Race and Class: Human Mage - Theurgy Tradition: Domain of Life
Trait: I take great pains to always look my best, which isn't easy as a mere mortal now. It's tough being beautiful. My genuine flattery and ability to see the beauty in almost everyone makes others feel like unique and irreplaceable.
Bond: My Beauty.
Ideal: Putting beauty on display and drawing attention to it is of utmost importance. It is the only true way to offset evil and its devices. True enlightenment of the heart not only comes from beauty, but it is the beauty within.
Flaw: Sune tends to overlook organization and order as an asset, or a good thing when it can be. Tending to speak so intimately to people has her falling in and out of love, or infatuation with others often. It can also mean that she'll put off something to look at the beauty of someone's hair blowing in the wind, or a drop of water flowing down someone's arm in the failing twilight.
Personality: Sune lives on showing off beauty, mostly hers. She is happy when others display their own beauty and bring attention to it as well. She loves flattery and will give it often as such words are oh so sweet nectar to the soul. She is protective of being cut so she doesn't scar and tends to remind others to take it easy as bruises aren't flattering.
Appearance: Sune's new mortal form is a young, Auburn haired beauty, who only tends to dress protectively when danger may be present. Otherwise she dresses rather suggestively.
Secret: During the Time of Troubles, she spent a good deal of time hiding out (though some might call it 'shacking up') with Lathandar. She is the reason he encourages his faithful now to greet the sunrise in the nude.
Secret #2 One of her most trusted allies is the reason or cause she fell from her immortal status to be confined in her current human form.
People: 1)A faithful mortal named Clarice Sunar is often blessed with her appearance in her Avatar form so the Heartwarder can comb and wash her hair.
2)A simple fisherman on the Sword Coast was raising three beautiful daughters and keeping them beautiful and unblemished as he faithfully gave offerings to Sune daily. She appeared to him every few seasons in her unclad form so he could paint her image. Being a gifted painter he was allowed to sell his work as long as he claimed he painted from memory. She reminded him that any mortal seeing her unclad form could simply die by her wish if she so desired.
3) She appears often to an old blind priest of Torm to listen to his wisdom of the true beauty he has seen in his life. She continues to do so as he has never asked her for anything, though he knows full well who she is.
4) She has a close relationship with Sharess. Some think it's because she likes Sharess' favor for saving her during the Time of Troubles, but it's more than that. They are kindred in their love of things such as the Grand Revel, and are rarely without a laugh when in each other's company.
Backstory: She watched the young mother and newborn as they both rested. She had come across this information almost by accident. There was this dancer in Waterdeep who was just beautiful and she had slipped in to watch when she overheard what she wished she hadn't. Seems this woman's husband, the actual father of the child was about to sell the babe to a newly formed 'cult' or Shar worshipers. To make things worse, they were going to sacrifice more than the life of the child, but a great deal of works of art and artifacts representing Lliira. Death of the child wasn't the goal for the cult, rather dedicating the child and her upbringing to Shar, raising her in the way of... ugliness.
Sune couldn't allow it, furthermore, she couldn't tell Lliira as she feared not only would Lliira not do anything, but make things difficult for all involved, which included Sune herself of course.
So, she did what she had to do. She charmed the few that wouldn't draw attention to her by Shar into taking the father's life and pointed them at some more of Lliira's shrines to destroy to divert them further from the mother and child. This... beauty, simply could not be marred. On some level, it could be argued that she could have done things differently, saving the father, but his disdain for the beauty of mother and child couldn't be overlooked by Sune.
And as always, another secret muddling in the affairs of those in Faerun by a Deity was added to a long and continual list.
Bonus Background: What were you doing during the first Avatar Crisis (The Time of Troubles)? - She was trying to hide out as much as possible until the whole thing blew over. Once it didn't blow over so quickly, she took an interest in what was going on and this is when she stepped in to restore Sharess to her original state.
RP Sample: It is little known that Sune and Loviatar crossed paths during the Time of Troubles. Sune took issue with Loviatar's manner of dress that suggested beauty, but instead gave scars to her patrons that worshiped her. Loviatar mocked Sune with her own phrase that Beauty isn't just skin deep, and they actually had a brief fight. It ended quickly when Loviatar's whip struck Sune and she became almost enraged at the wound that might cause a scar. Sune turned Loviatar's faithful gathered 'round against her, but it was Loviatar who believed she had the last laugh as she escaped with the knowledge she had quite literally gotten under Sune's skin.
