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Hall of Fame Nominations 2020
It's that time of year again, time for one of the most anticipated events in the RPG Crossing calendar. It's time for the Hall of Fame! Seconding nominations should contain their own nomination and description so that the thread isn't cluttered with people just posting "I second this!" Nominations that are a simple 'I second this nomination' will be deleted. Please do not "third" or "fourth" or "fifth" a nomination. It's annoying. Two is plenty. Q & A
Last edited by Aethera; Aug 12th, 2020 at 05:17 PM. |
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The Thousand Hidden Paths From the very first weeks, I knew this was hall-of-fame material. This is maybe the best game I've played in here. It has over 750 posts in it and chapter 1 was very much resolved. It was like we played a game to completion, and then we were all having so much fun that we continued. It ran for a little longer but then the DM couldn't keep it up. I'm not sure how to judge that. Had it just ended with act 1, it would have been perfect. That's why I'm nominating it even though it only ran for about 6 months. Name: The Thousand Hidden Paths DM(s): MemoryBeast Players:
Where do I begin? The DM stood out right out of the gate. Expertly plotted and paced. Every choice felt important. On top of amazing structure, MemoryBeast can write! The custom setting is so well crafted it sucks the player in and doesn't let go. The idea of a centralized religion that may or may not even be real is an interesting take on traditional pantheon games. The idea of an empire that is perfect begs the question, 'who decides what perfect is and what if they had absolute power?' This game has enough layers of depth to feel really meaningful, but enough pulp to be incredibly fun. I'm running out of adjectives. Then the players. Every. Single. Player. Every single player in this game deserves an award for outstanding playing. Every character is memorable and interesting and every post is well written and engaging. I frequently can't give RPXP because I gave it for their previous post. This game represents, in my opinion, the best a play-by-post game has to offer. I have no criticisms. Every aspect is an example one can look at to see the how it is done. There is no doubt in my mind that this game belongs in the hall-of-fame. two sections worth reading. I recently had a new player ask me, "how should I begin my game?" I pointed them to the beginning of this game and said, "like this". Now, it is easy to start reading at the beginning, so I won't link to it below. But you should start there. I am supposed to identify two areas that stand out, and this is difficult for me when the whole game stands out. Do I point to the excellent combat sections, the amazing character development moments, the world-class scene settings, the political chess-games that are going on as their own separate layer? (Example 1) The first chapter is outstanding, start to finish. It runs as a one-shot, and was SO much fun. I'm linking to the end, after we've defeated the boss and have looted the abandoned temple. A powerful magic item has plagued us from the start of the game, an iron-torc. This torc allowed a powerful necromancer to jump the bodies of his undead minions - which was very difficult for us low-level characters to deal with. Combat in this game hits hard and hits fast. We tracked this necromancer to a creepy hidden temple deep in a creepy hidden swamp. There we discovered that the necromancer was a puppet of a forgotten god or god-like being named Naraka. We battled her avatar or something like it, and her zealots and undead. Now, with the torc in our possession, we find a journal that details the necromancer's fall from sanity. This journal we found is a good synopsis of what we've just dealt with, and it springboards well to 'what now'. In subsequent posts, we learn that one of the PCs, Drevan, is possibly a revenant. (Example 2) The first chapter felt so amazing that we wanted more. The DM agreed, and we begin chapter 2. My favorite part of chapter 2 is the elves. Elves, and other non-human races have been driven out, deemed unclean by the Heavenly Cult. They are treated as corrupted monsters or impure. As a result, they are extremely rare. The half-elf in the party (whom my character is in a romantic relationship with) has to be very careful to hide her true nature else she be captured and killed. Having been unable to figure out what disease or curse is afflicting Drevan, we seek out the help of an elusive healer. Our lead is an enigmatic character known as Seven Devils Clever. We learn later that, apparently, elves have these strange names, as we meet his sister, the healer, Nine Songbirds Silent. This is the sort of richness that permeates the world the DM, MemoryBeast, creates. I've linked to the part were we learn of this healer, just prior to meeting Seven Devils Clever.
