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  #1  
Old Feb 11th, 2006, 01:46 AM
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OSIRS: Human Resource Archive

OOC: Post your current Alternity Character Description here.If you are looking for the tutorial on how to make your character description, go to the Hoffmann Institute Academy here.

Your character description is all that you'll need to play but if you really want a full character sheet to track your character, feel free to use this fallible Alternity 2.0 character sheet (attached below).

Since its very helpful to EVERYONE (the players and the GM will want to see your details, etc. as we play), please link your CS (Character sheet) to your Forum Name. See the instructions below if you need help with this.

 


Combat Posts and the DASHBOARD

For all combat posts, please include the following stats block and action summary in a spoiler at the end of your post. You may wish to store this example in the Notes section of your character sheet.

Like this:

 


 




This area will list Institute Personnel who are available to your particular mission or cell.

All Hoffman Employees are reminded of Directive 304.B

Quote:
304 (B). Discretion in Unusual Circumstances
i. All members and recruits (provisional appointments) of the Institute are expected to keep activities out of the public eye. The Institute is not a public agency and it wishes to avoid legal and criminal entanglements. Any and all measures are approved to maintain that condition.
ii. All members and recruits of the Institute should take precautions to prevent evidence or eyewitnesses from spreading knowledge of the Institute’s research. At the same time, all reasonable good-faith efforts should be made to provide the Institute with clear, complete records and documentation of unusual events.
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Last edited by savoylen; Mar 27th, 2020 at 12:58 PM.
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Old Feb 11th, 2006, 02:03 AM
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Notice: Request CRS Report # AX-08A77-00003 "Organization Chart Summary"

For new hires, but not only for them, there is also a complete organization chart of the Hoffmann Institute.

Be sure to familiarize with the structure of the organization we all work for.

Robert Patterson, Personnel Facility Chief.


Current Cast Member Archetype Player
Reuben MacDougall Survivor Airdish2
Timbre K-9 Field Agent Team Asset
Amelia Parsons (D3@tH 0Tt3r) Hacktivist SalmonMax
Javan Williams Diplomat / Medic Bananabadger
Esmae Rojas Martial Artist / Close Encounter Starflier
Katey Ann Peters Girl Next Door / Third Eye Spy Oakie
Bobby Barone From the Block / Wise Guy Begon Ugo


Last edited by savoylen; Dec 19th, 2020 at 01:22 PM.
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Old May 29th, 2019, 08:36 PM
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*OSIRS Notation Start*
File Number: 19-05-67908
Status: Field Agent
Rank: 3
Band: 07 01-18
Clearance: Confidential
*OSIRS Notation End*


Reuben MacDougall
Archetype: (Survivor) The night has teeth, and I am the wind.

PHYSICAL STATISTICS
Senses normal
Awareness 10/15/20
Initiative 9/14/19
Action Points: 1
Speed 20 meters
Str 4, Agi 6, Vit 4, Int 4, Foc 5, Per 3

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] [] No ill effects.
4–6 [] [] [] No ill effects.
7–9 [] [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS AND TALENTS
Skill Points/Spent: 40/40

Combat Skills16 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics 3 Agi 6 11/16/21
Armor Training Str 4 16/21/26
Athletics Str 4 16/21/26
Firearm 7 Agi 6 7/12/17
- Pistol +1  
Hand-to-Hand 2 Agi 612/17/22
- Knifes +1  
Heavy Weapons Str416/21/26
Melee Agi 614/19/24
Primitive Weapon Agi 6 14/19/24
Resilience Vit 416/21/26
Willpower5 Foc 510/15/20

