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  #46  
Old 07-19-2016, 09:28 AM
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Dice Agility+Infiltration:
1d10 1
1d12t 1 Running Total = 2
includes In Plain Sight

Dice Agility+Pistols:
1d10 7
1d8t 7 Running Total = 14


Oh nuts...
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Last edited by Ghost6442; 07-19-2016 at 09:28 AM.
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  #47  
Old 07-20-2016, 05:21 AM
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Dice Damage (W):
1d6 2
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I have time...
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My timezone is AEDT (GMT +10/+11)
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  #48  
Old 07-21-2016, 06:35 PM
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Action: Get up from prone (Fighting type free action)
Action: Hustle 30 ft to AC 29 or AD 29 (I want that point blank modifier) -1 skill
Action: Called Shot GR9 Vital Area Head -2 skill

Within 10 ft - Point blank +1 skill

Dice Agility + Rifles:
1d12 11
d2t 1 Running Total = 12
d8t 3 Running Total = 15


Dice Damage +4 step:
d12 4
d4t 3 Running Total = 7
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Purge as Corporal Pasam Molta

Last edited by grenadierman; 07-21-2016 at 06:39 PM.
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  #49  
Old 07-21-2016, 10:15 PM
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Attack on GR11 (benefiting from the +1 Skill step from Point-Blank range)

Right hand: (Called Shot to the head -2 Skill step)

Dice Agility+Pistols:
1d10 5
1d12t 4 Running Total = 9


Dice Damage:
1d12 8
1d4t 3 Running Total = 11



Left hand: (Called Shot to the head -2 Skill step)

Dice Agility+Pistols:
1d10 4
1d12t 2 Running Total = 6


Dice Damage:
1d12 2
1d4t 3 Running Total = 5
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Originally Posted by orcbane

You got me once! But you won't get me twice, Finrod the sneaky!
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  #50  
Old 07-30-2016, 09:55 PM
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Warning: rolls have been deleted from this post.

Last edited by Hack; 07-30-2016 at 11:29 PM.
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  #51  
Old 08-03-2016, 02:09 AM
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Dice Agility+Pistols:
1d10 6
1d8t 2 Running Total = 8
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I have time...
Nothing survives contact with the players... Nothing.
Sir Elmendarr Kitsumari, Ebony
My timezone is AEDT (GMT +10/+11)
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  #52  
Old 08-05-2016, 02:46 AM
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Dice Run Agility+Athletics:
1d12 12
d2t 2 Running Total = 14
d6t 5 Running Total = 19
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Purge as Corporal Pasam Molta
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  #53  
Old 08-17-2016, 10:07 AM
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Attack on GRL

Firing into a crowd:

-2 steps skill penalty

Point blank range:

+1 step skill

Spending 1 Plot point to improve aim (gain additional d2)


Dice Agility+Pistols::
1d10 9
1d12t 9 Running Total = 18
2d2t 2, 1 Running Total = 21 Total = 3


Dice Damage::
1d8 2
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Originally Posted by orcbane

You got me once! But you won't get me twice, Finrod the sneaky!
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