This is the place for Character Sheets, and character progression notes!
Here is an example Character Submission from my 2015 Outplay competition. It can help you as a guide for what type of information we'll want to have for our game. You'll be editing the same post as your characters grow during the game. What makes this game a bit different is that you'll have a section of your 'person' and one for your 'dragon', but lets keep all the info. in one post.
- Savy
Since its very helpful to EVERYONE (the players and the GM will want to see your stats, etc. as we play), please link your CS post in the Character Forum to your RPGxing Forum Name.
For example, if you select my name (Savoylen) in the top, left corner of this post, you can then click on "Bravo" and go directly to his current CS. Cool feature isn't it!!
To do this, go to your profile, and then select "About Me" and click on the icon to edit the two options (name and link) of one of your character fields.
At the bottom of your CS, please include a DASHBOARD with your current stats and a summery of the mechanics of your actions, see more about this here.
Aeragenys Race: Bronze Dragon
Alignment: Lawful Good
Age: Wyrmling
Personality: When challenged, Aeragenys is proud and wildly fierce, an embodiment of the storm that drew her and Theran together. However, she prefers not to kill, instead using her repulsion gas to hold enemies back and give them a chance to surrender. Despite her tiny size, she has all the confidence and arrogance of an ancient Wyrm, and fully expects that any foe she faces will immeiately surrender, if given the chance, rather than face her wrath. However, once blood has been spilled, her capacity for mercy rapidly dwindles, as she seeks to end the slaughter by any means necessary - often, means that she would afterwards regret - and it is sometimes only the calm faith that washes through her bond with Theran that reigns in her temper.
Outside of battle, she is deeply curious and social. She shares Theran's desire to form connections with other people, but none of the hesitancy born from a lifetime of isolation and rejection. Of course Theran - who will always be 'her boy', no matter how tall he may grow - holds the foremost place in her heart.
Dragon, Bronze, Young,
Medium Dragon LG HP: 53(7d8+18) | Armor Class: 17 (natural) Speed: 30 ft., fly 60 ft., swim 30 ft.
Str
Dex
Con
Int
Wis
Cha
San
Hon
19
10
17
13
12
16
10
10
Saves: Dex +2; Con +5; Wis +3; Cha +5 Skills: Perception, +4; Stealth, +2 Damage Immunities: Lightning Passive Perception: 17 (Blindsight 30', Darkvision 120') Other: Amphibious Languages: Draconic Default Melee Attack & Damage: Bite, 1d20+6, 1d10+4 (5 reach), Lightning Breath (recharge 5-6) The dragon exhales lightning in a 40-foot line that is 5-feet wide. Each creature in that line must make a DC14 Dexterity saving throw, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath In place of lightning breath, the dragon exhalse repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC14 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.
Fothrostili QuilikupiarTrue name Race: White Dragon Size & Alignment: Large Dragon; Chaotic Neutral Age:Young (level 3) Link to character sheet.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ AC: 16 (natural armor) HP: 51/51 (Hit Dice: 7d8+CON) Hero Points: 5/5 Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30ft.
Ability
Score
Mod
STR
16
+3
DEX
10
0
CON
16
+3
INT
5
(-3)
WIS
10
0
CHA
11
0
HON
10
0
SAN
10
0
Saves: Dex +2, Con +4, Wis +2, Cha +2 Skills: Perception +4, Stealth +2 Damage immunities: Cold Senses: Blindsight 10 ft., Darkvision 60 ft., passive Perception 14 Languages: Draconic
Actions: Bite. Melee weapon attack: +4 to hit, 5' reach, one target. 1d10+2 piercing damage + 1d4 cold damage on a hit.
Cold Breath (recharges on a 5-6 result from a d6 roll): Exhales an icy blast of hail in a 15' cone. Deals 7d8 cold damage to each creature in the area. CON save for half damage, DC 14
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Dragon-Bonded: (To Raxavier Hoarfrost)
⚫ Telepathy - Can communicate with a specific dragon/person (bonded) using telepathy as long as within sight or when in contact (touch).
⚫ One for All - Provides a bonus (advantage) while working together (dragon with dragon-bonded) - for tasks where cooperation is possible between a dragon and dragon-bonded.
⚫ One Soul, Two Hearts - If the dragon-bonded person is killed, its dragon also dies (and visa versa?).
