Despite everyone's intentions there is a real chance a player will be hit by time eating monkies and/or real life making them unable to keep posting. In that case, I would love to have some awesome backup characters.
If you missed the deadline of the Hoard advertisement and you found the add too late to finish your character -> feel free to post your character in here. Check the original advertisement to see the prerequisites and work on a cool character to be invited in a running Hoard adventure.
PM me if you have questions and I will check this thread as soon as I have a spot open
Lilly Tuckson Windycut, "The Multifaceted Warrior"
Name:Lilly Ella Tuckson Windycut Gathergold. Age: 20 Ethnicity: Gnome Forest Deity: Lurue. Class: Fighter (Not yet, at level 3!:PEldritch Fighter) Background: The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: Life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their weaknesses.Knight of the Order (Unicorn) Lilly's weapon: Rapier. Alignment: Neutral Good Character's Music Theme:THis will be day!
Personality.
I’m confident in my own abilities and do what I can to instill confidence in others.
I get bored easily. When am I going to get on with my destiny?
Ideal
Sincerity.There’s no good in pretending to be something I’m not. (Neutral)
Bond
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
Flaw
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Backstory
Lilly for the most common family in the gnome tribe, with dreams of greatness and desire to become a greater adventurer unlike his more conservative family that their higher aim is to have the most famous inn the town. Since she was little, his dreams was fuelled by stories of bravery and song of deeds that every bard performed in the inn.
In her early childhood every common day of working in the inn was complemented with a free time playing sword fight in the forest with her male friend that they always saw her as one of their gang but after the years passed by the focused less and less in being heroes and instead every one of them began to learn the job of their families and forgetting the dreams about being adventurers.
But Lilly couldn't do that, so she did what a brave youngster would do, she went again her parents' wishes and tried to join the army. The army of course rejected her but a tenacious girl she went in a search of a new chance and the most dangerous one, a mercenary company with a bad reputation. It was in that she learned a bit how to fight with a sword but as you could imagine, the derision was always present and it was in a fatidic day where she found her chance. Her company was almost wiped out by an horde of goblins when their heroine appeared and save her.
Mistine was a wise and humorous half-elf that became not only in her master but her sister because when she heard about the Order of unicorn and their tenets, her eyes glided. As no other, Mistine looked in her eyes with respect and wonder about Lilly and Lilly found in her a equal soul. Free, underestimated and fierce like her. Through her teachings, she learn to fight, to enjoy and mostly to see her dream not as something to laugh about it but a real goal to live.
As Mistine's squire she learned to stand with her own feet and the day she feared and waited the most came, the day she was named a formal knight of the order. A day filled with a bittersweet happiness because she was one step near her dream but that also it meant that she won't longer be with the person she admired the most but still with some tears and a farewell party she left her beloved master and began her journey.
Sample
Lilly, the precedence to an odd adventure.
Long travellings and gnomes are a odd combination. Since Windycut was a child it was two things that make her being what some people call annoying while others would found amuse in her odd behaviour, her desire to be an adventurer and the boredom. The days without adventures always made Lilly acts strange.
"what a waste of time.... Isn't there a goblin or something to fight? Really, Mistine. You said this place was filled with action and deeds to fulfil but where are there? There is only the stupid snow and this shivering cold" She complained in her mind though her expression showed her frustration.
NO EVEN A A WOLF TO FIGHT!! WHERE ARE MY ADVENTURES?, MISTINE, YOU LIAR!!! She screams out loud and she cross her arms in discontent.
"Calm down.... Windycut. Calm down. She said there will be days as boring as this when you are adventuring and she said that when that happen you have to distract your mind somehow.... THAT!!! a song!!... yeah, I can get this boredom with a song...." She makes weird gestures beginning for caressing her chin and putting a thought expression. Then, she close his lest fist and hits her right open palm as her expression shows an eureka moment.
She clear her throat and begin to play a song, waving her arms in the air with the music cadence as his foots moves in consonance with the song. An old childhood Click to hear de songsong his friend use to sing. "
Dango dango dango dango dango Big family
a mischievous roasted Dango
a sincere sweet bean Dango
if we gather up our family
we can live in harmony.
baby dango will always be surrounded
happiness cradled with our hopeI won't write all the lyrics, you can hear the snog anyway!:P..."
The song kept going and going for hours until in the landscape the shape of what if seems a city appears on the horizon, Lilly couldn't be more happy about the end of that long long trip and their comrades might be more grateful than her although she never notice how annoying can be to hear a childish song all the way in a travel.
Lilly enter with her comrades in the city with expectation about what adventure might come next from the new place. As the cold conceited her mouth because the steam coming from her lips, the joy reflected on her eyes and her blissful expression let the other to think about how jovial and carefree Lilly the gnome was as her steady marching cadence and her head waving in wonder, explored what it seems a set of stores like a child would do in a place fill with sweets.
WOW!!, Guys, Look! It's the famous Foehammer Forge! I heard that Ghelryn makes the finest weapons in Triboar! her enthusiasm flood the air as she run over the store hoping to see the weapons just to realize that was left alone.
What are you waiting? Come inside! Our weapons need a little of love if we planning to get the next adventure ahead, I think with a little of maintenance from the Ghelryn himself it will give us advantage. She speaks with a plain confidence in what she sayings and go inside the store, hoping the others follow her.
