Please post your character outline here for reference. You can post as much or as little as you like, provided you post at least the basic details relevant to meeting your PC on the street and seeing what they look like and how they act. Everything else is up to you. As for full character creation, I wrote a walkthrough some time ago which should have everything you need. Let me know if there's anything else!
At the end of each chapter each character gains an incremental advance. This allows them to choose one of the following benefits from their next level-up before they actually level, progressively gaining strength over the course of the chapters. Level up usually occurs at the end of six chapters, but this will vary due to the strange nature of our game.
Options include:
An Extra Feat
Additional Hit Points (as if you were a level higher)
Ability to hold an additional Magic Item
A +1 bonus to all Skill Checks (as if you were a level higher)
A Power or Spell that you would get upon your next level upNot all classes GET a power or spell when they achieve the next level, so you have to check this before claiming it!**
Ability Score Bonuses (at 3rd>4th, 6th>7th and 9th>10th level)
An additional Talent, if your class would give you one (typically 4th level gaining 5th or 7th>8th level)
More Icon Relationship Points (4th>5th or 7th>8th level)
Last edited by Aethera; Oct 11th, 2021 at 02:56 PM.
Name:Levi Torcalonnau Novel Role: Accidental Hero. Bad boy persona with a good heart. Competent, but not looking to become a hero. Does hero things anyway. Falls for the damsel but would never admit it. Loves getting under her skin. Race/Class: Human. Charismatic, dextrous ranged bow user. One Unique Thing: Walking Rube Goldberg machine. Theme Relationships: Emperor~~, Diabolist- | Greed--, Anarchy- Backgrounds: Merchant/Noble(3), Wanderer(5)
Description/Background: Tall, graceful, charming. Those are some of the words most people think of when they first see Levi, although the layers go much deeper than that. In the company of others, he usually has a grin on his face, preferring levity in almost any situation. His hair is always messy, always at least partially obscuring his slate-blue eyes.
He dresses in well-worn, high-quality clothing, but nothing garish or ostentatious. He opts for lighter armor that doesn't inhibit his movements and is usually is seen wearing either a leather jacket or vest with high collars. He never goes anywhere without his trusty bow, and even when he is relaxing, his eyes are always moving, always taking in his surroundings.
Name:Bazziox Drelgaks Ziucnanaex Bazziox has gone by many different monikers with two of the more popular being ‘The Aberrant’ and ‘The Peculiar’. Underwhelming monikers to be certain, so Bazziox rebranded himself ‘The Enigma’. The Enigma Novel Role: The Mentor/The character that She Who Writes intends to kill off for the hero to succeed ... BUT, once he learns his fate, he won't be super accepting of this roleThe Martyr Race/Class Concept: Dragonborn/Cleric; Domains: You gain 4 additional background points that must be used somehow in relation to knowledge or lore.Invocation of Knowledge/Lore: You must use this invocation during your first round of a battle. When you do, you get a quick glimpse of the battle’s future. Roll a d6; as a free action at any point after the escalation die equals the number you rolled, you can allow one of your allies to reroll a single attack roll with a +2 bonus thanks to your vision of this future.Knowledge, Once per battle, as a quick action when you are engaged with an enemy, roll a d20 (your ‘trick die’).
As a free action before the start of your next turn, give your trick die to a nearby ally or enemy who is about to make an attack roll. The trick die result becomes the natural result of their roll instead.
Invocation of Trickery/Illusion: This battle, attacks against you by enemies that moved to engage you during their turn miss on natural odd rolls.Trickery, Once per level, you can generate a one-point conflicted relationship with a heroic or ambiguous icon you do not already have a relationship with. The relationship point remains with you until you gain a level, and then it’s time for another one-level relationship.
Invocation of Love/Beauty: As a free action, at some dramatic moment, you or an ally of your choice can roll for one icon relationship that might have an effect on the battle. Rolls of 5 and 6 are beneficial as usual, though the GM will have to improvise what that means in the middle of combat. The invocation’s advantage does not occur the moment you roll initiative; wait for a dramatic moment instead.Beauty One Unique Thing: I am able to track time precisely and I know that time sometimes flows in ways that should not be possible.
Description/Personality:Bazziox is clearly from the line of The Gold, however, his scales take on a darker hue than the Great Wyrm. The exact cause of this difference is unclear. Perhaps it is just natural variation; perhaps there is more to it. Bazziox is a tall, thick dragonborn and his equipment is usually stained from his travels. He rarely bothers to clean any of it, unless there is a Royal function that he is required to attend. Even then, the armor hardly gleams and anyone looking at any of the cloth can still readily make out the faded stains. Aside from the lack of maintenance, his clothes are fairly nice and he does replace them when they become too worn. The only possession that Bazziox has with him at all times is his pipe. It is thin, long-stemmed, and black with a trail of smoke (almost) always curling out of it.
Bazziox’s personality shifts with the topic at hand, swinging from serious to lighthearted or relentless to aloof with just a simple shift in discussion. Bazziox’s current debt to the forces of Light, and specifically The Priestess, keeps his more … fringe … behavior in check most of the time. Still, he is not opposed to justifying the means by the ends and won’t hesitate to propose options that may not be ‘Imperially’ sanctioned.
Icons/Themes
The Archmage/Pride, 1 complicated~: Bazziox was working a new lead toward manipulating time when some of the Archmage's agents appeared. At first it was a complete rush to have drawn the attention of the Archmage, but all Bazziox remembers after that is waking up aching everywhere with his 'lab' in shambles and the Archmage standing in the wreckage, giving him a complicated glare.
The Prince of Shadows/Greed, 1 positive+: Traveled as a part of the Prince of Shadows retinue for a time and amassed a great deal of wealth. While Bazziox still yearns for this life of shadow, he was removed from that path and has remained a valiant defender of the Light. Of course, he is still willing to cross lines that probably shouldn't be crossed from time to time.
The Emperor/Civilization, 1 positive+: Bazziox has served the Empire from time to time and has been a strong ally for the Emperor. However, his exceptionally unorthodox style does not always gain him the most approving of receptions ... especially when it pertains to one of the Royals. Regardless of his style, however, he is viewed as a reliable mentor and is often called upon when there is no other choice.
Temporary - from Love/Beauty DomainThe Priestess/Kindness/Envy, 1 conflicted~: Bazziox was saved from the Shadows and brought back to the kindness in life. Yet, his past deeds and sporadic desires contradict these tenets too frequently.
Backgrounds:
Druidic Shaman of the Forest +4
Despite his somewhat unhealthy level of curiosity with Time, Bazziox spent his formative years serving the mandates of The Great Gold Wyrm. The benefit of this service was that it let Bazziox roam the land and pursue knowledge from many different perspectives. One of the most interesting encounters he had, which shaped many future pursuits, was with an isolated village of shamans. While not quite a ‘Fountain of Youth’, the shamans had discovered ways to heal and even avert some effects of aging just from the properties of the surrounding land. Most intriguing, was the High Druid’s interest in the small village. Bazziox did not remain long enough to understand the relationship, but he continues to study the craft that he learned in that remote area.
