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Sep 23rd, 2017, 09:47 AM
Aerandor
Bewitched by the Moon
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Last Visit: Dec 7th, 2023
RPXP: 4261
Posts: 5,179
The Heroes Blue
Please post your original applications and links to your character sheets here.
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Saru
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Sep 25th, 2017, 10:42 AM
Xian
Great Wyrm
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Last Visit: May 15th, 2023
RPXP: 29974
Posts: 10,047
Xian - Complete!
Name
:
Alymora Vishana
Race
: Half-Elf (Vistani)
Character Class
: Bard (College of Lore)
Alignment:
Neutral Good
Description/Personality
: Vibrant. Everything from her mannerism to her appearance to the colors she chooses bears this description. Alymora is an exceptionally attractive, middle-aged Vistani/Gypsy half-elf woman who is very passionate and proud, especially of her heritage which she displays openly in both her dress and jewelry. Her hair retains much of its dark raven color of her youth, but has begun to show signs of graying at the edges. In spite of her mature appearance, Alymora maintains a youthful exuberance and energy that is both infectious and hard to resist. Smiles, laughter, and song come easily to her lips and dance to her feet. Alymora is a trusting individual, but practical enough to know that is not the case all of the time and usually relies on her intuition about a person. Alymora is very vocal with her views, but accepts the will of the majority in most cases as long as she is allowed a voice. Alymora respects the law, but also knows that they have their flaws and limitations and given a choice between her common sense and the law, she will elect the former every time. Alymora is very empathetic and an optimist that encourages hope in the face of dire straits or setbacks. Due to her background, Alymora has a special fondness and place in her heart for anyone who has been abandoned, such as orphans and outcasts.
Background:
Entertainer
Entertainer Routines:
Dancer, Singer, Story-Teller, and Fortune Teller Extraordinaire!
Feature:
By Popular Demand
Ideal:
Creativity/Knowledge -
"Knowledge is the purest power... yet power is not enough. The world is in need of new ideas and bold action. Creativity should come from within and reveal who we really are."
Bond:
"I protect those that cannot protect themselves."
Flaw:
"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble."
Back Story:
Alymora was born a Giomorgo in the Land of the Mists. Her mother, Tymora, was a Vistani fortune teller of incredible power and with even more amazing gift for traveling through the Mist... even pierce the borders of the Darklords themselves. Tymora had fallen for one of the elves that she had encountered in the Silver Mist forests in Silvanus. While she knew the traditions of the Vistani strictly forbade it, Tymora continued her relationship with her unnamed elven paramour by slipping to see him through her ability to travel the Mists. Invariably, the relationship resulted in a child and Tymora knew that she could no longer conceal her trysts from her people. More over, there was ill omen on Tymora's offspring... a powerful omen that portended a destiny of sorrow and destruction for all Vistani.
So Tymora escaped to her lover to save her child from both the racial persecution and judgment of her dark fortune that she had read. Still Tymora found no more acceptance among her lover's people as she did her own. Alymora's father did his best to make a life for Tymora in the forest, but Tymora knew that she could not escape in the forest, the dark fortune that she had read regarding her unborn child... the ruination if she remained there in the Land of the Mist for her and for all Vistani. Her mother did the only thing that she could think of, Tymora left... she escaped into the Mist and by some twist of fate and her unusual gift, emerged in the outskirts of Water Deep. There Alymora was born and was raised as a performer with her mother. While she was a fugitive of her people, Tymora was still very proud of her heritage and she imparted both the knowledge and pride she to her daughter. Alymora also received the gift of fortune telling and performing from her mother and managed to even gain some celebrity for her skills. So Alymora grew and blossomed into adulthood oblivious of her dark destiny connected to her life.
When her mother was on her deathbed, she told Alymora that she must never have children nor return to the Land of the Mist. Alymora knew not what her mother was speaking of, but Tymora had always taught her to avoid the mists... any mists... to fear them, so she did. As time passed, Alymora heeded her mother's warning, shunning lovers or forming close ties to anyone, but eventually she fell in love with mysterious stranger following one of her performances. The mysterious stranger seduced the lonely Alymora, who had grown weary of being alone. She never saw the mysterious caller after that, but it was done. Alymora was with child.
