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#1
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Complete Write Ups
1.) A short public knowledge section. This will be visible to all players and it will be common knowledge for NPCs. 2.) Your Application behind a spoilerbutton 3.) A secret link to your character sheet. Any magical items that you purchase will need a link to the PRD for me to check them out. You will also need to keep a good tally on your funds. 4.) A list of possession, including the amount you invested in the redecorating/building of your district headquarters and your personal residence if they are not one in the same. 5.) Your total military power and their breakdown. Infantry make 1gp/month and for each rank higher it is an additional 50sp. This goes the same for Seamen. Militia are 1/2 cost but take an additional day to muster. This is not optional, you will have at least a modest force. This can be secret excluding all official military personnel. 6.) Your revenue sources. I will fill in the income each provides you, but if you want you can use a percentage to show importance. This can be secret. 7.) District make up and what they are employed in. Most of you stated something about your district make ups, but a percentage of each race will go a long way. After that is all written up I will let you know if there is something that I missed.
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Pendragon? No not really, he is more of a worm, but penworm sounds contagious.
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#2
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1) Rumors and General Information on Carradyn and the Argent District
-The past forty years have proven Carradyn both a generous district governor, and an open one. Open, for whenever he is not attending to the Meeting of the Eight, the first day of each week he is publicly available to judge disputes, answer questions, and even give advice, all of this regardless of the size of the issue. Generous, for when ten years ago saw a drought sweep the land Carradyn nearly emptied his own coffers to feed the farmers otherwise unable to feed themselves. -It is well known that Carradyn's best friend is Marcus Renar, a now sixty-four year old man who is the proprietor and owner of the White Hart inn and tavern, the same business in which his wife Maria is well known for her cooking. Carradyn is known to drop by several times a week, and vice versa. -Marcus' first son Marric, forty-one, follows his father's footsteps, and does much of the work around the White Hart with Marcus getting on in age. -Marcus' second son Tobryn, thirty-two, serves as court mage and chief adviser after having been put through his arcane schooling on Carradyn's silver. -Marcus' youngest child Telria, is also the sole daughter and at twenty-five, was the surprise baby of the family. Her passion for alchemy is relatively well known in local circuits. -It's relatively well known by most of Fairford's gossip circles that Tobryn and Arina Fayne(Court Priestess and Healer) have had something of a romantic interest in one another for the past year. -With his age creeping up, many residents fear they will never see a proper heir to the district. The man doesn't seem pay either man or woman any extra attentions that would indicate such interest, and has never taken a bride. This doesn't keep the more wealthy of the local merchants and minor nobles from occasionally parading a daughter or a niece before him every now and again. -The district has overall seen a sharp turnaround from the state of things forty years prior. Then bandits and warlords leading petty armies of thugs ran wherever they pleased, now any problems the district has is more in the line of petty thievery. Rumors of Dragons -The Dragon of the Dragon's Teeth, the same one which adorns the district's banners, was first sighted roughly one hundred and fifty years ago. -Many rumors and theories abound on how it was Carradyn persuaded the dragon to aid Fairford first against the Warlord Teljo, and then the raid more than a decade later, but for the most part it is speculation. -Some say the dragon was and continues to be bribed into the service of Carradyn, others that the district governor pleaded on hands and knees, and the silver scaled beast felt moved by the man's plight, and still many more besides. -The bribed rumor does have some basis in fact, it's fairly well known by now that the Governor occasionally purchases gifts for the dragon. -The more superstitious folk believe the dragon is somehow behind the sheer abundance of silver now known to be in the mountains. Most decent folk consider this to be hogwash of course. -Twice, in the time since the dragon first appeared, has a team of 'dragon slayers' attempted to seek out the beast and kill it for its hide, hoard, and the renown. The first group, about thirty-five years back, never found the lair. The second never came back at all. -Many people in Fairford, and some in the land around, think of the dragon as something along the lines of their patron saint. It's name is said to be Keltoriax, though most of the townsfolk simply call it the Protector. 2) 3) 4) 5) Military Power and Breakdown:
6) 1: Taxes(assuming I understood correctly)
2: 50% of Telria's Alchemical profits 3: The Golden Pears of Argent, Carradyn's personal orchard. 7) *Copied from relevant app section*
Race Breakdown: By species, like in most of Tylanis humans are the most predominate, although perhaps by not nearly as much as other districts. Fifty-six percent of the population is made up of humans, dwarves at roughly twenty-three percent are the single biggest contender. The halflings have the distant third place at nine percent, gnomes reside at five percent, and the remaining seven percent is a various mix. Elves, and usually therefore half-elves are the least populous of the more common species, perhaps due to lack of woodland or some such. Even the half-orcs were more numerous at the last census then those of elven blood. Crafts-wise nearly twenty percent of the total population is given over the mining, smelting, and crafting work generated by Argent's silver mines. Approximately seventy-five percent of the population are some sort of farmer or farmhand, with more than half of them being shepherds and sheep ranchers. The rest is given over to the mix of quarry workers, fishermen, and your general jobs. The vineyard families and their workers are actually near the bottom, given the comparative few needed to work them and manage the operation as compared to elsewhere. Last edited by Yuul; Jun 4th, 2015 at 04:36 AM. |
#3
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1.) Some various tidbits that are probably common knowledge:
-Blithe is actually his late mother's maiden name. -Garrick grew up a bastard street urchin and made himself from a poor commoner to the land ruling nobility he is today. -He used to be a fairly well known pirate, Captain of a few ships that prowled the waters until the previous King offered him a pardon and a landless title in exchange for the help of his naval force in a conflict. The same ships that now anchor and patrol around the district as "protection". -Garrick has a number of close followers who are all half elves like him. -His symbol is a simple black circle with a white anchor in the center of it. -One can find many things they might want on the SE island of the district if they look hard enough. -Nobody is quite sure exactly how old Garrick is due to his half-elf blood, but early thirties is a likely a safe guess. -If you're looking for sailors and marines to hire onto your crew, the bars on the SE island generally have a good amount looking to sign on with a ship. -Despite already being a huge city at around 35,000 inhabitants not counting it's guard and armed forces, Gateway City can often have easily two to five thousand more people as a sort of transient population in it's borders at a given time from a combination of merchants, sailors taking liberty in port, drifters looking for work, and travelers looking for a ship to take them to their next destination. -It only costs a copper to get a ride on one of the double sized Jollyboats that constantly ferry people between the three islands and the mainland. -"I'd rather steal from Garrick Blithe." is a relatively common phrase in the Isles among the common folk to express how little someone wants to do something, though none could tell you where or when it started. -That Garrick has bastards around the various nations from his life at sea is widely regarded as truth despite none being specifically known or officially acknowledged.
