Characters The Crew - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook mastodon bluesky

Notices

Reply
 
Thread Tools
  #1  
Old May 9th, 2020, 10:37 AM
savoylen's Avatar
savoylen savoylen is offline
Adventure Architect
 
Tools
User Statistics
Last Visit: May 19th, 2024
RPXP: 34525
savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen
Posts: 21,333
The Crew

OOC: Post your current Traveller Character Description here.If you are looking for the area for character creation, go to the Conference Room and ask the Referee for a Creation Thread. This thread is for posting the current character sheet, current personal gear and personal wealth.

Since its very helpful to EVERYONE (the players and the Ref will want to see your details, etc. as we play), please link your CS (Character sheet) to your Forum Name. See the instructions below if you need help with this.

 


Combat Posts and the DASHBOARD

For all combat posts, please include the following stats block and action summary in a spoiler at the end of your post. You may wish to store this example in the Notes section of your character sheet.

Like this:

 




__________________
GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium
New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller.

Last edited by savoylen; Feb 21st, 2022 at 09:42 PM.
Reply With Quote
  #2  
Old May 12th, 2020, 12:17 AM
savoylen's Avatar
savoylen savoylen is offline
Adventure Architect
 
Tools
User Statistics
Last Visit: May 19th, 2024
RPXP: 34525
savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen
Posts: 21,333
New Hope




 




 


 




 
Attached Thumbnails
Click image for larger version

Name:	Patrol Corvette Type T Exterior.PNG
Views:	322
Size:	204.9 KB
ID:	94520   Click image for larger version

Name:	Patrol Corvette Type T.png
Views:	386
Size:	99.2 KB
ID:	94521   Click image for larger version

Name:	New Hope.png
Views:	352
Size:	710.9 KB
ID:	94523   Click image for larger version

Name:	New Hope iso.png
Views:	43
Size:	609.1 KB
ID:	94559   Click image for larger version

Name:	SpiritOfHope_300.png
Views:	76
Size:	187.7 KB
ID:	101835  

__________________
GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium
New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller.

Last edited by savoylen; Mar 2nd, 2024 at 01:09 PM.
Reply With Quote
  #3  
Old May 16th, 2020, 06:45 AM
Jon's Avatar
Jon Jon is offline
... in his element!
 
Tools
User Statistics
Last Visit: May 20th, 2024
RPXP: 26871
Jon Jon Jon Jon Jon Jon Jon Jon Jon Jon Jon
Posts: 6,043
right-aligned image

Allyne Duchamp (3559B5-0)


Name Allyne Duchamp
Homeworld Garda-Vilis
Species Human
Description Black hair, brown eyes, dark skin
Age 38
Rad. Dose 0

Physical Characteristics
Age 38
Strength 3
Dexterity 5
Endurance 5
Intellect 9
Education 11
Social 5
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
J-Drive 7 8 0

MAX Skill Levels (INT+EDU) * 3 = 60

Current total 17

SkillsRank
Astrogation 1
Electronics - computers1
Electronics - comms 1
Electronics - sensors 1
Mechanic2
Drive0
Engineering - M-Drive 2
Engineering - J-Drive 2
Engineering - Power 1
Pilot - space craft 1
Vacc Suit 0
Athletics 0
Gunner 0
Gun combat 0
Recon 1
Melee (blade) 1
Navigation 1
Persuade 1
Streetwise 1
Medic 1

 



