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  #1  
Old 02-11-2006, 12:46 AM
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OSIRS: Human Resource Archive

OOC: Post your current Alternity Character Description here.If you are looking for the tutorial on how to make your character description, go to the Hoffmann Institute Academy here.

Your character description is all that you'll need to play but if you really want a full character sheet to track your character, feel free to use this fallible Alternity 2.0 character sheet (attached below).

Since its very helpful to EVERYONE (the players and the GM will want to see your details, etc. as we play), please link your CS (Character sheet) to your Forum Name. See the instructions below if you need help with this.

 




This area will list Institute Personnel who are available to your particular mission or cell.

All Hoffman Employees are reminded of Directive 304.B

Quote:
304 (B). Discretion in Unusual Circumstances
i. All members and recruits (provisional appointments) of the Institute are expected to keep activities out of the public eye. The Institute is not a public agency and it wishes to avoid legal and criminal entanglements. Any and all measures are approved to maintain that condition.
ii. All members and recruits of the Institute should take precautions to prevent evidence or eyewitnesses from spreading knowledge of the Institute’s research. At the same time, all reasonable good-faith efforts should be made to provide the Institute with clear, complete records and documentation of unusual events.
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Last edited by savoylen; 06-30-2019 at 11:12 PM.
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Old 02-11-2006, 01:03 AM
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Notice: Request CRS Report # AX-08A77-00003 "Organization Chart Summary"

For new hires, but not only for them, there is also a complete organization chart of the Hoffmann Institute.

Be sure to familiarize with the structure of the organization we all work for.

Robert Patterson, Personnel Facility Chief.

Last edited by savoylen; 03-25-2007 at 01:56 AM.
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Old 05-29-2019, 07:36 PM
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*OSIRS Notation Start*
File Number: 19-05-67908
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Reuben MacDougall
Archetype: (Survivor) The night has teeth, and I am the wind.

PHYSICAL STATISTICS
Senses normal
Awareness 10/15/20
Initiative 9/14/19
Action Points: 1
Speed 20 meters
Str 4, Agi 6, Vit 4, Int 4, Foc 5, Per 3

DURABILITY
Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS AND TALENTS

Combat Skills

Dodge (Agi) 9/14/19 (5)
-2 step when Evading
Willpower (Foc) 10/15/20 (5)
Hand-to-Hand Combat (Agi) 12/17/22 (2)
- knives +1
Firearm Combat (Foc) 9/14/19 (5)
- pistol +1

Noncombat Skills

Acrobatics (Agi) (includes zero-G movement) 12/17/22 (2)
Awareness (Focus) (your perception skill) 10/15/20 (5)
Driving (Agi) 12/17/22 (2)
Medicine (Int) 15/20/25 (1)
- first aid +1
Culture (Int) 15/20/25 (1)
- United Kingdom Lore
Security (Agi or Int) (includes bypassing locks or cameras with proper tools) 12/17/22 (2)
Stealth (Agi or Foc) 9/14/19 (5)

TALENTS
Alertness, +2 to Initiative Checks
- Hit the Dirt, when an attack is first declared, go prone as a reaction.
Gunslinger, You can draw one or more pistols as a free action when you attack with a pistol
- Disarming Shot, On an excellent shot or better hit, you can reduce the damage to 1 and disarm an enemy holding a weapon or object in one hand.
Elusive, Ranged attacks against you that originate from medium range (20m) or longer take an additional -1 step penalty.
- Combat Crouch, you gain an additional benefit from cover. Attackers take an additional -1 step penalty when they attack you as long as you have at least 25% cover.