2.) Character Name: Garrick Blithe Race: Half-Elf Class: Rogue Title/House/Guild: Count of The Gateway Isles Flag: http://flag-designer.appspot.com/gwt...c4=0&s=12&c5=1 Description: Areas of Influence: Shipping/Trading/Black Market/Leisure Character History: Garrick rose to power the hard way. By fighting for everything he got. Born the bastard of an elf merchant passing through and a human waitress who believed words of running off to a better life, Garrick knew what hardness life could bring at a younger age than one should be allowed to. Not just because of his poverty in a city that used up the poor and spat them out, but also due his heritage. His mother would never say it, but she was reminded of the elf who took advantage of her gullibility every time she saw some of the elf features he inherited, so he had to find his own way in the world even at a young age. Garrick quickly learned that there were limits on what a person could achieve on their own. The best fed of the street urchins always fell into one of two categories. Either they were the biggest, toughest around, or they had plenty of followers. Garrick knew he was never going to be the toughest, so followers was the path he needed and the first he knew he'd target was a girl in his neighborhood. She was one of the ones who was the toughest around. The other kids avoided her not because she was large, but because she was ruthless. Her name was Mia. Some street urchins fought until one didn't want to feel pain anymore and ran away. When Mia fought for something she wanted, she made a point to fight until the other was no longer capable of fighting again. It kept her competitors for anything she had her eye on from challenging her unless they were particularly brave.. or stupid. Some years passed and Garrick found himself as the head of a small gang of half-elves. It turned out he wasn't the only one who found a hard time fitting in and was looking for strength in a group and as Garrick grew up and became healthier from being more well fed, he had turned into a handsome man and used his charms and dubious morals to advance himself in this world. He got his first ship from a man who owed him a large debt after a card game. It wasn't a particularly nice ship, but it was sea worthy. He and he others had grown up on the islands and lived around sailors their entire life, so they decided to see what was out there in the world. They were surprised to see that the rules of the world weren't all that different from the rules of the city. If you were strong, you could take what you wanted. If you were weak, you went hungry. Before he knew it, he was the Captain of the flag ship of a small fleet of "merchant" ships. His simple flag was well recognized by others and many would pay tolls rather than risk a fight. Garrick actually preferred this method. It was none of the risks of death from battle, but he still got plunder. He wondered if this was what happened as you continued to get more and more powerful. What could you get from others with even more power? Where did it stop? He decided to find out when the old king of his homeland offered him the status of nobility in exchange for his fleet's service as privateers in whatever small scuffle the nation was currently in. He took the offer and Captain Blithe became Count Blithe, though he still preferred it if his crew called him Captain. It was a largely hollow title, with no lands to rule over, but it was still an in to nobility. It opened up new worlds to him that were previously unknown. Once his ships' service was over, he brought them back to the Gateway Isles to open up his own merchant company with his flag's symbol as the company's symbol. Though more legitimate now, Garrick learned there was a whole different world of crime he was missing out on previously. Rather than sail in the seas and hunt prizes, on land there were things like taxes, tolls, protection fees, and much much more. It was a whole new way to make money and he was sure to slowly work his fingers into most everything that went on in those three islands until his influence was enough that the old King had no choice but to give him official reign over it as Garrick dealt with various sources of corruption so that rather than the taxes being trickled away here and there, Garrick ended up with some and sent the rest on it's way. Though Garrick took a larger share than anyone had prior, his share was less than way before where twenty different sources took a smaller share, leading into better profitability for the nation, Garrick's small fleet and loyal crews enforcing his will upon any upstarts who might try to take over his cushy lifestyle. It was good being in charge. Would being a King be even better? Writing Sample: "..so he just drinks it down in one go, and couldn't understand for the life of him why we all couldn't stop laughing." Garrick smiled as his dinner guests, the heads of various small merchant companies, laughed at his amusing story. He took a drink from his glass of wine, some nice import that he had picked up two casks of when it had passed through the ports recently. Soft steps walked up behind him as a man leaned down and whispered into his ear 'We've got him, Captain'. Once the message had been passed, Garrick sat down his glass and looked to his guests. "If you'll excuse me, some urgent business has come up that I must attend to personally. Please, eat, drink, enjoy yourselves." If any of his guests had an idea of what kind of business had come up, they gave no indication. Some knew better than to pry, others simply were oblivious to his activities and continued on with their enjoyment. Garrick pushed his chair back and stood up, heading out of the dining hall. Outside of the door, the man who delivered the message and a woman waited for him, both half-elves and both clothed in similar fashion. They wore charcoal grey pants tucked into black leather boots. Attached to the pants were suspenders in the same grey. Each wore a white button up shirt with the sleeves rolled up to just below the elbows and the top two buttons undone. On the collar of each shirt is a black disc with the shape of an anchor punched out of the middle of it, the white shirt showing through to make the anchor look white. To top off the uniform, each wore a grey bowler hat. Despite the relatively fine make of the clothing, both looked fairly hard, as if they didn't used to be such presentable people. The woman handed Garrick a hat similar to theirs but black in color, a sword belt holding a short sword in the style of a gladius and a small pouch that jangled a little bit at he put it around his waist just below his particularly fine tailored vest, and finally a walking cane. Once