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  #1  
Old May 6th, 2020, 04:06 PM
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Heroes of the All Realm

This is a very temporary thread until I can find a more permanent solution. But in the mean time, please post any public-facing contents you would like about your character here.

In an ideal situation, all of your memories also become public-facing, though not necessarily known in-game by all characters. If there is a particular memory you'd like to keep under wraps, then that's fine for now, but eventually, I'd like to get all revealed at least in an OOC context.
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Old May 6th, 2020, 04:10 PM
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East and West
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Name: Mahājanī
Race: Lotus Elf
Age: 72

Appearance

This young elven woman looks unabashedly foreign. Dressed in shades of brown, ochre, and light pink, in clothes of unfamiliar shape and cut, she makes no attempt to hide the fact that she is not from these lands. She adorns herself in the fashion of her far-away home with a painted red spot on the forehead between the eyebrows, signifying whatever it might to her people.

She is of small stature, short, with raven-black hair and brown skin. Her demeanour is friendly, she smiles frequently, and yet she is strangely calm as if she were thoroughly oblivious to her vulnerable appearance. She keeps a noticeably large personal space, does not touch people, and avoids being touched deftly and often inconspicuously.

She speaks Helesan fluently and chooses her words well, but has a noticeable accent. Her voice is surprisingly dark for a girl of her size, yet soft and pleasant. Perhaps on account of the foreign language, she speaks measuredly, choosing her words very deliberately.

There is a strange otherworldly look in her eyes, and sometimes a shimmer of ardour and fascination as if an unknown fire were burning within her.

Character BackgroundPersonality Trait 1: Mahajani keeps to her own foreign ways in matters of dress, grooming, ritual and nutrition (she is a vegetarian) in a quiet, unobtrusive and inoffensive way.

Personality Trait 2: Mahajani is a gentle soul, full of goodwill and without prejudice.

Flaw 1: Mahajani's concerns and perspective on the world are at an angle to how most people view things. In consequence, she can appear insensitive and even callous.

Flaw 2: Mahajani is not very open to considering other people's opinions, especially in religious or metaphysical matters. As far as she is concerned, the truth, or something very close to it, is known to her, and everyone else is ultimately wasting their time - though that is an opinion she tends to keep to herself.

Ideal: The ultimate achievement for a sentient being is to attain spiritual perfection. Worldly pursuits have merit only insofar as they are instrumental to this goal for oneself and others.

Bond: Mahajani strives for nothing less than the liberation of all living beings from suffering. Every small step she takes is part of the unfathomably long path to that final goal. Humans pose a special conundrum in this connection.

Trinket: An invitation letter from King Bhuttapana of Pekkara, in which he crossed out his title.

Character Class: Cleric (Knowledge)
Background: Far Traveller
Philosophy: Oligarchic Stoic Skeptic
Connection: Cryptic Prophecy

Factoids
 

Memories
 

Connections & Impressions
 
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Last edited by Mairien; May 9th, 2020 at 12:11 PM.
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Old May 6th, 2020, 04:43 PM
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Basic DetailsName: Daidalos Vassilis
Race: Satyr/FeralChimera
Class: Paladin, Oath of Vengeance
Background: Courtier
Age: 27

left-aligned image

Appearance:
The Chimera cuts an imposing figure. Standing at 6’3”, he holds himself with an air of self-assurance bordering on overconfidence. The origin of his stature and strength is an unusual blend between a Feral human and an ‘uncivilized’ Satyr Elf.

Daidalos wears light blues, shades of greys, and navy, all accompanying his inexplicable yearning of gold despite openly loathing overt flaunting of grandiose wealth. He admires artistry, not the condescension of the less-fortunate, the fact that Daidalos adorns comfortably in his dress.

His hair is a brown-meets-blond hue with colored tones of wheat, and fair skin that is deceptively unblemished. Upon closer inspection, his hands are well-calloused, and his fingers are scarred and nicked from sparring. Numerous, long-healed wounds are found elsewhere on his body, awards from his wild lifestyle before taken in under the guardianship of Prince Asterion. Daidalos's manner is brash, determined, but thoughtful, the traits that create a force to be reckoned if his passion or wrath is ignited.

