You guys are making my job for choosing looking tougher by the day!
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Originally Posted by FoggyKnight
Frankly, I thought that should be the fire giant...That guy also looks a bit top heavy. Long arms, barrel chest, comparatively small legs. Good for knocking over.
Agreed. I much prefer the drawings in Giants Revisited and Giant Hunter's Handbook. That's more the angle I'm taking.
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Originally Posted by ItsaVerb
Jarl, I'd say your ad is a smashing success. Nice job!!
Thanks, amigo! I learn from the best! (and outright stole their ideas )
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Originally Posted by Vex
Guess Anders will become a Gnome then. Behold and beware!
As Foggy said, not all halflings need to be in the Ramblehouse. Just most of them. Watch your pockets in there. It's not a coincidence that it doubles as the only inn...
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Originally Posted by JonnyGulliver
(How have we not broken into puns by now?)
Was wondering that a little myself. Guess it's not TOO BIG of a problem.
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On hiatus due to shifting priorities. If you want to reach me, please send a PM.
My time constraints appear to be less severe than I'd expected so I have finally managed to put words into place on my app. It is 99% complete, which leaves a percent for fiddling a bit, but it should be worthy of examination now.
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Playing - High Risk, Heist Reward | The Grand Tour
Name: Thjorn Race: Human of mixed Kellid/Ulfen extract Alignment: Neutral Class: Barbarian (will add Druid asap but Barbarian is heritage as much as class) Traits: 1) Giant-Blooded, large weapons used at half penalty, +2 CMD against Awesome blows. 2) Beast of the society, when you wildshape into a small or medium beast the duration of wildshape is doubled.
Description: Thjorn appears almost to be more closely related to the giants themselves than to some of the other folk about Trunau. He stands an impressive six-foot-nine and weighs in at somewhere near three hundred pounds. His hair he keeps pulled back in almost a top knot at the back of his head. It is a veritable mane of dark brown with overtones of coppery red. That same coppery red can be found in his coarse and ruggedly groomed facial hair. Eyes a mix of amber and green hazel look down in a brooding manner for the most part. His attire is roughly made and even more roughly patched with hints of the far north in design and accessory. Sharkskin boots and gloves are kept oiled and well cared for, the woolen pants and tunic are not in as good condition however. A single silver earring dangles a piece of raw copper from his ear. Upon his back he carries an odd double sheath which is almost always occupied by his heavy crude chopping blade of a falchion, and/or it's companion a long handled boar spear with the hefty crosspieces a few inches below the foot long leaf-bladed head. At first glance one might assume the northman to be slow witted, since he rarely speaks. A closer look would reveal that he simply does not speak as often as most. There is a dark and brooding quality to his glance and a consideration before he moves or speaks. When one is much larger than those around them it is not uncommon to learn patience and deliberation before doing anything that might cause harm. Whether a harsh word from that rich low pitched voice, or an incautious movement that could damage those less massive and sturdy, Thjorn tries to think before he acts. Unfortunately that all changes if he is seen in one of his tempestuously violent tempers. At those times the amber eyes flash with an inner fire, muscles writhe and lash out in quick and sure movements designed to stun, cripple or even kill. Still his rare laughter is infectious and his smiles can cut through the gloom of even his own brooding and brighten an entire room.
Beliefs: Thjorn was raised as a northman and believes in honor and glory of the warrior. On the other hand he was also raised by a Kellid woman with a spiritual bend, she taught him a love of nature and reverence for the animals and plants of the wilds. It was more her training than his father's that was responsible for the young warrior's survival on the hazardous trek that led him to this strange location. There is great glory in battle but there is also a spiritual joy in travelling through the wilds, watching the sun over a mountain lake, sharing a bush full of wild berries with a bear. Or just sitting near a campfire listening to the song of the wolf calling you out to run with the night.
Goals: First to develop the spell abilities his mother wanted for him. Second to reclaim some of this land from the rapacious nature of those controlling it. To make a haven for other races and species and a community that fits well with the nature of the location. At first he'll start with an animal companion, eventually claiming a sanctuary to protect and develop. Probably take leadership feat eventually to help with this.