he had gotten it all, the three of them headed out a back door leading to a small private dock where a ferry waited for them. It was only a short ride across the dark waterway that separated the northern island from the southeast island. The trip was taken in relative silence, only the sound of the four men on the oars as they splashed into the water and then the rhythmic clanking of the oarlocks turning, with only an occasional comment to the four from the man on the rudder. The ferry men had a fairly good idea what was going on and they kept their heads down and kept quiet. When they reached the other island and the man who was in charge of the rudder tossed up a rope to secure them to the cleats, Garrick and the other two stepped onto it. The woman stopped and turned to the ferrymen. "Stay here and take a break. We'll be back in a bit." The men nodded quickly before she turned and followed Garrick and the man into the narrow and winding streets of the pleasure island. Soon they were walking together, Garrick in front with his walking stick not being actually used for any supporting, but tapping softly against the rough cobblestone road, and the other two following a step behind side-by-side. Unlike other people who generally had to shove through the streets crowded with people from various nations going about sating their various desires, the crowd seemed to part for the three as the uniform was well known in these parts. Even the drunks seemed to be pulled out of the way by their more sober companions, normally accompanied with a courteous 'Captain' greeting. Garrick would just respond to those with an occasional touch to the front of his hat before he headed down a small alley and down a set of uneven stairs to a door that he knocked on with the top of his walking stick. The door was answered by a half-elf man in the same garb as the other two. "Captain." he acknowledged part as greeting but also to tell the others inside who it was at the door as he let the three in. As they walked in, Garrick saw who they had come here for. A human man was tied to a chair in the center of the room. Around the room was four other half-elves, three men and one woman, in the same uniform. They were mostly leaning against the wall, their forms only barely illuminated by the lanterns in the center of the room that kept the human well lit. Next to the human was one final uniformed half-elf, this one a woman. Her hat was off showing her hair cut down to stubble in a mannish fashion. As she turned, there was speckles of blood marring her white shirt as well as her hands which seemed to be the cause of the tied human's black eye and busted lip. If she didn't look so dangerous right now, one might actually have the courage to say she was actually fairly attractive, though most anyone who knew of her knew better than to even think it. "Captain, just warming him up a bit before you got here." She smiled and wiped at a drop of blood on her cheek with her clean hand, which only served to smear it rather than get it off. "Thank you Mia. So what is this thief's name?" As Garrick asked the question, he handed his walking stick and hat to one of the people lingering in the room. Then his vest was unbuttoned and handed over. It would do no good to get his blood on such fine clothing. "Robert Painter, one of the guards for this area." Mia responded as she walked over to a small table that had a few tools of pain delivering. A sap, brass knuckles, a hammer, and a knife. She picked up a cloth and cleaned off her hands. Garrick removed a ring from his middle finger that bore the same symbol as the other half-elves' collar before he begun rolling up his sleeves. He looked over to Mia as she tried to clean herself and pointed to his cheek, showing her where she forgot to get before turning to the tied up city guard. "See Robert, we have a problem here." He begun as he pulled up a chair to the guard who was watching Garrick closely with his one eye that wasn't swollen. Garrick continued. "The system works on give and take.. but when you get greedy and try to take more, see that's when troubles start. The shop owners under this new burden start asking questions like 'Didn't I already pay what I owed?' and 'Hey, why am I paying at all?' and that's just bad for business. Nobody likes it. Why do you think nobody's looking for you?" Garrick held out his hand to his side and Mia placed the sap in his hand. "If the crime of disrupting the business of this city wasn't bad enough, you did the worst thing possible." Garrick stood up now. "You stole from me." Gone was the charming and infectious smile and jovial tone from only a short time ago at his dinner party. In their place were cold calculating eyes. There wasn't any particular malice in them, no. If any emotion could even be discerned in the hard gaze he gave the guard, it could possibly be called disappointment. Almost as if the guard were a puppy who just refused to be house broken and needed to be punished. The sap was raised and brought down quickly on the cheek bone of the man. Not enough to knock him out, but just cause plenty of pain. Again and again the sap was brought down until the man was just sobbing and bleeding from a few new cuts and missing teeth. Garrick held out the sap and Mia took it from him, handing him a cloth in return that he used to wipe off his hands and face of any stray blood before tossing the cloth down. He looked to Mia. "You know what to do. Finish up here and dump him somewhere public. Maybe it'll give pause to the next person who thinks they can get away with stealing from us. Return the extra fees he took from the shops, and the usual split for our recovered money. Ten percent to the person who tipped us off and ten percent to the taverns for at least a free round, and ten percent to buy food for the poor. Bring the rest back to the villa with you." It was a very calculated system of what to do with recovered money from a thief, because it wasn't the first time this had happened. You always returned the money to the shop keepers first. They had already paid their fees and if they lost all their money, they'd go out of business and there'd be nobody left to pay fees. The ten percent to the tip off was simply good business. People were eager to tell you someone was stealing from you if they knew they'd see a reward despite being the bearer of bad news. The money to the taverns kept people happy and they knew it was his people who bought them a drink. The final ten percent was to the poor. Sure Garrick could tell himself it was to keep the people happy and thankful to them, but it was also the fact that he was once poor himself, as was everyone else in his crew. They all knew what it was like