Characters The Air Lock - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook

Notices

Closed Thread
 
Thread Tools
  #1  
Old May 9th, 2020, 10:39 AM
savoylen's Avatar
savoylen savoylen is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2022
RPXP: 24906
savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen savoylen
Posts: 18,169
The Air Lock

This is the place dead or missing characters end up.
RIP
May your next reality be a better one!
__________________
GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium & Strixhaven: Academy for the Gifted
New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller.
  #2  
Old May 14th, 2020, 12:44 PM
ogamodyna's Avatar
ogamodyna ogamodyna is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Apr 4th, 2022
RPXP: 15205
ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna ogamodyna
Posts: 7,669
Baron, Sir Rafe Trystienne!
right-aligned image

Baron, Sir Rafe Trystienne! (66696B-0)


Name Rafe Trystienne
Homeworld New Paris
Species Humaniti/Vilani Imperial
Description Waved dark hair worn moderately long. Piercing dark eyes surrounded by laugh lines and an expressive mouth semi-permanently set in a smile or smirk.
Age 42
Rad. Dose 0

Physical Characteristics
Age 42
Strength6
Dexterity 6
Endurance 6
Intellect 9
Education 6
Social 11
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
Vacc Suit-0 3 8 0

MAX Skill Levels (INT+EDU) * 3 = 45


 


 


Weapons
Name TL Range Damage WT MAG Traits Cost
Blade TL2 Melee 2d 2 NA NA 100cr
Rapier TL3 Melee 2d 2 NA +1 Parry 200cr
Dagger x2 TL1 Melee 1s+2 1 NA NA 20cr
Snub Pistol TL8 5m 3d-3 - 6 Zero-G 150cr
Revolver TL5 10m 3d-3 1kg 6 150cr +10cr mag 
Stunner TL8 5m 2d .5kg 100 Stun, Zero-G 500cr
Antique Shotgun double barrel TL7 25m 4d-4 5kg 2 -1DM Gun(slug) 150cr
Antique Riflex3 TL3+ 25m-200m 3d-3 6kg 1-5 (x5) Antique 500cr
Laser Carbine TL9 140m 4d 4kg 50 (x2) Zero-g 4500cr
Riflex2 TL5 250m 3d 4kg 5 (x10) 500cr
Shotgunx2 50m 4d 4kg 6 (x5) Bulky 450cr 
Unarmed NA Melee 1D+(STR DM) NA NA  

Armor
Name Protection TL Rad WT Traits cost
Cloth +8 TL10 - 5 Magnetic Grapples {100cr included in total}, Eye Protection 600cr
Connections
Army Corporal Idrick Reinner. Part of a detail that accidentally saw their superior officers engaged in a cover-up along with planetary officials over the mistreatment of a local Showgirl. Reinner might have been corncob-rough with few refined character traits, but loyalty and fairplay were part of those traits. He helped Tryste get his entertainment industry assistant released instead of finding her conveniently dead.
A party, some charities, a lovely redhead on one arm and a blonde on the other. Rafe remembered the occasion but only one harried scientist stood out. He had a funny enough name, Nezzara. It seemed only decent to help the fellow relax. Some wine, dice, a pair of auburn haired sisters, whisper a word here. Make a suggestion there. Voila. A much more relaxed and entertained scientist who will find his research fully endowed when he awakes in the morning.

Character Notes
One enemy- political figure from scandal o
2 contacts in Intelligence network.
Combat Implant
Enemy=head of a secret cabal of criminals, or dissidents, or rebels, or maybe smugglers? They were boring and Rafe didn't really pay attention to their proposal.

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item TL Mass Features Cost
Mobile CommTL10 - Audio, Visual, Computer-0 150cr
Breather Mask TL8 - Filter and respirator combined 150cr
Portable Computer TL10 .5kg Comp-2 Broker-1 Intell-1 1600cr
    
Total Load [ 16.5kg ]

Augments TL Effect
Skill Augment-Blades TL12 Blades-1
Wafer Jack TL12 Expert Steward-1,Admin-1, translator-1, Security-1 15Kcr including slow drug and programs.
---

Finances
36,991 cr.
26 Owner Shares in Marava class Trader Spirit of Hope

 

Name: Rafe Trystienne
Race: Humanati Solomani
Age:40
Homeworld
 

Patent of NobilityThis Imperial Patent of Nobility bestows the Title and Holdings of Sir Trystienne of on the personage of Rafe Trystienne, of New Paris.

