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Old Jun 18th, 2020, 02:12 PM
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[Multiple Systems] Characters Whose Games Died

Help Me Find a Home for These Characters


So I get pretty deeply invested in the character-building process sometimes. I create involved backstories, fleshed out with a variety of NPC relationships. I do extensive research on archetypal figures in history and literature. I even study dialect and linguistics to be able to write each character with an authentic and unique voice. I'm not trying to brag here, just explaining my process. If anything, it's more of a flaw: how my OCD can manifest and take over.

The point I'm trying to get at is that sometimes I spend a lot of time (too much probably) building my characters. This can make it especially frustrating when the games they are created for fizzle out prematurely. It feels a bit like losing a friend. Sometimes, I am able to recycle these characters when I find a different game being advertised that seems to suit them. But there are others that I have a tough time doing so for.

So I thought I might flip things around the other way. If you are looking for one more player/character to fill out your game, take a look at some of these fully developed characters and see if any of them fit the bill.
-Note: while these characters were all originally written for one or another specific system, I am fully willing to modify or adapt them to fit another system/setting. The mechanics are far less important to me than the characterization.
--If you see something you like, shoot me a PM




Kelzitar, the Trickster God
Kelzitar
The trickster god
right-aligned image

Name: Commonly known as “Kelzitar - the god-thief.” His mortal name was actually simply Kelz. “Itar” was a title in the forgotten tongue of his people which roughly translates to “man-god.”
Original System: This character was originally written for a Pathfinder campaign using mythic rules. He could be adapted to most PF/D&D style systems, but works best in a high-level campaign where the characters could be demigods or near-gods
Race: Originally he was designed as a custom race, but changeling (the Eberron version), doppleganger, kitsune, or any other shape-shifting race works well. Human can also work if the system allows for him to have some form of shape-shifting abilities.
Domain: Trickery.
Alignment: Chaotic Neutral
Class: Flexible. Has been skinned as a bard, trickster, and an eliciter in the past, but there are a lot of ways one can be a trickster
 

 

 

Dr. Seamus L. Kirwin, PhD
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Name: Dr. Seamus L. Kirwin PhD.
Original System: Pathfinder and/or D&D
Race: Tinker Gnome
Class: Gearhead (but could be adapted to Artificer, or any number of similar classes)
Gender: Male
Age: 67
 

 

 


Rylee Tanner (and the Talking Toaster)
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“Rylee Tanner”
Name: Rylee Tanner
Original System: This is one of my favorite characters and she has already been brought back for several different games, each time with a slightly different spin on the character. The first version was for a d20Future game; she was later rewritten for a Masks (PbtA) game, and then again for a D&D5e game using UA materials for advanced tech.
Race: Human
Class: Engineer (this is highly adaptable to whatever class in the current system most closely fits)
 

 

 


Application: Red-Haired Moll
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Red-Haired Moll
Name: Molly McBride (Red-Haired Moll)
Original System: D&D 5e
Race: Half-elf
Class: Fighter (Champion)/Warlock (Hexblade)/Rogue (Swashbuckler)
Schtick in a Nutshell: Red-Haired Moll is a Pirate Queen. She is also a warlock whose pact weapon is an enchanted cannon. Because of the multi-classing needed to make all this work, she is best as a mid-to-high level character.

 

 

 



Professor Doctor Barnabas Q. Culpepper
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Name: Professor Doctor Barnabas Q. Culpepper, MD, PhD, and QVC

Race: Changeling

Profession: Snake-oil Salesman (Life Cleric / Lore Bard)

Role: Healer and Persuasive Face

Description: Like most changelings, he is apt to change his appearance to suit the needs of the moment. However, also like most changelings, he has a preferred persona that he adopts most often, that of Professor Doctor Barnabas Q. Culpepper, MD, PhD, and QVC. The professor appears to be a human man in his mid-to-late fifties, with bushy salt-and-pepper hair and a matching beard. His features wizened features are a testament to a man who has lived his life on the road. Yet from underneath that travelworn surface, hints of a soft and affable nature peak through: round rosy cheeks, an ever-present wry smile, and eyes that always seem to twinkle with conviviality and just a hint of mischief. He is noticeably taller than the average man, though not particularly imposing. He gives the impression of one who was quite lanky in his youth, before his metabolism lost the ability to keep up with his appetite, resulting in an unmistakable pounch.

Background: Snake-oil Salesman (Custom Background)
Personality Traits: I lie about almost everything, even when there's no good reason to.
I use polysyllabic words to convey the impression of great erudition.
Ideal: People. I'm committed to the people I care about, not to ideals.
Bond: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Flaw: I'm convinced that no one could ever fool me in the way I fool others.
 