to go hungry. Besides, it was true a grateful population was an awfully powerful thing. Garrick got himself fully dressed back up as he could hear Mia working over the man behind him. It was time to head back home. Perhaps there'd be some of that good wine left when he got there, he thought with a smile. District Description: The Gateway Isles are perhaps the smallest district in the nation of Tylanis as far as land goes, but certainly not the least important. The three islands at the Southwest edge of the island nation originally found themselves as large port towns until the cities continued to expand to the point that they became a single sprawling mass connected by a small fleet of ferries that allowed people to travel to each of the the three small islands as well as to the mainland of Tylanis from the northern most of the three small land masses. A hub of commerce, everything under the sun can be found in it's bustling ports and markets, especially things considered less than legal or moral. Thanks to the busy nature of the ports, a decent sized portion of the population is transient, mostly sailors looking for a ship to sign on with. Due to the large number of ships from a variety of nations that come to the ports, it is also a frequent layover point for travelers. Rather than a person from the Forests of Memet looking for a ship to take them straight to the Black Swamp, they'll get passage to the Isles where it'll be much easier to find a ship headed to their destination. All of these visitors has caused plenty of places of indulgence to spring up to cater to them in attempt to free them from their money, be it with gambling, drinking, flesh, or any other vices one could generally imagine. Though the three islands have come to be one city, the islands still create a sort of divider between the different parts of the district.... -The Southwest island is the primary port for ships unloading and loading cargo. The streets here are both wide, smooth, and well maintained to allow two large wagons to be able to easily pass side-by-side to help expedite cargo movement between ships and warehouses. A lighthouse is maintained just off the coast of this island as a signal for ships. The majority of the permanent populace on the island work the docks, ship repairs, the warehouses, the ferries, and security for it all. The city guard is strongest on this island as they are tasked with making sure there is no theft in the large rows of warehouses, as well as no crew anxious for liberty gets out of control until they reach the Southeast island. -The Southeast island is the primary pleasure island. It is generally the immediate destination of the vast majority of people who just made port as it contains the vast majority of gambling dens, taverns, brothels, street markets, as well as plenty of dark alleys leading to most things a man could desire. The buildings are built packed together with narrow alleys and streets that often angle up or down, or curve. The multiple story tall buildings are needed in order to be able to house a population that is significantly more than the other two islands combined. By keeping the shadier activities mainly to this island, it also keeps the majority of crime there as well. This island is the least officially policed so long as what happens on that island stays on that island and the taxes and cut of profits are flowing. The only noticeably modern and well planned out feat of engineering on this island is it's sewer system. With so many people stacked up on top of each other, including outsiders, disease is always a major concern and a small portion of the city's budget is always set aside to pay the fees to contract clerics from outside the district to handle any outbreaks. -The Northern island is where the nicer part of the district is. Here is where you'll find the merchant company owners, masters or mistresses of flesh trade, heads of marine mercenary companies, and others like them who have enough money to own a small chunk of the nicer land on which to reside on. The houses here are more often resembling small walled villas. The city guards here are mostly tasked with making sure people on this island belong here, as the private house guards that occasionally border on small military forces ensure the peace is kept. Unlike the other two islands, this island doesn't have a large temporary population. The majority of visitors to this island are the captains and merchants who can afford the significantly increased safety and luxury of renting a room here. In between these three islands are a swarm of ferries who are free of charge, as their crews are paid with a small portion of ship's docking fees and other taxes the city collects. The standard ferry is crewed by five men, two rowers in both the bow and stern, each with a single long oar. It is directed and helped steered by a man sitting in the back with a hand directing a rudder. In between the two sets of oarsmen is two double-wide benches that each sit five to a side, for a maximum passenger load of twenty. There are also a good number of cargo ferries that are roughly the same size and tasked with moving various supplies and items between the three islands. Around the islands in various locations, a ship can often be seen anchored or patrolling, a white flag with a black circle that has a white anchor inside of it the main distinguishing mark to give warning to anyone who would think break the laws, or more accurately, Garrick's laws, in these waters. 3.) 4.) -1/2 Bank (N Island): 35,000 gp -Governor's Mansion Upgrade: 30,000 gp 5.)
6.) 7.) Total Population: 40,066 (Plus Visitors) Military Cost: 152,665 gp Military Salary: 3,845 gp/month Total Cost: 3,879,665 gp Population Makeup: -66% Human -11% Half-Elf -6% Elf -5% Catfolk -4% Vanara -4% Half-Orc -2% Halfling -2% Misc Population Jobs: -27.5% Waterfront Workers/Cargo Movers -20% Merchants -17.5% Black Market Workers/Merchants -6% Military/Guard/Sailors/Firefighting -5% Misc Business Employees -3% Prostitutes -2.5% Ferrymen -2.5% Farmers -2.5% Private House Guards -2.5% Servants/Park Maintenance -1% Villagers -10% Too Young For Job A large amount of Half-Elves can be found here as Garrick tended to gather them around him. There is also a good amount of Half-Orcs as they find themselves treated fairly normally. Most of the Catfolk and Vanara originated from the crews of Garrick's ships during his Pirate days of roaming all the lands and decided to settle here, causing some more to immigrate. They both still have a very healthy representation in the Gateway Navy. The majority of the Elves are people originally from Memet who either wanted the exciting city life, or live there full time due to trade.
