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  #1  
Old 10-18-2015, 01:55 AM
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Great Wyrm
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Cast of Characters


This is the place for Character Sheets, and character progression notes!

 




Dragon NameColorAlignmentHumanoidRaceClassAlignmentPlayerBloodlineEscutcheon
AeragenysbronzeLGTheranhalf elftempest clericNGRatpigeonZhevelrae
ChurjurocblackCNKhivahhalf orcrogueCNultrasmurfZhouskamel
ClarionbrassCGAmauryhumanwizardCGWynamoinenSalpinx
FothrostiliwhiteCNRaxavierforest gnomedruidCNStill_PondQuilikupiar
Oasis/Dunquole blueLNCorisalwater genasistorm sorcererLGValleshSkylord
Dragon Name Color Alignment Brinn Half-Elf Ranger Chaotic Good Bio Bloodline Unknown Escutcheon Unclaimed
Dragon Name Color Alignment Jovaric Human Barbarian Lawful Good hafrogman Bloodline Unknown Escutcheon Unclaimed
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Last edited by savoylen; 06-18-2018 at 03:54 PM.
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Old 10-26-2015, 07:45 PM
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Amaury, human Wizard
 
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Name: Amaury
Race: Human (variant)
Class: Wizard
Alignment: Chaotic Good
Background: Wastrel nerd (Sage, with "discredited scholar" flavor)
Personality Trait: Awkward. Amaury is a know-it-all who doesn't know when to stop. He rarely picks up on social cues, and has problems grasping the concept of "honor". He is often sullen and stubborn when things don't go his way. He's been known to blow up when unexpected events throw plans off course.
Ideals: Independence. You're not the boss of me! Cuz I probably know better anyways
Bond: Accumulated Knowledge. Don't destroy books, libraries, scrolls, historical tapestries, or the like. Don't ever disrespect them or their contents. Defend them from others, if necessary. If you have time, read them. Now!
Flaws: Insecure. Amaury never really had friends, and generally doesn't know how to relate. He is worried that people are seeing the worst in him, and often tries hard to impress them (see: Awkward). He is typically bad at intuiting what things impress which people.

Backstory: Amaury was found rummaging through libraries of a large city. He had no guidance, no tutor. He was too poor for those things. He was simply a waif who found refuge there. As he wandered the aisles, he picked up books indiscriminately - often they were old, heretical, or long discredited. Lots of information was there, but usually it was obscure or of little real use. When the overseers found him, they knew that he was a perfect catch. He'd take quickly to what they taught, and so he had a decent chance of making it through the trials. But it would be no great sacrifice to humanity if this scrounging castoff was lost to the trials.
 

Clarion, Brass Dragon
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Given Name: Clarion
True Name: Wouldn't YOU like to know...
Dragon Type: Brass (Very Young)
Alignment: Chaotic Good
Personality Trait: Ebullient - Clarion is enthusiastic and gregarious. With her human, this manifests physically - she often bounds over and knocks him down, like a huge dog that doesn't know its own strength. With most others, she is talkative and cheerful.
Ideals: Aid - People need help, and I'm someone who can do it. Often, just talking is the best help one can provide. But sometimes you've got to jump into the fray. Never be afraid to provide assistance.
Bond: Transcendentalist - Everyone is good, deep down, and we're all part of a broader community of sentient beings. Everyone who can speak deserves to be heard, and everyone can provide you with new knowledge and insights. You just need to sit down and talk with them. You'll see.
Flaws: Rose-colored glasses - Clarion's transcendentalism can often fly in the face of reason. She ends up putting too much faith in others, with little basis for doing it, and often trusts people when she really shouldn't. Her belief that everyone is good can blind her to the harsh realities of the world.

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Description/Overview: Clarion is a female brass dragon. Her scales are mostly brown still. When she is excited or worried, she can radiate an intense heat, and a sharp smell of metal will come off her scales. When this happens, her scales give off a noticeable shimmer of bright metal, but this effect does not last long. She is very friendly and talkative, some might say overly so. She is protective of her human, and is convinced that he just needs to be "coaxed out of his shell." He tends to think otherwise.
 

 

 

Ready for action!
 

