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Old Jul 8th, 2016, 03:15 PM
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Aethera Aethera is offline
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Cast of Characters

Please post your character outline here for reference. You can post as much or as little as you like, provided you post at least the basic details relevant to meeting your PC on the street and seeing what they look like and how they act. Everything else is up to you.

Character CreationStarting Level: 4
 

Allowed Material: SRD, 13th Age Lores (core book), 13 True Ways, Book of Loot
Potential Material: Bestiary 1 and 2, Deep Magic, other sources -- run it by me first, please

Magic Items: Choose two items central to your character, I will hand out a third free early on (probably during a story scene you roleplayed especially well, or when you encounter a minor character who could offer such a thing). You can make suggestions in your private threads if there's a third in particular you'd really like, but that third one is my choice. More than those three will require cashing in an Icon success.
Equipment: Characters start with the armor and weapons listed in their class, any standard traveling gear you want, the two magic items above, plus items approved by the GM. If your background/history suggests you might have more money than those things alone, I will award gold on a case-by-case basis. I won't make you track consumables like rations or arrows as long as you start out like you're fully prepared.

Campaign ID: 535. From the character Profiler, go to Edit the sheet your character, and enter 535 in the "join a campaign" box. This helps me keep easy access to all your sheets in one place.


PlayerCharacterConceptUnique ThingIcons
LittleBlueNALevibad boy ranger accidental heroMaster/Pawn of Butterfly EffectEmperor~~ Diabolist-
RoekahsBazzioxunorthodox mentor dragonbornAware of the Sands of TimeArchmage+ Prince+ Emperor+ Priestess~
GC13Scabbmonk support for heroShadow from Darklight RealmCrusader~~ Druid~
AwesomeEliEmakfifth wheel lizardwoman bardGuythraxix the Apex Predator of Intelligent TomesThree+++
GrenadierTelUnlikely HeroStarry-Eyed AstronomerElf+ Archmage~~
GrimbreathKerrReluctant CompanionBlooded SwordPriestess~ Wyrm+ Diabolist-
TheHangedManWyldeUnexpected TwistChild of NatureDruid++ Diabolist-
 

NPCs
Gwir, Maelona's familiarGuythraxix, Emak's companion
FlavorOne Unique Thing

 

Last edited by Aethera; Dec 26th, 2020 at 03:30 PM.
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Old Apr 4th, 2019, 09:37 PM
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Levi, Accidental Hero
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Name: Levi Torcalonnau
Novel Role: Accidental Hero. Bad boy persona with a good heart. Competent, but not looking to become a hero. Does hero things anyway. Falls for the damsel but would never admit it. Loves getting under her skin.
Race/Class: Human. Charismatic, dextrous ranged bow user.
One Unique Thing: Walking Rube Goldberg machine.
Theme Relationships: Emperor~~, Diabolist- | Greed--, Anarchy-
Backgrounds: Merchant/Noble(3), Wanderer(5)

Description/Background: Tall, graceful, charming. Those are some of the words most people think of when they first see Levi, although the layers go much deeper than that. In the company of others, he usually has a grin on his face, preferring levity in almost any situation. His hair is always messy, always at least partially obscuring his slate-blue eyes.

He dresses in well-worn, high-quality clothing, but nothing garish or ostentatious. He opts for lighter armor that doesn't inhibit his movements and is usually is seen wearing either a leather jacket or vest with high collars. He never goes anywhere without his trusty bow, and even when he is relaxing, his eyes are always moving, always taking in his surroundings.
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Last edited by Aethera; Jul 19th, 2020 at 04:13 PM. Reason: BLUE IS BAAAAACK
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Old Apr 5th, 2019, 08:44 AM
Roekahs Roekahs is offline
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The Mentor/The Unwitting Martyr
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Name: Bazziox Drelgaks Ziucnanaex Bazziox has gone by many different monikers with two of the more popular being ‘The Aberrant’ and ‘The Peculiar’. Underwhelming monikers to be certain, so Bazziox rebranded himself ‘The Enigma’. The Enigma
Novel Role: The Mentor/The character that She Who Writes intends to kill off for the hero to succeed ... BUT, once he learns his fate, he won't be super accepting of this roleThe Martyr
Race/Class Concept: Dragonborn/Cleric; Domains: You gain 4 additional background points that must be used somehow in relation to knowledge or lore.Invocation of Knowledge/Lore: You must use this invocation during your first round of a battle. When you do, you get a quick glimpse of the battle’s future. Roll a d6; as a free action at any point after the escalation die equals the number you rolled, you can allow one of your allies to reroll a single attack roll with a +2 bonus thanks to your vision of this future.Knowledge, Once per battle, as a quick action when you are engaged with an enemy, roll a d20 (your ‘trick die’).