Competitive Knowledge Seeker +4
As the years passed and the true secrets of Time continued to elude Bazziox, he became more eccentric and desperate for knowledge. With every failure, he grew further from the path he had originally taken and began to take risks that were contrary to the edicts of The Gold. Sporadically, the risks would result in substantial knowledge gains that only reinforced his willingness to take more risks. As Bazziox’s radical ways attracted more attention, they inevitably drew the eye of the Archmage’s agents. Details remain scarce surrounding the first meeting between the two sides, but it is rumored that Bazziox is the flame to The Archmage’s accelerant-dosed pyre and that the very fabric of time was challenged. The Archmage keeps a close eye on Bazziox to this day. The two sides do still frequently convene.
Former Shadow Agent, Saved by the Light +5
The Archmage incident was the introduction between Bazziox and The Emperor, which has resulted in a fairly congenial relationship for years. Interestingly, it also brought Bazziox to the attention of someone else. Unbeknownst to Bazziox at the time, The Prince of Shadows had also taken note of the Dragonborn. The lure of insurmountable wealth that could be used to pursue the knowledge that he so desperately desired, drove Bazziox into a life that few would have deemed possible during his youth. By the time he learned the identity of his benefactor, Bazziox had already delved too deep into the shadowy life. He accumulated wealth and knowledge at a rate that even he could not have dreamed of. Fortunately, for him, he became a bit too greedy and attempted to obtain knowledge held by the agents of the Priestess. Captured and with his life forfeit, he was offered a chance to return to the service of the Light.
Note: +1 gifted by GM
Bazziox immediately took to the curiosity of magic, which would not have raised a single eyebrow, except that he was drawn to the understanding and manipulation of Time itself. Where that notion came from is anyone’s guess, but the young Dragonborn scorned all who attempted to divert his pursuit of understanding Time. His pursuits have led to many, many relationships, however, those relationships often sour as Bazziox’s independent goals interfere with his other duties.
Three Big Challenges
Even the debt owed to The Priestess
Eldin The Brilliant, a senior advisor to the Emperor, has admonished Bazziox for his unorthodox ways and has declared that the dragonborn is a liability to the Empire. The declaration has not taken full root yet, but Bazziox must prove him wrong before concerns spread ...
Regain some level of his All of his possessions were forfeit to the Priestess as initial penance for his transgressions, including his amassed wealth (which was quite vast)lost wealth, possibly even through legal means this time ...
The Encounter
The forest is dark even as the twilight sky struggles to retain the last fragments of light from the day. Bazziox’s large clawed feet land gently amongst the greenery struggling to survive amidst the towering trees. There is always more to study, but a day in a library will drive even the most studious – or perhaps the least patient – towards a bit of wanderlust. Bazziox does not mind the wanderlust for there is more to learn from the world around him as well. Not everything is contained in the words of scholars. Besides, the stuck-up keepers of the tomes won’t let him smoke inside. As if to emphasize his freedom, the dragonborn puffs vehemently on his pipe.
As Bazziox picks his way through the underbrush, the rustling of small animals frequently reaches his ears. Yet, there is one rustling that does not fit with the rest. Perhaps Bazziox is just that in tune with the forest, or perhaps it is simply that the same patterned rustling seems to follow him. Suddenly wary, the dragonborn adjusts his route toward a clearing that he has sat in many nights.
With measured steps, Bazziox crosses the clearing and then disappears into the brush on the other side. There he waits. Within seconds, a young man with wild white and brown streaked hair appears in the clearing. There he pauses, glances about, shrugs, and begins forward once more. Before he can reach the center of the clearing, Bazziox calls out, "Stop! You seem to be following me good sir, and I would know why."
"Hooo! You scared me there!" the man replies as he raises a hand to grasp his chest. His steely blue eyes lock onto the dragonborn, "Ah, yes, yes, just the man … err dragon … hmm, acquaintance? Yes, acquaintance that I was looking for!" The man’s eyes twinkle despite the lack of any apparent light source and his lips turn up in a rye smile.
Bazziox remains in the cover of the brush, his eyes narrowed. Bazziox speaks again with a slight growl in his tone, "Who are you? And why are you following me?"
"Oh no! Acquaintances, remember?! Names are not for acquaintances." The man’s smile remains plastered across his face. "So, Bazziox, are you aware that you are not in control of your own destiny? You are but a puppet in the story that unfolds around you!" Suddenly the smile disappears from the man’s face and Bazziox can’t help but feel that the man can see him clearly despite the dark cover of the trees.
Bazziox can’t help but let a growl escape his throat. This disheveled creep has followed him, knows his name, and then makes a ridiculous claim. Through clenched teeth, Bazziox retorts, "Oh really? I suppose the Gods control my every action? And they sent you here, to … what? To toy with me for their entertainment?" Without allowing the man to interject, Bazziox steps forward, "I have spent my life twisting Fate to my own ends, are you trying to tell me that Fate wants me to do that?"
"Oh, but you don’t understand! Not everything is written, just … just the BIG events." the man waves his arms in the air indicating something large. "This? This right now? Not written! She Who Writes would not approve! But you see She Who Writes built this world and populated it, but She only intervenes in moments that are important for the story that She needs. In between those events, you are you! The ‘you’ that She created." The man’s wild gesturing continues with each word. Bazziox stares at the erratic and nonsensical man without saying a word. "Have you ever found yourself somewhere but with only fleeting memories of the trip? Like time flowed differently? Or … ooh, oooh, better yet … found yourself somewhere that you didn’t remember planning to go?" The man leans forward despite the distance between him and Bazziox and whispers conspiratorially, "That is She Who Writes’ doing!"
Bazziox can feel the curiosity pulling at him. Slowly it strips away his scowl, then it propels him forward into the clearing, and finally – despite his reservations about the Crazy standing before him - it leaves his lips. "You … you have knowledge about the flow of Time?" Bazziox holds up a hand to ward off an answer, "Mind you, I will know if you are lying for I can see Time."
"Yes, yes! Of course you can. Because that is how She Who Writes created you!"
Bazziox waves his hands before him vehemently, "No, no! I do not care about Shehoorites! I just want to learn about your knowledge of Time. Teach me what you know. How do you know about the strange ways Time sometimes flows?"
The strange man suddenly stands straight and the gleam leaves his eye. With a firm tone that contradicts his appearance, he states, "Look, I don’t have your answers, Bazziox, only a word of caution: You and everyone in your party are in danger as long as She Who Writes is in charge. You will be in danger because that is what She Who Writes’ needs for the story! Your destiny is not yet set, but She must keep the readers turning pages so the danger will only mount. And, if She is any good, one of you will die!" Without another word, the man turns and disappears into the dark.
Bazziox rushes to the edge of the clearing and shouts into the darkness, "Ok, we can talk about Shehoorites first! Then we can talk about Time?!" The soft buzz of insects and rustling of the nighttime creatures is all that answers the dragonborn.
Preferences for the game: Definitely want to see some humor, goofy or otherwise. I always enjoy a good ‘mystery’ and of course plot twists.
Skill Check to Nat 20: 1/1 daily
Recoveries: 8/8; 4d8+3
Invocations, 1/battle: (first round only)Roll a d6; as a free action after the escalation die equals, allow ally to reroll a single attack roll with a +2 bonus.Invocation of Knowledge As a free action, at some dramatic moment, you or an ally of your choice can roll for one icon relationship that might have an effect on the battle.Invocation of Love/Beauty This battle, attacks against you by enemies that moved to engage you during their turn miss on natural odd rolls.Invocation of Trickery
Full Name:pronounced EmahkEmak GoodMan Titles: The Meek
Race: Lizardqueen Class: Bard One Unique Thing: Carries Guythraxix the Apex Predator of Intelligent Tomes.
