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Hall of Fame Nominations 2019
The Hall of Fame is already home to some of the greatest games this site has seen, but we know there are more out there that deserve to join the esteemed ranks of the HoF. It's time to let us know about them. "Second"-ings should contain their own nomination and description so that the thread isn't cluttered with "second"s. Nominations that are a simple 'I second this nomination' will be deleted. Please do not "third" or "fourth" or "fifth" a nomination. It's annoying. On September 11th, there will be a public poll to narrow the list down. Approximately a week after that, these games will be brought over to the CS Forum where the Community Supporters will decide which games make it in! Want a hand in the final voting process? Go ahead and become a Community Supporter! You can peruse all the previous Hall of Fame inductees here.
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Last edited by Aethera; 08-21-2019 at 03:28 PM. Reason: fixed date of public poll |
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Last edited by Astra; 08-26-2019 at 10:55 PM. |
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Name Knick Knacks of Doom
DM DracongienaArma Current Players Bio, dbaque, goplayer7, MagicallyMusing past players include brann miekka, Cancer, DoubleL1987, dragune185, Jocularity, Numen Wraith, The Iron Dragon, Valistar Reason for nominationThe Knick Knacks of Doom is in its seventh year, having started January 2012 when I was in a lull of games to play and finally succumbed to the desire to DM. It started to fill up time and I stole from the Masks of Destiny Campaign from dndadventure.com with some cosmetic changes. As the game progressed I developed my voice and story. The campaign is now a unique multi-chapter, twenty level arc which resembles MoD Campaign only in spirit and veiled references. As a game it has persevered through player attrition, my career changes and military service, real-life tragedies, the migration from DnDO to RPGx, the transition from 3.5 to Pathfinder, and despite a current slow and crawling post rate continues to be played. As of the 26th of August, it has the fourth-highest post count of any Pathfinder game on the site and has been in the top three or four every year since 2014. It has been a game with incredible activity over the years with threads making it into the site's top lists for many consecutive years between 2013 and 2015. Its players over the years have included Easter Egg Hunt Champions and Post of the Month winners. One of the current players is from the original party, having been in the game since day one. Many of the other players have been with the game for only a year or two less. On the ground, KKoD is my example of the versatility and power of literary gaming. Several non-traditional house rules make fundamental changes to the dynamic of play to support Play by Post gaming. The primary means of doing so was when I removed experience points as a reward for role-playing and a means for advancing. In many ways, Dungeons and Dragons can sometimes fall into a rut where exploring the story is a means of leveling up the character. I have shifted the focus of role-playing onto the story, as advancing the story line and developing the plot are the only means of leveling up. It also means the story can progress without padding out every chapter with a variety of non-beneficial encounters to make XP goals. In many instances, multiple small encounters are important to the story, but no longer a requirement for the advancement of player or narrative. I enjoy the environment created with a focus on the literary aspects of telling a story. Players are more inclined to spend time on side stories, puzzles, interpersonal conflicts, and the like without using these side quests as mindless experience grinding. The Trinket Tavern is a thread dedicated to side plots and conversations which may stall the game, because they happen during downtime or because they are between two players or the player and the DM, and a variety of other story purposes which do not involve the whole group and main plot. Non-combat adventures have as much bearing on their character as combat ones. It has had a positive impact on exploration of the campaign, since playing two or three combats can happen in a day at the table but one combat can take weeks on site. KKoD has become more than a long story, it is a dense and complex tale with personal stories, parallel plotlines, recurring characters, love interests, and a wealth of established and ever-expanding lore. I have experimented with many ways to balance story and action in a play by post environment to make the game flow while remaining engaging and challenging. KKoD has a unique world, with exclusive cosmos, calendar, and topography. This custom world has provided room to build and explore off-shoots and side games over the years. The disc has hosted off and on again projects such as the Rabid Halfling Swarm and the Ultimate Dungeon. The custom world has been further explored and expanded on by players who have taken on projects for themselves, creating