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Character Sheets Group Two
Sheets and Character Descriptions below:
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#2
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Mephis Goldenfur
Appearance/Personality: Mephis is a rather handsome individual, provided you like prefer the Gracine form. He stands a few inches above five feet, with short horns that neatly sweep back over his coiffed mane. His fur, a rich russet hue, seems to shimmer in the light, giving him his name of Goldenfur. To strike a counterpoint to his appearance he is often seen in flashy, nay gaudy clothes, generally overflowing with silks and jewelry. Were he in another profession he might seem very much the typical swashbuckling pirate. As is, he appears a touch eccentric, his flamboyant nature serving as a screen to hide his rather shrewd mind. His natural grace quite nearly matches the nimbleness of his mind, and certainly he fancies himself to be the quite the wit. Perhaps it is merely the social nature of his race, but Mephis seems born to talk with others, easily slipping into the tongue of another, no matter the complexity involved. He is curious to a fault, but perhaps never more so when there is a young faun (or other shapely female) to be discovered betwixt his sheets. Though he likely could, he does not brag about his prowess, for he knows such actions are impolitic. Background: Mephis was born within the capital city of Lindisfarn, raised amongst the machinations and complexities of court life such as it is. He was always quite the social young billy, dancing with the nans, young and old. When Agragj, one of the Initiates, singled him out, none was more stunned than he, though as he learned more about his talents he came to realize that his success was but one aspect of his magical leanings. The old goat recognized the performer within and encouraged Mephis to explore the idea of performance. Through acting Mephis found his soul, learning to channel his passion. Agragj helped Mephis find the connection between performance and innate magical leanings, creating a relationship that at times bordered on more than a mentor. Given his natural talents he was inducted into a troupe, where he often was cast as the leading billy. In his spare time, when not chasing young does or performing, he found that he had quite the knack for set construction, but more than anything he loved constructing little dolls that he would give to the kids. Life would have continued apace, for Umberland was far more cosmopolitan than the furthest reaches of the island and an Initiate could have quite the successful life acting as a professional mourner, a role that Mephis was all too happy to play. Having begun to grow his fame as a performer, known for acting just to the point of disbelief in his mourning, he often found himself invited to the parties of the nobles. That is until he could no longer control himself and directed his intentions on the younger daughter of the Aprémont family. It would have been bad enough that he seduced her, but apparently his seed was strong and Mephis found himself the unexpecting father. Her family, who had been planning to induct her into the Pelons, was enraged. To have her chances as a priestess ruined, and by an Initiate no less? Mephis learned of the desire by her family to hunt him down and to have him weathered, a prospect that sounded very displeasing to him. Skipping town on the first non-Gracine merchant's ship he could find. Mephis managed to barter with the To'Ari captain and found himself dropped off without fanfare in a port town of Haze-Lo. He puttered about, performing off handyman jobs within the area, a wastrel with nary a piece of coin to rub together in his pouch. Eventually, finding the tasks at hand complete (but in reality finding the food of the skinks unbearable any longer) he caught transport with a caravan headed into Getta territory. In Poyne he found a familiar sight, understanding the court structure quite well and settling in with good graces. He managed to attach himself as a mediator for a middlingly wealthy Poyne merchant by the name of Velmik who enjoyed putting on airs about himself. Becoming a bit of an emissary for Velmik, he found himself shuttling between Urarj and Poyne on a regular basis. The exchange was mutual, Mephis had a home and money, his frequent traveling affording the opportunity to escape detection from the Aprémont's bounty hunters. As for Velmik, Mephis' natural charm and ability to understand others helped to create a steady stream of income that boosted him into the ranks of the newly minted lords. When the opportunity arose for a lucrative deal in Ezenian lumber Mephis found himself summarily shipped out. Having just settled the deal (with a quite favorable bonus for his employer) Mephis readied himself while waiting for his transport to leave. |
#3
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He/Him | I have taken the Oath of Sangus Currently GM'ing: 1,000,000 Ways to Die in the Weird West (it's publicly viewable!) Current Characters: Prince Brucían Pough | Rolf da Minek | Kayleigh Thorne | Kyai Applecore Last edited by MoldyNolds; Apr 13th, 2019 at 06:28 PM. |
#4
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Last edited by Leviticus; Sep 6th, 2020 at 05:21 PM. Reason: Updated Character Sheet |
#5
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Tihomir
Appearance: While the males are more colorful than the females among the avian race of the Inaripat, Tihomir's dazzling blue and white streaked body paired dazzling green eyes makes even many of the males in his caravan look plain in contrast. His lithe frame outlined by heavy plumage gives him the look of somewhat plump dancer, and his long, golden legs carry him on a stride that look as he is always in step with a choreographed ensemble. He stands at a fairly average height for his kind, and only slightly taller than the other males at just over four feet tall, though as the Inaripat can do, he can make himself look taller, broader, shorter, or smaller by manipulating his brilliant plummage. The avian cloaks himself in music nearly always, whether on a small stringed harp, his reed pipe, or simply his melodic voice. His gentle tones can fill the air gracefully, hardly noticeable to those around except as a pleasant, far off sound or as a great fanfare impossible to ignore. He is most often garbed in colorful, loose fitting wraps that can be tied back or tucked during flight, with small pouches woven into the folds. Various trinkets can be found in these pouches, and when asked, he claims the pockets themselves are his most prized possession. Bio:When one’s first memory is the faces of a crowd looking up at you on a stage, one might learn to live all of life as if he is on a stage. Tihomir was born well after the Inaripat found success as caravans of performers, selling laughter and tears to the many races of the lands, and even among his own people was a natural when it came to the stage. Whether song or poetry, drama or comedy, Tihomir had been able to bend the will of most any crowd before he had molted his down feathers and learned to fly. Besides learning the nuances required to master the performing arts, Tihomir picked up many other skills from his own people: carpentry when building props and stages, how to address high society, carving depictions and art into various materials, and firing pottery shaped by his own hands being among them. Though, like many of his race, knowledge of magic captivated his mind more than the crafts that accompanied his arts. His most important skill, though, was learned when he met Shkieversin the Rak'Ari.
Last edited by Yesterdays Wizard; Dec 8th, 2020 at 11:20 PM. |
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