BoomCrow
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Name: BoomCrow
Original System: Pathfinder 1e
Race: goblin
Class: Alchemist (Gun Chemist)

Background: BoomCrow was birthed and reared in GoblinTown. But before she saw passing of twelve winters, Mother and Father sold her to be slave to High Mucky-Muck Dark Wizard. Him order all goblins to call him Master. Him command goblins through fear. But BoomCrow not so stoopid as High Mucky-Muck Dark Wizard think. BoomCrow make big big discovery: Wizard magick have nothing do with mumbo-jumbo wordspeak or waggly-waggle fingers. High Mucky-Muck Dark Wizard just use them to make fear-belly in stoopid-stitious goblins. But BoomCrow not stoopid. She see real magick come from thing hoo-manz call sines. BoomCrow learn bout kemickals. BoomCrow discover hoo-manz sines is real way to make one thing be what it is not, real way to make feel power in belly, real way to make things go ->BOOM<- (tee-hee-hee!)

One day what always happens happened. Big stoopid hoo-manz murderhobos come to castle, kill High Mucky-Muck Dark Wizard. Many goblins die. But remember: BoomCrow not so stoopid. BoomCrow see what 'bout to happen, she run, take many of High Mucky-Muck Dark Wizard's kemickals. BoomCrow 'speriment mixing kemicals, become wizard herself. No, not wizard (magick be for stoopid-stitious); BoomCrow become sinetist!


Personality:BoomCrow may not be highly educated, but she is exceptionally clever, especially among goblins. She is a keen and perceptive skeptic. Having been duped by someone she now views as a charlatan (the High Mucky-Muck Dark Wizard), she now believes all magic to be some form of false trickery. She is convinced that there is some form of simple science behind all magic, but that the established elites have cloaked it all in superstition so that they can use it to subjugate the masses. This has made BoomCrow something of a fiercely independent defender of goblin rights.

When BoomCrow heard the rumors that the Overlord somehow magically resurrected himself, she dismissed it right away as obvious lies (magick be for stoopid-stitious, after all), but she did recognize something: even though this new Overlord couldn't possibly be magic, the goblins still needed a strong leader, someone who could help them secure their place in the world and make sure no one ever made them into slaves again.





The One Who Has Come to be Known as Khyyra-zvon
right-aligned image
Name: Khyyra-zvon
Original System: The character was written for Hyperlanes (a futuristic sci-fi setting based on D&D5e rules), but could be adapted to any sci-fi setting. She was also once written as a character for a game of Masks (the PbtA superhero genre game)
Age: equivalent to a 14-year old human
Race: “The People”: Psychic Humanoid (Hyperlanes allows for custom alien races. If adapted to another setting, she could be modified, but ideally would still be from a telepathic, hive-minded species)
Class: Ambassador (Hyperlanes); Outsider (Masks playbook); adaptable depending on the system
 

 

 





Application for Service as a TroubleshooterName: Brit-R-PVC-1
Original System: Paranoia, although it might be possible to reskin her to fit another sci-fi game with a tongue-in-cheek attitude, like Hitchiker's Guide or maybe even SpellJammer
Appearance:
right-aligned image
Brit is slim (but not out of any sort of vanity or desire to look different, of course not. That’s just how my metabolism kinda works. If you think I should go get it checked out by a Med-Bot, I’ll go right away, honest!), petite (but well within the realm of ordinary, believe me, not standing out in any way. I bet when I wear these thick-soled boots, I’ll look just like a normal person … I mean, because I am a normal person), and has an exceptionally long mane of honey-blonde hair (wait, did I say exceptional. I so didn’t mean that, at least not the way it sounds. If I put my hair up, I bet you won’t even notice anything about it - please don’t report me).
 

 





Moriko
right-aligned image
Name: Moriko
Original System: Pathfinder (but easily transferable to D&D or most any fantasy system)
Race: Human
Class: Unchained Monk(Flowing Monk Archetype)
Age: 17
Alignment: LG
Social Class: As a monk from a secluded shrine in the mountains, Moriko exists outside of the standard class structure, though she would probably have more in common with the lower class than the aristocracy.

Appearance: Everything about Moriko’s appearance exudes a childlike innocence. Her short stature causes many to believe that she is younger than her years. Combined with the slightness of her frame, this often leads others to underestimate her. Certainly few would ever suspect the strength that lies behind her seemingly delicate and lithe limbs.

Moriko dresses simply and modestly in the unadorned robes of the ascetic. This mode of dress and her smoothly shaven head might almost cause one to mistake her for a young boy, were it not for the simple beauty in the soft, round features of her face and her piercing ice-blue eyes. While nearly everything else about her appearance seems common and unimpressive, those eyes draw focus in a startlingly captivating manner, at once conveying both wide-eyed naive wonder and a penetrating wisdom beyond her years.