art and stories of their own to flesh out the world. I take it as an honor, and a rare treat, to see players taking ownership over seeds I have planted. Despite any changes or theory I impose upon the game, much of it has flourished because of the enthusiasm of the players embracing the concepts. Their influence is much of what makes this game one of my favorites despite its slow nature now. History on this site has shown "build it and they will come" is insufficient to make a game great and enjoyable. It takes players who run with these ideas and make them their own to go from playable to incredible. I love how my players care about the ramifications of their actions, and not because I demand they do so. More than any other game I have participated in Knick Knacks of Doom is the epitome of collective storytelling over mindless gaming and all I did was open the door for my fantastic players to take my ideas and improve on them. Additionally, I have striven throughout the years to be as adaptive and receptive to the game my players want to play. By encouraging an environment where the players are comfortable to voice their opinions and engaging in honest conversations about the quality of play I have been able to adapt what I wrote in my notes into an enjoyable and playable result. I owe much of the thanks for this rapport to my players over the years who have made great contributions to the OOC thread, creating more than a place to discuss the game and instead establishing a community where the players can communicate as friends. Platitudes aside, many of the players from this game became legitimate friends who I still communicate with today through messenger, Facebook, text, and others. I have not experienced a transition from site-friend to personal-friend in the same way as I have with many of the players of KKoD. Links
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Who is truly a hero? One who will lay down his life for his friend. Not for millions, not for glory, not for fame. For one person. In the dark, where no one will ever know or see. Last edited by DraconigenaArma; 08-26-2019 at 05:02 PM. |
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Name: The Lost Writings of AureonAs this game has ended, all the game threads are in the archive folder, though a summary thread has been left in the main folder, with links to each chapter of the game. Reasons for nomination: The game ran from November 2009 until April 2015, and was been quite an enjoyable game to DM. The players have kept things interesting, even going so far as to create well-written and in-depth posts for the rounds where they are lying unconscious on the ground! Olorian has a lot of fun describing Pogo's relation with his summoned animals, as well as creating a unique, one-legged kobold druid, who spends the time when he's not a swarm of tiny insects hopping around. Throughout the game, the characters interact well, such as an early archery lesson between Amaranta and Vance, Phil's ranger; or the distrust of the introduction of newer characters, such as the half-orc Udodak, played by fox-master, who arrived claiming to have killed a former enemy. Coeur de Lion's Valna, the head of an expedition into a twisted and corrupt tower, struggles to hold the group together whilst they bravely fight to destroy a curse that threatens to encompass them all. Enemy NPCs are interacted with (not merely slaughtered), and scary or tense moments have an effect on the characters beyond mere mechanical applications. Over time, the party had a strong warforged-theme, with sammichweasel's Six being joined by GinJapan's protective Bulwark, and Coeur de Lion returning with the dangerous Titan. Sneakybastard's succubus (a re-flavoured tiefling) was at odds with many of the group's ideology, and ricktur63's Cassi, the only human in the group, had a lot to work with! Link #1: This is an old link, for the entire game is being nominated, not just the latest chapters Reading from here will give you the start of what happened to Sakure's character, Amaranta, when she fell unconscious in one particularly nasty battle. There is not a lot of background needed - indeed, the following posts give a lot of the background - but the short of it is Amaranta's fiancée died, and she misses him. And as she drifts closer to death, she meets him once more! Sadly, this deathly tale goes a lot further than the mere ten posts allowed for the nomination, but hopefully, it gives you a taste of what is to come, and you may well want to skim further ahead and find more ![]() Link #2: It's hard to find just one link (so feel free to read more ![]()
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Hugga asks: How good is The Mandalorian? Games: HOF, VotV, T3E =>> cut one report down, another two appear! <<=
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Can you defeat Minkai's Overlord? A journey across the world fighting demons and ninja! Last edited by MoonZar; 08-26-2019 at 11:32 PM. |
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I am proud to nominate Ronarscorruption's "Desert Sands" to the voting
