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  #1  
Old May 9th, 2020, 10:39 AM
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The Air Lock

This is the place dead or missing characters end up.
RIP
May your next reality be a better one!
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  #2  
Old May 14th, 2020, 12:44 PM
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Great Wyrm
 
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Baron, Sir Rafe Trystienne!
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Baron, Sir Rafe Trystienne! (66696B-0)


Name Rafe Trystienne
Homeworld New Paris
Species Humaniti/Vilani Imperial
Description Waved dark hair worn moderately long. Piercing dark eyes surrounded by laugh lines and an expressive mouth semi-permanently set in a smile or smirk.
Age 42
Rad. Dose 0

Physical Characteristics
Age 42
Strength6
Dexterity 6
Endurance 6
Intellect 9
Education 6
Social 11
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
Vacc Suit-0 3 8 0

MAX Skill Levels (INT+EDU) * 3 = 45


 


 


Weapons
Name TL Range Damage WT MAG Traits Cost
Blade TL2 Melee 2d 2 NA NA 100cr
Rapier TL3 Melee 2d 2 NA +1 Parry 200cr
Dagger x2 TL1 Melee 1s+2 1 NA NA 20cr
Snub Pistol TL8 5m 3d-3 - 6 Zero-G 150cr
Revolver TL5 10m 3d-3 1kg 6 150cr +10cr mag 
Stunner TL8 5m 2d .5kg 100 Stun, Zero-G 500cr
Antique Shotgun double barrel TL7 25m 4d-4 5kg 2 -1DM Gun(slug) 150cr
Antique Riflex3 TL3+ 25m-200m 3d-3 6kg 1-5 (x5) Antique 500cr
Laser Carbine TL9 140m 4d 4kg 50 (x2) Zero-g 4500cr
Riflex2 TL5 250m 3d 4kg 5 (x10) 500cr
Shotgunx2 50m 4d 4kg 6 (x5) Bulky 450cr 
Unarmed NA Melee 1D+(STR DM) NA NA  

Armor
Name Protection TL Rad WT Traits cost
Cloth +8 TL10 - 5 Magnetic Grapples {100cr included in total}, Eye Protection 600cr
Connections
Army Corporal Idrick Reinner. Part of a detail that accidentally saw their superior officers engaged in a cover-up along with planetary officials over the mistreatment of a local Showgirl. Reinner might have been corncob-rough with few refined character traits, but loyalty and fairplay were part of those traits. He helped Tryste get his entertainment industry assistant released instead of finding her conveniently dead.
A party, some charities, a lovely redhead on one arm and a blonde on the other. Rafe remembered the occasion but only one harried scientist stood out. He had a funny enough name, Nezzara. It seemed only decent to help the fellow relax. Some wine, dice, a pair of auburn haired sisters, whisper a word here. Make a suggestion there. Voila. A much more relaxed and entertained scientist who will find his research fully endowed when he awakes in the morning.

Character Notes
One enemy- political figure from scandal o
2 contacts in Intelligence network.
Combat Implant
Enemy=head of a secret cabal of criminals, or dissidents, or rebels, or maybe smugglers? They were boring and Rafe didn't really pay attention to their proposal.

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item TL Mass Features Cost
Mobile CommTL10 - Audio, Visual, Computer-0 150cr
Breather Mask TL8 - Filter and respirator combined 150cr
Portable Computer TL10 .5kg Comp-2 Broker-1 Intell-1 1600cr
    
Total Load [ 16.5kg ]

Augments TL Effect
Skill Augment-Blades TL12 Blades-1
Wafer Jack TL12 Expert Steward-1,Admin-1, translator-1, Security-1 15Kcr including slow drug and programs.
---

Finances
36,991 cr.
26 Owner Shares in Marava class Trader Spirit of Hope

 

Name: Rafe Trystienne
Race: Humanati Solomani
Age:40
Homeworld
 

Patent of NobilityThis Imperial Patent of Nobility bestows the Title and Holdings of Sir Trystienne of on the personage of Rafe Trystienne, of New Paris.

I, Rafe Trystienne, do hereby bond and swear that I will upload the laws and will of His Grace the Archduke of Sol.

I accept the Title and Duty bestowed upon me, and commit my life to one of Service to the People and Leaders of our Glorious Imperium.


House Trystienne
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All men are mortal.But the good name lasts forever.