__________________
Post on day of the week. I take a Rest on weekends, so probably don't wait for me to respond.
Last edited by Admin Choc; Sep 26th, 2018 at 05:47 AM.
Name:Slim Age: 21 Race: Human Variant Class: Wizard (Diviner) Background: Urchin Alignment: Chaotic Neutral Appearance: Skinny, sullen, scarred. He prefers loose, darkly colored clothing with hoods and lots of pockets. Backstory: Slim grew up on the streets of Waterdeep, stealing his food and staying one step ahead of bullies and guards to avoid beatings or worse. He quickly learned that the best treats and treasures were found behind locks, and in the shadows, Slim learned how to beat them.
Years later, Slim came up with a great idea. He took his extensive knowledge of locks and other devices to the shop of a locksmith, and asked for a job. Impressed by Slim's skill, the locksmith decided to give the wiry boy a chance, and he put him to work. For years, Slim worked for the locksmith, building locks and testing and improving designs.
If it weren't for Slim's greed and unscrupulousness, he would have had a promising career as a locksmith. Instead, the locksmith caught Slim purposely installing vulnerabilities on the most expensive locks in the shop, with the intention of following the customers home and seeing what secrets they valued so much. The locksmith fired Slim and blacklisted him from working in Waterdeep.
Back on the street again, with only his clothes, a few coins, and his backup tools, Slim cursed his stupidity, and headed to a new city for a new start.
Character Design: I realized that no class can replace a Rogue's skills, so I decided to make use of Portent and the Lucky feat, to boost his effectiveness at skill checks. There will be lots of rerolling going on. So, he should be an adequate scout with his familiar, and he still has all the power of a Wizard. Hopefully an effective character.
About Me, As A Player: I started on RPGX in February of 2017, and joined a 5e homebrew campaign (my first experience with 5e). This was my first game post on this site, and the game is still going strong after all this time. The greatest desire of my heart is to find another game or two that have the longevity and reliability of my first game, here. I post often, I prefer to take actions that drive the story forward, and I like to encourage interaction from other players, either through conflict or camaraderie.
As you may know from my presentation post, I love Saurials, but unfortunately there is no official material for 5ed, I did a re-reading of a known race, only changing the skin to what I wanted. I did not change any stats, but if it is not allowed, just let me know that I remove this character and create a new one!
I got the Kobold from Volo's Guide to Monsters and put my story on top of it by calling
this breed of Compy, but mechanically, its only a Kobold.
Name: Runtasaur (formerly know as Gahrot) Race:Saurial - compsognathus subspecies - "refluffed" KoboldCompy Alignment: Chaotic Good Class: Rogue (Desired future archetypeArcane Trickster) Background:Arcane book containing cryptic information about the new Saurial nation location after being expelled by Netheril from TarkhaldaleInheritor
Faction: The Harpers.
Hook: A Quest.
Trait 1: If someone is in trouble, I'm always ready to lend help. Trait 2: I get bored easily. When am I going to get on with my destiny?
Ideal: Freedom. Tyrants must not be allowed to oppress the people.
Bond: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
Flaw: I have a weakness for the vices of the city, especially hard drink.
Theme Song:Élan (because of his will to live intensely after a life of seclusion, as told by the story below).
Appearance: Small and slender, with light olive green skin and intense yellow eyes, he is an anthropomorphic compsognathus. However, this makes him looks extremely like a kobold, which irritates him greatly, knowing that this species is cruel and represents a bad aspect to the world. Usually says "By Bahamut's scales, I'm not a freaking Kobold!!!" to his offenders. Usually wears his leather armor and hood, in the traditional "cloak and dagger" style.
Personality: Runtasaur is easily enraged and aggressive. He often gets insecure when people do not treat him as an equal due his looks and give him the same respect they would give to a kobold or other critter. But this does not mean he is not lovable. He would do anything to help his friends and those in need. Also, he is the natural born comedian (something he developed in order to soften his harsh life), always bringing jokes up, even when the situation is critical.
The story of Runtasaur is short and sad. His master, a cruel magician and a member of the Cult of the Dragon, wandered the kingdom behind new creatures for his experiments and
found once in the ruins of the Lost Valley a small community of saurials, living in the shadow of Netheril.
His little army decimated almost everyone, since their real target was the eggs in the nest of the small community for his experiments.
Of these eggs were born saurials of various species, and among them the small Gahrot (named by his brothers of slavery), part of one of the rare species that had a common root with the compsognathus.
They were tortured, indoctrinated and enslaved. For years they knew only the cold stone walls of the dungeons of their master's castle.
Scouts, arcane apprentices, warriors. All wrought to be the front line in the Cult battles.
Due to his size, Gahrot was one of the best rogues in training. But his master called him Runtasaur, one more way to humiliate and subjugate him.
Even having the bitterest of lives, little Runtasaur believed in better days and kept that flame of hope burning in the depths of his soul, hidden from the evil eye of his master.
But one day, all this changed. His master was betrayed by the his own cult.
A sneak attack, during the night, massacred the inhabitants of the castle. At the same time that he was radiant to see his malefactor eliminated, the little joy that he had in his life was also removed from existence. All his saurial brothers who were there as slaves were also massacred.
Thanks to his scout training he managed to escape from that bloodbath, returning only when it was all over.
That sad moment was also the beginning of his freedom. He should overcome sadness and finally live.