ATTACK ACTIONS
HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical
Shotgun Firearms Assault M 5 4 1d8 + 0/5 physical +1 wound at Close

GEAR
Leather Coat, Pistol (standard issue), shotgun (standard issue)

Character Notes: Reuben leans back in his seat, smirking through an almost unintelligible Scottish brogue: “So ye wanna ken my past, eh? Before you blokes picked me up from that posh mansion with the bloodsuckers what killed me mates, I was a criminal. Gun-boy for tuh Gallowgates. We were tipped for tuh riches by a posh boy in a pub, turns out the Vampires just wanted a spot o’ fun and the red wetness. It weren’t just luck that I lived to see you boys rushin’ the door: my Grampy Fi told me stories about monsters liken to these, kept me livin whilst the others shuffled off their mortal coils. Grampy told me lots of wonderful things to fill me nightmares...” Reuben leans forward, a gleam in his eyes: “...now I’ll be guessin that they weren’t just yarns.”
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Last edited by savoylen; 07-09-2019 at 11:15 PM.
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  #4  
Old 05-30-2019, 01:21 AM
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*OSIRS Notation Start*
File Number: 19-05-40674
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Magnus Gustaf
Archetype: (Battler) Retired mercenary with a past.

PHYSICAL STATISTICS
Senses normal
Awareness 13/18/23
Initiative 12/17/22
Action Points: 1
Speed 20 meters
Str 5, Agi 3, Vit 6, Int 3, Foc 5, Per 3

DURABILITY
Vitality 6 Durability Track
Severity Wounds Effects
1–3 [] [] [] [] No ill effects.
4–6 [] [] [] No ill effects.
7–9 [] [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated
SKILLS AND TALENTS

Combat Skills (15 points)
Armor training 1 14/19/24
Resilience 4 10/15/20
Willpower 2 13/18/23
Firearm combat 2 14/19/24
-Assault Weapon +1
Melee Combat 2 13/18/23
-Striking weapon+1
Hand to Hand 3 12/17/22
-Brawling +1
-Knives
Athletics 1 14/19/24

Non-Combat Skills (12 points)
Awareness 2 13/18/23
Endurance 3 11/16/21
Medicine 2 15/20/25
-First Aid +1
Security 1 17/22/27
Survival 2 12/17/22
Dodge 1 16/21/26
History 1 16/21/26

FX (7 pts)
Nordic Theism 3 (Int/Foc 5) 12/17/22
- Blood Rune Ward Protection vs penetrating wounds.
- Runic Vision 1 14/19/24
- Greater Shield of Terror 1 14/19/24
- Gift of Earth 2 13/18/23 Healing fortitude and Strength.

Psi
---

TALENTS
Gunner When you use the Aim action with a heavy weapon you do not add a delay to your next action.(No time penalty for aim with a heavy weapon or full auto action with a heavy weapon.)
- Cover Destruction, When you attack a target behind cover, you can choose to reduce the target's cover by two steps for this attack. If you do, reduce the damage of the attack by 3.
Melee Expert, You gain a +1 step attack bonus when you use the charge action modifier to attack with a melee weapon.
- Lunge, You can make a melee attack against enemies 4 meters away from you.
Rugged, Gain bonus wound boxes on the graze and light wound rows of your durability block.
- Extra Rugged , Gain a bonus wound box on the moderate wound box.

ATTACK ACTIONS

HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Heavy pistol Firearms Pistol M 10 4 1d8 + 1/6 physical
Battle rifle Firearms Rifle VL 20 3 1d8 + 3/8 physical

GEARMk14 Enhanced Battle Rifle/ DMR/assault weapon. Raging Judge heavy revolver. Tac vest with carbon fiber plate holder front, back, and side panels. (Not normally worn). Also a "rune enhanced" entrenching tool in a sheath.(Also, Not normally worn)