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"Well I would say she had marvelous judgement, Albert, if not particularly good taste." Last edited by TheMagicalMick; Oct 9th, 2014 at 05:06 PM. |
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#4
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- The Wolf Brotherhood of Mother’s Heart (Western Forest) are a martial focussed organisation of druids that have rule over the forest region formally and informally for hundreds of years. - Uon Pine is a tree that is endemic to the region and is a wonderful boat building material. - The current Arch Druid is Quinn Rowanquirk and at 25 he is by 30 years the youngest man to ever of held the office. - As a young boy he was mauled by a wolf and still today he not particular strong in his arms because of the injuries he received. - Trouble makers are dealt with by the Druids or the well trained Rangers of the region - There is a sizable Centaur population who provide cavalry to the Mother’s Heart forces. - The Druids hold exclusive trade rights to Memet. 2
3 4 Governor Mansion is used mainly for administration. It is sparsely decorated and its interior is painted in earthy tones. Quinn owns the inn next door to the mansion and often uses it for entertaining. The chef is quite accomplished and specialises in wild ingredients. The Arch Druid also owns a near by brewery. 5 Numbers, Equipment and Set-Up Costs
Centaurs - Pack Saddle - Pack Saddle - Ranger Kit -17 gp = 3519 All other troops - Backpack -Ranger's Kit with Silk Rope replacing normal rope - 20 gp = 45140 2 Sailing Ships -20000 4 Ship's Boats -2000 6 Keel Boats- 18000 Navy Costs = 40000 510 Wolves-51000 120 Bears-24000 Total Equipment Cost = 122314 Druids Structure and Wages
Command Structure and Wages - Other Forces
1 Brigadier General for each branch 1 Colonel for each branch 1 Lieutenant for each 100 troops Troop Structre per 100 and Wages - Other Forces
Total Troop Numbers 2464 Total Wages 4214 Military Deployment
6 Logging – Uon Pine Trade with Memet (Includes re-exporting to other districts) Other Trade Ship Building Mining 7 Human 60% Elves 15% Centaurs 10% Halflings 4% Dwarves 3% Catfolk 2% Kitsune 2% Gnomes 2% Half Elves 1% Half orcs 1% 35% Farming 20% Logging 15% Hunting 10% Fishing 5% Ship Building 5% Artisans 5% Trade 5% Military 3% Druids 2% Mining Oakleigh Population:10000 Oakleigh is the capital of Mother's Heart and the main trading poet. It is about 20 miles inland from the coast and lays at the fork of the North and South Franklin river. The city is also home to the shipbuilding industry of Mother's Heart. Uon Ferry Population:5500 Laying South of Oakleigh on the Yarron River, Uon Ferry provides a crossing point at the first narrow point of the river 10 miles from the coast. The narrowowing of the river also provides a collection point for rafts of logs sent down from the Uon Pine plantation upstream. Ardmouth Population: 4800 North of Oakleigh, Ardmouth lies at the mouth of the the river Ard and is the base for a small fishing fleet. Berriedale Population:900 A small community of Halfings living in the foothills of the dividing range. Famous for their blackberry and raspberry jams. Deephome Population:800 A dwarven mining community in the central area of the Dividing Range, main source of iron ore for the district. Westeraway Population:300 Small fishing villages at the mouth of the Franklin River. A tower was built to out as a lookout for any raiders using the river to reach Oakleigh. Sanctuary Population:800 A castle that blends in with its natural surroundings. It is the ceremonial centre of the district, the Grove of the Mother, where the Wolf Brotherhood hold all their important rituals. Snactuary is not far from Oakliegh in a NW direction. Villages Population: 17000 Scattered throughout the district are around 200 small hamlets, thorps and villages. The residents live in large homes in extended families. Farming, fthe ishing, hunting and wood cutting are the main occupations of the country folk. Sky Fort Population:200 Situated high in the northern part of the Dividing Range this fort guards the major pass through the mountains to the Gilded Tome district. Hollybrook Fort Population:200 A fort situated deep in the northern part of the Great Forest. It was built to protect and patrol the border with the Grey District. High Road Fort Population:200 Situated high in the northern part of the Dividing Range this fort guards the major pass through the mountains to Cyraepta.
Total Build Costs =3690000 Funds Remaining - 187686 Last edited by Neqq; Oct 26th, 2014 at 08:36 PM. |
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Character Name: Marie de la Croix
Title/House/Guild: Lady (Baroness) of the Croix Trading company. Appearance: Marie keeps mid-length brown hair, and boasts light brown eyes that have a perpetual sharp and knowing look behind them. Her facial features are fine in their appearance, and she wears light amounts of makeup to accent her thin eyebrows and give off a more classical style of beauty. Unless the situation requires, Marie de la Croix shies away from dresses or extravagant clothing, as she finds them difficult to move in; and instead wears fine female traveling clothes that typically consist of a scarf, jacket, trousers, and cape.
Personality: Marie is calm, collected, and calculating. Seeing the world from seats of both privilege and poverty, she has learned to accept one truth; that in order for someone to truly get what they want, and have it for themselves, they need to be able to obtain it and hold onto it by themselves. With regards to the King, Marie harbors ill feelings about the fact that such a fool can be revered as a leader. Her spite is double-fold for the concept of monarchy in general, believing that... in order for the people to prosper, a leader needs to be chosen for their merits rather than their lineage.
In social situations, her personality sways towards whatever is required. She can pretend to be a pious religious as easily as she could portray a humbled bread merchant. To those she trusts she boasts a blunt and aloof personality; often letting slip remarks that cater to her dark and sarcastic sense of humor. While deferring all maters of combat and strategy to men, Marie, with her diverse skillset, is well versed in martial matters, and can be quite deadly as a combatant or a commander should the need arise. Areas of Influence:On the surface, Marie has a strong grasp on the sea trade in and around Tylanis. However, underneath the mundane, calm waves of the Croix Trading Company, the Lady Croix has her puppet strings sewn throughout the criminal underworld of Tylanis. Always mindful to cut the strings at the appropriate times, lest her illicit dealings be revealed, Marie uses her connections on both sides of the law to benefit the nation as a whole (and, to a greater extent, benefit her own standing as well.) When she needs something important done, her nefarious minions seem to be one step ahead of Tylanis's finest... whether or not this connection has to do with her position in the Eight, however, has yet to be discovered by anybody who is still breathing.
Character History: At the time of Marie's birth, the Croix family was one of many smaller trading houses vying for control of Tylanis's Southern Port District. Her father, Alexander Croix, a shrewd and heartless businessman, was the Lord of the House who bore strong ambitions towards the District's Seat of Power, the Harbormaster's Overlook.