As a free action before the start of your next turn, give your trick die to a nearby ally or enemy who is about to make an attack roll. The trick die result becomes the natural result of their roll instead.

Invocation of Trickery/Illusion: This battle, attacks against you by enemies that moved to engage you during their turn miss on natural odd rolls.
Trickery, Once per level, you can generate a one-point conflicted relationship with a heroic or ambiguous icon you do not already have a relationship with. The relationship point remains with you until you gain a level, and then it’s time for another one-level relationship.

Invocation of Love/Beauty: As a free action, at some dramatic moment, you or an ally of your choice can roll for one icon relationship that might have an effect on the battle. Rolls of 5 and 6 are beneficial as usual, though the GM will have to improvise what that means in the middle of combat. The invocation’s advantage does not occur the moment you roll initiative; wait for a dramatic moment instead.
Beauty
One Unique Thing: I am able to track time precisely and I know that time sometimes flows in ways that should not be possible.

Description/Personality:Bazziox is clearly from the line of The Gold, however, his scales take on a darker hue than the Great Wyrm. The exact cause of this difference is unclear. Perhaps it is just natural variation; perhaps there is more to it. Bazziox is a tall, thick dragonborn and his equipment is usually stained from his travels. He rarely bothers to clean any of it, unless there is a Royal function that he is required to attend. Even then, the armor hardly gleams and anyone looking at any of the cloth can still readily make out the faded stains. Aside from the lack of maintenance, his clothes are fairly nice and he does replace them when they become too worn. The only possession that Bazziox has with him at all times is his pipe. It is thin, long-stemmed, and black with a trail of smoke (almost) always curling out of it.

Bazziox’s personality shifts with the topic at hand, swinging from serious to lighthearted or relentless to aloof with just a simple shift in discussion. Bazziox’s current debt to the forces of Light, and specifically The Priestess, keeps his more … fringe … behavior in check most of the time. Still, he is not opposed to justifying the means by the ends and won’t hesitate to propose options that may not be ‘Imperially’ sanctioned.

Icons/Themes
  • The Archmage/Pride, 1 complicated~: Bazziox was working a new lead toward manipulating time when some of the Archmage's agents appeared. At first it was a complete rush to have drawn the attention of the Archmage, but all Bazziox remembers after that is waking up aching everywhere with his 'lab' in shambles and the Archmage standing in the wreckage, giving him a complicated glare.
  • The Prince of Shadows/Greed, 1 positive+: Traveled as a part of the Prince of Shadows retinue for a time and amassed a great deal of wealth. While Bazziox still yearns for this life of shadow, he was removed from that path and has remained a valiant defender of the Light. Of course, he is still willing to cross lines that probably shouldn't be crossed from time to time.
  • The Emperor/Civilization, 1 positive+: Bazziox has served the Empire from time to time and has been a strong ally for the Emperor. However, his exceptionally unorthodox style does not always gain him the most approving of receptions ... especially when it pertains to one of the Royals. Regardless of his style, however, he is viewed as a reliable mentor and is often called upon when there is no other choice.
  • Temporary - from Love/Beauty DomainThe Priestess/Kindness/Envy, 1 conflicted~: Bazziox was saved from the Shadows and brought back to the kindness in life. Yet, his past deeds and sporadic desires contradict these tenets too frequently.

Backgrounds:
  • Druidic Shaman of the Forest +4
     
  • Competitive Knowledge Seeker +4
     
  • Former Shadow Agent, Saved by the Light +5
     
 


Three Big Challenges
  1. Even the debt owed to The Priestess
  2. Eldin The Brilliant, a senior advisor to the Emperor, has admonished Bazziox for his unorthodox ways and has declared that the dragonborn is a liability to the Empire. The declaration has not taken full root yet, but Bazziox must prove him wrong before concerns spread ...
  3. Regain some level of his All of his possessions were forfeit to the Priestess as initial penance for his transgressions, including his amassed wealth (which was quite vast)lost wealth, possibly even through legal means this time ...
The Encounter
 

And on an OOC NotePreferences for the game: Definitely want to see some humor, goofy or otherwise. I always enjoy a good ‘mystery’ and of course plot twists.