Background: Personality Trait #1: Everything is in terms of hunter vs prey. Personality Trait #2: Pragmatic; simple solutions work well, don't overthink things. Ideal: Survival above all else. Bond: Bonded first, flight second, then everything else. Flaw: Ignores social graces. Background Feature:
platinum ring set with a rainbow of stones, each in different colours - an emerald, a diamond, a sapphire, a topaz a brazen fire opal, a diamond and a ruby set among the other stones this particular piece - one that included all the colours of their Flight
Character Sheet: (Link) Name: Raxavier Hoarfrost Race: Forest Gnome Class: Druid Alignment: Chaotic Neutral Suspected Dragon Egg Type: White (confirmed)
Dragon-Bonded: (To Fothrostili (Frostbite) a white dragon)
⚫ Telepathy - Can communicate with a specific dragon/person (bonded) using telepathy as long as within sight or when in contact (touch).
⚫ One for All - Provides a bonus (advantage) while working together (dragon with dragon-bonded) - for tasks where cooperation is possible between a dragon and dragon-bonded.
⚫ One Soul, Two Hearts - If the dragon-bonded person is killed, its dragon also dies (and visa versa?).
Equipment: (non-hoard items listed on profiler character sheet)
Druid Level 2 changes:
Gain 1 Hit die (1d8); Gain 7 hit points. Gain Features: Wildshape, Druid Circle (moon) Circle of the Moon Features:
Combat Wild Shape
Circle Forms
Gain one 1st level spell slot.
Prepare one more spell per day (level (2) + Wis mod (1) = (3 total))
Reset and gained 1 Hero point for a total of 6.
Exchanged Skills: Insight and Persuasion for Survival and Knowledge (Nature).
Druid Level 3 changes:
Gain 1 Hit die (1d8+CON) (rolled a 3 so gained 4hp)
Gain 1 first level spell slot
Gain 2 second level spell slots
Prepare one more spell per day (level (3) + Wis mod (1) = (4 total))
Druid Level 4 changes:
Gain 1 Hit die (1d8+CON) (rolled a 5 so gained 7hp)
Gain Wild Shape Improvement: Can have a swim speed and wildshape duration is 2 hours total.
Gain Ability Score Improvement: +1 WIS, +1 Con
Learn a Cantrip: Produce Flame
Gain one 2nd level spell slot (3 total)
Prepare more spells per day (level (4) + Wis mod (+2) = (6 total))
Spell attack and save DC went up due to gain in Wis (+4/DC12)
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Concept: Patient as a glacier, destructive as a creeping vine. I see him as a manipulator, and a patient opportunist. He may not seem overtly self serving, and yet often ends up having what he wants; perhaps the most of something or the support of an ally. The unassuming guy who is probably more dangerous than the louder chest-pounding types. Raxavier holds grudges and has a long memory. He isn't cruel but he understands that sometimes cruelty is a useful tool. In general, he tries to get along with others because kindness is also a useful tool. He is at home in the quieter places of the cave, tending to the little inhabitants who share it with him like spiders and mice. He is also the anti-tinker gnome. Machines and mechanisms he interacts with inevitably jam, misfire, leak, eject a spring and generally fail.
Background: Custom Personality Trait 1: If we wait, another option may reveal itself (Calculating) Personality Trait 2: People believe what they want to believe (Manipulative) Ideal: Nothing is more important than my dragon's life. Nothing. (Martyr) Bond: I will bring terrible wrath down on the evildoers who took me from my homeland. (Vengeance) Flaw: I am never satisfied with what I have, I always want more. (Ambitious) Background feature: Rustic Hospitality (adapted from Folk Hero Background): Simple people are just that, and as such are easy to manipulate, for better or for worse. You know what to say and how to act in order to fit in with common people with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Growing up:
Gnomes mature at the same rate as humans, but they live for much longer and so can carry a grudge for generations of human lives. Raxavier was given one such grudge on his third birthday, when he was taken from his mother. He remembers little from that time, mostly the fear and pain. He has forgotten who his birth mother was, and only knows his Overseer, the one who calls herself Nanny. "Nanny will take care of you"; "Nanny will keep you safe"; "Nanny will teach you how to survive." Nanny taught him not to trust anyone other than his dragon. People would be jealous of his bond and would work to destroy it by killing him or his dragon. Nanny belittled him, told him he was weak, and as the weakest child he would probably bond with the weakest dragon. She would angrily complain about how much he had cost her, and how she deserved more than a weak dragon in return for raising him. Then, in a moment of kindness she would vow to care for him despite this, reminding him of her generosity and kindess to suffer such a weak child. She told him he would need to learn to exploit the weaknesses of others if he were to survive. Always be useful, she would say, be necessary.
