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  #1  
Old Jul 10th, 2020, 12:11 PM
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Dripping with Alchemy
 
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The Posse

A Brief NotePlease post your character information here. This could be your completed application along with any die rolls for character creation. Also please add any secrets you'd like the GM to know and dangle over your head

Please keep all this info contained in one post so there’s only one post per player. This will keep us from having to scroll through a long thread looking for pertinent information.
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Currently co-GMing Age of Desolation: Gallaht
Current Characters: Haas | Quintus Kaldera | Rikken
He/Him | I have taken the Oath of Sangus

Last edited by MoldyNolds; Jul 11th, 2020 at 08:46 AM.
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Old Aug 5th, 2020, 12:17 PM
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Dripping with Alchemy
 
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Sample statblock, feel free to copy for your own use if you'd like to!

Statblock
 
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Posting Status: Current and ready for new prompts!
Currently co-GMing Age of Desolation: Gallaht
Current Characters: Haas | Quintus Kaldera | Rikken
He/Him | I have taken the Oath of Sangus

Last edited by MoldyNolds; Aug 11th, 2020 at 06:54 AM.
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Old Aug 5th, 2020, 09:28 PM
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a bit like you and me
 
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Ouzo
left-aligned image
Name: Dr. Ouzo (please, I really must insist, just "Ouzo" will do)
Race: Human
Ethnicity: Colonial Empire, originally a Spanish emigrant

Appearance: He was known as Dr. Ouzo and he was a poor man's gentleman.

On the occasion that a stranger would seek him out, at that kind of hole-in-the-wall where musicians couldn't compete with the natural orchestra of drunken shouting matches and guffaws at the same stories told over and over, where they had to mop the floor more than once a night, the bartender could point right to Dr. Ouzo's resident bar stool. With a raised chin and dying cigarette permanently between his fingers, he stared deep into the nothingness that was the wall behind the bar. Joining him was almost a quiet respite from the rest of their surroundings. "Dr. Ouzo? Like the drink? Is that your real name?" The stranger was likely to ask.

The dusky gentleman took a long, looong drag of his cigarette before finally turning his head, just barely, more as a gesture than for any vantage. He gave the stranger a good sideways look from under lowered eyelids that'd long greased over due to excess. With short breath from holding his lungs full of the poison, he said, "The more important question to ask is: am I a real doctor?" Then the man known as Ouzo hissed a long, looong trail of smoke out from the side of his crooked grin. As he took another slow drag, and the phoenix tail of his cigarette rebirthed in one final, desperate wildfire along the rolling paper, Ouzo looked the stranger up and down, then up again, before his grin widened. He put the cigarette out with all the others.

****

Ouzo is of average height and average build. Unlike so many after the Attunement, he seemed to remain an ordinary human. He has dark skin, darker hair, and keeps himself well enough groomed. His trousers and mostly-buttoned shirt are plain and his vest is just busy enough to be forgettable. When he's on the go, he wears a worn, single-breasted duster that, when it hangs open lazily by a few buttons, resembles the collar of some great, ostentatious cloak.

He seems like he could be young but it's difficult to determine his age by looking at him. He may once have had striking features, but his eyes have begun to hang heavy from too much drink, too much smoke, too little sleep, and some burden carried from long ago. Though through it all, those eyes have still kept their vivacious, laissez faire sparkle.

Party Role: Fast-Talking, Skulduggery, Illusion Magic, Medical Malpractice (read: not a healer)
Level: 1
Powers: Illusion Arcana (Figment, Displacement)
Alignment: Chaotic Neutral. Life is short and capricious. Opportunity, survival, and indulgence are all fundamentally the same thing. And the best way to achieve them is with information. Stealing it, selling it, and applying it. Ouzo still has a good streak in his heart but that good seems to have less and less a place in the world. And goodness doesn't get you paid or keep you safe at night. Though if a townsfolk were crossing the street unawares as an out-of-control carriage came barrelling at them, Ouzo would attempt to rescue the townsfolk purely on instinct. But as they picked themselves up out of the mud, he might try to slip a few bills out of their pocket, or scold them for not paying more attention and claim that they owe him... or both.

Background: Focus: Stealth
Talent: Extraordinary Power Replacement/Illusion Arcana
Outcast
Profession: Focus: Deception
Talent: Scouting
Criminal
Drive: Talent: Intrigue/Deception
Improvement: Relationship
Networker
Goals: Short-term goals might include: gathering compromising information on three different figures of interest to sell to his contacts; increasing his relationship level with his contacts (including role playing out those number increases); “acquiring” a full set of new gear upgrades; "acquiring" a quality set of loaded dice or playing cards, and; gambling his entire cut of an job‘s payout all in a single bet.