 
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GM: Sky Realm (Fate) | Blackbrooke (PbtA) | Legacy (PbtA)
Playing: Cinch (SR) | Bazziox (13th Age) | Cassia(13th Age) | Jenny (PbtA) | Moemoe (Fate)

Last edited by Roekahs; Apr 4th, 2020 at 01:10 PM.
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Old Apr 10th, 2019, 05:41 AM
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Emak the Meek
Bringer of Book

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Full Name: pronounced EmahkEmak GoodMan
Titles: The Meek

Race: Lizardqueen
Class: Bard
One Unique Thing: Carries Guythraxix the Apex Predator of Intelligent Tomes.

Favorite Items: "Her" book, Guythraxix
Favorite Hobbies: Reading
Least Favorite Taste: Musty book bindings
Least Favorite Sensation: Being suspended upside-down


Physical description: The wonderful Emak is petite and small for a lizardfolk, a smidgeon under four and a half feet tall and not breaking the 60 pound mark. The tan scales that wrap around her body are accentuated quite well with pale off-white scales that coat her underside. Two crests of small, polished horns run back over her scalp and down her neck a bit, smoothing down to a single subtle ridge that continues down her spine before becoming a subtle row of spines across her tail, which she often has curled up around her waist, under her skirt. She wears an ankle length skirt and baggy shirts, with lots of various sized pockets stitched into them for holding stuff. Her often upward gaze of vibrant orange eyes is often enough to draw attention away from her humble dress and odd tools of the trade though.

Personality: Demure to a fault, Emak is kind but often has a tendency to accidentally fade into the background, busy fiddling with things or cracking open the big tome she totes around. Not to say that she doesn't do anything, though - she has an extensive knowledge of various magics, picked up from things she's read and heard, and when pressed can put on rousing performances and weave enthralling yarns. Her time in the stacks, and the misadventures therein, have left her with a well rounded skillset that often finds itself useful out in the real world, something she's very thankful of.

 

 

Three Big Conflicts1) Find some more books to feed Guythraxix, preferably on a budget

2) Work up the courage to say no to an inconvenient request made of her (but not one that's important of course - we're being reasonable here)

3) Find other Intelligent Tomes

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Old Apr 10th, 2019, 09:12 PM
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Name: Scabbard of Iron
Role: Hero's Bodyguard
Race/Class: Human/Monk
One Unique Thing: My shadow isn't from around here; it's from a realm where the balance between light and dark has been broken.
Icon Relationships: ~~Crusader, -Orc Lord
Theme Relationships: ++Discipline, +Temperance

Backgrounds:
+5 Monk of the Heavenly Valley
On his sixteenth birthday (the earliest and most common time) he chose to enter the monastery. After two years of training he was made a brother and chose his temple name, Scabbard of Iron. Training in the monastery never stops, however, and since then he has continued bettering himself while acting to protect the Heavenly Valley from those who would prey upon the helpless.

+3 Son of a Cobbler
Before entering the monastery, Scabbard of Iron had an ordinary name and an ordinary family in one of the settlements in the Heavenly Valley. For sixteen years he had plenty of time to experience the kind of life he now seeks to protect for others, and while he's left it behind he carries the skills with him.

Description:
Scabbard of Iron's head and face are clean shaven as is the custom of the monks. His body is unadorned with any tattoos, meaning he has not yet performed any deeds or devotions he wishes to immortalize on his flesh. The clothing he wears is simple but effective, allowing him full freedom of movement and presenting a respectable image while not requiring great attention to be placed on appearance.

Last edited by GrandCommander13; Jun 7th, 2019 at 08:02 PM.
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Old Apr 27th, 2019, 03:09 PM
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Last edited by Aethera; Dec 26th, 2020 at 04:06 PM.
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Old Jul 10th, 2019, 06:35 AM
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Old Jul 15th, 2019, 08:20 PM
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Name: Telephus "Tel" Lorre
Novel Role: Unlikely hero.

Race/Class Concept: A temperamental half-elf sorcerer that does what you least expect, even when that means doing the right thing instead of the wrong one.

Appearance: Telephus is an average sized man. He's a bit robust for a man with scholarly pursuits, particularlly across his shoulders. His hair is a shade of dark copper, and he wears it quite long. The actualy length various a good bit, as he sporadically has it cut after periods of months. He usually keeps his beard a bit better, although it is prone to scraggily periods. Likewise, his sense of fashion usually varies between rakish and unkempt, even when he regularly wears the same thing.

His most noteable features are his eyes. They are usually a light shade of blue, which suggest a softness that belies his gruff exterior. However, in dim light, his eyes appear to be a midnight blue, and the stars overhead can be been seen as shimmering specks of light. Telephus often invokes this quality through the use of the hood of his cloak.