The last memory he took from that black castle was the book of his former master, containing information of where the saurian nation would be, but to decipher this would be a new adventure by itself.
From that moment on he had two goals. The first, get revenge for his brothers and find the next target of the Dragon Cult, the village of Greenest.
And after that, decipher that book and return to his origins.
Adopting the mock name he received as a symbol of perseverance and to remember him and everyone around of his painful past, and that destiny should be fulfilled.
Soon after his departure he was found by a group of harpers. His history and ideals touched them, and in this way they welcomed him and aided in his journey to Greenest. His ideals were compatible, his history of suffering in the hands of evil made him a weapon of good.
I'm an old school RPG player who was surviving with Neverwinter online on my console, since I could not get a real RPG group any more. And it's precisely because of Neverwinter, and its Tyranny of Dragons module, that I ended up in here. I really want to play this out of the universe of an MMO, so that I can make real decisions with real people. Other than that, I've always loved version 3.5, and in fact I have little experience with 5, but I enjoyed in the same way my game sessions in this version.
Of course, my passion for Saurial is evident, and it was pretty cool to invent this kobold "reskinning" for this application.
If I have the chance to play Hoard of the Dragon Queen (and of course, survive), I would very much like to proceed to Rise of Tiamat. And who knows even beyond !!!
Last edited by Admin Choc; Oct 13th, 2018 at 02:26 AM.
Character Name: Lord Lorrin ir'Riston (Lorrin)(Street name: Streak) Race: Human variant Class: Fighter 1 (Eventually Sorcerer Draconic Bloodline Multi-Class) Background: Charlatan Alignment: Lawful Neutral Faction: Lord's Alliance
Character Hook: (6:Shushhhh)
Lorrin has always been a lucky guy. He was born into one of the Dragonmark houses that enjoy access to a privileged life in Waterdeep. He had 2 parents who loved him, supported him and were around to provide him with the paths to success. However, he also had his share of a different kind of luck. As he aged he showed a number of odd curiosities. He has a streak of pure white hair that falls down over his face. In and of itself it did not have much of an affect other than making him a point of discussion. However, being cast as an oddball he made up for his lack of smarts by being able to fit in with people of all types and races almost immediately. He became a trusted ally for many different types. More problematic, the white streak could be tied to another development that occurred. Right around the time that most children turn into adults and receive their dragonmark, which did happen for Lorrin by the way, he also began to grow scales like those of a dragon. This was the first sign that Lorrin had draconic blood in his body. Around this time Lorrin began to be a henchman helping the House track down items within the kingdom. He went on expeditions and helped various different groups track down items. His ability to blend in and become an ally worked very well with the bounty hunters. He started to add ranged assistance via longbow and crossbow for the foot soldiers who were arranged for muscle should the party run into any creatures who wanted something. He became not only a great con man, but also a great sharpshooter. Just as he was getting a feel for the thrill of the chase in helping assist the bounty hunters his draconic blood kicked in once again and he began to discover his natural magical abilities. Over the next few years Lorrin began to assemble an understanding of magical abilities. It started with some inspiration from house leaders but grew into an obsession of sorts for the now 20 something man. Skill wise he not only had developed the long ranged capabilities of an expert archer and the cunning guile of a confidant con man but now he was also becoming a ranged sorcerer. For some reason, luck maybe, he was super confident with spells and affects that involved cold in some way shape or form. He also started to notice that he had much less damage from fire than anyone around him. It is now where we find him looking for a challenge to test his full abilities.
Personal Trait:There is not a person or thing in the world that I cannot track down somehow. I will wiggle out of any situation by whatever means necessary to meet my objective. Ideal: The thrill of the hunt is more powerful than any gold in the world. Bond: My parents have forbidden me to speak of my grandparents since I was born. Flaw: I place blind trust in those of House Tharashk.
Appearance:From a distance Lorrin is a humanoid figure that stands slightly shorter than a typical human but taller than halflings or dwarves. He wears clothes that allow him to blend into the city folk that he is typically surrounded by. His cloak and garments are well worn and nondescript. As one gets close however they see that he has been several very noticeable features that previously were hidden. The most obvious is that when he pulls the hood of his cloak down he has a streak of completely white hair that falls across his face. Because of this he typically keeps his hair and beard trimmed neatly and often wears a hat. Secondly, he has a few scars across his face that show some wear and tear but somehow make him a bit more handsome that he would be without. Finally, for those that know him best, he not only shows the dragonmark of the House of Tharashk but he also carries the draconic bloodline and has thin scales over most of his body. This means that Lorrin (or Streak) is a different man depending on how the creature sees him or knows him.
Character Writing Sample: As a Bounty Hunter Henchman: The group was uncertain as to what they should do. It appeared that the caravan wagon on the road ahead had broken down but something wasn't right. The cleric had sensed some unease among the caravan group that hinted that there was more to the story. The bottleneck seemed like a great place to stage a surprise attack as there were shear rock faces on either side of the road at this pass.
The lead hunter made the decision for the group. "Stay here marksman. The rest of us will head to the wagon to look like we are helping. This could be a trap to lure us on but we have no choice, we're not turning around to find another pass through." While the plan seemed perilous the Lord was right. To turn back now would be foolish. Streak nodded his head in agreement and grabbed an arrow from his quiver. He placed it on the worn leather guide on his bow and was ready to sight in any movement along the rocks or road should it arise.