His early years were spent in isolation in a dank cave. His only friends were the insects and mice that lived there, as well as his egg. His egg had always been with him, the bond was part of him, growing stronger with each passing day. The dragon embryo grew, and the dragon's mind developed and began to intertwine with Raxavier's own, as Nanny said it would. Once he started talking, and was able to dress himself, Nanny introduced him to the other children. His play dates were carefully supervised, his conversations carefully regulated. Nanny always made herself look pretty for these outings, and would get angry if Raxavier commented on this. After each session, he was told again how worthless he was, how he had failed to make them like him and how to do better next time. Always it would come back to his dragon, that he would have to be better so that his dragon would survive. He did get better, and was soon able to play with the others with more autonomy. He learned how to be generally likable, and how and when to press for favors. He began to understand that once you knew what a person valued you could use that to your own advantage. There was always this element of competition between the others. Everybody loved their dragon eggs, and everybody thought their dragons were better than the rest. Rexavier knew better, he knew his was the weakest. He worked hard to become valuable to those who were the strongest. He was the only child who could get "dream nettle", a herb that intensified the dream visions the bonded often had when they slept. He was the only child who knew where the strawberry spring was, the waters of which were bubbly and sweet but that required him to crawl hundreds of feet through a narrow gap in the rock to reach. When he wasn't making himself useful, he would go more or less unnoticed, as he was rather unremarkable compared to some of the more able children.
Raxavir began to find peace in the quiet places of the cave, and Nanny encouraged this, as well as his interest in the little animals and plants. She taught him how to cultivate glowing fungus or how to spot a hidden animal. She even allowed him to keep a bat he had befriended and named Wingnut. She told him that keeping the bat alive was good practice for keeping his dragon alive. Nanny knew a great many things and as he aged his lessons grew more and more demanding. He was expected to learn the lore and ways of the druids; he was expected to train with weapons, even though nothing ever attacked them down here; he was expected to be able to both sit quietly in a natural place but also be hyper alert for hours on end. He quickly discovered that his gnomish blood allowed him to tap into the magical energies of the natural world, but he kept this secret from Nanny. He began to use what he had learned against her, that people see what they want to see. He showed her how he could make friends; how he could speak draconic in both the old and modern forms; how he could disguise himself to look the part of a beggar or one of the other children; how he could identify herbs and know their uses; but he never told her about his magic.
All the while, his bond with the dragon grew stronger. As the dragon's mind grew in power, Raxavier began to feel trapped. His world began to feel small, suffocating, as if he were the one confined within an egg. His memories from before he was taken kept resurfacing, and would fuel his growing resentment for Nanny. He would fantasize about escaping, about dealing violent vengeance against Nanny, about making her suffer. Part of him felt bad about having these thoughts, for he also Loved Nanny, but the dragon would grow agitated at that. Nanny imprisoned him; he was not her son, he was her captive; all she wanted was to use him to get to his dragon. These were the sorts of thoughts the dragon seemed to be pressing into his mind. If that was all she wanted, then he now had power over her. Once you know what people want, you can control them. It was not yet time. First he needed his dragon to hatch. Then he needed his dragon to grow. Nanny would be there for a long time. He had plenty of time to plan his revenge.
Raxavier, or Rax as the others call him, dips the silk cloth into the bee's wax mixture he uses to polish his egg. He rubs the cloth over egg in small circles, coating it in a fine protective sheen. He was last to choose his egg, purposely allowing the others to go before him. Last but not least. As he polishes the egg, as he had done every morning since the choosing, he again senses the maturing white wyrmling coiled within. He couldn't explain why he thought it was a white dragon. Maybe it was the energy he could feel each time he touched the egg, a primal energy that was fiercely present but also restrained like the stillness of a trapped animal. The dragon inside was a hunter; a killer. Would it kill him, or would his years of calm acceptance of its nature quell the beast within enough to allow their bond to mature? Time would tell, and it didn't matter. He knew he would give his life for the beast. If consuming the tiny gnome would give the dragon the edge it needed to survive, to gain advantage over the others, then he would give it. The bond that was forming between them was one of survival, raw and ancient as a mother's instinct to protect her young. The only thing that mattered to the gnome was the well-being of this dragon.