So came a child, her son, Gabriel, because she could not bear the thought of not bearing him. And when he was born, Alymora thought that she would not love anything more in all of creation than Gabriel. So for a few months, Alymora lived a blissful life with her son... a child that she come to love more than life itself, but it was not meant to last. It was supposed to be another reading... but the fortune she read chilled her to the bone, it did not belong to the customer, but it belong to her son. It was the same fortune that her mother read so long ago. The fortune read that her child was destined to become the dukkar... the destroyer of all the Vistani should he return to The Mist. In fear, Alymora went to her son, only to find that he was gone... the evidence in his room was the residual presence of Mist and an ominous note.
"
If you want him back... come to The Mist and claim him.
"
RP Sample:
Alymora stared at the cards as they laid in front her fixed by the message that it spelled out to her. It was not the fortune of the couple sitting in front of her.
"I am sorry... here is your money... I have to go..."
Alymora said hastily as she ushered the couple from her room.
"I am not feeling well and fortune telling is best done with a clear mind."
She stared at the card in front of her. It was not her destiny that the card foretold, but the destiny of her son... the love of her life, Gabriel. It spell out a destiny where he would grow to become the nightmare known as the dukkar, the end of the Vistani, all Vistani. He would kill the Vistani... all of them, to include her, if he were able to return to the Land of The Mist. The Mist... the one thing that her mother had warned her against... to stay away from them.
"
Once they have you they will never let go... do NOT let them get you. Never have a child... because if your offspring were to return to the Land of the Mist, it will be end of the Vistani... it will be your doom as well.
"
Tymora's words echoed through her mind as she raced through the night to her room all caution thrown to the wind. She ran to her room and when she arrived in her home, she saw what she had been fearing for all of these years, only it was worst. Gabriel was gone. The caretakers that were watching laid murdered on the floor in the pool of their own blood. Stabbed into one of the bodies was a note and scrawled on the paper in blood was a note,
"
We have him. If you want him, come to The Mist and claim him!
"
Alymora screamed in horror and denial. She screamed until it was all that seemed to be in the world and for a few moment, that was all that was in the world. Long minutes passed and finally Alymora's mind cleared enough of the panic and fear that had gripped it. The terror and denial were replaced by another feeling, cool determination. Her mother's warning echoed in her memories and years of learning and conditioning had caused her to pause momentarily, but the concern and love for her son overcame any further hesitation on her part. She gathered her things hastily and readied herself to get her son back. She would get him back... the Mist or no Mist she would brave them and get her son back.
Alymora instinctively headed to the outskirts of Waterdeep as the night fell and by the fens where the Mists gathered. She did not know if this was the spot, but she could feel... there was a intuitive feeling that this was the spot, the place where The Mists could take her to where her son was... to the Land of the Mist where the monsters that came and took her child. The thought of whether or not she could even bring Gabriel back were she to find him did not deter or even occur to her, even as her mothers voice echoed in her mind.
"...they will never let go... do NOT let them get you!"
Her only thought was to see to saving her son... to hold him in her arms again. Alymora knew that she could find him... save him. Breathing in deep, Alymora stepped into The Mist and it parted the way for her to pass.
******
A shadowy figure waited as he watched Alymora run to the edge of The Mist. He knew that she would come here... she was so predictable. The love for her son overriding any sense of rational or logical thought, just as he knew it would. He smile only widened as The Mist parted to welcome her back into their embrace... to take her back to The Land of the Mist and he would follow.
"Lead on, mother."
Gabriel smirked as he wiped his blood stained hands on his tunic as he raised the hood of his cloak.
Gabriel knew that could not get back there on his own, but he always knew that his mother had the gift... Gabriel smiled as he strode into the Mist behind Alymora. There was no escaping fate and destiny...
Impression - Ander Alderlead
"A fellow entertainer and kindred spirit. We share the same passions, though perhaps for different reasons. However, what I know of Hobbit-kind is that they are hardy and generous souls for the most part who takes great enjoyment out of the fundamental things in life. It appears that this Ander fellow is an exceptional example of his people's most endearing tendencies. Though we often look down on Hobbit-kind, I cannot help but wonder if we were all a bit more like Ander, that the world would be a much better and happier place."
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Posting Status:
On Hiatus... again. Gomen.