 

 

Application content
 

 
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Old 10-27-2015, 11:20 PM
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THERAN WINDRIVER
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Theran Windriver
[B]Race: Half Elf
(intended) Class: Cleric (Tempest)
Alignment: Neutral Good

Concept: Theran is a sweet young boy who has spent most of his life training under the Overseers to be a complement to his Intended in every way - small, quiet and agile to it's size and strength; healer and support to it's destructive potential. However, the isolation and loneliness of training as a Dragon-touched is particularly difficult for those who rely on faith for their magic. Having seen most of the other aspiring Dragon-touched clerics lose their ability to tap into the divine wellspring of power and be taken away has left him simultaneously jaded and despairing of his inability to help them, and determined to do everything in his power not to lose anyone else ever again.
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Personality: Theran's natural inclinations lean strongly towards peacemaking, which would be a perfect match for the pacifist tendencies of most metallic dragons, and a difficult conflict if he were paired with a more violent, Chromatic wyrmling. The years in the caves caused him to pull away from people, creating an indifferent mask to match the cold indifference of a storm. He has enormous difficulty trusting or opening up to people now, but beneath the protective layers he built around his psyche, he desperately wants to reach out and form connections with the world around him - friends, strangers, lost family, unknown kin and most of all, his Intended - so that he can build a place to really belong.

Background: HermitCustomised the personality bits, might swap the language for Alchemy tools* (Unwillingly Isolated) Theran spent the first six years of his life in a wealthy (human) merchant family, the Windrivers. His mother was the youngest sister of Master Windriver, and died giving birth to her illegitimate, half-breed son. Although the main branch of the family took him in and were never cruel to him, his place in the family was a result of duty, rather than any true love. Theran's earliest memories are of trying desperately to please his uncle, so that he could prove himself worthy to be truly accepted into the family, and when the Overseers came to their home, he thought it would be his chance. His family was pleased enough to see the back of him- especially considering the status that successfully bonding to a dragon would grant Theran, and by extension the entire Windriver family - and Theran went to meet his Intended buoyed by the first real affection he'd ever known from his family, and determined to succeed and make them proud.

The years in the darkness twisted and warped this desire, Theran spent months alternately resenting his family for never accepting him in the first place, and clinging even more desperately to the promise of their love if he succeeded - he imagined returning to them and deriding them for their failings his dragon tall and proud at his back, and dreamed of coming home to their open arms, and introducing each one in turn to his bright-scaled hatchling. Eventually he gave up on both - he will meet his family again or he won't, and he will decide what to do about them at that time, no sooner - and all that remained was the egg, freedom and the indifferent Tempest of his faith.

 


 




AERAGENYS
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Aeragenys
Race: Bronze Dragon
Alignment: Lawful Good
Age: Wyrmling


Personality: When challenged, Aeragenys is proud and wildly fierce, an embodiment of the storm that drew her and Theran together. However, she prefers not to kill, instead using her repulsion gas to hold enemies back and give them a chance to surrender. Despite her tiny size, she has all the confidence and arrogance of an ancient Wyrm, and fully expects that any foe she faces will immeiately surrender, if given the chance, rather than face her wrath. However, once blood has been spilled, her capacity for mercy rapidly dwindles, as she seeks to end the slaughter by any means neccessary - often, means that she would afterwards regret - and it is sometimes only the calm faith that washes through her bond with Theran that reigns in her temper.

Outside of battle, she is deeply curious and social. She shares Theran's desire to form connections with other people, but none of the hesitancy born from a lifetime of isolation and rejection. Of course Theran - who will always be 'her boy', no matter how tall he may grow - holds the foremost place in her heart.


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BONDED HOARD
ItemDescriptionValue
Hatchling Hoard
BirthstoneA trillion cut Titanite, dark green with flecks of gold and crimson1000GP
Very Young Hoard
StatuetteAn Electrum bird gripping a lightning bolt in its claws with inlaid Star Sapphiresblue-grey gemstone feathers on its wings tail and back350GP
Meteorite An irregular chunk of a Pallasite Meteorite, polished to a shine150GP
BroochMithril worked in the shape of a swallow100GP
NecklaceA long string of amber beads spanning the entire range of possible colours, from pale green to dark clear red, matched nicely to her birthstone150GP
Goblet Gem encrusted golden goblet gifted to Aeragenys by Valloran100GP
Turtle ShellSilver turtle shell inlaid with topaz, a gift from Dunquole70GP
TapestryRectangular embroidery of crimson poppies30GP
GemsOne small stone each of Obsidian, Ruby and Diamond50GP
CoinsCollected by Amaury, bonded 1 copper coin, 1 gold coin and the rest in electrum (18 pieces) and Platinum (13 pieces) 140.01GP
Total Hoard Value2140.01GP

 