Fortunately, the wound didn't scar, but Sune has not forgotten the encounter and will not do well if they cross paths again. She won't react well around Loviatar's followers either.
Please add the following information to your character thread:
1. A short opinion (one or two lines is fine) about every other character:
Akadi: One the one hand, Sune feels like she understands the idea that Akadi passes on to her followers in that, if you lose interest, any chance of spiritual growth has left the place, so one should move on. Sune chalks this up to those not seeing the beauty in a person or place anymore, or perhaps that person or place has actually lost it's beauty. On the other hand, the notion that Akadi shouldn't concern herself if her faithful follow her doctrine or not as they'll be worn down in time, is something Sune just can't fathom. The time is now. Cherish the beauty within and on the outside and do so now. Love and beauty is what can change the world, not simply moving where the wind blows you.
Torm: She supports Torm, though she isn't fond of his methods all the time. Given that Torm respects Lathandar, this moves him up a notch in her eyes. Also, the fact that he went up against Bane puts him on a pedastal for her, given she hates those under the sway and 'umbrella' of Bane's way of doing things. Believing wholeheartedly that love conquers all, it is certain that they have disagreements on things and will have many more in the future.
Bahamut: Sune has great respect for him due to his alliance with Torm. The main reason she holds him in high regard is his preference for Diplomatic skills over fighting and thus, possibly damaging the beauty or potential for beauty others may find in themselves or display proudly.
Red Knight: She also gets a huge 'pass' due to her alignment with Torm. Sune disagrees with her ideas that strategy and tactics will always win the day. She, Sune, expressed her ingrained belief that Love will always win the day in the end.
Selūne: Selūne holds a special place in the heart of Sune. It goes beyond the fact that she served Sune for several centuries as their will and ways were aligned almost perfectly during that time. Sune loves the enthusiastic, vivacious, joyous, side of the moon goddess, and will do everything in her power to pull her back to that mindset when she wanes to the opposite. Opposition to Shar is the main reason that Sune sees Selūne more as a sister than a companion deity.
2. What does Sune think is the single worst thing Loviatar has done? - This would undoubtedly be how she is running with Talona as of late and falling under the sway of Shar. This combines her love of pain and marring the beauty of people's forms with Shar's want of keeping said Beauty in the dark. This makes it difficult for Sune to thwart Lovitar's crusade against convincing followers that there is some kind of sick beauty in destroying one's beauty since Shar (in Sune's mind) is everything that is bad about darkness.
Player goals for this campaign: The opportunity to portray and bring to life a "God" involuntarily thrown into a mortal shell is something I cannot pass up. The opportunities to RP situations that challenge Sune's stand on things, and put her in situations she's quite literally never known will be quite enjoyable.
NAME
SEX
RACE
CLASS
LEVEL
Sune
Female
Human
Wizard
1
Armor Class 11 Hit Points 7/7 Speed 30 ft Str 10 Dex 12 Con 12 Int 16 Wis 14 Cha 16 Saving throws STR +0, DEX +1, CON +1, INT +5, WIS +4, CHA +3 | Initiative +4 | Passive Perception 10 SkillsArcana +5, History +5, Insight +4, Investigation +5, Persuasion +5 Senses Passive Perception 12 | Languages Common, Celestial, Elven WEAPON TBD FEATS Heightened Perception - Advantage on Perception and Insight Rolls, Arcane Recovery SPELLS Poison Spray - 10', 1d12, Lightning Lure - 15' 1d6, Sword Burst - 15' 1d6, False Life, Mage Armor Character Sheet
__________________ Posting Status: Decent - If a reply is needed from me either in a game I am in as a player or as a DM/GM, please send me a PM.
Last edited by Drachenspirit; Mar 19th, 2019 at 09:59 AM.
1. You are the Goddess of wind, and wind has the gentle breeze but it also has the tornado. How does that difference manifest itself within your personality?
The wind is neither always gentle nor constant. It is ever-changing, embracing, a whirlwind or the messenger of secrets, tidings and forthcoming. The wind changes when it see's fit to and can be relentless in it's journey, just as Akadi is. She is adaptable when she needs to be and "steady as the wind blows". She can be the calm before the storm, the eye of the hurricane or the crack of the whip. Her history suggests neutrality in alignment, though her personality holds an element of chaos as she tends to suit her own whimsical desires and needs.
