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  #1  
Old 04-07-2019, 05:21 AM
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Character Sheets Group Two

Sheets and Character Descriptions below:
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  #2  
Old 04-12-2019, 06:21 PM
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Mephis Goldenfur

Appearance/Personality: Mephis is a rather handsome individual, provided you like prefer the Gracine form. He stands a few inches above five feet, with short horns that neatly sweep back over his coiffed mane. His fur, a rich russet hue, seems to shimmer in the light, giving him his name of Goldenfur. To strike a counterpoint to his appearance he is often seen in flashy, nay gaudy clothes, generally overflowing with silks and jewelry. Were he in another profession he might seem very much the typical swashbuckling pirate. As is, he appears a touch eccentric, his flamboyant nature serving as a screen to hide his rather shrewd mind.

His natural grace quite nearly matches the nimbleness of his mind, and certainly he fancies himself to be the quite the wit. Perhaps it is merely the social nature of his race, but Mephis seems born to talk with others, easily slipping into the tongue of another, no matter the complexity involved. He is curious to a fault, but perhaps never more so when there is a young faun (or other shapely female) to be discovered betwixt his sheets. Though he likely could, he does not brag about his prowess, for he knows such actions are impolitic.

Background: Mephis was born within the capital city of Lindisfarn, raised amongst the machinations and complexities of court life such as it is. He was always quite the social young billy, dancing with the nans, young and old. When Agragj, one of the Initiates, singled him out, none was more stunned than he, though as he learned more about his talents he came to realize that his success was but one aspect of his magical leanings. The old goat recognized the performer within and encouraged Mephis to explore the idea of performance. Through acting Mephis found his soul, learning to channel his passion. Agragj helped Mephis find the connection between performance and innate magical leanings, creating a relationship that at times bordered on more than a mentor.

Given his natural talents he was inducted into a troupe, where he often was cast as the leading billy. In his spare time, when not chasing young does or performing, he found that he had quite the knack for set construction, but more than anything he loved constructing little dolls that he would give to the kids. Life would have continued apace, for Umberland was far more cosmopolitan than the furthest reaches of the island and an Initiate could have quite the successful life acting as a professional mourner, a role that Mephis was all too happy to play. Having begun to grow his fame as a performer, known for acting just to the point of disbelief in his mourning, he often found himself invited to the parties of the nobles. That is until he could no longer control himself and directed his intentions on the younger daughter of the Aprémont family.

It would have been bad enough that he seduced her, but apparently his seed was strong and Mephis found himself the unexpecting father. Her family, who had been planning to induct her into the Pelons, was enraged. To have her chances as a priestess ruined, and by an Initiate no less? Mephis learned of the desire by her family to hunt him down and to have him weathered, a prospect that sounded very displeasing to him. Skipping town on the first non-Gracine merchant's ship he could find. Mephis managed to barter with the To'Ari captain and found himself dropped off without fanfare in a port town of Haze-Lo.

He puttered about, performing off handyman jobs within the area, a wastrel with nary a piece of coin to rub together in his pouch. Eventually, finding the tasks at hand complete (but in reality finding the food of the skinks unbearable any longer) he caught transport with a caravan headed into Getta territory.

In Poyne he found a familiar sight, understanding the court structure quite well and settling in with good graces. He managed to attach himself as a mediator for a middlingly wealthy Poyne merchant by the name of Velmik who enjoyed putting on airs about himself. Becoming a bit of an emissary for Velmik, he found himself shuttling between Urarj and Poyne on a regular basis. The exchange was mutual, Mephis had a home and money, his frequent traveling affording the opportunity to escape detection from the Aprémont's bounty hunters. As for Velmik, Mephis' natural charm and ability to understand others helped to create a steady stream of income that boosted him into the ranks of the newly minted lords.

When the opportunity arose for a lucrative deal in Ezenian lumber Mephis found himself summarily shipped out. Having just settled the deal (with a quite favorable bonus for his employer) Mephis readied himself while waiting for his transport to leave.
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  #3  
Old 04-13-2019, 05:25 PM
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Character Description
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Name: Prince Brucían Pough
Age: 34
Race: Grauhn

Appearance: Brucían is a member of a race of previously unseen whale-like anthopomorphs known as Grauhn. He is rather large, standing eleven and-a-half feet tall and weighing almost six hundred pounds. He could be considered humanoid with two arms and two legs, although his face points straight out from his body, meaning when he is standing upright his head points vertically with no neck to speak of.