Non-combat Skills 24 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics Int
-    
Awareness6Foc5 9/14/19
Athletics Str 4 16/21/26
Coercion Per 3 17/22/27
Computer Int 4 16/21/26
Culture 1 Per 3 16/21/26
- United Kingdom +1   
- Sasquatch +1   
Deception Per 3 17/22/27
Driving3 Agi 6 11/16/21
Dodge5 Agi 6 9/14/19
Empathy Foc 5 15/20/25
Endurance Vit 4 16/21/26
Engineering Int 4 16/21/26
Extreme Sports Agi 6 14/19/24
Influence Per 3 17/22/27
Mechanics Int 4 16/21/26
Medicine 1 Int 4 14/19/24
- First Aid +1  
Misdirection Per 3 17/22/27
Performance Per 3 17/22/27
Pilot Agi 6 14/19/24
Profession -na-
Resilience Vit 4 16/21/26
Science Int 416/21/26
-    
Security 3 Agi 6 11/16/21
Stealth7 Agi6 7/12/17
Survival1 Foc 5 14/19/24


TALENTS
Name Description
Alertness +2 to Initiative Checks
- Hit the Dirt when an attack is first declared, go prone as a reaction.
Gunslinger You can draw one or more pistols as a free action when you attack with a pistol
- Disarming Shot On an excellent shot or better hit, you can reduce the damage to 1 and disarm an enemy holding a weapon or object in one hand.
- Double Tap On an excellent or better hit, you gain an immediate follow-up attack at a -1 step penalty on the same target as a free action.
Elusive Ranged attacks against you that originate from medium range (20m) or longer take an additional -1 step penalty.
- Combat Crouch you gain an additional benefit from cover. Attackers take an additional -1 step penalty when they attack you as long as you have at least 25% cover.
Rugged Gain bonus boxes on the graze and light wound rows.
- Extra Rugged Gain a bonus moderate wound box.
Double Tap On an excellent success with firearms, you can make another attack with a -1 step.

ATTACK ACTIONS
HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical
Shotgun Firearms Assault M 5 4 1d8 + 0/5 physical +1 wound at Close

GEAR
Leather Coat, Pistol (standard issue), shotgun (standard issue)

Character Notes: Reuben leans back in his seat, smirking through an almost unintelligible Scottish brogue: “So ye wanna ken my past, eh? Before you blokes picked me up from that posh mansion with the bloodsuckers what killed me mates, I was a criminal. Gun-boy for tuh Gallowgates. We were tipped for tuh riches by a posh boy in a pub, turns out the Vampires just wanted a spot o’ fun and the red wetness. It weren’t just luck that I lived to see you boys rushin’ the door: my Grampy Fi told me stories about monsters liken to these, kept me livin whilst the others shuffled off their mortal coils. Grampy told me lots of wonderful things to fill me nightmares...” Reuben leans forward, a gleam in his eyes: “...now I’ll be guessin that they weren’t just yarns.”


 
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Last edited by savoylen; Aug 16th, 2020 at 12:38 AM. Reason: Level up: Added Stealth, Survival, Pistols, Awareness, Sasquatch culture specialty, Medicine and Double Tap
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Old Aug 27th, 2019, 12:42 AM
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Timbre (TR5 German Shepherd Companion)
right-aligned image
*OSIRS Notation Start*
File Number: 14-12-05975
Status:Senior K-9 Special Agent
Rank: K9-5
Band: 08 01-18
Clearance: Confidential
*OSIRS Notation End*

Asset Quality: Excellent
Archetype - Theme: Battler - Do right and fear no one

PHYSICAL STATISTICS
Senses Enhanced
Awareness 9/14/19
Initiative 10/15/20 +2
Action Points: 0
Speed 40 meters
Intelligence: Animal (Enhanced)

DURABILITY
Vitality 5 Durability Track
Severity Wounds Result Effects
1–3 [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

Skill: Bite +3, ATTACK 10+, 1d4+1/2d4+1 physical
Claws +3, ATTACK 10+, 1d4/1d6+1 physical
This ability allows Timbre to detect approaching enemies, sniff out hidden foes, and track by sense of smell.Awareness-Scent, +2, Check 13+
Feature: The growl of this dog is a terrifying sound that sends many who hear it running. It provides a +2 shift bonus to its Coercion skill (used to scare off targets).Growl of the Beast
FEATURE: HI Agency Special Access 2. HI Favors: 1
TALENT: Multi-Attack: For an attack action, Timbre takes a bite and a claw attack.