Character Notes: Well, yea I've got some difficulties. That's part of why I'm here. I know I'm not crazy, but I've fought a bitch that looked like a tree and tossed fire, and I've been manipulated by supernatural tricksters. I believe in elves, dwarves, eldritch powers and magick among other things. But I ain't nuts. And yea I've survived things that might kill most folks. That wasn't my imagination either. I figure you people can probably use me without taking me apart to see how I tick. I can't say as much for some of the other alphabet agencies out there. What do I mean by that? Look we both know your little tests pointed out an oddity or two. Let's just say some of the people in power that I've talked to would be more likely to want to dissect a guy rather than let him use his skills. So we got a deal? I help you with stuff, you help me stay off any radar that might get my bits and pieces removed by guys in lab coats?
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Last edited by savoylen; 07-09-2019 at 11:15 PM.
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  #5  
Old 06-01-2019, 11:58 PM
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*OSIRS Notation Start*
File Number: 19-06-65993
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Dr. Soo-ah (수아) Song
Age: 27, 1m72, 55 kg
Archetype: (Mentalist) Pay attention to your inner voice, I will see you in there!

PHYSICAL STATISTICS
Senses normal
Awareness 15/20/25
Initiative 11/16/21
Action Points: 1
Speed 20 meters
Str 3, Agi 4, Vit 4, Int 5, Foc 4, Per 6

DURABILITY
Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS
COMBAT (2 points)
Firearm combat (Foc 4) 1, 15/20/25
- Pistol +1
Dodge (Agi 4) 1, 15/20/25

NON-COMBAT (9 points)
First Aid, forensics, pathology, surgery, treatment, cybernetics or pharmaceuticalsMedicine (Int 5) 5, 10/15/20
- Surgery (Int 5) 2, 13/18/22
- First Aid +2
Influence (Per 6) 2, 12/17/22

Psi

ESP (Int 5) 5, 10/15/20
- Battle Mind 1, 14/19/24
- Mind Reading +1

TELEPATHY (Per 6) 5, 9/14/19
- Drain 2, 12/17/22
- Mind blast 4, 10/15/20
- Mind Shred 4, 10/15/20

TELEKINESIS (Foc 4) 3, 13/18/23
- Psychokinetics +1

TALENTS

Medic, You gain +1 step bonus on Medicine checks made during combat.
- Don't You Quit On Me, Your successful Medicine checks to stabilize someone count as an additional success (2/3/4 successes on Av/Ex/St check results).
Rapport. Your telepathy allows you to communicate with a sentient creature with an intelligence or 2 or higher.
- Branching Network, You can communicate telepathically with up to five other creatures at once.
Commander, You gain a +1 step bonus on Coercion or Influence checks made during combat.
- Combat Leader, As an action, make an influence check to spur your allies on to greater effectiveness. If you succeed, designate an enemy. Your allies each gain a +1 step bonus on their next attack against that enemy in this scene. Allies who can't communicate with you don't get the step bonus.


ATTACK ACTIONS

HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical

GEAR
Light Pistol, 2 mags of 10 bullets each. Applewatch, iPhone X, Laptop, Handbag, Pepper spray, medkit & surgery kit.

Character Notes
You know, I just wished for a normal life. I had a good job at the hospital, a nice house, fancy car. Everything just went upside down the day my mind opened like a pandora box after I got electrocuted by my hairdryer. Not my brightest moment I assure you. Not sure what happened but I began to hear everybody thoughts when I woke up, it felt powerful and terrifying at the same time. Thank god I was picked up eventually by the Hoffman Institute to learn how to use my gift. I think now I'm ready to hit the field and use my powers to protect the mundane and save as much lives as possible.
Dr. SongDoctor Song is a young pioneer in neuroscience, neurosurgery and various psychological conditions related to brain damage. She is passionate about the human mind in general, studying alternative medicine and techniques to cure the mind. Using her powerful psionic abilities, this gives her an edge over all her peers to understand patients conditions and diagnose the right treatment. As a prodigy, she completed her medical studies and specialties five years ahead of time, and completed her first brain surgery at the age of 22. In Seoul, she opened her own clinic at the age of 26 and started to have an international reputation with people coming from far away to get a diagnostic from her. Everything changed the day she was recruited by the Hoffman Institute, a hard choice to put behind such a promising and lucrative career on hold. She believes she can have a larger impact on humanity by becoming a secret agent and flourish her telepathic gifts.