Character Background
Allyne had always been a busy child. Not brilliant, not gifted, but determined and busy. She was the third of Geoffrey and Milly Duchamp’s four children. Milly was a supervisor in the electronics assembly business situated five miles out of town and Geoffrey an mechanic in the automobile garage that served their suburb. It was a comfortable, if unspectacular upbringing.
Allyne would have been confined to the planet-bound life that was common in her extended family, earning a living by serving the local Garda-Vilis industry, had it not been for her incessant curiosity to understand what made things tick. This was noticed at an early age by the teachers of her modest, unambitious, school. They encouraged here by giving her free rein of the labs and design shop on the campus and watched as the curious little girl blossomed into an overall-wearing grease-smeared young lady ready to take her first steps into adulthood and responsibility.
Her continent on Garda-Vilis had been pacified some twenty years earlier after civil unrest that had been running on a low-boil for three generations. As part of the settlement, all her citizens were to serve a four year service in military or commercial endeavours before embarking on a career of their own. The only way to delay that, and take control of your life’s direction was to get acceptance in one of the local universities or military schools based off-planet
Allyne, while educationally competent, was no A student. Nevertheless, she had her heart set on deepening her education. Her application had gone in, with her cause pled elegantly by herself and supported by the recommendations of her teachers. So, it was one early summer’s morning her heart leapt as a letter dropped through her door – a letter that bore the university’s insignia …
… She was in! The young woman screamed with relief and joy, running from father to mother, brother to sister, waving the letter and jumping for joy. The proudest of families escorted their daughter in the grandest car the George had borrowed from the garage to the spaceport some four hours drive from their sleepy city. They waived the naÔve undergraduate through security were she was swallowed by the crowds of youngster, thrilling with excitement at the path that was laid before them.
Allyne’s good nature, enthusiasm and emerging talent helped her blend in with the sons and daughters of families of the sort that she had only seen in movies … and here she was – one of them. In her second year, she shared lodgings with a group of like-minded engineers and between them they dreamed of flying the great capital ships of the fleet, commanding ranks of technicians skilled in cutting edge techniques in the most advanced of technology. Between them they would shape the future of space flight. They pledged to share their insights and opportunities and build careers that would lead them away from this backwater to the most glamorous sectors of the galaxy or into the teeth of pivotal battles for the sake of the empire. It was at this time that she met Lance Dieter the intelligent, glamorous young socialite who was destined for high things in the Navy. She waved him off at the end of her second year and dreamed of when she too would be wearing that officer cadet’s uniform.
So, when Allyne qualified with honours there was not surprise. She was one of the most talented in the class – partly because she was bright, but mostly because she worked so hard. There was only one thing for her to do now. Put her name down for officer training in the Naval corps. She would serve her national service as the first stepping-stone to her magnificent career.
But Allyne was soon the find that she could not shake her upbringing that readily. The recruiting captain who interviewed her at officer selection was from the capital – close enough to know what Allyne’s hometown met. He made it clear before he asked a question that he did not consider her officer material, so it was not surprise to the young graduate to receive the “with regret …” letter that encouraged her to consider the enlisted route. So as her classmates turned left into the officer candidate staterooms, Allyne turned right to bunk with her fellow enlisted men.
But the young lady was not set back for long. On the Warspite, an aging battleship of the fleet, She threw herself into the basic training, learning the essentials of life in the navy. It wasn’t long before her handiness was recognised and she promoted as Able Spacehand in the machine shop, where she was soon sought out as the magician who could fix just about everything.
As she matured into the hard-working, level-headed Spacehand, she found herself being called upon as part as off-ship missions. Her talent for improvisation meant she’d saved many an otherwise abortive mission by jury-rigging vital kit. It was just a mission where she met Nezz. The army doctor was accompanying the team retrieving prisoners from one of the anonymous conflicts that were sparking across the region. Allyne had been sent down to evaluate the environment and to identify if any booby-traps or bombs had been set to welcome the peacekeepers.
She found none, but she did find the young doctor cursing the kit that had been damaged in transit. The prisoners had been badly injured and the doctor wanted to induce a coma during transport, but his ventilator had been cracked and there were no replacements vital components. It was a simple task for Allyne. The two of them shared a companionable beer as they admired their respective abilities to repair man and machine and bonded over their shared struggle for recognition and respect from the military class.
Back on the Warspite, once again Allyne’s hard work and diligence paid off. The Lieutenant Lance Dieter, who was by now taking his stint heading engineering, took her under his wing again. He diverted her away from fixing every broken this-and-that that was sent down to their shop towards more advanced studies. Cloistered away into the officer’s dining rooms, she was initiated into the higher mathematics that allowed ships to navigate the galaxy.
And when it came to the next round of applications for commissions, he pushed her into applying again and coached her in her applications. No one, but Allyne, was surprised when the ensign’s band was delivered to her dorm. The enlisted men partied hard to see one of their raised up to the officer class. She gathered her belongings and took the trip bow-wards to the stateroom she was to share with a freshly enlisted officer trainee.
So, when the Warspite was assigned duty in the hot war, she was assigned to lead the engineering team responsible for damage repair to the ship’s engines. The heat of battle is a great teacher. They had taken a torpedo to the aft of the ship, which had torn a whole in its skin and rendered the jump drive inactive. The fleeing aggressors would have made it to safety behind the rebel lines were it not for Allyne’s team’s prompt action. They were able to rig a by-pass that took the dead cells out of the series that fuelled each jump, giving just enough juice to close with their quarry and neutralise it.
Commander Lance Dieter who saluted her and her team as he left the Waspite for the last time to pursue the next stage of his glittering career. Allyne meanwhile was left with a long layover while the ship was refitted. The enforced rest was made easier by the coincidence of meeting Kyrina Telia, the electronics undergraduate who has been part of her gang at university. Allyne had lost touch with her when Kyrina decided not to follow a career in the services, so it was a surprise to find her fried as a minor celebrity, entertaining the gathered sailors and marines in an officers bar. The two of them hung out for a month and it was the most pure fun Allyne had had since leaving university. Then, one party, Kyrina fell badly for a young police offices, Idrick Reinner. The two of them were in that first-love haze, unable to spend a minute apart – but Kyrina felt sorry for her friend and occasionally invited her to be an awkward gooseberry on their dates, or even worse to fix up a double date with one of her doubtful friends. But Idrick did not seem to mind. In fact he was fascinated by Allyne’s electronics insights and facility with computers. He asked for her help on some of the details of a case he was working on.
So, when the day came to launch the refitted Warspite, Allyne stood anxiously, waiting to see who would take command of the engineering team. She rolled her eyes as a boy eight years her junior stepped in, the fresh lieutenant’s pips still gleaming on his uniform. Lieutenant Henriech Colstein caught the look and things went downhill from there. Whether the man was insulted by Allyne’s initial reaction or was intimidated by her competence, the Lieutenant saw to it that her career would go no further. He gave her tasks well below her competence and station and saw to it that every mistake and problem that happened around her was blamed on her – both in front of the Warspite’s new captain and on her records.
As the current tour completed, Lieutenant Colstein’s promotion application was denied. He was in a foul mood and looking for someone to blame. With half a flask of whiskey in his belly, he berated Allyne, stabbing his finger at her official record. He made it clear that if she did not resign from the service now, then he would see to it that she received the final demerit that would see her lose benefits on mustering out and cut her adrift in the galaxy.
The engineer had no choice. She took her benefits at looked for a job – any job – that would get her away from the backwater they had ended up in. And she was lucky. At that time, Carolyn Dracard the aging captain of the Spirit of Hope was at the bar. The captain recognised a talented ship hand when she saw it, and ships like the Spirit of Hope always needed a good engineer on board to keep them operating well.
This new life for Allyne was a shot of vitality. She was thrown out of the regimented naval life and into the life of the freebooting trader. Carolyn nurtured her introduction into the world of real people … how to find your way around the sketchiest of space ports, while avoiding trouble. How to talk your way out of parasitic bandits, seeking to tax your profits away, and how to live with a ship without being navy-perfect all the time.
Allyne was taken with this life – the freedom and self-expression it allowed her. But just as she was blossoming into a second youth, the arthritis she had inherited from her mother begun to bite. He hands and knees began to swell, and movement was painful. There were drugs that could slow the effect, but just that, slow it. With each bout of the disease she found herself less and less physically able. Her mind was still sharp as a tack, and her knowledge of how to make just about anything work was admirable, but she was weaker and slower. Noticeably so.
Captain Dracard had been talking about it for over a year now, so it was no surprise when it actually happened. The Captain was retiring, taking her profits and settled down. But what was surprising was when she handed Allyne the codes and deeds to the Spirit of Hope. Sure, it came with a large mortgage outstanding, but it was a ship. A ship! Allyne had a ship of her own, with a belly big enough to earn a living, and the whole of the galaxy ahead of her. What would she do now?

