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  #1  
Old Oct 4th, 2017, 08:02 PM
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Giant Slayers

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  #2  
Old Oct 5th, 2017, 08:45 AM
Fadonsuded Fadonsuded is offline
Great Wyrm
 
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Last edited by G in Japan; May 19th, 2018 at 03:40 AM.
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Old Oct 7th, 2017, 12:56 PM
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Last edited by G in Japan; May 19th, 2018 at 03:41 AM.
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  #4  
Old Oct 8th, 2017, 09:57 PM
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Name: Bovur Fell-Hand
Race: Sky Dwarf
Class: Artificer, Gunsmith
Alignment: Lawful Neutral
Faction: Lord’s Alliance
Character Sheet: Here
Physical Appearance:
Bovur is a lean and wiry fellow, standing in at an average 4’4” and weighing 145 lbs, with rough hands from hauling cannon to the gunwhale and rappelling down ropes. His coarse beard is kept roughly trimmed so that it may be covered by his helmet. His copper skin is pockmarked and occasionally discolored due to alchemical experiments as a child. His piercing blue eyes, as bright as a flash of lightning, shine with a keen intellect and attention for the smallest detail. A bit of his left ear is missing, a result from ship to ship combat with the a cloud giant, for which he is lucky considering the circumstances.


Background: Sailor
Personality Traits: Ruthless in both trade deals and war, let's make a deal!
Ideals: Respect the Code, then yourself. All other things come after
Bonds: The Banuk floating port of Mirak-Thur holds my allegiance. I explore, trade, and fight for the honor of my clan.
Flaws: The rush of claiming new sources of Aether and gold is a tough high to match, and I will do almost anything to gain either.

Backstory:

Generations ago, the Banuk Clan was part of a large dwarf kingdom known as Kazvrak in the eastern foothills around the Grey Peak Mountains. They acted as the bulwark of defense from the wild lands beyond their borders. Over time, the human and dwarf allies they protected became too comfortable in their positions and soon their aid in both military strength and prosperous trade ran dry. Desperate to protect themselves from constant orc raids and hostile wildlife, the Kazvrakians focused all their resources on a melding of alchemy, smithing, and arcane magics to produce Aether, a rare arcane metal that allowed many new things possible, the most formidable of which was the Aether Rifle. Devastating firepower now protected dwarf fortresses where gods and allies had failed before, but new strength encourages challengers.

With such a rival in his way, Warchief Thromkar united the roving bands of orcs under his banner and attempted to conquer Kazvrak. The dwarves knew they could not face this onslaught alone, and so resolved to flee their ancestral homeland. A few clans, including the Banuk, used their knowledge of Aether smithing and created Sky Ports, floating cities powered with Aether and gold. Over time, the dwarves who lived in these cities lost their stone sense, for they cared little for earth now that they were no longer bound to it. While still a hardy people, these Sky dwarves placed much more focus on the advancement of their Aether smithing than on the martial prowess that had won them renown in ages past. Each Clan established their own Sky ports and they trade amongst each other the goods their expeditions retrieved throughout the world, as well with the locals along the Sword Coast.

Bovur was on a mining expedition as a fighter escort to the Spine of the World mountain range along the Sword Coast. When first arriving on station, the Aethernaught company marines had to push back against a wild human tribe that was performing sacrifices to their profane dark gods upon the mountain tops. Though fierce, the human barbarians stood little chance against massed volleys of Aethershot fire. Scores of humans were brought low in the initial skirmishes, and seeing no way to best the dwarves themselves, the humans retreated further down the mountain. There they continued their sacrifices and rituals with renewed vigor while still probing the defenses of the mining camp.

Months passed as the dwarves delved deeper into the rock, extracting as much gold as the camp could store before the relief fleet of air-frigates and cargo transports arrived. Thankfully, the barbarians must have given up removing the dwarves from their lands as the raids ceased and the humans seemed to leave their lower encampment. Once the relief fleet arrived, reinforcements took over the outpost and Bovur's unit boarded the sky vessels for a journey home. This was not to be however, as they were ambushed in the clouds by a rampaging Cloud Giant. Seeing their ancestral foe rage amongst them, Bovur and his squad's frigate volunteered to stay behind to act as a distraction to protect the rest of the fleet. The Sky's Vengeance fought valiantly, but was torn asunder by the giant's bare hands. Bovur survived the crash in the northern reaches of the Reghed Glacier and made his way to Bryn Shander, vowing vengeance on the giant and seeking passage back home.
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Descent into Avernus | Odyssey of the Dragonlords

Last edited by Anea; Oct 8th, 2017 at 10:03 PM.
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  #5  
Old Oct 9th, 2017, 04:04 PM
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Foolish Mortal
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NameWenceslas Goodkin
Race Half-Elven
Class Druid; Circle of the Land (Arctic)
Background Far Traveler; Exile from Sossal
Personality Traits I have a strong code of honor or sense of propriety that others don't comprehend.
I express affection or contempt in ways that are unfamiliar to others.
Bond I hold no greater cause than my service to my people.
Ideal I have much to learn from the kindly folk I meet along my way.
Flaws I have a weakness for the exotic beauty of the people of these lands.