Long-term goals might be more complicated.

Backstory: Not much was known about the man named Ouzo. He came and went like a stray. He liked cloudy liquor in excessive quantities. And he often smelled of Andalusian tobacco and the latest, trendy bottled musk that must've rubbed off on him in passing. Beyond those few facts, there was only rumor. A lot of rumor. False gentleman. Debonair scoundrel. Disgraced doctor. Wanted charlatan.

 

And when anyone suggested that Dr. Ouzo happened to resemble one of the grainy, tweed-and-bowtie-wearing figures from the newspaper photograph that broke news of the scandal, he flashed them a devil's smile and wittily changed the subject. If the topic were pressed however, Dr. Ouzo bought them a drink and strongly suggested that was enough story time for one night. His jaw set. His brow furrowed.

Just enjoy the free drink and be on your way. No really. He insists.

Recent History/Story Hook:
 

Super Secret Fieldset for Secrets, GMs Only
 

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Pronouns: he/him | Posting Status: condition green | Games: Beobachterin the Ragman | Madame Darling | Co-GM of Age of Desolation: Gallaht
cottontailwind's PC: "So there's this thing called a collective bargaining unit..." GM: "No unionizing the kobolds!"

Last edited by cottontailwind; Jun 1st, 2021 at 01:49 PM.
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Old Aug 5th, 2020, 10:40 PM
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Great Wyrm
 
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Gerhard left the party to chase his dreams of being a blacksmith!

 

Last edited by MoldyNolds; Dec 11th, 2021 at 10:17 AM.
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Old Aug 5th, 2020, 11:12 PM
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Odyssey Odyssey is offline
Master of the Swamp
 
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Eoin left the party and took his chances on the run as an outlaw!
 
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I took the Oath of Sangus

Last edited by MoldyNolds; Oct 18th, 2020 at 10:19 AM.
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Old Aug 6th, 2020, 01:12 AM
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Niyaga Niyaga is offline
Inspiration > Time
 
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Li Jie - Demon Hunter
right-aligned image
Li Jie
Mashup of a ceramic Zhong Kui doll
and the cover Cowboy from the
T.V. Olsen book “Gunswift”
(It’s hard to find Chinese Demon Cowboy images)
Name: pron. Lee Gee
Surname first
Li Jie
Race: Tiefling/Half-demon
Ethnicity: Chinese Australian
Image/Appearance: Jie has skin of an unearthly brown shade giving him a weathered complexion. In truth, his half-demon heritage has warped his natural features, giving him brown skin, piercing, crazed dark eyes, short backwards curving horns and shocks of stiff hair and beard. Jie’s hygiene is lacking as being on the run leads to alternate priorities. People meeting him for the first time usually keep their distance, which is fine for the aloof Jie.

Years ago, when he’d first arrived in Australia from Guangdong province, he wore the ordinary garb of his people but now he wears commonly available clothes and a cowboy hat to cover his short horns.

Jie carries his father Jian’s dao, his most prized possession.

Until recently Jie has lived in Australia among rough miners. His accent speaking English is a strange mélange of his native tongue and the Australian drawl with just a faint echo of American frontier-speak creeping in.

Party Role: Magic, investigation and knowledge of the supernatural. I like to play casters that can solve varied problems so ideally would like a broader spread of spells. I envisage Jie as having an intimidating persona and use stand-over tactics versus evil folk and creatures.

Level: 1

Powers: Power Arcana if we’re to not vary from the ruleset. I imagined Jie might have detection and abjuration powers as well as a magical attack. Maybe that will wait some levels.

Alignment: Chaotic Good. Jie ran from mob justice, killing many on his way. His scruples are good, but don’t cross him. He’s a protector of good folk and an enemy of bullies, corrupt and… demons. As he’s shown before, he has a terrible and unforgiving wrath.

 

Background: LabourerGold Prospector.
Profession: InvestigatorBounty Hunter, Demon Slayer and Protector.
Drive/Goals: ProtectorRedemption through protection of good people. A strange motivation to mimic Zhong Kui. Coin to send to his family. Coin for drink. If ever there was an evil demon lord oppressor, he’d be hot on its heels.

Role-Playing Samples:

 

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Last edited by Niyaga; Aug 14th, 2020 at 04:05 PM.
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Old Aug 6th, 2020, 03:35 PM
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KellyCat KellyCat is online now
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Rhii left the party to find her way back home!

