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The Heroes
You'll be starting at level one. Stats will be Standard or Point Buy, state which you choose on your character post. You can take the standard or roll for HP, your choice, but if you roll, you have to keep it. You'll be taking standard starting equipment. Additionally, if you're playing a human, you have the choice between taking a feat and a skill, or +1 to every stat. Say in your post which you choose.
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Current Status: ON SABBATICAL Last edited by ParzivalFair; Nov 29th, 2017 at 08:48 PM. |
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Clear out your inboxes and outboxes! Last edited by Arthilian01; Nov 21st, 2018 at 02:22 AM. |
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![]() Name: Torelian Mirrorscale Race: Dragonborn (Gold) Class: Wizard (Illusionist) Profession: Far Traveler Alignment: NG Personality: Tor's personality is... difficult to nail down. At times he's quiet and introspective, others he's bombastic and ostentatious in his appearance and actions, and yet other times he's cold and calculating. Some of the more recurring traits of his personality are that he's cautious, considerate, and detail-oriented. He displays a love of art, both painted and in theater. In a fight he uses his affinity for illusions to intimidate and disable his foes rather than outright kill them. He works well with others but he can be frustrating to deal with as he shares little about himself or his family. To make up for this closed-off behavior, when given a mission or quest he guarantees its completion and works hard to ensure success. Bond: "I fight to honor and uphold the Mirrorscale legacy." Ideal: "I am a secret vanguard against cataclysmic threats." Flaw: "I was trained for greatness, therefore I am." Background: The Mirrorscales are a family of Dragonborn stretching back perhaps as far as there have been Dragonborn, first created at the will of mighty dragons. They rose to prominence for outstanding arcane potential and putting that power to use protecting the Material Plane from all manner of world-ending events. Their newest protege is Torelian, specializing in Illusion magic and subterfuge. His training to harness his talents and understand his craft were ruthless. Being forced to practice constantly to be able to identify every branch of magic and be capable of piercing illusions of all kinds through his own willpower and deductive skills. His father and grandfather, Elisar Mirrorscale and Ys'sradoza Mirrorscale III, headed his training while his mother Techiana Steelhide trained his younger brother Kenthra in a more mundane craft. As he possessed the rare trait of having greatly stunted control of arcane energy. Torelian's training extended to diplomacy missions, spying, and disguises to gather vital information to be used to apply pressure to rising powers or stop potential conflicts. With his help he was able to stop several small-to-medium scale skirmishes from breaking out, stop a rebellion before it became bloody to unseat a heartless madman, and even successfully convinced a herd of Goliaths to combat an adult red dragon that had recently taken up residence in their territory. Wiping out the troublesome barbarian horde and the dragon in the process to ensure a safe trade route through that mountain pass once more. But now the gold dragon sat jostling in a covered wagon, headed north towards High Road. He had bundled up for the trip and was going over his spellbook as the days dragged on. His parents strongly recommended an alias as he was given the task of looking into growing rumors of the giants returning. Even going so far as to discuss the resurgence of the Storm King himself. Torelian didn't fully understand just how dangerous the Storm King could be, but having giants appearing in many places in the last few months certainly was not something to take lightly. He peered out the front of the covered wagon and saw High Road stretched way out in front of him, knowing that he would need to assemble SOME kind of force to investigate these claims further and squelch these rumors if they prove to be nothing more than skullduggery and exaggerations. Theme Song: Freedom Call - Warrior
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My collection of niche/uncommon characters! I am never without protection. Forever am I armed with a razor wit and a sharp mind. - Anonymous The RNG gods favor those that roleplay well. - Something I say very often Last edited by Tyeal; Nov 29th, 2017 at 04:41 PM. |
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Last edited by fluglichkeiten; Nov 29th, 2017 at 07:36 PM. |
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![]() Race: Human Class: Paladin Profession: Acolyte Alignment: Chaotic Good Ideal: "If we are strong, no one will be able to harm us." Bond: "I owe my life to Tempus, for he gave me the strength to save myself as a child." Flaw: "I wish my heart was not wrapped with iron; I wish I could feel joy and love, all those emotions unafforded to me." Appearance: Jaina is clad in grim armor, with crimson robes. She has long blond hair and emerald green eyes. Personality: Jaina is stern and austere, a hard-nosed warrior. And yet, she also has a soft and compassionate side. Background: Jaina was born in a small town just outside the city of Fireshear, apprenticed at an early age to a dwarven weaponsmith whose weapons were renown throughout the Ten Towns. When Jaina was eight years old, her town was attacked by the Zhentarim. A group of Zhents arrived at the workshop and demanded that the weaponsmith surrender his stock of weapons. When the weaponsmith refused, he was promptly killed by the leader of the Zhents. Jaina grabbed a sword and used the sharpened point to prick her thumb, as she sanctified her prayer