 
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Last edited by Ratpigeon; 10-28-2017 at 01:45 PM.
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Old 10-29-2015, 03:04 PM
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Character Sheet
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Fothrostili
QuilikupiarTrue name
Race: White Dragon
Size & Alignment: Medium Dragon; Chaotic Neutral
Age:Very Young (level 2)
Link to character sheet.
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AC: 16 (natural armor)
HP: 43/43 (Hit Dice: 5d8+12)
Hero Points: 5/5
Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30ft.
AbilityScoreMod
STR15+2
DEX100
CON15+2
INT5(-3)
WIS100
CHA110
HON100
SAN100

Saves: Dex +2, Con +4, Wis +2, Cha +2
Skills: Perception +4, Stealth +2
Damage immunities: Cold
Senses: Blindsight 10 ft., Darkvision 60 ft., passive Perception 14
Languages: Draconic

Actions:
Bite. Melee weapon attack: +4 to hit, 5' reach, one target. 1d10+2 piercing damage + 1d4 cold damage on a hit.

Cold Breath (recharges on a 5-6 result from a d6 roll): Exhales an icy blast of hail in a 15' cone. Deals 6d8 cold damage to each creature in the area. CON save for half damage, DC 13
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Dragon-Bonded: (To Raxavier Hoarfrost)
Telepathy - Can communicate with a specific dragon/person (bonded) using telepathy as long as within sight or when in contact (touch).
One for All - Provides a bonus (advantage) while working together (dragon with dragon-bonded) - for tasks where cooperation is possible between a dragon and dragon-bonded.
One Soul, Two Hearts - If the dragon-bonded person is killed, its dragon also dies (and visa versa?).


Background:
Personality Trait #1: Everything is in terms of hunter vs prey.
Personality Trait #2: Pragmatic; simple solutions work well, don't overthink things.
Ideal: Survival above all else.
Bond: Bonded first, flight second, then everything else.
Flaw: Ignores social graces.
Background Feature:

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Inventory:
♛⌬⁂ Bonded Hoard:♚⁂⚱


AgeItemDescriptionAcquiredValuelocation
WyrmlingHoard SeedFlawless crystal clear uncut diamond - "Hoard Seed" (looks like a chunk of ice about the size of a peach pit)hatching1000gptucked in scales
Very YoungAeragenys's Gift (link)platinum ring set with a rainbow of stones, each in different colours - an emerald, a diamond, a sapphire, a topaz a brazen fire opal, a diamond and a ruby set among the other stones this particular piece - one that included all the colours of their Flightcavern500gpRax wears on hand.
Very YoungCorisal's Gift. (link)"Ferocity." A necklace of ancient large shark teeth each inset with a moonstone, creating a slightly disturbing but beautiful smile when laid down.Cavern500gpRax wears around neck.
Very YoungCoinsvarious platinum, electrum, and silver coinscavern140gp20% of above absorbed during sleep. The rest is tucked in scales (if possible to do so securely, otherwise in Rax's hidden pouch)
Very YoungOrc Master-work Shield By orc tribe during brief rest Suicidal craftsman300gpWorn hight up on dragon's left front leg as a decoration.

Non-Bonded Hoard (normal loot):
  • See Rax's character sheets for liquid assets.

Orc Tribe(all tribes)
Banner (Escutcheon)NameLeader
Frozen Axe ClanBre'Hu
Current Orc Troup Contingent: 20



 




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Character Sheet: (Link)
Name: Raxavier Hoarfrost
Race: Forest Gnome
Class: Druid
Alignment: Chaotic Neutral
Suspected Dragon Egg Type: White (confirmed)

Dragon-Bonded: (To Fothrostili (Frostbite) a white dragon)
Telepathy - Can communicate with a specific dragon/person (bonded) using telepathy as long as within sight or when in contact (touch).
One for All - Provides a bonus (advantage) while working together (dragon with dragon-bonded) - for tasks where cooperation is possible between a dragon and dragon-bonded.
One Soul, Two Hearts - If the dragon-bonded person is killed, its dragon also dies (and visa versa?).

Equipment: (non-hoard items listed on profiler character sheet)

 


 


 


 


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Concept: Patient as a glacier, destructive as a creeping vine. I see him as a manipulator, and a patient opportunist. He may not seem overtly self serving, and yet often ends up having what he wants; perhaps the most of something or the support of an ally. The unassuming guy who is probably more dangerous than the louder chest-pounding types. Raxavier holds grudges and has a long memory. He isn't cruel but he understands that sometimes cruelty is a useful tool. In general, he tries to get along with others because kindness is also a useful tool. He is at home in the quieter places of the cave, tending to the little inhabitants who share it with him like spiders and mice. He is also the anti-tinker gnome. Machines and mechanisms he interacts with inevitably jam, misfire, leak, eject a spring and generally fail.