 
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Last edited by MoldyNolds; Dec 11th, 2021 at 10:17 AM.
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Old Aug 7th, 2020, 09:17 PM
Reistar Reistar is offline
Mature Adult Dragon
 
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Quote:
Originally Posted by MoldyNolds
Nao Fujimoto
left-aligned image
Name: Nao Fujimoto

Race: Human + ? Originally from the Colonial Empire, Japan inspired.

The shape Nao most prefers is that of a Japanese female samurai, wielding a long shotgun. Nao appears to be somewhere in her 20’s but it’s hard to know for sure since she gives a different answer for each form. She goes by the pronouns of the form she’s currently inhabiting but always refers to herself as Nao, with a little smirk as if there is a hidden joke in her name. When she is in her main form she has long black hair that she keeps in a ponytail tied in an intricate knot. Her armor is reminiscent of ancient samurai, with a slimmed down and feminine flair. When she shifts, her clothing and armor is incorporated so she always has some sort of covering and protection. Her weapon also changes to meet the needs of the shape she is in, since she considers her clothing and weapon to be an extension of herself.

Role and motivation: Versatility. In her main form she is primarily a sniper. She doesn’t let people know about her shapeshifting until she trusts them or has a reason to shift, mostly because she has had bad reactions from people in the past when they’ve found out. Nao is Chaotic Good. She feels stifled by rules and laws, believing that they were not made for people like her. This is not arrogance on her part, but a feeling of not belonging, or that she is excluded from the society the laws are for. She wants to find a place to belong and identifies with the underdog and outcast. As such, her moral code means that she is fine stealing from or duping those she feels are privileged or abusing their power. She will kill when needed, but doesn’t like it and will always try to kill cleanly. She believes in justice but knows there is a fine line between that and revenge, and she has seen the soul draining effects of revenge.

Profession: Bounty Hunter. Most people underestimate her preferred form and she can shift to whatever form she needs to capture or kill her bounty. That’s not to say that every bounty goes smoothly; when she was first learning the trade, she got duped out of a few bounties. Since then she has become guarded and doesn’t trust easily. Many of her bounties are supernatural beings and when she hasn’t come into contact with a particular yokai (a broad term from Japanese, covering all supernatural beings, not just demons), she has to adjust her plans on the fly. She has a good base knowledge from her family’s records of yokai, and she carries around a scroll that is a sort of yokai encyclopedia. She adds notes to it whenever she encounters a new one, since many are not part of her family’s tradition, or have very different traits than what her family thought they should have. She is always searching for others with shifting ability or who have gained some sort of talent at the time of the world becoming weird, in an attempt to figure out what happened to her.

Backstory: Nao comes from an old demon (yokai) hunting family, but at the time she is born it was purely a title. Nobody but her still believed in demons until they showed up again; even Nao couldn’t have said why she so vehemently believed in them but it put her at odds with the rest of her family. Her siblings teased her for it and her parents were disappointed. She is the fourth child of eight and one of only two daughters. Growing up, she played with her brothers and found the lessons for being a proper lady boring and restricting. She was and still is a free spirit and found the tales of their ancestors and their hunt for demons fascinating and exciting. When the world became weird and filled with demons once more, Nao learned that she had the power to shapeshift. Her family took it as a sign that she had been possessed by a demon herself and tried to exorcise her. She stole some family armor and escaped but was struck from the family registry and disowned.

The first few years on her own are hard, as she struggles with her powers and having no one to rely on. When she hears that demons have settled the far West, it is only natural that she travel there, since she is searching for why she has an ability and also in hopes to live up to her family tradition. She discovers that her clothing and armor change with her when she shifts and through trial and error modifies the armor to fit her preferred form. One day when fighting off a possessed bear, the ceremonial dagger she has worn since receiving it on her seventh birthday shifts into a sword. With much practice, Nao is able to change her weapon intentionally. Fascinated by the gunslingers of the West, she tries many varieties of gun, and seems to enjoy the long barreled rifle the best.

She falls into bounty hunting by chance when she subdues a brigand who mistook her clothing as a “costume” for the ladies of the night. He has a good amount of coins and jewelry on him, as well as his own wanted poster. When she turns him over to the local sheriff, he doesn’t believe that the “little lady” was the one responsible for the capture, so she throws the brigand in the hoosegow, ties the sherriff up and helps herself to the amount of bounty promised by the poster.



OOC
 

Nao's Statblock
 

Last edited by Reistar; Jun 5th, 2021 at 05:03 PM.
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  #9  
Old Apr 25th, 2021, 05:15 PM
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Verdant Glitter Verdant Glitter is offline
Old Dragon
 
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The Wendigo
The Sheet

Name: The Wendigo.

Race: Eldritch creature of Hunger.