Personality: With a confidence that can only come from a young, headstrong prince of an unchallenged kingdom Prince Pough strides into every new day with a cock-sure attitude that he can best anything he is presented with. He speaks properly and boisterously, and his voice carries a melodious quality that most others can't help but find enchanting. Exploring a brand new world full of wonders he and the Grauhn have never seen before is a dream-come-true for Brucían.

Brucían is careful to not let his boldness give way to pretentiousness, however. He is always friendly and quick to lend a helping hand to anyone in need, regardless of station. His craving for attention doesn't let him turn his nose up at anyone; he would much rather a lowly serf be grateful for his gregarious nature than think of him as too stuffy.

Background: Brucían was born into the Pough dynasty, the Grey sub-species and widely considered the most powerful of the Grauhn royal families. Raised as any prince would be, Brucían was taught art, history, etiquette, and formal military training with the Grauhn weapon of choice: the trident. As the seventh son of King & Queen Pough XI Brucían wanted for nothing, and in fact became quite mischievous as he had virtually no responsibilities outside of his schooling. Even into young adulthood he could be found gallivanting with young ladies and attending the whole gamut of parties, from royal soirees all the way down to barroom brew-ha-has.

When the rifts opened to the upper ocean and the landmasses above, many prophets decreed the Moon Mother had sent an invitation to the Grauhn to reveal themselves to the world above and that the next age was upon us. The Grauhn have no idea a second, "Blood Moon" had emerged, and will most likely view this with panic and fear. The Council hand-picked one ambassador from each sub-species to journey to the surface. Each ambassador was chosen for their overall leadership skills, adventurous spirit, and theological understanding of the Moon Mother. They were expected to make formal introductions, and begin negotiations to treat, trade, and form alliances with whomever they found as well as commune with their Goddess and ascertain her wishes for their people. Brucían saw this as an opportunity to finally prove himself as the important, powerful Prince he always knew he was. Although the Council had faith that Prince Pough would serve the Grauhn well, they were relieved to give him a purpose and a direction that took him decidedly out of the kingdom so he would stop aimlessly carousing day and night.

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Ally: Before setting out on his quest and as was due someone of his station, Brucían was bequeathed a squire... of sorts. Imogen was serving out a life sentence for robbery involving one of the royal families' shipping businesses. The Grauhn penal system is rather progressive and after ten years of exemplary behavior, Imogen was granted a modified parole. If she served Brucían loyally and diligently during his time on the surface, she would be granted the opportunity for a leniency hearing. For Brucían's part, he was glad to have someone who could shed light in the dark places and her skillset might just come in handy for whatever lay in store for the pair...
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Currently GM'ing: 1,000,000 Ways to Die in the Weird West (it's publicly viewable!)
Current Characters: Prince Brucían Pough | Rolf da Minek | Kayleigh Thorne
Current posting status: Normal!

Last edited by MoldyNolds; 04-13-2019 at 05:28 PM.
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  #4  
Old 05-29-2019, 07:21 PM
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Baltu
Name: Baltu
Age: 25
Gender: Male
Race: Tsing Goun
Sheet: Character Sheet

Appearance: Before you stands Baltu the Tsing Goun who stands at a towering 8'1", as a member of the vulture-men the first two things that you notice about him (besides his size) are his large, crooked, onyx colored beak that curves down to a wicked point as well as the large set of black colored, white tipped wings that emerge from his back.

But once you really start to look at Baltu you begin to notice his amber colored eyes that remind you of freshly the polished gemstones that are wrapped by rings of bagged red flesh giving the Tsing Tsing a permanent look of someone that hasn't slept for a few days. He has no hair on his head or face which is colored in light pink flesh that stretches tight around the area where his beak emerges and begins to gradually loosen and wrinkle the farther back it goes down towards his neck. A thick ruff of black feathers wraps around his neck looking almost as if he were wearing a collar that endowed his thin neck with much more volume than what was actually present.

Baltu's body is covered in fine black feathers that gradually turn white towards his chest, his arms are featherless from the forearms down which end in the same pink colored skin as his head and five digit hands. The same goes for his legs, the feathers ending just above his second "knee" (in actuality a high set ankle) and transitioning to pink leathery skin and a pair of large, cruder, three-toed, taloned feet which allow him to travel barefoot. He has a slightly slouched posture as he walks and although many would consider him thin for a member of his race, the way he seems to carry himself betrays a wiry strength about him.

