Abilities
STR 22(+6, 12pp +11 with Enhance)
DEX 10
CON 30(+11, 20pp)
INT 10
WIS 20(+5, 10pp)
CHA 10
Attack bonus +7, 14pp
Defence +11, 22pp
Saves (Rank/mod/total//pp)
Toughness 0/11/11/0
Reflex 10/0/10/10
Fort 0/11/11/0
Will 0/11/11/6
Abilities total 93
Powers
Enhanced Strength 5 10PP
-Sustained -5PP
Total 5PP
Super Strength rank 3 4pp (HB extra free rank)
Sustained -2pp
shockwave 1pp
super breath 1pp
Total 3=4pp
Immunity Damage 20pp
-sustained - 10
total 10
powers 19
Skills (Rank/mod/total)
29pp for a total of 96 SP
Bluff 17/0/17
Computers 17/0/17
Concentration 16/0/16
Disable Device 11/0/11
Gather Info 17/0/17
Languages 5/0/5*
Notice 11/5/16
Sense Motive 5/5/10
Stealth 16/0/17
*Native language Arabic, additional languages Chinese. English, French, Russian, and Spanish.
Feats
Attack Focus Ranged 4
Attack Specialisation unarmed 2
Contacts
Equipment 1
Hide in Plain Sight
improved critical unarmed 2
Improved Initiative 2
Leadership
Luck 4
Quick draw 1
Skill mastery 1 (Bluff, Computers, notice and stealth.
Sneak Attack 1
Ultimate Effort 2 (Bluff and computer)
Well Informed
Total 24
Grand total 165
Equipment Points
Grenade launcher 15EQ
- Flash bang 1
- Tear gas 1
Total 17 Note the sniper rifle will be going into an array with this, so full cost for Grenade launcher.
Cell phone
laptop
Sniper Rifle DM +5, Critical 19-20, Ballistic. RI 350ft, size large, cost 13
suppressor
Targeting Scope
Total Cost 19 EQ - 15 from HB. =4 EQ spent.
Hunter Bonus
Enhancer bonuses:
You get 1 rank of super-strength permanent and stacks.
+1 toughness save above PL level.
Your choice: Unarmed strikes gain +3 penetrating
You can reroll one failed fort save per scene w/out using a Hero Point take the better roll
Feat: Last Stand-"You can be a bloody mess, but you still find that one last ounce of strength needed to prevail. You can use extra effort to ignore all penalties from damage conditions during a single round."
Boost weapon: Any weapon gains a dmg of +2/+2 penetrating w/in PL limits, weapon toughness is increased by +2, range increases by 1 increment if already a ranged weapon.
Last ditch effort: By expending a hero point you can add +5 damage and +10 penetrating to a melee strike that exceeds PL. Even on a successful save unless it is a natural 20 the target still takes a bruised condition and will save vs knockback as well. The strain on the body is so great that you get a -3 to further toughness saves and are considered fatigued. By expending 2 hero points the damage taken by the target is one degree more severe then the save result.
Training w/ Kurz bonuses
Open armory: No need to use PP to purchase arms/military gear up to 15 equipment point cost.
Requisition: can attempt once when asking to get more roll a d20 every point higher then a roll of 14 +1
to the expense of the equipment you can take.
Information: Can call upon Kurz to gain intel on a target make a gather information check with a +4 bonus.
War beaten: Immunity to fear effects
Special Attack Climbing Kick Rank 9
Effect: Attack Action: Standard
Range: Touch Duration: Instant
Cost: 2 points per rank Saving Throw: Toughness and special
(see text)
You can launch a powerful kick that literally sends your opponent flying.
Your kick deals damage equal to its rank, and if you hit, you must make a
power check opposed by your target’s Strength or Dexterity check (whichever is better). If you win, your attack is treated as a knockback, even if you
didn’t stun your target, and the target falls prone.Power Power Feats Feats Up in the Air: • You can choose the direction in which you send your
opponent flying, including up. Your target may suffer falling damage
__________________
Quia iocari libet mihi
Last edited by Acathala; Jul 20th, 2019 at 11:32 AM.
