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  #1  
Old 04-28-2019, 04:06 PM
Zazaq Zazaq is offline
Great Wyrm
 
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Please post your application and your character sheet here, don't care the format as long as the info is there.
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  #2  
Old 04-28-2019, 06:08 PM
Rylus Rylus is offline
Great Wyrm
 
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Bayushi Matsuo

 


Why, of all the samurai your master had, did he choose to give you up? This is probably not a good thing about your character, though it need not be a flaw necessarily.Matsuo was chosen when his uncle lost control after finding out who had killed his brother, Matsuo's father. Instead of dealing with it through honorable means he attacked when the man was alone but he failed to kill him. When the man got away and reported to his lord the accusation was levied against his uncle. In order to protect his uncle from having to commit seppuku Matsuo offered up himself in the place of one of the lords other loyal samurai for the decree.


As samurai can't exactly be gifted or traded under the law, not without still owing ultimate loyalty to your previous daimyo, you were all technically stripped of your name and your duty for some period of time. Was that period exactly as long as it took you to travel to your new master? Or did you do anything with this brief time as a free ronin?Because of the way that this all happened Matsuo went quickly to his new lord's side.


 
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Last edited by Rylus; 05-03-2019 at 10:10 PM.
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  #3  
Old 04-28-2019, 07:40 PM
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MaximumUnicorn MaximumUnicorn is offline
Goth Ki-Rin
 
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Application
Utaku Sakura, Shiotome

 


So, how did she end up here anyway?One day Utaku Himura, younger brother of Utaku Sakura, was seen riding naked and bareback on a Utaku war steed down the streets of Mizu Mura, drunkenly shouting obscenities about the Crane Clan daimyo and equally lewd things about his wife. Now, a male Utaku riding one of their cherished steeds was enough to warrant Himura's ousting from the clan, but the sheer level of what had happend brought a stain of dishonor over the whole family. Falling on the proverbial sword, Sakura volunteered for the position created by the Imperial decree, hoping to use this as a way to restore the honor her now exiled brother had lost.



 
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Last edited by MaximumUnicorn; 05-26-2019 at 12:40 AM.
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  #4  
Old 04-28-2019, 08:06 PM
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Imveros Imveros is online now
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Asahina Ren
"Our art defines us. It tells us who we are in a way that even the great histories of the empire cannot."


 


Asahina Ren
Crane ClanAsahina Artificer School [Shugenja, Artisan] 1
Attributes
Air3Endurance8
Earth2Composure10
Fire2Focus7
Water2Vigilance3
Void1Void Points 1/1
Honor50Glory45
Sheet
Artisan
Aesthetics2
Composition0
Design0
Smithing0
 
 
 
Martial
Fitness0
Martial_Arts_[Melee]0
Martial_Arts_[Ranged]0
Martial_Arts_[Unarmed]0
Meditation0
Tactics0
 
Scholar
Culture1
Government0
Medicine0
Sentiment0
Theology3
 
 
Social
Command1
Courtesy1
Games0
Performance0
 
 
 
Trade
Commerce0
Labor0
Seafaring0
Skulduggery1
Survival0
 
 
Equipment
6 Koku
Sanctified robes
Wakizashi (short sword)
Knife
Yumi (bow)
Quiver of arrows
Scroll satchel
Finger of Jade
Engraved Ivory Comb
Omamori (Boon of Bishamon)
Calligraphy Set
Umbrella
Traveling pack
(Blanket, bowl, chopsticks,
four days of travel rations,
flint and tinder)
Rituals Known
Commune with the Spirits (P212)
Cleansing Rite (P212)

Inari's Blessing
Activation: As a Support action, you may make
a TN 2 Theology (Water) check targeting one
position at range 1.
Effects: If you succeed, you summon a meal at the
target position that can feed a number of people up
to your Water Ring plus your bonus successes.
New Opportunities
See page 209
Reflections of P'an Ku
Activation: As a Scheme action, you may make a TN 2
Theology (Water) check targeting one item at range 0–1.
Effects: If you succeed, you scry to uncover all properties
an item possesses, including its name, maker, mundane
qualities, magical properties, curses, and sealed
techniques (see Nemuranai on page 307).
New Opportunities
See page 209
Token of Memory
Activation: As a Scheme action, you may make a TN 2
Theology(Air) check targeting one position range 0–1.
Effects: If you succeed, you summon an illusion of
one inanimate object at the target position. The illusory
object’s size is a silhouette of up to your bonus
successes (beginning at 0, or a small handheld object).
The item appears real, but it does not actually exist,
and it cannot be used. Any character confronted with
one of these illusions must resist with a TN 4 Artisan,
Smithing, or Design check (Earth 5, Fire 2) using a
Scholar skill approach to discern its illusory nature. The
object persists until the end of the scene.
New Opportunities
See page 195
Notes
Spiritual Artisan (School Ability): When making a
check to mystically summon an illusion or to summon,
augment, or awaken an object, you may add a number
of kept black die set to * results equal to your school rank.
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Last edited by Imveros; 05-05-2019 at 12:01 AM.
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  #5  
Old 04-29-2019, 04:31 PM
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PopCultureBard PopCultureBard is offline
Captain F-in Magic
 
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Vital Statistics


 


Kuni Jun'ya
Crab ClanKaiu Engineer School [Artisan, Bushi] 1
Attributes
Air1Endurance10/10
Earth3Composure5/10
Fire2Focus3
Water2Vigilance1
Void2Void Points 2/2
Honor35Glory45
Sheet
Artisan
Aesthetics0
Composition0
Design0
Smithing1
 