I, Rafe Trystienne, do hereby bond and swear that I will upload the laws and will of His Grace the Archduke of Sol.

I accept the Title and Duty bestowed upon me, and commit my life to one of Service to the People and Leaders of our Glorious Imperium.


House Trystienne
Attached Thumbnails
Click image for larger version

Name:	Rafe_t.png
Views:	349
Size:	67.6 KB
ID:	84616   Click image for larger version

Name:	House Trystienne (1).png
Views:	26
Size:	107.3 KB
ID:	84662  
__________________
Cattle die.Kindred Die.
All men are mortal.But the good name lasts forever.

Last edited by ogamodyna; Sep 18th, 2020 at 10:13 AM.
  #3  
Old May 14th, 2020, 03:22 PM
Anael's Avatar
Anael Anael is offline
Senile Old Coot Returns!
 
Tools
User Statistics
Last Visit: Sep 23rd, 2022
RPXP: 6697
Anael Anael Anael Anael Anael Anael Anael Anael Anael Anael Anael
Posts: 6,805
Idrick Reinner (BABB43-0)



Name Idrick Reinner
Homeworld Axially
Species Humaniti
SexMale
Description Blue Eyes, short blonde hair, tall with a muscular build.
Age 38
Rad. Dose 0

Physical Characteristics
Age 38
Strength 11
Dexterity 10
Endurance 11
Intellect 11
Education 4
Social 3
Psi 0

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
Gunner 3 8 0

MAX Skill Levels (INT+EDU) * 3 = 45


SkillsRank
Advocate 1
Athletics (Strength)1
Flyer 0
Gun Combat(slug) 3
Heavy Weapons 0
Investigate 2
Melee (unarmed) 1
Recon 0
Stealth 1
Streetwise1
Survival 0
Vaac Suit 0

 



Character Background
War of some kind was a daily part of life. Since the earliest days the people of the planet were divided. Four main factions rose up. Three of them were even in terms of power and ability while one acted more like a terrorist cell attacking all randomly to destabilize the others. The planet was rich in resources and a beautiful small oasis ready to be claimed.
From a young age the boys were trained to fight. The constant warfare kept population levels low. Most were taught how to use some kind of flying apparatus since the low gravity made air warfare one of the dominant forms of combat.
Idrick had dreams of leaving the world and one day returning with his own army to stabilize his home world so no more would have their lives cut short like his sister and her husband to be.
At eighteen Idrick signed up for the military academy. He was smart and physically talented enough to excel. Turbulent times kept him from his studies and he also believes his low social standing kept from gaining admission. Undeterred he enlisted in the Army as an infantry man. Everything was going well until he found out that his superior Lieutenant Ungmier was illegally trafficking drugs and weapons. The Lieutenant gave him an opportunity to join the ring but wanting to do the right thing Idrick refused and reported them. He was caught up in the political whitewash and was discharged even after having done nothing wrong. Idrick questions what to do with the rest of his life.
Perhaps one good thing came from his involvement in the scandal that got him booted from the Army and that was he seemed to gain a new ally. The entertainer was the only one who had taken up the fight with him. The Lieutenant gave Idrick the chance to denounce the actor and his accusations. Of course he would be punished in some way but it would have been minimal. He could continue his career but would be involved in their ring the Lieutenant saw potential in Idrick. The lure of more money was enticing but Idrick held to his principles. When the dust cleared he appeared to have come out of it much better then the performer. This suggested this whole thing went a lot higher then the Lieutenant. Two men wronged by the same group can forge strong bonds.
Idrick's sense of justice did not fail him. He was determined to still do some good in the universe and maybe a career in law enforcement would allow him to unravel the corruption in the military somehow. At the very least he could help the locals under their jurisdiction. Idrick enrolled and was accepted it seemed at first with some reluctance as he just barely made it in according to his superior. Over the next four years he worked tirelessly. He made two good contacts over that span of time while working on different assignments. His work ethic and results did not go unnoticed and he was promoted to Corporal. Perhaps there is still some justice and good in the universe yet..
Idrick continued his work receiving another promotion for his dedication. During a celebration party he met the first real love of his life Kyrina Telia She was the first person to work her way through his rough exterior. She was an entertainer an actress her name Kyrina Telia. They met when she happened to be at the same location when the department was holding a grand celebration. The two contrasts hit it off immediately. He also met Allyne Duchamp who was a friend Kyrina who she did not see much. Idrick tried to avoid everyone at the party to no avail including Allyne. He and Allyne got along well enough she talked a lot about electronics which made his head spin but it made him realize that if was going to investigate the new piece of information he received then he would have to learn be more discrete. A direction that would lead to another dark turn in his life.
As time passed once again Idrick's pursuit of justice made him dig too far. A small thread he tugged on led right back to the upper brass of his department. Unable to let it go he kept pulling until they finally struck back. They tried to frame him as a criminal and boot him from his job. With the help of Kyrina and his the legal skills he picked up he was able to force somewhat of a stalemate. He agreed to leave without any disgrace and the matter would be dropped.


Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+1 NA NA
Advanced Combat Rifle10450m3d3kg40Auto 3,scope
Auto pistol 6 10m3d-3115 
Dagger 1 Melee 1d+2 1kg NA 

Armor
Name TL Rad WT Traits
Cloth +8 10 0 5kg

Character Notes
Ready to Start His Adventure outside the influence of the Solar Rim.

Equipment (Encumbered if carried load >= )11+11+1=23)
Item WT Item WT
Advanced Combat Rifle3  
Dagger 1kg  
Autopistol 1kg  
Cloth armor5kg  
Binoculars 1kg  
+1 ammo for Rifle   
+1 ammo for Autopistol   
Gauss Pistol with laser sight    
Ammunition 5( cases of 40)    
2 Aerosol grenades   
3 Frag grenades    
2 smoke    
2 stun    
Total load 11   


Augments TL Effect
Subdural Armor10+1 Armor
Lung Respirator10 Breath in low oxygen environments

Finances
90 cr
2 ship shares/3 shares Spirit of Hope

Contacts
Rafe Trystienne PC
Allyne Duchamp PC
Contact 2 NPC
Contact 3 NPC
Ally (Kyrina Telia Actress)

 
Attached Thumbnails
Click image for larger version

Name:	Idrick_t.png
Views:	870
Size:	71.8 KB
ID:	84617  

Last edited by Anael; Oct 21st, 2020 at 06:26 PM.
  #4  
Old May 28th, 2020, 02:58 AM
SalmonMax's Avatar
SalmonMax SalmonMax is offline
Not-So-Great Old One
 
Tools
User Statistics
Last Visit: Apr 29th, 2021
RPXP: 3880
SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax SalmonMax
Posts: 1,814
Fetuilelagi Abelard


right-aligned image
Name Fetuilelagi "Fetu" Abelard
Homeworld Aonani
Species Human
Description Tanned, dark brown eyes and hair
Age 30
Rad. Dose 0

Physical Characteristics
Strength 5
Dexterity 11
Endurance 10
Intellect 9
Education 9
Social 9
Psi 0

SkillsRank
Astrogation 1
Athletics 0
Deception 1
Electronics 0
Electronics (sensors) 1
Gun Combat 0
Gun Combat (slug) 1
Heavy Weapons 0
Mechanic 1
Navigation 0
Seafarer 0
Stealth 0
Survival 0
Tactics 0
Vacc Suit 0

 