"The only way to do the impossible is to believe that they are possible."
I have taken the
Oath of Sangus
.
Last edited by Xian; Sep 26th, 2017 at
10:54 AM
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Sep 25th, 2017, 01:37 PM
Jasontheswift
Adult Dragon Jedi
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Last Visit: May 3rd, 2024
RPXP: 2674
Posts: 4,583
Application
Name:
Ulorin "Grey" Hoth
Character Sheet:
https://www.rpgcrossing.com/profiler/view.php?id=71926
Race:
Half-Elf
Class:
Paladin of Torm, Radiant Heart Auxiliary
Age:
30
Alignment:
Lawful Good
Physical Description:
Out of Armour
Armoured
Ulorin stands at an even 6ft tall he is tanned from years of outdoor living and has a large masculine framed body. His hair is pulled back into a low ponytail which reveals the many grey streaks in his black hair. He is unshaven and carries a steely glare through his bright blue eyes, his elven heritage is shown through his angular jaw and pointed ears but his strong nose, large cheeks and wide brow show his distinct mixed blood. An extremely noticeable feature on Ulorin's face a long scar that stretches from his hairline to just above his jaw, the origin of which he doesn't speak of.
When battle-ready and utilising Plate Armour; Ulorin wears an enclosed helmet with plates covering the entirety of his body with a midnight blue lower tabard with two silver streaks running to the end. Underneath the plate Ulorin wears a black gambeson and often without his backpack. To look at Ulorin he does not depict the typical image of a paladin. He will never be the knight in shining armour, however he will always appear neat and ready.
Background:
Haunted One
Harrowing Event:
A monster that slaughtered dozens of innocent people spared your life, and you don't know why.
Personality Trait:
1. I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
2. I refuse to become a victim, and I will not allow others to be victimized.
Ideal:
I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
Bond:
I would sacrifice my life and my soul to protect the innocent.
Flaw:
I have certain rituals that I must follow every day. I can never break them.
Trinket:
A broken pendant of a silver dragon that's always cold to the touch
Grey and Rigamordus
Although Grey sees many similarities between himself and Rigamordus when among human towns. However he cannot be completely convinced of Rigamordus' valour and desire for good deeds until he had witnessed it first hand. The two would likely but heads from Grey's military training contradicting Rigamordus' tactical input. However Grey respects Rigamordus for his honesty and openness about his past and would give him the same respect answering any questions Rigamordus had about Grey.
Background Narrative:
Ulorin was a child from an unknown father and an elven mother of the Hala People. A nomadic elven people whom were rumoured to have travelled all through and mapped the ancient Forgotten Realms long before any man had set foot upon the land. Before their fall they were a wandering tribe that for the last 40 years had traversed the Earthfast Mountains visiting their cousins in Earthwood, Elmwood and the Gray Forest. Ulorin was a welcome addition too the tribe and had no real difficulty making friends despite his much younger age, being around such wanderer elves Ulorin learned to appreciate the new sights whenever the opportunity arose as the world always changed.
This change became apparent too Ulorin as barely 8 years old he witnessed something that changed him. He dare not speak of the night and only his sword-work instructor Glen Heward knew of what happened too him. He was found four kilometres outside of Lyrabar, cold and shaken as he clutched a broken pendant in his right hand with a survival knife in the other. A band of Radiant Heart Auxiliaries had come across the young boy, he collapsed after they offered him water and he was whisked away back to Lyrabar and awoke in the infirmary of a modest Radiant Heart Compound. The Sergeant that led the band on patrol that morning stayed by Ulorin's side until he woke that afternoon. He was given food and drink before being asked the expected questions. He remembered and told them his name, where he was from and what his mother looked like but he didn't say a word of what lead him too the auxiliaries, they didn't push with further questions and let him stay for a week to recuperate.
With no family and no where to go after Ulorin regained his strength they offered him a job as a squire until he was 13 which he took without thought. He was schooled along with the other children of the compound and worked hard at all his duties. It wasn't long before his knack for talking and his strength was noticed by Sergeant Glen Heward the man who had brought Ulorin too his new home, he without Ulorin's knowledge pushed for him to be offered a place among the Auxiliaries. The thought wasn't brushed off but the Captain and Lieutenant (both members of the Radiant Heart Senior division) were curious what Heward saw in this boy that they had not. The discussion and Heward's persistence would become a key factor in Ulorin's future. The boy had reached 13 and it was time for him to be given an opportunity to serve as either an Auxiliary in hopes to become a true member of the Radiant Hearts or to remain a squire/ footman for the compound. He was given the basic training and schooling expected for all recruits and was tested all the same.