Personality
Wenceslas is a kind and gentle soul. He has a soft spot in his heart for children. He often crafts small toys to give as gifts to the youngsters. He enjoys his pipe and delights in blowing smoke rings. The druid has a hearty laugh. He has a fondness for deer and other antlered ungulate. He wears a red fur coat.


Backstory
From the frozen north, he came. Some guess Sossal, but he'd never confirm it. What happened in the past, is past. Wenceslas looks toward the future, a future denied to him in his homeland.

The Goodkin clan had long resided in Sossel, descended from a mixed breed of hearty men and snow elves. They worshiped the mountain goddess, Skadi, who gave her blessing to those who honored the balance of nature. Wenceslas was a faithful follower of her druidic teachings. He lived in the village of Sombertown. It was once a quiet little burg, until a man named Berger came to town.

Berger brought goods in from the coastal city of Naupau. With him came soldiers, mostly caravan guards. These soldiers were often drunk and belligerent. The villagers took to hiding in their houses when the soldiers were around. Complaints were made to the village elders, but they did nothing. The elders wanted to stay in Berger’s good graces, since he brought them much needed merchandise. Wenceslas decided to take matters into his own hands. He confronted Berger, insisting that the merchant keep his men under control. A heated debate ensued, which led to fisticuffs. The fight ended with two guards unconscious and Berger with a broken nose. Berger packed up shop and left town with his guards and all.

For a few months, peace was restored to Sombertown. The town council was angry with Wenceslas, but the druid endured their wrath stoically. Then, Berger returned, this time with an army. The soldiers swept in and took over the town. Berger disbanded the council and declared himself “Meisterberger”, Lord of Sombertown. Wenceslas was found, beaten, thrown into the deepest dungeon and left to rot.

His friends Jangles the warlock and the sorceress Jessica helped to free him from captivity. But there was nowhere to hide from Meisterberger’s men. With a heavy heart, Wenceslas left his beloved town and went to Naupau. But, the coastal town was not safe for him either. He was a wanted man with a price on his head. Twice he had to fend off bounty hunters.

Seeing no alternative, Wenceslas left Sossal altogether, travelling south across the Ice Sea and the Great Glacier. The journey was long and harrowing. Wenceslas only had the companionship of his pack animal, an elk named Blitzen. There was little food. They had to rely on the magic of Skadi to survive. The way became more dangerous when they entered the realm of the evil frost giant “Snow Mizer”. The giant caught them on an open plain with nowhere to hide. Wenceslas magic was not strong enough to defeat the mighty giant. But, the heroic Blitzen sacrificed itself so the druid could escape. Alone and with no supplies, Wenceslas entered into the region of Icewind Dale. Now, he now wanders the Savage Frontier, looking for a new home and a purpose.



 

Last edited by Huhart; Oct 9th, 2017 at 04:06 PM.
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  #6  
Old Oct 9th, 2017, 06:45 PM
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Man・Earth・Sky
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Last edited by G in Japan; Nov 14th, 2018 at 08:07 AM.
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Old Feb 17th, 2018, 11:29 PM
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Last edited by G in Japan; Nov 14th, 2018 at 08:07 AM.
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Old Feb 19th, 2018, 04:45 PM
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Last edited by G in Japan; Nov 14th, 2018 at 08:07 AM.
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Old Nov 11th, 2018, 06:07 AM
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Amya Falone
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Name: Amya(Om-yah) Falone
Race: Human (Turami)
Class: Bard 4/Fighter 1 <Weather Amya goes Bard or Fighter for leveling will depend on how the game was role played up until she was ready to level>
Alignment: Chaotic Good

Background: Far Traveler <a Wanderer from Mulhorand>
Far Traveler Feature: Amya's accent, mannerisms, and dark complication mark her as Foreign where ever she goes in the northern part of the Sword Coast.

Discription: Amya has creamy brown skin with piercing black eyes and waist length flowing black hair. In her native land, she where's loose clothing and leather armor only when needed. She likes to feel the wind on her skin. Up in the northern lands Amya has gotten used to wearing pants and heavy cloths to word away the cold. She prefers a chain shirt when armor is required but will readily remove it in towns. She has a Khopesh long sword and six daggers on her. Two in her boots, two fastened to the back of her sword belt, and two opposite her Khopesh. She is not afraid to loose daggers at need. While she loves the Lute and Shawm(Egyption Flute) she caries with her from her native land, she also has a Lyre(European design) and can play a Horn, though she does not carry one with her.