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(((•))) Last edited by Still_Pond; Jul 29th, 2020 at 02:06 AM. |
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Name: The Breaking of Exandria
DM: 4eyedBadger Players: Vislands, Syne, Odyssey, Lazer, kymrel, hafrogman, Drachenspirit, AmonBlackwood Reasons for Nomination: I think many of us would agree that the greatest strength of the play-by-post format is its capacity for depth. It’s the characters and their personal stories of growth and redemption, or even their failures, that make a story great. I believe this game exemplified those strengths. While there was a detailed plot, it was never the “star of the show.” The spotlight remained on the characters, both PCs and NPCs, throughout the game. I was constantly amazed as player after player wrote detailed, emotional posts that pulled the reader into their characters and the situation! Many of these characters had significant flaws, and their players did not shy away from that. They embraced the challenges of writing pain, joy, relief, anger, and a dozen other emotions. Each of them stayed true to their characters throughout the nearly two years it took to complete this game! And through their writing, we all came to care about these characters and the world they were trying to protect. The dedication of each of the eight players in this game is apparent from the first posts all the way through the ending epilogues. Some of them had no other game on the site. Some of them had several. But they each poured themselves into this one for its entirety. I think we all felt like we had something special going, and none of us wanted to let each other down. When the story was finished and it came time to end it, we were a little sad and hesitant to let it go. But we were also proud of the story we had told. To be able to look back at the adventure we had shared and the fictional and real friendships we had made was an amazing feeling. I already posted about that in The Completed Games Thread entry, so I won’t duplicate that further here. But it is something we are very proud of. All that aside, Hall of Fame is about story and writing. So I’d like to point you toward a couple series of posts that stood out to me as I looked back over The Breaking of Exandria. Gameplay Example 1: A powerful artifact of a goddess of madness allowed a Star Spawn Seer from the Void to possess the party’s warlock, Confire, filling him with mad prophecies and the power to nearly destroy his friends! These posts take place in the immediate aftermath of that emotional battle as the clerics, Bellamy and Ada, try to save both Confire and Giran, a bystander who was broken by the dark visions of the Seer. Meanwhile, the rest of the party deals with guilt, anger, and pain over what just happened. Interspersed in this thread, we also see Verdigris, the party’s Dragonborn druid making his way back to the party alone through the wilderness even as he faces his own internal and external conflicts. Gameplay Example 2: One of my favorite scenes in the game was during the journey to Westruun when the party came under attack at night from a living mound of corpses. During this battle, it looked like Ron, the party barbarian thug played by kymrel, would likely die, having been engulfed by the corpse mound. As the battle raged beneath rain and dark clouds, an unconscious Ron found himself alone on a field of grass, with a distant storm approaching. Out of the storm came a Valkyrie, the herald of the Storm Lord. She waited with Ron for death to arrive, so she could carry him to Ysgard in the afterlife. The conversation between the simple-minded thug and the Valkyrie, as the battle raged around him but beyond his view, is one of my favorite moments in any game I have played! Conclusion: Thank you for taking a few minutes to see the hard work (and play) we all put into it. This site boasts a ton of talent, and I appreciate these opportunities to showcase it. I hope you’ll agree that this game was something special. Last edited by 4eyedBadger; Jul 28th, 2020 at 08:16 PM. |
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Name: Portage, Rising From the Ashes
Game Master: Kapera Players: The current players are Sageheart as Jan Babyak, Aethera as Margherita Carrara, Wynamoinen as Leesa Liddy, Yuul as Alec T Thorne, PopCultureBard as Jordan Cross-Ghannam. There have been other players in the past, but that is the current group. We have been on a bit of a break due to COVID-19, that is expected to change soon! Reason for Nomination: This game has been an excellent experience as a player and a story teller. Kapera has built up a beautiful living and breathing world for each of us to explore and interact with. Each NPC is not only extremely well flushed out, but full of nuance and complex emotional layers which only adds to the interactions. It is very clear Kapera has developed a multilayered plot of mystery and politics, very fitting for a World of Darkness game, while still maintaining the normality that each vampire attempts to maintain in this strange new life. I had been wanting to play in a World of Darkness game since this site introduced me to the system, and Kap was able to provide me a space. Since starting, I feel like I have grown as a writer and character developer as I have to really focus and debate the various ways I interact with every individual I come across. There is no boring Innkeeper, or faceless NPC, every character is fleshed out that even a shopping scene is fascinating to read and write. I am constantly on my toes and feel like I am experiencing a real world. I cannot heap enough praise upon Kapera. In fact I believe this is my first time nominating a game for Hall of Fame, and am happy to be able to provide a nomination that has so much thought and detailed planning within its creation. Even during the moments where posting has been light due to Coronavirus or Real Life, I find myself going back to this game just to reread the posts since they are genuinely fun to read as a story. Many times I catch myself learning new things about the world and characters just from this! Links: I have included two links here. A peaceful moment for the group to figure out their game plan, while Jan meets the local rulership. I really enjoyed this thread for a number of reasons. It was my initial introduction to the game, as well as a peaceful moment for the characters to speak without worrying about any harm going there way. Secrets were shared, and new characters were introduced into the game. It is also a thread where all the players interact at some point, giving a reader the ability to see us all playing! Jan's Adventures. My character Jan, an aging Draft Beer Line Cleaner and Malk Vampire, is new to the city. Here he meets his Primorgan, as well as a few other important figures within the city of Portage. It is an example of the way Kapera is able to subtle place hints and clues throughout conversation, while being able to react with the various ways my character approaches the conversation. I was also very proud of some of the writing here, and found Kapera's responses stellar! I am running out of complementary words so will have the writing speak for itself. Last edited by sageheart; Jul 31st, 2020 at 04:53 PM. |
