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  #1  
Old Sep 6th, 2019, 08:24 AM
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Big Damn Heroes

Cast of CharactersOkay, time to finish up your characters and add them to this thread so that we all have a reference on everyone. Just a few easy steps plus one that I hope at least won't be too difficult.

1) Re-post your application in this thread, but either omit or spoilerbutton your role-playing sample. You may post a picture if you wish, but it's not necessary.

2) If you haven't done so already, finish up your character's mechanics. Ability scores, feats, skills, class feature decisions, etc. You may find it easiest to do this on paper first. Follow these guidelines:
  • Use the standard 10-point-buy for ability sores.
  • Starting money is 1,000 credits, item level 1 or 2
  • Any credits not spent on gear go onto a credstick in your character's possession, be sure to note that value in the Equipment & Wealth section.
  • Languages: Everyone speaks Taldane, which is a Golarion based common tongue that has become the lingua franca of the Pact Worlds. You can pick more languages (your racial or planetary tongue would make sense), but you don't have to fill out every slot available at level 1. If you have open slots for languages, you may fill one of them every time you gain a level (using advanced techno-magical learning aids). Languages actually play an important role in this campaign and having open slots to fill later on (when you know what languages will be helpful) would be wise. (Note: despite what the rulebook says, there is no Akitonian language. Akiton is so heavily settled by Golarion races that Taldane is the spoken language there.)
  • Remember: all class options, feats, and equipment from the Core Rulebook, the Pact Worlds Guide, and the Armory are open to you. If you only own the Core Rulebook, that's fine. You'll see that there are more than enough options within its pages to field a strong character.

3) Now the fun part! Since RPGX does not yet offer Starfinder character sheets, we'll need to make our own. I'll need you to edit your first post (step 1) and create a digital character sheet underneath your application post, inside a spoiler button. You can wing it, or you can use the character sheet I have created for this purpose. I'd prefer the latter, but I understand the code involved may be daunting, especially to newcomers. This is what the character sheet will look like:

 


And this is what the character sheet code looks like that you'll need to cut and paste and then fill out:

 


If you decide to wing it, please try to get all of the relevant information about your character into the format you use.

If you decide to try my character sheet, here are some pointers:
  • I mainly used ALL CAPS for placeholder text/numbers that you are meant to fill in with your character's info. Sometimes I used "#" to indicate a digit or digits should be filled in, but some text also requires numbers.
  • The code itself is lowercase, or caps and lowercase. Only type over the ALL CAPS or #. (Exception: Don't type over "KAC" or "EAC")
  • The placeholders in the skill section are zeroes. That may stay or be changed depending on your choices.
  • If anything is within brackets--[ ]--leave it alone. Also, leave this character alone: |
  • If you need help, please ask.

    As soon as everyone is done with this part, I will open up the first game thread and we'll get started.

Last edited by ruffdove; Mar 10th, 2021 at 12:37 AM.
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Old Sep 26th, 2019, 10:04 PM
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I really like the look of your character sheet format. I have HeroLab Online, so I've got her statted out in that and will use that for the moment, but I'll work on transferring all the information into your character sheet format!
Vette
right-aligned image
Name: Vette
Race: Half-Orc
Class: Soldier (Blitz)
Theme: Space Pirate
Age: 20
Alignment: Chaotic Good
Home World: Apostae

Description:Green skinned, this half-orc female sports bleached blonde short-cropped hair and pearly tusks jutting from ruby lips. Endowed in both muscle and charm, she carries herself with the grace of someone used to wearing heavy armor and hauling heavy loads. On her neck is a brand that looked to be a menacing looking sigil, but the details are obscured by a tattooed 'X' over it in black ink.

Vette has a positive, upbeat attitude that reflects her joy over newfound freedom and life. When relaxing and off-duty, she wears light station clothing, a strange mishmash of outfit pieces and parts seemingly assembled from a number of different people's collections. When at work, however, Vette wears heavy armor that's well maintained, clean... and bright neon pink in color with a logo of a landshark emblazoned on the back in black.

