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Old 02-11-2006, 12:46 AM
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OSIRS: Human Resource Archive

OOC: Post your current Alternity Character Description here.If you are looking for the tutorial on how to make your character description, go to the Hoffmann Institute Academy here.

Your character description is all that you'll need to play but if you really want a full character sheet to track your character, feel free to use this fallible Alternity 2.0 character sheet (attached below).

Since its very helpful to EVERYONE (the players and the GM will want to see your details, etc. as we play), please link your CS (Character sheet) to your Forum Name. See the instructions below if you need help with this.

 


Combat Posts and the DASHBOARD

For all combat posts, please include the following stats block and action summary in a spoiler at the end of your post. You may wish to store this example in the Notes section of your character sheet.

Like this:

 


 




This area will list Institute Personnel who are available to your particular mission or cell.

All Hoffman Employees are reminded of Directive 304.B

Quote:
304 (B). Discretion in Unusual Circumstances
i. All members and recruits (provisional appointments) of the Institute are expected to keep activities out of the public eye. The Institute is not a public agency and it wishes to avoid legal and criminal entanglements. Any and all measures are approved to maintain that condition.
ii. All members and recruits of the Institute should take precautions to prevent evidence or eyewitnesses from spreading knowledge of the Institute’s research. At the same time, all reasonable good-faith efforts should be made to provide the Institute with clear, complete records and documentation of unusual events.
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Last edited by savoylen; 03-27-2020 at 11:58 AM.
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Old 02-11-2006, 01:03 AM
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Notice: Request CRS Report # AX-08A77-00003 "Organization Chart Summary"

For new hires, but not only for them, there is also a complete organization chart of the Hoffmann Institute.

Be sure to familiarize with the structure of the organization we all work for.

Robert Patterson, Personnel Facility Chief.


Current Cast Member Archetype Player
Reuben MacDougall Survivor Airdish2
Magnus Gustaf Battler ogamodyna
James Smith Unremarkable Neil
Amelia Parsons Hacktivist SalmonMax
Timbre K-9 Field Agent Team Asset
Javan Williams Diplomat / Medic Bananabadger
Esmae Rojas Martial Artist / Close Encounter Starflier
Serl Devant Gadgeteer kenmeister

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Old 05-29-2019, 07:36 PM
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*OSIRS Notation Start*
File Number: 19-05-67908
Status: Field Agent
Rank: 3
Band: 07 01-18
Clearance: Confidential
*OSIRS Notation End*


Reuben MacDougall
Archetype: (Survivor) The night has teeth, and I am the wind.

PHYSICAL STATISTICS
Senses normal
Awareness 10/15/20
Initiative 9/14/19
Action Points: 1
Speed 20 meters
Str 4, Agi 6, Vit 4, Int 4, Foc 5, Per 3

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] [] No ill effects.
4–6 [] [] [] No ill effects.
7–9 [] [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS AND TALENTS
Skill Points/Spent: 40/40

Combat Skills16 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics 3 Agi 6 11/16/21
Armor Training Str 4 16/21/26
Athletics Str 4 16/21/26
Firearm 7 Agi 6 7/12/17
- Pistol +1  
Hand-to-Hand 2 Agi 612/17/22
- Knifes +1  
Heavy Weapons Str416/21/26
Melee Agi 614/19/24
Primitive Weapon Agi 6 14/19/24
Resilience Vit 416/21/26
Willpower5 Foc 510/15/20

Non-combat Skills 24 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics Int
-    
Awareness6Foc5 9/14/19
Athletics Str 4 16/21/26
Coercion Per 3 17/22/27
Computer Int 4 16/21/26
Culture 1 Per 3 16/21/26
- United Kingdom +1   
- Sasquatch +1   
Deception Per 3 17/22/27
Driving3 Agi 6 11/16/21
Dodge5 Agi 6 9/14/19
Empathy Foc 5 15/20/25
Endurance Vit 4 16/21/26
Engineering Int 4 16/21/26
Extreme Sports Agi 6 14/19/24
Influence Per 3 17/22/27
Mechanics Int 4 16/21/26
Medicine 1 Int 4 14/19/24
- First Aid +1  
Misdirection Per 3 17/22/27
Performance Per 3 17/22/27
Pilot Agi 6 14/19/24
Profession -na-
Resilience Vit 4 16/21/26
Science Int 416/21/26
-    
Security 3 Agi 6 11/16/21
Stealth7 Agi6 7/12/17
Survival1 Foc 5 14/19/24


TALENTS
Name Description
Alertness +2 to Initiative Checks
- Hit the Dirt when an attack is first declared, go prone as a reaction.
Gunslinger You can draw one or more pistols as a free action when you attack with a pistol
- Disarming Shot On an excellent shot or better hit, you can reduce the damage to 1 and disarm an enemy holding a weapon or object in one hand.
Elusive Ranged attacks against you that originate from medium range (20m) or longer take an additional -1 step penalty.
- Combat Crouch you gain an additional benefit from cover. Attackers take an additional -1 step penalty when they attack you as long as you have at least 25% cover.
Rugged Gain bonus boxes on the graze and light wound rows.
- Extra Rugged Gain a bonus moderate wound box.
Double Tap On an excellent success with firearms, you can make another attack with a -1 step.