The Tsing Goun is dressed in a suit of hardened camel leather armor that cover his torso, arms, and legs. He carry's a longbow on his back, a quiver of arrows along his hip as well as a sheathed falchion, strapped to his arm is a small buckler and he wields a spear that he will usually let rest on his shoulder as he walks.

Personality: Of all of the words that could be used to describe Baltu's personality light-hearted and gregarious would not be one of them, no, the Tsing Goun is a very stern, forthright person. He is not fond of flowery speech or braggarts, he prefers to be frank and to the point viewing anyway else as a chance for liars to get the upper hand.

Baltu's cultural roots run deep in him, he respects and values strength both physical and of one's character above all and looks to test others that he does not immediately understand either by verbally sniping at them or through physical provocations to see where they should stand in the pecking order compared to him. This could make him be seen as a barbarian or a bully, which honestly might be a fair description, but he finds this to be the most quick and direct way to establish relationships with others, rather than the tiresome dance of words and deceptions that most others prefer. This way of dealing with others does leave him open to being easily read and provoked himself, clouding his judgement, leading him to be easily taken advantage of. That isn't to say that the Tsing Goun isn't aware of the social hierarchy that other cultures exhibit and he does recognize and respect the authority that others may possess.

But Baltu is not incapable of being personable, he does enjoy a good drink in a bar and relishes being able to trade tales of great warriors and famous battles as well as discussing the finer points of animal husbandry especially when it comes to camels, in fact Baltu does seem to get along with farmers and herdsman far more easily than with others. If one can gain this man's trust they'll have a life long ally in him even if he may try to push your buttons every once in a while.

Background: Baltu's clan first came to Ezen as invaders, part of a large raiding party coming from the north they found themselves beaten back from the cities and with too many casualties suffered to safely make it back to their homeland the clan decided to settle in northern Ezen by the giant border wall used to try to keep them out. This was over a generation ago, by the time of Baltu's birth his clan had established themselves as camel herders traveling the Ezen plains grazing, raising, and selling their livestock both for labor and for their meat, milk, and leather.

Baltu lived his whole life with the clan and even though they were in a foreign land the clan instilled the traditions of his people into the youth, he grew up learning not only to ride and care for the camels but he was also instructed in the art of archery both on foot and mounted as well as learning to fight with both sword and spear. He was taught to stalk the grasslands as a shadow to hunt and scout, as well as being taught to survive in the wild should he ever find himself lost. Growing up his main role in the clan as one of the young and able bodied Tsing Tsings was as one of the warriors of the clan he spent most of his days alongside his brother, Gantulga, and sister, Bolormaa, watching over the herd quietly grazing or helping to hunt predators that that maybe encroaching on their territory and threatening the clan and herd. Baltu enjoyed his pastoral lifestyle, he enjoyed the sense of purpose protecting his family gave him, and he enjoyed the freedom that the the open plains provided he was perfectly happy with the path that he found himself on. That was until his life all came crashing down when a new party of Tsing Goun raiders came through the wall from the north.

Baltu had always naively thought that his clan would be safe from his northern cousins incursions, but this proved not the case. The Tsing Goun attacked the clan mercilessly in the middle of the night, seeing Baltu's people as nothing but foreigners like the other people of Ezen, or worse still, as traitors. As he awoke to the sounds of trampling feet and slaughter Baltu shot to his feet ready to fight off the raiders alongside his brother and sister, but shortly after joining the fray Gantulga had been trampled under a rider's mount and Baltu himself had broken his arm. Unable to continue fighting, Bolormaa had forced Baltu to retreat from the fight along with their brother while she stayed and tried to help those she could. The Tsing Goun loaded his brother onto his camel and rode it off into the pitch black plains

Baltu rode his mount as fast and as hard and as long it would muster until finally the beast had collapsed dead from exhaustion. Unable to carry Gantulga, Baltu tried his best to care for his brother's wounds fearing that they would be set upon once again by the raiders but they never came.

Sadly Gantulga succumbed to his wounds before sunrise, taking his time to morn, the Tsing Goun buried his brother and after that set about to try to make his way back to his people. With few supplies Baltu butched what meat he could from his fallen mount and proceeded back the way he had come, relying on the survival training he had received in his youth to hopefully survive the journey. Luckily after a few days he managed to stumble across a trading caravan travelling a route headed north. Though suspicious of the Tsing Goun, Baltu was allowed to travel with the traders and even offered to treat his wounds.