Background:Born a slave on Apostae, Vette is a 8th generation half-orc descendant; a family lineage of both parents being half-orcs going back as long as anyone has record. (mis?)fortune found her as a young girl when she was purchased from the Drow by a space pirate crew, the Black Bulettes. A rough and uncomfortable lot, Vette was kept as a cabin girl and general laborer until she was old enough to start taking part in actual piracy. There was when she started to shine. Using her speed, strength, and toughness, she became one of the Black Bulette's best boarding crew. Several years and many successful raids later, she had amassed a fair amount of her own wealth. The Black Bulettes weren't only ship-raiding pirates, however. They had worked out a organic relationship with several of the businesses in the area, including the local asteroid-mining crews of the Diaspora, who were under the Captains express orders to leave them be... as long as they were willing to let some of the crew berth in their shipyards and docks every once and a while when the ship was far away.

One of the times was when she met a curiously confident dwarf that went by the name of Duravor Kreel. An avid supporter of mining operations, the dwarf had approached her and struck up a conversation. He was surprisingly thankful for their latitude, and somehow managed to wheedle out her history as a slave. It had never occurred to her that she could attain her freedom until he mentioned it in passing, and told her a story about working for a different organization that would better suit her positive vibes. She got his contact info before she left... and the thoughts of freedom kept rattling around her head. While she had been up until this point been a willing participant, she had never really thought about what to do with it. It ate at her until Vette finally approached the captain and sought to buy her freedom. The captain was surprisingly accepting of the arrangement, and she granted Vette the right to leave the crew at the next port of call... which was on a small station near Castrovel with hardly any possessions or money left. But still, she was free!

When she contacted Duravor, the dwarf was quick to send her a ticket to come see him... though he didn't say exactly why.

 


Vette
left-aligned image
Vette
Half-orc space pirate[pw] soldier (doshko specialist) 3
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +1
--------------------
Defense SP 27 HP 27 RP 5
--------------------
EAC 14; KAC 16
Fort +4; Ref +2; Will +3
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 35 ft.
Melee cestus battleglove +7 (1d4+9 B; analog) or
. . tactical doshko +7 (1d12+9 P; unwieldy, analog)
Ranged azimuth laser pistol +4 (1d4+1 F; burn 1d4) or
. . smoke grenade +7 (explode [20 ft., smoke cloud 1 minute, DC 29])
Offensive Abilities primary fighting style (blitz), melee striker
--------------------
Statistics
--------------------
Str 18 (+4); Dex 12 (+1); Con 13 (+1); Int 10 (+0); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +3, Athletics +8, Culture +1, Engineering +4 (1 ranks), Intimidate +8, Perception +1, Piloting +5 (1 ranks), Survival +6; (reduce the DC of Culture checks by 5 when recalling information about black market locations, known smugglers, and notorious space pirates)
Feats Toughness, Laugh at Danger
Languages Castrovelian, Common, Drow, Orc
Other Abilities tooth that seeks honor[NS]
| Green skinned, this half-orc female sports bleached blonde short-cropped hair and pearly tusks jutting from ruby lips. Endowed in both muscle and charm, she carries herself with the grace of someone used to wearing heavy armor and hauling heavy loads. On her neck is a brand that looked to be a menacing looking sigil, but the details are obscured by a tattooed 'X' over it in black ink. Body language is one of someone who is used to casual violence, but she doesn't aggressively pursue it. Vette has a positive, upbeat attitude that reflects her joy over newfound freedom and life. When relaxing and off-duty, she wears light station clothing, a strange mishmash of outfit pieces and parts seemingly assembled from a number of different people's collections. When at work, however, Vette wears heavy armor that's well maintained, clean... and bright neon pink in color with a logo of a landshark emblazoned on the back in black.

Born a slave on Apostae, Vette is a 8th generation half-orc descendant; a family lineage of both parents being half-orcs going back as long as anyone has record. (mis?)fortune found her as a young girl when she was purchased from the Drow by a space pirate crew, the Black Bulettes. A rough and uncomfortable lot, Vette was kept as a cabin girl and general laborer until she was old enough to start taking part in actual piracy. There was when she started to shine. Using her speed, strength, and toughness, she became one of the Black Bulette's best boarding crew. Several years and many successful raids later, she had amassed a fair amount of her own wealth. The Black Bulettes weren't only ship-raiding pirates, however. They had worked out a organic relationship with several of the businesses in the area, including the local asteroid-mining crews of the Diaspora, who were under the Captains express orders to leave them be... as long as they were willing to let some of the crew berth in their shipyards and docks every once and a while when the ship was far away.
|
[Expendables][Armor][Weapons][Foodstuffs][Augmentations][Key Items][Equipment]
Healing Serum mk 1 (x3) Hidden Soldier Armor Tactical Doshko -- Pressurized Lungs Credstick (908) Datapad
Smoke Grenades mk 1 (x2) -- Azimuth Laser Pistol (20/20) -- -- -- Personal Comm
-- -- Cestus Battleglove -- -- -- Engineering Toolkit
-- -- -- -- -- -- Starstone Compass
-- -- -- -- -- -- --
-- -- -- -- -- -- --
|