Decidedly forgoing a clean-shaven look, he keeps an ever-present, unshaven stubble that only accentuates a playful smirk. Not for the lack of good intention, he can be frivolous and rash in his words that have been a source of many lectures.

Despite his apparent lack of reverence, there is also a severe and somber side to Daidalos. When angered, he forgoes all his fanfare and flourish and opts for quick and brutal retribution. His eyes light with a crackling glow as if the wrath from the God of War himself.
Background
Personality Traits:
  • Casanova: Daidalos is both a lover and a fighter, someone for whom passion is both romance and combat.
  • Divine Retribution: A man of passion, Daidalos is well-known for his wit and good-nature. Conversely, in the face of mistreatment, his wrath is fierce and unyielding.
Character Flaws:
  • Child of the Dusk: Every instructor and mentor has tried to curb Daidalos' rash nature with all flaws blamed on his mixed lineage, and questionable Dusk origins. After all, a Feral and a Sylvan union would, inevitably, birth something barbaric and untamable.
  • Bull-headed: Daidalos stands with staunch convictions. Swaying him is a challenge when he has set his mind to a task.
Background Ideal:
  • My life will be lived fearlessly and to the fullest. Opportunities have been afforded to me through fortunate circumstances, and I will impart those same opportunities to others. I won't standby and witness the cowardice of the powerful, taking from others what little they have or silencing the helpless. I avenge those who have no avenger and balance the scales.
Background Bond:
  • I am forever indebted to my parents for their sacrifice and to Prince Asterion, who took me in without question. Without their selflessness, I wouldn't be who I am. Without them, I wouldn't be free to pursue my passions nor have ambitions beyond my own selfish needs. Because of them, I work tirelessly to look after others' best interests in turn.
Trinket:
  • A wooden ocarina which produces various birdcalls when played. It's the only thing Daidolos was able to flee with. It serves as a memento of his parents and his previous life.




Character Memories:
 
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Last edited by Odyssey; May 6th, 2020 at 04:46 PM.
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Old May 6th, 2020, 05:39 PM
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A Quiet Storm
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Name: Basileides
Race: Half-Elf (Empyrean & Siren Lineage)
Class: Storm Sorcerer
Background: Sailor
Philosophy: Oligarchic-Eudaimonistic-Skeptic
Age: 64

Description: Athyria has treated Basileides well so far. Nearly a year after landing in the city-state, he is a changed man. His hair is clean of salt and grime for the first time in decades. The majority of it, an eerie, silvery black that brings to mind the ocean before a storm, is tied in a messy knot behind his head. His beard has been combed and clipped meticulously, giving him an air of wisdom, and both his head and facial hair have been infused with scented oils. The combined styles reveal a set of gently pointed ears, a proud indicator of his bastard heritage.

His skin has kept its darkened, freckled hue. Maybe it was always that color, or perhaps decades spent under the unforgiving sun have put it past the point of no return. Here again, palace living has done Basileides much good. Hidden so long behind a leathery mask, the blood from his Siren father has started to show. His eyes are a quiet blue under a broad and crinkled brow. Large, round, and not at all elven, Basileides' nose plays prominently on his face. Thin lips, no longer cracked, sit beneath the shadow of his whiskers. They tilt upward often, but rare is the observer who has seen his teeth behind a wide smile.

The Empyrean blood of his warrior mother has blessed him with a naturally lean figure, one that grew resilient upon the waves of the ocean. His shirts are loose, accentuating the firm musculature of his chest. His pants are just as liberating. Too plain to be considered truly stylish, his clothing does mark him as one of the most comfortable members of the Queen's band.

At first glance, Basileides looks every bit the pampered socialite. The illusion would be complete if not for his hands. Whether drinking from a goblet of wine or coordinating nautical routes on a map of the Lucent Sea, the thick, dead calluses on his fingers are plain for all to see.