To that end, Rax had applied himself to every task the Overseers had given him with his full attention. For his dragon to have the best chances, he would need to be the best he could be. He didn't always agree that the lessons were the best use for his time, but he had faith in the Overseers, even if he hated them. Unlike most of the other children, he had flashes of memory of his forest home. Just an image of sunlight filtering through snow landing on a frozen spring. Moss coated in crystal clear ice and his mother's song lilting through the branches. He remembers her song turning to weeping and then never hearing it again. The Overseers had taken him, imprisoned him. Like the smoldering furry he sensed waiting behind the egg shell, he knew that every wall would eventually crumble. He would escape this place. Not yet, however, now he needed to hone his strengths - to eat from the hands that fed him. It was not yet time to bite them.
[SPOILERBUTTON="Fothrostili Action Block"][FIELDSET="Zone:▶ | Fothrostili - white dragon | Initiative: ▶X"][COLOR="DarkRed"][SIZE="1"][B]HP:[/B]▶51/51 | [B]AC:[/B] 16 (natural armor) | [B]Saves: [/B]Str +3; Dex +2; Con +5; Int -3; Wis +2; Cha +2 | [b]Speed[/b]30', burrow 15', fly 60', swim 30' | ([URL="https://www.rpgcrossing.com/profiler/view.php?id=59116"]sheet[/URL])
[B]Skills:[/B] Perception: +4 (passive=14) & (Has Blindsight 10', Darkvision 60'); Stealth +2; Athletics +2
[B]Default Weapon Attack & Damage:[/B] Bite: 1d20+4 to hit, 1d10+2 piercing plus 1d4 cold damage
[B]Breath Weapon:[/B] Cold Breath (recharge 5-6) (15' cone): 7d8 cold damage, CON save for half damage. (save DC 14); [B]status:[/B] ▶ Ready
[b]Damage Immunities:[/b] Cold
[B][COLOR="Green"]⚠ Conditions:[/COLOR][/B]▶ [/COLOR][/SIZE]
[COLOR="RoyalBlue"]⦁═════════ ⧫ ═════════⦁[/COLOR]
[B][COLOR="Green"][U]Action Summary:[/U][/COLOR] [/B]
[B]Move Action:[/B]
[B]Action:[/B]
[B]Bonus Action:[/B]
[/FIELDSET][/SPOILERBUTTON]
Rax-as-Giant Toad Action Block (Ribbit)
Quote:
[SPOILERBUTTON="Rax-as-Giant Toad Action Block"][FIELDSET="Zone:▶ | Rax-as-giant toad | Initiative: ▶X"][COLOR="DarkRed"][SIZE="1"][B]HP:[/B]▶39/(6d10+6) | [B]AC:[/B] 11| [B]Saves: [/B]STR +2; DEX +1; CON +1; INT +2; WIS+4; CHA +1 | [b]Speed[/b]20', swim 40' | ([URL="https://roll20.net/compendium/dnd5e/Giant%20Toad#content"]link[/URL])
[B]Traits:[/B] Darkvision 30' | Amphibious (can breathe air and water) | Standing Leap (long jump is 20', high jump is 10'
[B]Default Weapon Attack & Damage:[/B] Bite: 1d20+4 to hit, 1d10+2 piercing plus 1d10 poison damage and target is grappled (DC13), target is restrained and toad can't bite another target.
[B]Swallow:[/B] Attack hit will swallow a medium or smaller grappled target. Swallowed target is blinded and restrained and has total cover against attacks and other effects outside the toad. It takes 3d6 acid damage at the start of each of the toad's turns.
[B][COLOR="Green"]⚠ Conditions:[/COLOR][/B]▶ (failed 2/3 death saves)[/COLOR][/SIZE]
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[B][COLOR="Green"][U]Action Summary:[/U][/COLOR] [/B]
[B]Move Action:[/B]
[B]Action:[/B]
[B]Bonus Action:[/B]
[/FIELDSET][/SPOILERBUTTON]
__________________
(((•)))
Last edited by Still_Pond; Apr 16th, 2019 at 01:51 AM.
Race: Water Genasi Intended Class: Storm Sorcerer Alignment: Lawful Good Suspected Dragon Egg Type: Bronze or maybe Red for the conflict between water and fire. Standard creation rules:Rolled stats because the risk is fun - I got lucky!