It took almost 2 minutes of normal pace for the group of hunters to get close to the wagon. Streak knew then that he was at the outer limits of what his longbow could do. He had become accustomed to judging the distance by eye first and then confirming based on the rhythmic pace of the group he was with at the time second. 18 clicks in his mind equated to 540 feet. As they were approaching the wagon, maybe 30 feet away, Streak noticed movement on the rocks just to the side of the wagon. The archer could not make out where the creature was standing in relation to the wagon but it didn't make much difference. The reflection off of cold steel meant this was not just some animal or unknowing creature. In a split second the arrow was pulled back to the maximum point and the tip was raised a fraction of a degree. Streak felt a slight gust of wind push against his cheek but knew he could not wait long to send the arrow on its way. "Per the House of Tharashk please be true. Streak let his fingers go limp and allow the string of the bow to push the arrow towards its target. The archer's heart started to beat more rapidly now that the adrenaline rushed back to his senses. In a matter of a few beats the arrow would get to the creature above the wagon and the hunter's group would know of the ambush. Streak just hoped that his aim was true and the attack would be thwarted.
What kind of player are you: Ok, now I have THAT Big Pun song in my head... thanks. A lot. I love me some in depth roleplaying mixed in with some attack rolls but mainly some in depth roleplaying. I take notes about interactions and plot lines and bring them back around down the road. I let the story dictate how the character evolves and oftentimes, almost always actually, they take a path I wouldn't have considered. That's the fun really, to let this campaign be organic and find who the character ends up being. And then know they'll evolve from there. This doesn't mean I am changing how I play the character, just the nuances and decisions they make build upon their experiences and knowledge.
Recommended DM: Savoylen has been fun... also Disaster Master has been a tad different with his encounter process but it has been super awesome (you cannot believe the excitement I get from a "results" post from 10-12 PCs and NPCs actions sprinkled in with the enemy actions)!
Last edited by Admin Choc; Apr 10th, 2019 at 03:17 AM.
Character Name: Hans Bubbe Race: Human variant Class: Rogue Background: Urchin Alignment: Lawful Neutral
Character Hook: Once the scent of clove had been associated with festivals and holidays as the spiced pig was brought from fire and placed on the table. Saliva would begin to pool at the corners of the lips. Now the smell made Hans' tongue go dry and stick to the roof of his mouth.
He could remember like yesterday watching his mother drip the honey on the meat as the door to the hovel burst open and the people he had called brothers cut down his entire family. A gash across his chest had sent him to the floor next to the ham that had fallen off the table. The honey was still wet and dripping down the side of the meat. Now it was mixed with blood, congealing into a sick mixture and pooling on the floor in front of his face.
Those men had left him for dead that day. When Hans finds them, he will not make the same mistake.
Pulled from his reverie, Hans awakes and takes a swig from his waterskin to moisten his mouth. The God of Vengeance would see an end to these nightmares with the heads of Frulam Mondath, Bog Luck and Rezmir on a pike.
Lilies. He hadn't noticed them when he had decided to bed here on his way to Greenest, but the small pool the creek formed here had lilies growing by the banks. How hadn't he detected their scent then? It was overpowering. The smell of lillies always reminded him of the clove put on pig at festival. This bode well. A sense of optimism crept into his mind. They were close...and he was going to kill them.
Personal Trait: I face problems head-on. A simple, direct solution is the best path to success. Ideal: People: I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. Bond: No one else should have to endure the hardships I've been through. Flaw: I will never fully trust anyone other than myself.
Appearance: Though of strict habit, I can be quite untidy- my clothes rumpled and my hair every which way. Standing at six one but weighing a mere 144 pounds I rely more on grace and speed than brute strength. Often I have a ruddy complexion, bags under my grey eyes and contracted pupils- clear signs of the intoxicants I abuse when not obsessed trying to track down my family's killers. My hands are quite thin with very long fingers which I puts to good use playing the violin. I often smoke from an old oily black clay pipe but when I'm in my disputatious mood I prefers a cherrywood one. The scar running down the right side of my face, from my brow to my lip, is a constant reminder of those who I seek.
Recommended DM: New to this site, the only DM here I have interacted with so far is Choc
Last edited by Admin Choc; Apr 10th, 2019 at 03:17 AM.
Er, my whole application deleted itself as I went to post this. I'll restart it soon, but for the moment I'll just drop this placeholder so I can edit it in from another word processor.
Character Hook (Sssshhhhh): Long ago, the Uthrenar name meant something. The venerable Ugros Uthrenar, famed dragonslayer, had brought glory to not just his family, but all of Dwarvenkind. Yet he still grew old, and as in all beings, the fear of death was powerful indeed. So, Ugros turned to ever more profane magics to attempt to unnaturally extend his lifespan at the cost of others. Ugros was killed before he achieved anything tangible, but his terrible deeds in those last acts of his life tarnished the clan, it seemed, forever.
Janos, a grand-nephew of Ugros, has lived as little more than a conscript-miner for most of his short (by dwarven reckoning) life. Yet when the rumors of Dragons afoot became something more than rumors, the mountainhome that Janos called home issued an order for a detachment to mobilize and investigate the stories. Janos volunteered, out of some hope that if he were to succeed in the mission, he might gain some measure of respectability.