2. What does Akadi think is the single worst thing Grumbar has done?
For Akadi, Grumbar hasn't only done bad things, he embodies everything she is not and despises. He is closely associated with solidity, unchanging forms, and the earth.The Earth elemental plane,is a solid mass of untraversable material, a solidified realm where nothing can move. He represents binds and chains and threatens Akadi's very nature with his static nature and persistence against her ideals.
Grumbar is the immovable while Akadi is the ever moving. A natural opposition since the beginning of time.
Specifically, the rampant destruction of her own church at the hands of Grumbar's followers, really holds a sour taste in her mouth. While Akadi has been known to leave an area of structure of worship to go elsewhere with her disciples, she can not condone Grumbar's ways of destroying other churches for the sake of his resistance to change both passively and aggressively. She also believes the last attack on her clergy was more of an open threat against herself, rather then the change she represents. This will not go unpunished.
3. Please list a short (one or two sentences is fine) description of every other player's character.
Selūne- My dear friend, the Moon Maiden, where do I begin. I can not recall a time in which Selūne and I were at irreconcilable odds. Her sister, Shar, and I yes... fell apart shortly after the Dawn War, though my friendship with Selūne only grew deeper and closer after such chaotic conflicts had ended during that time. Selūne and Shar depended on me during that situation as I had stayed in Toril during the Dawn War, maintaining my position and not interfering with the primordial conflict against the gods. In the end, not only did I keep my position, but gained the friendship of Selūne and for a short time, her sister as well. Throughout the vast progression of time and staying true and unwavering to my nature, it was only Selūne that could keep my pace, change with with my whims. And while my desires and nature may seem fleeting and flighty, she never once denounced or belittled who or what I am and encompass. She proved she could change with the wind and I with the tide.
Sune- I, like anyone else, admit to the Goddess' beauty. Indeed, Sune in any form she chooses was always a sight to behold. I knew of many occasions where her beguile had been needed and appreciated throughout our immortal lifetimes. For quite a long time, I had believed it to be simply a matter of using charm and appearance to get what she wanted or needed, though her vanity and narcissism was much deeper then I had first assumed. I tend to simply ignore, however, these more annoying traits, for the sake of her friendship with Selūne, and if she were to ever join their walks across the plains land, I made sure she didn't feel like a third wheel and faked interest in her attention to my friend.
Bahamut- While I greatly admire Bahamut for his fierce protection over those he cares for and loves, his strict adhesion to what he expects from others and himself what he believes are the "better" ideals and ethical standards, is not something I care to entertain. What I respect most of Bahamut, however, is his ability to grant mercy and give those who wrong him, a second chance. In honesty, I welcome the opportunity to get to know the great dragon on a better level then I have let on in the past.
Torm- While I hold great respect for Torm, I often wonder and find discord in how easy it appears for him to hold fast in obedience and law. While I have nothing to complain about in his righteous code and ethics, admiring honestly his ideals and accords, I shutter at times thinking of how bound Torm may be in adhering to his structure of morality. Time hasn't afforded us ample opportunity to truly know one another, though Lathander would sometimes talk of him during our morning rituals together.
The Red Knight- The Red Knight and I share some similarities when it came to the Time of Troubles. Both she and I remained in Toril, undertaking other various efforts to secure the safety and sanctity of the world. Her technique of applying intellect and strategy into all she does, intrigues me. Though she and I can be complete opposites in what our ideals and nature are, I tend to see strings of similar simplicity in the way we go through life.