Conditions: Shared Jade Blessing

GEAR: Hoffman GPS and IDENT implant
GEAR: Hoffman Kevlar Dog Vest: Armor: 3 (Physical) 2 (Energy)
Species Notes: readily follows its human around and obeys whatever commands he or she is trained to followLoyal, teamwork bonus of the companion to +2 shift in situations when working with the dog to complete goals is possible.Partner

 





 


FATE: Recovered - Active

Notes: Needs pay upgrade, advance taken
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF) &
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Last edited by savoylen; Jan 4th, 2021 at 04:04 PM.
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Old Sep 8th, 2019, 01:33 AM
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Amelia Parsons
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*OSIRS Notation Start*
File Number: 19-09-99305
Status: Agent, First Class
Rank: 2
Band: 08 01-18
Clearance: Restricted
*OSIRS Notation End*


Amelia Parsons
Alias: Death Otter, Alias: D3@tH 0Tt3r
Archetype: Hacktivist Hurler of Molotov Truth-Bom-Ombs
House Sigil: Upraised finger middle rampant on field of eye-searing cobalt
House Words: 'To Troll is Human'

PHYSICAL STATISTICS
Senses: normal
Initiative 10/15/20 +2
Action Points: 1
Speed 20 meters
Str 3, Agi 5, Vit 3, Int 6, Foc 5, Per 3


DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 3 Durability Track
Severity Wounds Result Effects
1–3 [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS
Skill Point Pool/Spent 40/40

Combat Skills 9 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 515/20/25
Armor Training Int 614/19/24
Athletics Str 317/22/27
Dodge 2 Agi 513/18/23
Energy Weapon Agi 5 15/20/25
Firearm 4 Foc 511/16/21
- Pistol +1   
Hand-to-Hand 1Agi 514/19/24
Heavy Weapons Int 614/19/24
Melee Agi 515/20/25
Primitive Weapon Agi 5 15/20/25
Resilience 2Vit 315/20/25
Willpower 2Foc 513/18/23

Non-combat Skills 27 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 6 13/18/23
- Advanced Mathematics +1   
Awareness 3 Foc 512/17/22
Athletics 1Str 3 16/21/26
Coercion Per 3 17/22/27
Computer 7 Int 6 7/12/17
- Hacking 6 Int 6 8/13/18
- Cryptography 4 Int 6 10/15/20
Culture Per 317/22/27
Deception 1 Per 316/21/26
Driving Agi 515/20/25
Empathy Foc 515/20/25
Endurance Vit 317/22/27
Engineering Int 614/19/24
Extreme Sports Agi 5 15/20/25
Influence Per 317/22/27
Mechanics Int 6 14/19/24
Medicine Int 6 14/19/24
Misdirection Per 317/22/27
Performance Per 3 17/22/27
Pilot Int 614/19/24
Profession -na-
Resilience Vit 317/22/27
Science Int 614/19/24
Security 5 Int 6 9/14/29
Stealth1 Foc 5 14/19/24
Survival Foc 515/25/30

Mindwalking - FX 4 Points
Skill (specialty)RankAbilitiesSuccess Bands
Datalink 5 Per 3 12/17/22

Talents
Name Description
Alertness +2 Step bonus to Initiative checks
- Hit the Dirt You can go prone as a reaction to an attack made against you.
Drone Expert Drones obey orders in 1/2 time, gain +3 bonus to attack but take 1 damage.
- Overclocking When you issue an attack command to a drone you grant a +3 step bonus to its attack but it takes one box of damage (lowest wound band available) after the attack is resolved.
Computer Psi Grants Access to Telepathy/Datalink once Requireds are met.
- Shadow Form Access to Shadow form while connected to GRID via GRIDcaster, NI-Jack, or COM-Psi.
- Shadow Bolt Ability to run Shadow Form program

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical  

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical  

GEAR
Laptop Computer (Average Processor, 4 Active Memory Slots)
Currently loaded
- Anonymous
- Encryption
- Data Link
- Netsearch