Favorite Items: "Her" book, Guythraxix Favorite Hobbies: Reading Least Favorite Taste: Musty book bindings Least Favorite Sensation: Being suspended upside-down
Physical description: The wonderful Emak is petite and small for a lizardfolk, a smidgeon under four and a half feet tall and not breaking the 60 pound mark. The tan scales that wrap around her body are accentuated quite well with pale off-white scales that coat her underside. Two crests of small, polished horns run back over her scalp and down her neck a bit, smoothing down to a single subtle ridge that continues down her spine before becoming a subtle row of spines across her tail, which she often has curled up around her waist, under her skirt. She wears an ankle length skirt and baggy shirts, with lots of various sized pockets stitched into them for holding stuff. Her often upward gaze of vibrant orange eyes is often enough to draw attention away from her humble dress and odd tools of the trade though.
Personality: Demure to a fault, Emak is kind but often has a tendency to accidentally fade into the background, busy fiddling with things or cracking open the big tome she totes around. Not to say that she doesn't do anything, though - she has an extensive knowledge of various magics, picked up from things she's read and heard, and when pressed can put on rousing performances and weave enthralling yarns. Her time in the stacks, and the misadventures therein, have left her with a well rounded skillset that often finds itself useful out in the real world, something she's very thankful of.
Emak's childhood was about as positive as one could be, and she grew up surrounded by the love of her Wealthy family in a smallish town - one mother, 17 fathers, 30+ siblingslarge family, who pushed her to follow her passion for books, both as a child and as she grew up. It was with their support that she began to dedicate her life to scholarly works, seeking to uncover lost and forgotten stories both from public and private libraries where they might have been forgotten, and from the people that carried these stories on their tongues.
However, in a pivotal visit to the imperial library, something small had changed. Before, she had taken notes and left everything else behind, but this time she took a book, using almost all of her savings to purchase the heavy tome. But no cost was too great, because not only was the book unique and long forgotten, but he had saved her life. In fact, she and Guythraxix were friends. And to the demure woman, that was very important.
From there, the duo began travelling with a new sense of purpose, even Emak's actual task hadn't changed much. This time though, she bought books as she went, yet her pack never grew - instead, she fed them to Guythraxix, who feasted on their pages like the most gentlemanly of ravenous hunting beasts. They weren't quite what he wanted, and both of them knew that, but for the two of them, it was nice.
It was in one such trip to a small library that had some unique books on bird identification that the town came under attack by demon-infected creatures. While Emak was able to hold her own, three other travelers had been in the area and been able to push back the scourge entirely. In the celebration of the victory, all of the outsiders had been swept up and proclaimed some level of heroship, leading to even receiving gifts from the Emperor himself. Emak's attempts to turn down the undeserved gift fell on deaf ears, and soon enough, her complaints died quietly, crushed beneath the weight of the empire.
Emak could feel it. Could feel the fast-paced rhythmic thumping that shook her, made her vision fuzz slightly with each painfully deep thunk. Even knowing that another impact was right on its heels didn't help, because she wasn't even sure what it was. Was the sound from inside of her chest, as her heart slammed against the front of her chest cavity, threatening to burst out like a dark-exoskeletoned parasite from hell, or was the sound from below, where the much too big, much too fast golem made of paper, ink, and leather bindings patrolled the aisles? She didn't know, and she didn't know which one was worse.
Emak's mom had always told her that she could always feel safe in a library, and that had been more or less true, for as long as she had been the library-cruising lizard that she was. Her family's home library had been cozy and warm, the local library had been gloriously expansive but yet still friendly. Even the imperial library had been awe-inspiring for just how huge it was, especially when she was allowed to wander through at her own pace, reading as she went. Unfortunately, it was clear she had wandered too far, too deep into it, because when she had touched that book and the wind had began to rip apart the other books, that was clearly not safe. Thank gods she had practice climbing shelves, because hiding up above, laying down on her back in the thick dust of shelves long forgotten, was the only thing keeping her from becoming a thick splotch on a few too many precious pages.
She... she had a dagger, really more of a thin knife, clutched in her small hands, hugged to her chest. She used it to carefully separate pages that were stuck together, and it was prefect for that, but the golem had the strength of a hundred different books and the weight of ages behind it. Emak had the sharp, nauseating suspicion that her knife would not be perfect for that, not at all. Which left her pretty much defenseless. A mad laugh, cracked at the edges and stained with the strain of the situation, began to bubble up, threatening to give her away to the creature below, and trying to fight it off, she shook her head hard enough for the movement to travel down her spine, to her tail, where the sharp tip flicked out, striking leather. It was enough to make Emak's heart freeze, empirically demonstrating that the painful thumping was indeed her own pulse, but the whisper that came restarted her heart and then some. "A tough spot if I've ever seen one, eh?" Emak had read the canned metaphor about words carried on the wind, but these words were the wind, rustling across so many pages that were so familiar to her. It soothed her, even as she carefully lifted her head up to eye the dust-coated, long-forgotten grimoire that spoke to her. "You and me both, unfortunately. But, I reckon we could help each other out, Miss...?"
That alone took her off guard, although not enough to give away her hiding place to the thing below. Everybody she had met, save other lizardfolk and the dragonic, always thought she was a boy. A quick dance of eyes flickered back and forth between the book and the thing below, before she whispered, "Miss Emak. A pleasure to meet you." In spite of the pressing situation, the manners were ingrained too deeply to ignore, and very slowly, she stretched out, her tail catching the other side of the book and gently sliding it up, toward her reaching hand.
"Ooh, lovely name. Lovely woman, with a name like that. And I suspect you'd like to keep it that way. So, I was thinking, you want to get out of here, I want to get out of here. Sounds ripe for a partnership if I've ever heard one, yeah?" Emak had been momentarily preoccupied, eyes tracing the intricate, winding patterns of gold and silver on the cover, still coated in dust, but at the question, she nodded shallowly, not about to argue if the book had any ideas.
"Good, good. Guythraxix, by the by. They say the best friends are forged in the fires of hardships, and while I'd rather appreciate it if you kept me away from any open flames, I suspect we'll be very good friends shortly." If an expressionless tome could smile widely, then it was doing it. He was doing it, Emak corrected herself mentally, for the book definitely sounded male. She brought the book in, hugging it to her chest, knife held in her other hand, and she slowly slid to peek over the edge of the shelf, down at the gargantuan creature below her. "What a big boy, wow. Yeah, might as well leave the knife here, it won't do much. Instead...." The whispering voice clicked its not-tongue twice, thoughtfully. "You have some magic, no? The magic of stories and song, very nice. Do that from up here, but first. I'm going to need you to throw me at that thing."
The solidness of the words, even whispered, made Emak feel good. Made her feel reassured. Other people were always big and overwhelming and just so much, but Guythraxix made her feel safe. Like she was in her family's library, back home. Having his sturdy binding in hand was like running her hand against her parents' scales. He was her people. As he spoke now, her tail began to swish back and forth, lips peeling back in an almost hungry smile, no longer scared and instead ready to take on anything. "It's been quite a while, so. I'm feeling a bit peckish."