Met by his own reflection, the chimera sometimes finds it hard to believe that a year ago, he had captained, briefly, one of the most dangerous pirating vessels in the Lucent Sea.

Character Background
Personality Traits
  • Storm-Touched: There is nothing that makes me feel more alive than the rain on my face, the wind in my hair, and the roar of thunder overhead.
  • Bawdy Humor: I don't care how refined my company is. Sailors humor is, and will always be the best kind.
Character Flaws
  • Pampered: I have lived a hard life for a long time. Has this not earned me some small level of luxury?
  • Unforgiving: My respect is hard-earned. If you don't have it, you are less than nothing to me.
Background Bond
  • An Ocean Away: Before I was captain, I was first mate. My captain serves another now, and though our goals may not always align, he will always be one of my dearest friends.
Background Ideal
  • Undefined or Unknowable: We are but ships tossed about in a storm. There is no purpose to it all, or if there is we cannot know it. We must each find our own way.
Trinket
  • Carving of an Eel: I keep a carved wooden miniature of an eel in my pocket. I remember carving this with Kariakos when we first dreamt of having a ship, and it reminds me of how far we have come.

Factoids
Faction 1: Basileides arrived in the city a year and a half ago, as if delivered by magic. One day no one had heard of him, the next he was a member of the Queen's Court. By outsiders' best estimates, he is some kind of foreign tutor. However, he never instructs the Queen or any other members of her Court in public. This has led to untoward whispers about what was happening behind closed doors, and a number of inquiries from interested parties, both male and female. If they understood that the topics were magical in nature and not carnal, perhaps they wouldn't have lined up quite so readily.

Factoid 2: Basileides was often seen wandering around the harbor, interacting comfortably with sailors and merchants. If anything, he looks more natural here than in the high, marbled walls of the Court. He spent at least a quarter of his time on one ship in particular, a trireme called the Merman's Song. It sported a shoddily crafted Merman figurehead that ran counter to the otherwise fine make of the vessel. The reason for his frequent visits, and for the poorly designed figurehead, are simple. The figurehead is a shell, and the Merman's Song is actually an infamous pirating vessel called The Eel. Basileides is its captain.

Factoid 3: Originally, Basileides had planned on keeping mostly to himself and his crew. Instead, he has found himself with fingers in many pies. He has met and befriended many Athyrian merchants, consulting on the best times and places to transport goods, the safest routes to take, and even the crew who should be aboard. Skeptics in the Athyrian Navy have been won over by Basileides' charm and shrewd understanding of all things seacraft. When he's not hanging about with others of the Queen's Court, wandering around the harbor, or lounging about, the former pirate can usually be found deep in discussions, hunched over a map of the Lucient Sea.


Character Connections
 


Memories
 

Last edited by Nasrith; May 9th, 2020 at 04:18 PM.
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Old May 6th, 2020, 09:02 PM
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Always Simmering, Burning Bright
Alanse the Whelp
Feral Human Sorcerer (Wild*est* Mage)
Child of the Dusk, Tempestuous Soul, Slave to None

left-aligned image
On the surface, ah-laun-sayAlanse is nothing like the stories say ferals should be. He lacks bulk in his build, with narrow shoulders and lean muscle wrapped over a shorter frame. Paled skin, seemingly impervious to the rays of the sun, darkens at the cheekbones and nose into soft rosy highlights. A stark contrast, then, to the vibrant red strands that crown his head in unruly tangles that he keeps cut away from his face but does little to manage. His features are lean, with low cheekbones and a jawline that tapers to a gentle point beneath thin lips. At seventeen, he still cannot manage a proper growth of beard and finds it embarrassing enough to keep his face clean cut at all times. He dresses to his role, simple linen in light colors that lacks refinements or embroideries in an effort to avoid drawing undue attention from his elven betters. He allows himself one luxury, a brass ring that he himself forged under the tutelage of the chimera smith who took him in so many years ago.