Programs
- Data Link
- Decryption
- Encryption
- Netsearch
- Evade
- Lockpick
- Anonymous
- Shadow Bolt - Provides a distance attack for for a GRID-pilot to attack any shadow she can see in a local domain, regardless of the distance between them. (1d4+0/2 VT damage)

Character Notes: -
Death Otter was approached for recruitment after she made contact with a Hoffman Institute email address that laid out in meticulous terms the results of what had been an ongoing, privately conducted surveillance of Institute actions via electronic media (see Case# 01426-77, appdx C for details). In this email she outlined that while she wasn't 'thrilled' with the secrecy surrounding Institute actions, she 'respected' the actions themselves, and wanted to talk.

The decision was made, with a thin majority of stakeholders, to attempt to bring her into the fold before more draconian tactics were resorted to. Two agents responded to the request for a meeting, and after navigating a few misdirections apparently set up by Ms Otter in case the other decision had been reached, contact was made.

At this meeting, and at several interviews following, Ms Otter explained her interest in the Hoffman Institute was driven as an extension of her interest in fortean, or 'impossible' phenomena. While she disagrees in principle with the Institutes policy of secrecy, she agreed to abide by it until and unless such time as that policy was changed...while warning that she'd be advocating for changing it.


 
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Last edited by savoylen; Aug 17th, 2020 at 12:43 AM.
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Old Apr 3rd, 2020, 12:12 PM
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Javan Williams

*OSIRS Notation Start*
File Number: 20-04-79585
Status:Agent, First Class
Rank: 2
Band: 08 01-18
Clearance: Restricted
*OSIRS Notation End*


Archetype: Diplomat / Medic

PHYSICAL STATISTICS
Senses normal
Initiative 12/17/22
Action Points: 1
Speed 20 meters
Str 2, Agi 2, Vit 3, Int 4, Foc 6, Per 6

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 3 Durability Track
Severity Wounds Result Effects
1–3 [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS
Skill Point Pool Total/Spent: 40/40

Combat Skills 4 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 2 18/23/28
Armor Training Str/Int 4 16/21/26
Athletics Str 2 18/23/28
Dodge Agi 2 18/23/28
Energy Weapon Agi/Foc 6 14/19/24
Firearm 1 Agi/Foc 6 14/19/24
- Pistol +1   
Hand-to-Hand Str/Agi 218/23/28
Heavy Weapons Str/Int 416/21/26
Melee Str/Agi 218/23/28
Primitive Weapon Agi/Foc 614/19/24
Resilience Vit 317/22/27
Willpower3 Foc 6 11/16/21

Non-combat Skills 31 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 2 Int 4 14/19/24
-Linguistics   
Awareness3 Foc 6 11/16/21
Athletics Str 218/23/28
Coercion Per 614/19/24
Computer Int 4 16/21/26
Culture 2 Per 6 12/17/22
- Sami   
Deception Per 614/19/24
Driving Agi 218/23/28
Empathy 4 Foc/Per 6 10/15/20
Endurance 4Vit 2 14/19/24
Engineering Int 416/21/26
Extreme Sports Agi/Vit 218/23/28
Influence 3 Per 6 11/16/21
Mechanics Int 4 16/21/24
Medicine 5 Int 412/17/22
-Battlefield 3Int 4 13/18/23
-Neurology 2 Int 4 14/19/24
Misdirection Per 614/19/24
Performance Per 614/19/24
Pilot * Agi/Int  
Profession * Any  
Resilience Vit 218/23/24
Science 2 Int 14/19/24
- Biology   
Security Agi/Int 416/21/24
Stealth Agi/Foc 614/19/24
Survival 1 Vit/Foc 613/18/23

Faith - FX (Monotheism) Skills 5 Points
Skill (specialty)RankAbilitiesSuccess Bands
Monotheism (Per/Foc 6 ) 4 10/15/20 
- blessing +1   
- cure * 311/16/21 
- guidance +1    