However Ulorin's test was different since he had no one of authority to support him he was given a task to find a person in Lyrabar who was innocent and perform whatever task they desired as long as it didn't conflict with the Order's tenants, Torm's tenants or the local law within a week. He undertook the task and returned that evening much to Heward's, the Captain's and his Second's surprise. Ulorin had found a tavern wench who needed to walk home from the docks. Along the way she was attacked by a mugger and Ulorin intervened, he bashed the man over the head with a club, however the man was able to pin Ulorin to the wall. He looked into the mugger's eyes and the man looked back horrified, so much so that he dropped Ulorin and ran away. The woman attempted to pay Ulorin but he declined and escorted her home, she again offered him payment for his deeds and again he declined, he then gave her the club so she could dissuade further encounters and left her be. He showed Virtue, Courage, Honour, Kindness, Self-control and Charity; his assessors found the woman through Ulorin's description and asked her to recount the events, Ulorin had failed to mention that he asked the man to stop and leave before he struck him. This was all they needed to know and Ulorin was welcomed as an offical recruit.
For the next seven years Ulorin showed himself to be capable and teachable, he always seeked improvement and approval from his peers. He was popular among the recruits and showed keen prowess through his weapon drills, he had a preference for the longsword and the spear while in armour. However despite his life seeming to flourish he began to have frequent nightmares about the night that lead to his presence at the compound; more and more he couldn't shake a feeling of longing a need for him to leave. He confided in Heward who responded with
"You must return Grey, your family, everyone needs you to avenge them. Those monsters cannot be left to live nor can the innocent people suffer any monster. No two Paladins are the same and you were given a mark before your blessing from Torm. You can destroy these creatures, and you must. First however you must go back to where it all started...it won't be easy so take this."
Heward handed Ulorin a pack with some strange objects within, he looked back at Heward and studied his face closely, it was then their eyes met in a way that hadn't occurred before and he knew Heward understood him, and even knew what he had faced before he had told him.
The 20 year old Ulorin took his belongings and blessings from his Paladin brothers before he left on a rainy morning. He had agreed to a task of protecting a caravan through the Earthfast Mountains to the entrance of a Dwarven city. However he had his own mission, as the two set out Ulorin had little too say throughout their journey, he was focused, he gripped his frosted pendant numerous times until they reached the city. Ulorin parted ways with the traders before he returned too the scene. Any bones, clothing and tents that were there were gone from time, however Ulorin knew it was the place. He hunted for hours in hopes of finding what took his family but it seemed he had missed them.
Ulorin took on the name he had been given throughout his training at the Radiant Heart compound "Grey", such a clever name that stemmed from his hair streaks. He continued his travels over next ten years assisting any he could but always looking for the monsters that leaked beneath the surface, in the shadows and even in the most unlikely locations. Ulorin developed a reputation as a monster hunter of sorts, he took on a job in Elmwood to find a supposed witch covern that may've had a relation to a werewolf sighting. He had barely reached the fringes of the forest before the mist of the night had set in. He pulled out his camping gear before he felt a strange presence within the mist, he held a tent stake in his left hand before he went to draw his blade in defence.
Last edited by Jasontheswift; Sep 25th, 2017 at
04:12 PM
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Sep 25th, 2017, 03:58 PM
Arthilian01
Eccentric Wanderer
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Last Visit: Jun 15th, 2021
RPXP: 6817
Posts: 10,850
Declan
Name:
Declan Harper
Race:
(Variant) Human
Class:
Fighter 1/ Rogue 4
Background:
Soldier (Infantry)
Personality traits:
-I have a crude sense of humor.
-I can stare down a hell hound without flinching.
Ideals:
-Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
-Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
Bonds:
-Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
-I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaws:
-I made a terrible mistake in battle, it cost many lives— and I would do anything to keep that mistake secret.