Contacts
Idrick Reinner PC
(Kyrina Telia – Idrick’s partner)
Nezz Arrouk PC (doctor)
Dominic Valojin PC (university friend)
Captain Lance Dieter (ally)
Lieutenant Henriech Colstein (rival)


Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA
Blade 2 Melee 2D 2 NA -
Stunstick 8 Melee 2D 1 NA Stun

Armor
Name TL Rad WT Traits
Cloth 10 - 6 +8 protection

Character Notes
Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
Mobile comm---
Electronics - computers toolkit---
Electronics - comms toolkit---
Engineering - sensors toolkit---
Mechincal toolkit---
Total Load [ ]

Augments TL Effect
Black Ops Chip with Mindscape enabled NI Jack 16 Access to Mindscape, Shadow Form 1
BIACS - Biological-Initiated Avatar Control System 13 Remote Ops (Sensors) 1 to control Cyborg based Avatar

Finances2,066 cr.
Stuff:
Blade
TAS membership
Mobile comm TL 13, Computer/1
24 shares in Far Trader Spirit of Hope
(Mortgage outstanding TBC)

 
Attached Thumbnails
Click image for larger version

Name:	Allyne_t.png
Views:	30
Size:	113.0 KB
ID:	84619  

Last edited by Jon; Feb 23rd, 2024 at 11:31 AM.
Reply With Quote
  #4  
Old Dec 20th, 2021, 10:21 AM
Bluejack's Avatar
Bluejack Bluejack is offline
Overlord of Imagination
 
Tools
User Statistics
Last Visit: Apr 21st, 2024
RPXP: 36835
Bluejack Bluejack Bluejack Bluejack Bluejack Bluejack Bluejack Bluejack Bluejack Bluejack Bluejack
Posts: 11,076
Gunny Jack
right-aligned image

Eighth daughter of the first son of the grandfather trickster, the pride leader of Iykyasea Clan.Siyajkhoara Koihhlaiwahtoi Khyeiryos Iykyasea (A37AC6-0)

Name Siyajkhoara Koihhlaiwahtoi Khyeiryos Iykyasea or "Jack"
Homeworld Heakafaw Sector
Species Aslan
RankPlanetary Navy of Heakafaw, Able Space Hand
Clan Iykyasea (One of the 29 Tlaukhu)
Description Jack wears simple clothes of dark navy and black and high utility. She wears no jewelry and keeps atypically long hair in the human style. The hair is frequently in a bun or braid to stay clear of gunnery equipment or her guns. Fellow Aslan might consider her a turncoat to the Imperium. Early on she was unkempt, but now the battle hardened Aslan is meticulous in appearance. Simple but put together. Jack occasionally will wear spectacles while reading, though these are for head's up displays rather than to correct faulty eyesight. Jack has a sharp look to her eyes and she speaks precisely with a minimal Aslan accent. When she walks, she is quite clumsy, particularly for an Aslan. Her clothes show signs of frequent repairs due to the mishaps that occur secondary to her poor dexterity.
Age 40
Rad. Dose 0

Physical Characteristics
Age 40
Strength10
Dexterity3
Endurance7
Intellect10
Education12
Social6
Psi0

SkillsRank
Astrogation --
Electronics - computers0
Electronics - comms 0
Electronics - sensors 1
Mechanic1
Deception0
Drive--
Engineering - M-Drive --
Engineering - J-Drive --
Engineering - Power --
Pilot --
Vacc Suit 1
Athletics --
Gunner 0
Gunner, Turret2
Gun Combat 0
Gun Combat, Slug Thrower4
Recon --
Medic1
Melee 0
Melee (Dew Claw)1
Navigation --
Persuade --
Science0
Science (Archeology)1
Science (Sophontology)1
Stealth1
Streetwise 0
Survival1
Tactics1

 