Three weeks on after moving out, the detachment headed through a pass in the wilderness on its march towards the truth. The force soon discovered that the only thing they would find was their own deaths. Armored warriors blocked the detachment's exit as arrows and slingshot poured down on them from above. Janos fought to the best of his ability, but was wounded, exhausted, and thoroughly worn down. Thinking death was near, he crawled into a crevice to hide.
Yet he did not die. In an unconscious daze, he stayed for nearly two days before being discovered and woken by a hunter who had stumbled upon the battlefield. He was lead back to a nearby town, where he recuperated. There, he resolved that the scout detachment had been set upon was not over yet, and that he would eventually return.
Trait: Janos' first combat taught him a valuable lesson; the value of terrain and strategy. Janos will seek to use tactics that make the most of his environment. Ideal: The duty of a soldier is to protect and serve. If lives are at stake, Janos will fight to save them. Bond: Janos' sense of duty compells him to seek out information about the Dragons, and be able to retun to give it to the mountainhomes. Flaw: The reputation of Ugros Uthrenar is widely known, at least among dwarves. Many dwarves will react to him with at the very least suspicion and distrust.
Appearance: Janos is stout, muscular, and a little grubby, just like many dwarves. He wears a grey field uniform like a second skin, and keeps his black beard and hair trimmed so as to not obstruct him during combat. A long arrow scar across his cheek indicates a wound he recieved during that fateful ambush, as well as a few smaller scars. Sideburns make an attempt at covering them, albeit unsuccessfully. Bushy eyebrows arch over his green eyes.
Sorry about the guy looking suspiciously like a bard. There aren't many short-haired dwarves, and the other ones I found were far too low-res.
Faction: Dwarven Mountainhomes (Lord's Alliance)
Last edited by Admin Choc; Apr 10th, 2019 at 03:16 AM.
Name:Cyan DeGrandLac Gender: F Race: Human (variant) Class: Mystic --- ( or Rogue if Mystic not allow ) Alignment: C-G Background: Spy Personality Trait:I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
I would rather make a new friend than a new enemy. Ideal: Redemption. There's a spark of good in everyone Bond: I'm guilty of a terrible crime. I hope I can redeem myself for it Flaw: I have a “tell” that reveals when I’m lying. Hook: Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Appearance: Cyan got small dark eyes, hidden behind her long shuffle blond hair. Her very pales skin show that she always wear something to hide her from sunray. She likes to wear green robe with not too much ornament... Personality: First thing you should learn, its to not make bad joke about her name, that really piss her Off! despite that little issue with her charming personality, is that she his always calm and secret, she never raise voice and always ask to talk but with a tapping sound, on her leg, on a tree, anything but smooth and with rhythm Character Background Story: Cyan Always love to listen to her father story about her mother going in the field of war and exploration. When her mother return, she loves to bring her in the brigs to show her life, how to do the thing. While she was out on duty saving the life to all the bonehead she had to take care of, JayPick, her father stay in the village to teach story and the good way of living. But to Cyan ... all was difficult, to coordinate everything. All was always a mess because despite her father was a good teacher ... he got no patience with her way of studying ... Cyan was always "out of the Box". For his Brother, everything was so easy. he quickly becomes the favorite child. They were at the opposite rare thing for twins.
Tired of pushing on her so hard, he decides to send her to his good friend, a Mysterious Thiefling, "Ruckuz" who, like her, always got his mind " OuT oF tHe BOx"
But one-night Ruckuz was kidnapped by a strange floating cloak. Letting a message for Cyan to bring the necessary ransom to free her mentor but have to find him first. Now she's trying to collect information to whom and what to do next...
She decides to do thing her way instead of asking help to her father... She begins to ask questions in the tavern, paying draft to folks that want a shot in exchange for a good story. But after a few days of drinking a little too much with the wrong brains, a fight start and she end up unconscious on the floor, but the tavern owner admires her style and keeps her out of trouble with the law. She still has to work on some of the damages though for the tavern keeper. While working, she overhears a conspiracy. When she reports it to the keeper, he hired her to infiltrate the conspirator's group. "The purple haze", a dangerous guild that was greedy for all kind of information or secret they can trade.
Then she discovers that a dangerous troll was doing business with the "Cloak". The Cloak was the Vampire who kidnaps her mentor and terrorizes the locals. Many days as past as she trying to find more information about the Cloak.
Through superior skills in deception, she manages to get closer to the Cloak and steal the information she needs to find it. However, she finds that some folks begin to be suspicious about her for all the question she ask... she decides to get away quick. After she hit the road for good, The Purple Haze figure out she was a spy for tavernkeeper and that she was a double agent spy too. so now she must try to escape, the Big Fat Ugly Troll that has been put on her trail. She evades his pursuers for now, but she knows they are never going to be far behind and must remain alert.
What kind of player are you: I like to think out of the box, I like to roleplay the bad roll or create situation where the dice roll don't matter... play with moral of players by their character... forcing them to take a side and roleplay it. Recommended DM: no really in contact with any DM .. but feel free to stalk me I think they will have good comment about me
Last edited by Admin Choc; Apr 10th, 2019 at 03:16 AM.
Place holder for my work-in-progress application. Will complete when I can get to my books to look a few things up.
Well, there you have it. One application for any potential places that are up for grabs. Obviously nothing is written in stone and can be changed to better fit any groups that might need another player.