Backstory:
Declan was born of the Entwash Bay, A simple port city boasting it's fair share of pirates claiming to be traders and merchants in a world where ancient religions and hokey rituals were considered withcraft. Having grown up among certain surly characters, Declan became a less than direct teenager, often evading an honest living and finding more lucrative work. That is, until the most honest work found him. A traveling militia found itself in the Entwash from the mainland. They spoke of a war brewing and were here to recruit every able-bodied man, woman and cutthroat to help them put to bed the unworthy Hearthsworn family, who saw themselves rightful heirs to the throne of Iron. They didn't give young Declan much choice at the age of fifteen and with having already had to kill three men before his last birthday, he was counted among the cutthroats. He became a soldier in the Rough Company, A group he found out later was merely a group of sellswords and mercenaries that had been hired on by the current King of Iron. The others soldiers shoved a sword in his hands but didn't teach him how to fight, just how to kill without getting killed himself.
Declan killed, alright, and he survived the war unlike most of his fellow sellswords. With the war over and done, the only winner, the one man sitting on the throne and the entire Rough Company nearly decimated, Declan set to wandering, a sellsword on his own terms.
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Last edited by Arthilian01; Sep 25th, 2017 at
05:37 PM
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Jaina Ironflow
Inaria 'Zeal'
Declan Harper
Tristan Rhyn
Yinnea Flokisdottir
Yeveera Kol
#
5
Sep 25th, 2017, 04:17 PM
JustcallmeArby
Attack Shrub
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Last Visit: Dec 10th, 2022
RPXP: 266
Posts: 337
Applications
Name:
Victoria Fenvyre
Character Sheet:
http://www.rpgcrossing.com/profiler/view.php?id=69185
Race:
Halfling
Class:
Archfey Warlock(5)
Age:
29
Alignment:
Chaotic Good.
Description:
38 pounds. 3 feet 4 inches tall. Victoria often changes looks to keep up with fey culture, currently however she switched over to 'city clothes' so she doesn't stand out as much. She still ensures she looks her best though with some jewelry and her old maps from forests she's visited.
Background:
Outlander
Origin:
Outcast
Personality Trait:
I'm driven by a wanderlust that led me away from home.
Ideal:
Life is like the seasons, in constant change, and we must change with it.
Bond:
An injury to the unspoiled wilderness of my home is an injury to me.
Flaw:
I remember every insult I've received and nurse a silent resentment towards anyone who'd ever wronged me.
History:
Victoria from a young age was interested in the land surrounding her village. Forests, fields, lakes. All of it was amazing. She'd explore the woodlands near her town quite often. One day though she found herself lost and unable to find her way home. She likely would have been found by one of the forests deadly monsters of the night, if not for the help of a single pixie. The fey creature lead her to someplace strange, a place of twilight, the Feywild.
The time spent there was hazy and unclear apart from two things. An even greater appreciation for nature, and that she swore fealty to the Summer Court. Her family were thankful for her return, for it has been weeks since she disappeared, but soon it became apparent how Victoria has changed. She started playing magical pranks on family, friends, and neighbors. When she wasn't making trouble she'd disappear into the forest at morning only to return at dusk. She never talked about what she did, only that it was for the Summer Court. Many of the other halfling families began spreading gossip and rumors about how Victoria changed or how she learned magic. Many called her a witch behind her back. Victoria learned of these rumors which further distanced herself from the others in her village.
Finally one day she announced she was leaving home forever. At dawn of the next day she was gone, having gone off who knows where. Through fey gossip (which is how she learned of the other villagers own gossip) Victoria learned that most of those neighbors were glad she was gone. As a final act of spite she requested that the fey of the nearby forest occasionally cause mischief for them on her behalf. Since then she spent the better part of 5 years traveling the world and doing tasks for the Queen of the Summer Court. Always doing her tasks with little hesitation. Her latest tasks has her going to Misty Woods. The exact reason why is unknown to her but she figured things would become clear in due time.
A stuck up snob! All he cares about is finding another wizard so he can teach them how to be a stuck up snob. I bet when he isn't doing that he's sitting around reading all day. Or practicing spells. Not a care in the world for nature, or anything except his quest. I hate to admit it but his devotion to his cause is admirable. His dedication probably mirrors my own loyalty to the Summer Court.