ATTACK ACTIONS
HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical
Shotgun Firearms Assault M 5 4 1d8 + 0/5 physical +1 wound at Close

GEAR
Leather Coat, Pistol (standard issue), shotgun (standard issue)

Character Notes: Reuben leans back in his seat, smirking through an almost unintelligible Scottish brogue: “So ye wanna ken my past, eh? Before you blokes picked me up from that posh mansion with the bloodsuckers what killed me mates, I was a criminal. Gun-boy for tuh Gallowgates. We were tipped for tuh riches by a posh boy in a pub, turns out the Vampires just wanted a spot o’ fun and the red wetness. It weren’t just luck that I lived to see you boys rushin’ the door: my Grampy Fi told me stories about monsters liken to these, kept me livin whilst the others shuffled off their mortal coils. Grampy told me lots of wonderful things to fill me nightmares...” Reuben leans forward, a gleam in his eyes: “...now I’ll be guessin that they weren’t just yarns.”


 
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Last edited by Airdish2; 06-30-2020 at 11:27 AM. Reason: Level up: Added Stealth, Survival, Pistols, Awareness, Sasquatch culture specialty, Medicine and Double Tap
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Old 05-30-2019, 01:21 AM
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*OSIRS Notation Start*
File Number: 19-05-40674
Status: Field Agent
Rank: 3
Band: 07 01-18
Clearance: Confidential
*OSIRS Notation End*


Magnus Gustaf
Archetype: (Battler) Retired mercenary with a past.

PHYSICAL STATISTICS
Senses normal
Awareness 11/16/21
Initiative 11/16/21
Action Points: 1
Speed 20 meters
Str 4, Agi 4, Vit 6, Int 4, Foc 5, Per 3

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 6 Durability Track
Severity Wounds Effects
1–3 [] [] [] [] No ill effects.
4–6 [] [] [] No ill effects.
7–9 [] [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated
SKILLS AND TALENTS
Skill Point Poll/Spent 40/40

Combat Skills 17 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 416/21/26
Armor Training 1 Str 4 15/20/25
Athletics 1 Str 415/20/25
Dodge1 Agi 415/20/25
Energy Weapon Foc 5 15/20/25
Firearm 4 Foc 511/16/21
- Assault Weapon +1   
-Heavy Weapon 1   
Hand-to-Hand 3 Str 413/18/23
- Brawling +1   
- Knives +1   
Heavy Weapons Str416/21/26
Melee 2 Str4 14/19/24
Primitive Weapon Agi/Foc
Resilience4 Vit 610/15/20
Willpower 3Foc 512/1722

Non-combat Skills 15 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 415/20/25
- World History +1   
Awareness5 Foc 5 11/16/21
Athletics Str 4 16/21/26
Coercion Per 3 17/22/27
Computer Int 4 16/21/26
Culture 1 Per 3 16/21/26
- Western New Age Occult   
Deception Per 317/22/27
Driving Agi 416/21/26
Empathy Foc 5 15/20/25
Endurance 3 Vit 6 11/16/21
Engineering Int 416/21/26
Extreme Sports Vit 614/19/24
Influence Per 317/22/27
Mechanics Int 4 16/21/26
Medicine 4Int 412/16/22
- First Aid +1   
- Trauma Medic   
Misdirection Per 317/22/27
Performance Per 317/22/27
Pilot Agi 416/21/26
Profession -na-
Resilience 4 Vit 610/15/20
Science Int 416/21/26
-    
Security 1 Int 415/20/25
Stealth Foc 515/20/25
Survival 2 Vit 6 12/17/22