1) Find some more books to feed Guythraxix, preferably on a budget
2) Work up the courage to say no to an inconvenient request made of her (but not one that's important of course - we're being reasonable here)
Name:Scabbard of Iron Role: Hero's Bodyguard Race/Class: Human/Monk One Unique Thing: My shadow isn't from around here; it's from a realm where the balance between light and dark has been broken. Icon Relationships: ~~Crusader, -Orc Lord Theme Relationships: ++Discipline, +Temperance
Backgrounds: +5 Monk of the Heavenly Valley
On his sixteenth birthday (the earliest and most common time) he chose to enter the monastery. After two years of training he was made a brother and chose his temple name, Scabbard of Iron. Training in the monastery never stops, however, and since then he has continued bettering himself while acting to protect the Heavenly Valley from those who would prey upon the helpless.
+3 Son of a Cobbler
Before entering the monastery, Scabbard of Iron had an ordinary name and an ordinary family in one of the settlements in the Heavenly Valley. For sixteen years he had plenty of time to experience the kind of life he now seeks to protect for others, and while he's left it behind he carries the skills with him.
Description:
Scabbard of Iron's head and face are clean shaven as is the custom of the monks. His body is unadorned with any tattoos, meaning he has not yet performed any deeds or devotions he wishes to immortalize on his flesh. The clothing he wears is simple but effective, allowing him full freedom of movement and presenting a respectable image while not requiring great attention to be placed on appearance.
Last edited by GrandCommander13; Jun 7th, 2019 at 07:02 PM.
Name:Princess Maelona (Mylowna) Dracorix Role: Damsel in Distress/Tragic Heroine Race/Class: Human/Caster(Ranger build) One Unique Thing: Disney Princess: Never dirty and animals love her Familiar: Dragonette: A slender, golden, delicate creature which often draped about her neck, a living necklace to the unwary who might assume it was not actually what it appeared to be. Continuing trope: The romance that never shall be
Backgrounds: Imperial Princess of the Dragon Empire +3
From the time she was young, she was groomed to be a princess of the empire, whether she would be married off to promote the empire's best interest or end up taking on a leadership role, potentially even The role. Every moment of her life has been spent being taught, trained and utterly living the title and mantle of her position. There are ways she ought to behave and ways others ought to as well, she knows her place, even if there are times it seems more a gilded cage then the potential for unlimited power.
Student of the Empire and the Magical Arts +3
On the cusp of adolescence, another change was manifested within the Princess. The accidental fire during one temper-tantrum drew attention to the blossomed talent of magic. It was such a thing that while it was not honed and trained to the same level as political acumen, Maelona was still trained in its use and control, the latter being of utmost importance. Magic joined the lessons of History, Geography, though not quite to the level she might have wished.
Appearance: At five foot five, she thankfully was not utterly petite, not like several of her maids. It did not help though that her father and mother still both towered over her, or perhaps it merely felt that way, her mother at least was only a scant inch or two taller in all reality. None the less, Maelona was still slender, more lean and fit than scrawny, a term her eldest nursemaid had once spat out in disgust. A true princess needed to be elegant and beautiful, but also powerful and able to bear many children. The last was of little interest as far as Maelona was concerned, but the rest did mean that she had been expected to train, to be more than a will-o-wisp, for who would respect a fragile ruler or a fragile consort.
That being said, while lean and fit, and thankfully the appropriate child bearing hips, for that eventual, horrible fateful day, Maelona did not suffer the same affliction many a princess in a story has had, her bust, while full, were not overly generous, and remained more a gentle curve that the overwhelming voluptuousness many a new author have provided their damsels.
Personality: Maelona was supposed to be prime, proper and suitably demure, as any good princess ought to be, however it seemed time and again as if someone had sought to live vicariously through her, flashes of defiance, petulant temper-tantrums and daring moments, such that she could find them, had always peppered her life. Her maids called her spoiled in those times, and at others, they warned her that it was a mark of her breeding, the colour of her hair made it abundantly clear that she was almost expected to build up to a wicked temper at the drop of a pin followed by the sweetest moments at the whim of a breeze. Maelona believed she was no where near as flighty as they spoke of, though soon she might discover just how much of the assorted situations had little to do with her own decisions and a well thought out, well rounded, in depth personality and everything to do with the moody whims of another.
Last edited by Aethera; Dec 26th, 2020 at 03:06 PM.
Name: Vancoril "Breeze" Murnig Role: Capricious Sidekick Race/Class: Gnome/Chaos Mage Description: Breeze is 4' 4" tall and weighs 83 pounds. He has copper-colored hair and there is a seemingly perpetual glimmer in his green eyes. He bears a Lichtenberg Scar across his shoulders and back which he does his best to keep hidden to avoid the inevitable questioning from others when they notice it. As far as he knows it has always been there.
In spite of being surrounded by other children in the orphanage, and the kindness of the many people whose generosity kept him from starving or freezing to death when he ran away from there, Breeze has always felt alone in the world. He wants nothing more than to be part of a family and sees that possibility in everyone he meets. There are no strangers in his eyes. When he is threatened he would rather run than fight, but if he is cornered he will defend himself.
One Unique Thing: She Who Writes did not intend for Breeze to wield chaos magic. His ability to do so came from someone, something, or somewhere else.
Icon/Theme Relationships:
Prince of Shadows/Anarchy (or Civilization?) - Conflicted (1 point)
The Prince of Shadows keeps an eye on Breeze looking for ways to exploit the chaotic events that tend to occur around him.
The Archmage/Scholarship - Negative (1 point)
Breeze enrolled in the Imperial School of Wizardry in the hope of learning to control his ability. Unfortunately, the disciplined, formulaic approach to magic that was taught at the school mixed with his natural ability like oil with water. Failure piled on top of failure until Breeze eventually realized that the instructors at the school could not help him and he ran away. He blames his failure on the methods of the Archmage that were espoused by his instructors.
The Priestess/Kindness - Positive (1 point)
Breeze ran away from the abusive custodians at the orphanage to a more dangerous life alone on the streets of the city. His natural ability with magic earned him a place in the Imperial School until his repeated failure nearly broke his spirit and he ran away from his life there, too. Regardless of his circumstances, though, he has always shown kindness to others. The kindness he shows others, even when faced with great adversity, has not gone unnoticed by those who serve the Priestess.
Backgrounds:
Runaway Orphan (4 points)
Breeze doesn't remember his parents. He was an overworked and underfed orphan who was often told that he wouldn't amount to anything without the support of a family. In spite of putting his best foot forward whenever a couple who was thinking of adopting came to the orphanage to visit the children, he was always passed over in favor of a human child. Eventually, Breeze decided he could do better for himself. He ran away from the orphanage and set out to find a family on his own. He hasn't found a family, but he has learned how to survive on the city streets.
Student at the Imperial School of Wizardry (4 points)
Breeze's ability to work magic developed quickly. Since he was unable to fully control his power he drew unwanted attention to himself and, occasionally, produced results that landed him in trouble. He went to the Imperial School of Wizardry seeking help and was accepted as a student because of his natural ability. While there, he learned how magic was supposed to work (in theory), in addition to receiving a general education in language, writing, mathematics, and history. His instructors didn't give up on him, so much as he gave up on them.