The problem I see is that dedicated is also matched with an ego. He doesn't seem fond of other people and probably scoffs at them all the time. The very thought of such makes me even more mad. He reminds me of those annoying neighbors from back home. From some information I gathered he seems to be going to the Misty Woods as well. Maybe I should set up a little surprise to get even with him? I'll be going to the woods before him so I'll have plenty of time to prepare a fun prank before I have to complete my task.
- Memoirs of Victoria Fenvyre.
Last edited by JustcallmeArby; Sep 26th, 2017 at
06:21 PM
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Sep 26th, 2017, 02:28 AM
ParzivalFair
⦓ Breathe The Dark ⦔
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Last Visit: Apr 24th, 2024
RPXP: 4355
Posts: 4,617
Who Gives a Sheet?
Here's a sheet. Don't tell anyone.
Andross
Name/Gender:
Andross Galalo, Male
Race:
Wood Elf
Class:
Revised Ranger, 5th Level (Hunter Conclave)
Alignment:
Neutral Good (I'm Just Here to Kill Werewolves, Sir)
Background:
Hermit
--
Personality Trait:
I've been isolated so long that I rarely speak, preferring grunt and gestures.
--
Ideal:
Greater Good. These werepeople are abominations-- I must give it my all to protect the common man.
--
Bond:
I went into seclusion to study the weremen, honing my skills so I might return one day to battle their onslaught.
--
Flaw:
My time alone makes it difficult for me to work with others. I often deflect their suggestions, or else flat-out ignore them.
Backstory:
Born to a middle-class family of wood elf merchants, Andross had a relatively normal life growing up. There were occasional problems with money or danger, but those affected everybody; it wasn't until he'd lived a full century that tragedy struck. A pack of roaming lycanthrope bandits raided the Galalo caravan, ripping apart Andross' entire family and destroying their merchandise. Clutching what few belongings he could salvage, including his father's swords and his mother's bow, Andross fled into the wilderness, honing his skills so he could bring retribution, hunting down weremen wherever he found them. This led to long periods of isolation, living in the dark forests by himself, following reports of were attacks.
Andross & Alymora
"I've walked early-morning mists and snowy mountain peaks, but I've never seen anything more beautiful than her. Perhaps in another life, I might've pursued her-- but I'm certain I'd only lose her now. She doesn't deserve the kind of life I live."
Andross' Shopping List
Started with 555 gp.
Arrows (20), -1gp
Grappling Hook, -2gp
Oil Flask (2), -2 sp
Potion of Healing (2), -100gp
Manacles, -2gp
Dagger (2), -4gp
Silversmith's Services, -200gp
50ft of string, -1gp
Bell (6), -6gp
Component Pouch, 25gp
Ended with 249.8 gp.
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ON SABBATICAL
Last edited by ParzivalFair; Sep 27th, 2017 at
02:41 PM
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Glass
Rote
Rotheart
Azraeth
#
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Sep 29th, 2017, 10:31 PM
nanovich
Great Wyrm
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Last Visit: Jun 30th, 2023
RPXP: 8560
Posts: 1,281
Half Orc Acolyte of the Moon
Rigamordus
Race:
Half Orc |
Class:
Fighter
(Eldritch Knight)
|
Background:
Acolyte |
Alignment:
Lawful Good
Personality Trait 1:
I see omens in many events, and many actions. The Lady Vara has her methods of speaking to me, I simply need to keep my eyes open.
Personality Trait 2:
I never tell a lie, and always keep to my word.
Ideal:
A life laid down in the defense of the innocent is a life with true meaning and purpose.
Bond:
My Amulet of Vara, given to my by the priest who took me in, is my only prized possession.
Flaw:
There is a streak of chaotic adrenaline in me, that has become more prevalent in my years with the Bloodwalkers. At times, I struggle with it to maintain control of my honor and humanity.
Description:
Rigamordus looks more orc than he does human. His massive jaw, angled piggish face, and large tusks give him an intimidating presence. His pale eyes are rather human, however,
and betray his emotions easily. He generally has red war paint on his face, as is the custom of the Bloodwalkers, and has a viking-style haircut with a braided ponytail that goes down to his shoulders. An amulet in the shape of a crescent moon can be seen around his neck whenever he is not around members of his tribe, and he is never seen far from his spear.