FX (8 pts)
Skill (specialty)RankAbilitiesSuccess Bands
Nordic Theism 4 Foc 511/16/21
- Eight pulse runic work provides +3 armor until the benefit is used. Once used it must be reapplied after the current scene to work again.Blood Rune Ward
- ten minute divination gives best course of action out of a number of requested options.Runic Vision* 1 Foc 5
- This rune is a command to sleep. The victim needs to be within 30 meters. The victim is entitle to a Mental - Resolve or Willpower check to resist the command. The modifier penalty to this check is -1, -2, or -3 depending on the degree of success of the caster.Sleep Thorn * 1 Foc 5
- Spirit of the lands appear to dance around the caster of this rune. This area around caster grants a +2 bonus resistance to attacks to which he can defend. If the caster takes damage during the duration of this rune which is 2 rounds plus the rank of this rune, he must make a Willpower check or the rune fails.Landvættir (Guardian Spirit) +1  
- In the area of effect of this rune is 10 meters. Creatures in the area see clearing out of all the possibilities of their actions and which is the best outcome. All people effected gain a +1 step bonus to checks while the distraction gives a -1 penalty to any Willpower based checks. Rank Benefit: At ranks 3 and 5 the bonus and penalties increase by 1.Looking Glass * 1 Foc 5
- By ritualist engraving runes to the body of the dead (8 pulses), the caster pulls the spirit of the dead back into the body to answer questions. The dead is recented dead there is a +2 bonus to the check. More than an hour the check is made at +1. If it has been more than three days there is a penalty of -1. This increases by -1 for every three days, thereafter.Stave for the Walking Dead * 1 Foc 5
- 1-2-3 pt exhange of wounds between victim and "donor". If "donor" is caster then there's a bonus to rolls.Ghost Stave* 1 Foc 5  

Talents
Name Description
Gunner When you use the Aim action with a heavy weapon you do not add a delay to your next action.(No time penalty for aim with a heavy weapon or full auto action with a heavy weapon.)
- Cover Destruction When you attack a target behind cover, you can choose to reduce the target's cover by two steps for this attack. If you do, reduce the damage of the attack by 3.
Martial Arts, Grappling You gain a +1 step bonus on Hand to Hand checks made to start a grapple.
- Disarming Lock If you take the grab object action against an enemy you are grappling, you gain an additional +2 step bonus on the opposed check.
- Submission Hold If you succeed at an unarmed attack against a living enemy you are grappling, the enemy becomes dazed until it loses the grappled condition or it successfully resists with an Endurance check. If you succeed at an unarmed attack against an enemy who is both grappled and dazed, in addition to taking damage that enemy must succeed at an Endurance check or become incapacitated for five minutes. Enemies wearing tough armor are immune to submission holds.
Rugged Gain bonus wound boxes on the graze and light wound rows of your durability block.
- Extra Rugged Gain a bonus wound box on the moderate wound box.

ATTACK ACTIONS

HAND TO HAND AND MELEE WEAPONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Heavy pistol Firearms Pistol M 10 4 1d8 + 1/6 physical
Battle rifle Firearms Rifle VL 20 3 1d8 + 3/8 physical

GEARMk14 Enhanced Battle Rifle/ DMR/assault weapon. Raging Judge heavy revolver. Tac vest with carbon fiber plate holder front, back, and side panels. (Not normally worn). Also a "rune enhanced" entrenching tool in a sheath.(Also, Not normally worn) Temporary Gear SMG/ Combat Knife/

Character Notes: Well, yea I've got some difficulties. That's part of why I'm here. I know I'm not crazy, but I've fought a bitch that looked like a tree and tossed fire, and I've been manipulated by supernatural tricksters. I believe in elves, dwarves, eldritch powers and magick among other things. But I ain't nuts. And yea I've survived things that might kill most folks. That wasn't my imagination either. I figure you people can probably use me without taking me apart to see how I tick. I can't say as much for some of the other alphabet agencies out there. What do I mean by that? Look we both know your little tests pointed out an oddity or two. Let's just say some of the people in power that I've talked to would be more likely to want to dissect a guy rather than let him use his skills. So we got a deal? I help you with stuff, you help me stay off any radar that might get my bits and pieces removed by guys in lab coats?


 


 
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All men are mortal.But the good name lasts forever.

Last edited by savoylen; 06-29-2020 at 11:11 AM.
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Old 06-04-2019, 06:26 PM
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*OSIRS Notation Start*
File Number: 19-06-00442
Status: Agent, First Class
Rank: 2
Band: 08 01-18
Clearance: Restricted
*OSIRS Notation End*


James Smith
Archetype: TR 2 Unremarkable

PHYSICAL STATISTICS
Senses normal
Initiative 11/16/21
Action Points: 1
Speed 20 meters
Str 3, Agi 4, Vit 4, Int 5, Foc 6, Per 4

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 4 Durability Track
Severity Wounds Effects
1–3 [] [] No ill effects.
4–6 [] [] No ill effects.
7–9 [] [] –1 step penalty to all checks
10–12 [] [] –2 step penalty to all checks
13–15 [] [] –3 step penalty to all checks
16+ [] Incapacitated

SKILLS AND TALENTS
Skill Point Pool Total/Spent: 40/40

Combat Skills 9 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 4 16/21/26
Armor Training 1 Int 5 14/19/24
Athletics Str 3 17/22/27
Firearm Foc 6 14/19/24
-    
Hand-to-Hand Str 3 17/22/27
Heavy Weapons Int 5 15/20/25
Melee 1 Agi 4 15/20/25
- Knife +1   
Primitive Weapon 1 Foc 6 13/18/23
- Bow +1    
Resilience Vit 4 16/21/26
Willpower 6 Foc 6 12/17/22