IC INFO HERE
OOC OOC INFO HERE


Current Stat BlockVette
Half-orc space pirate[pw] soldier (doshko specialist) 3
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +1
--------------------
Defense SP 27 HP 27 RP 5
--------------------
EAC 14; KAC 16
Fort +4; Ref +2; Will +3
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 35 ft.
Melee cestus battleglove +7 (1d4+9 B; analog) or
. . tactical doshko +7 (1d12+9 P; unwieldy, analog)
Ranged azimuth laser pistol +4 (1d4+1 F; burn 1d4) or
. . smoke grenade +7 (explode [20 ft., smoke cloud 1 minute, DC 29])
Offensive Abilities primary fighting style (blitz), melee striker
--------------------
Statistics
--------------------
Str 18 (+4); Dex 12 (+1); Con 13 (+1); Int 10 (+0); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +3, Athletics +8, Culture +1, Engineering +4 (1 ranks), Intimidate +8, Perception +1, Piloting +5 (1 ranks), Survival +6; (reduce the DC of Culture checks by 5 when recalling information about black market locations, known smugglers, and notorious space pirates)
Feats Toughness, Laugh at Danger
Languages Castrovelian, Common, Drow, Orc
Other Abilities tooth that seeks honor[NS]
Combat Gear mk I serums of healing (3), smoke grenades (2); Other Gear hidden soldier armor, azimuth laser pistol with 1 battery (20 charges), cestus battleglove, tactical doshko, datapad[AR], engineering tool kit, everyday clothing, personal comm unit, starstone compass, credstick (908 credits); Augmentations pressurized lungs[AR]
You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.Rapid Response (1st level, Ex)
The second doshko tooth resists dishonor. Your training empowers you to recover from missed blows by extending your reach or changing tactics. When you miss an opponent with a melee attack with your doshko, you can grant that doshko the disarm, reach, sunder (Armory 30), or trip weapon special property until the start of your next turn. If you miss again before the start of your next turn, you can grant the doshko an additional special property from the list. You can grant a doshko only two special properties at a time with this ability.
Tooth that Seeks Dishonor
As a reaction when you take Hit Point damage from a significant enemy (Core Rulebook 242) that doesnít reduce you to 0 Hit Points, you can grant allies within 30 feet a +2 morale bonus to AC until the end of your next turn. This is a sense-dependent effect. Once youíve used this ability, you canít use it again until you take a 10-minute rest to regain StaminaLaugh at Danger
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Last edited by Runetide; Feb 10th, 2021 at 04:22 PM.
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  #3  
Old Sep 27th, 2019, 12:25 AM
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To the starsName: Grix
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Race: Ysoki
Class: Operative
Theme: Ace Pilot
Age: 14
Alignment: CG
Home World: Grix was born and grew up on the trading ship Coriolis, visiting different planets and stations when she had the chance.

Description: Grix stands a little over three feet tall and is a slender and graceful ysoki. Her fur is a rather non-descript, short brown. The things standing out about her most are a rather large tear in her right ear, a black eyepatch and a golden incisor. The tale about the first two of those varies with the telling, but tends to be quite spectacular in one way or another. The tooth on the other hand is simply a practical way to carry along emergency funds. The small ysoki is usually wearing some loose pants and shirt under an unremarkable cloak that also serves to mostly hide a gun and knife hanging from her belt. A backpack contains the rest of her possessions. One more thing that ysoki is proud of, are her changing headdresses. She is seldom seen without one and even those that aren’t meant to accommodate an ysoki’s ears aren’t safe from her - ear holes can be cut into a lot of materials!

Background: Grix is one of nine siblings and has spent most of her life travelling somewhere, though the destination was never really the goal. The family went where the current work took them. Sometimes an uncle would split off with his own kids, another time a cousin who’d left years ago, joined up again with them for a while. It may not be surprising that a bunch of the ysoki were quite adept when it came to mechanical tinkering, though Grix’ mother had a better hand at the art of healing and her older twin brothers enjoy outdoing each other cooking and baking and brewing all manner of more or less exotic stuff.