Moving to NYCAfter joining the HI, Soo-ah sold her practice and relocated to New-York City. The good doctor bought a fancy townhouse in Upper East Side with the money she made in the last years and her signing bonus with the institute. She is from Seoul, so she acclimated quickly to the big city, however the culture shock was significant. Speaking English with a strong accent, she had a couple of bad experience with the locals. What she read from their mind is generally quite different from Korean. Men have dirty thoughts at all time and hope for a chance to get laid with her and women are intensively jealous, some others are simply racist and don't like Asian in that country. In any case, she became very popular in the local bars after work and made a lot of friends. She trained very hard at the institute and spent most of her free time working at the Lenox Hill Hospital about two times a week to keep operating and improve her skills.


 


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Last edited by savoylen; 07-09-2019 at 11:15 PM.
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Old 06-02-2019, 12:52 AM
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*OSIRS Notation Start*
File Number: 19-06-32463
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Johann Goldblatt
Archetype: (Expert/FX)

PHYSICAL STATISTICS
Senses normal
Awareness 14/19/24
Initiative 9/14/19
Action Points: 1
Speed 20 meters
Str 4, Agi 5, Vit 5, Int 4, Foc 5, Per 4

DURABILITY
Severity Wounds Effects
1–3 [] [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated


SKILLS
Combat Skills - 8 Points
Resilience 2 (Vit) 13/18/23
Dodge 2 (Agi) 13/18/23
Willpower 3 (Foc) 12/17/22
Hand-to-Hand Combat 1 (Str or Agi) 14/19/24
-Brawling +1

Non Combat Skills - 23 Points
(includes zero-G movement)Acrobatics 3 (Agi) 12/17/22
Athletics 1 (Str) 15/20/25
(your perception skill)Awareness 1 (Focus) 14/19/24
Deception 2 (Per) 14/19/24
(resisting poison, temperature extremes, radiation, etc.)Endurance 1 (Vit) 14/19/24
Entertainment 2 (Per) 14/19/24
includes persuasion)Influence (Per) 1 15/20/25
deception and fast-talking)Misdirection 5 (Per) 11/16/21
Performance 2 (Per) 14/19/24
(includes bypassing locks or cameras with proper tools)Security (Agi) 5 10/15/20

FX
Arcane FX - 5 Points
Illusion 3 (Foc) 12/17/22
- Clamor 1 11/16/21
- Conceal 1 11/16/21
- Static Image +1


TALENTS
Alertness, +2 steps bonus on initiative checks
- Hit the Dirt, You can go prone as a reaction to a declaration of an attack against you.
Elusive, Ranged attacks against you that originate from medium or longer range suffer an additional -1 step penalty.
- Combat Crouch, You gain additional Benefit from cover. Attackers take an additional -1 step penalty when they attack you as long as you have at least 25% cover.
Spy, You have a false identity - a "legend" as it is known in the business. Your true identity comes to light only under rigorous background checking that usually requires several days. A false identity also comes with one Average-level contact who believe your legend. You can "burn" your identity to stymie an effort to locate you or take you into custody. If you have to burn your false identity you can create a new one in 10 days.
- Access, The contact you gain with your false identity is Excellent, not Average.

ATTACK ACTIONS

HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical  
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical

GEAR

Character Notes:
I do not pretend to know or understand what happened to me, I imagine this organization knows more than I do on that front. As you know I was born Johann Goldbratt but at the time people weren't likely to watch a performer if they knew he was a Jew so I took the stage name of Goldani. As an Illusions and Escapologist I dare say I was a bit Green but obviously Berries. I looked it up, my famous 'Goldani's Cabinet' illusion is still talked about in my craft.