Having 3 healthy boys of his own, Alexander Croix had no practical need for a daughter other than something to be used as a bargaining tool, and he began to raise her from day one to be a proper bride, hoping to one day use her hand in marriage to join the Croix family into a position of power. For the first several years of her life, the plan seemed to be coming together nicely. The heiress was blessed with her mother's great beauty. And though her mother died from childbirth complications early on in her life, Marie was taking well to the study of life as a young noblewoman under the tutelage of very skilled, very expensive instructors. Her tutors taught her manners, history, the arts, and various domestic principles... but as she grew into her own personality, Marie de la Croix began to find such things boring and pointless. She was much more interested in hearing about stories of pirates and vagabonds, and the play fighting that her older brothers enjoyed daily. When she was capable enough, the Croix heiress began sneaking out of the mansion at night, traversing the streets and encountering all sorts of strange characters under the guise of a common street rat. Always careful to return before being caught by the headmistress or her maid staff. Life continued like this until she became a young adult. At that point, she was well versed in wifely knowledge, trade knowledge (as her second oldest brother, Claude, saw fit to teach her the same things he had learned from their father), and street knowledge, having a wide array of friends and contacts on the street. From pickpockets to organized crime grunts, "Mary" as she called herself, had built a rather impressive social web in the streets of the nation's Southern Harbor. The relationship with her father, however became increasingly strained, and it teetered on the brink of collapse when Marie learned of Alexander Croix's plot to marry her into the Lycell family, who's heir, Timothy Lycell, had just been passed his father's title of Harbormaster. She knew Timothy Lycell, a weak willed, stupid boy in her eyes; and began to detest her father who informed her that her only purpose was to wed, breed, and live for the prosperity of her Family's name. Her father told her that the wedding was to be held once he returned from business in Dorn. Unwilling to live her life in the service of such pathetic men as the Lycell's and her father, Marie did the two things that all successful merchants were good at, she bargained and lied. Telling him that she would cooperate fully, if only she could wear an authentic Dornish dress to her wedding... while secretly intending to flee and start a new life on foreign soil, free from her father's mechanisms. As there were no true Dornish tailors on the island nation, Alexander saw reason and consented to Marie's demand. Together, father and daughter set sail for Dorn. The trip did not go as planned, for either Croix. Pirates assaulted the ship and made outrageous demands for Alexander Croix's life. Thinking himself to be clever, the head of house Croix attempted to barter with the Pirate Captain. Who gave one crooked smile and then stuck a blade through his leg for his insolence. As he lay on the deck, pleading and begging for his life, he looked over at Marie and desperately offered her up to the brigands. The pirate finished him off anyway, claiming that he would take the girl regardless. The pirate approached Marie, leaned over, and tried to incite despair with whispers of how her new life was going to be as his salt wife. He didn't even see the blade, nor did a single one of his men, until Marie sunk it deep into the criminal's temple. The pirate captain died instantly, and Marie, emotions cut off from the shock of her father's murder and betrayal, simply looked at the new pirate crew and told them that from then on, they were hers to command. She did not fully understand the rules of pirates, but for some reason, they consented. Perhaps it was because of some sea-bound honor... or perhaps they knew that this girl had power deep within her and wealth to back her up. Regardless, those men were the first of many to join "House Crow." From there, Marie's pursuit of power was merciless, with the reins of the Company in her hands she brought various organizations from the underworld into her fold, as well as absorbed various smaller legitimate entities and reformed the Trading Company. Her three brother's had little interest in taking over their father's name. The oldest, Albert, was only interested in perfecting the art of the sword. Claude, the second, and Alexander's favorite, decided that he would rather be a proper scholar and travel the world. And the youngest, Adrian, was too embroiled with his music and many earthly vices to even care. Upon Marie's return and 'assumption' of power, all three of them surrendered to her their claim as 'Head' of the Croix Trading company, leaving it all in their sister's capable hands. That left only one problem, Timothy Lycell, who had been struggling with ruling as Harbormaster ever since his father became too ill to assist him as an adviser. As a mock wedding dowry, Marie sent to him a cart full of crow's heads. A nod to the men in her service who insisted on calling her "Lady Crow", mainly because they couldn't properly pronounce her actual name. Distressed by this 'offering', as well as being plauged by missing shipments, various accidents, and general misfortune in the Port overall (some of which may have been done by undesirable elements now loyal to Lady Croix) Timothy began losing his grip on the loyalties of his ever decreasing pool of supporters. It wasn't long before the notable merchants of South Port came together and decided to remove House Lycell from power. Instead, placing Marie de la Croix in the position of Harbormaster through majority vote. In under a year since she took the helm, Marie accomplished that which her father could only scheme about for almost two decades. Writing Sample: The men drug Marie forcefully up the stairs towards the deck of the merchant vessel. They had moved quickly, the girl thought, as it couldn't have been but minutes since alarms of an attack rang across the ship. Perhaps they blindsided us on rowboats? she pondered, almost detached from the perilous situation before her.
There were three of them, in total, she counted at least 6 total if she counted the other men she saw ransacking and taking hostages on the ship. Though she figured there were probably many more. It'd take at least 20 armed men to over run the ship's defenses, even with an ambush. As the two men dragging her made lude jokes, stinking of sweat, piss, and grog; the man in front used both arms to reopen the hatch to the surface. A blinding ray of sun assaulted the stairwell, and the smell of seawater on the wind carried with it the metallic smell of blood. Marie forced herself not to gag; she was no stranger to such things, as her home of South Port was riddled with its share of bodies from time to time, but even so... it was a smell that a lady of a reputable merchant House had a hard time getting used to. On the deck stood a majority of the crew, the captain, as well as her father, Alexander Croix. All of whom were either on their knees or, in the case of Alexander and the Merchant Captain, standing with their arms raised in surrender. Standing opposite of them, ahead of the ranks of filthy, unwashed brigands, stood a towering figure. His thick brown beard was braided with fish bones placed sporatically between the weaves. His rough face bore many scars and, as he spoke, Marie noticed that every single one of his teeth showed advanced signs of rot. And to top everything off, he wore a tattered three-pointed hat with a peacock feather resting in the studded band. How typical... why can't there ever seem to be attractive pirates? she thought, as the men dragging her up the stairs tossed her down unceremoniously with the rest of the ships 'softer' crew members... all of whom were gathered in their own little circle. The implications were clear, but strangely Marie had little fear at the moment. Fear wasn't going to help her in this situation, what she needed now was to keep her mouth shut and her eyes open. The Pirate Captain was in the middle