Background Details
  • Trait #1: I tolerate undeserved admonishment from none, but I am quick to admit my errors.
  • Trait #2: Many fear the unpredictable nature of my abilities and I am chief among them.
  • Flaw #1: I am happiest among disorder and find the urge to disrupt unnecessary structure difficult to manage.
  • Flaw #2: I do my best to put the past behind me, but I secretly revel in elven misfortune when I see it.
  • Ideal: Complacency is a slow death and only by striking out for new experiences can one truly claim to be alive.
  • Bond: The nightmares of my youth haunt me, and only the company of others seems to soothe the ache.
  • Trinket: A small knife cut from the antler of some unknown beast, among his only possessions upon his arrival from the Dusk. It bears his name, or rather he adopted the name on it, and the tip often drips blood without rhyme or reason.

 

Last edited by PopCultureBard; May 6th, 2020 at 09:19 PM.
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Old May 7th, 2020, 01:18 AM
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Character Details
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Name: Alaric son of Gundrun
Race: Human (feral)
Age: 40
Class: Barbarian (Way of the Wild Soul)
Background: Outlander

Appearance:
Only the blood of the vulgar clans predate human domestication. The few elves who studied them noted early that primal breeding produced wild differentiation among offspring, even within the same clan.

And yet, were it not for his clan markings and savage garb, Alaric son of Gundrun could pass for a Hydra. He towers a full head over most, and his large frame seems conditioned for labor and battle. He shuns the clothing of civilization, preferring to wear his leathers tied about him in the manner of his people. His skin, originally fair, has been both darkened and hardened by years in the sun. He twists the locks of his full mane and beard around dried rope fibers to retain and strengthen his natural scents. Lately, he has been persuaded by others to bathe more often. It is a work in progress.

The official Protector of the Queen, he is often referred to as the Queen’s Dog, the least offensive of his various titles. He is the only known vulg to walk freely in Athyria.


Personality Traits:
  • Uncivilized – I prefer to chew loudly and suck the juices off my fingers because it makes you uncomfortable. But do not mistake my lack of manners for ignorance. Standards of behavior are woven from the same loom as the natural world. I can always recognize a dangerous game, whether it’s two Councilors engaging in a debate of wits, or two lions circling each other before one strikes.
  • Proud – I have grown unbothered by jeers at my race or station. A hiss matters little from a snake without venom. But, should someone who poses a real threat challenge me, I would have little choice but to respond with force.

Flaws:
  • Hedonistic – Growing up in the wild has left me susceptible to the pleasures of city life. I am bewitched by a well-cooked meal and will seek out the warm comforts of alcohol. I am easily seduced when I wish to satisfy my more carnal urges.
  • Pessimistic – I believe mankind and elvenkind alike to be inherently evil. Only some have the strength of character to rise above their base natures. Civilization is a merely a veneer covering the rot beneath. Idealists tend to grate at my patience. I find most others need to learn life's cruel lessons the hard way.

Ideal:
  • Power is Earned – It is the natural order of things. During my time in the palace, I’ve learned that raw strength is but a minor component of power, that the mightiest may not be so easily determined by appearances. Despite the silly elven laws of inheritance, in the end, the one who wears the crown has likely already done much to deserve it.

Bond:
  • I Am Alone – Yes, I am loyal to the Queen to a fault. Yet, deep down, I know it is not fully by choice. My clan is no more, and no others will have me. I have no family to call my own. No love to find in my bed. It is a fate I must endeavor to accept.

Relationship (Alexene):
  • Inspired Loyalty – I have come to recognize and admire Alexene and the role she is destined to play in the All Realm. She has the power, and power deserves to be followed.
  • Fracture Touched – Like Alexene, I am Fracture touched, able to command primordial Dusk magic. She and I have worked closely together to control and master our powers.

Relationship (Asterion):
  • Former Enemy – I first met Asterion on the battlefield where he ultimately bested me, choosing to spare my life. Strangely, he intervened when I should have been imprisoned or enslaved, and instead let me go.
  • Heroic Stand – Asterion and I were part of a heroic last stand, relying on one another for survival and inspiration. The shared experience crystallized our friendship, forging a deep bond.