Breeze ran. He could still hear the watchman’s feet pounding the pavement behind him, but the man finally seemed to be falling behind. One of the advantages of being small was that it was easier to dash through the crowded streets and narrow alleys of Horizon. Not that he had to often, but this wasn’t the first time he’d been chased through the streets of Horizon. Unfortunately, there seemed to be a force conspiring against him today.
He had spent the morning working the World’s End Park that overlooked Pocket Bay. He entertained children, mostly, and was usually well rewarded by parents who were grateful for the diversion he provided. His show was nothing more than minor illusions and sleight-of-hand which didn’t impress many people in the City of Wonders, but it never failed with the children. Or almost never. Today it had failed spectacularly.
He had created an illusion of a puppy and imbued it with a small amount of chaotic energy. The chaos magic enabled his illusions to wander around on their own without him having to concentrate on them, and the puppy had begun running through the children that had gathered around as if it were daring them to try and catch it. And try they did until suddenly the dog transformed into a snarling wolf that decided it would rather be the one doing the chasing. He hadn’t meant for it to happen, but in an instant, what had been a quiet, pleasant afternoon in the park turned into a chaotic scene that the children and some of their parents would likely have nightmares about for years to come. He had thought to slip away unnoticed in the commotion, but today the city watch was watching. So, Breeze ran.
The streets around the park were broad avenues that offered nowhere to hide, even for someone of his size, but if he could stay ahead of the man long enough to reach the docks, he thought he’d be home free. The docks were always a beehive of activity during daylight hours and he knew of a few alleys that were wide enough that he could fit through them, but they would be a tight squeeze for his pursuer. Apparently, though, the forces of chaos weren’t done toying with him today, because when he reached the docks it looked like it must be Stevedore Recognition Day if there were such a thing. There was no crowd for him to get lost in. In fact, there was almost no one on the streets or the piers at all.
Undaunted, he headed for one of the narrow alleys, counting it a blessing that no other watchmen had joined in the chase. It shouldn’t have surprised him to find the alley choked with trash and other debris when he got there, but it did. In fact, he almost ran headlong into a pile of trash three times his height and would have been caught for sure if he had. But he pulled himself up short and continued running. The chase, it seemed, was to be a contest of stamina and fortunately, after just a few more blocks it looked like he would come out on top.
Sure enough, within another two minutes, the watchman had given up the chase and Breeze ducked onto a side street stopping to catch his breath. As he stood there, he heard dogs barking a few blocks away. As he listened, he realized that they must be headed in his direction. As that realization hit him, a pack of wolves, each identical in appearance to the one he had inadvertently set loose in the park came running around a corner two blocks from where he stood, headed in his direction.
I guess today has gone to the dogs, Breeze thought to himself. Then, heaving a sigh, he took off running again.
Race/Class Concept: A temperamental half-elf sorcerer that does what you least expect, even when that means doing the right thing instead of the wrong one.
Appearance: Telephus is an average sized man. He's a bit robust for a man with scholarly pursuits, particularlly across his shoulders. His hair is a shade of dark copper, and he wears it quite long. The actualy length various a good bit, as he sporadically has it cut after periods of months. He usually keeps his beard a bit better, although it is prone to scraggily periods. Likewise, his sense of fashion usually varies between rakish and unkempt, even when he regularly wears the same thing.
His most noteable features are his eyes. They are usually a light shade of blue, which suggest a softness that belies his gruff exterior. However, in dim light, his eyes appear to be a midnight blue, and the stars overhead can be been seen as shimmering specks of light. Telephus often invokes this quality through the use of the hood of his cloak.
Personality: Telephus is a contrarian by nature. At times, he can be surly and at times he is quite giddy. He often confounds others by spending days in bed and then greeting them at sunrise with warm breakfast. Over time, there almost seems to be a method to his madness, but Telephus does not let most people get close enough to recognize it. Instead, most people consider him flighty and reckless.
One Unique Thing: You can see the stars in my eyes, but only in dim light.
Backgrounds: Expelled Astronomer - 3 + 2
Although Telephus was born among the wild elves of the Queen's Wood, he was apprentinced to one of his father's former colleagues when he was still very young. He studied at the Arcane Observatory in Horizon until he was expelled for violating the terms of his academic parole.
I imagine this background most encompasses Knowledge skills including Astronomy, Geometry, and Arcana. Likewise, it should include sight base observation or perception, as well as insight on individuals that he can completed a horoscope.
Wayward Tearaway - 5
Telephus is something of a highwayman, spending his days traveling between taverns. He has all charm and temper to cause trouble, and most of the skills necessarily to avoid it.
This would include primarily social skills, such as Bluff, Intimidate, and Persuasion, and perhaps underhanded tactics such as stealth and subterfuge.
Goal: To complete an accurate starmap.
Telephus was born to a clan of wood elves living on the fringe of the Queen's Woods. His father was a wizard that had come to the Woods in order to witness an astrological event. He disappeared into the forest long before Telephus was born. Tel's mother was a sorcereress of some reknown among her people. Unfortunately, she did not survive childbirth. This tragic loss weighed heavy upon the elves, yet they rejoiced at the child's birth for Telephus had been born with the stars in his eyes. The elves so adored this trait that even the Elf Queen came to see the child in his infancy.
However enchanted the elves where with the boy's eyes, his behavior vexed them. Telephus aged rapidly, and he quickly proved to have a rebellious nature. As such, when an astronomer named Jessamey came in search of Telephus's father, the elves were only too eager to apprentice the boy to the wizard. Telephus journied along with Jessamey along the fringes of the Woods until, but they never found a trace of Tel's father. After a time, the two of them turned south, and they followed the road to Horizon.
By the time that Telephus arrived in Horizon, he had spent many years on the highway, and he was old enough to begin studies at the Observatory to which his father had elonged. He passed his entrance exams thanks to Jessamey's astronomy lessons and his natural talent with magic. He impressed his professors and even made the dean's list his year. However, Jessamey passed away at the start of Tel's second year, and his pupil grew disinterested with his lessons, favoring to spend his night drinking instead of studying. Tel's grades suffered, and he was placed on academic probation.
Telephus found cause for a renewed interest in astronomy the following semester. Unfortunately, his primary motivation proved to be his rebellious nature. A tenured professor named Renaudin (Rawlin) unvieled a revised version of a thousand year old sailor's starmap that included several corrections, yet Telephus discovered a mistake among those revisions, at least in accordance with the bits of elven astrology that he remembered from his youth. Several professor's were intrigued by the theory, but Renaudin's updated map was ratified by the board due to arcane policy. Telephus was so desperate to prove Renaudin's wrong that he began sneaking into the Observatory to use the telescope after hours, which was a violation of his academic probation. Once his trepassing was discovered, Tel found himself expelled from the Observatory.
Cast out from his arcane order, Telephus resolved to drink himself into a stupor, but he soon fund himself short of coin. It was then that he set out adventuring, and quickly earned a reputation as a bane to troglodytes.
Kerr has grown weary and cynical after years fighting evil; he doubts whether the forces of Light even care anymore about defeating evil.
Positive (1 points) Diligence / Great Gold Worm
Kerr looks on a world in which there seems to be no hope and yet continues to "stand at the gate" and protect those who need help
Negative (1 point) Anarchy / Diabolist
Kerr hates the anarchy and disorder caused by the Diabolist, who placed the curse on him. He would love to see that Icon forever destroyed.