But as you see, the Illusion worked too well. My Assistant genuinely vanished, I went in after her. I don't remember anything solid after that, like it was all a dream. I just know that went I woke up that morning it was 1926 on the morning of what was to be my big break, I went somewhere that I knew I had to Escape from, and now I'm here.

Except part of me wonders if I escaped at all, or worse still if something Escaped the Cabinet with Me.

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Last edited by savoylen; 07-09-2019 at 11:15 PM.
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Old 06-04-2019, 06:26 PM
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*OSIRS Notation Start*
File Number: 19-06-00442
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*

James Smith
Archetype: Unremarkable

PHYSICAL STATISTICS
Senses normal
Awareness 11/16/21
Initiative 10/15/20
Action Points: 1
Speed 20 meters
Str 3, Agi 4, Vit 4, Int 5, Foc 6, Per 4

Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

TRAITS
Alertness, +2 steps bonus on initiative checks
- Hit the Dirt, You can go prone as a reaction to a declaration of an attack against you.
Elusive, Ranged attacks against you that originate from medium or longer range suffer an additional -1 step penalty.
- Combat Crouch, You gain additional Benefit from cover. Attackers take an additional -1 step penalty when they attack you as long as you have at least 25% cover.
Spy, You have a false identity - a "legend" as it is known in the business. Your true identity comes to light only under rigorous background checking that usually requires several days. A false identity also comes with one Average-level contact who believe your legend. You can "burn" your identity to stymie an effort to locate you or take you into custody. If you have to burn your false identity you can create a new one in 10 days.
- Access, The contact you gain with your false identity is Excellent, not Average.

SKILLS

Combat Skills (9 points)

Armour Training (Int) 1 14/19/57
Dodge (Agi) 1 15/20/25
Willpower (Foc) 5 9/14/19
Melee Combat (Agi) 1 15/20/25
- Striking Weapon +1
Primitive Weapon Combat (Foc) 1 13/18/23
- Bow +1

Non-Combat Skills (20 points)

Awareness (Foc) 3 11/16/21
Computer (Int) 3 12/17/22
- Hacking +1
Well travelled journalist - a smattering of just about every languageCulture (Per) 1 14/19/24

Endurance (Vit) 2 14/19/24

Misdirection (Per) 5 11/16/21
Profession (Technical: CascadesInt) 3 15/20/25
- Journalist/Blogger +1
- Photographer +1
Security (Foc) 2 12/17/22
Survival (Foc) 1 13/18/23

--FX-- (6 Points)
Illusion (Foc) 2 12/17/22
- Conceal 1 13/18/23
- Static image +1

Mesmerism (Foc) 2 12/17/22
- Forgetfulness 1 13/18/23
- Hypnotize +1

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical

GEAR

Camera, microphone, lenses, mac.

James SmithIt started like, well if you are like me, at-all like me, you'll know what I mean:

You go into a bar and it doesn't matter where you stand, or how big the note you wave in your hand, it's always the people either side of you that get served. No matter how hard you try you just can't seem to catch the barstaff's eye; they just serve everyone else.

Depressing isn't it. Well it was for me anyway - the more I was ignored the more depressed I got and the more depressed I was the less I wanted to be noticed... Maybe you've been there?

So, one day I got so fed up of being ignored I just walked round the bar and poured my own beer. I didn't care if I got thrown out - I just didn't care about much of anything by then. But I didn't get thrown out - no body noticed.

It became a thing, and it got to where a bar didn't even have to be busy and then one day I was - I'm a photo journalist by the way - I was at a demonstration and this riot broke out and I was there in the middle of the whole thing just snapping away and everyone ignored me - more than ignored me, went round me and carried on. It was the strangest thing.

Yeah I know that's was weird right but then it got even stranger. It was like even machines couldn't be bothered anymore. I forgot my pin and was like you know - how am I gonna get cash now? and the thing didn't even bother to ask. It just gave me the money - I mean I could have been anybody, it could have been anybody's card.