Talents
Name Description
Closer Natural ability to "seal the deal". +1 step bonus on Coercion and Influence checks with an NPC you met previously last at least 30 minutes.
- Chameleon When you adopt an identity other than your own (such as a disguise or cover story), you gain a +1 step bonus on Deception and Misdirection checks if you had a model to observe beforehand.
Medic +1 step bonus on Medicine checks made during combat, including subskills.
- I've Seen Worse As a 1 impulse action, use Coercion or Influence as if it were Resilience on an ally's behalf to reduce your ally's wound penalty. You can help each ally this way only once per combat and only if your ally has not successfully use Resilience on a wound in this scene.
Monotheism Access to Faith FX

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical  

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical  

GEAR

-

Character Notes: Encountered Dark Tide through silent contemplation

 



 
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Last edited by savoylen; Jan 6th, 2021 at 08:12 PM.
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Old Apr 4th, 2020, 01:52 AM
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Esmae Rojas

*OSIRS Notation Start*
File Number: 20-04-73903
Status: Agent, First Class
Rank: 2
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Archetype: Martial Artist / Close Encounter

PHYSICAL STATISTICS
Senses normal
Action CheckInitiative 10/15/20
Action Points: 1
Speed 20 meters
Str 4, Agi 6, Vit 5, Int 4, Foc 4, Per 3

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 5 Durability Track
Severity Wounds Result Effects
1–3 [] [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS
Skill Point Pool Total/Spent: 40/40

Combat Skills 16 Points
Skill (specialty)RankAbilitiesSuccess Bands
Armor Training Str/Int  
Dodge 3 Agi 6 11/16/21
Energy Weapon Agi 6/Foc 14/19/24
Firearm 1 Agi 6/Foc 13/18/23
Hand-to-Hand 6 Agi 6 8/13/18
- Brawling +1   
- Grappling +1   
Heavy Weapons Str/Int 416/21/26
Melee Str/Agi 614/19/24
Primitive Weapon Agi 6/Foc 16/21/26
Resilience 2 Vit 5 13/18/23
Willpower 2 Foc 4 14/19/24

Non-combat Skills 15 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 4 15/20/25
- The study of reports, visual records, purported physical evidence, and other phenomena related to unidentified flying objects (UFO). UFO reports have been subject to various investigations over the years by governments, independent groups, and scientists.Ufology   
Acrobatics 2 Agi 6 12/17/22
Awareness Foc 416/21/26
Athletics 2 Str 4 14/19/24
Coercion Per 317/22/27
Computer 1 Int 4 15/20/25
Culture Per 317/22/27
Deception Per 317/22/27
Driving Agi 614/29/27
Empathy 2 Foc 4 14/19/24
Endurance3 Vit 5 12/17/22
Engineering Int 416/21/26
Extreme Sports 1 Agi 6 13/18/23
Influence Per 317/22/27
Mechanics 1 Int 4 15/20/25
- Machine Repair +1   
Medicine 1 Int 4 15/20/25
- First Aid +1   
Misdirection Per 317/22/27
Performance Per 317/22/27
Pilot * 1 Agi 6 13/18/23
- Small Jets +1   
Profession * - Any -
Science Int 416/21/26
Security Agi 6/Int 14/19/24
Stealth Agi 6/Foc 14/19/24
Survival Vit 5/Foc 15/20/25

Power FX Skills 9 Points
Skill (specialty)RankAbilitiesSuccess Bands
Chi 4 Vit 5 11/16/21
- Once activated (lasts 10 minutes), +2 step bonus to Awareness checks, penalties due to blindness or obscurement of target are reduced by 2 stepsDanger Sense +1 Vit 5
- Once activated (lasts 4 rounds), can ignore penalties due to wounds when any box on that line remains unchecked (other than incapacitated)Focus Vit 5
- Once per hour, can heal light, moderate, or serious wounds (1/2/3 boxes starting at bottom) while not distracted (ie, not in combat)Healing * 3 Vit 5 12/17/22
- Once activated (lasts 4 rounds), gain a +1 step bonus to NEXT unarmed strike which gains a +2/+6 to the damagePower Strike * 2 Vit 5 13/18/23