Character Background
Aonani was for some time virtually ignored by the Imperium at large, having few colonists...mostly of Solomani descent at that...and very little considered interesting or worthwhile. That all changed though when the unusual chemical properties of the massive fungal colonies that blanket most of the sparse land area of the world were discovered by a team of researchers. Though the planet lacks the infrastructure to exploit this resource, the promise of future riches have lured an opportunistic Imperial noble there, in hopes of reversing recent declines in his fortunes.
Early on the Abelards ran afoul of several of Aonani's many hazards. The constant smog of 'belcher' spores hangs thick in the atmosphere, buoyed by the storms and the high atmospheric pressure along with the low gravity of the planet. The baron's first wife fell victim to a severe allergic reaction to the spores, dying before the needed medicines could arrive by courier. The eldest son of the family died while trying to 'prove himself' to the relatively primitive natives in an airborne race astride domesticated flying mounts. This tragedy, perversely, helped to ease another persistent problem though; the intense native distrust of having a local ruler...particularly a non-native one. Though the majority of the planet's 3400 souls grudgingly went along with it, a large number began lobbying for the creation of a local democratic rule. When that went nowhere, a small fringe group broke off and adopted guerrilla tactics of asymmetrical warfare to try to force the Baron to the negotiating table. However, when his son died trying to honor the native ways, the attention of a respected native family was earned.
Baron Ross Abelard, after discussions, took a new wife...with the understanding and promise that she would be involved in setting policy and that her counsel would be listened to. By her he had Fetuilelagi (feh-TOO-ee-leh-LAH-gi) as his first-born daughter. She has lived a sort of 'split' life, educated by Meilani in the culture and traditions of the Aonani people, and by the Baron and tutors in the lore and custom of the Imperium. Despite there being three half-siblings older than her, she has felt a certain burden in trying to bridge that gap...and those half-siblings resent her presence among them, most of them seeing her as an interloper no better than her mother.
Even so, Fetu has taken an intense interest in the stars beyond her little world and longs to see more of the galaxy. One day she knows she will return to stay and fulfill the difficult role of peacemaker on Aonani, perhaps one day even ruling it, if succession ever falls to her. Before then though, she hopes to see the wonders of the cosmos, and all its people.
After being accepted to an off-world university in the Imperium, Fetu's classes went quite well at first. Her tutoring at home had prepared her well, and her early coursework was aimed at navigating both jumpspace and realspace, in preparation for a career as a starship pilot...perhaps even in the ISS! Alas, this was not to be. Long-simmering rivalries between two nearby worlds broke into warfare, and Fetu was drafted into the Imperial Marines.
She served in a support role aboard a supply cutter, helping to maintain and repair materials, and sometimes even starships that were brought into port. Near the end of her first term however, her flotilla was intercepted by enemy forces and many ships were boarded. Despite serving with distinction and helping to fend the intruders off, her commanding officer passed her over for promotion. This may be because she discovered encrypted communications that she went over his head to notify command in her ship's logs... Fetu believed it implied the ambush had been conducted with inside help.
Her next term she applied for a transfer, still within the Support branch, and got it. In this case her ship was the closest available responder to a distress call. Though their ship was not a front line combat vessel, her crew responded to the call. They took a pirate by surprise as they were boarding a luxury yacht, and Fetu was on the team that joined the fight to liberate the hostages and eliminate the pirates. In the process she personally intervened at great risk to herself to save the life of a VIP on the yacht. Despite this action she was not recommended for promotion, and some digging revealed her old commander was behind it, pulling strings to keep her down.
Even so, not everything was gloomy. The wealthy traveler she'd rescued bequeathed an incredibly generous gift upon her; a membership in the exclusive Traveller's Aid Society. Having such a boon emboldened Fetu to leave the military...where it was becoming painfully clear advancement wasn't possible...and strike out on her own into the wide galaxy. It had been a much bumpier ride than she'd imagined it would be, but finally she was fulfilling the dream that had led her to leave Aonani in the first place!

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1 NA NA

Armor
Name TL Rad WT Traits
- - - - -

Character Notes
Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
----
Total Load [ ]

Augments TL Effect
---

Finances
2000 cr.
TAS Membership.

 
Attached Thumbnails
Click image for larger version

Name:	Fetu_t.png
Views:	9
Size:	97.5 KB
ID:	84894  

Last edited by savoylen; May 28th, 2020 at 10:03 AM.
  #5  
Old Jun 22nd, 2020, 08:41 PM
JaredSyn's Avatar
JaredSyn JaredSyn is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Sep 23rd, 2022
RPXP: 9246
JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn JaredSyn
Posts: 10,113
***********

right-aligned image

right-aligned image

Carric (B6A784-0)


Name Carric
Homeworld - Kusyu
Species Male Aslan
Description - Carric is pretty typical for a male of his species standing 6'2" in height with a strong muscular build from his years of physical training. His facial features closely resemble those of a lion with green eyes and a semi long mane.
Age 38
Rad. Dose 0

Physical Characteristics
Age 38
Strength 11
Dexterity 6
Endurance 10
Intellect 7
Education 8
Social 4
Psi 0

Racial Traits Desc
Dewclaw All Aslan have a dewclaw which can be extended to make for a vicious close combat weapon. The dewclaw uses the Melee (natural) skill and does 1D+2 damage.
Heightened Senses Aslan have better night vision, hearing and sense of smell than humans. All Aslan receive DM+1 to any Recon and Survival checks they have to make.