Personality Trait: I begin my day with small traditional rituals that are unfamiliar to those around me.
<first drink of a new dawn is held up to the rising sun in the east before drinking, she likes feeling the wind on her skin so she can be found outside even in freezing weather with little protection against the elements from time to time, & she say's a quite prayer to Bes in her native Turmish language over her food>
Ideal: Adventure. I'm far from home, and everything is strange and wonderful(Chaotic)
<New sights, songs, and culture, are what she desire's most>
Bond: My freedom is my most precious possession. I'll never let anyone take it from me again.
<being imprisoned twice, once falsely, has caused her to value her freedom greatly>
Flaw: I pretend not to understand the local language in order to avoid interactions I would rather not have.
<while always interested in something new, she does not like new insults directed at her and has found it best to ignore such>

History:
1) Born with great looks (+1 CHA)
2) She is a rabble rouser. She alone has started five riots (+1 CHA)
3) She chopped wood for day's at a time after her last breakup (+1 STR)
4) Traveled with a Carnival. Worked with the Knife Thrower (+1 DEX)
5) Competed in a strong man event. Came in third (+1 STR)
6) Lived with a native tribe for a while. Learned to forage berries (+1 WIS)
7) Part-time Grave digging work (+1 STR)
8) Tortured to reveal a partner's location (+1 CON) <part of #9>
9) Escaped prison after she was wrongly arrested (+1 DEX)
10) Arrested. Sentence, Infantry Service [Move to Military Table]
----->Marched barefoot for 20 miles (No Stat Increase)
11) Screwed up. Got put on potato peeling duty (+1 DEX)
12) Inspired a dying soldier (+1 CHA)
Stat's with Human bonus's:
STR: 14, DEX: 14, CON: 12, INT: 11, WIS: 12, CHA: 14

 
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Last edited by Silk; Nov 11th, 2018 at 06:47 AM.
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  #10  
Old Nov 11th, 2018, 07:07 AM
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Shivara
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Name: Shivara
Race: Dragonborn
Class: Sorcerer
Background: Noble

 

 

 


Last edited by PalladiaMors; Nov 11th, 2018 at 07:11 AM.
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  #11  
Old Nov 11th, 2018, 12:36 PM
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Alkarak
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Name: Alkarak
Concept: Questing Paladin of Vengeance, former slave pit fighter
Gender: Male
Race: Dwarf
Class: Paladin
Alignment: Neutral Good
Background: Folk Hero

Character Sheet

Personality: Alkarak has a tranquil demeanor. His frightful countenance means he is usually given wide berth, so he enjoys spending time alone, specially sitting at the sun. When he speaks, he does so calmly, in a deep voice that is both sad and rejoiceful. He enjoys the many little things he was denied for so long. Slow to anger, wary of violence unless no other choice is at hand, he will unleash a deep-seated fury into those he deems his enemies. In combat he is a brutal foe and employs any and all the tricks he learned at the fighting pit, honor and chivalry be damned.
Ideal: One idea drives Alkarak above all; to end slavery, to free the last of the poor souls in chains. He is perfectly aware he will never achieve such goal in his lifetime, yet that won´t stop him from trying and helping as many as he can in the way.
Flaw: Alkarak feels deep sorrow and regret for those he slew at the pits and take great pains in comforting those in need where he finds them, giving him a blank spot, an Achille’s heel to be used against him.
Bond: Alkarak knows nothing of his original clan and has so far not found any clue or hint about them. The only earthly bonds he feels are for the two young boys he spared at the fighting pits, called Guerned and Trellem.

Appearance:
Alkarak is strong and burly. Most of his body show the scars of the life of a slave, and a pit fighter at that, and his back’s skin is a tapestry of lashes. Upon his face, on his right side, he bears a Drow mark of slavery, a gift from his former master. Where the sigil was carved upon his flesh, no beard ever grew back. He keeps the rest of his beard short, as he was forced to as a slave. He will not grow it longer until his mission is ended.

Backstory
 


RP Sample
 


Last edited by Dorack; Nov 11th, 2018 at 10:34 PM.
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  #12  
Old Nov 11th, 2018, 12:59 PM
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Old Dragon
 
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Hosvir Brokestone
(Sheet)




Mechanics
Race: Dwarf, Hill
Age: 47
Class: Cleric, War Domain
Background: Soldier
Virtues (Personality Traits):
  • I am companionable, always ready for and with a story or drink.
  • Battle thrills me, and while I don’t seek my destruction, I don’t exactly avoid it either.

Ideal:
  • Honor Defend your homeland, your companions, your friends. Last man to retreat, no man left behind, never surrender. (Lawful)

Bond:
  • I will defend my homeland with my last breath. Mithral Hall is home and it will Stand.

Vices (Flaws):
  • I want to be famous and talked about and get resentful when I don’t get the attention I think I deserve.
  • I am a very linear thinker. Some of it’s being a Dwarf, some of it’s being in the military, some of it’s just me. I don’t do well with those who are more scattered and who do not know discipline and I often overlook the subtle.

Description:
Hosvir looks the average dwarf. He is neither particularly tall nor particularly wide. His whiskers are oiled and groomed, but not more than any young man’s should be. His armor is pristine, his weapons ship-shape, but there is no excess wealth there. His skin is a deep clay-red, like sun-kissed earth, but even that’s not really uncommon for dwarfs. He is, in almost every way, fairly average. Except the eyes. A deep and almost unique green, they glare out or crinkle up, expressing every drip-drop of emotion he needs. These are not eyes that lie, and indeed Hosvir almost never does and is bad at it besides.



Backgstory
 


Goals and Secrets
 
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Last edited by LinguaManiac; Nov 11th, 2018 at 08:19 PM.
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