with blood. She loudly shouted, "Tempus aid me," as she plunged the sword into the stomach of the Zhent commander, killing the man instantly. Severely outmatched by the remaining warriors, the girl retreated from the hopeless fight into the countryside. And it was divine fate that Jaina found her way to a temple of Tempus that had been neutrally aiding both sides of the conflict. The High Priest of the temple recognized that Tempus had put his mark upon the girl, so he allowed Jaina into the fortress-like structure to hide from the pursuing Zhents. Jaina was eventually adopted by the High Priest, a man named Todd Urthadar, who fed and clothed the girl, as well as taught her the ideals and dogmas of the Lord of Battles. Jaina spent a decade learning how to fight, with various weapons, as well as how to channel the divine blessings of Tempus. She eventually left the temple in order to adventure, traversing the Sword Coast, wandering through the north, from Fireshear to Luskan and Mirabar. She eventually found herself working as a mercenary in the City of Splendors. She signed up for the trip to the settlement of Nightstone at the behest of a contact within the Lords' Alliance. Theme Song: The Doomed by A Perfect Circle
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I have been gaming for 17 years. Last edited by ParzivalFair; Jan 22nd, 2018 at 07:20 PM. |
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Appearance: Wick stands around six feet in height. Some days he's shorter and other days taller depending on his mood. He was fortunate enough to be able to grow a beard despite his elvish parentage. He thinks it helps him blend in more and hides some of his elvish looks. He had light brown almost ashen hair; grey-blue eyes and ears clothes of various shades of black, blue and grey. Biography: Originally born Wicklow; Wick became Wick at the age of two. His mother finally accepted the fact that her boy would never have a gentlemanly name. Wick was born to his unwed human mother in a halfway house that was run by an old widow that had nothing better to do with her wealth than waste it. At least that’s how the city saw the whole situation. The widow and the women and children she sheltered saw it as a sanctuary. Anywhere from three to fifteen mothers resided at the house at any given time depending on the season. Wick quickly became close friends with two other children at the half-way house as soon as he was able to walk and fumble through simple words. Penrith “Pen” and Mersey “Mer” were about the same age as Wick and their mothers had taken up semi-permanent residence at the half-way house; cooking, cleaning, laundry and gardening. The three of them became thick as thieves, literally, by the time they were four. Stealing food and scraps of clothe to begin with and quickly escalated to picking pockets, and stealing from shops. Wick, Pen and Mer out grew the half-way house along with the patience of the local constables. The trio took to roaming the region, city to city until they wore out their welcome before moving on. They occasionally returned to the half-way house to check on their mothers and provide some much needed income. One day while waiting for his partners in crime at their usual gathering place, neither of the others showed. He returned the next day, and again no one came. Becoming slightly concerned, especially with no word from either, Wick began to canvas their current city of residence. It took several days of tracking and talking to more strangers than he had cared to count, before finally getting a lead. Someone matching Pen’s description had been seen leaving the city with a caravan heading north the day they had planned to meet. There was no mention of Mersey. Clinging to the thread of chance that Pen, and perhaps even Mer, were onto a good ‘business’ opportunity Wick joined on with the next caravan heading north after them.
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Maya Valon Tower graduate #820
Last edited by silverfeathers; Nov 30th, 2017 at 12:35 AM. |
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Last edited by starscream205; Nov 30th, 2017 at 09:00 AM. |
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![]() Race: Dwarf Class: Barbarian Background: Mercenary Veteran Alignment: Neutral Good Songs: Warriors Code, Dropkick Murphys; 3 Shades of Black, Hank Williams III Personality trait: "I’ve lost too many friends, and I’m slow to make new ones." Ideal: "When people follow orders blindly, they embrace a kind of tyranny." Bond: "Someone saved my life on the battlefield. To this day, I will never leave a friend behind." Flaw: "I have serious issues with authority." Appearance: There's no doubt about Franklins heritage. He is in every way an Oakside Dwarf, arms like tree-trunks and a large barreled chest. He sports the signature platinum-blond bushy beard and has light blue eyes that his brothers, father and granddad use to stare down the dangers of the Mountain range they hail from. Personality and background: Franklin also has the rebellious, independent attitude his family is famous for. Stubborn and proud, these country dwarves don't like to answer to anybody and Franklin is a shining example. Living fast and playing rough. He loves a drink and a laugh, he like to test his mettle and steel in combat and enjoys long evenings drinking moonshine and playing music. From time to time he gets the wanderlust and goes walkabout. Franklin joined the army for a season but he proved too unruly to handle. He's still wanted for deserting. From there he got together with the Blood-Axes. A mercenary band that seemed a perfect fit for this country rebel. For a while he was completely in his element, but in time even the leadership of the Bloodaxes started having problems with Franklin. He himself was getting disillusioned by the attitude of the