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

Post Career BlockStudy Period
Training in Skill Week # of Study Periods Complete
?? 3 8 0

MAX Skill Levels (INT+EDU) * 3 = 45


SkillsRankSource
Admin 1 
Advocate 0 
Athletics 0 
Deception 1 
Electronics (Computer) 1 
Flyer 0 
Gun Combat (Energy) 1 
Gun Combat (Slug) 1 
Heavy Weapons 0 
Investigate 1 
Leadership 1 
Melee (Blade) 1 
Melee (Unarmed) 1 
Persuade 0 
Stealth 1 
Streetwise 0 
Tactics 0 
Vacc Suit 0  

 



Character Background
Carric had a pretty typical childhood on his homeworld, his father had been in the Marines so of course growing up idolizing his father he too wanted to join. When he completed his schooling he tried to attend the academy but was denied. Discouraged but determined he went the enlisted route the same as his father had done. His father having exited the Marines as a Corporal. Carric wanted to make his father proud and did everything he could to advance.
His years of hard work paid off attaining the rank of Sergeant and then being commissioned as a Lieutenant. Unfortunately prior to his commissioning his father passed away back home. Carric was disheartened his father did not live to see his accomplishment but he was still proud and knew his father would have been as well. Carric was on quite a few classified missions with the Marines his final one a push to take out a group of terrorists. As his team went in they were ambushed, someone having tipped the enemy off. His squad was surrounded and it was a miracle they made it out alive, while exfilling Carric took a slug in the back as they were being evacuated. Fortunately they were able to take him along still.
Upon arriving in the rear he was rushed into surgery and fortunately they were able to repair the serious damage that had been done. It took some time but eventually he made a full recovery. It also meant though that he was not longer able to continue on in the Marines. No longer an active Marine he needed to find a way to use his talents from his service, and decided to go into the Intelligence field. His prior skills serving him well leading to his being promoted twice up to the Rank of Field Agent.
Carric worked as primarily an infiltration and information gathering agent, during his time with Intelligence, completing a large number of successful missions, before at last deciding to retire and see what was next in life for him. He was still single having never took the time for romance of any real sort. Still not that old even after retiring he was eager to see what waited for him going forward. Carric had a very interesting career up to this point in his life, between his military service and intelligence operations.

Contacts Desc if Known
- Enemy From Events

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA
Blades 2 Range 2D 2 NA NA
Autopistol 6 10M 3D-3 1 15 NA
Assault Rifle 7 200M 3D 4 30 Auto 2

Armor
Name TL Rad WT Traits
Cloth 10 0 5 kg +8 Protection

Character Notes
150 Credits Remaining, PLus 25,000 credits

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
Autopistol 1 Assault Rifle 4
Breather Mask 0 Blades 4
Protable Computer/3 0.5 kg  
Environmental Suit 1 Mobile Comm (Audio and visual, Computer/0) 0
Respirator 0 Tent 6
Total Load [ 16 ]

Augments TL Effect
Subdermal Armor 10 Armor +1

Finances
25,000 cr from muster out.

 
__________________
Current Characters: Barthal, Fezaliax, Galileo, Thorin, Vesden,

Last edited by savoylen; Jul 8th, 2020 at 11:28 AM.
  #6  
Old Feb 23rd, 2021, 05:49 PM
Candide3693's Avatar
Candide3693 Candide3693 is offline
Kaor!
 