Background: Inquisitor– (4 points) trained in the art of detecting evil when he served as an Inquisitor, Kerr is skilled in observation; some say he can read the hearts of men.
Vigilant Templar - (3 points) Kerr spent time as a Templar, protecting Pilgrims on the roads. He learned to treat injuries and illness with natural remedies.
Scholar - (1 point) Kerr secretly has a scholar's heart and loved the hero tales of old before he learned to realize that they were just tales; there are not heroes.
Goals: 1. To lift the curse that the Diabolist placed on him.
2. Kerr has always felt that there were other reasons for the Diabolist to place a curse on him. He enshrines truth and so wishes to someday discover why he was targeted.
3. In his role of an Inquisitor, he has been tasked with accompanying Bazziox the Enigma and ensure that the dragonborn remains on the side of the light.
__________________________________________________ _____________________________________
Description: The years have not treated Kerr well. Though still young even by human standards, Kerr Ironheart wears his scars like other men wear a cloak. His dark hair and beard, now prematurely flecked with grey, surround a craggy face. The perpetual scowl on that face seems to warn others to keep their distance. His armor is practical, not ornate but well maintained, while the longsword strapped to his side has clearly seen much use. Few knew of the curse that rested on any weapon he wielded, a curse placed on him by the Diabloist: that he could never sheath his sword until it had taken a life. Because of the curse, he carries a heavy, iron-shod club to use in place of the greatsword that he would normally wield as the Paladin's mark of honor.
He was once idealistic, full of noble ideas about how the forces of Light would vanquish the Darkness. But time and again he fought little battles only to realize that the war was no closer to being won. He began to doubt that the forces of Light really did not have any power to vanquish evil, and yet he still had to fight his little battles; in his heart, he believed that a Paladin must still stand in the gap to defend those who could not help themselves.
Background
Kerr Ironheart had served the Light for years. Once upon a time he believed in what he fought for; but times change. As a Templar he'd protected many pilgrims to the Golden Citadel from the predations that arose from the nearby Abyss. He did his job so well that he eventually came to the attention of the Diabolist, who placed a curse that his sword can never return to its sheath until it has taken a life. Unable to find a way to lift that curse, he gradually became bitter and resentful.
As he began to distrust others, Ironheart gave up on protecting travelers and joined the Inquisitors. He discovered that he was a natural at determining the truth and falsehood, and soon became one of the most feared of that order.
Kerr was called by the Great Gold Wyrm to keep an eye on Bazziox the Enigma and ensure that the dragonborn cleric fulfills his vows to return to the Light.
Last edited by Aethera; Sep 16th, 2021 at 04:43 PM.
Name: Wylde Novel Role: Champion of Nature Race/Class Concept: Human Sorcerer who embodies Nature's Wrath (Spell Fist) One Unique Thing: Left to die in the wilderness, Nature Itself raised me. Even the coldest breeze is a warm embrace, and trees whisper their divine knowledge into my dreams. Icon Feelings: The High Druid (Positive 2): Child of nature, champion of the wilds. Storm-caller, animal-whisperer. We hear Mother's call, and respond. Diabolist (Negative 1): Those that should not be. They hurt Mother. I hunt, I kill. Backgrounds:
Raised by Nature (5): Hollows of trees for shelter from winter winds. Rabbits caught in net, made of grass. Fruit, mushrooms, roots, leaves; Mother provides for her children. Sparky rocks and dead-tree, make fire. Knows much of Mother's tricks. Mother sends her daughter to run with me, across forest and plain, to stalk-hunt-kill her enemies.
Primal Magic (4): Wind, fire, water, earth. Magic is everywhere. Mother is Magic. There are secrets to be learned; in the crackle of fire; in the song of the wind; in the unfettered storm; wisdom pried from creaking of the earth. Even lynx, wolf, deer; all teach.
Human Interactions (1): Some times, strange creature come to forest. Walks like me. Smells of metal, oil. Wear strange things, make weird sound. Is similar? Some time, talk. Some time, help. Some time, guide. Often, ask question.
Physical Description: Wylde looks exactly how you would imagine: wild. His hair is unkempt, but not matted. His beard is thick, but uneven. He has enough body hair that he's not quite hirsute. He is 6'2, tall for a human. His muscles are lithe, rather than bulky, and his movements are agile and dexterous, evoking the image of a cat, rather than a bear.
He is clad in light armor, if one can call it tat. A mish-mash of leather and cloth scraps, natural cordage, bark, moss, leaves, branches, feathers, and crudely preserved furs. A rain cloak, and even a satchel, have been seamlessly integrated into the motley, form-fitting array. Despite being ostensibly made of dead material, the armor gives off a feeling almost as if it was still alive; perhaps because it has had many years to soak in the ambient magical energy that infuses its wearer.
He wields a crude and cruel looking staff, that seems more like a particularly thick and long tree branch, stripped of its bark. A crude, animistic charm of some sort has been attached to the staff, via grass-rope. The charm is made from small bits of fur, large feathers, and a dire lynx's claw. Some might mistake the staff for being enchanted, but in fact, the magic aura seems to come from the charm.
He has sharp, bright blue eyes, and tree bark brown hair. He is Caucasian, but heavily tanned from long time spent in the wilderness.
Personality: Although bearing the shape of a human, this individual has a lot of the personality traits associated with animals, particularly cats. He knows full well that he is in the middle of the food chain, and so he remains constantly alert, for predators and prey alike. He might be brilliant, if he'd been given a formal education, rather than spending his childhood simply surviving. But, survive he does: the man is absolutely relentless and implacable.
He has an unfortunately poor array of words, and only a basic understanding of the Human tongue (with one or two elf words), which makes communication difficult.
Owing to his feral state, he has little to no sense of social propriety to default to, but he may nevertheless, end up parroting certain behaviors of certain people--a crude mimicry. Perhaps due to his feral nature, he often asserts himself physically as the 'alpha'.
Animal Companion: Wylde is not alone in his efforts to stop the destruction wrought by demons. Nature has seen fit to bless him with a stalwart companion, a rare dire lynx. This lynx's fur is a mixture of white, black spots, and a lot of tawny. While the average lynx in the Empire's land may be some three and a half feet long, this primal being has a length of 4'6; its height is similarly astounding, at three feet tall (about a half foot taller than even the largest of normal lynxes), and it clocks in at 50 kg in weight; almost nothing but lean muscle.
With claws and fangs like knives, and an insatiable appetite for meat, this apex predator is definitely not a foe to take lightly. Yet, for all its ferocity, man and lynx can be found spending their nights curled up together. The two even seem capable of having full discussions, conveyed through elaborate body language, and esoteric vocalizations.
Last edited by Aethera; Sep 16th, 2021 at 04:44 PM.
Name:Captain Theron MacNageile Novel Role: Sheep in Wolf's Clothing Race/Class Concept: Spiritborn Paladin of the Gold -- Built to pick out the biggest, most dangerous enemy and proceed to face-tank so his allies can do their thing. Also has a bit of an ace up his sleeve to pull a sneaky in the middle of combat when he needs to.
One Unique Thing: "Son of the Gale" -- Aeth knows all the details.