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Don't be afraid to use all the colors in the crayon box. |
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I've been told that this game should be in the HoF, so I might as well do my part and nominate it
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Hugga asks: Who's disappointed with Westworld Season 3? Games: HOF, VotV, T3E =>> ...unit heading to market. Just need to get a good price, now... <<=
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Name: Academy of Heroes
DM: dalarangreen Current Players: Imveros as Marcus rhaiber as Spindletop Atalla Wanderer as Sam ElvenMaiden as Mira xenavire as Gorwin prometheous100 as Kin'ta Reasons for nomination: Dala has crafted a massive and lived-in world for their players to explore. There are pages and pages of maps and continually updated casts of characters, even a detailed student handbook for the players to enjoy. Despite the obvious love and care put into the world, Dala isn't afraid to let us explore and interact at our own pace. leaving our mark wherever we go. Speaking of pacing, the game flows wonderfully while building towards a climax with steadily increasing stakes. I tell people about the game I'm a part of where we were level zero for two real life years, and people are shocked. It's easy to hold your players' attention when the world is on the line. It takes a pro to keep players hungrily coming back for more as they assemble a curse-breaking omelet to feed to a cursed adorable woodland creature. Add to it a group of players more than willing to make the world their own, and you have a truly engaging storytelling experience on par with anything else the Hall of Fame has to offer! There's a lot of content in that folder above, but it's well worth your time looking through ![]() Example #1 A plan is hatched As mentioned, this game is ripe with a massive cast of interesting and diverse characters. This is the start of an encounter that contains more than a dozen characters but is handled cleanly and smoothly and set the stage for future encounters with this nefarious cast. Example #2 Academy placement testing Dal offers his players an enormous amount of creative freedom, and it pays dividends with their players. Here, and the posts following it, the students are tested, and the players are free to narrate their successes and failures in a way that makes the world truly theirs.
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No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced. |
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Name: Pokemon: Forgotten Stories - Pokemon Tabletop Adventures (PTA 1.3) DM(s): Inem Current Players: FoggyKnight, goplayer7 Previous Players: Captain Devonin, Banemorth Surnok, BrokenPlayer, godofallbears Reasons for nomination: How often do you see a Hall of Fame nomination from someone who's never played in the game? When I saw this game nominated for HoF last year, I looked a bit through it, like I do with all of the HoF games, to see what it was about, how interesting it was, how long it had been running, what kind of neat features it has, and so on. I was blown away by it. The attention to detail that Inem and the players bring to their posts. The well-developed Serakai region and additional technologies found in the Trainer's Notes thread. The character sheet design (found in the "Characters" folder). The fact that it's been going strong for eight years. And, most of all, how well the DM and players balance the tone of the game across a wide gamut of scenes and emotions. Like most things Inem does, he does it well. In both the video games and the TV show, the world of Pokemon is one where determination, hope, love, and friendship reign. Whatever challenges come, the protagonists remain true to those values. Part of the journey is learning those ideals and aspiring to them over time. This game nails that aesthetic. The characters each have their flaws. There are interpersonal conflicts, and struggles to earn the trust of their pokemon. More than once, these situations require the characters to recognize something inside themselves that they need to change. They have too much anger, or they're not recognizing how hard someone else is trying. Each chapter is a tale of growth for the better. It's wonderful. The major flaw in most pokemon games and shows is that they tend to be a bit... juvenile. Villains are cartoonish. Consequences are minimal or nonexistent. It's a show made for children. And as we've aged, we've wanted something that ages and matures with us. This is something that most PTA games try to capture-- a "more mature" pokemon. I think that Forgotten Stores does a great job of it. The villains are truly insidious. People die-- including player characters. This is not the sneering "challenge you to a pokemon battle" Team Rocket or "We need more land in the world" Team Magma. The primary antagonists of the players are ruthless cultists wielding strange powers that will stop at nothing to accomplish their goal. You might expect that that's jarring, compared to the optimism of the game-- but really, it makes the emphasis on hope and love all the more important.
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The Curse of Strahd
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Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Last edited by Begon Ugo; Aug 14th, 2020 at 11:01 AM. |
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The Curse of Strahd
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Posting Status (December):Multiple times per workday (M-F); Maybe once to none on weekends. Week of Christmas is very hit and miss. |
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DMing: An Untimely EncounterSun - Thu: Normal(ish) / Fri & Sat: Rairly Available Last edited by Silk; Aug 20th, 2020 at 07:49 PM. |
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![]() and with Aethera as the Game Mistress
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Last edited by AwesomeEli; Aug 25th, 2020 at 06:29 PM. |
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