Ethnicity: N/A

Image/Appearance: A disturbing blend of humanoid outline and animal aesthetic, the Wendigo towers above most at over nine feet, though with the constant twisting and hunching of form it's difficult to discern her precise height (or length, as she often moves on all fours.) From the wild and shaggy halo of scraggly mane erupts a pair of broad jagged antlers, and the creature's face, such as it is, is the bone-white curvature of a polished animal's skull, the maw filled with wicked fang and the eye sockets inhabited by milky white orbs sunk deep in the orbits; no tendon or ligament can be spied on any aspect of it, but when the jaws part the lash of a thick black tongue can be spied, and the depths of the throat is a vacuous darkness.
The body is spindly, outright anorexic, the rib cage prominently pushed against the drape of hide with every ragged breath, the gut a sharp and narrow descent where skin is pulled taut, with the only hint of 'health' being the subtle heft of a fur-shrouded bust signifying gender. The willowy thinness extends to her limbs as well, disproportionately extended arms threaded with fur that terminates in long spidery claws capped off by razor-edged bone; the legs are similar though these at least have some degree of sinew packed into the wide thighs, digitigrade and ending in heavy bony hooves. A long thick tail of indeterminate inspiration ends in a plume of fur that, like all parts of her coat short and long, tends to be mucked with dried dirt, mud, and blood, and speckled with the various detritus of the wildlands - It's generally a dark brown and grey, but with so much filth threading it it's difficult to pin a precise color; it goes without saying that the unkempt state offers her no liabilities, but the olfactory of those around her might argue otherwise (which is to say, there's a perpetual aura of sweat, wet animal fur, and slaughterhouse smells shrouding the monster.) When she speaks, it's in a husky depth carrying with it a peculiar reverb, as if two or three persons were speaking just out of sync, and she has a habit of pushing emphasis and accents on the wrong syllables and words with no particular rhyme or reason.

Party Role: Raw and violent damage, with sloppy clean-up of evidence afterward. Occasional tracking. Potentially fatal information extraction.

Level: 2

Powers: Unnatural regeneration, boundless strength and stamina, and a very winsome smile. And the sort of claws that could rend through steel plates. Also, flexibility.

Alignment: Chaotic Evil - What use to her is the laws and morals of man, demon, or celestial? Chains to bind the weak, an intangible hurdle in the pursuit of satiating desires; her entire being is that of boundless need that can never be satisfied, and any hindrance that gets in her way is something to be devoured, as are all of Creation's children. What flesh might serve her ends are ... Not allies, certainly not friends, but exceptions to the Great Feast can be made... For a time. Until the need arises. Until the hunger strikes.

Profession: Devourer of all touched by the laws of the Sun, and even those things that are not. Mythical abomination. Terror of the uncivilized lands.

Drive/Goals: Currently, enthralled persuaded to eating the tattered remnants of a platoon of Confederate faithfuls, striving to obtain some relic or other powerful enough to catch Lord Marshall Lee' favor, twenty-six in all. Generally, eating everyone and everything else. Ultimately, consuming the Sun.

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The Wendigo's StatblockName: The Wendigo | Level: 2 | Health: 32/32 | Fatigue Accumulation: 0 | Convictions: 3/3
Force: 0 | Speed: 11 | Defense: 11 | Toughness: 3 | Weapons: Long, smooth bone, sharp as a cleaver. Still deadly, but they used to flens so much more.

Damage: 1d6+1 I/P/B: I S/W: W
Claws | Armor: Tough hide
ACC: 1 | COM: -1 | CON: 3 | DEX: Level 2 (+1)2 | FIG: 3 | INT: 1 | PER: 2 | STR: 3 | WIL: Ancient One (+1)3 | Desire (Eat. Every. Thing. Particularly people. Especially people.

Minor Desire: Consuming the limb or torso of a (meta-)human immediately recovers 1 Desire.
Major Desire: Consuming the entire body of a (meta-)human immediately recovers 1d6 Desire.
The Feast):
0
Background: I was woven into a Khanate's blanket. Etched upon an Egyptian pharaoh's tomb. Envisioned in a Sumerian ballad. Painted upon a neanderthal's cave wall. I was here when light was born and will be here when it dies.
Ability: +1 Willpower
Focus: Perception (Empathy)
Talent: Regeneration (Novice)
Benefit: Focus: Intelligence (Anthropology)
Ancient One | Social Class: Non-Existent | Profession: Do you know what it is to be ravenous all the time? Everything is ash on your tongue and a cold emptiness in your belly. An eternal symphony of discomfort and pain. But ash is at least a taste, emptiness a hollow weight.
Focus: Constitution (Tolerance)
Talent: Regeneration (Expert)
Addict | Drive: Art. Literature. Love. Community. Charity. Law. These are the vagaries of a mind necessitating distraction and structure, lest it realize its place in reality. For me, I need no more than the Hunt, though even that is a mild indulgance doing little more than guiding me toward the Feast. I require, and want, little else. Though I do like a little song...
Quality: Determination - Nothing will stop her from her devouring target, whether it be a supposedly impassible barrier, the threat of death, or cataclysmic wounds, and she is often a force to reckon with when (and if) properly directed.
Downfall: Single-mindedness - Courageous, hardheaded, overly proud, or just plain stupid? Fear is an alien quality to an alien monstrosity, and her overarching immortality leaves her with little concern for her safety, or that of those around her, to say nothing of their worldly concerns and interests.
Talent: Tactical Awareness.
Improvement: Health (+5)
The Hunt