 
Khijajuk'tu Koihhlaiwahtoi Khyeiryos Iykyasea is born to the conservative first son of 'the Great Trickster' the master strategist of the Iykyasea Clan and member of the Tlaukhu, the ruling council of the Aslan. She is the eight daughter of the first son of the pride leader. Khijajuk'tu is small and clumsy for her age and throughout life. She is frequently the maid servant of her older sisters, and received very little attention from her Clan and Pride. Khija displays an incredible thirst for knowledge and immerses herself in education.
As a youth, Khija is taken from world to world as part of the Iykyasea retinue, learning basics of Vac Suits and Survival on a number of worlds. She begins her lifelong love of archeology, history, and sophontology. Considered aberrant even for a female Aslan, Khija continues to stay a bookworm. Despite her emersion, she is considered a 'good student,' but 'not all that bright,' by her highly paid tutors.
Despite warnings from her older sisters, Khija neglects her physical health and training. Her Akhuaeukhyeh (Rite of Passage) at age 14 (Aslan years) goes very poorly. She is a major disappointment int he eyes of her Clan and Pride. Despite her sharp mind and excellent study habits, Khija is forced to take the Rite of Siyajkhoara'ktk and become a A female sworn not to marry and dedicate their life to the ClanSiyajkhoara. She attempts to enter school at the prestigious Heakafaw University on Renestaw to become a scientist for her Clan. Siyajkhoara spends a great deal of time alone and in her books.
Siyajkhoara, who goes by "Jack" to her human colleagues at University, initially thrives away from her Pride. She takes a liking to Sophology and Archeology. Unfortunately, over time the studies become more and more difficult in this area. By her third year she is a 'C' student. Her Clan, unimpressed with her studies, withdraws financial support. Jack cannot afford her studies. The Iykyaseah become tired of Jack and withdraw support completely. Dues are too expensive for Jack and she has to leave school. She awaited transport to rejoin her Clan, but the shuttle from the ship did not come before her Clan ship left the starport. All hailing and messages have been ignored. Jack is a clanless outcast now.
The Aslan known only as "Jack" has one friend left from University, a human from Imperium space Hamish "Ham" Collins. Desperate, she takes a job moving freight at the spaceport on Heakafaw. She is barely able to scrape by, and has to share a tiny hovel with her co-workers. Most of these are outcast Aslan and humans. Abuse of all types occurs to these downtrodden folk. One evening heading home from work, Jack is mugged. While only minor injuries are sustained, she loses two weeks pay. She is unable to pay her for housing, and is cast out on the streets. She tries to stay with her old University friend, but they graudate and leave Heakafaw. Jack is now homeless and eventually her meager pay is not enough to sustain her. She is fired from her laborer job and has no further options.
Jack stows away on an Imperium ship and leaved the Hierate. She realizes she has no options left with the Aslan. She is found by the crew, the majority of which is TAS. They take pity on this pathetic specimen of an Aslan and take her to the next major port-of-call. Jack immediately enlists, and after testing is sent to the navy for training. Analysis by the armed forces shows strong aptitude for learning and nascent intelligence. Jack keeps to herself, although she takes on many human characteristics during the training.
During her time in the navy, Jack spends much more time on fitness. She takes up guns to overcome her poor manual skills. While she is no crackshot, she obtains basic competency. Jack has no illusions about her scholarly aspirations at this point. She is determined to succeed in the navy, and works hard using her advanced education to compete as a capable crew member. In time she is promoted to Able Spacehand, and assigned to routine maintenance.
Jack is first assigned to a frigate for the Imperium running blockade of a highly contested sector. She works alone doing routine maintenance of the ship. 'Bad Luck' Jack as she is called, has been tossed around from ship to ship. She is the rare Aslan in the navy, and has trouble making friends. Jack finds favor with her Captain when she finds one explosive device not he blockade frigate. There are others on the navy ships in the blockade, and Jacks discovery prevents massive loss of life. She is seen favorably for promotion at the next cycle.
Phar Agma, Jack's Supervisor on the frigate Holiday Reaper is the turncoat that received bribes to sabotage the ship. Phar was sympathetic to the rebels besieged by the Third Imperium. Phar is courtmartialed, found guilty, and sentenced to military prison for life. As he is carted away, Phar swears he will kill Jack for uncovering the plot.
"Bad Luck" Jack has become an affectionate moniker for the Aslan crew member of the Holiday Reaper Planetary Defense Navy of Heakafaw. Jack's natural talent in science and Sophontology leads her to communications and sensors. She excels at sensors. Insurgents on Heakafaw continue to allude the PDN, and though Jack is not personally responsible, their is a black mark on the members of the navy responsible for detection of smugglers and spies. Jack is protected by Captain Rainsaw of the Holiday Reaper, but Jack is not able to keep the stink of failure completely away from her career. Prior to the scandal, Jack is promoted to Able Spacehand, E3. The promotion was submitted and cleared prior to the Heakafaw navy failures.
"Bad Luck" Jack serves in the Heakafaw Planetary Navy and has now recovered from the scandal plaguing her career the last four years. Her intelligence and ability to learn has finally made her a valued member of the team. Years of peace from the Heakafaw Insurgency is broken by a last gasp attempt to overwhelm the Navy with sheer numbers of privateers and pirate vessels. The Holiday Reaper is called upon to board a larger ship but all marines are occupied on other boardings. Jack is the first into the breach to take The Dark Sonnet, one of the largest ships in the Insurgent fleet. Jack performs bravely, saving the lives of four fellow crew members. She is promoted to Petty Officer 3rd Class, and transferred to her next ship assignment on the destroyer, Wunderkind. When she leaves The Holiday Reaper, she is reduced 'Bad News Jack,' a tribute to her hard nosed skill in combat.
Early on her Wunderkind tour of duty, "Bad News Jack" meets Oriapah, a Third Imperium Aslan. At first she is shy o the fellow Aslan, being an outcast from the Hierate. Soon they realize a mutual love of war-games (fueled by Jack's intelligence and studious nature) and ancient history and archeology. Jack confides in Oriapah that she washed out of Heakafaw University while studying sophontology and archeology. The two strike up a friendship that persists to this day. Jack sees it as her job to protect her friend. The two spend enough time for Jack to teach her the basics of slug throwers squad tactics. The two part ways vowing to meet up again later in life.
Wunderkind is detached at the request of the Imperial Navy to rescue a company of marines left behind enemy lines. This is a stealth mission and Jack is tapped to assist with the rescue. She is one of the first to arrive at the pinned in Ad and his comrades. Jack is struck by the strange Psi-Operative, striking up a conversation after the rescue. Jack sees to Ad during the journey back to Imperial space safety.
“Bad News Jack” meets the Heakafaw Sector Admiral who want to meet the Aslan awarded the Starburst Medal of Honor. He spends time with Jack for a long interview and leaves impressed with her pluck. As an offhand comment, Admiral Chenkoff asks which service Jack liked the best. “Gunnery” she responded. Two weeks later, Jack was transferred to Blaze of Glory as Chief Petty Officer in charge of Gunnery. Her nick name slowly changes “Gunny Jack.”
Gunny Jack serves her final term in the Heakafaw Sector Navy on board the flagship Blaze of Glory. Admiral Chenkoff is her commanding officer, and the two spend many hours together discussing military maneuvers and history. Gunny +2 EDU at Mustercompletes her University coursework on her own, though no degree is conferred. During her time on the Blaze of Glory, Jack makes many contacts through Chenkoff, +2 SOC at Musterworking on her social skills in human dominated space. Though the Admiral and Jack are loath to admit it, they develop a platonic love over these years in service. This will endure throughout the remainder of their days.
Gunny Jack keeps track with both Captain Ram Chou of the Holiday Reaper from the Heakafaw Planetary Navy. He was the first officer to see her potential and give her a chance. When she retires, Chou comes to the party as a civilian and captain of his own private exploration vessel. Hamish, Jacks only friend from University, stays in touch as well. He is well regarded archeologist, having returned to Imperium space with first hand knowledge of ancient Aslan and Ancients culture.
Gunny Jack, now retired, lives for a time in Heakafaw space. Soon she becomes bored, despite time and money to pursue sophontology and archeology. She realizes she is now a woman of action. She is only in her 40's, and is more educated and connected than ever before. She fine tunes her pistol and assault rifle, purchases a personal vac suit, and looks to the stars for more adventures. She started from despair, and now is an accomplished spacer, gunner. Gunny Jack is proud and content. She sees the future as a bright opportunity for adventure.