Non-combat Skills 25 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 5 14/19/24
- Cryptography +1    
Awareness 3 Foc 6 11/16/21
Athletics Str 3 17/22/27
Coercion Per 4 16/21/26
Computer 3 Int 5 12/17/22
- Hacking +1    
Culture 1 Per 4 15/20/25
- North America +1   
Deception Per 4 16/21/26
Driving Agi 4 16/21/26
Dodge 1 Agi 4 16/21/26
Empathy 2 Foc 6 12/17/22
Endurance 2 Vit 4 14/19/24
- Alcohol/Recreational Substances +1    
Engineering Int 5 15/20/25
Extreme Sports Agi 4 16/21/26
Influence Per 4 16/21/26
Mechanics Int 5 15/20/25
Medicine Int 5 15/20/25
Misdirection 5 Per 4 11/16/21
Performance Per 4 11/16/21
Pilot Agi 4 16/21/26
Profession 3 Int 5 12/17/22
+1 Journalist/Blogger +1   
+1 Photographer +1   
Resilience Vit 4 16/21/26
Science 1 Int 5 14/19/24
- Lab Technician +1   
Security 2 Int 5 13/18/23
Stealth 1 Foc 6 13/18/23
Survival 2 Foc 6 12/18/23

FX Skills (6 Points)
Skill (specialty)RankAbilitiesSuccess Bands
Illusion 2 Foc 6 12/17/22
- Conceal 1 Foc 6 13/18/23
- Static image +1   
Mesmerism 2 Foc 6 12/17/22
- Forgetfulness 1 Foc 6 13/18/23
- Hypnotize +1    

Talents
Name Description
Alertness +2 steps bonus on initiative checks
- Hit the Dirt You can go prone as a reaction to a declaration of an attack against you.
Elusive Ranged attacks against you that originate from medium or longer range suffer an additional -1 step penalty.
- Combat Crouch You gain additional Benefit from cover. Attackers take an additional -1 step penalty when they attack you as long as you have at least 25% cover.
- Luckey Miss Once per combat scene, you can use a reaction to make an attack that hits, miss instead.
Spy You have a false identity - a "legend" as it is known in the business. Your true identity comes to light only under rigorous background checking that usually requires several days. A false identity also comes with one Average-level contact who believe your legend. You can "burn" your identity to stymie an effort to locate you or take you into custody. If you have to burn your false identity you can create a new one in 10 days.
- Access The contact you gain with your false identity is Excellent, not Average.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl 3 1d4 + 0/3 physical
Combat knife Hand Knife 3 1d4 + 1/5 physical

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical

GEAR

Camera, microphone, lenses, mac.

Character Notes:
It started like, well if you are like me, at-all like me, you'll know what I mean:

You go into a bar and it doesn't matter where you stand, or how big the note you wave in your hand, it's always the people either side of you that get served. No matter how hard you try you just can't seem to catch the barstaff's eye; they just serve everyone else.

Depressing isn't it. Well it was for me anyway - the more I was ignored the more depressed I got and the more depressed I was the less I wanted to be noticed... Maybe you've been there?

So, one day I got so fed up of being ignored I just walked round the bar and poured my own beer. I didn't care if I got thrown out - I just didn't care about much of anything by then. But I didn't get thrown out - no body noticed.

It became a thing, and it got to where a bar didn't even have to be busy and then one day I was - I'm a photo journalist by the way - I was at a demonstration and this riot broke out and I was there in the middle of the whole thing just snapping away and everyone ignored me - more than ignored me, went round me and carried on. It was the strangest thing.

Yeah I know that's was weird right but then it got even stranger. It was like even machines couldn't be bothered anymore. I forgot my pin and was like you know - how am I gonna get cash now? and the thing didn't even bother to ask. It just gave me the money - I mean I could have been anybody, it could have been anybody's card.

So that was when I knew, that was when I said "Stop. This is not just me being boring - this is a THING. I looked it up - Glamour the Irish call it, so I have The Glamour - paradoxical or what? Right?"

Pictures you see - I take pictures, freelance, sell them, but I can take pictures others cannot. I can see things others cannot, I can see past the glamour of others just as they can see past mine but we don't always know each other for what we are until we see that others can't. It's a club - a lonely club perhaps but a club none-the-less - and I was never in a gang at school so it's nice to be in one now.

---

I'ld been taking pictures in this area for a while. It had interested me that part of Charleston, and I wondered if I might do serious piece on urban degeneration. And on this day - I had pictures of space holes and who knows what - it really kicked off. And then BOOM!

I wasn't sure what to do with all the pictures - I knew the normal papers wouldn't touch them but I had contacts, there were places where folks would buy pictures that belonged in a science fiction movie or horror film; there were collectors and agencies. So after reducing the options I post them with the normal copyright and disclaimers.

I was quite impressed when they found me - no really. It's not often someone comes to my front door. Even the post guy struggles with the box at the end of the drive.