Personality: Telephus is a contrarian by nature. At times, he can be surly and at times he is quite giddy. He often confounds others by spending days in bed and then greeting them at sunrise with warm breakfast. Over time, there almost seems to be a method to his madness, but Telephus does not let most people get close enough to recognize it. Instead, most people consider him flighty and reckless.

One Unique Thing: You can see the stars in my eyes, but only in dim light.

Theme Relationships:
Elf Queen & Reverence - Positive
The Archmage & Sloth/Diligence - Double Conflicted

Backgrounds:
Expelled Astronomer - 3 + 2
Although Telephus was born among the wild elves of the Queen's Wood, he was apprentinced to one of his father's former colleagues when he was still very young. He studied at the Arcane Observatory in Horizon until he was expelled for violating the terms of his academic parole.

Traditional SkillsI imagine this background most encompasses Knowledge skills including Astronomy, Geometry, and Arcana. Likewise, it should include sight base observation or perception, as well as insight on individuals that he can completed a horoscope.


Wayward Tearaway - 5
Telephus is something of a highwayman, spending his days traveling between taverns. He has all charm and temper to cause trouble, and most of the skills necessarily to avoid it.

Traditional SkillsThis would include primarily social skills, such as Bluff, Intimidate, and Persuasion, and perhaps underhanded tactics such as stealth and subterfuge.


Goal: To complete an accurate starmap.

 
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Dim the Drowned|Telephus Lorre|Togashi Shingo
Tribulations of the Stag

Last edited by Grenadier; Aug 21st, 2019 at 05:42 PM.
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Old Jul 22nd, 2019, 11:58 PM
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Name: KERR IRONHEART

Novel role: Cynical Veteran / Reluctant companion

Race/ Class: Human Paladin



One Unique Thing:
Kerr was cursed by the Diabolist to never be able to sheath his Paladin's sword, once drawn, till it has taken a life.

Themes / Icons
Conflicted (1 points) Reverence / Priestess

Kerr has grown weary and cynical after years fighting evil; he doubts whether the forces of Light even care anymore about defeating evil.

Positive (1 points) Diligence / Great Gold Worm

Kerr looks on a world in which there seems to be no hope and yet continues to "stand at the gate" and protect those who need help

Negative (1 point) Anarchy / Diabolist

Kerr hates the anarchy and disorder caused by the Diabolist, who placed the curse on him. He would love to see that Icon forever destroyed.

Background:
Inquisitor (4 points) trained in the art of detecting evil when he served as an Inquisitor, Kerr is skilled in observation; some say he can read the hearts of men.

Vigilant Templar - (3 points) Kerr spent time as a Templar, protecting Pilgrims on the roads. He learned to treat injuries and illness with natural remedies.

Scholar - (1 point) Kerr secretly has a scholar's heart and loved the hero tales of old before he learned to realize that they were just tales; there are not heroes.

Goals: 1. To lift the curse that the Diabolist placed on him.
2. Kerr has always felt that there were other reasons for the Diabolist to place a curse on him. He enshrines truth and so wishes to someday discover why he was targeted.
3. In his role of an Inquisitor, he has been tasked with accompanying Bazziox the Enigma and ensure that the dragonborn remains on the side of the light.
__________________________________________________ _____________________________________

Description: The years have not treated Kerr well. Though still young even by human standards, Kerr Ironheart wears his scars like other men wear a cloak. His dark hair and beard, now prematurely flecked with grey, surround a craggy face. The perpetual scowl on that face seems to warn others to keep their distance. His armor is practical, not ornate but well maintained, while the longsword strapped to his side has clearly seen much use. Few knew of the curse that rested on any weapon he wielded, a curse placed on him by the Diabloist: that he could never sheath his sword until it had taken a life. Because of the curse, he carries a heavy, iron-shod club to use in place of the greatsword that he would normally wield as the Paladin's mark of honor.

He was once idealistic, full of noble ideas about how the forces of Light would vanquish the Darkness. But time and again he fought little battles only to realize that the war was no closer to being won. He began to doubt that the forces of Light really did not have any power to vanquish evil, and yet he still had to fight his little battles; in his heart, he believed that a Paladin must still stand in the gap to defend those who could not help themselves.


Background
Kerr Ironheart had served the Light for years. Once upon a time he believed in what he fought for; but times change. As a Templar he'd protected many pilgrims to the Golden Citadel from the predations that arose from the nearby Abyss. He did his job so well that he eventually came to the attention of the Diabolist, who placed a curse that his sword can never return to its sheath until it has taken a life. Unable to find a way to lift that curse, he gradually became bitter and resentful.