Trinket: A necklace composed of teeth from a bear. It belonged to my first love, who I shall never see again.



ConnectionsDaidalos: Alaric spent many hours learning how to fight with the dory and xiphos from Daidalos, ward of Asterion, who showed great skill with these foreign weapons.
Fadina: Some nights, Alaric joined Fadina in the gardens. They sat quietly, enjoying the peace, offering bits of bread to any critter that happened to wander by.
Basileides: The Queen ordered Alaric to help Basileides smuggle a Fracture-touched into the city. Basileides helped Alaric gain his sea legs. He was not so successful in helping the vulg control his magic.
Espimeira: As it turns out, one of the smuggled was Espimeira. She was a rare aristoi who hadn't immediately put him off.


MemoriesNote: The memories below are presented in chronological order. Alaric arrives in Athyria a little over five years prior to the start of the game.


Memory 6The Necklace
Alaric's behavior concerns his mate. She uncovers a secret.
Age: 22


This is to remain a secret, for now.



Memory 7The Duel
Asterion encounters a vulgar clan. Conflict is inevitable.
Relationship: Former Enemy
Age: 35


 


Memory 3The Stand
Alaric warns Asterion of a new enemy. The Athyrians fight for their lives.
Background: Outlander
Age: 35


 


 


Memory 1The Fracture
Alexene finds a new Fracture-touched. Alaric learns where true power lies.
Ideal: Power Is Earned
Age: 35


To be written.



Memory 5The Dinner
Alaric dines with three influential Councilors. Alexene intervenes.
Personality Trait: Uncivilized
Age: 36


 


Memory 4The Countant
Alaric sneaks into the palace, drunk. He encounters Alexene in the gardens.
Character Flaw: Hedonistic
Age: 36


This is to remain a secret, for now.


Memory 2The Tournament
Alexene is thwarted by an enemy on the inside. Alaric finds himself in the middle.
Bond: I Am Alone
Age: 39


 




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Last edited by Spoonybard; May 19th, 2020 at 11:49 PM.
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Old May 7th, 2020, 06:32 PM
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The fault, dear Brutus, is not in our stars, but in ourselves, that we are underlings.
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Name: Fadina, the Oracle of Dusk

Race: Chimera (Lotus/Siren)

Age: 63

Class: Druid, Circle of Stars

Character Description: Fadina is the bridge, the union, the path from one world to the other. She is the human and the elf, both beast and woman, joy one day and despair the next. Her manners are foreign, her accent muddled from many dialects to sound both quaint and familiar. She seems to avoid the sun, covering her head during the day, but bearing her skin to the stars at night. At times, she seems to look through you, and at others to measure you with an unnerving gaze. Lotus elves note her dress and affectation as theirs, but she is clearly not one of them. How could she be? The castes of elf and man do not mix in distant Melukha. She has the haunting beauty of the tribes that the Hexamanid took fresh from the Dusk. She gives no service to a particular God, but they speak through her, that much is clear. They call her the Oracle and the Oracle is said to never sleep. To keep her inner eye on the threads of fate, she must be ever vigilant. But she is not a hermit; her ears are open to any who would release their woes to her.

Star-crossedCharacter Background: Far Traveler

Two Personality Traits:
1. The Twins: My day begins at the full dark when others go to sleep. The augury points the way.
2. The Archer: I see portents and omens in even the small things. Life guides us if we have the senses to understand.

Two Character Flaws:
1. The Lyre: My sight casts a darkness over people. I see only their tragic flaws for it is the flaws that guide the path of fate.
2. The Scales: I see the beasts and plants as equal to these industrious people of the Realm. I will defend either from the cruelty of the other.

One Background Ideal: The Virgin: To approach each day, each breath, as a gift is to live joyfully.

One Background Bond: The Water Bearer: I carry the burdens of others because that is why I was made. To see the future darkly is to know the impermanence of the world and reconcile with it.