Finally making it back to the site of the attack, Baltu had found his clan destroyed, with no survivors in sight and the bodies of his family lay strewn on the ground, some too badly burned to identify, the Tsing Gound mourned a second time. Though it seemed that not everyone had had been killed Baltu could not not confirm if his mother and sister had been killed along with the rest, or if they had been taken captive or managed to escape. With no other option available to him, Baltu gathered what belongings he could and rejoined the caravan offering to act as a guard once he was able bodied again and so for the past year Baltu has traveled south along the coast of Ezen heading toward Kateba.

Alone for the first time in the world Baltu hopes to gain enough power one day to get revenge against the raiding clan that had stolen his life away from him, although he does not yet know just how he will achieve this goal.


Last edited by LtTibbles; 06-11-2019 at 07:54 PM.
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Old 06-08-2019, 11:51 AM
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Character Description
Name: Cassius Philippos
Age: 28
Gender: Male
Race:
Character Sheet:

Appearance: A 5’10’’ wiry human stands enfolded within black academic robes. His face is heavily obscured by his hood, drawn down almost to his nose, with glimpses of grey eyes underneath. He does not appear to have any facial hair and his skin looks quite pale. His body is also typically obscured by his robes, but at times one notices cloth armor and leather boots worn underneath. On the rare occasion that his hood is thrown back, his face appears pale but not sickly, common by human standards, forgettable in fact. His black hair is drawn into a tight ponytail at the rear of his head.

Personality: Upon first meeting Cassius, one would immediately notice his calm demeanor and precise language, befitting a master philosopher from Myrna. However, this exterior precision is balanced on a razor’s edge with interior chaos, of which Cassius is only partially aware. The more one gets to know this philosopher, the more they subtly notice Cassius’s fight against himself, his struggle against his inner urges and desires. His driven nature and fierce loyalty help balance out this inner struggle. Cassius is driven to find answers to life, to the world. This is what originally led him to become a natural philosopher, and has also led him to seek out answers for his current inner demons. This obsession to find answers leaves him typically researching, reading, and thinking. This can result in a somewhat aloof persona, at times. However, Cassius's aloofness is countered by his loyalty to friends and colleagues. A loyalty that has found him come to physical and intellectual blows with others for the sake of his friends.

Background:

Myrnish Narrative: Cassius Philippos was a tenured master of Natural Philosophy, Occultism, and Xenology at the southern Myrnish Academy. To be a master of one field of study was to be esteemed by one’s colleagues. To simultaneously be a master of three was considered an oddity. Cassius, however, was not intentionally odd, he just easily remembered things. His memory was so large, in fact, that it was said he could remember anything after reading it once, and this was true. This is why Cassius was also known as “the bookless,” because of his penchant to carry around an entire library in his head and nothing in his hands.

Cassius was a devoted natural scholar, so devoted that he was open to questioning widely held Myrnish assumptions. One such assumption Cassius quietly questioned was the assumption of Myrna being the center of the universe. Cassius’s study of Occultism and Xenology gave him the intuition that the actual center of the universe was the Broken Bridge, with its many non-human races. Similarly, Cassius questioned the widely held Myrnish philosophical assumption that non-human races lived without a “soul.” Cassius’s study of other races - specifically the Ux and the Gracan - led him to view non-human races as containing a soul, even if that soul differed in unknown ways from the human soul.

Cassius was devoted to the Southern Mynish Academy, and largely benefited from his tenured position as master lecturer of his chosen fields. For example, it was the academy that stood beside him when he ordered books on the occult and Broken Bridge races to continue his studies. While this was viewed strangely by other masters, it was supported nonetheless. In return, Cassius viewed his duty to the academy seriously, and generally exceeding expectations placed on him for research, service to the academy, and teaching.

Cassius’s devotion extended to his friends and colleagues. He would selflessly put their well being above his own, almost to a fault. This selflessness balanced out Cassius’s studious nature. In fact, Cassius was not above engaging physically to protect a friend’s honor or person. As Cassius was not physically gifted, he did not typically come out “on top” of these skirmishes, but his friends appreciated his selfless loyalty.

His service to the academy at times called for him to travel to other human nations to discuss and debate pertinent topics, such as his positions on Natural Philosophy and Xenology. It was on one of these voyages, a trip to Saurolo, that his ship was lost at sea.

Shipwreck Narrative:



Cassius would later write to his colleagues back in Myrna about his ship wreck, his apparent rescue, and subsequent need for a sabbatical and continued research into the Broken Bridge. He would obtain an academic robe from an Uxian academic in Kashmar, and begin his journey southward, searching for answers and understanding.


Last edited by Leviticus; 09-06-2020 at 04:21 PM. Reason: Updated Character Sheet
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