Theme Relationships/Icons: The Great Gold Wyrm, The High Druid, and the Lich King
Backgrounds:
The MacNageile family can trace their patriarch back to the spirit of the very region they call home. Even with the Midland Sea no longer being Stormmaker, Fullcatch Bay is a treacherous stretch of water, and the sea can still be rough. Specializing in swift, safe travel in all weather...and even at risk of attack, the Nageile family were able to forge a life braving the waters to which they are tied. Over generations their expertise sailing and shipwrighting expanded their business into the greater Midland Sea itself and even the Iron Sea, making them a major player in the naval economics and power for the region. Rumor has it that the clan has connections to The High Druid and even How this plays out is up to the DM -- the family did do this along the way...whether their name still holds sway with him or not who knows. Theron is well aware of the rumor but has personally never seen evidence of it...then again, as the second son, perhaps that is only because he is not the heir and didn't need to know.The Lich King -- this in turn is explained as part of the reason for their success, as well as why the family is held in suspicion by some of the other local clans.
Writing Sample: NO
I have five pounds of peanut butter. That is all.
Physical Description:
Standing at 6'3", Theron is a man built to be on a ship's deck rather than treading the cramped halls of abbeys and taverns. at 210 pounds he is not the bulkiest person around, but a life spent working ships and training in combat has certainly left it's mark on him. Naval tattoos mark his right shoulder and arm, tracing patterns of victories, sea monsters, and myths. A stylized symbol of a ship's wheel combined with a compass rose lays over his heart. A mark resembling a stylized hunter's arrow lay along his right temple -- a tattoo tied to the meaning of his name. His features at chiseled, with visibly high cheekbones narrow nose, and heavy brow from which mist-grey eyes stare out. His hair is kept shaved along the sides, with the rest typically pulled back into a wolf's tail tight bun -- a decision mostly prompted to make his armet more comfortable; nevertheless, strands of hair often escape and dance around his face in wenge wisps. When loose it hangs past his chin, but even in back does not quite touch the nape of the neck -- again, concern for the fit and comfort of his armet comes first over fashion.
His armor remains the same as he wore upon his ships -- it is an effective combination, one that he is not inclined to change. The base layer is fine linen woven thick -- the fiber naturally remains cool in the heat but provides insulation in the winter. Over this he wears oilskin boots, pants, shirt, and gloves designed to seal out water: all are fitted tightly, with straps to keep any extra material in check, but given enough room to allow flexibility. The next layer is the half-plate -- an ornate design requested by Theron himself and obtained by his father as a gift; the smith responsible remains his father's secret. A myriad of carefully angled plates form an intricate, abstract pattern over his chest, waist, and neck; these then interlock with an equally unusual armet that combines a primarily closed design with extra slits for increased vision. The boots as well have layers of plates which fit over them and climb up past the knees to protect the lower thigh. His gloves have an extra layer of protection as well, guarding the knuckles, forearms, and fingertips: they are armored enough, in fact, to serve as a set of clawed gauntlets if need be. The last (and in Theron's opinion the most important) addition to his accoutrements is the white leather captain's cloak which reaches to just above his ankles. Though the torso of the cloak is fitted to his body -- or, rather, designed to fit over his armor -- the lower portion is left loose with a large slit in the back up to the waistline to allow freedom of movement. Every corner, seam, and hem is embossed heavily with clan designs: this motif is carried over to the exaggerated lapels and epaulettes as well. The entire cloak is treated oilskin as well, suiting it well for both use at sea and on the road. His shield is a narrow, long oval intended for use in tight spaces while keeping as much protection as possible, all things considered. The last notable addition is the ornate flanged mace he carries as a weapon.
Personality:
Theron is a hot blooded son of the highlands and high seas. In average day to day life this simply comes across as a permanent and deep seated warmth about him -- in a moments notice, however, this can just as easily flare up into passion, celebration, or wrath. Theron would hesitate to describe himself as a good man, though many others would not. That said, he is governed by his concept of honor: carried down over generations of the clan, honor is the highest virtue in the eyes of Theron. Without honor, as far as Theron is concerned you forfeited the most valuable thing you can possess. Despite his current situation with his brother, Theron deeply enjoys life. Having spent so much time on his ships, the wealth of his youth was never quite as relevant to him -- finery is pleasant and welcome (as demonstrated by his armor and weaponry), but at the same time enjoys the simple things. Far more time was spent with his combat instructor and the sailors about his family ships than in the luxurious halls of Castle Nageile, which did good for his disposition. Though he is aware of the sway his family name can have at times, he is by nature a humble man -- his braggadocio always has a self-aware "wink and nod" nature too it rather than any boasting meant in earnest. The taste for adventure is still strong in him -- something that will likely never change -- but he still fully desires to claim headship of the clan and settle down with a family, only sailing on the side like his father does.
October was a pleasant time of year in many places. In the town of Waterford, however, it was simply four weeks of grey days that alternated between a cold mist and colder drizzle. The autumn leaves laced the land with color -- the sunlight yellow of elms and aspen, the ruddy gold of birch and cottonwood, and the russet of oaks; or, more accurately perhaps, it could be said that they should have laced the land with color. The winds that ran howling through the hills at night had run their frosty fingers through the bedazzled boughs and stripped them bare, tossing the Fall's jewels into drifts and snags where the constant wetness dulled and muddied them into a sodden mass. A line of stores and homes crowded a single narrow road likes children huddled together, the log and chink structures highlighted by three larger brick establishments: the first sat at the end of the street overlooking the tiny town square, the second on a hilltop just behind the town proper, and the third was a watermill. By appearances, the first served all the official needs of Waterford, while the second served as a small house of worship and healing. The role of the latter, of course, was obvious enough...even at this early hour the mill was already turning.
The window by your table in the roadside inn looked out upon this scene. A large fire has heated the cozy dinning room where a couple other guests and locals have gathered to enjoy breakfast. Pewter plates of bacon, sausage, mushrooms, tattie scones, eggs and pudding have begun to drift out from the kitchen, carried by the eldest daughter of the inn's owner. As you settle into your food and tea a steady thump...THWAK from outside rouses your attention. You can quickly trace the sound to the only motion nearby -- the last house in town, a small home built just downriver from the millrace, set slightly apart from the others like an unwanted sibbling. Out front a shirtless man is splitting wood...one hit to set the cut, the second hit to cleave the logs. He is not a hulking man...much the opposite, his muscles are stretched over a tall, lithe frame. The scruff that lines his jaw and chin clearly hasn't been shaved today, and his long hair is pulled back into a haphazard bun, leaving the close-cut sides exposed. A motif of a ships wheel is tattooed over his heart, while the entire right shoulder and arm are laced with delicate linework designs of naval inspiration.
"I dinnae blame ye for lookin'. Sometimes when I'm cleaning the guest rooms upstairs I stop watch a wee bit m'self, although don't tell me maw." The young woman's voice startles you as she refills your tea. "He's a paladin, doin' some sort of work with the temple up on the hill. Moved in a couple years ago. Nice fellow, comes in often."