Background: Custom
Personality Trait 1: If we wait, another option may reveal itself (Calculating)
Personality Trait 2: People believe what they want to believe (Manipulative)
Ideal: Nothing is more important than my dragon's life. Nothing. (Martyr)
Bond: I will bring terrible wrath down on the evildoers who took me from my homeland. (Vengeance)
Flaw: I am never satisfied with what I have, I always want more. (Ambitious)
Background feature: Rustic Hospitality (adapted from Folk Hero Background): Simple people are just that, and as such are easy to manipulate, for better or for worse. You know what to say and how to act in order to fit in with common people with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Growing up:
 



 


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Action Blocks (Level 3)
 
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Old 11-01-2015, 05:28 AM
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Corisal Deltaheld

Corisal
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Name: Corisal Deltaheld
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Race: Water Genasi
Intended Class: Storm Sorcerer
Alignment: Lawful Good
Suspected Dragon Egg Type: Bronze or maybe Red for the conflict between water and fire.
Standard creation rules: Rolled stats because the risk is fun - I got lucky!

Traits: I’m always in a happy and optimistic mood no matter the situation, it is near impossible to bring me down. (Spirit)
I’ll happily and without much prompting give you an explanation as to what I’m doing. I’m telling you it makes perfect sense! (Community)
Ideal: Work hard, work together, have fun and we shall be free. (Fairness)
Bond: The water favours the fluid; move and adapt, live. (Freedom)
Flaw: Living your whole life in a cave, controlled by overseers means I’m a quite gullible and willing to believe most statements and stories. (Innocence)


Story
 


Insights
 


Custom Background: Outlander reskin and customiseThe Water Diviner
One question that the overseers have given up trying to figure out is how Corisal manages to always have large quantities of water. They have just put it down as another thing that this dragon-touched boy can do. In actual fact it is not an innate power that Corisal has but rather a self trained skill. His natural affinity to water does help greatly but he learnt first by accident that by using small y-shaped pieces of wood he could locate water. Over the years he has spent time carving various lengths and shapes of wood from anything the overseers bring from the outside world to try to find the optimal water finding tool. He test each of them out by walking around the cave system locating small underground streams, pools of drip water, or just a barrel of water, that was not the most exciting of finds for him. Once located it is an easy matter to mould it and move it back to his little cave where he has dug a small pond to deposit the water into. Then he can use it up in various escapades.

 


Leveling Information
LevelHPFeatsSpell(s)
2nd+3Font of Magic (Spell Points 2), Flexible Casting1st - Witchbolt
3rd+8Metamagic (Empowered Spell, Twinned spell), +1 SP, Call Wave Racial (Create/Destroy Water spell)+1 Spell known, +2 2nd level slots & +1 1st level slot - Blindness/Deafness


Dunquole
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True Name: Dunquole
Given Name: Oasis
Type: Blue Dragon Wyrmling
Alignment: Lawful neutral
 


 


The Hoards!
 



 

 
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Old 11-01-2015, 10:26 PM
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KhivahKhivah
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Race: Half-Orc
Class: Rogue / Barbarian
Alignment: Chaotic Neutral
Suspected Dragon Egg Type: Black
Standard point buy attributes

Description:

 

 

 

 

 


Churjuroc
right-aligned image

Churjuroc
KonokarlemekTruename
Dragon, Black, Wyrmling
Medium dragon, Chaotic-Neutral

 

 

 

 

 


Orc Resources
EscutcheonNameLeaderQuartered
Sea's Fury Gun'Hur 20 orc warriors

Banner:

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Old 06-16-2018, 03:29 PM
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Name Brinn
Race Wood Elf
Intended Class Ranger
Alignment CG
Suspected Dragon Egg Type Copper



It wasn't that the ledge was particularly high per se, but that it was narrow once one got there. The narrowness came mostly from the bars. In times past, former Touched had tried to take their lives by jumping out of the windows; so great was the heavy weight of caring for the dragon one was bound to. The creature that might well eat you upon hatching. Just like any other parent though, right? Brinn smiled at her own joke, turning her gaze from the window just above her to her egg, her charge. "Shall we?"