Name: Desert Sands DM(s): Ronarscorruption Players to the very end: Ronar, Aosaw, Foggyknight, Gath, myself, with a small plethora of wonderful gamers moving in and out through the storyline/past. Reasons for nomination: DS has everything you could want in a game. It has been moving forward for over 4 years. It has an award winning DM, in a rich, creative world of his own creation. It has the greatest theme ever in a DnD game, going against a dragon... and it's been many exciting years, and we haven't fought her yet. Ronar has brought together seasoned, veteran players, and integrated fresh, new players into the game at the same time, just what you want from an inclusive, open-armed game. While players have come and gone, many of their PC's remain, fixtures throughout. And yet, there are players who remain through the game, but with multiple characters moving through the cycle. We have mages and minotaurs, rogues and ice princesses, elven queens and reincarnated demi-goddesses. Sometimes, we seem to fight ourselves more than the bad guys, but through it all, Garig and Koma and the dozen manifestations of Jake, Nymthraz, Nibdelas, Nikta and Mana stumble their way to the final confrontation with Brauava, the great dragon. Links: The party typically consisted of 5 semi-permanent PCs: Nibdelas, Nymthraz, Garig, Jake, and Koma. In a previous adventure, Nibdelas had sacrificed her life, and been destroyed, in order to save the party, and recover an important artifact to be used against the evil Dragon Brauava. In this portion of the adventure, however, Garig, an absent-minded transmutist, has recreated Nibdelas (Nib) using his magics, and brought her "back" from the dead to help fight once again, not realizing the impropriety of his actions. His magics, however, were short term, and the re-created Nibdelas lasted long enough this time to save their lives once again, and then bring back a lot of emotions among her friends, who must face losing her one more time, while their grief is still raw. The aftermath And, an example of some of the great posting that occurs throughout the game. Little gems, scattered across the game, to be savored when found. In this post, the party is in "downtime" between deadly battles, resting in a small camping area in the woods. In it, Nym carries out something as simple as bathing and braiding hair while holding a conversation. You don't often get into the very everyday, ordinary, and mundane things like bathing and cleaning during a DnD adventure, but I felt that Gath really set the scene and drew a very in-depth picture of the "new" Nym with this scene. There's no blood, no magic, no swords or sorcery, just a great picture of a simple, everyday thing, that still brings forth something about the characters involved as Nym and Nibdelas explore this new phase of Nym's existence, and Nym explores a new set of interesting feelings. Down Time
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I've had dinner with Squeak. Don't try to imagine it. Philatalist? PM me/Got a buck? Get my book./Remember the Post of the Month Contest |
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Name: Dungeon Dive
DM(s): Agrudez at the start, but it grew from there and has shifted over time. As of this writing, the team consists of Agrudez, SecretID, Foibel and Spinrad. Current Players: More than 100 unique PCs have played DD over the past couple of years, so I doubt you want me to list them all. Some of my favorites that are no longer with us (or the site), though, were: Zubene, Kjelldon, Lykaen, ClarkieP, ChaoticInsignia, Emmanem. I won't list favorites from the current game for hopefully obvious reasons (*cough* except for a shout to The Rat Queen *cough*) Reasons for nomination: I won't bore you with flowery details, because that is the antithesis of this game. As of this posting, the game has recorded 36,000 posts across more than 150 dungeon dives enjoyed by more than 100 unique player characters across its >2 year contiguous run (the official twinkle in the eye moment was 6/2/2017). You don't have to comb far through other dnd 5e games on this site to see Dungeon Dive's fingerprints, as I have seen firsthand how many new players have come to the game and went on to be inspired to start games of their own - some of which I was lucky enough to partake in myself through the past couple of years. Our motto is that DND isn't all guts and gore and experience points. Just mostly those things. Links: I fear we're at a disadvantage here because we keep most games on lock for only those participating to see, so that we can keep mystery alive for other players in the dungeons. Also, having 36,000 posts to comb through for the best 10 contiguous is a task that sounds rather daunting. Here are links to our first two game-wide events, which saw large swaths of our community come together for a single purpose, though. In The Dragon's Den, 12 adventurers teamed up to investigate a dragon attack on the city and then raided its lair. In The Dread Clock, we played with some multiverse concepts and saw twenty total PCs split across different groups (and DMs) end up in an alternate dimension of the same haunted town - all fighting to escape before, literally, time ran out.