Fears: 1) To lose control of his own destiny. The civilized world or the world of the orcs, both hold potential to force him along paths he does not wish to follow. Not particularly chaotic, he does however have an animalistic portion of his soul. To be caged or chained and have his freedom taken away is both terrifying and enraging. Perhaps such a fear is the root of his ability to enter the mystical fury that marks a berserker. 2) To lose his humanity to that more primal bestial nature. That part of him may be responsible for his facility with animals and wildshape. Both of the above could also be linked to his Giant blood heritage.
Background:
The rain was miserable. It fell in slow depressing sheets from an oppressively gray ugly sky.. Once it hit the ground it spread in sullen ugly rivulets across the drab ugly mud. In short it was a wet, miserable, depressing, drab, gray ugly day. Thjorn Ulladyr sat on a crate atop a weatherworn cart that matched the day and it's surroundings perfectly. Cracked sides, peeling from the weather, were less than half full of whatever merchandise had been bound for market. From his rough seat, the imposing youth in rough leathers looked at the bounty. Rough woolen cloth, a crate of sharp farmer's cheese, a nice stack of smoked hams and sausages, some fairly usable blacksmith's barstock ,more cloth and handmade clothes, and one very sour barrel of homemade beer. Somehow it didn't seem like a treasure armada to draw forth a band of merry brigands.
Huge, towering a full head or more over the other brigands, Thjorn glowered down at the "merry" band of bandits and their most recent victims. Arms for the band were mostly spears, clubs, cast off caravan guard weapons patched back together and the occasional stolen blade or axe. Their armor was even worse. A fair number of the band wore layers of cloth stitched together in thick diamond shaped pads. One or two of the luckier ruffians had on leather jerkins or caps. The only decent armor in the lot was on their "captain" back at the camp. "Branaugh captain of the free band" as he called himself, wore a carefully mended and much fussed over chain maille shirt. It fairly shone in direct sunlight on those rare occasions that the sun shone. Of course a practiced eye would note the weakened areas were steel was patched with cheaper tin, or brass. Pretty as it was the shirt was all but useless to a careful dagger strike.
As he watched the farmer and his family being pushed around in the mud, the ex-sea-rover wished that he"d used that careful dagger a long time hence. At the tender age of 20 he was already worn-out and jaded.
From a young age he had followed his father, Eberhard Cloudbrow's exploits and tales. Eberhard had gone a-viking in his youth and made a modest name for himself. Whether it was skill or luck or a combination of the two, Eber had come back from his first voyages with a reputation for victorious battle and luck in spoils. His second and third voyages fared just as well. He became a talisman among raiding captains. Never strong enough, bright enough, or well off enough to command his own Long ship, he sailed on a dozen voyages on other men"s ships. Stories were told and often it was mentioned in whispers that Eber's Grandfather had been fate touched as well. Those vague gossipy rumors whispered that there was giant or troll blood if one looked farther back in the bloodline. Still it did not keep captains from taking the "lucky" warrior on voyage after voyage.
It was on his return from one such trip that he brought back the dark and exotic looking Khellid, Fhaol. The mysterious dark woman was already heavy with his child by the time they reached shore. Rumors varied from slave, to battle spoils, to priestess and princess bride. The truth was that nobody knew where he had come across the woman or how he had won her. She stayed as his wife for the rest of her life though. Through their years she gave him three children. The son fathered on that first voyage, a daughter just a year later, and three years late their son Thjorn. In some ways Thjorn was the pride of Eberhard's achievements. He quickly grew to outstrip others his age and tower amongst the men of the clan. At a young age he often wrestled or brawled with the older more experienced warriors. Dark and brooding one minute, he would turn around seconds later and be all thunderous laughter and hearty smiles. Of course his dark and brooding nature was also quite capable of spawning an even darker inferno of rage. On those occasions even the heartiest of warriors thought twice before starting trouble with the towering youth. By the time he was 16 the boy stood a hand taller than his quarrelsome father. If ever there was substance to those tales of giant blood in the family, Thjorn was the best evidence.