 
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Thanks for everything Gary.

Neil will be busy until the summer at the earliest. STAY SAFE.

Last edited by savoylen; 04-03-2020 at 12:03 PM.
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Old 08-26-2019, 11:42 PM
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Timbre (TR4 German Shepherd Companion)
right-aligned image
*OSIRS Notation Start*
File Number: 14-12-05975
Status:Senior K-9 Field Agent
Rank: K9-4
Band: 06 01-18
Clearance: Confidential
*OSIRS Notation End*

Asset Quality: Excellent
Archetype - Theme: Battler - Do right and fear no one

PHYSICAL STATISTICS
Senses Enhanced
Awareness 9/14/19
Initiative 10/15/20 +2
Action Points: -
Speed 40 meters
Intelligence: Animal (Enhanced)

DURABILITY
Vitality 5 Durability Track
Severity Wounds Result Effects
1–3 [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

Skill: Bite +2, ATTACK 11+, 1d4/2d4 physical
Claws +2, ATTACK 11+, 1d4-1/1d6 physical
This ability allows Tembre to detect approaching enemies, sniff out hidden foes, and track by sense of smell.Awareness-Scent, +2, Check 13+
Feature: The growl of this dog is a terrifying sound that sends many who hear it running. It provides a +2 shift bonus to its Coercion skill (used to scare off targets).Growl of the Beast
FEATURE: HI Agency Special Access 2.HI Favors: 2
TALENT: Multi-Attack: For an attack action, Timbre takes a bite and a claw attack.

GEAR: Hoffman GPS and IDENT implant
GEAR: Hoffman Kevlar Dog Vest: Armor: 2 (Physical) 1 (Energy)
Species Notes: readily follows its human around and obey's whatever commands he or she is trained to followLoyal, teamwork bonus of the companion to +1 shift in situations when working with the dog to complete goals is possible.Partner

 





 


FATE: Recovered - Active

Notes: Needs pay upgrade, advance taken
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF) &
Traveller: The Third Imperium
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Last edited by savoylen; 04-03-2020 at 12:03 PM.
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Old 09-08-2019, 12:33 AM
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Amelia Parsons
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*OSIRS Notation Start*
File Number: 19-09-99305
Status: Agent, First Class
Rank: 2
Band: 08 01-18
Clearance: Restricted
*OSIRS Notation End*


Amelia Parsons
Alias: Death Otter, Alias: D3@tH 0Tt3r
Archetype: Hacktivist Hurler of Molotov Truth-Bom-Ombs
House Sigil: Upraised finger middle rampant on field of eye-searing cobalt
House Words: 'To Troll is Human'

PHYSICAL STATISTICS
Senses: normal
Initiative 10/15/20 +2
Action Points: 1
Speed 20 meters
Str 3, Agi 5, Vit 3, Int 6, Foc 5, Per 3


DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 3 Durability Track
Severity Wounds Result Effects
1–3 [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS
Skill Point Pool/Spent 40/40

Combat Skills 9 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 515/20/25
Armor Training Int 614/19/24
Athletics Str 317/22/27
Dodge 2 Agi 513/18/23
Energy Weapon Agi 5 15/20/25
Firearm 4 Foc 511/16/21
- Pistol +1   
Hand-to-Hand 1Agi 514/19/24
Heavy Weapons Int 614/19/24
Melee Agi 515/20/25
Primitive Weapon Agi 5 15/20/25
Resilience 2Vit 315/20/25
Willpower 2Foc 513/18/23

Non-combat Skills 27 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 6 13/18/23
- Advanced Mathematics +1   
Awareness 3 Foc 512/17/22
Athletics 1Str 3 16/21/26
Coercion Per 3 17/22/27
Computer 7 Int 6 7/12/17
- Hacking 6 Int 6 8/13/18
- Cryptography 4 Int 6 10/15/20
Culture Per 317/22/27
Deception 1 Per 316/21/26
Driving Agi 515/20/25
Empathy Foc 515/20/25
Endurance Vit 317/22/27
Engineering Int 614/19/24
Extreme Sports Agi 5 15/20/25
Influence Per 317/22/27
Mechanics Int 6 14/19/24
Medicine Int 6 14/19/24
Misdirection Per 317/22/27
Performance Per 3 17/22/27
Pilot Int 614/19/24
Profession -na-
Resilience Vit 317/22/27
Science Int 614/19/24
Security 5 Int 6 9/14/29
Stealth1 Foc 5 14/19/24
Survival Foc 515/25/30

Mindwalking - FX 4 Points
Skill (specialty)RankAbilitiesSuccess Bands
Datalink 5 Per 3 12/17/22