Traits: I’m always in a happy and optimistic mood no matter the situation, it is near impossible to bring me down. (Spirit)
I’ll happily and without much prompting give you an explanation as to what I’m doing. I’m telling you it makes perfect sense! (Community) Ideal: Work hard, work together, have fun and we shall be free. (Fairness) Bond: The water favours the fluid; move and adapt, live. (Freedom) Flaw: Living your whole life in a cave, controlled by overseers means I’m a quite gullible and willing to believe most statements and stories. (Innocence)
Story
There is a rapid thud of boots behind Corisal then *Smack* ”’Ow many time do I ‘ave to tell you, do not boil the dragon egg!” The Overseer shouts at him.
Corisal turns while rubbing his head from the large white dragon egg sitting in an even larger cauldron. ”But aren’t eggs mean to be kept warm, what was it again.... In in incuboiling? So that’s whats I was doing. Keeping my lovely egg nice an warm. Being a dragon and all you’d expect it to like even more heat than the others.” Corisal stares up with big black defiant eyes.
The Overseer sighs and shakes his head, ”Warm yes maybe but not ‘ard boiled. No one wants a poached egg to pop out of it at the ceremony. If it does the big boss will punish all of us and eat you. Now get it out of that water and dry. Put a fur around if you’re that worried about it being cold. Then get to your training.” He then marches off out of the room.
Corisal mutters under his breath about him know more about his dragon than the big grumpy man. But he does as he’s told. With a flick of his wrist some of the water overflows the caldron onto the fire below hissing loudly. Steam billows upwards coating him in even more water than he usually is. Once the fire is just wet embers he carefully cool the caldron to an acceptable temperature. Dragging across a stool he climbs up and reaches into the water, his arms encircling the egg just missing out on touching each other. With a great heave he hoists the egg out onto his shoulder, the light green of his skin standing out brightly against the white shell.
Wobbling he walks across to a mat of straw where the egg is usually kept, using a small magic trick he creates a column of water to help delicately lower the egg. It is certainly easier to get the egg in than out. Carefully now. Softly the egg touches the damp straw. ”There we go, back on your bed after a nice bath. Feeling toasty now? No, I’ll never try to dip toast into you.” With a bit more straw Corisal begins to scrub down the egg, using a little bit of magic to draw the excess water away. He continues to talk to it as he does so. ”Y’know I’m hoping you will be a mighty bronze dragon, cos the overseers tell me they love the sea and we can swim together in it one day when we’re free from this cave in the middle of nowhere. I don’t even know what fish in the sea look like. Though I can still hear the sea I think, but I don’t actually remember being there. They say I was found in the middle of a delta where three rivers meet the ocean but brought up here before I could even walk, not sure about being able to swim yet. Supposedly I was dragon-touched or at least water cursed so a dragon may take to me and the number of strange people around here makes it seem as though dragon-touched could mean anything. I know I’ve told you that before but really not sure what you’ll remember while in there.” The egg is now dry and shining brightly but rather than going to do his training he sits down next to the egg.
After sitting in silence for a few moment he speaks up again, ”I do wonder what would happen if you were a red dragon. We’d be at such odds with each other. Though we’d be good at fire fighting; you stomping about in the flames, me spraying water, putting out the flames together.” He pauses for a moment lost in thought. ”Fire and water when together create steam... We could be the ultimate steam team! Steam sorcerer Corisal and the Steam dragon!” He jumps to his feet and starts acting out the scenes, ”Fwooosh, hisssss, puuushhh, fwump!”
”You’re still messing around, get to your training NOW!” Roars the Overseer standing in the cave doorway again, making Corisal jump spraying a fine mist of water around him.
”Yes, sir, going now, sir.” He grabs his cloak and hurries out of the cave. Barely a second later he pops his head back around, ”See you later egg!” he says before disappearing again.
Insights
Corisal's upbeat personality does not waiver much mainly due to the fact that this cave life is all he has known. So a good day is a day with good food and time spent playing with the egg, a bad one is where he gets a beating for failing his training yet he does not realises that is not a normal life. He is not frightened by his egg or the upcoming ceremony as how can he be scared of something that he's grown up with and looked after for such a long time. He just believes the overseers are worried because they do not have their own eggs or dragons. A child's view of the world is a lot brighter than an adult’s especially in a cave.
The so called dragon-touched power within him has to be kept under control due to its chaotic nature so his training involved long periods of stillness, concentration and fine control. It means outside of this he has lots of bodily energy to lose so spends his time amusing himself with the egg and his unbelievable control over water. Often ending up with him and his egg drenched; where he gets all the water in the caves is a mystery to the overseers.