So that was when I knew, that was when I said "Stop. This is not just me being boring - this is a THING. I looked it up - Glamour the Irish call it, so I have The Glamour - paradoxical or what? Right?"

Pictures you see - I take pictures, freelance, sell them, but I can take pictures others cannot. I can see things others cannot, I can see past the glamour of others just as they can see past mine but we don't always know each other for what we are until we see that others can't. It's a club - a lonely club perhaps but a club none-the-less - and I was never in a gang at school so it's nice to be in one now.

---

I'ld been taking pictures in this area for a while. It had interested me that part of Charleston, and I wondered if I might do serious piece on urban degeneration. And on this day - I had pictures of space holes and who knows what - it really kicked off. And then BOOM!

I wasn't sure what to do with all the pictures - I knew the normal papers wouldn't touch them but I had contacts, there were places where folks would buy pictures that belonged in a science fiction movie or horror film; there were collectors and agencies. So after reducing the options I post them with the normal copyright and disclaimers.

I was quite impressed when they found me - no really. It's not often someone comes to my front door. Even the post guy struggles with the box at the end of the drive.
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  #8  
Old 06-05-2019, 01:36 AM
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*OSIRS Notation Start*
File Number: 19-06-75600
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Seymour Bradley
Archetype: (Precog) Pre-traumatic stress disorder?Haunted by memories of the future.

PHYSICAL STATISTICS
Senses normal
Awareness 11/16/21
Initiative 12/17/22
Action Points: 1
Speed 20 meters
Str 4, Agi 4, Vit 5, Int 4, Foc 6, Per 3

DURABILITY
SeverityWoundsEffects
1-3[] [] [] []No ill effects.
4-6[] [] []No ill effects.
7-9[] [] []-1 step penalty to all checks.
10-12[] []-2 step penalty to all checks.
13-15[] []-3 step penalty to all checks.
16+[]Incapacitated.

SKILLS AND TALENTS
Combat Skills - 16 Points
Skill (specialty)RankAbilitiesSuccess Bands
Armor Training2Str or Int14/19/24
Firearm (rifle)4Foc10/15/20
Hand-to-Hand (knife)2Str14/19/24
Heavy Weapons (direct)2Str or Int14/19/24
Resilience4Vit11/16/21
Willpower2Foc12/17/22


Non-combat Skills - 16 Points
Skill (specialty)RankAbilitiesSuccess Bands
Awareness3Foc11/16/21
Athletics2Str14/19/24
Driving1Agi15/20/25
Dodge1Agi13/18/23
Endurance4Vit11/16/21
Medicine (first aid)1Int15/20/25
Stealth2Foc12/17/22
Survival2Foc12/17/22

FX
---

Psi - 3 Points
Skill (specialty)RankAbilitiesSuccess Bands
ESP 2 Int14/19/24
- postcognition +1 -na- Int 13/18/23
- precognition 1 Int 15/20/25

TALENTS
AlertnessYou gain a +2 step bonus on initiative checks.
RuggedGain bonus wound boxes on the graze and light wound rows of your durability table.
- Extra-Rugged I Gain a bonus moderate wound box.
Shake it OffYou can make Resilience checks to reduce a wound’s penalty as a 1-impulse action instead of a 3-impulse action.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical
Battle rifle Firearms Rifle VL 20 3 1d8 + 3/8 physical

GEAR
Tac vest, helmet and boots, assault rifle and two extra mags, sidearm, combat knife, wallet with ID, android phone loaded up with electronica and heavy dub music, a packet of Think Gum.

Character Notes:
I suppose this skill, as you people call it, has been with me since I was little, but I’ve always thought of it as more of a disability. I never graduated school because of all the flashes, the images of horrible situations. I didn’t want to see it but I saw it anyway. I spent time in institutions and the drugs they put into me seemed to calm it down for a while, but, actually, I still saw the things, I just didn’t care any more. But it was enough. They let me out.