of a long slur of demands. The Lady Croix was not intimately privy with her father's coffers, but even she knew... as the Pirate continued to add more and more, that the asking amount was preposterous. With his life being weighed in gold, her father, Alexander Croix, seemed rather calm. After the pirate demanded his response, Alexander looked the dirty captain straight in the eye, smirked and said, "Let us come to a more reasonable arrangement... how about you take that which is in our holds currently... and then, when the Southern Trade routes are under my control, which shall be soon, I promise you... I swear that I won't hunt you and your sorry lot down and crush you the heel of my boot. In fact, I think I might have a job for the likes of you. Yes, I do think that is a fair trade, wouldn't you agree?" The captain turned to his crew and gave a huge, rotten, toothy grin before returning to look at Alexander, "'Aye, I reckon these boys 'ere could benefit from a bit o' good honest work... but I ask ye, Alexander Crow, how do you intend to crush 'nethin with those mangled legs o' yers?" Alexander gave a puzzled look for a moment, as his legs were fine... until the pirate quickly drew his saber and planted it firmly in Lord Croix's left thigh before ripping it out in a violent slashing motion. Losing his composure from the shock and pain, Alexander Croix screamed in agony as he dropped to the ground. The pirate began to taunt as he slowly circled his wounded prey, saber dragging menacingly across the treated wood and tar of the deck. "Hows 'bout I take ye up on yer offer for the loot. But my boys're a bit too rowdy for yer honest work. Pity, that. Looks like ye ain't got a penny to yer name out here on the sea that we can't fish off yer corpse." Marie's stomach started to tie up in knots. She cursed her idiot father for taunting the pirates. The pirates began to stomp and chant in unison, calling for the Crow's death. "It's pronounced 'Croix', you stupid bastards." the girl whispered to herself as she bent her wrist and deftly slid a small item from a hidden sheath into the palm of her right hand, seemingly unnoticed by her bloodthirsty captors. "Any last counter-offers 'fore yer head comes off, Lord Crow?" the Pirate Captain asked as he pointed his blade at Alexander's neck. "T-take my daughter! S-She's ripe for children! You could be a LORD! I won't resist you, please, don't kill me!" in a display of cowardice never-before-seen from the nobleman, Alexander Croix begged for his life while pointing at his only daughter. Marie, however, was too stunned by his betrayal to even react. The pirates stopped in unison and looked around until their collective gaze settled on her. The Captain took one look at the girl, and brought his blade down, cleanly ending the life of Alexander Croix with one chop through the back of his neck. Marie didn't even notice, her mind was going blank... did that really just happen? She questioned her own memory. "I'll pass on yer title mi'lord," the Pirate Captain said as he spit on his enemy's fresh corpse, "But I'll take ye up on yer loverly young lady, she'll make some fine noises 'fore the day is done." The victor sauntered over to Marie to claim his spoils, as he bent down he softly pulled a lock of her hair up to his nostrils to savor her scent before whispering in her ear, "Isn't that rite, my peach?" The scent of decay and grog emanating from the man's breath brought Marie back into the real world, without a hint of mercy or hesitation, the girl took the item that she had spirited into her hand, and deftly implanted it into the Pirate's temple. Without even a gasp of surprise, the large man collapsed onto his side as if he were a broken doll. The small handle of a throwing knife glinted in the sunlight. The entire deck was silent, as were the thoughts that were going through the young noblewoman's head. There was no doubt, no fear, only a plan. She didn't know how pirate honor worked, and had no idea if this play would work, but she was cornered; it was time to act, succeed or die. Marie stood up calmly, raised her chin and addressed the man's former crew. "From this day forward," she commanded with a forceful calm, as if to indicate that the time for negotiations had passed, "... you belong to me. You will lay your hands on more coin in a year with me than you would have seen for the rest of your short, miserable lives serving under this pathetic trash. What say you?" The men looked around, still reeling in shock from seeing the swift and unbelievable end to their Captain at the hands of this young woman. They exchanged glances, until the majority of their eyes rested on a single man. He stood out from the rest of the chaff simply by the calm, knowing way he presented himself; that and his countenance showed significantly less concern about the Captain's fate. He must be Number Two. Marie thought coldly, as she locked eyes with his. The two bore holes into each other with their eyes for what seemed like an eternity to the girl, but she could not back down. Any sign of weakness and her fate was sealed. In the back of her mind she ran through all of the unspeakable things that this pirate crew would do to her if this ploy failed, but she forced those thoughts back into silence; they were unnecessary. Whatever he saw in her eyes seemed to convince him, as the first mate gave a short, curt nod to the young woman, before addressing the crew, eyes still locked on Marie. "It's as Captain Crow says, if she doesn't make good on 'er promise, there's nowhere that she can hide from our vengeance. Boys! Let's make some coin! Prepare to weigh anchor!" Marie wanted to correct him, but somehow, at that moment 'Captain Crow' seemed to have a particular ring to it. The First Mate approached his old Captain. Kneeling down to pick up the dramatically oversized hat that now rested on the deck, the tan-skinned, muscular man briefly brushed it off before gently placing it on Marie's head. She felt ridiculous wearing such a thing, but figured that she might as well continue going with the flow. The man asked, in a calm, deep voice, "What's our bearing, Cap'n?" "South Port." Marie replied calmly before turning back to the crew of the Merchant ship. "Remember how your lives were spared today, I ask for nothing in return but your silence on this matter. You worked for my cowardly father, and now you shall work for me, the same as always. I trust I shall see you again shortly. For now, I wish to oversee the competency of my newly hired privateers. Manage the casualties as you see fit." With that, Captain Crow boarded the privateer vessel Mist Wraith and headed back towards South Port, never even giving her father's corpse a second glance. District Description: South Port is one of the smallest districts on the island nation. However, being home to a distinct and obvious purpose, to receive and house trade ships arriving and leaving Tylanis; the district has earned its worth in being recognized for a seat in the Council. Besides being a mere harbor, South Port is home to the largest variety of businesses throughout all seven districts, as it is often the first place visitors to Tylanis see as they disembark from their vessels. The district is managed by a Harbormaster, appointed by heredity or a popular vote among the districts wealthiest families in times when no heir is presented, or when the current Harbormaster is deemed unfit to fill the role. The commonfolk of South Port consist primarily of hard laborers, fishermen, average tradesmen, and merchants of every rank. As well as a continuous stream of shipfaring visitors and a healthy criminal element. Tensions have been rising in South Port for the last decade as, under the Lycell regime, the common folk have been bearing the brunt of heavy taxation issues; creating a clear and ever-growing divide between the wealthy and the poor. In the last year, however, Marie of House Croix became the newly appointed Harbormaster. Almost immediately hiring an unprecedented number of privateer ships to combat the ever-present problem of piracy along the more profitable trade routes involving South Port. As a result, taxation has been at an all time low, and a tentative calm has begun to spread across the commonfolk, for now.