Custom Background:Outlander reskin and customiseThe Water Diviner
One question that the overseers have given up trying to figure out is how Corisal manages to always have large quantities of water. They have just put it down as another thing that this dragon-touched boy can do. In actual fact it is not an innate power that Corisal has but rather a self trained skill. His natural affinity to water does help greatly but he learnt first by accident that by using small y-shaped pieces of wood he could locate water. Over the years he has spent time carving various lengths and shapes of wood from anything the overseers bring from the outside world to try to find the optimal water finding tool. He test each of them out by walking around the cave system locating small underground streams, pools of drip water, or just a barrel of water, that was not the most exciting of finds for him. Once located it is an easy matter to mould it and move it back to his little cave where he has dug a small pond to deposit the water into. Then he can use it up in various escapades.
Skill proficiencies: Athletics/Acrobatics, Perception Tool Proficiency: Woodcarver’s tools Language Proficiency: One language Equipment: Dowsing stick, travellers clothes, Shovel, Belt pouch, Fishing tackle Feature:Water Sense You have an excellent sense and memory for the location of water. You can recall the general direction of water sources around you, be they fresh or otherwise. In addition you can douse for fresh water sources in the vicinity for yourself and your party, occasionally finding food around the area of water.
+1 Cantrip (Lightning Lure (SCAG)), +1 Spell Known (Crown of Madness Lvl2), +1 2nd Level slot
True Name:Dunquole Given Name: Oasis Type: Blue Dragon Wyrmling Alignment: Lawful neutral
Armor Class: 17 (natural armor) Size: Medium - Length 17ft +16ft of flowing tail, Height 8ft, Wing span 30ft Hit Points: 64 (9d8 + 27) Movement:Speed 30ft., burrow 15ft., fly 60ft. Stats: STR 18 (+4) DEX 10 (+0) CON 16 (+3) INT 12 (+1) WIS 11 (+0) CHA 15 (+2) Saving Throws: Str +4, Dex +2, Con +5, Int +1, Wis +2, Cha +4 Skills Perception +4, Stealth +2 Damage Immunities: Lightning Senses: blindsight 10ft., darkvision 60 ft., passive Perception 14 Languages: Draconic
ACTIONS Bite.Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) piercing damage plus 3 (1d6) lightning damage. Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
HP: 19/19 | Armor Class: 13 | Saves: Str 0; Dex +3; Con +4; Int 0; Wis 0; Chr +5; Hon 0; San 0 Passive Perception: 12 (+2) Inspiration: No
Default Weapon Attack & Damage:Dagger: 1d20+7 1d4+5 Default Ranged Weapon Attack & Damage: Light Crossbow (20 bolts) (range 80/320): 1d20+5 1d8+3 Default Cantrips Attack: Frostbite (if over 10ft away): DC13 CON save or 1d6 cold damage. (On failed save opponent has disadvantage on the next weapon attack roll it makes before the end of its next turn.) Poison Spay (if within 10ft): DC13 CON save or 1d12 poison damage.
Conditions: Reverant Bound
Action Summary Move Action: Action: Bonus Action:
Rolls:
HP: 64/64 Armor Class: 17 (natural armor) Saving Throws: Str +4; Dex +2; Con +5; Int +1; Wis +2; Cha +4 Senses: blindsight 10ft., darkvlsion 60 ft., passive Perception 14 Damage Immunities: Lightning
Default melee attack:Bite: d20+6, reach 5 ft., one target. Damage: 1d10 + 4 piercing damage + 1d6 lightning damage. Default ranged/cantrip:Lightning Breath (Recharge 5-6). Exhales lightning in a 30ft line, 5ft wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d10 lightning damage on a failed save, or half as much damage on a successful one.
Race: Half-Orc Class: Rogue / Barbarian Alignment: Chaotic Neutral Suspected Dragon Egg Type: Black
Standard point buy attributes
Description:
Background: Outlander Personality trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. Ideal: Change. Life is like the seasons, in constant change, and we must change with it. Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me. Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
Concept: Scrappy, perceptive, and resourceful, Khivah is a survivor. Bitter experience has made her slow to trust and always alert for opportunity and advantage. She is stereo-typically short tempered but repulsed by cruelty. Having been mostly isolated from others these last five years and too young to have solid memories of the time before, Khivah can't remember when she had a friend or ally she could trust. She idealizes what that might be like, likely setting herself up for disappointment.
Khivah carefully scratched the shape of a bird in flight into the rough stone wall of her cell using a broken iron nail. This latest effort joined a vast flock of earlier attempts to recall what the animals looked like. How long had it been since she'd seen anything but stone floors, stone walls, and stone overhead? Too damn long by far. Overseer says their "great game" is nearly over though and this torment nears its end, one way or another.
