Characters Jonas Otto Lechner - RPG Crossing
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  #1  
Old Aug 31st, 2015, 12:57 PM
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Jonas Otto Lechner

ultrasmurf Jonas Otto Lechner MechWarrior  
Gender Male Age 23
Height 5'8" Weight 170 lbs.
Hair Brown Eyes Brown

The Story
  
Summary Young academy graduate of noble background
Description Jonas is a young, charismatic, and impeccably groomed mechwarrior. His bearing and mannerisms suggest an upper crust upbringing of some sort. He has short, dark hair, brown eyes, and a slight but fit build. A long, thin scar is visible on the left side of his neck.
Personality Charismatic, Affable, Polite, Somewhat naive
Home World Skye
History Jonas Otto Lechner is the 4th son (6th child) of Baron Felix Lechner, master of a large agricultural holding in the Lyran Commonwealth. Being far down in the line of succession for his father's title and lands made Jonas a rather unimportant member of a family very focused on advancing its station and fortune.
 He was shipped off at a young age to military school and later the Sanglamore Military Academy on Skye. Somewhat bookish, Jonas did very well academically in both institutions. He saw a military career as a way to outshine his older and more favored siblings and worked hard.
 During his final year at Sanglamore, Jonas became involved in a underground fencing society popular among the upper classmen. If not for significant peer pressure, the physically unimposing Jonas would likely have avoided participating. An accident during a practice match left Jonas badly injured and his hospitalization forced the administration to take official notice of the fencing society's activities. Many cadets were disciplined and the scandal further estranged Jonas from his family. Upon graduation, he decided to strike out on his own and attempt to make a career of being a mercenary mechwarrior.
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Attributes
 

AttributeRatingSave
Build 4 10+
Reflexes 5 8+
Intuition 6 6+
Learning 4 10+
Charisma 5 8+

Characteristics
Characteristic 
Athletic (18-(BLD+REF)) 9
Physical (18-(REF+INT)) 7
Mental (18-(INT+LRN)) 8
Social (18-(INT+CHA)) 7
  
Edge1

Health
WFConditionSave1234
1Good3+/////// 
2Fair5+        
3Poor7+        
4Serious10+        
5Critical11+        

Skills
 

Skills (Char)Advanced Academy (15) Target BasePoints Added (28)
Administration (Mental) 1 7+ 1
Blade (Athletic) 2 7+ 2
Bureaucracy (Mental) 2 5+ -
Gunnery/Mech (Physical) 3 4+ -
MedTech (Mental) 2 6+ -
Perception (Mental) 1 7+ 1
Piloting/Mech (Physical) 3 4+ -
Protocol (Social) 2 5+ 3
Small Arms (Physical) 1 6+ -
Strategy (Mental) 2 6+ 3
Technician/Mech (Mental) 2 6+ 3

Advantages
 

AdvantageCost
Wealth 1
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Gear and Resources
Resources 
In Account
C-Bills 5,000
H-Bills 0
LoansNone
Comstar AccountComstar Account
On Person
C-Bills 10
H-Bills 0

ItemQuantityLocation
Armored Vest 1
Basic Field Kit 1  
Personal Communicator 1  
Medkit 2  
Sword 1  
Auto-Pistol 1  

Vehicle
 

MechVariantClassWeight
Velma Phoenix Hawk PXH-1 Medium 45

Last edited by Batty; Mar 29th, 2018 at 08:54 PM. Reason: Aesthetic
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Old Dec 28th, 2015, 06:58 AM
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Batty Batty is offline
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Posts: 1,626
1 AP for Character
1 AP for Character
3 SP for Perception
3 SP for Perception
1 AP for continuity of plot
3 SP for bungled Gunnery
1 AP for character of response
1 AP for a good chuckle
6 SP for Tech / Mech
1 AP for stunning observation - how well does a mine withstand over 300 tons of mechs trampling through it?
1 AP for Character to character conv
1 AP for concise character play. Not comfortable with command but working on it.
1 AP for weakness of indecision. Playing out the character
3 SP for Bungled Piloting - Foot actuator damage
1 AP for demonstrating leadership
1 SP for Piloting sensor roll
3 SP for Piloting systems recovery roll


AP EarnedAP SpentAP Remaining
10-10

SP EarnedSP SkillSP SpentSP Remaining
6Perception06
9Piloting / Mech09
3Gunnery / Mech03
6Tech / Mech06


XP Spending
__________________
Challenged by the gods of commerce, stealing time from me. I am now managing a private game but hope to return to Tonwen shortly.

Last edited by Batty; Mar 29th, 2018 at 08:52 PM. Reason: AP Amended
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