Grix herself has a good grasp of mechanics herself, though she has never been too enthusiastic about constantly crawling around through a ship’s innards to keep the thing working. Well, the crawling around wasn’t the issue, indeed she liked to do that. A lot of times one could hear very interesting things when hidden in a cramped duct or one could find odd little tidbits hidden in very remote places of a ship. Often such tidbits wouldn’t even be anything especially valuable, but it was fun to try to think of reasons for them to be there or to decide what to leave in its place for someone else to find. Once she even found a stowaway! My, that was fun! The stories he could tell! Of course she had no idea at the time that the dwarf was a Starfinder of all things, but for a story or two she was more than happy to not tell anyone about him. Following the credo that you always meet twice in life, she made him promise he’d tell her why he was there in the first place, when they would meet again.

Sometimes the people she was listening to managed to notice her. Many times she got away with harsh words being flung her way and maybe a nice chase, but it didn’t always go so well, as the tear in her ear and the missing incisor can attest to. No fright has so far been big enough, though, to keep her from pushing her nose into things that are none of her business.

Recently, the young ysoki decided that she should strike out on her own for a bit. Well, of course not entirely alone, but at least away from the rest of the warren she has traveled with for so long. Not that she loathes any of them or some such, but at least once in one’s life, one should set out without family to see where the strands of fate will take one.


 

Last edited by Blackfyre; Sep 10th, 2020 at 06:33 AM. Reason: ration purchase
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Old Sep 27th, 2019, 05:55 AM
Nevynxxx Nevynxxx is offline
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ApplicationName: Matsu Soryn
Race: Korasha Lashunta
Class: Soldier
Theme: Mercenary
Age: 35
Alignment: LN
Home World: Castrovel

Description: Matsu Soryn is quite obviously male Lashunta. His short, squat frame stands at around 5ft, with his antenna adding another foot to that when fully erect. His sun-browned skin has three lines of raised markings, two flowing around his head from his cheeks. The third lines swirls up his temples and around where humans would have eye brows. Neon green markings form a geometric pattern over his bald head, mirroring the colour of his eyes and the tips of his antennae.

Armoured and strong, he carries enough weapons that it takes a minute to count them, but the most obvious is a Vesk reaction cannon, slung over one shoulder.

Matsu is quiet, determined. He is a forced to be reckoned with when riled. He pursues no goal other than perfection of his skills, and takes any work offered that will aid in that.

Background: Born and raised in Qabarat, Matsu was one of the minority of Lashunta not given the choice over his destiny. Through a mixture of telepathy and hormone secretion, his parents ensured he would end up Korasha. His sister, likewise was tuned to be Damaya. Unhappy that he was given no choice in this, irreversible, and highly personal decision, Matsu left his family home early and joined the military.

Praised through his basic training for this determination (even for a Lashunta) and commitment to learning new skills he quickly progressed. During an afternoon shifting ore crates shipped in by Duravor Kreel, the barracks was attacked, and Matsu's life was saved by the sniping shot of the dwarf. After serving his first term has taken his leave in order to pursue a more lucrative career, and to pay his debts.

 


 

Last edited by Nevynxxx; Sep 29th, 2019 at 12:22 PM.
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Old Sep 27th, 2019, 10:21 AM
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Name: T'aro (Pronouns: Xe, Xer, Xir They, Their, Them)
Race: Shirren
Class: Mystic
Theme: Scholar (EDIT: Biotechnician?)
Age: 20 Years
Alignment: NG
Home World: Verces