History:
The new, young Chief of the Bloodwalker orc tribe, Hegadonus, had amassed enough forces and had built enough reputation that his name was feared for miles. He didn't have to attack every settlement, every small cluster of civilization, to get the treasures he desired. Through mere threats, he could have human villagers send him their family heirlooms, have garrisons send him arms and armors, have farmers feed his tribesmen. He became rather fond of this. Eventually, a human woman caught his eye, and he requested her as a gift of appeasement. With the looming threat of the destruction of their village, a group of villagers forced the woman over to the tribe, where the savage Hegadonus had his way with her, then cast her out.
Several months later, Rigamordus was born in the human town of Theamoor. His mother having died of childbirth, those who helped in the delivery were taken aback by the fierce orcish appearance of the baby, and did not know what to do with it. They took the half-orc child to a nearby temple, under the reasoning that they would be the ones to deal with it. The priest there chose to give the child mercy, and also gave it a name, and a place at the temple. Rigamordus grew up an acolyte, a follower of Vara, the Good goddess of tradition, time, and the moon. Though treated with mild disdain at first, the people of Theamoor grew used to seeing Rigamordus walking the streets, and as a result he very rarely encountered racism in his childhood.
Meanwhile, Hegadonus feared for his position as Chief of the Bloodwalkers. He was getting older, and feared that soon he would lose his reign to a younger tribe member through a challenge. Upon hearing word that he had a son, he began a search for him, and located him in the town of Theamoor. The Chief, wanting to satisfy the bloodlust of the tribe, allowed a raid into the town. Much of the edge of the town was destroyed, and many denizens killed. Hegadonus then sent a message into the town, promising that it would be spared if his son, Rigamorus, would leave the human settlement and become a Bloodwalker. Rigamordus complied, and Hegadonus remained true to his promise, pulling his tribe away from the area, Rigamordus with them.
Not used to the brutal, chaotic life among the orcs, Rigamordus was forced to quickly adapt. He was fiercely trained by Hegadonus and his finest men, building Rigamordus up to be the future Chief of the tribe. His lawful ideals, his good nature, and his worship of Vara were all shunned by the tribe, and Rigamordus felt starkly out of place. He hoped he could, once he was Chief, initiate a change in the ideals of the tribe as a whole, and until then he simply had to keep his head down, and keep his worship of Vara private and secret. All went relatively well until the time came for Rigamordus to take over for his father. According to the laws of the Bloodwalkers, if a Chief is to appoint a new Chief rather than lose the position to a challenge of combat, the appointee must first complete a trial set by the current Chief. Hegadonus, knowing of Rigamordus' weaknesses, gave him this mission: Head back to the town of Theamoor, and bring back the head priest of the temple of Vara to the tribe to face execution for false worship.
Setting out, Rigamordus did not know what to do. His sense of honor and the threat of pursuit prevented him from fleeing, but the priest he was sent to recover was the human man who showed him mercy when he was a child. On his first night camping in the wilderness, he prayed to Vara for a solution to the situation at hand. He was greeted by nothing but silence and the encroaching of a cold, misty fog, and a sudden gust of wind that all but quenched his meager campfire.
Review Questions
How does Rigamordus present himself publicly? Would he act subdued around a human populace or would he put on a strong front like the tribe has been training him?
Rigamordus has always been proud, and has never really faced the need to act subdued around humans. The folk of Theamoor were used to him after him being raised there, so he only really ever faced the odd sideways look of a traveler coming through the town or something similar. He did, however, have to keep his human virtues and worship under wraps while running with the Bloodwalkers. So to humans he presents himself with a strong and proud front. In the case of Vorostokov, it really depends on how the humans there react to him. He will
expect
them to treat him as any other, because that's the only way he's ever been treated by humans. If that's the case, his strong front won't be changed. If however he is treated with disdain, he will at first be confused, and then later probably act more subdued and let the more "normal" members of the party step in front of him in terms of social interaction. Especially in terms of a story that closely follows lycanthropes, men that transform into monsters, Rigamordus would probably find himself angry at the fact that many humans won't trust him who has good intentions, but will trust others who are monstrous inside. It's awfully poetic.
Aside from religion, what things does he prefer about human culture compared to orc culture?