Last edited by ogamodyna; Sep 18th, 2020 at 10:13 AM.
  #3  
Old May 14th, 2020, 03:22 PM
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Anael Anael is offline
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Idrick Reinner (BABB43-0)



Name Idrick Reinner
Homeworld Axially
Species Humaniti
SexMale
Description Blue Eyes, short blonde hair, tall with a muscular build.
Age 38
Rad. Dose 0

Physical Characteristics
Age 38
Strength 11
Dexterity 10
Endurance 11
Intellect 11
Education 4
Social 3
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
Gunner 3 8 0

MAX Skill Levels (INT+EDU) * 3 = 45


SkillsRank
Advocate 1
Athletics (Strength)1
Flyer 0
Gun Combat(slug) 3
Heavy Weapons 0
Investigate 2
Melee (unarmed) 1
Recon 0
Stealth 1
Streetwise1
Survival 0
Vaac Suit 0

 



Character Background
War of some kind was a daily part of life. Since the earliest days the people of the planet were divided. Four main factions rose up. Three of them were even in terms of power and ability while one acted more like a terrorist cell attacking all randomly to destabilize the others. The planet was rich in resources and a beautiful small oasis ready to be claimed.
From a young age the boys were trained to fight. The constant warfare kept population levels low. Most were taught how to use some kind of flying apparatus since the low gravity made air warfare one of the dominant forms of combat.
Idrick had dreams of leaving the world and one day returning with his own army to stabilize his home world so no more would have their lives cut short like his sister and her husband to be.
At eighteen Idrick signed up for the military academy. He was smart and physically talented enough to excel. Turbulent times kept him from his studies and he also believes his low social standing kept from gaining admission. Undeterred he enlisted in the Army as an infantry man. Everything was going well until he found out that his superior Lieutenant Ungmier was illegally trafficking drugs and weapons. The Lieutenant gave him an opportunity to join the ring but wanting to do the right thing Idrick refused and reported them. He was caught up in the political whitewash and was discharged even after having done nothing wrong. Idrick questions what to do with the rest of his life.
Perhaps one good thing came from his involvement in the scandal that got him booted from the Army and that was he seemed to gain a new ally. The entertainer was the only one who had taken up the fight with him. The Lieutenant gave Idrick the chance to denounce the actor and his accusations. Of course he would be punished in some way but it would have been minimal. He could continue his career but would be involved in their ring the Lieutenant saw potential in Idrick. The lure of more money was enticing but Idrick held to his principles. When the dust cleared he appeared to have come out of it much better then the performer. This suggested this whole thing went a lot higher then the Lieutenant. Two men wronged by the same group can forge strong bonds.
Idrick's sense of justice did not fail him. He was determined to still do some good in the universe and maybe a career in law enforcement would allow him to unravel the corruption in the military somehow. At the very least he could help the locals under their jurisdiction. Idrick enrolled and was accepted it seemed at first with some reluctance as he just barely made it in according to his superior. Over the next four years he worked tirelessly. He made two good contacts over that span of time while working on different assignments. His work ethic and results did not go unnoticed and he was promoted to Corporal. Perhaps there is still some justice and good in the universe yet..
Idrick continued his work receiving another promotion for his dedication. During a celebration party he met the first real love of his life Kyrina Telia She was the first person to work her way through his rough exterior. She was an entertainer an actress her name Kyrina Telia. They met when she happened to be at the same location when the department was holding a grand celebration. The two contrasts hit it off immediately. He also met Allyne Duchamp who was a friend Kyrina who she did not see much. Idrick tried to avoid everyone at the party to no avail including Allyne. He and Allyne got along well enough she talked a lot about electronics which made his head spin but it made him realize that if was going to investigate the new piece of information he received then he would have to learn be more discrete. A direction that would lead to another dark turn in his life.
As time passed once again Idrick's pursuit of justice made him dig too far. A small thread he tugged on led right back to the upper brass of his department. Unable to let it go he kept pulling until they finally struck back. They tried to frame him as a criminal and boot him from his job. With the help of Kyrina and his the legal skills he picked up he was able to force somewhat of a stalemate. He agreed to leave without any disgrace and the matter would be dropped.


Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+1 NA NA
Advanced Combat Rifle10450m3d3kg40Auto 3,scope
Auto pistol 6 10m3d-3115 
Dagger 1 Melee 1d+2 1kg NA 

Armor
Name TL Rad WT Traits
Cloth +8 10 0 5kg

Character Notes
Ready to Start His Adventure outside the influence of the Solar Rim.