But what was a seventeen year old drop-out to do? I joined the army, fully expecting it to kill me. But I was actually pretty good at it. I channelled the anger I felt and passed Basic near the top of my class. Then I was deployed. And that was when I came to realise that the things that I had been seeing were real… they just hadn’t happened yet. But seeing them for real let me get them out of my head. It felt… good. A relief. So I started volunteering for the worst missions, getting into the most fragged up situations, all so I could get these things out of my mind. I got a reputation as a ghoul. My C.O. requested me to be transferred, and so I ended up moving from one platoon to another until my tour was up. I was all ready to sign up for a second tour when Major Farnsworth got in touch and told me to contact you.
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Last edited by savoylen; 07-09-2019 at 11:16 PM.
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  #9  
Old 06-05-2019, 04:07 AM
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*OSIRS Notation Start*
File Number: 19-06-73164
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


María Fernanda Moreno
Archetype: (Hacker/Believer) The Power of Christ compels IT

PHYSICAL STATISTICS
Senses normal
Awareness 13/18/23
Initiative 10/15/20
Action Points: 1
Speed 20 meters
Str 3, Agi 5, Vit 5, Int 5, Foc 5, Per 3

DURABILITY
Vitality 5 Durability Track
Severity Wounds Effects
1–3 [] [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS AND TALENTS
Combat Skills: 7pts
Resilience (Vit) 1 14/19/24
Dodge (Agi) 2 13/18/23
Willpower (Foc) 2 13/18/23
Firearm Combat (Agi or Foc) - Pistol 2 13/18/23


Noncombat Skills: 18pts
Academics (Int) - Computer Sciences 1 14/19/24
Awareness (Focus) 2 13/18/23
Computer (Int) - Hacking 4 11/16/21
Culture, Colombia (Per) - 1 16/21/26
Deception (Per) 1 16/21/26
Endurance (Vit) 1 14/19/24
Engineering (Int) 2 13/18/23
Misdirection (Per) 1 16/21/26
Security (Agi or Int) 2 13/18/23
Stealth (Agi or Foc) 2 13/18/23
Survival (Vit or Foc) 1 14/19/24


FX
Arcane FX: 6pts
Hemomancy (Vit) 3 12/17/22
- lifeblood * 2 13/18/23
- stigmata * 1 14/19/23
- thicker than water +1

Faith FX: 4pts
Monotheism (Per/Foc) 4 11/16/21
- aura
- blessing +1
- cure
- demon ward
- guidance
- signs and portents
- vision

TALENTS
Alertness, You gain a +2 step bonus on initiative checks.
- Hit the Dirt, when an attack is first declared, go prone as a reaction.
Drone Expert, When you issue a command to a drone, it takes half the time to respond.
- Overclocking, When you issue an attack command to a drone, you can grant a +3 step bonus to its attack, but it takes 1 box of damage (lowest available wound band) after the attack is resolved.
Gearhead, ou gain a +1 step bonus on any technical skill check you make to maintain or repair a machine, vehicle, ship or installation you’ve worked on before.
- Built These Myself, When you take this talent, you can give yourself two free weapon, armor or tool upgrades. Each upgrade must be applied to a different weapon, armor or tool.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Custom Glock 26 Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical +1 Step when used by Maira "Built This Myself"


GEAR
---
"SLB (San Luis Beltrán)" the GridCaster, Excellent Quality
Customize Glock 26, 9x19mm semi automatic