ContactsNotes
Captain Ram Chan Captain of Ancient Rime, Retired Captain Heakafaw Planetary Navy, Friend
Admiral Anton ChenkoffAdmiral Heakafaw Sector Admiral, Advisor


Weapons
Name TL Range Damage WT MAG Traits
Dew Claw NA Melee 1d+3 NA NA No Disarm
Cutlass2Melee3d6+14kg----
Accelerator Rifle9250m3d2kg15Zero-G
Advanced Combat Rifle10450m3D40Auto 3, Scope, LS(+1DM) 

Armor
Name TL Rad WT Traits
Cloth1005kg+8 Protection

Character Notes
Equipment (Encumbered if carried load >= 17kg)
Item WT Item WT
Cloth Armor5kgAccelerator Rifle2kg
Cutlass4kgBreather Mask--
Filter Mask--  
Total Load [ 11kg ]

Augments TL Effect
Black Ops Chip with Mindscape enabled NI Jack 16 Access to Mindscape, Shadow Form 1
BIACS - Biological-Initiated Avatar Control System 13 Remote Ops (Sensors) 1 to control Cyborg based Avatar

Finances Cr280/Bank Cr28,000
 
__________________
PC: Giants (Raackma), Traveller (Gunny Jack), Icewind Dale (Barnaby)

Last edited by savoylen; Apr 15th, 2023 at 04:50 PM.
Reply With Quote
  #5  
Old Jan 3rd, 2022, 07:29 PM
Panthas's Avatar
Panthas Panthas is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: May 3rd, 2024
RPXP: 3611
Panthas Panthas Panthas Panthas Panthas Panthas Panthas Panthas Panthas Panthas Panthas
Posts: 2,774
Enokfuer - Vargr Broker

Enokfuer - Vargr Broker
Enokfuer (695D94-0)


Name Enokfuer
Homeworld Imazura in the Deneb Sector
Species Vargr
Description Standing at a mere 5í in height, Enokfuer is not the most imposing specimen, but then that is all to the better for him. His fur is, or was a dark gray, but now is starting to get rather speckled with light grays and whites that its color is somewhat fading. He is a lithe and slender figure, having maintained his graceful movements in life, with agile, quick fingers and a toothy smile that is ready and able to appear to appease a worried customer. His brown eyes twinkle, and he tends to wear little adornment, sticking with well tailored clothes and a pair of reading glasses that sit well on his muzzle, a dull brassy color.
Age 46
Rad. Dose 0
right-aligned image


Physical Characteristics Stat
Age46
Strength6
Dexterity9
Endurance5
Intellect13
Education9
Social4
Psi0

Dice Modifier Table
Ability 0 1-2 3-5 6-8 9-11 12-14
DM -3 -2 -1 0 +1 +2

SkillsRank
Admin2
Animals0
Animals(Handling)1
Broker4
Deception1
Drive0
Electronics0
Electronics(Comms)1
Engineer(Life Support)1
Gun Combat(Energy)1
Persuade1
Pilot(space craft)1
Profession(Chef) 0
Profession(House Servant) 0
Steward2
Streetwise2
Vacc Suit0
- -

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete

MAX Skill Levels (INT+EDU) * 3 = 66
Current total: 15

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA
Stunner1210m3D.5100Stun, Zero G

Armor
Name TL Rad WT Traits
Diplo Vest 3 ---
Equipment (Encumbered if carried load >= )STR+END+Athletics(11))
Item WT Item WT
Cold Light Lantern.25Sonic Sweat and Stain Remover 1
Mobile Comm
Total Load [ 1.25 ]

Augments TL Effect
Black Ops Chip with Mindscape enabled NI Jack 16 Access to Mindscape, Shadow Form 1
BIACS - Biological-Initiated Avatar Control System 13 Remote Ops (Sensors) 1 to control Cyborg based Avatar

Finances
95,405cr.
3 Contacts

Connections Story Effect
OrlaBeing a bit of an odd one out, the Vargr among the humans, Enokfuer ended up falling in a friendship with Orla and using his skills in numbers and work to help her get a better mindset for numbers. It was one of the things that helped him figure out that he was better off as a merchant/financier than a chef. In the process though, he did take the opportunity to test out his various chef concoctions on her, and also being the one to smooth out interactions in their adventures, fluffing the ego of whatever snobby human wealthy pup crossed their paths with a chip on their shoulder. Increase Steward by 1 to 1
AdIn order to keep up with the world beyond finance in a more real way than basic media consumption, Enokfuer took to hanging out around the port when off hours, speaking with all sorts in the surrounding bars, listening to conversations, happy to buy drinks and the like. It was during one of these port visits that he happened to meet the human Admegulasha as well as the reason her military ship was in port. That reason was Gunnery Sergeant Aggvan, retiring after a long and greasy service in the army, keeping the mechanics of various machinery running in the Imperium military machine. Over drinks and a meal that wasn't from a military kitchen, Enokfuer ended up coaxing Aggvan to teach him the ways of ships, and ended up picking a focus of the life systems on one, how people maintain some semblance of normalcy out amongst the stars, and with the help of the fellow Vargr, retired or not, and Ad, he was able to hash out the starts of understanding.Gain Engineer: Life Support 1

 


 


 
Attached Thumbnails
Click image for larger version

Name:	Enokfuer_t.png
Views:	6
Size:	94.4 KB
ID:	96101  

Last edited by Panthas; Mar 3rd, 2024 at 04:44 PM. Reason: Adding Max Skill count and Study Period
Reply With Quote
  #6  
Old Oct 15th, 2022, 09:19 AM
Begon Ugo's Avatar
Begon Ugo Begon Ugo is offline
Feeding my addiction...
 