That was also the year Eberhard hatched his scheme to finally captain his own long ship. If Vikings took their boats across the water to raid other people,why not start the raiding a little closer to home. With a double handful of his own kinsmen and some other rough types Eber had stolen the newly refitted drakkar of a neighbor. Before anyone could even raise the alarm the ship was down the fjord and across the waters. Unfortunately the new captain had not possessed the foresight to check the ship's stores before stealing the vessel. Within a week the crew was hungry and desperate for water. Within two weeks the first crewman had died. Putting ashore for the first time, the raiders fell on a small village surrounded by heavy woods. Though almost equal in number to their attackers, the villagers would have been doomed to the ferocity and arms of their raiders. Fortunately for those villagers they were but an outpost of a much larger and more organized city. Consumed by the heat of battle and victory, the berserker Thjorn was at the same time sickened by the carnage and the atrocities inflicted by some of his fellow shipmates on their pacified victims.
While they were still sorting through valuables the raiders were themselves fallen upon. In the fighting retreat young Thjorn was cut off from his father. Lost and alone in a strange land he fled. At first he did his best to avoid pursuit. Capture could only mean death or confinement. Of the two he would choose death any day at all. To live chained or held behind bars was an all but unfathomable terror compared to the mysteries of death. Days spent hidden in haystacks led into nights of lurking and struggling through the darkness away from the scene of battle. He walked, ran, hid and scurried to survive for most of a week. Conscious of the eyes of his ancestors, the youngster never shed a tear and did his best to stifle any less than manly sounds he might have made huddled in the dark. After that first week though, he found the boat. It was little more than a canoe. Just a trio of hard benches for seats or bedding down, and two sets of oars as well as a single triangular sail. Inside the boat were a few supplies, fishing gear, and the tools to keep the venerable old wreck afloat. The boat changed things. He rowed it when the water was calm or rode the current for hours at a time. With the gear on board he fished, he ate fish, he salted fish. When opportunity presented he foraged through the woods. There were fruits, berries, wild mushrooms and onions, herbs and even sometimes an unwary rabbit or nesting hen. With these provisions to augment the fish he not only survived but became fairly healthy and content. Those days made him remember his mother's way with nature both fondly and with a growing respect. She would never have stolen a boat without even basic supplies. If she HAD found herself in such a situation she would have known how to forage and restock supplies.
When he dared to enter the next village he found that nobody had heard of the raid further north. There were no wanted posters or angry kinsmen seeking him. In short he had no history or worries except where to sleep or find his next meal. It wasn't until the next morning that he discovered he had floated quietly down a vast length of river to a land on the border of what amounted to an orcish empire. Fleeing as guard or drover in a series of caravans he finally came to the the orcish killing grounds. Though caravans were scarce, they still traded occasionally and of course any caravan passing through lands such as Belkin needed guards desperately. A hulking barbarian well over six feet tall had no trouble finding a place with such a caravan.
Inevitably it seemed, Thjorn's caravan was attacked. The first volley of arrows removed most of the rather sparse guard. The second volley felled a fair number of the drovers. Unfortunately for the bandits, Thjorn was not among those first casualties. He fought back with an almost animal furor. Spitting his own blood in their eyes, he had driven two of the bandits from their mounts with vicious chopping swings of the falchion. Rather than risk more men, Branaugh had offered the berserker a place in their band.
That had been months ago. And now under an ugly sky, wearing an ugly glare, the young northman was done. With a muttered string of the odd skaldic words, words which would blister wood if understood, he stood and stepped off the wagon in long strides. When his feet hit the mud he was only a pace or so from the nearest victim. One of the farmer's daughters no doubt. Barely old enough to start showing a shape, and wide eyed in terror the girl writhed and cried in the grasp of a man old enough to be her grandfather. The toothless leering ruffian was working diligently to rip the roughspun cloth from the girl's shoulders when he felt that large meaty hand grab his shoulder. His own curses and profanities ended with the sodden thud of a forearm at the base of his neck. When the knave fell into the mud, a large sealskin boot stepped over him and close to the girl.
With a gentle and patient gesture completely at odds with his earlier behavior Thjorn helped the girl straighten her blouse and close a ragged cloak over the top of it. While the rest of the band struggled to figure out what was happening, the barbarian lifted the girl into the bed of the wagon. He did not even glance at the prostrate figure in the mud. Nor did he seem to particularly care about the trickle of blood joining the rivulets of mud around the felled bandit. In a matter of seconds he had the entire group of farmers either in the wagon or on their shaggy ponies. When he stepped into the drivers seat of the wagon he lifted the huge curved blade from his back and propped it ominously against his knee.