Description: T'aro stands at 5'6" when fully raised, a solidly average Shirren height with a solidly average Shirren weight. Their skin is a ruddier brown than the more vibrant skin of most Shirrens, which they attributes to their host gender. T'aro recognizes most races' discomfort with the Telepathy of Shirrens, and takes great pains to produce noises from their mouth when possible. This results in a relatively slow, breathy communication, punctuated by clicks and some high-pitched inhales that are, perhaps, more disconcerting than telepathy. Because T'aro understands how difficult it is to speak in another tongue, they are very forgiving of mispronunciations of their name as "Taro" or Daro" or sometimes even "Terry", which miss the glottal stop or misconstrue both vowels and consonants. They are strongly motivated by an urge to bring joy and pleasure to others, which leads to most of their downtime activity studying the cultures and physiology of other races, and extensive botanical literature. They believe that there are a myriad of possible mental states hidden in the vast and complicated biochemistry available throughout the universe, and that only by exploring these avenues-- and personally experiencing them at times-- can we come to a full appreciation of all possible wonders and our place in the cosmos. Having grown up on Verces, T'aro struggles with where technological augmentation falls in their worldview. On the one hand, they see it as an unnatural shortcut to experience without understanding. On the other hand, they think that if it expands consciousness and eventually leads to understanding, then it should be embraced. They sometimes struggle with the possibility of augmenting themself.

Background: T'aro was born on one of the few Shirren warships that were under the control of the offshoot branch of hivemind creatures that became the "individualistic" Shirrens. They were content to live their formative years in the colony's comforting grasp, expressing their individuality in much the way other Shirrens did-- by hanging a decoration in an odd part of the room, or dyeing their clothes a new color periodically. But at the age of 12, an intense desire to leave the ship for some other planet overtook them. Many of the community objected to their desires, not least of which were their committed male and female partners, K'tilm and Xi'ana. They had long believed that their larvae would be hosted by them. Harsh words were exchanged, and it was suggested that T'aro was succumbing to the addiction of individuality. After weeks of long, bitter fighting, T'aro made plans to depart to the nearest planet, which happened to be Verces.

Once there, T'aro was shocked at the astounding variety of the Line. Such a narrow band of world hosting such vast diversities of creatures, many visiting to sample the planet's Augmentation services. T'aro was also shocked to discover how utterly non-communal the world outside of their colony was. Within days, their supply of food had dwindled, and no one would offer them food! They soon discovered the nature of labor, goods, services, economy, and money. Beginning their free life as a humble translator of desire for a small Augmentation clinic, T'aro slowly began to build a knowledge of the cultures, desires, physiology, and speech of countless species. Xe also became increasingly concerned about the nature of augmentation, what it did to an individual, and the potential for abuse and loss of an individual's essence. They spent their evenings consorting with the God-Vessels of the world and various religious sects, learning of religious beliefs and finding a mystical connection with experience and service. After two years of employment and study, T'aro made the radically individual (and exceedingly neurally gratifying) decision to leave their employment and open a business of their own.

For the past five years, T'aro has been running a naturalistic service that aids visitors in recovery from Augmentation implants-- a run-down shop in an overly cramped but cheap location in the undercity. Its sign reads Misplaced Insertions in a dozen or more languages, with additional signage added as T'aro learns new ones. The shop's title is a clever bit of wordplay in Shirren-- a pun on augmentation, implantation of larvae, and healing remedies. While the name falls flat in virtually every other tongue, it still conjures up ideas of implants and augmentations that aren't quite sitting right, and at least it draws enough customers to assure T'aro does not go hungry. The shop's services consist of massage, the use of herbs, and extensive use of mind-altering drugs to both prepare a person's mind for their change in experience and help in acceptance and understanding of their newfound sensations. Deep down, they hope to help more people before their augmentations to assure that it is truly what they want. But they are more than happy to aid people in the recovery phase, so long as they are helping others. This only deepened their impulse to learn of the universe's vast array of flora, fauna, cultures, personalities, and their networks of interactions.

Two years ago, T'aro was introduced to Duravor Kreel when he arrived on Verces seeking information on alternative "alloys" of Shelynium Ice. While T'aro was unable to help him, they were incredibly interested in both his strange and rare species as well as the opportunity to aid him on his foray into Darkside. Duravor collected an unlikely amalgamation of people from the Line and lead them into the planet's dark and icy hemisphere. Great adventure was had. T'aro rescued more than one of their companions from the edge of life, and they saved them from certain death by the hands of some of the Outlaw Kingdom agents that roamed the land. But that adventure is too detailed to relate here. But the affair must have left a strong impression on the dwarf. For not two standard days ago, they received an offer to join the Starfinders. They had only to take transport to Absalom station and meet him there... It would mean abandoning their well-established, if humble, business. But, then it would also mean novelty, a chance to learn, and oh-so-many choices.

T'aro savored the anticipation of the vast neurotransmitter release that awaited them. They did not know which choice they would make. But oh-- OH!-- what a choice this would be!