*Character Sheet
*Taking Prayerful Understanding as my Sliver of Divinity
I am named Akadi, Goddess, Queen and Lady of the Air. I am born of the wind and fly on the back of true freedom, there are no chains that bind me, no reins to pull. I move across plains and city alike, no bounds, no restrictions...no restraint. (Name)
For the second time in my known history, I was forced to abandon my place in immortality. When my position was undermined, I was cast into mortality in the shape I had been currently using on the Elemental Plane of Air and conformed to the body of the Air Genasi. This form is not unfamiliar to me, as I am the Mother of those that are birthed and ride on the wings of wind and air. As a neutral entity, and as my history has shown, my nature was generally carefree, the heart of all Gypsies across Toril. Those that most often sought my guidance, were Clerics faithful to my ideals, those that ventured to incorporate my manifest into their work, whether it be through creation or alteration, these faithful followers wished to enhance life, and thus I have returned to this plane to not only honor those that put their faith in me, but to reclaim my position within the Immortal Pantheon and cast out those who have yet to see the tumultuous wrath of my hurricane. (Race and Class)
Throughout lifetimes, millennia and eons, I have remained steadfast and true to who I am, what I am and the role I was entrusted to deliver. Through this marriage of self awareness and enlightenment of celestial responsibility, I have neither felt the desires of physical flesh, the intimacy of what mortal beings call Love or been consumed by it's counterpart, Hate.(Trait 1: I express affection or contempt in ways that are unfamiliar to others.)Within the long stretch of time that immortality has to offer, I found comfort in routine and order that contrasted and balanced the wistful nature of my being. Within the early mornings I would fly to the highest, coldest peaks of the mountain tops to pay homage to the Lathander-God of Dawn and Light,Creativity, birth, renewal, spring,vitality,etc.Morning Lord , thanking Him for the promise he kept with me, that all mornings would be allowed to renew after the depths of night had it's agreed to time. And thus, in the evenings, I would walk the plains from coast to coast, conversing withGoddess of the Moon, stars and wanderers. Selūne. The Moonmaiden always gave me an open platform to discuss the creation of life and how the tides beckoned to her whim. (Trait 2: I begin or end my day with small traditional rituals that are unfamiliar to those around me.- maybe not so much a ritual but routine)
My nature is whimsical, a slow waltz across the sky, I am felt within the chords and strings of wind that whip through the open plains and gently stir the small hairs at your neck within the valleys. I am often silent though my presence is often felt first before my words. (Custom Trait: I speak no louder then a whisper without the aid of spellcraft/thaumaturgy).
There is nothing more sacred to me then the sanctity of life. To live and let live. To roam and to dance. Never to settle too long, never to become stagnant. To let our hearts become full with wonderment and awe. (Bonds)
I am the embodiment of Air. The Lady of the Winds, Queen of the gentle gusts, Lordess of the billowing breeze. But now, my position has changed, and I will bring the wickedness from the eye of the storm and shatter the glass throne those now sit at when they banished me from my rightful place. (Ideals/Domain)
My existence is nomadic, a free spirit that never stays too long in any one place. Because of this nature, there's no room for caution in a life lived to the fullest. (Flaw 1)
I ere on the side of a creative, unbound mind. I will try almost anything once and sometimes... something will stick with me in the form of a bad habit from the perspective of others. (Flaw 2- Enjoys smoking herbs that enhance creativity and a carefree mind)
This body, lithe and fragile, traverses the material plane with the grace and fluidity of an eagle's flight above the windswept plains. The slightest hint of translucent blue tones dance and speckle buttermilk flesh and silver eyes glitter when the sun beams kiss her face. Vibrant cerulean waves tumble down to her waist, while they billow gently behind from an ever-constant wind that seems to encompass her entire being.
People: Lathander (God of Dawn) Selune (Goddess of the Moon)-Immortals The Whisper This sect worked quietly, trying to discreetly bring about change.
The Roar This group dedicated to Akadi were those who openly preached the Lady of Air's dogma.
The Azure Guard This elite guard of a dozen female air genasi fighters served as Akadi's proxies on the Elemental Plane of Air.Arch Bishop- Asterius Silvermane of The Roar,
Sir Calin of The Azure Guard
Lady Esos. leader of the The Whisper..
These are three different mortal connections she has through her Orders in the Material and Air Elemental Plane. (Only the Azure Guard is on the Elemental Plane, though the Guard is capable of travel to the Material)
A Thousand years before the Time of Troubles, I was apart of a secret coupe that imprisoned someone close to me. The entropy and utter devastation they had caused, toiled on my heart.. I bared this burden for far too long and when the opportunity was right, I and my Azure Guard sealed away this person for eternity in the ninth layer of hell, Nessus. There they were bound to Asmodeus under a pact that would or could not ever be spoken about in details. There were only a select few of us that knew of this pact and to this day, it has been forgotten on the tongue of man. (Moral Quandary)
During 1358, Selūne is taken captive by Shar and imprisons her. My confidant, closest friend, the one I walked the endless plains with, brought to heel and hidden by a jealous twin sister. Of course, I had taken care of my own similar issues centuries before, and often Selūne and I discussed previous to her capture, of how to keep Shar at bay, though none of our conversations ever went any further then simply wishful thinking and daydreaming. She regretted not taking action even up until the last night we walked through the plains land. So, during the Time of Troubles, I could be found with a secretly formed coalition of her most trusted followers and had been working to free her from the prison in which Shar had been keeping her. After her rescue, we sent Shar's followers deep into Waterdeep beneath the Undermountain, where they only grew in strength and power under the leadership of the DeathKnight, Vanrak Moonshar. (Bonus Background)
RP Sample: Grumbar, or the Earthlord, is the elemental embodiment of earth. He is Akadi's polar opposite. Uncaring for mortal circumstances, distant to the woes and suffering of others, Akadi and Grumbar often found themselves in discord and disagreement over the happenings of the Material and Elemental Planes.
