#1
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Round 0 - Pathfinder applications
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On indefinite hiatus from the site. Last edited by wodine; Jun 8th, 2019 at 03:52 PM. |
#2
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Completed Application Reviewed and confirmed. Please do not edit this application or make any changes to your character sheet any time until the end of the competion. Last edited by Wynamoinen; Jul 7th, 2019 at 07:25 PM. |
#4
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Don't worry, 2018 was just calibration...
Application Status: In Progress | Rough Draft | Review | Complete Application Reviewed and confirmed. Please do not edit this application or make any changes to your character sheet any time until the end of the competion.
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Status: Family Medical Leave IRON GM 2023: Come say "Hi!"┊
RESOURCES: Formatting, Tables, BBCode┊ GMing: Affliction: Where Monsters Fear to Tread┊ Last edited by Wynamoinen; Jul 7th, 2019 at 07:24 PM. |
#5
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COMPLETE The image spoke grandiose hopes and challenges, but unfortunately the old man it was meant for was fast asleep. Fortunately, the bearded little imp was not. He watches the image for a moment, vibrating with excitement then bursts out, “It’s time it’s time it’s time it’s time…” The imp continues to repeat the phrase and lands on the long white beard of the man sitting on a cushion seemingly on the floor. “Wake up old man!” The little imp’s shrill voice echoed in the small hut they had called home for several decades now, “Time to pay your debt! All power comes with a price!” The little thing tugged on the old man’s beard hard and finally, some life began to seep in. “Oh shut up little mongrel,” the voice was strong despite his advanced age, “I know my promises.” Bargains for power were nothing new in the world, and Zephaniah had gotten full use of his power, and for a time he thought he might die before having to fulfill his end, but the gods had a cruel sense of humor. A necromancer had rampaged through his village, and Zephaniah had no way to resist. His family and most of the village was slaughtered, Zephaniah had only survived because his house was collapsed on top of him, but that didn’t stop the blood of his slaughtered loved ones from dripping down onto him. Indeed, his mind nearly broke under the strain of listening to them beg for their lives and weep, but he found a spark of anger that flared to life within him. He cried out demanding justice or begging for the power to bring it himself, but no one answered. For five days he lay pinned until he heard some scrabbling and sniffing. A small red form appeared in the dying light, picking through the rubble. “Please…” Zephaniah croaked out, “please….” The darkness overtook him and he dreamed. He dreamed of a place of blood and screams, an indescribable creature stood before him muttering strange words that burned into his soul and somehow he understood them. Power and knowledge for a favor later. He was blind with hunger and rage and he agreed. He awoke still pinned but clutching a book of pale leather that called to him. This, this was the key to his revenge! He read the book eagerly and felt the power. He would lay waste to the creature who had done this to him and then he could rest. With bleary eyes he reached one shaky hand to the side and grabbed a slim book of pale leather and placed it on the stand in front of him. He rested a few minutes from the strain of even that small bit of effort, not a good sign for the upcoming trial. “Go gather the supplies while I prep, Lapkris.” The little imp sighed and flew off grabbing items and securing them to their places around Zephaniah. His potential incapacitation was anticipated and thus this special cart was readied. The book wasn’t large for an arcane text, most wizards would find it downright anemic, but for Zephaniah’s purposes, he was downright spoiled for choices. In no time he had mentally prepared himself and his hands absently stroked the items they had collected over the last few years in preparation. Wands, potions, scrolls, and various items of power all in their proper places, though part of him wished he had prepared a change of clothes, the old and layered robes were dated and tattering at the edges despite the minimal movement he had made the last few years. With a bray, Lapkris led the donkey in and started putting the harness on. The impudent imp was keeping his voice down but Zephaniah heard his mumbling and complaining. His dislike of his service was not well hidden, but he was still a good familiar, and Zephaniah felt that at least some of his anger was directed inward. Regardless, Lapkris finished the prep work and settle onto the seat made for him. “Ready to go die manling?” Zephaniah might be going senile but he thought he detected a hint of humor and maybe regret? He closed his spellbook and gestured to the reins which snapped and started the donkey moving forward. He enjoyed the beauty of the elven forest one last time as he went to his agreed upon last task. -Zephaniah Dice HP:
Dice Max Age:
Approved.
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-Life before death. Strength before weakness. Journey before destination.