Tools
User Statistics
Last Visit: Apr 11th, 2021
RPXP: 748
Candide3693 Candide3693 Candide3693 Candide3693 Candide3693 Candide3693 Candide3693
Posts: 399
Mara Raditz

right-aligned image
Mara Raditz 775875-0


Name Mara Raditz
Homeworld -
Species Humani
Description (Describe look and special markings, etc. here.)
Age 34
Rad. Dose 0

Physical Characteristics  
Strength 7
Dexterity 7
Endurance 5
Intellect 8
Education 7
Social 5
Psi 0

SkillsRank
Blade Combat Dagger 1
Electronic 1
Forward Observer 1
Gun Combat Carbine 1
Gunnery 1
Ship's Boat 1
Vacc Suit 1

 



Character Background
Childhood and Young Adulthood-grew up in Neblethorn on Ruie. The Maritz family was among the first to land on Ruie in 78 during the second colonization wave, and the current family retains the strongly anti-Imperium and xenophobic attitudes of their forebears shared by most of the leadership of Neblethorn. Disowned for her desire to explore the nations of the Canaday Union, eventually leave Ruie, and join the larger galactic society along with her pro-Imperium views, Mara struck out on her own after hearing rumors that her father had been unfaithful to her mother and had sired a half-sibling with a famous Diva. She confronted her father about her supposed half-brother but he refused to discuss the matter with her at all. She made plans to find him and was disowned by her family when her plan was discovered. She left home and eventually found and joined Tryste’s show. Things were going well, and Mara was preparing to reveal her family bond with Rafe until the scandal with the corrupt official.
Service-Mara, feeling betrayed and abandoned when Rafe was unable to shield her from the scandal involving the corrupt official, tried to escape by enlisting in Merchant service but failed. Caught up in the court proceedings and pressured by officials, she agreed to enlist in navy to avoid prosecution, and she was to be assigned to the entertainment/propaganda division of recruitment as an actress because of her background in Tryste’s show. The military leadership of the Imperium Navy was trying to improve recruiting prospects in the Regina area, especially Ruie, through a propaganda campaign designed to improve public perception.
1st Tour- Mara when through a personal improvement plan to improve her coordination (+1 Dexterity) and learned to operate large guns (Gunnery) in preparation for her first role, that of a new recruit going through basic training and then advanced training to operate large ships guns. The film follows her through her training and first assignment, where she is instrumental in winning a large space battle. The production was a modest success.
2nd Tour- Learned to operate a vacuum suit (Vacc Suit) and how to accurately target and call for long range gun fire (Forward Observer) in preparation for second role. The second film follows Mara's character from the first film as she learns new skills in preparation for her second assignment as a forward observer and then as she is again instrumental in a victory, holding her forward position against seemingly insurmountable odds, even having to patch her Vacc Suit while simultaneously successfully calling for fire on the enemy position. This production was more successful than its predecessor and Mara began to have a small fan base.
3rd Tour- Learned to operate small landing craft (Ship’s Boat) and to repair energy weapons and other small devices (Electronics) in preparation for third role. Her third role has Mara assigned to a small, self-sufficient combat unit specializing in planetary operations. Mara plays a support role, repairing energy weapons and other small electronic devices. Although she was central to the plot of the production, it was not as successful as the prior two, with criticisms centering around the reduced action of her role. Owing to small returns that made the production a failure and the cost of the advanced electronics training, Mara was forced to reenlist for a fourth tour and fourth role.
4th Tour- Mara learned to use a dagger (Blade Combat: Dagger) and a carbine rifle (Gun Combat: Carbine) in preparation for her fourth role. Mara's character had received a commission at the end of her last production. She receives a promotion at the start of this production, and becomes the XO for the unit from her last production. She has specialized in the use of somewhat antiquated weapons and is forced to become a leader after the CO was killed in combat. She leads her unit to a decisive victory. Film became a surprise hit and Mara a surprise star, albeit one with a checkered past. Mara decided to leave the service and mustered out.
Post-service-Mara reconnected with Rafe after mustering out, and after he had explained what had happened to him and how he was driven off the planet, she was able to finally let go of her resentment. He laughed when she asked him if her father was also his father. I think not. I have found far more credence in other rumored sires than your father. That particular rumor was started by one of your father's friends who wished to drive a wedge between your father and your mother. Satisfied with that answer, she joined him on the Spirit of Hope

Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA  
Dagger 1 Melee 2D+(STR DM) 250 NA 
Carbine 5 Very Long 3D+(DEX DM) 3000 10  

Armor
Name TL Rad WT Traits
Cloth Suit 8 - 7000 -
Mesh* 7 - 2000 -
Vacc Suit 8 - 10,000 -

Character Notes
Tends to wear cloth and mesh armor together unless wearing a vacc suit, in which case she only wears mesh under it. This behavior is a holdover from her character/role during her naval service. The character began wearing the two armors together after getting slashed through her cloth armor during a planet-side fight with an animal. She also wears twin daggers on her waist and her carbine slung across her back.