Talents
Name Description
Power FX Access Chi FX Unlocked
Martial Arts/Grappler You gain a +1 step bonus on Hand to Hand checks made to start a grapple
- Judo Throw When you win an opposed check to start a grapple, you can choose to make your enemy prone 2 meters away from you rather than imposing the grappled condition on that enemy.
Martial Arts/Striking Your unarmed damage improves to 1d6+1/4 physical. You can make an unarmed strike as a 2-impulse attack action.
- Combo Strike When you achieve an excellent or stellar success on an unarmed attack, you may make a free unarmed attack with a -1 step penalty against the same target after you're resolved the first attack. The follow-up attack doesn't trigger additional combo strikes.
Shared Jade Blessing 

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl Physical 3 2 1d4 + 0/3 Average - 1d6+1; Excellent - 1d6+4; Stellar - 2 wound boxes using Excellent damage roll1d6+1/4 physical 2-impulse action

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 Average - 1d6+1; Excellent - 1d6+5; Stellar - 2 wound boxes using Excellent damage roll1d6 + 1/5 physical

GEAR
Weapons as noted above
-

Character Notes:

 




 
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The Song of the Day

Last edited by savoylen; Jan 4th, 2021 at 03:48 PM.
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  #8  
Old Sep 20th, 2020, 05:16 PM
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Oakie Oakie is offline
Likely up to no good ...
 
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Katey Ann Peters, aka Katya Petronovna Orlova
Archetype: That Sweet "Third Eye Spy" Girl Next Door

*OSIRS Notation Start*
File Number: 20-09-77143
Status: Probationary Agent, Second Class
Rank: 1
Band: 010 01-18
Clearance: Restricted
*OSIRS Notation End*


PHYSICAL STATISTICS
Senses normal
Initiative 11/16/21
Action Points: 1
Speed 20 meters
Str 4, Agi 3, Vit 4, Int 5, Foc 6, Per 4

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] Graze: No ill effects.
4–6 [] [] Light wound: No ill effects.
7–9 [] [] Moderate wound: –1 step penalty to all checks
10–12 [] [] Serious wound: –2 step penalty to all checks
13–15 [] [] Critical wound: –3 step penalty to all checks
16+ [] Mortal wound: Incapacitated

SKILLS AND TALENTS

Skill Point Pool / Spent: 35/35

Combat Skills 7 Points
Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 17/22/27
Armor Training Int 15/20/25
Athletics Str 16/21/26
Dodge Agi 17/22/27
Energy Weapon Foc 14/19/24
Firearm 1 Foc 13/18/23
→Pistol +1 Foc 13/18/23
Hand-to-Hand 1 Str 15/20/25
→Grappling +1 Str 15/20/25
Heavy Weapons Int 15/20/25
Melee Str 16/21/26
Primitive Weapon Foc 14/19/24
Resilience Vit 16/21/26
Willpower 5 Foc 9/14/19

Non-combat Skills 22 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 14/19/24
→Political Science +1 Int 14/19/24
Awareness 4 Foc 10/15/20
Athletics Str 16/21/26
Coercion Per 16/21/26
Computer Int 15/20/25
Culture 1 Per 15/20/25
→USA +1 Per 15/20/25
Deception 3 Per 13/18/23
Driving Agi 17/22/27
Empathy 5 Foc 9/14/19
Endurance Vit 16/21/26
Engineering Int 15/20/25
Extreme Sports Vit 16/21/26
Influence 5 Per 11/16/21
Mechanics Int 15/20/25
Medicine Int 15/20/25
Misdirection 1 Per 15/20/25
Performance Per 16/21/26
Pilot Int 15/20/25
Profession 1 Foc 13/18/23
→Massage Therapist +1 Foc 13/18/23
Resilience Vit 16/21/26
Science Int 15/20/25
Security 1 Int 15/20/25
Stealth Foc 14/19/24
Survival Foc 14/19/24