She moves on to the next guest, leaving you alone as the paladin finishes chopping wood. Once the wood is split and stowed in a woodshed he disappears inside. With the morning returned to stillness, you finish your meal. As you prepare to return to your room, however, the door to the inn swings open. The man you were watching earlier walks in, though this time clad in what you presume to be his normal gear. Leather oiled pants strapped and fitted close are tucked into high, armored boots with studded soles. A surprisingly ornate half-plate covers his upper body, itself shroud in a massive white naval cloak, embossed around the edges, lapels, shoulders, and waist. His matching armet is carried in one hand, with a shield and flanged mace on his back. Striding up to the inn's small bar, he set the armet on the worn oak, taking his seat on a stool. "Good morning, Torrie. I'll have my usual." His voice bears a similar accent as the locals, but it seems to be mellowed with more formal language. There is a warm, rolling depth to the cadence that complements the roaring fire. The young woman flashes him a broad smile and seems to have already prepared a plate for him. They share a brief laugh as she lingers to speak with him until her mother calls for her assistance in the kitchen.
At this distance it is difficult to tell his age. The sharpness of his gaze, the limberness of his body: these suggest youth. Yet there are lines around the corners of his eyes when he smiles...and are those flecks of grey in his beard? With your curiosity piqued you rise and move to sit beside him at the bar while he removes his gauntlets. As you take your seat you are somewhat surprised to see that there is a flagon of blueberry meadbilbemel with his meal at this hour -- one which he is rapidly draining between bites. After a few moments of cursory conversation, you finally get to the root of the matter -- what a paladin is doing in a town like this, and moreover the fact that he certainly does not look like your average paladin. The man laughs.
"Aye, I'm not precisely your average sort. Came by this station rather by happenstance, you see. My name is Theron MacNageile, of Clan MacNageile. Family are local rulers of the region around the southeastern side of the Midland Sea. Aside from our titles and land, we made our living on the sea. Our ships were gorgeous things, suited to whatever jobs they needed to be -- guarding trade routes, transporting royalty, or even running supplies when there was the plague fifteen or so years ago. I was raised to help run the business, started commanding my own ship nearly afore my first score years under my belt. I loved that life on the water...truth be told I spent more time there than at home. Most times I came ashore I was being trained by my family's military experts in the usual stuff. I passed a solid eight years this way, but as time passed I realized that there was narry a chance for me to be more than a Captain." He paused here, taking a long draw from the flagon, finishing it off.
"My elder brother is a jakey gowk, and a damned self-absorbed one to boot. But tradition is tradition and the firstborn inherits the father's seat at the head of the clan. Now, I would have even perchance been willing to stay and just live life on my beloved ships, but because I was actually good at...well, everything he wasn't, I was only ever seen as a threat; this meant he did everything he could to cause trouble for me. Enough time of that and I decided to make my own way until things played out, and left to commit my services actually doing some folks a bit of good under the banner of the Golden Order." With a sigh he returns to eating, comfortable with the silence. Once he finishes his food he begins to put on his gauntlets once more, and grabs the armet.
"As to why I'm here...well, not everywhere is what it seems. A pot will only start to boil when it isn't watched...and towns like this don't catch much notice." He gives a crooked grin of the sort of man who loves trouble before using the bar's mirror to fasten his armet and leaving the space, closing the heavy door behind him. The room feels emptier now, but with your curiosity satisfied you head up to your room to prepare for the next leg of your own travels.
Last edited by Alphaeus; Oct 12th, 2021 at 12:13 PM.
Description: At first glance, Dax McKenna isn't too remarkable. Just an older man who is just average height and with a slender frame. It's on the second glance where it's noticeable that there's something more. His weathered visage shows volumes for those who know how to look. His once rich brown hair is sprinkled with gray as is his long beard. But his visage shows a younger glow of a man who has lived fully. His blue eyes seem to dance with conflicting emotions, a man who has seen many dark things and much beauty. Though his eyes and lips are marked with wrinkles and creases that only a smiling man could have. And the scars give him a darker feeling. Some are red and fresh, while others have faded with age. It makes him look like a man who has seen action.
Dax's slender frame, so unremarkable at first, also tells tales of a life lived. Though he's thin, his shoulders are broad and his muscles are hard and wiry like the roots of the trees that he lives among. His calloused hands and tanned skin displays a man who makes his living in the wild. The one part of his stature that stands out are his legs, which are thicker and more muscular than the rest of him. He could be a runner or an acrobat with limbs like that. His clothes are what makes him look like a wild man. He wears thick leather, dappled with varying shades of brown. The garb of a hunter. His boots are especially interesting - though they are worn and crusted with dirt and leaves, they are obviously designed with the High Nobles in mind. One might wonder why he has them.
One Unique Thing: Scion of the Empire
Icons/Themes:
The Emperor/Civilization Conflicted - Being a ward of the Emperor and trained from a young age, Dax understands civilization - Both it's good and bad sides. Having abandoned his position as scout hasn't done well for his image with the Emperor but Dax still has friends and contacts.~ |Great Gold Wyrm/Reverence Conflicted - Dax's self exile/desertion from the Empire was noted by most city dwellers. Among the servants of the Great Gold Wyrm, his actions were polarizing. Some heroes hate him for his desertion, while others admire him for his sense of justice.~ |The Prince of Shadows/Patience Positive - For most of his life Dax has been a trickster. Though it was most notable in his youth and life before exile. He was often scolded in The Emperors courts for his antics (The ones where he was caught) Those tricks and pranks amuse the Prince.+
Backgrounds:
Ward/Courtier +4: Despite being a troublemaker, Dax was still raised in the Imperial Court and learned how to survive in it. He knows his etiquette, he knows how to use his courtly charms and he knows the way that the powerful and ambitious scheme.
Disobedient Trickster +4: From his youth, Dax was a natural scoundrel. He excelled at using shadows to hide and acrobatics to run roofs - all for the goals of pilfering food and playing pranks on stuffy courtiers.
Tracker (from Talent) +5: Dax is an experienced scout and tracker. Trained by the empire as a scout, his skills only improved as he lived as a hermit who hunted the evils in the Owl Barrens and the weaker denizens of the Red Waste who stumbles too far north.
"Damn it all..."
Dax McKenna looked down as he felt a mixture of resolution and remorse. It wasn't easy to see Verius on the now blood-soaked ground. After all, his now former scout was once his friend. As recently as ten minutes ago. But their disagreement, along with the man's stubbornness had changed things quickly.
The worst thing was the last feeling. That this was correct, though he didn't know where the feeling came from. It felt foreign and unlike anything he had ever felt, 'What is this...?'
The scout shook his head as if he were shaking the thoughts away and bit back another curse, "This isn't right, none of it. You should have just let me leave. I didn't want to kill you."
It was a stupid situation with a terrible outcome. It was supposed to be a search for an iron source. And while the scouts had located it, they had also located a small tribe of savages. Ones that would lose their home, if not their lives, for the Empire's need. It wasn't right, there were other sources of iron, but knowing his merchants and advisors, it wouldn't matter. And he wasn't really close to his father, as the bastard black sheep, so he was certain that his words would mean nothing.
Dax had only wanted to leave, to abandon the Empire and its expansive ways. It's voracious needs that spoiled so much that was whole and beautiful. But Verius accused him of dereliction of duty and wouldn't budge.
Another curse escaped his lips before Dax began to let the oddly content feeling back. Why did a killing feel so natural. Why did immediately look to the east as he wondered what he should be doing. The thoughts flitted through his brain quicker than he could comprehend. The ranger took a deep breath to dispel the thoughts as he took the time to give his former friend as much of a proper burial as he could muster. Then he gave a dark look towards the unsuspecting tribe and began walking to the East.
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Life and hospitals suck at times. Starting to catch up now.