Talents
Name Description
Alertness +2 Step bonus to Initiative checks
- Hit the Dirt You can go prone as a reaction to an attack made against you.
Drone Expert Drones obey orders in 1/2 time, gain +3 bonus to attack but take 1 damage.
- Overclocking When you issue an attack command to a drone you grant a +3 step bonus to its attack but it takes one box of damage (lowest wound band available) after the attack is resolved.
Computer Psi Grants Access to Telepathy/Datalink once Requireds are met.
- Shadow Form Access to Shadow form while connected to GRID via GRIDcaster, NI-Jack, or COM-Psi.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical  

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical  

GEAR
Laptop Computer (Average Processor, 4 Active Memory Slots)
Currently loaded
- Anonymous
- Encryption
- Data Link
- Netsearch

Programs
- Data Link
- Decryption
- Encryption
- Netsearch
- Evade
- Lockpick
- Anonymous

Character Notes: -
Death Otter was approached for recruitment after she made contact with a Hoffman Institute email address that laid out in meticulous terms the results of what had been an ongoing, privately conducted surveillance of Institute actions via electronic media (see Case# 01426-77, appdx C for details). In this email she outlined that while she wasn't 'thrilled' with the secrecy surrounding Institute actions, she 'respected' the actions themselves, and wanted to talk.

The decision was made, with a thin majority of stakeholders, to attempt to bring her into the fold before more draconian tactics were resorted to. Two agents responded to the request for a meeting, and after navigating a few misdirections apparently set up by Ms Otter in case the other decision had been reached, contact was made.

At this meeting, and at several interviews following, Ms Otter explained her interest in the Hoffman Institute was driven as an extension of her interest in fortean, or 'impossible' phenomena. While she disagrees in principle with the Institutes policy of secrecy, she agreed to abide by it until and unless such time as that policy was changed...while warning that she'd be advocating for changing it.


 
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Last edited by SalmonMax; 07-04-2020 at 06:02 PM.
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  #8  
Old 04-03-2020, 11:12 AM
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Javan Williams

*OSIRS Notation Start*
File Number: 20-04-79585
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Archetype: Diplomat / Medic

PHYSICAL STATISTICS
Senses normal
Initiative 12/17/22
Action Points: 1
Speed 20 meters
Str 2, Agi 2, Vit 3, Int 4, Foc 6, Per 6

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 3 Durability Track
Severity Wounds Result Effects
1–3 [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS

Combat Skills 3 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 2 18/23/28
Armor Training Str/Int 4 16/21/26
Athletics Str 2 18/23/28
Dodge Agi 2 18/23/28
Energy Weapon Agi/Foc 6 14/19/24
Firearm Agi/Foc 6 14/19/24
-   
Hand-to-Hand Str/Agi 218/23/28
Heavy Weapons Str/Int 416/21/26
Melee Str/Agi 218/23/28
Primitive Weapon Agi/Foc 614/19/24
Resilience Vit 317/22/27
Willpower3 Foc 6 11/16/21

Non-combat Skills 32 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 2 Int 4 14/19/24
-Linguistics   
Awareness3 Foc 6 11/16/21
Athletics Str 218/23/28
Coercion Per 614/19/24
Computer Int 4 16/21/26
Culture 2 Per 6 12/17/22
- Sami   
Deception Per 614/19/24
Driving Agi 218/23/28
Empathy 4 Foc/Per 6 10/15/20
Endurance 4Vit 2 14/19/24
Engineering Int 416/21/26
Extreme Sports Agi/Vit 218/23/28
Influence 3 Per 6 11/16/21
Mechanics Int 4 16/21/24
Medicine 5 Int 412/17/22
-Battlefield 3Int 4 13/18/23
-Neurology 2 Int 4 14/19/24
Misdirection Per 614/19/24
Performance Per 614/19/24
Pilot * Agi/Int  
Profession * Any  
Resilience Vit 218/23/24
Science 2 Int 14/19/24
- Biology   
Security Agi/Int 416/21/24
Stealth Agi/Foc 614/19/24
Survival 1 Vit/Foc 613/18/23

Faith - FX (Monotheism) Skills 5 Points
Skill (specialty)RankAbilitiesSuccess Bands
Monotheism (Per/Foc 6 ) 4 10/15/20 
- blessing +1   
- cure * 311/16/21 
- guidance +1    

Talents
Name Description
Closer Natural ability to "seal the deal". +1 step bonus on Coercion and Influence checks with an NPC you met previously last at least 30 minutes.
Medic +1 step bonus on Medicine checks made during combat, including subskills.
- I've Seen Worse As a 1 impulse action, use Coercion or Influence as if it were Resilience on an ally's behalf to reduce your ally's wound penalty. You can help each ally this way only once per combat and only if your ally has not successfully use Resilience on a wound in this scene.
Monotheism Access to Faith FX

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical  

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical  

GEAR

-

Character Notes: Encountered Dark Tide through silent contemplation

 



 
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Last edited by bananabadger; 07-05-2020 at 12:25 PM.
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  #9  
Old 04-04-2020, 12:52 AM
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Esmae Rojas