 


 
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Last edited by Unko Talok; Sep 29th, 2019 at 12:12 PM.
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Old Sep 28th, 2019, 01:07 AM
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Name: Mendev Malone
Race: Human
Class: Envoy
Theme: Bounty Hunter
Age: 26
Alignment: Neutral Good (bordering True Neutral, or Lawful Neutral)
Home World: Absalom Station

Description – A charming smile, a distinct nose, green-grey eyes and shapely lips are cast on a rugged face highlighted with a strong jawline. The man's hair is a slicked back crew cut, simple in design. The rest of him is simple and non-remarkable. A five foot seven inches lean stature, with perhaps extraordinarily large hands and forearms. Not excessive things; just a remarkable puncher one could almost bet. Oddly enough his fingers twitch subconsciously as if itching for a tactile feel. They gallop and move as sudden and often as they stop. Personality; ponderous in thought, spontaneous in action. A man on a mission hard to pin down or fully describe due to multiple aliases and the assorted behavior that comes with them.

Background – A man too smart for his own good. His whole early life Mendev was at odds with everyone, as he always found a way to scam his way out of chores or tasks. It was out of schooling where he started turning things around. Bored with school and life in general he ended up doing illegal hacking as way to make money and staying entertained. His activities were noticed and was quickly wrapped up by law enforcement. At the prospect of facing jail time he entered a plea bargain to join the Stewards. There Mendev served as part of the Constable branch, and rumors are that he may have done some stints in the Ops branch. He returned on leave to Absalom Station, now a mostly changed man. He had reconciled with his parents and only sibling sister. Even introducing his best friend from the military to his sister. At some point his best friend from military got out and married his sister.

Mendev completed service honorably, but called it quits while he was ahead and before his smart mouth got him in trouble. Loving what he did, but looking forward towards the future, he started his own security consult and bounty hunting business using what he had learned. Sometime during this time Mendev gets closer with family, taking a fondness for his niece, whom she reminds him a lot of himself.

While the consultant job was quite boring, he found a certain satisfaction in his investigations. Mendev's bounty hunting business was mostly "hands off", finding evidence or proof of wrongdoing through computer systems was a job that he was very good at. Sometimes the job required him to get involved, that meant getting into a locale and back out with the intended data. Those were the gigs he enjoyed the most. And things seemed to be going alright...

But things would not stay well with Mendev for too long.

Recently Mendev was notified of relatives having been reported missing; sister, husband, and young niece (9) have disappeared without a trace. Mendev has taken the loss hard. Not quite the same since it has been reported that the man took up to heavy drinking. A symptom perhaps of not having been able to find information on his family.

 


 
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Last edited by Khalil; Feb 10th, 2021 at 09:26 PM.
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Old Jul 14th, 2020, 04:20 PM
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Application
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Aja

Name: Aja Miram
Race: Human
Class: Mechanic(Exocortex)
Theme: Cyberborn
Age: 23
Alignment: Neutral Good
Home World: Akiton

Description:
Besides an obvious prosthetic right The rest of the prosthetic arm is covered by her long sleeveshand, Aja is easily identified by the tough leather-like clothes she wears, and a mass of old scarring at her throat from an injury that took her voice away and nearly took her life as well. The only way she can speak is with a vocal modulator. Other than that, Aja looks young for her she looks to be in her teens and not her twentiesage with reddish-brown skin, short-cropped brunette hair, and bright blue eyes. Most of her youthful look is because she is petite and just five feet tall, and that is thanks to the heels of her work boots. The other reason Aja appears young is due to her quiet and absentminded nature. But don't let that fool you, if Aja spoke what she thought it would be in mathematical computations and engineering theory. She is more interested in the inner workings of machines and cybernetics than socializing and is usually lost in thought about some technological device. The exception in her behavior is Androids as they excite and fascinate her. She will go out of her way to ask questions about their makeup and operating systems, though, she does try not to be rude about it. While uncaring of other people's opinions about her, Aja will engage in any discussion mechanical in nature or if the speaker was just plain wrong. Aja can loosely be called a cybernetic activist though she was not a member of the Augmented, until recently. She is more interested in her own augmentations than other peoples though she does like to people-watch other augmented beings to see how their augments are situated in their bodies. Aja subscribes to the Augmented blogs and pays close attention to info posts about any new cybernetics that are coming out. While Aja personally does not like biotech as she can't understand it's workings and it just looks weird, she does not mind magitech and sees the benefits of such augmentations. Even if she can't understand the magical side of the enhancements.