Focus: Discerning the feelings and emotions of others.Perception (Empathy) | Withstanding the effects of potentially toxic substances, whether consumed recreationally or after involuntary exposure.Constitution (Tolerance) | Enduring fatigue, disease, and privation.Constitution (Stamina) | Talents: You have the ability to quickly heal your own wounds. Whether natural or supernatural, arcane or technological, your regeneration is visible to the naked eye!

Novice: With a Major Action and a TN13 WIL (Self-Discipline) test you can activate your Regeneration. Your Regeneration activates whether or not you succeed the test, but failure causes one level of Fatigue. Starting immediately and at the beginning of each of your turns, you regain 2 Health for a number of turns equal to your CON score. You cannot Activate Regeneration again until you have taken at least a 4-hour rest and eaten something during that time.
Expert: Activating Regeneration is now a Minor Action for you. Additionally, if you have the CON (Stamina) focus it lasts an additional 2 rounds.
Master: When you activate Regeneration you may choose to voluntarily increase the TN of the WIL (Self-Discipline) test. Doing so increases the gain per turn to 3 Health (TN15), 4 Health (TN17), or 5 Health (TN19). In addition, every 2 degrees of failure increases the level of fatigue by 1. If the test is failed by 8 or more you suffer 4 levels of fatigue, but instead of Dying you immediately go unconscious.
Regeneration (Expert) | Novice: You can seemingly attack from all directions. On foot, you can take the Melee or Ranged Attack action at any point of your movement. (Normally, you'd have to attack the beginning or end of your movement.)
Expert: You have eyes in the back of your head. When you perform the Take One of the Team exploration stunt, you take only half the damage from a trap or hazard and your ally remains unscathed.
Master: You are hard to pin down in combat. Opponents do not gain an attack bonus for outnumbering you in melee. If you also have the Master degree in the Single Weapon Style, your Defense bonus increases to +3 when fighting in that style.
Tactical Awareness (Novice) | You can fight in hand-to-hand combat with a weapon in your main hand (your primary weapon) and another in your off hand (your secondary weapon). Neither can be a two-handed weapon, and the secondary weapon is considered to have a Minimum Strength 2 higher than normal (you'd need Strength 1 to use a short sword as a secondary weapon, for example). Unless otherwise stated, your attacks come from the primary weapon.
Novice: Wielding two weapons can aid you in attack or defense. If you take the Activate action, you can gain either a +1 bonus on your melee attack rolls or a +1 Defense bonus vs. melee attacks until the end of the encounter. You can switch the bonus you are taking with another Activate action.
Expert: You can perform the Lightning Attack stunt for 2 SP instead of the usual 3, but the extra attack must come from your secondary weapon.
Master: You can overwhelm your opponents with blows from both weapons. If you take a melee attack with your primary weapon and you are not charging, you can make another attack with your secondary weapon as a minor action. The second attack cannot generate stunt points, and you add only half of your Strength (rounded down) to damage.)
Dual Wielding Style (Novice)

Relationships: Fiery Tyrant! Proud Lawbringer! The Grand Order! If it is the blazing flame, I am the inevitable chill of its absence. How many of your siblings have I devoured? How many have fallen to my kind? What heralds will you send? How long will it take to close my jaws on you?The Sun

Goals: The Feast demands and I oblige; feeding the endless abyss is a moral imperative.Can't Shake the Habit (Short Term) | Twenty-six little piggies, scattered across this wild land. They'll die running, screaming, fighting. The testosterone makes them taste better.

1: ?
4: ?
13: ?
26: ?
Got A Job to Do (Medium Term) | Defy the Golden Majesty, the Unbreakable Law, the Imperial Light. Devour the Sun. Let it join all its brethren I have felled.The True Enemy (Long Term)

Last edited by Verdant Glitter; Jun 2nd, 2021 at 06:45 PM.
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