Pretty much everything, save for a few exceptions. Despite the rough edges of the D&D alignment system, Rigamordus is pretty solidly Lawful Good. What I mean by this is that, after being raised by humans and adapting to their worship, believing in their customs and laws and their compassion as a race, Rigamordus is much more proud of his human side than he is of his orcish side. He was appalled upon seeing the atrocities the Bloodwalkers committed, how their mission in life included nothing but battle and conquest. He felt that bloodlust run through his veins himself, but at his core he believes in the power of a civilized society. He hoped to even establish some of this if he were to become Chief. The only things he might appreciate more about the orcish society are honesty and prowess. So I kind of reversed the question, as my answer is "Everything, but..."
Honesty: Within the orc tribe, orcs say what they mean and mean what they say. Rare are the deceptions, the white lies, the double-crosses common to human society. Rigamordus appreciates honesty as one of his core virtues and strives to never tell a lie himself.
Prowess: The orcs are ready for anything. Even children and those who aren't warriors won't be unfamiliar with an axe shoved into their hands, because fighting is so central to their society. If an orc camp were invaded, the invaders would meet resistance at every level. Humans on the other hand are usually not so battle ready. If a human village were invaded, many of the commoners would flee and hide. Rigamordus doesn't hold this as a negative attribute to humans - he views many of them as innocents to be protected - but rather views it as a positive attribute to orcs as he respects their readiness and in-training.
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Mar 18th, 2018, 02:31 AM
ParzivalFair
⦓ Breathe The Dark ⦔
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Last Visit: Apr 24th, 2024
RPXP: 4355
Posts: 4,617
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Easy Breezy
Breeze
Name/Gender:
Ardyn "Breeze" Whitespruce, Male
Race:
Forest Gnome
Class:
Revised Ranger, 5th Level (Beast Master Conclave)
Alignment:
Chaotic Good
Background:
Folk Hero
--
Personality Trait:
I'm always willing to lend a hand to someone in need. I judge people by their actions, not their words. I'm easy to laugh and smile-- things aren't so bad!
--
Ideal:
Equality. All men are born equal; you come into the world with nothing, and you will leave the same way.
--
Bond:
I found Arakhor as a cub, alone in the world-- I raised him, and now he's like a brother to me.
--
Flaw:
I can sometimes be too trusting.
Backstory:
Born to a large community of Forest Gnomes, Breeze had a very happy youth. They were rich by no means, but had a strength in their extended family that kept everyone well-fed and well-cared for, and that was more than enough. His father, Hadlyn, was one of the hunters, roaming the forest for days on end to return with fresh meat for everyone, and it was Hadlyn that taught him the ways of the Ranger that would one day shape him as a man.
As Ardyn grew older, a wanderlust took hold of him, as was wont to happen among young gnomes, and he set off to find adventure and joy in the world. Slowly making his way north, Ardyn eventually found himself in Vorostikov, where the people of a local village called Oneka told tales of a mad bear killing hunters. Feeling a responsibility to use his skills to help them, he promised to help however he could.
Hunting the bear proved easy, as the last men to do so had wounded it. Tracking it to a small cave in the snow, Breeze found his prey, but realized the bear was not mad; instead, it was a mother, trying to protect a young cub. The mother bear was too wounded to love, and so he put her down. The cub, however, he took to raise, training the bear to be a stalwart companion, eventually naming him Arakhor-- "Forest Protector" in Elvish.
Living amongst the people of Oneka, Breeze and Arakhor found a temporary home, helping to provide for the local populace with fresh game. Still, they can feel the call to adventure in their blood-- they know that one day, something will call them to leave, and face their destiny.
Breeze's Shopping List
It's in works.
Started with 635 gp.
Arrows (20), -1gp
Grappling Hook, -2gp
Oil Flask (2), -2 sp
Manacles, -2gp
Silversmith's Services, -200gp
50ft of string, -1gp
Tent, -2gp
Lance, -10gp
Hunting Trap, -5gp
Healer's Kit, -5gp
Signal Whistle, -5cp
Exotic Saddle, -60gp
Leather Barding, -40gp
Saddlebags, -4gp
Ended with 331.75 gp.
__________________
Current Status:
ON SABBATICAL
Last edited by ParzivalFair; Mar 19th, 2018 at
07:51 PM
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