*OSIRS Notation Start*
File Number: 20-04-73903
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*


Archetype: Martial Artist / Close Encounter

PHYSICAL STATISTICS
Senses normal
Action CheckInitiative 10/15/20
Action Points: 1
Speed 20 meters
Str 4, Agi 6, Vit 5, Int 4, Foc 4, Per 3

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 5 Durability Track
Severity Wounds Result Effects
1–3 [] [] [] Graze No ill effects.
4–6 [] [] Light No ill effects.
7–9 [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS
Skill Point Pool Total/Spent: 35/35

Combat Skills 14 Points
Skill (specialty)RankAbilitiesSuccess Bands
Armor Training Str/Int  
Dodge 3 Agi 6 11/16/21
Energy Weapon Agi 6/Foc 14/19/24
Firearm Agi 6/Foc 14/19/24
Hand-to-Hand 5 Agi 6 9/14/19
- Brawling +1   
- Grappling +1   
Heavy Weapons Str/Int 416/21/26
Melee Str/Agi 614/19/24
Primitive Weapon Agi 6/Foc 16/21/26
Resilience 2 Vit 5 13/18/23
Willpower 2 Foc 4 14/19/24

Non-combat Skills 14 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 1 Int 4 15/20/25
- The study of reports, visual records, purported physical evidence, and other phenomena related to unidentified flying objects (UFO). UFO reports have been subject to various investigations over the years by governments, independent groups, and scientists.Ufology   
Acrobatics 2 Agi 6 12/17/22
Awareness Foc 416/21/26
Athletics 2 Str 4 14/19/24
Coercion Per 317/22/27
Computer 1 Int 4 15/20/25
Culture Per 317/22/27
Deception Per 317/22/27
Driving Agi 614/29/27
Empathy 2 Foc 4 14/19/24
Endurance2 Vit 5 13/18/23
Engineering Int 416/21/26
Extreme Sports 1 Agi 6 13/18/23
Influence Per 317/22/27
Mechanics 1 Int 4 15/20/25
- Machine Repair +1   
Medicine 1 Int 4 15/20/25
- First Aid +1   
Misdirection Per 317/22/27
Performance Per 317/22/27
Pilot * 1 Agi 6 13/18/23
- Small Jets +1   
Profession * - Any -
Science Int 416/21/26
Security Agi 6/Int 14/19/24
Stealth Agi 6/Foc 14/19/24
Survival Vit 5/Foc 15/20/25

Power FX Skills 7 Points
Skill (specialty)RankAbilitiesSuccess Bands
Chi 3 Vit 5 12/17/22
- Once activated (lasts 10 minutes), +2 step bonus to Awareness checks, penalties due to blindness or obscurement of target are reduced by 2 stepsDanger Sense +1 Vit 5
- Once activated (lasts 4 rounds), can ignore penalties due to wounds when any box on that line remains unchecked (other than incapacitated)Focus Vit 5
- Once per hour, can heal light or moderate wounds (1/2/3 boxes starting at bottom) while not distracted (ie, not in combat)Healing * 2 Vit 5 13/18/23
- Once activated (lasts 4 rounds), gain a +1 step bonus to NEXT unarmed strike which gains a +2/+6 to the damagePower Strike * 2 Vit 5 13/18/23

Talents
Name Description
Power FX Access Chi FX Unlocked
Martial Arts/Grappler You gain a +1 step bonus on Hand to Hand checks made to start a grapple
- Judo Throw When you win an opposed check to start a grapple, you can choose to make your enemy prone 2 meters away from you rather than imposing the grappled condition on that enemy.
Martial Arts/Striking Your unarmed damage improves to 1d6+1/4 physical. You can make an unarmed strike as a 2-impulse attack action.

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special
Unarmed Hand Brawl Physical 3 2 1d4 + 0/3 Average - 1d6+1; Excellent - 1d6+4; Stellar - 2 wound boxes using Excellent damage roll1d6+1/4 physical 2-impulse action

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special
Light pistol Firearms Pistol M 10 3 Average - 1d6+1; Excellent - 1d6+5; Stellar - 2 wound boxes using Excellent damage roll1d6 + 1/5 physical

GEAR
Weapons as noted above
-

Character Notes:

 




 
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__________________
Originality is the fine art of remembering what you hear but forgetting where you heard it.
- Laurence J. Peter
The Song of the Day

Last edited by savoylen; 06-28-2020 at 09:57 PM.
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  #10  
Old 04-09-2020, 12:05 PM
kenmeister kenmeister is offline
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Serl Devant

*OSIRS Notation Start*
File Number: 20-04-52623
Status: Probationary Agent, Second Class
Rank: 1
Band: 09 01-18
Clearance: Restricted
*OSIRS Notation End*