As it was at every congress the four Primordial Elementals converged at, Akadi and Grumbar took center stage, whipping insults, shouting obscenities, dramatically enacting a full-on battle of wit, debate and disagreement. In the Quasi-Elemental Plane of Minerals, the most recent agreeable place to hold conference, the air was filled with intense bickering which brought tiny, jeweled scarab type insects out of their homes to listen in on the meeting of the Elemental Gods. Akadi's voice echoed against the cavernous walls while she darted and whipped through and within the area they were in. "You could show a bit more compassion, Grumbar! These aren't insects or worms that you so carelessly use to your whim! In fact, your followers deserve a reward for even remaining as such, seeing how you've never met any of their prayers or wishes. Your blindness to their plight is as large as your thirst within the Underdark and the Earth Plane."
Bonus RP:{In Secret} But feel free to scroll through my Profile if someone's very interested = )
Player goals for this campaign: Exploration of the Material Plane, possibly other planar travel, depth of character progression as a new mortal. I thrive on heavy role play, mixed with intrigue and character driven objectives and interaction. I'm always open ended when it comes to Epic or High Fantasy and prefer an organic progression of story line whenever possible.
Action Block
Actions: )
Bonus Action: N/A
Movement:
Reaction: N/A
Dice Rolls:
HeroPoint:
Mortal Goddess
Akadi* Goddess of Air * Level 1*Air Genasi * Cleric-Tempest Domain
Race and Class: Human (Variant) Fighter. A child of man she was before and a child of man she would be again. Even in godhood, the Red Lady was sparing with her divinity. Magic was a tool for children. As a mortal, her means and methods would remain mundane: A simple blade or two and the mind of the Crimson General.
Appearance: A lithe woman adorned in impeccable red face-paint with beautiful, slim eyes that are so dark as to appear bottomless. She moves slowly and intentionally, rarely running and always, always watching. Tall for a woman already, her height is extenuated by her tall posture.
Personality: In her first life Red was no great warrior, but a thinker. She was a student of the great minds that came before her, occupying her time with study of the writings of the masters of war long before she learned to properly wield a blade. Her mind remains curious and respectful towards mastery in all shapes and forms. As a social companion she is pleasant and honest, if blunt and lacking in skills of wordplay.
Traits: i. Propriety and a warm demeanor hide the spirit of a fierce competitor. The Lady of Strategy is no fool, but she will never balk from a martial challenge. There is a lesson even in loss. And she will not lose. ii.Method in all things. In social settings, especially those of cultural significance, The Red Lady follows all forms and customs, respecting the norms of polite and high society. Do not expect her to deviate except under the most dire circumstances.
Bond: Tempus. Beyond her duty as the Lord of Battle's Exarch, the Red Lord sees him as the father that life failed to give her. Finding him and restoring him to glory is her main aim. Ideal: Strategy and battle tactics. Each battlefield is a new puzzle of the mind where all beings, mortal and divine, may be tested. Mastery of sound tactics is the path to the ultimate elevation of self. Flaw: Every matter is a matter of the mind and nothing else. The Lady of Strategy approaches every problem with the analytical mind of the tactician, often failing to connect emotionally to the pain and needs of others. Matters of the heart mystify and make her uncomfortable.
Secrets:Secrets:
People:
Jigil Gorgeous- A street urchin who also happens to be a savant at dragon chess. Red often plays games with the boy, finding his instinctive and unusual tactical moves refreshing and educating.
