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  #556  
Old 03-31-2017, 12:43 AM
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Support means their focus is in helping make other players better. Healers, battlefield control types, utility casters. A healing and buffing cleric is a good example of a support class. Most can "support" themselves too though, so are not really too under-powered in a solo game. Plus, any DM worth their salt can adjust to just about any mix of characters.

While we are talking about roles/archetypes, here are some others:

Tank: (meat shield) A front line class that is there to draw attacks and take damage. Typical fighter is a good tank class.

Glass Cannon: (striker or damage dealer or (damage per second)DPS) Someone who is fragile but who hits for a ton of damage. A rogue is a good example. Sorcerers often fall into this category too.
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  #557  
Old 03-31-2017, 03:01 AM
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@zevonian - Oh, I understand. I will stick to one of the core classes for a run-through, thanks for clarifying!
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  #558  
Old 04-10-2017, 04:05 PM
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Hey everyone, I'm new here and to roleplaying in general. The only experience I have is watching some DnD 2e campaigns on the internet. After reading through the introductory posts on this forum I believe this would be the place to start. Can anyone recommend a system for me to apply for the Solo Game?
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  #559  
Old 04-11-2017, 09:12 AM
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Have you ever played the video game Neverwinter Nights 2? If you have and you liked the system then that is basically D&D3.5. I'm new here too so I'm trying to start with something familiar.
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  #560  
Old 04-11-2017, 10:26 AM
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Unfortunately I have not. I've heard mainly good things about it though. Maybe I should give it a shot in the future.
Some kind folks over at my new member introduction thread have pointed out 5e as a good place to start and as I intend to try different systems anyway, it doesn't make that much of a difference in the long run I suppose.
So I have applied to the 5e variant of the solo adventure and am reading through the 5e material until my spot opens up.
After what I've seen so far the familiarity is close enough for me to feel somewhat comfortable to start with that edition, but I think any of the other systems (at least the DnD ones) would have worked out too.
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  #561  
Old 04-11-2017, 12:50 PM
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5e is the easiest to pick up, IMHO.
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  #562  
Old 04-11-2017, 12:59 PM
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@Temptrack: All of the systems we offer NPSGs for are good systems. Regardless of which one is chosen, you'll learn about things such as character creation, PC-NPC parlay, handling basic dice rolls and play by post formatting.
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  #563  
Old 04-11-2017, 01:05 PM
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@zevonian: Yes that was the point that the people that welcomed me to the forums made and as I said I don't think it matters that much as I'll try to learn different systems and now the journey will begin with 5e.
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  #564  
Old 04-13-2017, 04:33 PM
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Does anyone here play the MMORPG Dungeons and Dragons Online? I saw mention of Neverwinter Nights 2 so why not ask?
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  #565  
Old 04-13-2017, 04:37 PM
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Not me, MMORPG isn't really my favourite genre. When I'm gaming it's mostly single player games or sport games, the latter sometimes online.
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  #566  
Old 04-14-2017, 05:33 PM
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Hi, is there a standard rate of posting expected from a player in an NPSG? Or does it depend on the DM, system and other factors?
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  #567  
Old 04-14-2017, 06:48 PM
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Typically, it depends on the DM. I state my expectations in my game info thread. In general, once per day is a typical 'fast' paced game. One or two posts per week is pretty normal. I don't think there is a set standard for NPSG. If you can't post once every week or two, you may have trouble in most games on the site. Slowest game I've been in here had a post rate of about once a month. Fastest game I've had was two or three posts per day.
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  #568  
Old 04-15-2017, 12:15 AM
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No set standard for the NPSG, as no two DMs or players will have the same availability every day.
But if a player vanishes for a couple of weeks without warning, the DM has the right to close and archive the game.
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