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item (owned) WT Item (worn) WT
Vacc Suit 10,000 Cloth Suit 7000
Mesh* 2000 Mesh* 2000*
Cloth Suit 7000 Carbine 3000
10 Ammo Clips 1250 Dagger* (2) 500*
Dagger* (2) 500* 4 Ammo Clips 500
Electronics Tool Kit 5000  
Carbine 3000  
Laser Pistol 1000  
Total Load [10.5kg]

Augments TL Effect
---

Finances
48,150cr.

 
Attached Thumbnails
Click image for larger version

Name:	Mara.png
Views:	213
Size:	460.0 KB
ID:	89789   Click image for larger version

Name:	Mara_t.png
Views:	135
Size:	58.6 KB
ID:	89790  

Last edited by Candide3693; Feb 25th, 2021 at 08:17 PM.
  #7  
Old Dec 19th, 2021, 08:34 PM
Drachenspirit's Avatar
Drachenspirit Drachenspirit is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 23rd, 2022
RPXP: 27633
Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit
Posts: 23,471
Orlapah - Lifepath End Official Character Sheet
right-aligned image
Dr. Orlapah (666CDB-4)
Name Dr. Orlapah "Orla"
Homeworld Aight
Species Aslan
Description Orla is 2.2 Meters tall and weighs 202 kilos. She has solid colored light brown fur over her whole body, no discolorations except for the hair, or mane, atop her head which is a darker brown.
Age 40
Rad. Dose 0

Physical Characteristics Rank Modifier
Age 40 -
Strength 6 0
Dexterity 6 0
Endurance 6 0
Intellect 12 +2
Education 14 +2
Social 11 +1
Psi0 -

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

SkillsRank
Admin 1
Advocate 0
Art/Visual Media 1
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Electronics/Computers 1
Electronics/Remote Ops 1
Gun Combat/Energy 1
Gun Combat/slug 1
Investigate 3
Language 0
Medic 0
Melee (Dewclaw) 0 (1d+1)
Navigation 0
Persuade 1
Science/Archeology 1
Science/Astronomy 1
Science/Economics 2
Science/Physics 1
Science/History 1
Streetwise 0
Vacc Suit 1

Rival: Dr. Oliver Stroud - She has cross paths with him twice; once at the University while she was earning her first degree, and then secondly when he stole her research.
Enemy 1 Sadie Harris - Sadie is a Free Trader who lost out on a deal, losing her whole credit account and getting a black mark on her reputation for supposedly not asking where an ancient artifact came from when she bought it. Orla witnessed the transaction and brought the law down on her.
Enemy 2 Ael-ghaez - Ael is a thief who stole an ancient artifact from a dig Orla was working on. Given its age and possible tie in to the "ancients", it is considered priceless. This didn't stop the thief from finding a trader who found a buyer. The trader was one Sadie Harris, and she had to purchase it with her own credits. Both of them were brought up on charges and had their accounts crashed. They both blade Orla and seek vengeance, though how deadly that vengeance is, Orla doesn't know.
Connection Description
Jack Gun Combat 1 - Being of the same species/race, Jack and Orla hit it off the first time they met. Despite the fact that she was an Educated Scholar and Field Researcher, they found they enjoyed each other's company. Jack was along on some expeditions Orla was sent on by the Navy when she worked out of the command structure he was under. Noting she didn't have much in the way of any skills to protect herself, other than her dewclaw, Jack taught her the basics with guns.
Ad Vacc Suit 1 - She cross paths a few times with Ad during her many stints traveling from world to world. He once noted that during a drill she put on a vacc suit improperly - bad actually. He corrected her and showed her the ins and outs of not only wearing one, but how to move about in one in zero g a bit without hurting herself.
Enokfuer Gun Combat/Energy 1 -

 


 


Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D+(STR DM) NA NA
Dewclaw NA Melee 1D+3(STR DM) NA NA
AutoPistol 6 10m 13D-3 1 NA

Armor
Name TL Rad WT Traits
Mesh - - 2 -
Cloth - - 5 -

Character Notes
Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
Mesh Armor 2 Cloth Armor 5
Portable Computer w/ Intelligent Interface .5 Breather Mask -
Filter Mask - Auto Pistol w/ Laser Sight 16
Total Load Out of Combat [ 18.5 ]
Total Load In Combat [ 21.5 ]

Finances
98,150 Cr.