Tools
User Statistics
Last Visit: May 20th, 2024
RPXP: 49326
Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo Begon Ugo
Posts: 12,692
Mansa King (5B6984-0)
right-aligned image

Name Boranga Tumba (Mansa King)
Homeworld - Unknown at this point
Species Humani
Description (Describe look and special markings, etc. here.)
Age 30
Rad. Dose 0

Physical Characteristics  
STRength 5
DEXterity 11
ENDurance 6
INTellect 9
EDUcation 8
SOCial 4
PSI -

Dice Modifier Table
Ability 0 1-2 3-5 6-8 9-11 12-14
DM -3 -2 -1 0 +1 +2

SkillsRank
Art 0
Carousing 0
Deception 1
Drive 0
Electronics 0
Electronics (Computers) 1
Electronics (Sensors) 1
Jack of all Trades 0
Persuade 0
Pilot 0
Pilot (Starship) 1
Recon 0
Stealth 0
Streetwise 3
Steward 0

 



Character Background
Growing up on an overcrowded world teeming with needy life, Boranga learned early on that the squeaky wheel got the grease. In order to survive, in order to thrive, you had to stand out from the homogenous crowd. Born to service industry parents, Boranga raised himself with an insatiable appetite for dabbling with electronics, his gadgets his only friends. Becoming hooked on self-help books, Boranga believed that in order to have success in life you had to visualize it and then take appropriate actions. He changed his name to Mansa, an ancient term he heard meant King. At the same time he learned about a desert called the Sahara desert. Sahara was the word for desert... so desert desert. With that in mind Mansa took the last name King... or King King. It was a good start to actualizing his dreams.
Mansa's self actualization exercises begin to pay off as does the long hours practicing his public speaking in front of his bathroom mirror. He is hired as a late night infomercial host hawking dubious products to the gullible masses. His style and delivery are memorable and he meets an up and coming journalist who covers the entertainment beat. They hit it off. His sense of humor and wit vibe well with her hard nose grit and morality. Clarity Belle is now an ally.
Mansa's late night gig was too much of a good thing. The late hours required chemical stimulation... which led to dependency and then a fall into addiction. He became erratic, missed work... and was eventually fired. His severance pay amounted to nothing, all of it owed to dealers and thugs. Mansa King is now unemployed... and trying to hide the truth from Clarity Belle.
Mansa gets caught in a drug bust and to avoid prosecution he agrees to become a wired informant for the law. He is expected to be dead in days, yet somehow... he survives... and thrives. His performance skills reach new levels and he becomes a trusted asset. He is officially hired and becomes a trained undercover agent.
Of course Mansa gets himself involved in an investigation that hits too close to home for the powers that be. Mansa uncovers high level corruption between the drug lords and law enforcement. Knowing that he will be forced to take the fall, Mansa runs, dropping off the grid as he struggles to stay out of prison. As he leaves, King helps himself to some technical gear that he believes he is owed.
Things get worse for Mansa. It is either disappear or end up in prison where he knows he will be killed. The icing on the cake is that Cecil Rhodes, the captain of his ex-unit, ends up marrying Clarity Belle. Mansa spends the next few years as a wanderer hoping that they will somehow forget he exists.

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA  
Blade 2 Melee 2D 2 NA NA
Gauss Pistol 12 20M 3D 1 40 AP 3, Auto 2
Shotgun 4 50M 4D 4 6 Bulky

Armor
Name TL Rad WT Traits
Flak Jacket +5 8 - 6 -

Character Notes
-

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
Light Intensifier Goggles1--
Breather Mask---
Binoculars TL 81--
Total Load [2]   

Augments TL Effect
Next Gen Wafer Jack 13 Capacity Bandwidth/10
Neural Comm Audio and visual, Computer/0 12 access the capabilities of a neural comm by thought alone

Additional Augments TL Effect
Black Ops Chip with Mindscape enabled NI Jack 16 Access to Mindscape, Shadow Form 1
BIACS - Biological-Initiated Avatar Control System 13 Remote Ops (Sensors) 1 to control Cyborg based Avatar

Finances
4000 cr.

 
Attached Thumbnails
Click image for larger version

Name:	Mansa_t.png
Views:	0
Size:	110.8 KB
ID:	102343  
__________________
Extinction is the rule. Survival is the exception.
I have taken The Oath of Sangus
Most people are not just comfortable in their ignorance, but hostile to anyone who points it out.

Last edited by savoylen; Mar 25th, 2024 at 11:16 PM.
Reply With Quote
  #7  
Old Sep 18th, 2023, 11:46 PM
Starflier's Avatar
Starflier Starflier is online now
Community Supporter
 
Tools
User Statistics
Last Visit: May 20th, 2024
RPXP: 16321
Starflier Starflier Starflier Starflier Starflier Starflier Starflier Starflier Starflier Starflier Starflier
Posts: 5,940
right-aligned image

Carlin Reed


Name Carlin Reed
Homeworld Argaithe
Species Humaniti
Description Tall and lean, sculpted from a life of hard labour and bad luck.
Age 46
Rad. Dose 0

Physical Characteristics
Strength 7
Dexterity 7
Endurance 11
Intellect 11
Education 7
Social 7
Psi 0

DMs0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Skills 13/54Rank
Admin0
Athletics 0
Athletics (Dex) 1
Athletics (End) 1
Diplomat0
Electronics0
Electronics (Computers)1
Explosives 1
Flyer0
Gun Combat 0
Gun Combat (Slug) 1
Gunner 0
Gunner (Turret) 1
Investigate2
Language0
Medic0
Seafarer0
Science0
Science (Archaeology)2
Science (Xenology)1
Streetwise 1
Vacc Suit1

 