Character Name: Trygg Halladsson Race: Human Class: Ranger Background: Outlander (Guide) Alignment: Chaotic Neutral
Character Hook: Leosin Erlanthar
When he was much younger Trygg was acting as scout for an expedition of rich hunters who wanted to spend a few weeks hunting dangerous animals in the wilderness. They were rich, arrogant and generally unprepared for the trip. they were also not used to taking instructions from the 'hired help'. Things started to go badly wrong when Trygg showed them the Owlbear nest. Instead of being content with witnessing these strange creatures they immediately launched an attack in an attempt to capture the young. They managed to kill the adult but that cost the lives of two of the group. They also managed to capture a very young owlbear which was caged up for the trip back to civilisation.
During the trip back the group were ambushed by unseen assailants firing poisoned arrows from the cover of the trees. Several times they were attacked and a person killed, the unseen attackers would withdraw without the group ever seeing or engaging them. When the last of the group he was responsible for was killed Trygg decided that he would spend whatever time was left to him trying to make amends for the mess his bad decision had caused. He took the caged owlbear and started to return to the place where it had been captured.
when he arrived at the nest he released his captive. He was unsure if it would survive alone but was thought it was better for it to take it's chances here than being sold as a curiosity to some rich collector. With the creature released he turned to leave and was surprised by a hooded figure who had been watching him silently from about 20 feet behind him. He instinctively went for his hand axes and immediately several arrows impacted into the ground around his feet. The figure removed his hood and introduced himself as a wandering monk of the Emerald Enclave. He gave Trygg a choice. Spend a month in his service to make amends for the killing of the Owlbear or die to the arrows of his companions.
During the month that followed Trygg learned many things about the natural order of things and the need for balance in nature. When he finally left to carry on his life he liked to think that Leosin Erlanthar was a friend as well as a mentor.
Roleplay Example: The inn was crowded anyway but the dice game at one of the tables was drawing it's own crowd. The tall warrior at one side threw the dice and several of the people behind him, wearing similar livery cheered as they saw what their commander had rolled. The smile grew on the warriors face and looked slightly out of place in the network of scars that were there. "Beat that mountain man!"
Trygg straightened in his chair which was no easy task given his level of intoxication. Fumbling slightly he picked up the dice and placed them in the cup. Covering the top with his other hand he rattled them around slightly before tipping them out onto the table. The crown went silent momentarily as they scanned the results then the warrior and his supporters let out a huge cheer. Deflated with the outcome Trygg shrugged "You win again Olaf. Damn if I only had half your luck." Scrapping the coins towards himself Olaf responded. "Put down some more my friend, I'm sure you will get lucky soon" The crowd behind him started laughing at the comment. "you have all my coin big man, look after it until I can win it back." Pocketing the money the warrior stood up and started walking towards the bar. "We'll spend it wisely wont we lads" Another cheer erupted from the mans men as they jostled through the rest of crowd.
No longer the centre of attention Trygg sat finishing off what was now going to be the last of his drink alone. A traveller walks up to the table and asks. "Trygg Halladsson?" Looking at the skinny, dirty human Trygg moves one hand to his handle of his hand axe and replies "Who's asking?". The messenger sits slowly down and places both hands on the table. "Who I am doesn't matter, all that matters is that Leosin Erlanthar requires your assistance at Greenest." The mention of the name sobers up Trygg instantly. "How do you know that name? How can I trust what you say?" The messenger doesn't look phased and simply replies. "I was told to say; Owlbear or arrows, time to finish making amends. Although that makes no sense to me."
Trait: When acting as a guide he is over protective and treats his group like a litter of cubs that need protection. Ideal: Dragons. Trygg both respects them as powerful predators and despises them as an evil force that seeks to control, manipulate and enslave. As a hunter he would like nothing better than to ensure the natural balance of the world is maintained by keeping them in check and becoming a dragon slayer. Bond: As a member of the Emerald Enclave Trygg spends a lot of his time acting as a scout/guide for groups travelling through the wilderness. He tries to teach his groups how to survive in the wilderness by respecting the balance and natural order of things rather than fighting against it. Flaw: He likes to party too much. When he has money it goes quickly on Alcohol, Gambling and anything else that seems like fun. These short bursts of decadence are short lived and he quickly returns to the wilderness where he feels more at home than in towns.
Appearance: Standing just short of six foot tall it's not Trygg's size that draws your attention. He constantly wears his leather armour and travelling clothes which are all earthy shades of brown or green. His heavy weather cloak is a bear skin that has been only basically tanned and finished. He keeps his hair shaved very short but wears a long untidy beard which he has decorated with a few small bones and trinkets. That together with his weather beaten features makes him look older than his actual 33 years. His piercing green eyes shine brightly and are constantly on the move taking in his surroundings. Swinging from hooks on his belt and constantly within reach are his two hand axes which have kept him alive on numerous occasions.
What kind of player are you: I'm more interested in exploring the 'story' and seeing where things go than just moving from one combat to another. I like the Role play side and figuring out how the characters will react to the situations they are put in. It will not escape notice that I'm new to this site but I'm not totally new to D&D. I can commit to at least 2 posts per week but probably more although they are likely to be weekdays rather than weekends. Should it ever become necessary I will always inform the group and GM about any delays to my posting. As I'm new about the only person who could give me a reference would be my solo game DM Roekahs.