Jacob has grey hair and a short lithe frame. He tends to keep his face covered which some consider dodgy but in truth his nose just gets cold and covering it became a habit.
His largest other defining feature is that he has five fingers and a thumb on each hand.
Age:
15
Gender:
Male
What type of hunter are you looking to be?
Head or Crime Hunter. Its what he is good at.
Tell us a bit about yourself:
Casual theivery of those percieved as richer than he is never caused him much in the way of moral quandries, and he stuck to this for a few years early on. However the crew he rolled with moved up to bigger things, thug work and occationally making people vanish. Jacob started these jobs as a lookout, but eventually he was talked into using the knife itself. No one expects the cute little 11 year old boy to shove a shiv in your back, after all.
Such crews, ones too small to even have a name, rarely last long. His crew was hit about three months ago during a sweep. He and two others were the only ones to escape, each fleeing to find new places for themselves.
With almost all those who knew of his criminal life gone and not wanting to start again at the bottom of a second crew, Jacob decided to check out the Hunter exams. Perhaps he can use his talents to earn money a bit more legally next time? Hunters always seem to be rich as hell after all...
Question 1: Your best friend is in danger and so is the client you have been hired to protect. Who do you save?
Both if possible, friend if not. Friends are rare and precious, clients come and go. Don't have any right now so not a real problem.
Question 2: You have been chasing someone for three days. You know they are headed to a small village to deliver a dangerous package. You have lost track of them and come to a fork in the road. The sign post reads " ACE CITY THIS WAY" and the wooden arrow points left. You know that the small village is down the other path from Ace city. As you are about to leave the wind blows and now the arrow spins and points right? Which way do you go?
Well, if I knew the way before seeing the sign why would I change my mind just cos a stupid broken sign turned up? Trust my gutt and go toward the village.
Hero Points: Starting 1 (Spent saving a glass ball)
Bonus point (Forced fail on bet) {Spent on falling Joao}
Bonus Point (Tournament Start) {Spent avoiding a shoe}
Advantages: 31pp
Acrobatic Bluff (Acrobatics to Bluff for Feint or Diversion. See Bluff, p42)
All-Out Attack (-def +attack)
Ambidexterity
Attack Specialization (Daggers) 3 (+6 to hit)
Blind-Fight
Defensive Roll 3 (+3 on toughness unless flatfooted)
Dodge Focus 4
Equipment 3
Evasion
Instant Up
Move-By Action (When taking standard action and move, split move between before and after action)
Perfect Balance
Power Attack
Precise Shot 2 (ignore cover less than total)
Quick Draw (Instantly draw a weapon 1x per round)
Ranged Pin (pin target to nearby surface)
Skill Mastery (Acrobatics, Disable Device, Notice, Stealth)
Sneak Attack 1 (limited by PL)
Throwing Mastery 2 (+2 damage steps on thrown weapons, and can throw anything small)
Uncanny Dodge (Can't be surprised/flatfooted. Hearing based)
Powers: 2pp
Super Movement (Wall Walking; auto succeed on climb checks. Not flat footed while doing so.)
Equipment:
Throwing Daggers, 60/60. (+5 damage (2+2 throwing mastery +1 Nen bonus), Autofire) - 2ep {+1 damage for Nen bonus - DM approved}
Leather Coat (1 toughness) - 1ep
General Equip:
Cell Phone - 1ep
Laptop - 1ep
Mini-tracer x2 (2ep)
Concealable Mic x2 (2ep)
Binoculars {Reduce range penalty on notice to 1/50ft instead of 1/10ft} (1ep)
Smoke Grenade x1 (4ep)
Thieves Tools (1ep)
NEN Specifics:
Manipulation focus
+2 on saves vs malicious Ren aura
+5 competency during Zetsu (stealth checks, active)
+2 to Gyo checks (see Nen auras. DC 10+bonus)
KO: Can grant +3 attack/penetrating on melee attacks OR +3 protection/impervious on a body part. Both grant an AoO.