Tell Branaugh I quit. The statement was as brief as it was irreversible. Once the "Captain" heard from his underlings there would be no turning back. He would put a mark on the northman's head just as unyielding as any lawman. Of course if he had his way Thjorn would have no part of this ragtag crew again. With a single last glance of warning he slapped the reins against the horses' necks and started the wagon along the road.
Over the next few days he said almost nothing to the farmers. In the morning he would help the women into the wagon and then start the wagon team along the road. In the evening he helped them down. He ate the bowls of gruel and stew they offered him with fearful and questioning eyes, but his nod was all the thanks or recognition they received. When they came to the drab little village one of the farmers mentioned an inn and guided the wagon that way.
He was in a small private room in the inn when the city guard came. There were 2 guardsmen with their knuckles wrapped white and ready around their billhooks. At the head of the group was a single "sergeant" with his baton of office and a well made sword at his waist. I hear you helped those farmers downstairs out of a pickle.
Thjorn nodded and uttered a single accented; "Ja."
Slowly the sergeant reached into his belt pouch and drew out a sheaf of papers. In the dim light of the torchlit hallway he examined the first few until he came to a specific page. He scanned the page with an occasional sharp glance at the barbarian hunched in a chair that seemed too small. When Thjorn paused eating the sharp cheese and warm sausage bread the Sergeant cleared his throat. My aunt tells me you saved my cousin from one of the scum that scavenges along that road. She gave me a fair description.
As his squad looked on in more and more confused wonder he read a very detailed description of the towering bandit in the boarshide armor, the reddish gold hair, the facial features, silver earring with a drop of amber, even the heavy ugly chopping sword were listed. When he finished, the sergeant or guard or whatever he was, looked up. We have this description from several witnesses. They call him the "beast" for his fury in battle and the wound he leaves on bodies. There's a reward out for him. 100gp for the beast dead or alive is the reward. As he, spoke the guard leader reached slowly towards his sword belt. when he did so eight hands tightened with warning creaks on the shafts of polearms. Instead of drawing the sword though the sergeant tugged a pouch free of his belt.
Cythery is my favorite cousin. She's quite young and the apple of her mother's eye. It's my pleasure to reward you for saving her from that highwaymen the Beast. My aunt tells me she saw him laying in the mud with his eyes open to the rain splashing in them. I'll report the knave as killed and we'll have these fliers pulled from the wanted files. Thank you for saving my kinsmen. The "officer" of the guards suddenly looked much younger as he smiled and offered Thjorn his hand. Welcome to Trunau
Trunau: New comer in Trunau looking for opportunities. The entire story of his arrival is above, suffice it to say that after a long line of difficult choices and poor decisions, Thjorn is ready to look for a brighter future than some half-starved brigand in a land of chaos.
Optional additions!
Posting Rate: 3-5/week or more if action and timing indicates.
Music / Character Entrance Song:
Other: Hey Jarl, enjoyed playing in your brief Way of the Wicked adventure. Hopefully my RP was remembered fondly from that time lol. Feel free to look her over and let me know what needs tweaking. I'll work on the CS over the next few days and might search for the right image hehe.
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Cattle die.Kindred Die.
All men are mortal.But the good name lasts forever.
Last edited by ogamodyna; Jul 17th, 2015 at 04:22 PM.
Not sure if I should post my fav pun, so I'll save it for now.
Hi ogamodyna! Welcome, welcome. That Way of the Wicked was short but it wasn't mine. I played the summoner with her Prince . You were the ranger, if I recall right...?
Will up date the table later folks. Am now in my new town and we are out to buy a house today!
EDIT - Have completed the next 3 reviews and just need to type out my notes. Probably get them out tonight.
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On hiatus due to shifting priorities. If you want to reach me, please send a PM.
Ah yes. I knew I recognized the name from WotW. And who could forget the Prince? /shudder. Yes I had the plain unremarkable easy to forget ranger with street thuggery level fighting skills lol.
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Cattle die.Kindred Die.
All men are mortal.But the good name lasts forever.