Character Notes:
---
I first felt the presence of god when I was five years old. My mother had taken me to midday mass and then to see el Señor Caído, the icon of our lord in Monserrate sanctuary in Bogota. When I fainted they said it was a dizzy spell, possibly epilepsy. But I had felt the blood of Christ within me. The next time was when my father was gunned down by the Medellin cartel. I knew the evil that walked the earth then. Hollow people - Angels of death. My fathers morality had corroded too, but this one time that was a blessing, because with his ill gotten savings that he had hid from the cartel my mother took me to america. That it was Corpus Christi where we had family seems ironic now, but you take what you can get I guess. There I tried to forget for a while. We still went to church, but I didn't feel anything for a time. I thought his presence had died with my father. I went into IT - maybe because suddenly everybody seemed to be an atheist or at best a sceptic. I was good at it. But ultimately the blood was still there protecting me, cleansing - opening my eyes to evil. I react to it, and it appears that it showed. When the institute approached me I thought it was for what I do with computers, and maybe that was part of it. But they knew. It did not seem to startle them. Most of all, they didn't make my blood boil. Means they are not evil, doesn't it?
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Last edited by savoylen; 07-09-2019 at 11:16 PM.
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  #10  
Old 06-09-2019, 04:49 PM
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*OSIRS Notation Start*
File Number: 19-07-44618
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Jimmy Sister
Archetype: The Student (The History Buff)

PHYSICAL STATISTICS
Senses normal
Initiative 12/17/22
Action Points: 1
Speed 20 meters
Str 4, Agi 4, Vit 5, Int 6, Foc 4, Per 3

DURABILITY
---
Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS AND TALENTS

Combat Skills 4 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi
Armor Training Str/Int 
Athletics Str
Firearm 4 Foc 12/17/22
- Rifle +1    
Hand-to-Hand Str
Heavy Weapons Str/Int 
Melee Str/Agi
Primitive Weapon Agi/Foc
Resilience Vit
Willpower 3 Foc 13/18/23

Non-combat Skills 31 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 5 Int 9/14/19
- History   
- Folk Lore   
Awareness Foc
Athletics Str
Coercion Per
Computer Int  
Culture 4 Per 13/18/23
- Pick One   
Deception 2 Per 15/20/25
Driving Agi
Dodge 3 Agi 13/18/23
Empathy Foc/Per  
Endurance 4 Vit 11/16/21
Engineering Int
Extreme Sports Agi/Vit
Influence Per  
Mechanics Int 
Medicine Int 
Misdirection 2 Per 15/20/25
Performance Per
Pilot Agi/Int
Profession Any
Resilience 2 Vit 13/18/23
Science 3 Int 11/16/21
- Astronomy +1   
Security Agi/Int 
Stealth Foc 
Survival Foc

Talents
Alertness You gain a +2 step bonus on initiative checks.
Elusive Ranged attacks against you that originate at Medium range (20 m) or longer suffer an additional –1 step penalty.
Sniper If you aim with a rife, you gain a +2 step bonus to your attack instead of a +1 step bonus.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical
Battle rifle Firearms Rifle VL 20 3 1d8 + 3/8 physical

GEAR
Weapons as noted above, Book Bag.

Character Notes:
The IncidentIt started with a party. The engineering frat threw it together for midterms, and I was pretty burnt out at that point. First one I've been to. It was alright, as parties go, enough going on for everyone to find something to get into. As far as I can remember, anyway. I've got until it ramps up proper, and then everything goes fuzzy; pretty sure somebody slipped me a mickey.

After that, it's all a blur. I wasn't completely out - I have a decent tolerance for anesthetics, doctors never give me the right amount. It's a problem - so I remember bits and pieces, but I wasn't exactly coherent. There was a car, a forest, a cave, and then a bunch of blood. Like a bunch of blood. After the Institute came in and cleaned up the place, I was brought to a hospital (no lasting side effects), and given a rough explanation of what happened. Apparently I was to be a sacrifice, but they screwed up something important and exploded or were ate or something. Cults don't exactly hire for smarts, you know?

Hey, I can still finish my classes, right? That's not going to be a problem? Only my parents would kill me if I dropped out just cause of a job, especially if they knew what I was actually doing. I'd really appreciate it.


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