Overseer's rules for the "great game" are simple, "Survive and care for the egg of her intended using only what she can steal, and do not get caught." Getting caught in the act by Overseer meant a beating. Getting caught by one of the guards that patrolled this warren of rooms and tunnels that was her world meant an especially harsh beating.
"The egg must be kept warm but not too warm", he said. "It must also be kept dry but not too dry. Inspections will occur frequently and you will be punished if its condition is not perfect."
As she got older and craftier, Overseer would enhance the game by adding locks to the door of her cell or the kitchens and store rooms, extra vigilant guards due to the rewards promised them for capturing her, food left out that made her sick, and other hateful things. But she is a survivor. Despite being pale and perpetually underfed and bruised, she is still alive and means stay that way.
Khivah turned to regard the other occupant of her cell. Its ebon shell glistened in the dim light of the brazier and she thought, "What sort of beast will you be?" It occurred to her then that, although her life will surely be different under this new master, it could very well be worse. "A heart as black as your shell no doubt", she though to herself, not daring to even whisper such things. She longed to be out in the world. There she could escape if need be, could hide.
HP: 33/33 | Armor Class: 14 / 16 (shield) | Saves: Str +2; Dex +4; Con +2; Int +2; Wis +2; Chr +0 Passive Perception: 16 (+6) (Has Darkvision 60')
Default attack: multiattack: Bite, 2 claws & Frightful Presence Bite: +15 to hit 2d10+8 piercing damage + 2d8 acid, 15'reach Claw: +15 to hit 2d6+8 piercing damage, 10'reach Legendary attacks: Tail:+15, 2d8+8, Wing: DC23 DEX save or 2d6+8 damage Breath Available (A) or Recharging (5-6) (R) this round: A
Acid Breath: 90' line, 10' wide. 15d8 fire damage, half on DC 22 DEX save
Spells (each 1/day): Finger of Death (1/1), Resurrection (1/1), Scrying (1/1), Etherealness (1/1) | Spell save DC: 18
NameBrinn Race Wood Elf Intended Class Ranger Alignment CG Suspected Dragon Egg Type Copper
It wasn't that the ledge was particularly high per se, but that it was narrow once one got there. The narrowness came mostly from the bars. In times past, former Touched had tried to take their lives by jumping out of the windows; so great was the heavy weight of caring for the dragon one was bound to. The creature that might well eat you upon hatching. Just like any other parent though, right? Brinn smiled at her own joke, turning her gaze from the window just above her to her egg, her charge. "Shall we?"
With some heaving and grunting, an ovoid shape peaked its way up into the window behind the bars. Just one, unremarkable open space in a brick wall with regularly spaced and barred windows. Through this one though, an observer would see a multi-hued egg making its way up into the frame. Once there, a smallish hand balanced the egg from toppling back into the space within the window. With practiced motions, the hand was followed quickly by the slender frame of an elven girl with wide eyes and a mirthful smile ticking up the corners of her mouth. The delicate dance continued as the girl wrapped herself around the egg, her arms and legs enveloping the shining object. Her far-off gaze looked to be peering into the future rather than at the bleak, rocky surroundings of her isolated perch. Despite imprisonment, the maiden's appearance could belong to expectant mother in any city or farm, filled with the promise of that which grew within her.
"Look at that wide open sky Beautiful." There were, of course, ugly dragons. But Brinn's wasn't one of those. Not one of the scary, monstrous creatures that thrived on sadism. Hers would be ... would be free. Free to fly. Free to soar. Free to feel the wind rushing over its wings, its sleek, graceful form. Turning her face upward, Brinn sniffed, testing the air. Maybe it was her imagination, but she thought she caught a trace of salt water of the sea far away. It was wonderful.
Stroking the egg she clutched to herself, the elf continued "They can't take the sky from you. They can't take the sky from me." before slipping into a wordless lullaby. Something within the egg shifted; a now familiar reaction that reminded the girl of the life that quickened within. There they sat, locked in the one sided embrace, kissed by the breeze, and filled with the soothing humming of an unknown lullaby. It was time for trance now. Perhaps the last trance before hatching. Perhaps the last time they would get to sit like this under the cool night starry sky. Any day now, her egg would hatch, and she would get to see her Beautiful. ... and whatever happened after that.