Last edited by Paul7926; Apr 2nd, 2019 at 04:31 AM.
I would love to play this module, I hope you will consider the application below. Of course, nothing there is written in stone, so if there is anything about the application that could be changed in order to make it more likely that I’ll get accepted into the game I would love to hear about it. For example, if such a formal relationship with the Zentharim isn't desired at this time, I can edit the background to be more vague as to the identity of his sister's kidnappers.
Apologies for the somewhat lengthy RP example (in the spoiler), I got a bit carried away...
Name:Larien Thanudin Race: High-Elf Gender: Male Class: Rogue (Probably aiming for Swashbuckler or Arcane Trickster) Alignment: Chaotic-Good
Background: Criminal (Spy) Traits:
- I am very confident in my own abilities but try to downplay it so that others don’t think I’m arrogant.
- Honorable people are to be admired but I’m a practical being and have never counted myself among their number. Ideal:
- Efficiency. When I set out to do something I find the best way to tackle the problem and then do my best to execute the plan. Bond:
- The Zentharim hold my twin sister and I will do almost anything they ask of me to keep her safe and to secure her release. Flaw:
- Try as I might, I always find myself doing the right thing, even to my own peril.
Hook: 1 Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt.
A more personalized hook would be as follows: Larien has been an unwilling agent of the Zentharim for more than a year. He knows that they hold Liara Thanudin, his twin sister, prisoner and they have been using her as leverage to force him to do their bidding. Since he’s on friendly terms with several people the Zentharim speculate might be Harper agents they have been using him to gather relatively useless information on them. When the network needed someone to investigate the alleged Cult of the Dragon activity they decided that Larien would be the perfect deniable asset to send in to investigate.
Brief backstory: Twins are rare among the Moon Elves of the Realms so the birth of Larien and Liara brought special joy to their parents. The twins grew up in Waterdeep, where their parents served as ambassadors and advisors to others of their kind, serving their people away from home in what capacity they could. When Larien and Liara came of age they started thinking about careers of their own, and when their parents decided to move back to Everaska the twins opted to stay in Waterdeep to find their own path in life.
The two rarely separated for the first months, but eventually Liara wanted to go see Neverwinter while Larien had little interest in traveling, so the two agreed to separate for a while for the first time in their life. After a couple of months, Larien received a message telling him to come to a seedy bar, alone, or he would never see his sister again. The contact he met spirited him to an underground location where he got to meet his sister briefly before being ordered to work for the Zentharim if he wanted to keep his sister safe.
The Zentharim wanted to use Larien to get closer to several suspected Harper agents, but when they suddenly needed someone to investigate rumors about the Cult of the Dragon stirring again they decided to use the elf for the job, since the information they had gotten from him hadn’t been very valuable and he was somewhat expendable to them. So far, Larien has no reason to think there could be (even more) foul play at work here and can’t even begin to imagine that his sister might not be an innocent prisoner at all…
Creeping closer to the two men, Larien realizes the risk he’s taking. If they see him they’ve got him cornered. Silently cursing his decision to hide in the basement of what he had assumed was an abandoned watchtower he forces himself a little closer to the open space where a trap door once closed over the entrance to the basement. He has to find out if his hiding place is in danger of being discovered.
The men have started a fire using what remains of the outer walls of the tower for shelter against the light drizzle that precedes the evening’s fog settling in over the bay. ”I don’t think they’ll give us any trouble,” the younger man, a lad of no more than sixteen says, trying to sound tougher and rougher than his beardless face would suggest. Larien sees something in him that he wouldn’t normally associate with a boy that age. A hardness the comes only with a tough life.
The older man, a scarred human with a scraggly beard, spits, his saliva landing not two paces from the ruined trap door where Larien is hiding. ”I wouldn’t be so sure about that,” the old-timer replies. ”Farmer Tammir and his son might not look like much, but they could still surprise us. We’ll get Arten and his boys in a couple of hours and set fire to the farmhouse just before first light. When they flee, we shoot them down like the rats they are,” he says, patting a crossbow at his side.
Larien shifts onto his right foot, trying to hear more without exposing himself. He can see that the lad has his doubts about the plan. ”But paw, that way we burn anything of value. Shouldn’t we get some coins from the bastard? he says, trying to sound tough. The older man spits again. ”They have nothing. Nothing but that daughter. And if he’ll not marry her to you, she’ll not marry at all. He should have known better than to spite me,” he says, taking a sip from a wineskin.
A shiver runs down Larien’s spine. They are talking about that jolly farmer who sold him cheese as he passed by his farm just an hour or so before stopping in the ruined tower for the night. He remembers his wife and the lovely blonde daughter, who had seemed so taken with the handsome elf traveler. He can’t let the two men do what they are planning to do. The question is how he’s going to stop them. Both look like they could best him in a fair fight. Which means he must figure out how to make the fight less than fair.
Since waiting for them to fall asleep is out of the question, as they are planning to move soon, Larien finds a small pebble in the cellar. He hefts the stone in his hand, takes aim and lobs the pebble out of the opening for the trap door and into the grassland beyond. It makes a satisfying rustle as it hits a nearby bush. He waits for the two men to react, only to find that they might not even have heard the rock. Sighing, he wonders how humans can survive with such horrible hearing, as he finds a larger stone to throw. This time he finds a fist-size stone and hurls that out of his opening. He hits a tree, which makes a hollow sound as the stone strikes it. The two men get up. The older man cocks his crossbow while the younger man grabs a nasty-looking axe.