Muster Out Benefits Rolled Two Ship Shares, Improved Education (+2), Improved INT ( +1), Cr75,000 in yearly Pension, and 100000 additional Credits.

 
__________________
Posting Status: Posting Slow Road trip - 9/24-9/25 and 10/3 to 10/7

Last edited by savoylen; Feb 26th, 2022 at 09:10 PM.
  #8  
Old Dec 20th, 2021, 10:58 AM
Lemming23's Avatar
Lemming23 Lemming23 is offline
rawr
 
Tools
User Statistics
Last Visit: Sep 24th, 2022
RPXP: 5449
Lemming23 Lemming23 Lemming23 Lemming23 Lemming23 Lemming23 Lemming23 Lemming23 Lemming23 Lemming23 Lemming23
Posts: 1,818
Introducing...Admegulasha Burun Zaagdiira Uushrakhur Argushii
right-aligned image


Name Admegulasha Burun Zaagdiira Uushrakhur Argushii (Ad for short)
Homeworld Asdur (Vilani for 'Haven'), belter community in Rakurram
Species Vilani (Humaniti) Male
Description Medium height, dark hair, serene but somewhat imposing countenance
Age 42
Rad. Dose 0

Physical Characteristics Stat Modifier
Age 42 
Strength 7 -
Dexterity 10 +1
Endurance 10 +1
Intellect 10 +1
Education 12 +2
Social 7 -
Psi 11 +1

DMs  
0 (-3) 1-2 (-2) 3-5 (-1) 6-8 (+0) 9-11 (+1) 12-14 (+2) 15+ (+3)

SkillsRank
Skill lvl
Athletics 0
Deception 1
Drive 0
Electronics 0
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Turrets) 1
Heavy Weapons (Man Portable) 1
Leadership 1
Medic 0
Melee (Blades) 1
Profession (Belter) 0
Recon 1
Science (Psionicology) 1
Stealth 1
Streetwise 0
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
  
Awareness 2
Telekinesis 1
Telepathy 1


TAS membership, 2 ship shares.

Rivals, Enemies, and Contacts Name
Rival Durak, cousin, psion
Ally Dakek, mentor, psion
Connection Jack, Tactics (Naval) 1
Connection Orla, Awareness 1
Connection Enokfuer, Explosives 1

 



 


Weapons
Name TL Range Damage WT MAG Traits
Unarmed NA Melee 1D NA NA
Stunstick 8 Melee 2D 1 NA Stun
Static Axe 12 Melee 4D+2 5 NA AP 8, Smasher
Riot Shield 6 Melee 1D 4 NA  
Gauss Rifle 12 600 4D 4 80 AP 5, Auto 3, Scope
Hand Flamer 10 5 3D 2 5 Blast 2, Fire
Laser Pistol 11 30 3D+3 2 100 Zero-G

Armor
Name TL Rad WT Traits
Lightweight Poly Carapace +12 11 - 2 -

Character Notes
Ready to Start His Adventure outside the influence of the Solar Rim.

Equipment (Encumbered if carried load >= )STR+END+Athletics)
Item WT Item WT
----
Total Load [ 20 ]
Total Load manageable [17]

Doesn't usually carry all weapons - on board ship, laser pistol, stunstick only.

Augments TL Effect
---

Finances
5,775 cr.

 
__________________
Oathsworn He/Him

Playing: None. Currently GMing: Masks of Nyarlathotep (Cthulhu Zero)

Last edited by Lemming23; Jan 7th, 2022 at 10:55 AM.
Closed Thread

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:46 AM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2022, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2022, Jelsoft Enterprises Ltd. Template-Modifications by TMB