Personality: Moriko is deeply naive due to her sheltered existence in the monastery. She is guileless herself and cannot fathom why anyone would ever say something other than what they mean. She is incurably optimistic. Having never encountered evil within the confines of the monastery, she truly believes that all people are good at heart. She realizes that there is much she does not know about the outside world, and therefore attributes any conflict to a basic misunderstanding that must be resolved. Moriko is also insatiably curious. She knows it is her duty for now to explore and learn more of the outside world, and she hopes to do so. She looks upon all the unfamiliar minutia around here with a sense of awe and wonder.

Despite her intense martial arts training, Moriko is actually something of a pacifist. The belief system instilled upon her at the monastery centered around seeking harmony with nature. To her, all living things are worthy of respect and deserving of their lives. The thought of intentionally taking the life of another is appalling to her. When she must fight, she will always seek to disarm and/or incapacitate before doing lethal harm.
 
 
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Help Me Find a Home for These Characters

Last edited by rhaiber; Jan 22nd, 2022 at 09:22 PM.
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  #2  
Old Oct 28th, 2020, 06:49 PM
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ADOPTED:

These characters were once without homes, but have now found games where they can live again ... at least for now.

Ginnifer Gooseblossom
right-aligned image
Name: Ginnifer Gooseblossom
Original System: DnD 5e
Age: 9
Gender: Female
Class: Sorceress/Wizard/Witch
Race: Human-ish (according to her backstory, she was conceived from pure magic, so she appears human, but depending on the setting may mechanically be some other race)
Appearance: At first glance, Ginnifer could easily be mistaken for a gnome or some diminutive fey creature. On closer inspection it becomes clear that she is actually little more than a child. Standing just over four feet tall, her gangly frame supports cherubic face of fair complexion, sprinkled with freckles that seem forever on the verge of taking over her entire face. Her broad guileless smile reveals a sizable gap where a new tooth is just beginning to push its way through the gum-line. Knobby knees peek over the tops of bright red galoshes and out from under the hem of an old tweed coat that appears several sizes too big for her tiny form. Overall, she seems to have the generally disheveled look of a child who has not yet learned how to be insecure about her appearance.

Personality:
Traits: Nothing can shake my optimistic attitude; I would rather make a new friend than a new enemy.
Ideals: Charity. I always try to help those in need, no matter what the personal cost.
Friendship. Material goods come and go. Bonds of friendship last forever.
Bond: Everything I do is for the common people.
Flaws: I overlook obvious solutions in favor of complicated ones.
I can't keep a secret to save my life, or anyone else's.
 

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"He looked to the Kender for wisdom. If there was one thing she was good for, it was pearls of wisdom. Wisdom buried beneath twelve hours of stories about obscure relatives." -- Imveros
Help Me Find a Home for These Characters

Last edited by rhaiber; Jan 22nd, 2022 at 08:47 PM.
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Old Nov 14th, 2020, 03:49 PM
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Any desire to adapt one of these to Pathfinder 2E for an Extinction Curse game?
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Old Mar 22nd, 2021, 07:47 PM
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ADOPTED:

Mew (and Mrrowr)
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Name: Mew
Original System: Pathfinder, but could be adapted to any other fantasy setting
Race: Awakened Cat
Alignment: CN
Class: Witch originally, but flexible to adapt to other types of spellcaster
Party Role: Sneaky Scout / Blaster / Skill Kitty (“Skill-Monkey??? Are you joking? Do you know how filthy and disgusting monkeys are? I mean they’re nearly as bad as humans. No offense Mrrowr, you at least have halfway decent grooming.)
 

 

 
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"He looked to the Kender for wisdom. If there was one thing she was good for, it was pearls of wisdom. Wisdom buried beneath twelve hours of stories about obscure relatives." -- Imveros
Help Me Find a Home for These Characters
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Old Apr 16th, 2021, 08:28 AM
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I have a Homebrew Campaign (5e) that still has room. so if you are interested you can use one of them here.

https://www.rpgcrossing.com/showthread.php?t=206176
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Old Nov 2nd, 2021, 05:57 PM
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I'm working on a campaign with the very objective to give orphaned characters a home, a multiversal poker tournament. I come from the troubled lands of mRPG, a mobile app for TTRPGs, which sadly has an extremely high amount of dead campaigns and characters who never saw the light of day, from various RPG systems. I like the idea of having a post with the characters we haven't been able to play, would you mind if I plagiarize this idea for my own characters? And naturally, once I start my own campaign, would you like to join in as well?
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If I don't post for more than a week, my internet likely went out, so please PM me!
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