”Go see what that was,” the older man says, moving away from the fire to get a better field of fire. The young lad moves cautiously out of the ruins, looking for the source of the sound. Larien doesn’t hesitate. He slowly creeps out of the opening to the half-collapsed cellar below. He can’t risk drawing his sword, since doing so might make a sound. Instead he slips his long knife out of the sheath at his belt and creeps closer to the older man. The fool never even hears him coming. The first sign of danger the old man notices is the point of the knife piercing the back of his skull. He grunts and falls forward, already dead.
Larien manages to hold the man and lower him slowly to the ground, but he failed to pay attention to the crossbow, which slips out of the dead man’s hands and onto the ground, where it is discharged with a sharp clunk. Grimacing, Larien draws his sword just in time as the younger man appears. He takes a long look at what’s going on, staring at the dead man, which Larien presumes is his father.
”Walk away, child,” Larien says, mustering the arrogance and self-assurance that humans tend to feel comes naturally to his race. ”You will do no harm this night, but if you are wise, you will count yourself fortunate and live a long, happy life, unlike your father here.” he says. He manages to keep calm, despite the fear. The boy is as tall as he is, and has probably killed a few men with that axe of his.
With a roar, the lad charges him. Larien barely parries the blow, stepping back and ducking under a second swing. As he does, the point of his sword makes contact with the boy’s face, slashing his cheek open. The contact was accidental, as Larien was trying to avoid decapitation, but the lad doesn’t know that. He takes a step back and feels the cut on his face, looking dumbly at his bloody fingers.
”Boy, I have killed one hundred-seventy-three men, counting your dead father here,” Larien lies, affecting the coldest smile he can muster as he speaks. ”Take this wound and learn from it, or become number one hundred-seventy-four,” he continues coldly, taking a fencing stance somewhat close to the instructor his father had payed for had taught him.
This is enough for the boy. The fight goes out of him. He drops his axe to the ground and runs into the night. Larien stands still for a moment, and then breathes a sigh of relief. He wipes the blood off his blades on the dead man’s cloak and sheaths them, kicking sand over the small campfire to put it out. Better leave before the boy finds his courage again. Almost as an afterthought, he stops by the body of the man he just murdered, yanking a small pouch from his belt. Traveling is expensive, after all.
Me, the player: I’ve been playing RPGs for uncomfortably close to thirty years and PbB for several years now. I’m currently playing in two other games on this lovely forum, the excellent Haryn: Where Gods Tread, and The Breaking of Exandria. Feel free to dig around to see what kind of player I am from those, or other (now sadly dead) games I’ve been in. I can usually find the time to post every day if needed, but to be on the safe side let’s say I can post every other day at least.
Recommended DMs: Both the gamemasters in the games I play in on this forum (links above) are awesome and have a lot other game masters could learn from. I like DMs who give players enough detail to work on in their posts, keep their games going and understand what type of scenarios work well in a PbP and when it’s better to speed things up to keep the momentum.
__________________ People say I'm evil and twisted, but I really have the heart of a young boy. In a jar, on my desk.
Personal Trait: I've lost too many friends and I am slow to make new ones.
Ideal: Responsibility: I do what I must and obey just authority.
Bond: I'll never forget the crushing defeat my company suffered or the enemies who dealt it (dragons).
Flaw: My hatred of my enemies is blind and unreasoning
Character Writing Sample/More in depth background and hook: Hearing the fighting around him die down Fenic tried to use his unbroken arm to push himself into a sitting position. After a few attempts Fenic sat up and looked around at the carnage around him and watched the last dragon fly away. With no idea why the dragons attacked and no idea whether they would come back he made sure there were no more dragons that would see him move before he finished getting up. Satisfied that the dragons wouldn't be coming back Fenic got up to attend to his wounds and to see if there were any other survivors. Limping over to where he thought the medical supplies were Fenic realized he would have to leave soon before any scavengers found the scent of blood and came, in his current condition there was no way he could fight anything off. After fixing up his broken arm and bandaging his bleeding leg Fenic still hadn't come across any other survivors. Picking his way through the crows pecking at the remnants of his friends and family he scavenged for undamaged supplies and rations. Before leaving Fenic decided to find his father and give at least him a proper burial even if he couldn't give everyone one. However, after spending a good mount of time looking Fenic couldn't even find his body. Giving up on his search the last of the Kuuns headed away from his dead tribe and off to the nearest town swearing revenge.
Recommended DM: I haven't played with enough different DMs to recommend anyone.
Last edited by Admin Choc; Apr 10th, 2019 at 03:15 AM.
Been making some cool tokens and created a small table with all the information. Looking forward to the 5th and get the adventure going again .
Again, my respect for your work and creativity
Missing a lot of Factions, a couple of story hooks and one image ;-) @KhamLuc not sure what books covers the Mystic? I am now away from my books so can't check myself, sorry
Last edited by Admin Choc; Apr 10th, 2019 at 03:14 AM.
I got the last file ( i Think complete from 2017 ) a pdf files of 28 pages about 402k ... if you want it for REFERENCE only ... MP me with a way to shoot it to you
since there is already 2 Rogue ... I suggest that I take mystic to give party a little magic control ... but I understand that this is not standart stuff ... it's your call