One Trinket with an Explanation: She keeps little in the way of personal items, but there is a pointed tooth from some fantastic beast that can not have ever existed. Around it is painted a story, her story, painstakingly decorated by her mother before she was born.

Previously Secret
 

 


 


Last edited by UngainlyFool; May 13th, 2020 at 04:11 AM.
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Old May 8th, 2020, 10:55 AM
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Basic Character DetailsName:Nasveran
Race: Sphinx
Class:Rogue (Arcane Trickster)
Age:28
Appearance
right-aligned image
Nasveran slips into the room, his tattered woolen green cloak wrapped tightly around his tall lanky form, a hood shading his red tinged eyes. As he sits at the table, a pale... almost bone white hand reaches out and picks up a long stemmed glass and he fills it from a nearby pitcher with a trembling hand.

Taking a long drink from the glass, Nas wipes his mouth with his sleeve and slowly removes the hood, revealing straggly hair that matches the absence of color in his skin. The elf smiles at those gathered around him as he subconsciously clears his throat and rubs the ill-groomed hair bristling on his chin.

"I apologize for my lateness," he says in a weary voice, "Shall we begin?"

Character Background
Personality Traits
  • Nature's Balance:Nasveran bends with the wind but he does not break, remaining calm in all situations.
  • Natural Selection:The lion on the hunt does not stop to consider the feelings of the antelope. Nasveran is blunt and to the point in his speech, saying what must be said.
Flaws
  • Bloody Ascendancy:The pain Nasveran feels must be a test... it must have a purpose. He believes he will rise above the pain... rise above it all.
Background Bond
  • The Hourglass Runneth:The sun is certainly painful upon Nasveran's alabaster skin, even more so on his delicate eyes... but this is nothing compared to the pain his twin sister Veranase must endure. For her, the condition is debilitating and a cure must be found.
Background Ideal
  • Caretakers:Civilizations... cities... towns and village rise and fall, that is the natural way. Blood however... is forever. Nasveran's people have perfected the balance of civilization and life. It would behoove the rest of the barbarians to follow the Lotus' example.
Trinket
  • Placeholder:Nasveran carries a small vial of his sister's blood. He hopes that one day he will come upon something... anything... that will lessen his sister's hyperactive sensitivity to the light of the sun.

Character Memory 2
  • The Hourglass Runneth:
    Character MemoryVeranase lay sprawled across the bed, the silk sheets layered on top of her small frail form. The elf’s almost translucent skin was slick with sweat yet she forced a pained smile as Nasveran slipped into the room. The young man gently grasped his sister’s hand, giving it a slight squeeze as he fought back the ever present tears. The thick curtains were drawn tight… as they always were lest some stray ray of sunlight pierce the protective veil. In that case, angry burns would immediately appear on Vera’s skin, welts that would spread with alarming rapidity. It was a chance that could not be risked and so Nas’ sister stayed perpetually wrapped in her protective cocoon, no better than a prisoner rotting away in a dungeon cell.

    Nasveran and his sister both suffered from the same underlying condition, a lack of color… in their skin… eyes… hair. The sun slowly leeched Nasveran’s energy throughout the day, a drain on his ability to concentrate at times… an excuse for occasional bitterness. But for his sister… the sun meant death and it was this irony that at times threatened to drive Nasveran mad.

    For even as his twin sister was denied the warmth of the sun, Nasveran was blessed with, dare he say, the gift… of a personal connection to the darkness. Nasveran was a confidant of the queen, one used when the requests made were a bit untoward... risky. The sphinx could move like a slinky black cat through the slimmest of shadows and he had the ability to find his way into places he would never be invited. The propriety of such requests from the queen never bothered Nasveran, pedestrian notions of right and wrong meant nothiing to him as long as the ends were justified.


Connections & Impressions
 
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I have taken The Oath of Sangus
Most people are not just comfortable in their ignorance, but hostile to anyone who points it out.

Last edited by Begon Ugo; May 9th, 2020 at 02:29 PM.
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