Equipment (Encumbered if carried load >= )11+11+1=23)
Item WT Item WT
Advanced Combat Rifle3  
Dagger 1kg  
Autopistol 1kg  
Cloth armor5kg  
Binoculars 1kg  
+1 ammo for Rifle   
+1 ammo for Autopistol   
Gauss Pistol with laser sight    
Ammunition 5( cases of 40)    
2 Aerosol grenades   
3 Frag grenades    
2 smoke    
2 stun    
Total load 11   


Augments TL Effect
Subdural Armor10+1 Armor
Lung Respirator10 Breath in low oxygen environments

Finances
90 cr
2 ship shares/3 shares Spirit of Hope

Contacts
Rafe Trystienne PC
Allyne Duchamp PC
Contact 2 NPC
Contact 3 NPC
Ally (Kyrina Telia Actress)

 
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Last edited by Anael; Oct 21st, 2020 at 06:26 PM.
  #4  
Old May 28th, 2020, 02:58 AM
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SalmonMax SalmonMax is offline
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Fetuilelagi Abelard


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Name Fetuilelagi "Fetu" Abelard
Homeworld Aonani
Species Human
Description Tanned, dark brown eyes and hair
Age 30
Rad. Dose 0

Physical Characteristics
Strength 5
Dexterity 11
Endurance 10
Intellect 9
Education 9
Social 9
Psi 0

SkillsRank
Astrogation 1
Athletics 0
Deception 1
Electronics 0
Electronics (sensors) 1
Gun Combat 0
Gun Combat (slug) 1
Heavy Weapons 0
Mechanic 1
Navigation 0
Seafarer 0
Stealth 0
Survival 0
Tactics 0
Vacc Suit 0

 



Character Background
Aonani was for some time virtually ignored by the Imperium at large, having few colonists...mostly of Solomani descent at that...and very little considered interesting or worthwhile. That all changed though when the unusual chemical properties of the massive fungal colonies that blanket most of the sparse land area of the world were discovered by a team of researchers. Though the planet lacks the infrastructure to exploit this resource, the promise of future riches have lured an opportunistic Imperial noble there, in hopes of reversing recent declines in his fortunes.
Early on the Abelards ran afoul of several of Aonani's many hazards. The constant smog of 'belcher' spores hangs thick in the atmosphere, buoyed by the storms and the high atmospheric pressure along with the low gravity of the planet. The baron's first wife fell victim to a severe allergic reaction to the spores, dying before the needed medicines could arrive by courier. The eldest son of the family died while trying to 'prove himself' to the relatively primitive natives in an airborne race astride domesticated flying mounts. This tragedy, perversely, helped to ease another persistent problem though; the intense native distrust of having a local ruler...particularly a non-native one. Though the majority of the planet's 3400 souls grudgingly went along with it, a large number began lobbying for the creation of a local democratic rule. When that went nowhere, a small fringe group broke off and adopted guerrilla tactics of asymmetrical warfare to try to force the Baron to the negotiating table. However, when his son died trying to honor the native ways, the attention of a respected native family was earned.
Baron Ross Abelard, after discussions, took a new wife...with the understanding and promise that she would be involved in setting policy and that her counsel would be listened to. By her he had Fetuilelagi (feh-TOO-ee-leh-LAH-gi) as his first-born daughter. She has lived a sort of 'split' life, educated by Meilani in the culture and traditions of the Aonani people, and by the Baron and tutors in the lore and custom of the Imperium. Despite there being three half-siblings older than her, she has felt a certain burden in trying to bridge that gap...and those half-siblings resent her presence among them, most of them seeing her as an interloper no better than her mother.
Even so, Fetu has taken an intense interest in the stars beyond her little world and longs to see more of the galaxy. One day she knows she will return to stay and fulfill the difficult role of peacemaker on Aonani, perhaps one day even ruling it, if succession ever falls to her. Before then though, she hopes to see the wonders of the cosmos, and all its people.
After being accepted to an off-world university in the Imperium, Fetu's classes went quite well at first. Her tutoring at home had prepared her well, and her early coursework was aimed at navigating both jumpspace and realspace, in preparation for a career as a starship pilot...perhaps even in the ISS! Alas, this was not to be. Long-simmering rivalries between two nearby worlds broke into warfare, and Fetu was drafted into the Imperial Marines.
She served in a support role aboard a supply cutter, helping to maintain and repair materials, and sometimes even starships that were brought into port. Near the end of her first term however, her flotilla was intercepted by enemy forces and many ships were boarded. Despite serving with distinction and helping to fend the intruders off, her commanding officer passed her over for promotion. This may be because she discovered encrypted communications that she went over his head to notify command in her ship's logs... Fetu believed it implied the ambush had been conducted with inside help.
Her next term she applied for a transfer, still within the Support branch, and got it. In this case her ship was the closest available responder to a distress call. Though their ship was not a front line combat vessel, her crew responded to the call. They took a pirate by surprise as they were boarding a luxury yacht, and Fetu was on the team that joined the fight to liberate the hostages and eliminate the pirates. In the process she personally intervened at great risk to herself to save the life of a VIP on the yacht. Despite this action she was not recommended for promotion, and some digging revealed her old commander was behind it, pulling strings to keep her down.
Even so, not everything was gloomy. The wealthy traveler she'd rescued bequeathed an incredibly generous gift upon her; a membership in the exclusive Traveller's Aid Society. Having such a boon emboldened Fetu to leave the military...where it was becoming painfully clear advancement wasn't possible...and strike out on her own into the wide galaxy. It had been a much bumpier ride than she'd imagined it would be, but finally she was fulfilling the dream that had led her to leave Aonani in the first place!