Character Background
Growing up on Argaithe, Carlin spent most of his free time helping his parents at the starport, and the rest dreaming of being somewhere else. By the time he was ready to strike out on his own, he had spent years dealing with long haulers of every stripe, and managing warehouse cargo of all kinds being transported along the Great Ilelish Main. What little free time he had was spent on the water, competing in races and revelling in the freedom of the sea.
The advertisement seemed so out of place, Carlin thought it was a joke at first. 'Research Assistant wanted to explore island ruins'. He took a chance, and when Barely qualifieda clam bake gone bad took out the better candidate he was hired to help with an archaeological dig on a remote Argaithean island, seeking to find answers about the Ancients. He and the professor got along famously, the old man teaching him useful field skills which he picked up quickly, particularly working in zero-g when they began transporting artifacts for study. All except for how to open a tomb with explosives, as a premature detonation put a damper on his enthusiasm for that. For now, at least.
As the professor's research projects turned to other sites, Carlin followed the old man to the stars and continued to work as his researcher. While exploring Aekfethoug, Carlin and the Professor smashed their way into a holy site believing it to hide important information within. Their hypothesis was right, and their research made great advances on the professor's project, but also earned them the enmity of a zealous Vargr devotee of the Church of the Chosen Ones.
Forced to move on to other leads with their new enemy harassing them at every turn, Carlin discovered that he quite enjoyed travelling among the stars. Previously such journeys had been about the destination, but with much longer trips ahead of him he was forced to learn to enjoy himself. During one such jump he spent time with one of the professor's colleagues and made a good impression on the woman as he helped her with research on her own project.
Continuing to work with the professor afforded Carlin plenty of practice in zero-g, handling delicate artifacts and exploring ruins on tiny moons. After years of research the professor was able to present his findings to glowing acclaim, which also earned Carlin recognition in the field. Unfortunately it also meant that their was little left for the man to do, and with no one else wanting to hire an 'unqualified' field researcher, Carlin decided to move on from the academic world.
Any number of opportunities were available on the job boards, but a 'Unique opportunity in law enforcement' caught Carlin's eye, and for the next few years he was undercover trying to break up a smuggling ring. Things went sideways when the smugglers arrived with a big crew, tipped off by their own informant, and Carlin and his team were forced to flee off-world, fighting for their lives the whole way.
Despite his past failures at undercover work, the higher-ups felt his previous career would lend itself to work in an artifact smuggling and counterfeiting operation. Carlin might have made it out intact had his old nemesis not been involved, recognizing him and blowing his cover. The attack that followed left him comatose and scarred, and by the time he recovered his body had wasted away.
Recovered from his wounds, Carlin got a cushy assignment establishing a department on a new colony world. Taking the job seriously he did his best to fully rehab from his injuries and time spent in hospital, all the while training a few deputies to take over for him. When he and his deputies stopped a new gang from establishing a foothold in the new settlement, they were all commended, and Carlin knew the deputies were ready to take over.

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D NA NA
Central Supply CatalogueHeavy Revolver 5 10 4D-3 2.5 3 mags, Cr456(Cr15) Removes Bulky Trait, Cr500Gyrostabiliser, Invisible UV laser dot, DM+1 to attacks within 50M, Cr200UV dot Laser Sight
Central Supply CatalogueSniper Rifle 8 500 3D 5 3 mags, Cr304(Cr10) Ignore Protection 5AP5, Allow accurate shots at extreme ranges (>100m)Scope, Any attempts to detect the source of the sound from the gun suffer DM-6.Silent

Armor
Name TL Rad WT Traits
Field Catalogue. Discreet Operators Uniform (Protection +2 while not looking like armor), Combat Kit (Flak Jacket worn over the DOU providing Protection 4 and obviously armour).DOU w/Combat Kit 10 - Mass 1 for purposes of Encumbrance4 Cr600
Field Catalogue. A fancy poncho/emergency shelter. Passively provides thermal protection and dispersion sufficient to provide DM+2 on all checks to resist harm from cold or hot conditions, and DM-2 to attempts to spot or target the user if used as camouflage.Thermal Regulation Cover 10 - 1 Cr50

Character Notes
Enemy 'The Zealot' - Despite twenty-odd years of antagonism and attempted murder, Carlin still does not know the Vargr's name, only that he is a devotee of the Church of the Chosen Ones.

Equipment (Encumbered if carried load >= STR+END+Athletics19)
Item WT Item WT
Core Rulebook - DM+2 to Science (Archaeology) checks, DM+1 to Science (history) checks related to archaeological finds.Archaeology Science Toolkit8Central Supply Catalogue - Multiple forms of Data, Portable Computer/1, Cr500Advanced Mobile Comm-
Total Load [ 9.5 combat load17.5 ]

Augments TL Effect
---

Finances
Cr60575
Benefits
Custom Heavy Revolver - Cr1100 (Law Enforcement)
Archaeology Science Toolkit (Field Researcher)
TAS Membership
4 Ship Shares
Purchases
3 Heavy Revolver Mags - Cr45
3 Sniper Rifle Mags - Cr30
Sniper Rifle - Cr700
DOU w/Combat Kit - Cr600
Thermal Regulation Cover - Cr50
Advanced Mobile Comm - Cr500

 
Attached Thumbnails
Click image for larger version

Name:	Carlin_t.png
Views:	0
Size:	83.6 KB
ID:	102344  
__________________
Originality is the fine art of remembering what you hear but forgetting where you heard it. - Laurence J. Peter

Last edited by savoylen; Mar 25th, 2024 at 11:16 PM.
Reply With Quote
  #8  
Old Feb 12th, 2024, 06:45 PM
Sageheart's Avatar
Sageheart Sageheart is offline
Downers 4th Regiment CO
 
Tools
User Statistics
Last Visit: May 18th, 2024
RPXP: 10772
Sageheart Sageheart Sageheart Sageheart Sageheart Sageheart Sageheart Sageheart Sageheart Sageheart Sageheart
Posts: 7,464
Joe Halderman Character Sheet




Name Joe Halderman (Human)
Homeworld TBD Backwater Research Planet in SOlomani Empire
Species Human
Description A tall muscular man, Joe has a crisp military haircut, and dresses in simple clothes. His career in the military is very clear, and he has a number of scars from his service. He has a rugged look that speaks of a survivalist.
Age 42
Rad. Dose 0

Physical Characteristics 979774-0
Age 42
Strength 9
Dexterity 7
Endurance9
Intellect 7
Education 7
Social 4
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

