the ends of the world for them. None have been able to accomplish this yet.

 

Last edited by Raizen; 05-30-2015 at 09:26 AM.
  #30  
Old 05-29-2015, 12:48 AM
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Prost

Prost
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Name: Prost
Class: Cleric (From FR Wiki: Tempus' teachings forbid cowardice (an offense punishable by eternal death if displayed in Warrior's Rest), require that his followers arm all who have need of arms (even their enemies), and teaches that war should not be feared, for it is fair in that all participants have the chance to rise to prominence or to die in the attempt. In this aspect, Tempus' mindset is somewhat Darwinian. Though Tempus thrives on war, he does not revel in dragged-out slaughter, and teaches that it is best to win a battle decisively rather than engage in a war of attrition. His ways allow for retreats from hopeless battles, but with the admonition that battle must be joined first to determine if it really is hopeless. Tempus and his followers respect valor, and honor their opponents even as they strive to defeat them. Tempus favors honorable tactics, showing favor to those who defeat their opponent on the field of battle without resorting to destruction of the enemy's homes, family, or to attacks from the rear (unless the enemy force is vastly superior). While Tempus encourages battle, he commands that the warriors first consider the consequences and not be reckless or indiscriminate in waging war. He also teaches that cowards and diplomats who are not willing to brandish or consider conflict wreak more damage than even the most violent tyrant, for those who will not fight to defend what they value are bound to lose it.Tempus War Domain)
Race: Human
Background: Acolyte
General Appearance: Prost is an average height of 5' 11" and military fit - solid and densely built. He has steel blue eyes and can usually be found taking confessionals and collecting stories of valor at the local tavern on the "wrong side" of town.

 


 


 


 


 


 
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Last edited by savoylen; 05-31-2015 at 11:32 PM.
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