-I will protect those who cannot protect themselves. -I will protect even those I hate, so long as it is right. Last edited by Wynamoinen; Jul 7th, 2019 at 07:23 PM. |
#6
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Application Status: Complete barring Judge requested changes Hevem High Gnome, Male, Early Sixties Pirate and Alchemy Enthusiast from The Free Gate of the South Advanced Player's Guide Description: While Hevem is nothing special as far as gnomes go, he is certain to leave a memorable impression upon those that have interacted with him. At first glance Hevem is typical in many regards with his shorter stature and exaggerated features that one might expect, and while his hair hangs loosely to his shoulder blades is bland blond his facial hair is quite on point and has a bushy set of eyebrows over wide blue eyes. Even his clothing choices are rather tame, all things considering, with muted earthy tones and leather being his favorite choices which are often accompanied by a selection of worn gold accents to add just the punch of interest. Personality: Ooo something shiny....is probably the simplest way of looking at Hevem as he appears to be side tracked by all sorts of things that come into his field of vision but he is actually quite good at multi tasking and is capable of doing what he is doing and focusing on about a dozen other things to boot. Ever the optimist he rarely admits defeat and has a habit of making everything seem fairly exciting, even when it shouldn't be. He likes big splashy effects, surprises and sparkly shiny things, cause who doesn't like those. Backstory: Hevem had always been a bit of free spirit, and while he grew up in the lush forests around Tyndanael it was not ever truly home for him. He got along well enough with his clan, but there just wasn't enough excitement to keep him satisfied and they had always looked at his explosive alchemy with a bit more judgement than he liked. So after a while of trying to fit in he gave it up and headed to the coast where a change of scenery might spice things up, and find a useful outlet for his talents. The townsfolk weren't much better in Hevem's eyes, things were different but still lacked the energy he was looking for, too many rules to follow, so when a vessel named the Tripin docked and was heading down the coast he took passage in hopes that somewhere along the way he would find his place. A couple ports in he was quickly becoming disillusioned, but in a twist of fate the life he was looking for found him when the Tripin was raided by a ship called the Crimson Dagger. The Trippin had been ill prepared for such an attack, and was boarded easily in the night and subdued with barely a fight to speak of. Hevem had tried to help when the alarm had been raised but had little enough opportunity as two bombs in he took a crossbow bolt to the shoulder with an impact that cracked his head off a crate and knock him out. When he awoke he found himself bound to the rail of the Crimson Dagger with the Trippin no where in sight. Captain Grimm made his way across the deck with the swagger of one born to the sea, before planting himself before Hevem. "Welcome to the Crimson Dagger. It seems you caused me a minor bit of trouble in what should have been a rather easy score, and while your living and breathing for the moment there is most certainly a debt to be paid for damages incurred." Hevem was intrigued. "Given I am bound and have little more than my clothes I would say I have little enough to pay any such debt." If Captain Grimm was concerned by such he made no indication so. "That may be but a debt all the same for not slitting your throat and tossing you to the sharks, but given you didn't kill any of my crew I have some latitude in the collecting, and some explosions like those might be just the thing when we get ourselves into a spot of trouble. So a payment in services might be just the thing to square us up, or would you rather test your luck with the sharks after all?" Needless to say Hevem took the smart choice and it was a pirate life for him, after some time he truthfully had no desire to leave the pirate life for it provided him with the excitement he had always been looking for and his talents were well regarded. Luckily Captain Grimm was a good enough sort, a bit of a gentleman of pirates, who avoided unnecessary killing and looked after his crew like they were his own flesh and blood. They have raided, pillages, treasure hunted and celebrated over the years and while some of the crew come and go, every time Captain Grimm and the Crimson Dagger have left port it has been with Hevem on board with his antics and some new concoction that he is eager to try out. Role-Play Sample: Perched precariously upon the crow's nest of the Crimson Dagger as the ship rises and falls with the swell of the waves, Hevem is enjoying the brisk winds as he stands watch for anything of note. Little is expected as he can already see their port of call, Narthal, a small city known for its lively debauchery and turning a blind eye to many of the laws that others of a goodly nature might follow. Captain Grimm on the fore-deck had already seen it with his spyglass and announced such, so Hevem leaned back against the mast to enjoy the ride in when the little hairs of his body tingle with interest. A ghostly image shimmers before him of a robed figure with an intriguing offer, that leaves Hevem is left stroking his beard. "Looks like i know what I will be doing when we dock, and no doubt they could use somebody used to a bit of fun in their ranks, shake things up a bit."
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Posting Status: June 7th: Things are looking up and I am ready to play. Last edited by Wynamoinen; Jul 7th, 2019 at 07:23 PM. |
#7
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Application is approved. Please update hit points as noted.
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My battle cry is, "Meh." Running The Wild Beyond the Witchlght Playing The 200 Word Adventure and Githyanki Assault on Origin Last edited by Wynamoinen; Jul 7th, 2019 at 07:22 PM. |
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