Personality:She's detached from caring about people. She's quiet because it's a habit from her youth, and if she doesn't talk with people, she will not form attachments.*
Aja Miram has always been a quiet person, even as a kid. Smart and curious, Aja simply finds little need in conversing with people. The exception, of course, is when the subject of cybernetics comes up, then she's very talkative. That's not to say she is a pushover, though coming in under a hundred pounds and an inch shy of five foot she looks like a pushover. When angered, Aja is downright vindictive and quite patient with her revenge. Back on Akiton, she would often make traps that were a bit cruel to kill and maim the Khefak that ate her toys. After Edward's death and fending off two more pirate attacks during her time working for the Bolka Mining Consortium in the Diaspora has hardened the young woman. Before she was quiet because she was shy, now it's more a patient calculated observation. Aja's curiosity about cybernetics has also increased in intensity due to surviving those three attacks. During the last raid, the pirates boarded, and she had to defend herself with one of the pirate's own weapons. The diffraction perforator pistol is a nasty weapon, but when her attacker was lying on the floor bleeding from his eyes, ears, and nose, Aja had just stood there with the weapon aimed in case the pirate got back up. With her left fleshy hand shaking, and her mechanical one holding the weapon steadily, Aja watched the pirate finally die. Afterward, she pocketed the weapon and went back to work as if nothing happened. Shortly before leaving the employ of Bolka Mining Consortium, Aja officially joined the Augmented movement.

 











 
NOTES:
right-aligned image
Aja's Spacesuit


Cybernetics Aja is interested in:
Gravitational Harness, mk 2[Spinal Colum](Armory, p-92) 12,700cr
Intercepting Ears[Ears](Armory, p-92) 1,225cr
Charged Skin[Skin](Armory, p-90) 3,075cr
Optical Lazer[1 Eye](Armory, p-89) 1,530cr
Weaponized Prosthesis[Arm & Hand](Armory, p-89) mk1 ~ 2,120cr, & mk2 ~ 9,250cr[50% discount not figured in]
Threshold Buffer[Heart](Armory, p-89) 2,080cr
Regenerative Blood[Heart](Armory, p-86) 3,250cr
Datajack[Brain](Core, p-209) Standard ~ 625cr, High-density ~ 2,600cr, & Accelerated ~ 8,525cr
Dermal Plating, mk 2[Skin](Core, p-209) 6,950cr
Retinal Reflectors[Eyes](Core, p-210) 1,350cr
Speed Suspension[All Legs](Core, p-211) Minimal ~ 1,900cr, & Standard ~ 8,800cr
Wide-spectrum Ocular Implants[Eyes](Core, p-211) 2,825

Feats Aja is interested in:
Double Tap[Prof. & Weapon Focus(small arms)](Character Operations ManualCOM, p-114)
Three-Point Stance[---](COM, p-119)
Fleet[---](Core, p-157)
Imperoved Initative[---](Core, p-158)
Toughness[---](Core, p-163)
Weapon Focus[Proficiency](Core, p-163)

NOTES:
  • Aunt Vivian has an apartment in the ring section of Absalom Station
  • Parents names are Ayda and Poe Miram
  • The ship attached to the "Drift Rock" is the Acreon
  • Searved ten months on the Dwarven ore hauler Neroon with a racist dwarven engineer called Kijik
  • The group's ship name is The Sunrise Maiden
  • The Syndicsguild




    Quote:
    Originally Posted by ruffdove View Post
    All ships have sensor suites that include life form detectors. Those detectors aren't a single sensor, but multiple sensors that use both technology and magic to scan and paint a composite picture. Right now it seems that the magical sensors are not working (like with T'aro's attempt to sense life forms with his personal magic), so the composite picture is not as complete.

    EDIT: There is some magical component to the Engineering skill since magic and technology are so often wedded in this universe. Aja cannot work magic, but she understands the relevant aspects of it and can identify and fix magical components of technomagical systems. So if the magical sensors in a life form detection suite was broken, she could fix it. She cannot do as T'aro did and perform a Magical Officer crew action, reaching out with her own magic to sense life.
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Last edited by Silk; Mar 31st, 2021 at 05:52 PM.
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