mercy. Franklin didn't like the nasty side some scum liked to show off and many times a fight had to be broken up because Franklin took offense to his comrades behavior. Franklin liked a good fight, but took no joy in exerting his power over the weak. He hated it when some of them took advantage of simple people. This started to create a rift between him and some of the others. They felt that he was acting like he was better than them, and he simply didn't care who's noses broke under his rock hard knuckles. There were some that shared Franklins point of view, but they were outnumbered and eventually a few of his friends convinced him to leave in the dead of night before a blade found its way into his back. Franklin spit on the bloodaxes flag, and in stead of leaving silently in the dark he left like a thundering storm. Noses were broken, blood spattered and teeth littered the ground but eventually he left that morning. Franklin now travels, hiring himself out from time to time. He's looking for a good time and if the blues takes him over he'll make his way back home. But for now he's escorting a caravan investigating a rumour for the Lord's Alliance, and there's wine and gold in his future so he's pretty happy. |
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I have taken the Oath. Last edited by tomplum; Jun 1st, 2018 at 09:44 AM. |
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![]() Race: Wood Elf Class: Ranger Background: Outlander Profession: Bounty Hunter Alignment: Neutral Ideal: "I think success depends on preparing as much as possible in advance." Bond: "I fight for those who cannot fight for themselves." Flaw: "I will never fully trust someone other than myself." Personality: Argo plays his cards very close to the chest. He’s had very few close companions in the past, and what ones he did have are mostly dead, leaving him with a very guarded disposition toward others. He is capable of cooperating for the sake of common goals, but he makes it a point not to show his back to anyone he’s not familiar with. Argo won’t typically talk about his life with others, and while he is very proficient at what he does, he will not generally boast. Actions speak much louder than words after all. It’s difficult to pin down Argo’s exact moral code; generally, he doesn’t make it a point to help others if there’s no coin to be made, being a bounty hunter by trade after all. He has little patience for the defenseless, having needed to rely on himself his entire life. That said, Argo despises bullies and opportunists that use their power or influence to subjugate the weak. He may not feel much in the way of pity, but all the same, he will rise to challenge beast and tyrant alike. Backstory: Not much is known about Argo; certainly not his clan, and his years of hunting dangerous targets have awarded him the simple title of Argo the Wolf. From a young age, Argo was left with nobody to take care of him; his hatred of bullies would imply that, if he did have any guardians, they were not benevolent ones. In any case, the elf stuck out on his own in his early adolescence, determined to find his own way in the world. Armed with a fierce tracking ability and skill with a bow, his trade of choice seemed obvious; Argo turned to bounty hunting early and readily as a method of feeding himself. Soon, the elf was fashioning himself with better equipment, taking on bigger marks, and broadening his horizons across further and further lands. Argo has been at his work for quite a long time. Long enough to have seen too much, and long enough to have forgotten what drove him out into the world in the first place; the pursuit of purpose. Theme Song: Carry On Wayward Son by Kansas Fight Music: Catch Hell Blues by The White Stripes
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I have taken the Oath! |
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![]() Race: Human (Variant) Class: Fighter (Champion) Alignment: Lawful, Neutral Background: Soldier Personality Trait: -- I can stare down a hell hound without flinching. Ideal: -- Responsibility. I do what I must and obey just authority. (Lawful) Bond: -- Those who fight beside me are those worth dying for. Flaw: -- I made a terrible mistake in battle that cost many lives - and I would do anything to keep that mistake secret. Backstory: Lesley was born into a family of soldiers, and decided to follow in her ancestors footsteps by becoming one too. She spent a few years protecting her country, but her troubles began when she led her first company into battle. She made a terrible mistake that cost many lives, and resulted in their being stuck behind enemy lines without any help available. Despite her failure, Lesley came up with a daring plan, convinced the soldiers under her command to execute it, and got out alive - but not before dealing a heavy blow to the enemy. For this, she was nicknamed the Shadow of Kythorn. Lesley was commended for a job well done, with no one the wiser as to how her company had ended up in that dangerous situation in the first place, and she began to enjoy the fame that her luck had gotten her. Unfortunately, there was one influential figure who found out about her blunder. This person managed to get her assigned on a mission to the far away from the capitol, and threatened Lesley with blackmail should she disagree. The only question now is, why does the blackmailer want her, a renowned warrior, far away?
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Victorious warriors win first and then go to war, while defeated warriors go to war first and seek to win. - Sun Tzu Last edited by Rune Knight; Oct 19th, 2018 at 04:23 AM. |
#12
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Clear out your inboxes and outboxes! Last edited by Arthilian01; Mar 22nd, 2019 at 07:49 AM. |
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