With some heaving and grunting, an ovoid shape peaked its way up into the window behind the bars. Just one, unremarkable open space in a brick wall with regularly spaced and barred windows. Through this one though, an observer would see a multi-hued egg making its way up into the frame. Once there, a smallish hand balanced the egg from toppling back into the space within the window. With practiced motions, the hand was followed quickly by the slender frame of an elven girl with wide eyes and a mirthful smile ticking up the corners of her mouth. The delicate dance continued as the girl wrapped herself around the egg, her arms and legs enveloping the shining object. Her far-off gaze looked to be peering into the future rather than at the bleak, rocky surroundings of her isolated perch. Despite imprisonment, the maiden's appearance could belong to expectant mother in any city or farm, filled with the promise of that which grew within her.

"Look at that wide open sky Beautiful." There were, of course, ugly dragons. But Brinn's wasn't one of those. Not one of the scary, monstrous creatures that thrived on sadism. Hers would be ... would be free. Free to fly. Free to soar. Free to feel the wind rushing over its wings, its sleek, graceful form. Turning her face upward, Brinn sniffed, testing the air. Maybe it was her imagination, but she thought she caught a trace of salt water of the sea far away. It was wonderful.

Stroking the egg she clutched to herself, the elf continued "They can't take the sky from you. They can't take the sky from me." before slipping into a wordless lullaby. Something within the egg shifted; a now familiar reaction that reminded the girl of the life that quickened within. There they sat, locked in the one sided embrace, kissed by the breeze, and filled with the soothing humming of an unknown lullaby. It was time for trance now. Perhaps the last trance before hatching. Perhaps the last time they would get to sit like this under the cool night starry sky. Any day now, her egg would hatch, and she would get to see her Beautiful. ... and whatever happened after that.


His person was speaking. Something soft and fleshy. The cushiony softness was nice, and could be felt sometimes even through the shell. And through that touch, the soon hatchling felt not only the warm softness of the person outside, but also a faint pulse. A primal force, the throb of the world herself pulsing, minutely, through the being of the person. It echoed with the dragon's own elemental makeup - and it yearned to be loosed. Set free.

Everything lurched a bit, and soon the dragonling could feel fresh air touching the outside of the shell that held it. It was getting cramped, and the dragon squirmed, yearning to stretch its wings. A new sensation irked it as well; the yolk sack was empty, and hunger began to grow within the creature. It needed to get out! To break free!

... later though. Right now, the dragon just wanted to sleep. In the morning. In the morning the dragon would break free and see the world with new eyes. See its person. See the one who held it. Who sang to it, like it was doing now. The dragon settled down with the promise of fighting its way free after a rest. One more sleep, and it would be time. One more sleep, and they would see what the world held for them.


 
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Last edited by savoylen; 06-19-2018 at 09:55 AM.
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Old 06-16-2018, 05:33 PM
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Jovaric
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Name: Jovaric
Race: Human
Class: Barbarian
Alignment: Lawful Good
Dragon type: Silver (11)

I remember more of my life before than some of the other dragon-touched. Was I taken later than the other children? Or does my memory just work better? Either way, if I concentrate I can remember, just snippets. I remember the day they cast the bones for me, the old lady telling my parents that I was fated, or chosen and I must go away with men that would come for me. I can remember my mother holding me, crying, but nobody argues with the bone woman. When the overseers came for me, I was sent away. If I had stayed, I would be nearly a man now. Ready to hunt with the clan. Instead, I have no clan and no family... almost.

The other thing I remember is the cold. I remember the chill winds blowing down off the mountains, they make you grow strong. Here in this cave it is warm, always too warm. I tug my robes open, rolling them down to my waist, open like a kilt. But in the caves, no breeze blows to cool my sweat. The overseers don't like it when I don't wear my robes properly. They say it isn't appropriate.

The overseers say many things.

They threaten us with failure, say our dragon will eat us. But I know she won't. The egg is warm to the touch, like everything here. But nonetheless, when I touch it, I can feel the cold again, and it reminds me of home. Soon. Soon she will hatch, and we will be together. I will have family again, and nothing will come between us.

 


DashboardJOVARIC, M Barbarian 1, Lawful Good
HP: 15/15
Armor Class: 15
Saves: Str +4; Dex +2; Con +5; Int +0; Wis +1; Chr +0
Conditions: none
Passive Perception: 13

Default Attack: Unarmed +4, 3 damage

Action Summary:
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Last edited by hafrogman; 06-20-2018 at 12:47 PM.
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