Tall Bron - An elderly half-orc with one ear. He is a skilled and talented blacksmith, but most of all Red enjoys the ceremony with which Tall Bron forges his blades. When Red has need of a tale or the itch to share war stories, she finds him at the forge and they share a deep brown ale that the blacksmith brews himself.
Malos - A young assassin who crossed blades once with the Red Lady and recognized the gulf of difference in their skill. He has dedicated his life to her teachings and styled himself her disciple (he is no such thing). Often found tracking the Red Lady from after she skips town to avoid him.
Amaunator - The God of the Sun was known to be harsh diety obsessed with the rule of law, order and the fulfillment of oaths. He was also a brilliant player of games and strategy, and he and the Red Knight spent many eternal evenings engaged in lively matches accompanied by lively philosophical debate - though they both agreed on the rule of law, Amaunator harbored what the Red Knight viewed as a romantic view of life, while the Sun God found the Goddess of Strategy clinical in her machinations.
Backstory: The point of the game is the game itself. Victory on its own means nothing, the process by which one achieves victory is what truly matters. In her youth the Red Lady was obsessed only with victory, now she is obsessed with victory over herself and her limits.
Bonus Background: During the Time of Troubles the Lady of Strategy rested her blade and acted as counsel to cities and nations that were bastions of peace in those chaotic and violent times. In disguise she advised war councils and those individuals responsible for defense, instructing them in ways to ensure their capacity to keep innocents safe and reduce bloodshed was maximized. Though she never went into battle herself, countless lives may have been saved by her actions.
RP Sample: On the third night the hordes of Ilneval once more broke on the ramparts of the City of White Walls. It was then that he knew someone of equal power opposed him. The War Maker, they called him. Ilneval, The Horde Leader, whose hordes take all in name of the bloody blade. And indeed, until that day, the mass of orcs and orogs and tanarukks that served him broke and pillaged all the lands that they'd swept through. The ruler of Manass, Prince Jad, foresaw the arrival of the horde and beseeched the Red Lady for council. In the form of a swallow, the Lady of Strategy directed his defense. The hordes were broken after seven days and the Game, a web of proxy wars and skirmishes between Lieutenant of Gruumsh and the Crimson General, began.
Player goals for this campaign: Growing into the world and the setting around me, and building a rapport with the rest of the divine-turned-mortal. Figuring out what makes the Red Lady tick and hopefully having some moments of genuine tactical supremacy!
Views of the Party
Akadi - The Divines who held dominion over nature were already difficult to understand. Akadi, with her breezy, ephemeral nature and lack of grounding frustrated the Red Knight. The unpredictable was exciting on the battlefield, but difficult to deal with in individuals. And what is less predictable than the wind?
Bahamut - There were few Gods whose command the Red Knight would willingly defer to on the field of battle. Tempus was one. Bahamut was another.
Sune - In many ways the Goddess of Beauty was the Red Lady's opposite. Sune operated in a dimension that wasn't accessible to a mind like the Red Knight's. Matters of beauty, love and artistry were alien to the mind of the tactician and the Goddess of Strategy found herself on-guard around the ever-gracious Sune. Though The Red Knight didn't understand her, she has a vast amount of respect for Sune's mastery of the arts.
Selune - The Red Knight views Selune as she taught her own naval followers to view the sea - Beautiful, vast and beyond dangerous if underestimated. The interactions between the two have been fairly few, but the Goddess of the Moon never fooled the Red Lady with her serene demeanor.
Torm - Among all the divine the Red Lady sees Torm as her true comrade-in-arms. A brilliant warrior with few exploitable weaknesses and a flexible mind. There have been hints of a different type of relationship between them, but it was never pursued. Perhaps for the better. In times of trouble there's no one she'd rather have by her side.
The worst thing Red Knight thinks Ilneval has done:The swamping of Ridgemont. On the eve of losing a great battle to the Red Lady, the Horde Maker employed the magic of another deity to magically teleport most of his hordes to the plains surrounding the city of Ridgemont. This had been a previous site of battle between the two, wherein the Red Knight had gone to great lengths to ensure the survival of the city. Ilneval ensured it's destruction this time by employed powerful veiling magic with the help of yet another evil Divine. Before the swamping of Ridgemont there were two rules that both the Red Lady and the Horde Maker tacitly followed - the game was to be played only between them, with no help from other gods and once a site was contested and won, it was left be.
Nothing remained of the city, but ashes.
Last edited by Vislands; Mar 16th, 2019 at 08:19 PM.