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1 NA NA

Armor
Name TL Rad WT Traits
- - - - -

Character Notes
Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
----
Total Load [ ]

Augments TL Effect
---

Finances
2000 cr.
TAS Membership.

 
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Last edited by savoylen; May 28th, 2020 at 10:03 AM.
  #5  
Old Jun 22nd, 2020, 08:41 PM
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Carric (B6A784-0)


Name Carric
Homeworld - Kusyu
Species Male Aslan
Description - Carric is pretty typical for a male of his species standing 6'2" in height with a strong muscular build from his years of physical training. His facial features closely resemble those of a lion with green eyes and a semi long mane.
Age 38
Rad. Dose 0

Physical Characteristics
Age 38
Strength 11
Dexterity 6
Endurance 10
Intellect 7
Education 8
Social 4
Psi 0

Racial Traits Desc
Dewclaw All Aslan have a dewclaw which can be extended to make for a vicious close combat weapon. The dewclaw uses the Melee (natural) skill and does 1D+2 damage.
Heightened Senses Aslan have better night vision, hearing and sense of smell than humans. All Aslan receive DM+1 to any Recon and Survival checks they have to make.

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
?? 3 8 0

MAX Skill Levels (INT+EDU) * 3 = 45


SkillsRankSource
Admin 1 
Advocate 0 
Athletics 0 
Deception 1 
Electronics (Computer) 1 
Flyer 0 
Gun Combat (Energy) 1 
Gun Combat (Slug) 1 
Heavy Weapons 0 
Investigate 1 
Leadership 1 
Melee (Blade) 1 
Melee (Unarmed) 1 
Persuade 0 
Stealth 1 
Streetwise 0 
Tactics 0 
Vacc Suit 0  

 



Character Background
Carric had a pretty typical childhood on his homeworld, his father had been in the Marines so of course growing up idolizing his father he too wanted to join. When he completed his schooling he tried to attend the academy but was denied. Discouraged but determined he went the enlisted route the same as his father had done. His father having exited the Marines as a Corporal. Carric wanted to make his father proud and did everything he could to advance.
His years of hard work paid off attaining the rank of Sergeant and then being commissioned as a Lieutenant. Unfortunately prior to his commissioning his father passed away back home. Carric was disheartened his father did not live to see his accomplishment but he was still proud and knew his father would have been as well. Carric was on quite a few classified missions with the Marines his final one a push to take out a group of terrorists. As his team went in they were ambushed, someone having tipped the enemy off. His squad was surrounded and it was a miracle they made it out alive, while exfilling Carric took a slug in the back as they were being evacuated. Fortunately they were able to take him along still.
Upon arriving in the rear he was rushed into surgery and fortunately they were able to repair the serious damage that had been done. It took some time but eventually he made a full recovery. It also meant though that he was not longer able to continue on in the Marines. No longer an active Marine he needed to find a way to use his talents from his service, and decided to go into the Intelligence field. His prior skills serving him well leading to his being promoted twice up to the Rank of Field Agent.
Carric worked as primarily an infiltration and information gathering agent, during his time with Intelligence, completing a large number of successful missions, before at last deciding to retire and see what was next in life for him. He was still single having never took the time for romance of any real sort. Still not that old even after retiring he was eager to see what waited for him going forward. Carric had a very interesting career up to this point in his life, between his military service and intelligence operations.

Contacts Desc if Known
- Enemy From Events

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA
Blades 2 Range 2D 2 NA NA
Autopistol 6 10M 3D-3 1 15 NA
Assault Rifle 7 200M 3D 4 30 Auto 2

Armor
Name TL Rad WT Traits
Cloth 10 0 5 kg +8 Protection

Character Notes
150 Credits Remaining, PLus 25,000 credits

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
Autopistol 1 Assault Rifle 4
Breather Mask 0 Blades 4
Protable Computer/3 0.5 kg  
Environmental Suit 1 Mobile Comm (Audio and visual, Computer/0) 0
Respirator 0 Tent 6
Total Load [ 16 ]

Augments TL Effect
Subdermal Armor 10 Armor +1

Finances
25,000 cr from muster out.

 
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Last edited by savoylen; Jul 8th, 2020 at 11:28 AM.
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