 
 
Martial
Fitness1
Martial_Arts_[Melee]1
Martial_Arts_[Ranged]1
Martial_Arts_[Unarmed]0
Meditation0
Tactics0
 
Scholar
Culture0
Government0
Medicine2
Sentiment0
Theology0
 
 
Social
Command1
Courtesy0
Games0
Performance0
 
 
 
Trade
Commerce0
Labor1
Seafaring0
Skulduggery1
Survival0
 
 
Equipment
4 Koku
Ashigaru Armor
Daisho (Katana & Wakizashi)
Club
Oyumi (Crossbow)
Quiver of bolts
Traveling Clothes
Ceremonial Clothes
Traveling pack
(Blanket, bowl, chopsticks,
four days of travel rations,
flint and tinder)
Rituals Known
None Currently

Tactical Assessment
Activation: When you make an Initiative check, you
may spend opportunities in the following way:
Air: Choose an enemy in the conflict. Learn one of
their advantages (of their choice) and their physical or
supernatural resistance (your choice).
Earth: Choose a character in the conflict. They do
not apply any of their disadvantages to their checks
until the end of their first turn.
Water: Choose a piece of terrain in the scene (see
Terrain on page 267). Until the start of your first turn,
it counts as having the Obscuring quality for Attack
action checks targeting you and your allies.
Fire: Choose a character in the conflict and one of
their advantages you know. Until the end of their first
turn, they apply that advantage to all of their checks.
Soaring Slice
Activation: As an Attack action using one readied
weapon in a one-handed grip, you may make a TN 2
Martial Arts check with the appropriate skill for the
weapon targeting one character at range 2–3.
Effects: You hurl your weapon at the target.
If you succeed, you deal physical damage to the target
equal to the weapon’s base damage plus your bonus
successes. The weapon lands at range in a direction of
your choice from the target if they defend against the
damage, or embeds in them if they suffer a critical strike.
If you fail, the weapon travels a number of range bands
equal to the maximum range of the technique in the
direction of the target.
New Opportunities
1+: Treat the maximum range of this technique as 1
higher per opportunity spent this way.
1: Reduce the TN of the next Attack action against the
target before the end of your next turn by 1.
Stonewall Tactics
Activation: When making a Social skill (Earth) or Martial skill
(Earth) check targeting a character, you may
spend opportunities in the following way:
Earth+: Increase the TN of any check the target makes
that does not target you by 1 per opportunity spent this way. This
effect persists until the beginning of your next turn.
Notes
Masterful Builder (School Ability): Once per scene,
when making a check to use an item you personally crafted,
you may add a number of kept ring dice set to opportunity
results equal to your school rank.
 
__________________
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RotFO: M / Th, Inh Reach: Tu / F, Inh Heartlands: W / Sa

Inheritors of the Imperium Nihilus | Rise of the First Order

Last edited by PopCultureBard; 07-29-2019 at 10:22 PM.
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  #6  
Old 05-02-2019, 04:26 PM
Aerandor's Avatar
Aerandor Aerandor is online now
Bewitched by the Moon
 
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Mirumoto Saru
right-aligned image


 


Mirumoto Saru
Dragon ClanMirumoto Two-Heavens Adept School [Bushi] 1
Attributes
Air1Endurance12
Earth3Composure10
Fire3Focus4
Water2Vigilance1
Void1Void Points 1/1
Honor60Glory49
Sheet
Artisan
Aesthetics0
Composition0
Design0
Smithing0
 
 
 
Martial
Fitness2
Martial_Arts_[Melee]1
Martial_Arts_[Ranged]0
Martial_Arts_[Unarmed]0
Meditation2
Tactics2
 
Scholar
Culture0
Government0
Medicine0
Sentiment0
Theology1
 
 
Social
Command0
Courtesy1
Games0
Performance0
 
 
 
Trade
Commerce0
Labor0
Seafaring0
Skulduggery0
Survival0
 
 
Equipment
5 Koku
Traveling Clothes
Ceremonial Clothes
Daisho (Katana and Wakizashi)
Ashigaru Armor (Wargear)
Lacquered Family Armor (Ceremonial, Durable, Wargear)
Traveling Pack
(Blanket, bowl, chopsticks,
four days of travel rations,
flint and tinder
Rituals Known
None Currently

Striking As Earth
Activation: When you make a Martial Arts [Melee,
Ranged, or Unarmed] (Earth) check, you may spend [opportunity]
in the following way:
Earth [opportunity]+: Treat your physical resistance as 1 higher per
[opportunity] spent this way until the beginning of your next turn.
Dazzling Performance
Activation: When making an Artisan skill
(Fire), Games (Fire), or Performance
(Fire) check, you may spend [opportunity] in the
following way:
Fire [opportunity]+: The next time you receive
a glory award this scene, increase
the amount you receive by 1. If
there is a character of higher status in the scene, increase it by 1
per [opportunity] spent this way instead.
Notes
Way of the Dragon (School Ability): Once per round
during a duel or skirmish when you are targeted by an
Attack check with a melee weapon, you may use one of
your weapons readied in a one-handed grip (or one of
your hands, if it is empty) to ward or trap.
If you ward, the attacker must reroll dice containing
[success] or [explosive success] up to your school rank.
If you trap, reduce the TN of your next Attack
check against the attacker this scene by your
school rank (to a minimum of 1).
You cannot choose this weapon for
Attack actions until the end of your
next turn.
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Last edited by Aerandor; 05-23-2019 at 02:45 PM.
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