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Last edited by Agrudez; 08-28-2019 at 12:56 AM. |
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![]() Working DMs: Securis and Sageheart Herein records an attempt to imbue for you 'fable-hearted' few, the nature of these treacherous tales from the episodes in Elghinn Il'tess Wun l' Olath. Many are the actors wherewithin, who took part in the accounts over broken years of mind-lost toil. Not all who padded silently thither came the full dark descent until so many recent notations have been set down but not one contribution can be forgotten. Unknown and known alike, nigh even the high and famous, joined the file of those seeking portions of the fell deeds in infinitely darker and darker quarters of the Underdark. I humbly present to you this appeal in honor of every word written and all the gleeful joy imparted by my compatriots, my friends. May I gift you my hidden delight. https://www.rpgcrossing.com/showthre...92#post6355292 The first 10. After much dissembling and offering of oaths this gabbled-together band of disparate houses set out on a sortie against the Phaerimm Masters of Ooltul. https://www.rpgcrossing.com/showthre...53#post5803053 After the destruction wrought in the fall of Ched Nasad, the remaining houses were forced to offer noble birthrights to those with potency to defend a house. The new Bhintyrr meet their Mother and get marching orders. Kill the defilers and bring trade back to the Chasm. |
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DM(s): Bhelogan Current Players: Craigthulu, Skep, Nasrith, soon to be adding a few more as well. Too many past players to list them all here. Reasons for nomination: Mysoth - Winds of Change was the first game I started DMing on RPGX. It was submitted for HoF back in 2017, and we feel it is due another shot at it. One of the fun things about a game that runs this long, is seeing development, both in the skill of the DM and players, but also in the growth of the characters as story arcs unfold. We started with four groups of players, each taking their characters out on a two-month excursion do serve under Brandon Highwater, Captian of Rythey, as part of their mandatory militia service. During that time, and over the course of the years since 2015, some stories have ended, while others merged and continued. Our brave Soldiers followed their Captians orders (sometimes begrudgingly) to discover the threat of an ancient white dragon reawakening and the invasion of a Yuan-Ti army after a millennium of being banished. At the end of it, Rythey was destroyed by the Dragon, and then overrun by the Yuan-Ti. Our soldiers now return to their homelands, with grave news, only to find that the outlying towns have been devastated by rampant Ogre attacks. As our story continues into its fourth year, the party will make new allies, and determine which threats they can address, and which to pass on to others. Links: Return to Rythey The Scene was set here, where our Soldiers returned to Rythey, after finding a source of magic that had kept the Yuan-Ti temple bound deep in the earth for a thousand years. They were returning to give their commander, Brandon Highwater the news, when they found the fortress was desolate, covered in ice. These posts go over how the party took in the scene, and what it meant to them. And of course, post 332 by Skep was our January 2019 Post of the Month. I thought about including some of the previous links from the 2017 nominations but have decided to leave it with just the one above.
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Characters: Saber - Kral'zari - Svaly - Seragus -Carric
DM: Mysoth - Winds of Change - CO-DM: The City of Endless Arenas (Always accepting new players) dmbhelogan@gmail.com My Map Tutorials Last edited by Bhelogan; 09-03-2019 at 06:16 PM. |
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Featuring STEVE! His mission... SEEK AND ANNOY! Offical Microsoft paper clip of the Arbiters universe. "<<HEY THERE, IT LOOKS LIKE YOU'RE TRYING FOR SOME ALONE TIME!>>" |
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Name: Jade Regent DM: Hound Current Players: MoonZar, Exhibit A, wodine, dbaque, kaylara, Fyre2387 Former Players: Kylie, ogamodyna, Oddman80, Jondera
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I prepared explosive runes this morning. |
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Originality is the fine art of remembering what you hear but forgetting where you heard it.
- Laurence J. Peter The Song of the Day |
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Currently DMing: Pokémon - Forgotten Stories (for 6 years!) Last edited by Inem; 09-08-2019 at 09:15 AM. |
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***Currently have been busy after work, with holidays and stuff. Slowly updating games*** Last edited by Khalil; 09-08-2019 at 11:41 PM. |
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For your consideration.
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"All that is gold does not glitter/not all those who wander are lost; The old that is strong does not wither/deep roots are not reached by the Frost.
From the ashes a fire shall be woken/a light in the shadows shall spring; Renewed shall be blade that was broken/the crownless again shall be King." |
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