Archetype: Gadgeteer

PHYSICAL STATISTICS
Senses normal
Initiative 11/16/21
Action Points: 1
Speed 20 meters
Str 3, Agi 3, Vit 3, Int 6, Foc 6, Per 3

DURABILITY

Armor Reduces Physical by [ ], energy by [ ]

Vitality 3 Durability Track
Severity Wounds Result Effects
1–3 [] [] [] Graze No ill effects.
4–6 [] [] [] Light No ill effects.
7–9 [] [] [] Moderate –1 step penalty to all checks
10–12 [] [] Serious –2 step penalty to all checks
13–15 [] Critical –3 step penalty to all checks
16+ [] Mortal Incapacitated

SKILLS AND TALENTS

Combat Skills 5 Points

Skill (specialty)RankAbilitiesSuccess Bands
Acrobatics Agi 3 17/22/23
Armor Training Str/Int 614/19/24
Athletics Str 3 17/22/27
Dodge Agi 3 17/22/27
Energy Weapon Agi/Foc 6 14/19/24
Firearm 2Agi/Foc 6 12/17/22
-Rifle +1   
Hand-to-Hand 2Str/Agi 3 15/20/25
Heavy Weapons Str/Int 6 14/19/24
Melee 1 Str/Agi 3 16/21/26
Primitive Weapon Agi/Foc 6 17/22/27
Resilience Vit 6 17/22/27
Willpower Foc 6 14/19/24

Non-combat Skills 30 Points
Skill (specialty)RankAbilitiesSuccess Bands
Academics 3 Int *11/16/21
- History +1    
Awareness 3Foc 6 11/16/21
Athletics Str 3 17/22/27
Coercion Per 3 17/22/27
Computer 5 Int 6 9/14/19
- Hacking +1    
- Cryptology +1   
Culture* Per 3 -na-
Deception Per 3 17/22/27
Driving 2 Agi 3 15/20/25
Empathy 3 Foc 6 /Per 11/16/21
Endurance 1Vit 3 16/21/26
Engineering 3 Int 6 11/16/21
Extreme Sports Agi/Vit 3 17/22/27
Influence Per 3 17/22/27
Mechanics 5 Int 6 9/14/19
Medicine* 2 Int 6 12/17/22
- Forensics +1   
Misdirection Per 3 17/22/27
Performance Per 3 17/22/27
Pilot* Agi/Int 6 14/19/24
Profession* Any -na-
Resilience Vit *
Science 2 Int 6 12/17/22
- Astronomy +1   
Security 1 Agi/Int 6 13/18/23
Stealth Agi/Foc 6 14/19/24
Survival Vit/Foc 6 14/19/24

Talents
Name Description
Gearhead Gain a +1 step bons on any technical skill you make to maintain or repair a machine, vehicle, ship or installation you have worked with before
Inventor Something of a mad scientist. When you select gear, you can choose one item from a Tech Era one higher than the setting as part of your starting gear. The item is a bit unreliable so if you allow someone else to use it, there is a 50% chance it breaks at the end of the scene. You can replace a lost or broken invention in 1 week or choose a new item of the same class.
- The Best Teacher When you fall at a technical skill in a complex skill challenge, gain a +2 step bonus on the nex technical skill check you make in the scene.
Rugged Extra Graze and Light Stres boxes
- Extra Rugged Gain a bonus moderate stress box

ATTACK ACTIONS
Weapon Skill Type Speed Damage Special*
Unarmed Hand Brawl physical 3 1d4 + 0/3 physical *

RANGED AND HEAVY WEAPONS
Weapon Skill Type Rg Mag Speed Damage Special*
Light pistol Firearms Pistol M 10 3 1d6 + 1/5 physical *

GEAR
Weapons as noted above


Character Notes: - Serl learned about the ‘Dark Tide’ through his ham radio hobby, overhearing classified channels.
From a young age, Serl has had a talent for building contraptions & gadgets, especially ham radios. Tuning his ham radio at the tender age of 9, he heard some garbled speech from astronauts and got intrigued. Refining his ham radio better as he got older, he was able to hear what was clearly a classified NASA radio channel, and was intrigued by references like "They don't want us here" and "Better get out before we are seen". Serl joined the Hoffman Institute after being denied his application to NASA. He apparently let slip his interest in classified things too much on the NASA interview.


Inventor Gear:: radio/recorder/listening deviceQuality: Excellent (+2) The item is a bit unreliable so if you allow someone else to use it, there is a 50% chance it breaks at the end of the scene. You can replace a lost or broken invention in 1 week or choose a new item of the same class.Inventor Device
* Excellent (+2) MicroTransmitter:: code dmaaeg30
* Good (+1) Electronic Tracking System:: dmaaeg31
* Excellent (+2) Recorder:: dmaaeg31
* Good (+1) Detector-Bug Sweeper:: dmaaeg31


 
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Last edited by savoylen; 06-28-2020 at 09:57 PM.
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