Psi FX Skills 6 Points
Skill (specialty)RankAbilitiesSuccess Bands
ESP 5 Int 10/15/21
→Battle Mind* 1 Int 14/19/24
→Clairaudience Int 10/15/21
→Clairvoyance Int 10/15/21
→Empathy Int 10/15/21
→Mind Reading +1 Int 10/15/21
→Psychometry Int 10/15/21
→Sensitivity Int 10/15/21

Talents
Name Description
Closer You have a natural instinct for sealing the deal, gaining a +1 step bonus on Coercion and Influence checks when you’re interacting with someone who is untrained in Coercion or Influence (whichever one you’re using).
→Character Study You gain a +1 step bonus on Empathy checks if you’re interacting with an NPC you’ve met previously, either in a prior interaction scene or in a conversation lasting at least 30 minutes.
Sensitive You are one of the rare humans born with true ESP potential thanks to a "failed" a Soviet eugenics program.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special

GEAR
Weapons as noted above, MORE STUFF GOES HERE … TBD

CHARACTER NOTES
Katya's focus is getting people to talk and picking up on their hidden thoughts, feelings, and motivations through observation and ESP. As an added bonus, she can employ her espionage training for everyday spy stuff.


 


 
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Last edited by savoylen; Jan 6th, 2021 at 08:16 PM. Reason: Minor correction of one success band
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Old Sep 20th, 2020, 05:52 PM
Begon Ugo's Avatar
Begon Ugo Begon Ugo is online now
Feeding my addiction...
 
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Posts: 8,627
NameBobby Barone
Archetype: - Bobby from the block; amicable wiseass

*OSIRS Notation Start*
File Number: 20-09-74019
Status: Probationary Agent, Second Class
Rank: 1
Band: 010 01-18
Clearance: Restricted
*OSIRS Notation End*


PHYSICAL STATISTICS
Senses normal
Initiative 11/16/21
Action Points: 1
Speed 20 meters
Str 3, Agi 4, Vit 4, Int 6, Foc 5, Per 4

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] Graze: No ill effects.
4–6 [] [] Light wound: No ill effects.
7–9 [] [] Moderate wound: –1 step penalty to all checks
10–12 [] [] Serious wound: –2 step penalty to all checks
13–15 [] [] Critical wound: –3 step penalty to all checks
16+ [] Mortal wound: Incapacitated

SKILLS AND TALENTS

Skill Point Pool / Spent: 35/35

Combat Skills 17 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi
Armor Training Str/Int 
Athletics Str
Dodge3Agi 13/18/23
Energy Weapon Agi/Foc
Firearm 5 Agi/Foc 10/15/20
-    
Hand-to-Hand 4 Str/Agi 12/17/22
Heavy Weapons Str/Int 
Melee 1 Str/Agi 15/20/25
Primitive Weapon Agi/Foc
Resilience2 Vit 14/19/24
Willpower2Foc 13/18/23

Non-combat Skills 19 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 5 Int 9/14/19
- TBA   
- TBA   
- TBA   
Awareness4 Foc 11/16/21
Athletics Str
Coercion 2 Per 14/19/24
Computer Int  
Culture 3 Per 13/18/23
- TBA   
- TBA   
Deception   Per
Driving Agi
Empathy Foc/Per  
Endurance Vit
Engineering Int
Extreme Sports Agi/Vit
Influence Per  
Mechanics Int 
Medicine Int 
Misdirection Per
Performance Per
Pilot Agi/Int
Profession Any
Resilience Vit
Science Int
-    
Security Agi/Int
Stealth4 Agi/Foc11/16/21
Survival Vit/Foc

Talents
Name Description
Alertness -
Elusive -
Dirty Fighter -

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical

GEAR
Weapons as noted above, MORE STUFF GOES HERE

Character Notes: -
 

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I have taken The Oath of Sangus

Last edited by savoylen; Jan 6th, 2021 at 08:16 PM.
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