Last edited by InsaneFox; Sep 28th, 2014 at 02:47 PM. |
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Last edited by sanitas infirma; Jun 4th, 2015 at 07:26 PM. |
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Cthuun von Ruuth will sadly no longer be part of Tylanis. Please do not delete or move this post.
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Cthuun von Ruuth in Tylanis, Kingmaker Last edited by sjsilver; Jun 4th, 2015 at 02:07 PM. |
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Holidays and my new overnights schedule are still taking a toll on me and my post rate, and will probably continue to do so until some time after the new year. Please bear with me until then! Last edited by Pendragon; May 8th, 2015 at 08:47 PM. |
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Quote:
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Last edited by statesman88; May 25th, 2015 at 08:01 PM. |
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Allie Galae |
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WIP
-Sarin came into power after the plague began, and the old district leader died.
-It's rumored, though unproven, that the High Priest started the plague to gain power and create his own unbending army of undead. -Cyraepta's farms are run by unintelligent undead, mostly skeletons, which also comprise the cannon fodder of his army. -There are small covens of intelligent undead throughout Cyraepta, though not many. -Sometimes, if you look really hard, it seems as though Sarin's shadow is a little darker than it should be in that light, a little too solid. Character Name: Sarin Vol Title/House/Guild: High Priest of Nyphara, Goddess of Life and Death and the Great Adventure In Between Description: Sarin looks every bit the high priest he is. Magnificent robes of white, with black stripes around white trim and seams, flow around him. His hair is white, though he looks quite young, Areas of Influence: Religion, Land Army, Food Production Character History: Sarin came into power during the early stages of the plague. The old district leader was on his deathbed, and Sarin, being the well-respected High Priest in what was already quite nearly a theocracy, took responsibility of making sure everything that needed to be done was done. The first thing he did was quarantine Cyraepta, making sure that nobody could come in or out of the district so that the plague couldn't spread to the rest of the kingdom. The second big change was the announcement about the undead, about raising the dying to work so that the district had a chance at recovery once the plague died out. Since the announcement, many have taken the offer to keep their families fed and well after they die, and to assist in the defense of the country should it become necessary. A small population of intelligent undead has risen, fed by the generosity of the temple and the offer to allow them to become such willingly. Writing Sample: Sarin walked out onto the parapet, overlooking the crowd below. He looked on for a moment, then raised his arms to quiet them. The Hierophant cast a quick spell on him, and Sarin nodded thanks and began speaking. "Citizens of Cyraepta. A plague has devastated our district. We have been able to contain it, to keep it from spreading, but unfortunately we expect to pay a heavy toll in lives, as has already begun. It will be difficult to recover." Sarin paused for a moment then continued. "To that end, we have enacted a new procedure, on an entirely voluntary basis. If you agree, you may be raised as unintelligent undead after your death." Most of the citizens probably wouldn't react badly to this, and the ones that did wouldn't be to an extreme, as most of them had been raised under the goddess, who saw this as part of the natural cycle. "While this does use a sliver of your soul, it does not keep you from your final judgement and chosen afterlife. As well, your family will receive one silver piece per month during the time that you are active. Your body will retain simple faculties and will be capable of refusing orders that you feel are wrong or immoral." The payment would assist with families losing breadwinners, and though it was less than what they would get were they alive, it was still more than they would otherwise get dead, and was thought to be a fair payment based on how well they follow orders and the micromanaging necessary to keep them working correctly. "If you so choose, you may register with your local temple to be raised as intelligent undead instead. The priests there will discuss that option with you, and if it is chosen we will honor that request to the best of our ability." With that, the speech was over. Sarin felt that, while some would register to be intelligent undead, most would probably prefer to move on after death, with the exception of the sliver of themselves needed to control the unintelligent undead that would help this district rebuild. Sarin stepped back from the balcony. He looked at the Hierophant and put his hand on his shoulder as thanks, then walked back indoors. District Description: Non-Evil Necromancy, general acceptance of the taboo, undead welcome Towards the south of Tylanis lies a large expanse of land, the district of Cyraepta, most of which is agricultural. The farmhands are not your normal workers, however. Most of the labor is done by mindless skeletons, with a smattering of zombies here and there, and the actual farmers in charge being low-level necromancers. The capitol of the district, ______, is home to a number of intelligent undead, as well as many others with habits and jobs many would consider taboo or uncomforting. ______ is also the home of the church of Nyphara, one of the largest-worshipped deities in the kingdom. It is under her worship that the dead are raised, as long as one is respectful of the wishes of the deceased and of the undead themselves. Necromancy in Cyraepta follows a contract system, in which the still-living mortal registers with the district government to donate their body, once deceased, to the use of the government to work the fields or serve in the military or anything else they may require. They may also request to be raised as intelligent undead, and the church promises to try their best to honor that request. Secreted
4 million gp total, between this and military
Housing: Defenses: Other: Farms Onyx Mines Temples, Religious Buildings 5.) Your total military power and their breakdown. Infantry make 1gp/month and for each rank higher it is an additional 5sp. This goes the same for Seamen. Militia are 1/2 cost but take an additional day to muster. This is not optional, you will have at least a modest force. This can be secret excluding all official military personnel.
Level 4 Adepts for farming: 600, cost: 900gp/month Farming
Onyx Mines Tithes/Religious Services 60% Human
20% Half-Orc (they breed fast, so their population bounces back fastest) 10% Dwarf 4% Halfling 2% Gnome 2% Intelligent Undead (Mostly vampires, couple packs of ghouls (accidents happen)) 1% Elf/Half-Elf 1% Other Last edited by Beez; Jul 3rd, 2015 at 01:35 PM. |
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WIP
Information for the Isla Rew
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Cthuun von Ruuth in Tylanis, Kingmaker Last edited by sjsilver; Jun 15th, 2015 at 04:46 AM. |
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