SkillsRank
Astrogation0
Athletics 0
Athletics (Endurance)1
Electronics 0
Electronics (Comms)1
Explosives0
Flyer0
Gambling0
Gun Combat0
Gun Combat (Stub Weapons)2
Heavy Weapons0
Leadership1
Mechanic0
Medic0
Melee 0
Pilot 0
Pilot (Starship)1
Recon 2
Stealth0
Survival0
Tactics0
Vacc Suit0

Character Joe Haldermen

Character Background
Joe Haldermen was raised on a backwater planet within the Solomani Empire. His family was from Terra original, but he never had the chance to visit. Despite being a backwater planet it was a central research hub. He was raised among the grunts or workers who assisted the scientists in whatever research they were doing on the Ancients. This allowed Joe to learn quite a few useful skills for fieldwork, even if his ultimate track was to be a survivalist or soldier to forever only assist. Being around researchers as well as the stories of his homeland he had a fascination with learning about the fate of humanity's past, as well as new alien cultures and belief systems. He knew he couldn't stay here forever, since he would get forced into one track, and so he hoped he could find other means to expand his fortunes. Still he had learned from his family the necessity to have soldiers and physical experts on any venture. 
Once Joe turned 18 he attempted to escape this rugged death world by joining the Marine Academy but failed to get in. Luckily he had caught the eye of a local marine recruiter. It didn't take much to be convinced to join. Due to his tracking skills he was placed in a support recon squad. Unfortunately, his commanding officer RivalLieutenant Allen Moedius had never liked Joe, and constantly tormented him. Joe quickly grew to see the marines as another organization that he was not going to be able to get out of just being a grunt. Very disgruntled he was able to leave after his first tour. 
After spending a few months getting used to the asteroid belt he had been deployed in Joe decided to attempt to join the Army Recon School, but was declined. Growing more frustrated and not really sure where to turn, Jon joined the army this time placed in anther recon squad. His luck had turned, and his commander Captain Salman Singer was a good and honest man. They got along very well, and Joe was able to gain a promotion out of this, becoming a Corporal. During this time he started getting interested in expanding his survival knowledge to the void. He hoped working on this style of knowledge could move him into supporting more interesting elements such as army research or exploring new planets. 
Joe got deeper into his role as a forward operator. His career moved to handling explosions, and more stealth missions. Eventually he had proven himself to be promoted to leading his own specialized fire team, becoming a Lance Sergeant. During one long stay he became close with a navy pilot named Ally.Venessa Cortez and started dating despite having long windows away from each other during some deployments. At this point he was almost willing to remain a soldier since he was seeing many planets, even if it wasn't the cultural exploration he had grown up desiring. 
Joe's life was starting to gain a lot of stability. His time with Venessa allowed him to expand his knowledge, becoming crafty in comms in order to be able to speak between their ships. He also began to learn the basics of how to fly spaceships. It gave her joy to teach him. Joe was offered advanced training in recon due to his skills shown on the field. Yet that was not enough for a promotion, and Joe began to feel a sense of reaching his peak here. The war-torn planets he went too were feeling the same. He was starting to miss being around the scientific and exploring world.  
Joe and Venessa eventually got deployed too far from each other to maintain a successful relationship. This nearly destroyed him for they had been talking about how to begin a real life together. He picked up gambling as he was lonely and seeking out companionship. This loneliness started to effect his work. Despite being offered more advanced training he was not excelling. Perhaps as an attempt to provoke a sense of empowerment in the man, Command made him sergeant of a highly trained recon squad of specialists. This gave him some enjoyment, as he still found solace in the covert operations he was trained in, yet it was unable to fill the hole that Venessa had left behind. 
As Army Command started to realize that Joe was looking back to his former dreams, to really adventure within the stars, they began to think of ways to phase him out. Joe was placed in a security force for an important administrative officer. His skills excelled here, allowing him to remain discrete and catch potential stealth operatives with ease. It did give Joe a purpose for a while, which ultimately made him start thinking about his original hopes and dreams as a child. His commanding officer understood, and he was given an honorable promotion for his service alongside his retirement. After a long and successful 20 year career, he decided to enter into the Third Imperium. He didn't know what he was going to do, but he was certain his training was enough to find work. Ultimately though, he was searching for the right team to explore the universe

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA
Name TL Range Damage WT MAG Traits
laser Pistol 11 30m 3D+3 1 100 Zero-G
Name TL Range Damage WT MAG Traits
Rocket Launcher 9 250m 5D+6 8 2 Blast 6, Scope, Smart
Name TL Range Damage WT MAG Traits
Gauss Rifle 12 600m 4D 4 80 Scope, AP 5, Auto 3

Armor
Name TL Rad WT Traits
Vacc Suit +8 10 60 12 -Vacc Suit 0

Character Notes
Ready to Start His Adventure outside the influence of the Solar Rim.

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
----
Total Load [ ]

Augments TL Effect
Subdemal Armor10Protection +1

Finances
7000 cr.


Training
Survival: 8 weeks study.

 


(3000 crd TL 12 limit, if rolled again, can take another weapon or one level of Gun combat in the weapon gotten.)
Army Benefit Weapon: Gauss Rifle. 600m, 4D, KG4 Magazine 80, Mag cost cr40, AP5, Auto 3, Scope.
Army Benefit Weapon: laser Pistol TL 11, 30m, 3D+3, KG1, mag 100, Mag cost, cr1200, Zero-G.
Army Benefit Armor: Vacc Suit +8 RAD 60, KG 12, TL 10.
Army Benefit Weapon: Rocket Launcher, TL 9, 250m, 5D+6, KG8, Mag2, Mag cost Cr800. Blast 6, Scope, Smart.
Army Benefit EDU +1
Army Benefit Combat Implant Subdemal Armor +1
Attached Thumbnails
Click image for larger version

Name:	Joe_t.png
Views:	175
Size:	86.3 KB
ID:	102021  
__________________
Best Posting M-W. Minimal Posting T-Su.

Last edited by Sageheart; May 7th, 2024 at 07:45 PM.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:29 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2024, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Template-Modifications by TMB