As he began to distrust others, Ironheart gave up on protecting travelers and joined the Inquisitors. He discovered that he was a natural at determining the truth and falsehood, and soon became one of the most feared of that order.

Kerr was called by the Great Gold Wyrm to keep an eye on Bazziox the Enigma and ensure that the dragonborn cleric fulfills his vows to return to the Light.
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Old Aug 11th, 2020, 04:56 PM
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Der Wilde Jager

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Name: Wylde
Novel Role: Champion of Nature
Race/Class Concept: Human Sorcerer who embodies Nature's Wrath (Spell Fist)
One Unique Thing: Left to die in the wilderness, Nature Itself raised me. Even the coldest breeze is a warm embrace, and trees whisper their divine knowledge into my dreams.
Icon Feelings:
The High Druid (Positive 2): Child of nature, champion of the wilds. Storm-caller, animal-whisperer. We hear Mother's call, and respond.
Diabolist (Negative 1): Those that should not be. They hurt Mother. I hunt, I kill.
Backgrounds:
Raised by Nature (5): Hollows of trees for shelter from winter winds. Rabbits caught in net, made of grass. Fruit, mushrooms, roots, leaves; Mother provides for her children. Sparky rocks and dead-tree, make fire. Knows much of Mother's tricks. Mother sends her daughter to run with me, across forest and plain, to stalk-hunt-kill her enemies.
Primal Magic (4): Wind, fire, water, earth. Magic is everywhere. Mother is Magic. There are secrets to be learned; in the crackle of fire; in the song of the wind; in the unfettered storm; wisdom pried from creaking of the earth. Even lynx, wolf, deer; all teach.
Human Interactions (1): Some times, strange creature come to forest. Walks like me. Smells of metal, oil. Wear strange things, make weird sound. Is similar? Some time, talk. Some time, help. Some time, guide. Often, ask question.

Physical Description: Wylde looks exactly how you would imagine: wild. His hair is unkempt, but not matted. His beard is thick, but uneven. He has enough body hair that he's not quite hirsute. He is 6'2, tall for a human. His muscles are lithe, rather than bulky, and his movements are agile and dexterous, evoking the image of a cat, rather than a bear.

He is clad in light armor, if one can call it tat. A mish-mash of leather and cloth scraps, natural cordage, bark, moss, leaves, branches, feathers, and crudely preserved furs. A rain cloak, and even a satchel, have been seamlessly integrated into the motley, form-fitting array. Despite being ostensibly made of dead material, the armor gives off a feeling almost as if it was still alive; perhaps because it has had many years to soak in the ambient magical energy that infuses its wearer.

He wields a crude and cruel looking staff, that seems more like a particularly thick and long tree branch, stripped of its bark. A crude, animistic charm of some sort has been attached to the staff, via grass-rope. The charm is made from small bits of fur, large feathers, and a dire lynx's claw. Some might mistake the staff for being enchanted, but in fact, the magic aura seems to come from the charm.

He has sharp, bright blue eyes, and tree bark brown hair. He is Caucasian, but heavily tanned from long time spent in the wilderness.

Personality: Although bearing the shape of a human, this individual has a lot of the personality traits associated with animals, particularly cats. He knows full well that he is in the middle of the food chain, and so he remains constantly alert, for predators and prey alike. He might be brilliant, if he'd been given a formal education, rather than spending his childhood simply surviving. But, survive he does: the man is absolutely relentless and implacable.

He has an unfortunately poor array of words, and only a basic understanding of the Human tongue (with one or two elf words), which makes communication difficult.

Owing to his feral state, he has little to no sense of social propriety to default to, but he may nevertheless, end up parroting certain behaviors of certain people--a crude mimicry. Perhaps due to his feral nature, he often asserts himself physically as the 'alpha'.

Animal Companion: Wylde is not alone in his efforts to stop the destruction wrought by demons. Nature has seen fit to bless him with a stalwart companion, a rare dire lynx. This lynx's fur is a mixture of white, black spots, and a lot of tawny. While the average lynx in the Empire's land may be some three and a half feet long, this primal being has a length of 4'6; its height is similarly astounding, at three feet tall (about a half foot taller than even the largest of normal lynxes), and it clocks in at 50 kg in weight; almost nothing but lean muscle.

With claws and fangs like knives, and an insatiable appetite for meat, this apex predator is definitely not a foe to take lightly. Yet, for all its ferocity, man and lynx can be found spending their nights curled up together. The two even seem capable of having full discussions, conveyed through elaborate body language, and esoteric vocalizations.
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