Immunity to Aging effects.
__________________ "Live each day as if it were your last, 'cause I'm gonna kill you but I'm not super-good w/ schedules."
- Joss Whedon
Last edited by Moridain; May 28th, 2019 at 05:24 PM.
Description: A slight young woman who seems of average physical health, with a slightly darker shade of caramel colored skin along with sharp, hazel eyes. There is nothing which stands out about her appearance apart from the mass of jet black hair adorning her head, seemingly groomed into a thick and full shoulder length tangle. More often than not can be seen in casual clothing consisting of sturdy, well-worn sneakers, torn jeans, dark colored shirts and a patched up blue jacket.
Age: 19
Gender: Female
Tell us a bit about yourself:
Career: I'm supposed to be working on this fancy criminal law scholarship, but the classes are so damn boring! It can never compare to the feeling of actually hitting the streets and doing something with your own two hands. So to stave off the encroaching insanity, I did some moonlighting as a private detective. Always had a knack for finding lost things, so I figured I might as well start making a profit out of my little hobby. Keeps my mind sharp too, which is a plus, because Lord knows I'm not getting any stimulation from the university.
Home life: Despite living in a neighborhood of broken laws and shattered dreams, life was pretty normal for my family. A dad, two little sisters, a dog. The university's just a couple of bus stops and a train ride away from our apartment, so I still get to enjoy a nice, home cooked meal before heading to class. I try to help dad out where I can. Poor guy's always stressing about money, and even though the detective gig's been bringing in a bit more cash, things are always pretty tight budget wise. Maybe if mom hadn't decided to get her stupid self thrown in jail, things would be different. But they aren't, so she can rot in her cell while the rest of us keep on living our lives.
Personality: Fantastic, and anybody who says otherwise can take a hike. I know what I'm worth, and I don't like getting short-changed. I'd say I'm a pretty good listener too, especially when people are poring their guts out. You never know what somebody's gonna let slip if they blab for long enough. Oh, and I love puzzles, can't get enough of them. Can't stress that enough, my mind's always buzzing and I'm in constant need of something to focus it on or I go stir-crazy. Fortunately, the entire world's filled with all kinds of puzzles, especially the kind people make when they have something to hide; there's nothing I love more than pitting myself against the schemes of others and seeing through their game. I live for challenges like that, and I don't give up until I've uncovered the truth. Some people might call some of my methods 'unsavory', or say that I'm 'obsessed' or whatever. I try to ignore it, results are the only thing that matter in the end.
Motivations: I hate being kept in the dark. Absolutely, positively, one-hundred percent despise coming across something and failing to decipher it. I don't need to get lost in the tiny details like the exact number of pi, but I'll be damned if I don't know what pi is and what its used for. I always need to be prepared so that I can never let someone pull a fast one on me, no matter how innocent they claim they are. No matter how much I wished they were. Everyone deserves that certainty in their life, even if they're not capable of reaching the truth themself. That's fine by me, I'll reach it for them and make sure they have their closure.
Goals: To find the greatest mysteries of the underbelly of our society and crack them wide open. Thieves, thugs, murderers, and everyone else who thinks they're clever enough to get away with violating other people's rights, I'm going to show them all just how wrong they are, and show the rest of the world that there's no such thing as a perfect crime.
What type of hunter are you looking to be?: Crime Hunter
Question 1: Your best friend is in danger and so is the client you have been hired to protect. Who do you save?
The client, of course. Friends are nice and all, but a woman's word is her bond. I don't flake on contracts.
Question 2: You have been chasing someone for three days. You know they are headed to a small village to deliver a dangerous package. You have lost track of them and come to a fork in the road. The sign post reads " ACE CITY THIS WAY" and the wooden arrow points left. You know that the small village is down the other path from Ace city. As you are about to leave the wind blows and now the arrow spins and points right? Which way do you go?
I'd check what my map says and head in the direction of the village. What kind of question is this? What do you think I am, stupid?
Last edited by Crocodile; May 22nd, 2019 at 05:40 AM.