His person was speaking. Something soft and fleshy. The cushiony softness was nice, and could be felt sometimes even through the shell. And through that touch, the soon hatchling felt not only the warm softness of the person outside, but also a faint pulse. A primal force, the throb of the world herself pulsing, minutely, through the being of the person. It echoed with the dragon's own elemental makeup - and it yearned to be loosed. Set free.
Everything lurched a bit, and soon the dragonling could feel fresh air touching the outside of the shell that held it. It was getting cramped, and the dragon squirmed, yearning to stretch its wings. A new sensation irked it as well; the yolk sack was empty, and hunger began to grow within the creature. It needed to get out! To break free!
... later though. Right now, the dragon just wanted to sleep. In the morning. In the morning the dragon would break free and see the world with new eyes. See its person. See the one who held it. Who sang to it, like it was doing now. The dragon settled down with the promise of fighting its way free after a rest. One more sleep, and it would be time. One more sleep, and they would see what the world held for them.
Copy Code last updated 1/5/19
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Brinn
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Brinn, M Ranger, CG HP: 8/18 AC: 14 Saves: Str +2; Dex +5; Con +1; Int -1; Wis +3; Chr +0 Conditions: Passive Perception: 15, Darkvision
Default Attack: Longbow +5+2, 1d8+3 damage Spells: Level 1: 2/2 Cure Wounds, Hail of Thorns Action Summary: See spoilerbutton above wholly devoted to making succinct, clear action summaries for both characters
Silver Dragon Wyrmling
Medium dragon, lawful good Armor Class: 17 (Natural Armor) Hit Points: 54/54
Speed 30 ft., fly 60 ft.
STR 20 (+5)
DEX 10 (+0)
CON 18 (+4)
INT 12 (+1)
WIS 11 (+0)
CHA 16 (+3)
Saving Throws Dex +2, Con +6, Wis +2, Cha +5
Skills Perception +4, Stealth +2
Damage Immunities Cold
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
Languages Draconic
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d10 + 5) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 23 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
__________________ PathfinderSRD5eSRDPF2 SRD
Genesis 2: When God took a spare rib, and turned it into prime rib.
"Funny, but you are cruel, cruel Bio." ~Dbaque
Name:Jovaric Race: Human Class: Barbarian Alignment: Lawful Good
I remember more of my life before than some of the other dragon-touched. Was I taken later than the other children? Or does my memory just work better? Either way, if I concentrate I can remember, just snippets. I remember the day they cast the bones for me, the old lady telling my parents that I was fated, or chosen and I must go away with men that would come for me. I can remember my mother holding me, crying, but nobody argues with the bone woman. When the overseers came for me, I was sent away. If I had stayed, I would be nearly a man now. Ready to hunt with the clan. Instead, I have no clan and no family... almost.
The other thing I remember is the cold. I remember the chill winds blowing down off the mountains, they make you grow strong. Here in this cave it is warm, always too warm. I tug my robes open, rolling them down to my waist, open like a kilt. But in the caves, no breeze blows to cool my sweat. The overseers don't like it when I don't wear my robes properly. They say it isn't appropriate.
The overseers say many things.
They threaten us with failure, say our dragon will eat us. But I know she won't. The egg is warm to the touch, like everything here. But nonetheless, when I touch it, I can feel the cold again, and it reminds me of home. Soon. Soon she will hatch, and we will be together. I will have family again, and nothing will come between us.
JOVARIC, M Barbarian 1, Lawful Good HP: 15/15 Armor Class: 17 (Unarmored + Shield) Saves: Str +4; Dex +2; Con +5; Int +0; Wis +1; Chr +0 Conditions: none Passive Perception: 13
Default Attack: Longsword +4, 1d8+2 damage
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XALOC, Red Dragon Wyrmling, Chaotic Neutral HP: 75/75 Armor Class: 17 (Natural) Saves: Str +4; Dex +2; Con +5; Int +1; Wis +2; Chr +4 Conditions: none Passive Perception: 14 (Blindsight 10', Darkvision 60')
Default Attack: Bite +6, 1d10+4 piercing, 1d6 fire damage
Breath: 15' Cone, 7d6 fire damage (DC 13 Dex save for half) [Recharge 5-6]
Action Summary:
__________________ "How selfish soever man may be supposed, there are evidently some higher principles in his nature, which interests him in the fortune of others, and render their happiness necessary to him, though he derives nothing from it, except the pleasure of seeing it." - Adam Smith
Last edited by savoylen; Mar 21st, 2019 at 10:31 AM.